I hope someday they advance to type 3 civilizations. Multiplayer with individuals responsible for tapping entire parsecs of space in unison with other players.
agreed. multiplayer is something I really look forward (despite not knowing if it's even something that they're planning). but also at the same time... in a sense, we're already kind doing that, with the milky way mechanism.
@@Calmputer Multiplayer for Dyson exist but it is unofficial mod Nebula Multiplayer Mod, it adds Coop play, it can bug out and with each game update you need to be careful and double check if stuff works, but it is great fun
I mean DSP is a type 3 civilization, all the players in each cluster are all individual icarus units sent across the galaxy to harness the entire galaxy’s energy. It’s just not multiplayer. But still, it is already a type 3 Civilization
I think what that game does best is educating people how gargantuan in scale and in resource drain superstructures are. It makes us understand that our scientific progress in physics, chemistry and engineering is absolutely nothing. What is even more funny that the scale of this game actually downplays the real requirements as the size of planets and solar systems are way smaller than in reality. Fantastic shots in this video!
Wow! What a great Timelapse! I swear Dyson Sphere is probably the best "building" and manufacturing and resource management games around (for those who like this sort of thing..) As an extra added bonus its really beautiful, and it's almost like creating Art as you are building your enormously huge structures.. So excellent!
It's always confused me why this game isn't the defacto factory game. At one point, this game *did have more players that Satisfactory (I don't think anything can realistically out-compete Factorio, so that's why I'm using Satisfactory instead), but for some reason, it's dropped far below that in sustained numbers. It'd be nice if they did a full release at some point soon - that could give it the boost and legitimacy it needs to shoot back up to what it deserves.
I believe in you. Automate all the buildings you need, and build sets of blueprints that you can place where-ever you want. (Also this video is the definition of Overkill. You don't even need half of one of these planets to build that Dyson Sphere ; )
There's this guy - and then there's me, 8 hours into my save game and I barely began my production on a second planet still in need to begin developing a construction plan for the yellow matrix 😂
MechWarrior 2 Soundtrack let go! Oh the flashbacks. Thank you for the content. We are Clan Wolf, children of Kerensky. We carry the honor of his name on our shoulders as our fathers did before. The Remembrance speaks to us of the evil in man's will, of the reasons for Exodus and the Rites of the Traveler. Arcadia is our destiny and our right. Enlightenment is our gift. By the Blood names of the founders we must return, return and protect that which is unique among the stars. Terra awaits us as it was written. We are the last of the Wardens, the sole hope for the earth. This verse has ended. Our destiny is sealed to a once unthinkable fate. We have found new allies in an ancient foe, and enemies in our siblings. The honor of the Warden way, like a pyre in the blackness of space, has guided us to our home on Terra. Kerensky foretold us of this Eden. The promise of deliverance. We will defend it to our deaths. Let the next verse begin.
Very clever way to start up that planet by delivering fuel (antimatter) rods. I wish the game featured ways to turn structures on and off remotely. It would be a big help in the later game.
Oh god my pc's storage space is hurting just from watching this (for those that dont know the Dyson spheres are pretty intensive in storage space and performance). Very beautiful, very powerful.
The Sphere itself generates 40,6 GW... and the Swarm is currently up to 20 GW (and growing). If I ever need more power I can either fill in the inner sphere, or build some kind of structure far above or far below the plane of the planets. but... I'm getting MORE than enough power out of this for my purposes ;)
@@SirQnknown Nope. 1x. Though, once you get the research/upgrade "Veins Utilization" up a fair bit, mineral veins do become nearly infinite... or will at least last several hundred hours longer than at the start of the game.
