Love seeing Age of Darkness content! Love to hear your decision process on skipping Nigh Watch though, because the amount of loot or drops on death nights alone is huge
I find it amusing that, the way you play, the different factions and heroes don't seem to actually mean anything, as you play with the same strategy regardless. The different factions, I'd assume, are meant to encourage and facilitate different playstyles and tactics. It's why you seem to often "sleep" on things because your early experience of the game seem to dictate how you always play, because you don't know how good anything else could be because you seem to dismiss everything else in favor of "what I know is good".
Pravus seems like a helicopter parent that things only ranged things matters and he doesn't consider, at all, the meaning of how something is made/designed. You can't carry a bow and shoot 50 times a second? Get the fuck out of his army.
Arbalest got nerfed in 0.84 they no longer deal extra(100%) dmg to large"powerful" nightmares but you still need them for shredding. Their attack speed also got a slight(over)nerf. On foot, they have slightly less DPS than archers against no armored in towers arbs have slightly better DPS. So in short arb+archer is more efficient than arb only but you can still mass arbs it is expensive albeit needs much less micro. You always need enough to fast shred 1150 armor late-game crusher and elites whilst map clearing. Flamer is always good for map clearing and wave defense. 4-6 flamers behind towers are enough to kill"trash" mobs in wave defense. Obviously, arb+archer or mass arb is still needed against powerful ones. The new support unit for this faction "warlock" can be used for on-demand horrify and this"vampire faction gain+50% dmg boost if horrified so it can be used to boost dmg at slight penalties to movement speed and health regen. Very useful for arbalest,of course horrify gets removed by"light" or being emboldened. Warlocks cost finite dark crystals but the hero in ulti form can farm crystals usually 1-2 drops per activation. Fun fact vampire hero in the ultimate form at lvl 10 two shots tier 3 spitters and lower splash dmg also kills most mobs and also heals allies if at night. The other two factions gain -a 50% dmg penalty and higher other penalties if horrified. And as we know ranged units in the tower gain extra shred bonus archer,warlock+2 shred hunter arbalest+5 shred bonus. And all of them gain extra range arbalest(slow defensive unit)also gain 3.5 attack speed whilst in towers, on foot it is 5.3 attack speed. Warlock attack speed changes to 2.5(same as archers)while in towers.
hey Pravus, sorry to ask, but do you plan on playing more surviving the abyss. I really enjoyed the video but don't push yourself if you don't want to. love the vids, keep doing you
17:22 this is the part of the game when you have 3k gold and 1/4 map explored but minimap shows big hunk of undeveloped land practically already secured. 19:26 In this game you can set farms at this big pile of this soil? If so I see +/-250gold and good chunk of new manpower in this place, and more valuable, base infrastructure for expand more to the edge of the map. See even barren land as opportunity for your industry. More forrest? 1 mid efficient farm, 1 house and wodcutter and you can sell more to the market. 110 gold 20 lumber for 1 cultist is price that you can withstand and expreiment not looking for the score. Question: basic wooden wall take the upkeep? If not, cheap and armor-shredding cultists can roleplay Vietcong for god minute or two :3
Pravus, I think you are sleeping on them there cultist double spawn. That COMBINED with the fire siege shoutgun seems like the best way to anti-swarm the enemy. I know, you HAVE played this game a TON, but im just saying that the double-spawn seems like a good payoff to the train-speed.
Don't you also mean "shotgun", not "shoutgun"? I also think @501.Caliber Magnum has a point - anti-swarm is not a thing. But counter-swarm is a thing and IS the correct term. Just because you don't want to use it doesn't make it wrong. It simply makes you wrong.
dealing with exploding mobs is really not that difficult, just lure them away from the rest, and trigger the explode timer, then run away before the damage hits.. You can use one of your cultists as the trigger.. simple. The problem is when they attack your walls. cant run away with a wall..
