One suggestion I have is to make some sort of indicator for where your gravity takes you so it’s easier for the player to keep track of it each time they click.
Clearly you did not read the comment, triggers are only visible in the editor, they mean outside of the editor, like a ui element that says "next click: [direction]"@@calvinprice8460
i think what would really help the readability of the level is if you added an arrow above the player that shows the direction their gravity would face if they were to click
*This might help with the wall problem !!* 8:48 maybe you should add a timer on the walls that just blows you up depending on how long you stay on there (Alt) maybe the same idea but you have a health bar instead of instant kill, if you Keep staying on you die
I had to delete a full part in my layout because arrow triggers were bugging out like not actually turning my character and just bouncing it like a pink orb
Honestly, all I wanna say is that if you make this a full blown level, make some sort of indication to where you're going, like arrows spawning briefly after you click in the direction of gravity, or just making the entire screen turn 90 degrees to give the illusion that you're falling down at all times, but it's the world rotating instead. ...this is also a good way to make VVVVVV...
The reason why it jumps is because… uhhh the normal jump that the player does. To prevent it, you could probably use a hidden multiactivate toggle orb with spawn only and no effects and put J blocks on the sides.
Fun fact: if you point the arrow down in normal mode, it will make it so if you try jumping you go underground in a v shape and appear somewhere in front of where you were, and it pushes you the other direction of you do nothing.
you should make it so that you have a large room with spikes all over the walls and floors and have some keys floating around for the player to collect: A: color code some keys that player has to collect and if the play collects the wrong key they immediately die, and when the player collects all correct keys a door will open allowing for the next room. B: all keys are supposed to be collected but are spread out more and there obstacles in the room that the player has to deal with. when all keys collected a door will open allowing entrance to the next room. C: all keys are supposed to be collected within a certain time limit, if all not collected within the needed time. the player dies. if all collected within time. a door will open allowing enterence for the next level... I want to write more but this is all I will write for now, I got more ideas but yeah that's all, thanks! and i hope you notice this slayer. cya in 2.21.
This would be a nice platformer exclusive gamemode. Right now we have some classic mode exclusive gamemodes like the wave and the swing, but no platformer exclusive gamemodes.
Can we get somebody to start decorating sdslayers levels (with his permission of course) because this level would 98% get rated if it was longer and decorated. The concept is so cool!
I do that so it's easier to add triggers to that same touch zone. Instead of adding a bunch overlapping triggers I can just add another trigger to the spawn group
Make a level where you are forced to beat it three times If you get one coin, it toggles off the other two, meaning you have to get each coin in three different attempts.
@@just-a-fnf-fanthat’s not what it means. He means that when you get a coin, the level deletes the other 2, so you have to replay to get all the other coins
Put a slope down, then put a force = 5 force block in any direction you want inside that slope, now duplicate the force block ~20 times, set mode to platformer. The play the level, walk into the slope and WEEEEE you have been shot the entire length of a medium level in 0.4573 secconds.
After watching two and a half minutes of this video, I immediately opened GD and made a level where you're stuck in a loop of arrow triggers for a minute until they disappear.
I Feel this 00:50 should be a gamemode for platformer, ah you know what? both. Platformer and Normal, By they way! could i make an entire level with credits inspired at your own Custom gamemode??? :D
Hey I extended your classicdash level. I'm hoping I get the level posted and it will be called classicfash extended Although it's 1.0 theme I decided to add coins to spice the level
Honestly, this is a kind of a good way to make swing mode in platformer
Dual ball in platformer
there would probably be a better way in 2.2
@@lincolnvance2680 I can't tell if this is supposed to be ironic, you misspelled or you're serious and don't know that 2.2 is out
@@lincolnvance26802.2 is out dumdum
@@Breuhh he just means that there is probably a better way to do it in 2.2
One suggestion I have is to make some sort of indicator for where your gravity takes you so it’s easier for the player to keep track of it each time they click.
Was thinking the same
that is pointless 💀
that's called the "_" below the "->"
Clearly you did not read the comment, triggers are only visible in the editor, they mean outside of the editor, like a ui element that says "next click: [direction]"@@calvinprice8460
@@calvinprice8460i think he means a line from your icon that shows you where you go when you click
i think what would really help the readability of the level is if you added an arrow above the player that shows the direction their gravity would face if they were to click
agreed
As a canned bread enjoyer, I’m thankful that you recognize our community.
As another canned bread enjoyer, I can attest to this statement
As squidward I can confirm that he recognized are community
As yet another bread enjoyer, we all love canned bread
You should make the level revolving around this concept themed like you’re in an abandoned space station!