@@Calmputer The cost of infinite techs is getting insane. I just finished my first game and I spent 50 hours to build a Dyson sphere comprised of 2 shells with second one as disc. I was able to make a factory that launches around 240 rockets per minute and 3600 sails per minute. My white jello tech was at around 500 per minute. I plan for my next next project to be much faster at that. At the end of the game due to my 1st playthrough I had moments when I just wanted to give up and delete everything because it got so messy. What saved my sanity in was my Lava Planet, acting as a battery charger. That allowed me to build energy exchanger network on my expansion planets. But when I saw how many rockets you launch per 10 second cycle I gave up. In the middle of building 1st Dyson Sphere, i read up about luminosity. O Type stars are the most luminous. So i plan to build one there. My next game I plan to have one blue belt of rockets and 1 blue belt of white jello. With this in mind i will surely learn how to be modular with factory expansion. There is so much to learn in craft of logistics and organization. Sorry for my long comment!
its crazy when you realized that we actually have the technology (NASA Parker solar probe) to build a dyson swarm if we ignore the cost and geo political issues
Does anyone know or remember the OG MMO game called "Mankind" back in the day? Look it up! It was one large galaxy, with literally millions of solar systems, and everyone played together in one giant galaxy which acted as a server. Players built settlements and factories akin to factory games. I feel like Dyson Sphere could eventually do something similar, maybe not in its current iteration, but maybe with a sequel many years from now. I dunno, would be cool.
I remember Mankind! I used to have a lot of its CGI as wallpapers on my PC back in the day. I was a poor boy at the time though, so never got to play it... then EVE Online and WoW stole all my time, and money.
And how did you get the timelapses where it looks like you're stationary around a planet, I can't get any footage without drifting in the gravity well.
If you're talking about the early shots of the planets "waking up", then it was a mod called "FreeCamera", which increases the view distance to about that you get in map view. If it's the later fly-by's, then... there is a spot right outside the gravity well where you can sit and hold down S to shop *most* movement. You've touched on the point I dislike most with making these time lapses... it's impossible to be completely still. I wish for some kind of free-cam mod... preferably with programmable pathing... but I have no hope of seeing that any time soon.
I could learn a few things from you.. I'm only just getting to start making the sphere ships for the nodes and branches at the most BASIC rate of launch.
that's where we all started at ;) For reference: I didn't start working on the Dyson Swarm until I was 81 hours into the game! ... and I got to Dyson *sphere* building at around 118 hours in...
I don't want to go dyson swarm route (with the exception of building the sphere) because I don't want to let the resources go to waste. I'm currently playing on x1 resources not infinite.
Same here. Once you get to Dyson Swarm tech, it's really just a quick hop, skip and a jump to get to Dyson Sphere building. That said, you really don't have to worry too much about your resources... when you get to repeatable universe research, you can stretch a single mining node into infinity. Just make sure you don't use up all of the Unipolar Magnets before then...
I was watching and the music came on. Amazingly impressive video, but in the back of mind I was like "Where have I heard this before?" I have not heard this soundtrack in over 2 decades. I still remember putting the game CD in the player and listening to it. Thank you for this memory.
There's a thought in my mind where this is the next step of civilization. Unless something cooler comes along the way, we're still on course for being a type infinite civilization and/or people. We're why religion exists; to solve a problem science couldn't. We are why art, music, and fantasy and imagination itself occurred in a universe that is so orderly that we might be the only system in existence that can crack a joke about pooping.
There are quite a few good let's play series out there that can teach you the basics of the game. (I wouldn't suggest watching mine though, as they are very out of the date at this point).
@@Calmputer Thank you, i bought it yesterday, and i had to watch a tutorial indeed, because without it the first few minutes were rough. But then the game clicked with me, and could not stop playing for 13 hours. This thing is indeed addictive.
What kind of computer did you do this on? like what graphics card or CPU? I absolutely love what you created and I've never put so many hours into a game so quickly as I have with Dyson Sphere, this is truly an amazing game, I cant wait for the combat update, imagine what that would do to this Dyson Sphere if the Dark Fog attacks it!
my computer has an i7-9700K, RTX 2070 and 32 Gb of RAM. There were a few mods back when I made this video that helped with framerates, but they have more or less been incorporated into the base game now. also, because it's a timelapse, 20fps can easily be made to seem like 60 ; )
The consumption of Sails is at the moment: ~16 200 /min... though I can see it WAS at around 20 700/min at one point. The consumption of Rockets during the build was: 5000/min. All in all, I'm producing ~3800 Critical Photons /min.
Are the extra lawer or sphere and the top an bottom plates and the extra rings something you had to design or does the game just let you choose those as options?? I know next to nothing about how the game works but understand dyson spheres.
the game lets you design the layers however you want to. Here's a short tutorial by Xac137: ruclips.net/video/TLd9GaA4TVo/видео.html that shows you some of the things you can do.