Not sure Pravus cares what you do or don't like considering it's HIS gameplay. Also, the one thing I don't think any of us likes is your lack of grammar.
Heyo Pravus. I loved your Plague Inc. videos, and they are practically the only videos I watch on your channel. I did not see any video of you saying you dont want to play Plague anymore (I've waited for years for constant content), but I figured you might be bored by now due to so much of playing it, and am finally here with a new idea... There is a game I can recommend, which is extremely fun. It is called TABS (Totally Accurate Battle Simulator). Play the campaigns, mods, anything. I will watch it all, and I assure many others will, for it is a fun and popular goofy game. At the end of the day, this is just a recommendation, and all's upto your choice. Would love to see the game from your perspective tho, Pravus!
The problem with Plague Inc is it's limited in what you can do. Same shit, different scenario. It's not like it's really any different with each scenario, just a new story to read and have to experience. At least with games like this, he can try new strategies and ideals and it's actually different.
Also, not sure how you can assure anything. That's like assuring Pravus that no one will ever use an adblocker on his videos (spoiler, I'm sure many of us do). Besides, if you don't watch his other content, why are you here, on something not even close to Plague Inc related, commenting?
I think you're totally misusing your units. Why have melee units if all you're going to do is run them away at every spec of danger? The point of the game is to fight and win. There's lot of death in war, and it's not always death of their units.
Don't forget to check out Vizago's other unique unit the harbinger, which looks like a caster!
Brother, get the flamer. THE HEAVY FLAMER!
It feels good to E X P A N D
Love seeing Age of Darkness content! Love to hear your decision process on skipping Nigh Watch though, because the amount of loot or drops on death nights alone is huge
I find it amusing that, the way you play, the different factions and heroes don't seem to actually mean anything, as you play with the same strategy regardless. The different factions, I'd assume, are meant to encourage and facilitate different playstyles and tactics. It's why you seem to often "sleep" on things because your early experience of the game seem to dictate how you always play, because you don't know how good anything else could be because you seem to dismiss everything else in favor of "what I know is good".
Pravus seems like a helicopter parent that things only ranged things matters and he doesn't consider, at all, the meaning of how something is made/designed. You can't carry a bow and shoot 50 times a second? Get the fuck out of his army.
21:10 Size doesn`t matter, except when it does.
Now that is a pile.
Dont forget the storage around the mi es even increases the yield
Glorious
Arbalest got nerfed in 0.84 they no longer deal extra(100%) dmg to large"powerful" nightmares but you still need them for shredding. Their attack speed also got a slight(over)nerf.
On foot, they have slightly less DPS than archers against no armored in towers arbs have slightly better DPS.
So in short arb+archer is more efficient than arb only but you can still mass arbs it is expensive albeit needs much less micro.
You always need enough to fast shred 1150 armor late-game crusher and elites whilst map clearing.
Flamer is always good for map clearing and wave defense.
4-6 flamers behind towers are enough to kill"trash" mobs in wave defense. Obviously, arb+archer or mass arb is still needed against powerful ones.
The new support unit for this faction "warlock" can be used for on-demand horrify and this"vampire faction gain+50% dmg boost if horrified so it can be used to boost dmg at slight penalties to movement speed and health regen. Very useful for arbalest,of course horrify gets removed by"light" or being emboldened.
Warlocks cost finite dark crystals but the hero in ulti form can farm crystals usually 1-2 drops per activation.
Fun fact vampire hero in the ultimate form at lvl 10 two shots tier 3 spitters and lower splash dmg also kills most mobs and also heals allies if at night.
The other two factions gain -a 50% dmg penalty and higher other penalties if horrified.
And as we know ranged units in the tower gain extra shred bonus archer,warlock+2 shred
hunter arbalest+5 shred bonus.
And all of them gain extra range arbalest(slow defensive unit)also gain 3.5 attack speed whilst in towers, on foot it is 5.3 attack speed.
