Unsurprisingly, the original PS2 release features the least amount of content, mainly because it was the first version to hit store shelves. When the game re-released for GCN, the developers actually went the extra mile to include 15 more crash junctions in the Crash mode that the PS2 version did not include. This was the biggest change in features. As for the Xbox version, the story is different. Not only does it have the extra 15 crash junctions that the GCN version introduced, it also features 21 additional car skins, a custom soundtrack feature, and Live support. It’s even subtitled “Developer’s Cut”. Getting the picture? The developers specially took more time with the Xbox version to make it the definitive release of the game. It should be apparent that the Xbox version has the best audio. Not only does it support Dolby Digital 5.1, which means that you can hear the subwoofer more clearly, it also has a custom soundtrack feature thanks to the Xbox’s inclusion of the internal hard drive. There’s not much competition from the other two versions. It’s not that they sound bad by any means, but the DPLII just doesn’t quite match the Xbox’s DD clarity. The PS2 version shows some nice reflection off the surface of roads, buildings, and the vehicles themselves, but is more aliased overall. The Xbox version has the advantage of anti-aliasing over the PS2 version in addition to the same specular effects. There seems to be better lighting and shadowing as well. The Xbox version also has more complex vehicle models, in that they have more polygons to make than a bit more full. On a few vehicles you can tell the difference, but it’s barely anything distinguishable in the first place. The GCN version, on the other hand, surprisingly does not have the same caliber lighting and reflection effects that the other two versions have, for some reason. Amazingly enough, the only difference between load times in all three versions is only by milliseconds. Otherwise, it’s clear that the Xbox version wins out; it’s the Developer’s Cut, after all. It got the special treatment and it shows with things like featuring the most amount of car colors and skins, crash mode tracks, and custom soundtrack support. It also had Xbox Live Support, which at the time, users were able to post their records on the scoreboard. This may not sound like anything special, but when you consider that Xbox Live launched several months after this game, it was still a great showcase to what it could do at the time.
Does this game have dinamic lightning?, i ask because the emulated Ps4 version´s light doesn´t look like in the original Ps2 version, and the original Xbox version seems to have the sharpest textures but in the Xbox 360 the textures seems a liitle blurred as if the Xbox 360 is blurring the details off the textures with some kind of blur filter.
Which one is your favorite?
PS2 is my favorite
PS4 is my favorite
Normally Ps2 version resolution is even more better than video
PS2
Playstation 2
0:18 I'm sure the PS4 version of Burnout 2 was created via jailbreaking because no PS4 version of Point of Impact exists.
That would explain the broken audio
Great comparison, but why didn't you record PS2 and GameCube in widescreen? Every version of the game supports it.
Unsurprisingly, the original PS2 release features the least amount of content, mainly because it was the first version to hit store shelves. When the game re-released for GCN, the developers actually went the extra mile to include 15 more crash junctions in the Crash mode that the PS2 version did not include. This was the biggest change in features. As for the Xbox version, the story is different. Not only does it have the extra 15 crash junctions that the GCN version introduced, it also features 21 additional car skins, a custom soundtrack feature, and Live support. It’s even subtitled “Developer’s Cut”. Getting the picture? The developers specially took more time with the Xbox version to make it the definitive release of the game. It should be apparent that the Xbox version has the best audio. Not only does it support Dolby Digital 5.1, which means that you can hear the subwoofer more clearly, it also has a custom soundtrack feature thanks to the Xbox’s inclusion of the internal hard drive. There’s not much competition from the other two versions. It’s not that they sound bad by any means, but the DPLII just doesn’t quite match the Xbox’s DD clarity. The PS2 version shows some nice reflection off the surface of roads, buildings, and the vehicles themselves, but is more aliased overall. The Xbox version has the advantage of anti-aliasing over the PS2 version in addition to the same specular effects. There seems to be better lighting and shadowing as well. The Xbox version also has more complex vehicle models, in that they have more polygons to make than a bit more full. On a few vehicles you can tell the difference, but it’s barely anything distinguishable in the first place. The GCN version, on the other hand, surprisingly does not have the same caliber lighting and reflection effects that the other two versions have, for some reason. Amazingly enough, the only difference between load times in all three versions is only by milliseconds. Otherwise, it’s clear that the Xbox version wins out; it’s the Developer’s Cut, after all. It got the special treatment and it shows with things like featuring the most amount of car colors and skins, crash mode tracks, and custom soundtrack support. It also had Xbox Live Support, which at the time, users were able to post their records on the scoreboard. This may not sound like anything special, but when you consider that Xbox Live launched several months after this game, it was still a great showcase to what it could do at the time.
Mucho texto, la Xboxzzz no tuvo el Burnout Dominator jajaja.
@@mackalan Bueno, menos mal que tengo una PS2 así que puedo jugar eso. ¿Tu punto?
@@revenge1205 Nada solo digo que a la Xbox le quedó grande el Burnout Dominator, por eso no salió jajaja.
@@mackalan Eso no tiene sentido pero bueno.
Does this game have dinamic lightning?, i ask because the emulated Ps4 version´s light doesn´t look like in the original Ps2 version, and the original Xbox version seems to have the sharpest textures but in the Xbox 360 the textures seems a liitle blurred as if the Xbox 360 is blurring the details off the textures with some kind of blur filter.
Maybe I think the PS2 version is the best version bro, or maybe the Xbox is the best, I don't know.. But great video bro, nice!! 👍
Could you please do NBA Street, either 1, 2, or 3 doesn’t matter lol. One of the graphical comparisons I just cannot seem to find on YT
Can you do Need For Speed (2015)?
Original Xbox 🎮
Can you do: Sonic Origins (2022): Nintendo Switch vs PS5 vs PS4 vs Xbox One vs Xbox Series X vs Xbox Series S vs PC
Man, I'm telling ya the PS4 version of this game
looks so cool.
Is there a ps4 version of this ? Is it on store
I'm not sure.
@@lerayhaneyjr.thegamer checked the store and couldn't find it ?
@@starman5901 The "PS4" version is the PS2 version being emulated on a jailbroken (illegally modified, in layman's terms) PS4.
1 Xbox, 2 PS2, 3 GC
Best Versions (in my opinion): PS2 and PS4
У PS4 нет обратной совместимости
Merci
Ps2