This time lapse was made last year, so most of the mods listed either don't work, or aren't needed any more. The biggest hurdle to making this was that blueprints weren't in the game yet, so you had to use mods to build large scale stuff like this. Now that blueprints are in the game, I've made largely the same thing in-game without any mods at all. ...but here are the ones I'd use today, just in case: r2modman: Mod manager. let's you search for, download, and install all the other mods listed. No Advisor: shuts down the tutorial pop-ups and messages. FreeCamera: Lets you zoom out further. SphereEditorTools: adds a whole slew of functionality to the Dyson Sphere editor. Such as mirroring and other symmetry tools.
Each piece of music was an audio track on the CD. I'd just pop the disk into my stereo and skip the first track (data) and then listen to the entire soundtrack. Same thing worked with the Ghost Bear's Legacy and Mercenaries.
hi, i know you probably won't see this but i would like to know how you are able to move the camera around like that, i am wanting to make timelapses of my own, thanks!
It's tricky, and somewhat frustrating... but the results are worth it. I use a program called JoyToKey, which allows you to remap a controller's buttons to keyboard or mouse movements. Then I set up the DPAD on an xbox controller to move the mouse a few pixels up, down, left or right several times per second. which makes for very smooth camera movement in-game. I hope they eventually introduce a freelook camera though... or that someone mods in programmable camera movement. Hope it helps.
Later today I'm going to make a google drive folder with all of my blueprints.... oh shoot! I should probably do that with my playthrough blueprints as well...
it is shooting Small Carrier Rockets that build the structure of the Dyson Sphere. Then planet that's shooting the guns, are shooting solar sails that fill out the Dyson Sphere's layers, generating energy.
I hope someday they advance to type 3 civilizations. Multiplayer with individuals responsible for tapping entire parsecs of space in unison with other players.
agreed. multiplayer is something I really look forward (despite not knowing if it's even something that they're planning).
but also at the same time... in a sense, we're already kind doing that, with the milky way mechanism.
@@Calmputer Multiplayer for Dyson exist but it is unofficial mod Nebula Multiplayer Mod, it adds Coop play, it can bug out and with each game update you need to be careful and double check if stuff works, but it is great fun
Bruh. That would be amazing.
I mean DSP is a type 3 civilization, all the players in each cluster are all individual icarus units sent across the galaxy to harness the entire galaxy’s energy. It’s just not multiplayer. But still, it is already a type 3 Civilization
YAS this would be a freaking game
I think what that game does best is educating people how gargantuan in scale and in resource drain superstructures are. It makes us understand that our scientific progress in physics, chemistry and engineering is absolutely nothing. What is even more funny that the scale of this game actually downplays the real requirements as the size of planets and solar systems are way smaller than in reality. Fantastic shots in this video!
*Chosing a blue giant was a very good idea, it fits more than perfectlly.*
FOR THE CLANS! GLORY TO JADE FALCON!
This is beautiful! Thank you for making this.
Wow! What a great Timelapse!
I swear Dyson Sphere is probably the best "building" and manufacturing and resource management games around (for those who like this sort of thing..)
As an extra added bonus its really beautiful, and it's almost like creating Art as you are building your enormously huge structures.. So excellent!
Such an underrated game. Beautiful shots, design, and scenes. Thank you for this :) helps me dream better at night my friend
It's always confused me why this game isn't the defacto factory game. At one point, this game *did have more players that Satisfactory (I don't think anything can realistically out-compete Factorio, so that's why I'm using Satisfactory instead), but for some reason, it's dropped far below that in sustained numbers. It'd be nice if they did a full release at some point soon - that could give it the boost and legitimacy it needs to shoot back up to what it deserves.
i love watching these despite knowing i cant do something like this myself
I believe in you.
Automate all the buildings you need, and build sets of blueprints that you can place where-ever you want.
(Also this video is the definition of Overkill. You don't even need half of one of these planets to build that Dyson Sphere ; )
Mechwarrior 2 soundtrack 👌 nice touch to this
I appreciate your use of the MW2 soundtrack deeply.