Warlock attack speed changes to 2.5(same as archers)while in towers.
hey Pravus, sorry to ask, but do you plan on playing more surviving the abyss. I really enjoyed the video but don't push yourself if you don't want to. love the vids, keep doing you
17:22 this is the part of the game when you have 3k gold and 1/4 map explored but minimap shows big hunk of undeveloped land practically already secured.
19:26 In this game you can set farms at this big pile of this soil? If so I see +/-250gold and good chunk of new manpower in this place, and more valuable, base infrastructure for expand more to the edge of the map.
See even barren land as opportunity for your industry.
More forrest? 1 mid efficient farm, 1 house and wodcutter and you can sell more to the market.
110 gold 20 lumber for 1 cultist is price that you can withstand and expreiment not looking for the score.
Question: basic wooden wall take the upkeep? If not, cheap and armor-shredding cultists can roleplay Vietcong for god minute or two :3
Okay I looked at your thumbnail that guy looked like he was giving the bird to someone
Love your videos pravus keep up the great work. Have you thought about doing any more modded RimWorld? The 40k mods for it are pretty good.
@pravus you’re not maxing out the number of units in the farms or quarries. It increases your resources output
Against the storm ?
Do you think you can play some of the other frostpunk endless modes
❤️
Pravus, I think you are sleeping on them there cultist double spawn. That COMBINED with the fire siege shoutgun seems like the best way to anti-swarm the enemy. I know, you HAVE played this game a TON, but im just saying that the double-spawn seems like a good payoff to the train-speed.
Don't you mean 'counter-swarm' instead of 'anti-swarm'?
@@501Magnum nehhh... 🤫
Don't you also mean "shotgun", not "shoutgun"?
I also think @501.Caliber Magnum has a point - anti-swarm is not a thing. But counter-swarm is a thing and IS the correct term. Just because you don't want to use it doesn't make it wrong. It simply makes you wrong.
@@Dyanosis I MADE a big stupid...I get it...hell, I COULD edit it...but honestly, its sorta funny
You weren't wrong, the first few times you hovered the arbalists it said 1200
dealing with exploding mobs is really not that difficult, just lure them away from the rest, and trigger the explode timer, then run away before the damage hits.. You can use one of your cultists as the trigger.. simple. The problem is when they attack your walls. cant run away with a wall..
Try Victoria 3 it's amazing
dont forget to demolish those huts , they are insufficient and take place i really dont like them
Not sure Pravus cares what you do or don't like considering it's HIS gameplay. Also, the one thing I don't think any of us likes is your lack of grammar.
Heyo Pravus. I loved your Plague Inc. videos, and they are practically the only videos I watch on your channel.
I did not see any video of you saying you dont want to play Plague anymore (I've waited for years for constant content), but I figured you might be bored by now due to so much of playing it, and am finally here with a new idea...
There is a game I can recommend, which is extremely fun. It is called TABS (Totally Accurate Battle Simulator). Play the campaigns, mods, anything. I will watch it all, and I assure many others will, for it is a fun and popular goofy game.
At the end of the day, this is just a recommendation, and all's upto your choice. Would love to see the game from your perspective tho, Pravus!
The problem with Plague Inc is it's limited in what you can do. Same shit, different scenario. It's not like it's really any different with each scenario, just a new story to read and have to experience.
At least with games like this, he can try new strategies and ideals and it's actually different.
Also, not sure how you can assure anything. That's like assuring Pravus that no one will ever use an adblocker on his videos (spoiler, I'm sure many of us do).
Besides, if you don't watch his other content, why are you here, on something not even close to Plague Inc related, commenting?
Pravus should play more democracy 4. i would love to see a hardest difficulty america run. day 127
I think you're totally misusing your units. Why have melee units if all you're going to do is run them away at every spec of danger?
The point of the game is to fight and win. There's lot of death in war, and it's not always death of their units.
moar pls
Please try playing total war three kingdoms
I am early
First