Genius!
@@SyedFaiz3347 Dude you aren't lying , you're on to something
THE WORLD REVOLVING
Is that a VVVVVV reference?
@@n0t_br33zy💀
ngl this is a really interesting topic and a way of gameplay would love to see this in future gd levels
*This might help with the wall problem !!*
8:48 maybe you should add a timer on the walls that just blows you up depending on how long you stay on there
(Alt) maybe the same idea but you have a health bar instead of instant kill, if you Keep staying on you die
I love the metal pipe sound effect and the energy in your subscribe ad, keep it up^^
How about a gauntlet room where you have to avoid saws coming from the sides for like 3-5 seconds.
why tjough? I hate the number 🎉, because the alpu5wtbet needs some 1313 and not 🎉.
@@BFTKL ?
bro i know 😩. 🎉 gets too much atention these days, and 1313 is waayy underrated. honestly i think 🫦 needs some r3cogni1ion too.@@BFTKL
@@BFTKL?
@@elmiklosyt652?
I had to delete a full part in my layout because arrow triggers were bugging out like not actually turning my character and just bouncing it like a pink orb
Honestly, all I wanna say is that if you make this a full blown level, make some sort of indication to where you're going, like arrows spawning briefly after you click in the direction of gravity, or just making the entire screen turn 90 degrees to give the illusion that you're falling down at all times, but it's the world rotating instead.
...this is also a good way to make VVVVVV...
0:26 this one of my favourite family games ever!
Robtop: stop giving me game mode ideas for 2.3
Or 2.21 ya never know
a game mode could never be added in a minor update, features can, just not objects in the editor (just a rule of RobTop's stubbornness)
The reason why it jumps is because… uhhh the normal jump that the player does. To prevent it, you could probably use a hidden multiactivate toggle orb with spawn only and no effects and put J blocks on the sides.
I just got an ad for an entire island
This looks like a pretty fun level! I would suggest adding rooms with more open space, so the player has to figure out a path.
I didn't know about that spawn tip. Very cool.
it might be removed when 2.2 is actually out though
@dlrss1v274 it is out
@@dlrss1v274 2.2 released December of 2023 you fool
Ngl, this is actually a really cool gp idea! nice one SD :D
Fun fact: if you point the arrow down in normal mode, it will make it so if you try jumping you go underground in a v shape and appear somewhere in front of where you were, and it pushes you the other direction of you do nothing.
i saw that glitch in gdps editor 2.2 in 2022
you should make it so that you have a large room with spikes all over the walls and floors and have some keys floating around for the player to collect:
A: color code some keys that player has to collect and if the play collects the wrong key they immediately die, and when the player collects all correct keys a door will open allowing for the next room.
B: all keys are supposed to be collected but are spread out more and there obstacles in the room that the player has to deal with. when all keys collected a door will open allowing entrance to the next room.
C: all keys are supposed to be collected within a certain time limit, if all not collected within the needed time. the player dies. if all collected within time. a door will open allowing enterence for the next level...
I want to write more but this is all I will write for now, I got more ideas but yeah that's all, thanks! and i hope you notice this slayer. cya in 2.21.
He basically made the feather ability from Celeste (with the ball)
0:07 there are 2 imposters among us
(2 of them already were in the game)
it wouldve been cool if u added a ui rhing that shows what gravity u are and what is next
As a can bread enjoyer I’m so happy that you know us
As a can corn enjoyer I am sad SdSlayer never notices us.😢
1:28 Sdslayer Thank You For The Tip And I Will Use This Now I Appreciate It!
i just love those intros bro 😂 "what;s up guys, girls and canned bread enjoyers" its always something completely random and it always cracks me up
This would be a nice platformer exclusive gamemode. Right now we have some classic mode exclusive gamemodes like the wave and the swing, but no platformer exclusive gamemodes.
man i love the change your direction when you click trigger. best addition
Happy new year SDslayer!
the levels music when hes playtesting sounds like madness combat music lol
At the end I was screaming in my mind “ROBOT!!” “UFO!!!”
Can we get somebody to start decorating sdslayers levels (with his permission of course) because this level would 98% get rated if it was longer and decorated. The concept is so cool!
Thanks for giving me knowledge!! i just got geometry dash this will be handy!! :D
Love how it feels like a platformer version of the swingcopter
Love the video Sdslayer!
Might I suggest turning slide off in extras, it might actually be in the trigger, I forget
This is awesome dude! Keep up the great work!
The way he tells us that he demolished a 100k is so funny
4:19 here I don’t understand why there is a spawn trigger instead of a move trigger with 0 move time. Can someone please explain?