It will always be on my phone, ready to be played at any time.
dam i knew that sounds but couldnt remember ^^ thanks for the hint
holy FUck, thats some good stuff, well done. ( thats where i remember that song from, thanks for the memories)
Very thank you, and happy to help ; )
one of the chillest gaming soundtracks in existence.
There's this guy - and then there's me, 8 hours into my save game and I barely began my production on a second planet still in need to begin developing a construction plan for the yellow matrix 😂
This, too, started with baby steps. ; )
This is almost like a visual representation of how a human brain works.
MechWarrior 2 Soundtrack let go! Oh the flashbacks. Thank you for the content.
We are Clan Wolf, children of Kerensky. We carry the honor of his name on our shoulders as our fathers did before. The Remembrance speaks to us of the evil in man's will, of the reasons for Exodus and the Rites of the Traveler. Arcadia is our destiny and our right. Enlightenment is our gift. By the Blood names of the founders we must return, return and protect that which is unique among the stars. Terra awaits us as it was written. We are the last of the Wardens, the sole hope for the earth.
This verse has ended. Our destiny is sealed to a once unthinkable fate. We have found new allies in an ancient foe, and enemies in our siblings. The honor of the Warden way, like a pyre in the blackness of space, has guided us to our home on Terra. Kerensky foretold us of this Eden. The promise of deliverance. We will defend it to our deaths. Let the next verse begin.
This game is so beautiful!
Very clever way to start up that planet by delivering fuel (antimatter) rods. I wish the game featured ways to turn structures on and off remotely. It would be a big help in the later game.
What a phenomenal game. Thanks for sharing.
Love the use of MW2 music :)
The amount of screenshot worthy scenes in this should be illegal. Thank you for doing this
This game is an absolute revelation. What an achievement. Pure art. ❤
Oh god my pc's storage space is hurting just from watching this (for those that dont know the Dyson spheres are pretty intensive in storage space and performance). Very beautiful, very powerful.
Wow! The scale of this thing is insane! Looks awesome too. How much power does it generate?
The Sphere itself generates 40,6 GW... and the Swarm is currently up to 20 GW (and growing). If I ever need more power I can either fill in the inner sphere, or build some kind of structure far above or far below the plane of the planets. but... I'm getting MORE than enough power out of this for my purposes ;)
@@Calmputer did you play on infinite resources?
@@SirQnknown Nope. 1x.
Though, once you get the research/upgrade "Veins Utilization" up a fair bit, mineral veins do become nearly infinite... or will at least last several hundred hours longer than at the start of the game.
@@Calmputer The cost of infinite techs is getting insane. I just finished my first game and I spent 50 hours to build a Dyson sphere comprised of 2 shells with second one as disc. I was able to make a factory that launches around 240 rockets per minute and 3600 sails per minute. My white jello tech was at around 500 per minute. I plan for my next next project to be much faster at that.
At the end of the game due to my 1st playthrough I had moments when I just wanted to give up and delete everything because it got so messy. What saved my sanity in was my Lava Planet, acting as a battery charger. That allowed me to build energy exchanger network on my expansion planets. But when I saw how many rockets you launch per 10 second cycle I gave up.
In the middle of building 1st Dyson Sphere, i read up about luminosity. O Type stars are the most luminous. So i plan to build one there. My next game I plan to have one blue belt of rockets and 1 blue belt of white jello. With this in mind i will surely learn how to be modular with factory expansion. There is so much to learn in craft of logistics and organization. Sorry for my long comment!
@@ScarletEdge dude I have made over 30k accumulator on my save and used over 10.7 terajoules worth of power
This is fucking art.
its crazy when you realized that we actually have the technology (NASA Parker solar probe) to build a dyson swarm if we ignore the cost and geo political issues
This is awesome!
Thanks for that sweet, sweet video!
It was my pleasure ; )
Got some nice Wallpapers for this game.. Great stuff man!!
The chad MW2 soundtrack enjoyer.
Always.
I never made one to that scale so it took a long time to finish the sphere but what you did was beautiful.
DUDE. Holy shit this is amazing!!!
Straight up unreasonable. I love it.
Would be really interesting to see how a Dyson sphere might function if electric universe theory is correct.
dude the launchers and ejectors were almost synched with the music XD nice and beautifull chinese devs made a good game with this props to that
I wish i had the patience and attention span to build the infrastructure needed to support and supply a rocket & railgun rig like this.
