Sanctuary: Shattered Sun Demo Survival on Hard - Prealpha
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- Опубликовано: 5 сен 2024
- Sanctuary: Shattered Sun Demo Survival on Hard - Prealpha
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This game will be the new Supreme Commander!
It definitely will be! It's going to be awesome!
loving the smoothness, scale, projectiles, and explosions! dreaming of intricate animations for everything, so we can get epic closeup action during replays!
It’s looking great so far! Thank you for the comment and for watching!
Can't wait to get my hands on this!
Be sure to follow their Kickstarter! That will be the best way to get a hold of it! Thank you for watching and commenting!
@@StealSpeaks O I wasn't aware that they already had that up, will do!
@@obelisk2676no, the kickstarter is not out yet, but it is in plans to launch, likely in first half of this year
@@volodymyr_budii ah, thank you for the clarification
It is interesting this approach of game, without using any shields and wall of turrets.
You call us devs to suck on it as yo nailing it. I call you for sucking on upgrading alloy extractors. Now ramp up difficulty by another two levels😁
Anyway, really good job on another vid and I am glad you have enjoyed Sanctuary pre-alpha demo so far 😆
Haha! I was totally kidding and I completely forgot about shields! Lol! I think I will reduce the difficulty and get better! Lol. I have to learn to upgrade my stuff faster and make shields! Thank you for reminding me!
Lol! I was kidding about the suck it part. Lol! 🤣
@@StealSpeaksI know. It is always fun to watch. GG ;)😂
@@Antypodish LOL! 🤣🤣
I'm very excited for this game :)
Same! Thank you for watching and commenting!
Beautiful PD wall
I agree! Thank you for noticing! 😜
I am waiting for it so much! Goodluck Guys!!
I think they got this! I'm excited for it! Thank you for watching and commenting!
We biiiig like! Keep it up! GG!
It’s really coming a long! Be sure to follow them on Discord and their forums!
GG!
Exactly look like supreme commander
It's inspired heavily by it and it's made by Supreme Commander fans. Did you know Chris Taylor think Sancturary is awesome?
instead of placing single alloy points, can't you just press left mousbutton and drag a circlearea...? If not, they really need to add that, I gladly refer to Planetary Annihalation 🙂
It's in prealpha. Give it time for quality-of-life updates. They're getting the game online. Planetary Annihilation had amazing replay tools and that click drag thing for the extractors was really good.
lmao the start
LOL! 😋
YOO ANOTHER ONE
YOOOOO! Thank you for watching! I appreciate that!
Is it me or does the zoom function seem very violent?
It's prealpha, so give it time to smooth out. Maybe I suck at using their zoom? LOL.
How do people get their hands on the demo for this game?!
You can become their highest tiered patron or wait. My latest update video has more details!
Is there shields and t3 turrets for land air and navel and does the commander able too do combat
There are shields. I forgot to use them. LOL! I think the commander can, but I didn't want to risk it! I don't know if there are T3 PDs, but I think there are T3 AA.
@@StealSpeaks nice thanks for answering 👍 question it gives me rough idea what’s coming which I’m happy with
@@dlrc6986 Of course! Check out my monthly updates, their Discord, and their forums for updates! Follow their steam page and Kickstarter! I hope it all helps!
At least Chosen are gonna have T3 land PD ( don't know about EDA and Guard).
Naval is gonna be a kickstarter stretch goal - if funding goes well game will have navy
how can you get into the demo?
I got the demo, because I've been supporting the development with monthly interviews on my channel. I got lucky!
You can get the demo when it's released via their Kickstarter! The link is in the description below!
Is Supreme commander 1 & 2 combined..
No, it’s more like Sup Com 1. It has a streaming economy. There isn’t research either.
@@StealSpeaks i ment the graphics and the UI. Should have ssaid that my bad.
@@wildfire3440 Yeah, I can see that!
Never played the game, but that PD placement looks really poor. Maybe the pgens as well, if they are volatile, and if there are higher techs.
Lol. 😂
I am aware that the traveling salesman problem is a difficult one, but your MEX placements were really suboptimal, like just intuitively bad.
The alloy extractor placements were suboptimal? I'm not great at the game yet. I'm documenting my improvement. Also, the alloy is on set spots. If you actually mean the order in which I choose to place the alloy extractors, that'd make more sense. Is that what you meant?
@@StealSpeaks yeah of course I meant that. I didn't mean to attack you though, I'm not a native speaker, it was supposed to be a CS joke. The traveling salesman problem (aka alloy extractor placement order) is a notoriously hard one.
@@bsdasd-yk1xy I was wondering about that. Lol! Thank you for clarifying and helping me understand. I will work on my placement. You got any tips? Thank you!
@@StealSpeaks well, this one is a particularly complicated one, because there are multiple compounding factors.
For one, you had one engineer do very distant travels, while you had idle engineers. If there are two far away clusters of points, those should be done by different engineers in parallel.
For a second, engineers have a build range, and if they have to travel between every point, even if they are close to each other that wastes time, better to direct the engineer to move to a point from which it can reach all points and build them without moving.
But for the actual traveling salesman, not really. You just have to get the intuitive sense, but I think you must have it, every human has a sense of what is a good path to travel when they have to touch several points.
@@bsdasd-yk1xy I see what you are saying, reduce their travel the best I could and I’ll be better off. Thank you for the tip! I appreciate it!