I do that so it's easier to add triggers to that same touch zone. Instead of adding a bunch overlapping triggers I can just add another trigger to the spawn group
@@sdslayer100 oh that makes sense, thanks
Make a level where you are forced to beat it three times
If you get one coin, it toggles off the other two, meaning you have to get each coin in three different attempts.
I don’t think that’s even possible, toggle triggers reset after beating a level
@@just-a-fnf-fanthat’s not what it means. He means that when you get a coin, the level deletes the other 2, so you have to replay to get all the other coins
Since we dont have wave in platformer and its something only for normal mode i feel like this should be an actual gamemode for only platformer
do it with 2 player so if the 2nd player clicks then the first player swaps so you can also jump
Active the smooth velocity and override velocity to turn off bounces when changing side
Put a slope down, then put a force = 5 force block in any direction you want inside that slope, now duplicate the force block ~20 times, set mode to platformer. The play the level, walk into the slope and WEEEEE you have been shot the entire length of a medium level in 0.4573 secconds.
O…k then.
After watching two and a half minutes of this video, I immediately opened GD and made a level where you're stuck in a loop of arrow triggers for a minute until they disappear.
0:56 nooo you cant make that
Such a unique and cool idea. Really cool vid :D
I think imma use that for a part for my level, thanks for the inspiration
0:25 yeah if the bar was gone nothing else in the art could possibly indicate what detection you would possibly go
0:46 how did you make it?
Just flip the trigger in any direction
With arrow triggers you could make a test mode drawing thing
Happy new year SD! :D
if that counts as a gamemode let's call it the floppycopter. :)
Flappycopter, because of the flappybird and swingcopters
@@scmbgoogle7790he mispelled it
You should make this 2p mode so that p1 is turn left and p2 is turn right. It sounds harder to make but it would be so cool!
WR FOR THE LEVEL 20.533 seconds gg's! (im MeIsAwsom)
The video:entertainment
The thumbnail:sdslayer going crazy because of arrows making him crazy
bro can casually just play with the comands and make an extreme demon ☠
Happy new year everyone🎉🎉🎉
I Feel this 00:50 should be a gamemode for platformer, ah you know what? both. Platformer and Normal, By they way! could i make an entire level with credits inspired at your own Custom gamemode??? :D
Got 2 ideas wave and a circle of spikes that you have to fly around a few times to open a door
Idea: room where you have to collect keys in an open room to progress
Last time i saw you Ur on 29k subs U FLEW UP
I'm subbed and I hope u beat all of the demons
I want to see what a blue orb does with this. Also how a wave would play
How do u make it so when you click you change the grav like he did?
So we're going to completely ignore the phallic object at 0:56?
wdym
you have inspired me to abuse arrow triggers in my next level
Good video. Also 2023 was a good year for gd.
When versus mode comes out, someone's gonna make a Mario cart level race series. 0:47
Probably use a robot for the last room. It would be cool because you would jump and then you would turn.
This is like the 3dash ball
Could anyone explain to me how He made the camera not move with the Player??
Like If you love Sdslayer Dislike If you disagree
SD FTW
Favorite youtuber
i dont love sdslayer bro ayo 🤨
SdSlayer fires in the hole👺👹👺👺👹
Shut
put an arrow around the player that moves to tell you what way gravity is facing
the more this man screams about his sub count the more joy i gain
5:07 What
HAPPY NEW YEAR
Quick Question, May I make my own version of this if I credit you?
How did you set up that it switched gravity when the player clicks??? I want a tutorial lol
I think this should be a new platformer exclusive game mode
bro is giving ideas to robtop, anyway nice gameplay
Yo uh this is random but how do i make my editor placement ui look like yours
May i use this concept in my level?
Jazzy new year!
0:58 what did bro draw on the left
How did you make the gravity swap everyjump
Idea you can use the ball gamemode
This needs to be a platformer exclusive game modeq
Happy new year (well in Australia at least)
The saws going back and forth look a lot like World’s Hardest Game
what would the wave do
Happy new year!
How do you make it do that when you jump
bro single handedly just out did rob top and made platformer swing copter
Imagine making the Jetpack Joyride gravity suit
0:58 heheh, pp heh
also replace cube with ball thats better (no pun intended)
Fun fact: these triggers make start positions not work on mobile
Awesome video length
As a canned bread enjoyer i feel honored to be mentioned
Hey I extended your classicdash level. I'm hoping I get the level posted and it will be called classicfash extended
Although it's 1.0 theme I decided to add coins to spice the level