Holy frack
Now i want that on my Wallpaper engine! its truly beautiful!
Such insane footage
Bruh this is overkill 😂
Haven’t heard mechwarrior 2 soundtrack in a couple decades.
It's so good though!
Awesome time lapse but I'd love to know how big your save file is for that thing.
at the end of that playthrough my savefiles were up to 900mb each.
I've heard of other people getting up to 3gb in size though... so I was lucky.
Nice work! I can't even get purple science going :D
Does anyone know or remember the OG MMO game called "Mankind" back in the day? Look it up! It was one large galaxy, with literally millions of solar systems, and everyone played together in one giant galaxy which acted as a server. Players built settlements and factories akin to factory games. I feel like Dyson Sphere could eventually do something similar, maybe not in its current iteration, but maybe with a sequel many years from now. I dunno, would be cool.
I remember Mankind! I used to have a lot of its CGI as wallpapers on my PC back in the day.
I was a poor boy at the time though, so never got to play it... then EVE Online and WoW stole all my time, and money.
And how did you get the timelapses where it looks like you're stationary around a planet, I can't get any footage without drifting in the gravity well.
If you're talking about the early shots of the planets "waking up", then it was a mod called "FreeCamera", which increases the view distance to about that you get in map view.
If it's the later fly-by's, then... there is a spot right outside the gravity well where you can sit and hold down S to shop *most* movement.
You've touched on the point I dislike most with making these time lapses... it's impossible to be completely still. I wish for some kind of free-cam mod... preferably with programmable pathing... but I have no hope of seeing that any time soon.
Awesome ! Good work !
I could learn a few things from you.. I'm only just getting to start making the sphere ships for the nodes and branches at the most BASIC rate of launch.
that's where we all started at ;)
For reference: I didn't start working on the Dyson Swarm until I was 81 hours into the game! ... and I got to Dyson *sphere* building at around 118 hours in...
I don't want to go dyson swarm route (with the exception of building the sphere) because I don't want to let the resources go to waste. I'm currently playing on x1 resources not infinite.
Same here. Once you get to Dyson Swarm tech, it's really just a quick hop, skip and a jump to get to Dyson Sphere building.
That said, you really don't have to worry too much about your resources... when you get to repeatable universe research, you can stretch a single mining node into infinity. Just make sure you don't use up all of the Unipolar Magnets before then...
I was watching and the music came on. Amazingly impressive video, but in the back of mind I was like "Where have I heard this before?"
I have not heard this soundtrack in over 2 decades. I still remember putting the game CD in the player and listening to it.
Thank you for this memory.
There's a thought in my mind where this is the next step of civilization. Unless something cooler comes along the way, we're still on course for being a type infinite civilization and/or people. We're why religion exists; to solve a problem science couldn't. We are why art, music, and fantasy and imagination itself occurred in a universe that is so orderly that we might be the only system in existence that can crack a joke about pooping.
I wish i knew wtf is even going on, but its beautiful.
Fine, i guess i have to buy the game to find out how this firework simulator works.
There are quite a few good let's play series out there that can teach you the basics of the game.
(I wouldn't suggest watching mine though, as they are very out of the date at this point).
@@Calmputer Thank you, i bought it yesterday, and i had to watch a tutorial indeed, because without it the first few minutes were rough.
But then the game clicked with me, and could not stop playing for 13 hours. This thing is indeed addictive.
😦😦😦😦😦 me watching this video after playtime about 20h 🤯 this game getting better and better
Halo 3 Loading screen be like
And that was only a partial sphere
Epic
Well that was Fun ^_^ now if only splitters had a smaller hitbox in the main game.....
I just had a idea.
Imagine if you could create orbital platforms that you could build on?
doing this pre-blueprint was painful
When I recorded this video, I used a blueprint-mod... so it wasn't a complete nightmare.
Great music, sub earned.
Thank you, and yeah! Mechwarrior 2's soundtrack had NO business being that good.
I think I **** four times watching this video.
очень эпично и красиво)
What kind of computer did you do this on? like what graphics card or CPU?
I absolutely love what you created and I've never put so many hours into a game so quickly as I have with Dyson Sphere, this is truly an amazing game, I cant wait for the combat update, imagine what that would do to this Dyson Sphere if the Dark Fog attacks it!
my computer has an i7-9700K, RTX 2070 and 32 Gb of RAM.
There were a few mods back when I made this video that helped with framerates, but they have more or less been incorporated into the base game now.
also, because it's a timelapse, 20fps can easily be made to seem like 60 ; )
@@Calmputer i have rtx 3060 , ryzen 7 5700 and 16gb of ddr4 ram (btw how did you get your hands on that version? isn't it in development?)
Very nice! Production/consumption rate on the solar sails/rockets?
The consumption of Sails is at the moment: ~16 200 /min... though I can see it WAS at around 20 700/min at one point.
The consumption of Rockets during the build was: 5000/min.
All in all, I'm producing ~3800 Critical Photons /min.
Why did I try to middle click and scroll around 🤦♂
Nice
This is what Bowser's star reactor should've been. Also why is no one fully encasing the star? Missing out on a lot of energy there.
In this case it seems to be for aesthetics, and considering its multiple layers anyway I'd say its well worth it.
Are the extra lawer or sphere and the top an bottom plates and the extra rings something you had to design or does the game just let you choose those as options?? I know next to nothing about how the game works but understand dyson spheres.
the game lets you design the layers however you want to.
Here's a short tutorial by Xac137: ruclips.net/video/TLd9GaA4TVo/видео.html that shows you some of the things you can do.
Could you please summarize what each mod does and how necessary they are for a build like this?
This time lapse was made last year, so most of the mods listed either don't work, or aren't needed any more.
The biggest hurdle to making this was that blueprints weren't in the game yet, so you had to use mods to build large scale stuff like this. Now that blueprints are in the game, I've made largely the same thing in-game without any mods at all.
...but here are the ones I'd use today, just in case:
r2modman: Mod manager. let's you search for, download, and install all the other mods listed.
No Advisor: shuts down the tutorial pop-ups and messages.
FreeCamera: Lets you zoom out further.
SphereEditorTools: adds a whole slew of functionality to the Dyson Sphere editor. Such as mirroring and other symmetry tools.
Sensacional
It sounds like the old MechWarrior 2 in-game soundtrack found new life. Were these a midi-playback?
Each piece of music was an audio track on the CD. I'd just pop the disk into my stereo and skip the first track (data) and then listen to the entire soundtrack. Same thing worked with the Ghost Bear's Legacy and Mercenaries.
Cool
hi, i know you probably won't see this but i would like to know how you are able to move the camera around like that, i am wanting to make timelapses of my own, thanks!
It's tricky, and somewhat frustrating... but the results are worth it.
I use a program called JoyToKey, which allows you to remap a controller's buttons to keyboard or mouse movements.
Then I set up the DPAD on an xbox controller to move the mouse a few pixels up, down, left or right several times per second. which makes for very smooth camera movement in-game.
I hope they eventually introduce a freelook camera though... or that someone mods in programmable camera movement.
Hope it helps.
@@Calmputer cheers!
i hate how video compression is so unfriendly to stuff like this
now you can share your dyson spheres blueprints!☺
Later today I'm going to make a google drive folder with all of my blueprints....
oh shoot! I should probably do that with my playthrough blueprints as well...
@@Calmputer that would be awesome! Thanks!
Done!
You’m find both building and Dyson Sphere blueprints at:
drive.google.com/drive/folders/1WZBVwR0xSYUHfTIG8DvXRumD1MknRM4I?usp=sharing
overkill or suppressing fire ?
What is it shooting? Why is it shooting?
it is shooting Small Carrier Rockets that build the structure of the Dyson Sphere.
Then planet that's shooting the guns, are shooting solar sails that fill out the Dyson Sphere's layers, generating energy.
what are your PC specs? o.O
i7-9700K (4.6Ghz)
32 Gb RAM
RTX 2070 (8Gb RAM)
While playing the game I was getting around 20fps if I remember correctly.
@@Calmputer
yeah, that sounds about what i've imagined. my gtx 1080 and i7 4790k struggle hard with this game in lategame^^
Is this Dyson sphere program
Yes, It sure is!
Epic