Parametric Ceiling | 3ds Max Procedural Modeling & Animation Tutorial

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  • Опубликовано: 2 окт 2024
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    In this tutorial, you'll learn how to create a parametric structure in 3Ds Max 2023.3 we're going to use combination of array modifier, data channel and the help of Osl shaders and we're going to do a simple animation setup.
    This modelling setup can be used in many other scenarios try it out for yourself !
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Комментарии • 63

  • @LightShadow
    @LightShadow 9 месяцев назад +1

    How on earth did YOU learn that ? I don't remember 3ds max manuals containing this info.. and if so - unless someone actually teaches that stuff - Where are they ?

  • @electroluxia
    @electroluxia 8 месяцев назад

    Excellent. Thank you so much.

  • @euromecarpio1774
    @euromecarpio1774 Год назад

    Great video! Clear instructions

    • @BoundlessBox
      @BoundlessBox  Год назад

      Thank you 🙏 very glad you liked it 🙏🙏

  • @studioGADArchitecture
    @studioGADArchitecture Год назад

    dude great tutorial! it feels like an uncharted territory for me

    • @BoundlessBox
      @BoundlessBox  Год назад

      Thanks mate! I’m really happy you learned something new here 😊🙏🏻

  • @3dprovray
    @3dprovray 4 месяца назад

    Great job man 👌

  • @waqaranayat8083
    @waqaranayat8083 3 месяца назад

    Very good tutorial but hard to learn. I will try it. He is the best

  • @krissosful
    @krissosful Год назад

    Wow, awesome tutorial! Thanks a lot:)

    • @BoundlessBox
      @BoundlessBox  Год назад

      Glad it helped! 🙏🏼

    • @krissosful
      @krissosful Год назад

      @@BoundlessBox🙂 It did:) You are always welcome to my channel:)

  • @ruslanvasiliev406
    @ruslanvasiliev406 8 месяцев назад

    ❤🎉Nice bro

  • @Gargagaz
    @Gargagaz Месяц назад

    Amazing tutorial!
    Maybe you can solve my issue, I would like to export an animated ceiling, done using the data channel, to Unreal engine, but to do so I need to bake the animation to an editable mesh or poly, do you have any idea on how to do it?
    Many thanks!

    • @BoundlessBox
      @BoundlessBox  Месяц назад

      Try to export it as an alembic file and then import it to unreal engine.

  • @antwerpzeit8163
    @antwerpzeit8163 15 дней назад

    Utterly awesome!!!! Thank you! I hope you can also do some Hera Kim installations. Great work!

  • @MrAmmarTV
    @MrAmmarTV Месяц назад

    I though im expert in 3ds max till I saw this video lol

  • @danats3053
    @danats3053 10 месяцев назад +1

    A whole different world in max - very interested in getting my head around OSL and data channel, opens up another level for creative and technical solutions!

  • @SanaArabi
    @SanaArabi Год назад

    👍👍👍👍

  • @gauravpahadia4587
    @gauravpahadia4587 7 месяцев назад +1

    Awesome tutorial
    Please add more tutorial 😊

  • @redpipore1206
    @redpipore1206 Год назад +2

    Now this is a great tutorial very informative very high quality and very unique keep up the good work my friend

    • @BoundlessBox
      @BoundlessBox  Год назад

      Thanks, glad you found it helpful 🙏🏻

  • @raywong3184
    @raywong3184 Год назад +1

    This is incredibly good. You deserve much more attentions and supports. Please make more of this. Thank you very much

    • @BoundlessBox
      @BoundlessBox  11 месяцев назад +1

      Thanks! I’m planning for more content similar to this one

  • @MiguelAngelGarciaHernandez-j9h
    @MiguelAngelGarciaHernandez-j9h 7 месяцев назад

    Awesome tutorial but can you do a example of drago's skin ( the reference of front desk is the Opposite House, Beijing) thanks a lot and be waiting for that tutorial grettings from mexico

  • @Shiva4D
    @Shiva4D Год назад

    may be you know how to select polygon by Material ID with Data Channels?

  • @waqaranayat8083
    @waqaranayat8083 3 месяца назад

    And also channel has been subscribed.❤❤😂 bribry for more tutorials

  • @mohamedm.zidan-384
    @mohamedm.zidan-384 Год назад +1

    give us more and more about this man ,, your are great !

    • @BoundlessBox
      @BoundlessBox  11 месяцев назад

      Thanks! More is coming soon, stay tuned!

  • @maxer167
    @maxer167 9 месяцев назад

    Is there a way to understand dcm easily un a logical way? It seem alien to me.

  • @sachinkhatri.1
    @sachinkhatri.1 6 месяцев назад

    Love ur content plz make tutorial on 3ds max ❤

  • @factiworld4816
    @factiworld4816 9 месяцев назад

    I'm using 3ds max 2023 but still i don't have this array modifier how can i get it?

    • @BoundlessBox
      @BoundlessBox  8 месяцев назад +1

      You need version 2023.2 or higher

  • @teo160
    @teo160 10 месяцев назад

    I dont see names of the maps in the video(the text its wery smal), but its interesting method of making sings

    • @BoundlessBox
      @BoundlessBox  8 месяцев назад

      Noted I will try fix that in future videos, thanks!

  • @teamEP789
    @teamEP789 Год назад

    thank you , what a great tutorial. i work in television and i need this kinda stuff to make abstract backgrounds etc.

  • @soniagomez7151
    @soniagomez7151 Год назад

    This is amaizing!!! But I have a doubt, how do you do the uv spread for all the geometry, instead of for each element, if you don't have the 3dmax 2023 with the array modifier? Thanks in advance. :)

    • @BoundlessBox
      @BoundlessBox  Год назад +1

      Well if you’re working in previous versions you need to use the old array tool then attach everything together, after that you can apply a uvw map modifier which will spread the uv across the object instead of repeating over each element, also you can set it to channel 2 and continue working with it, this way your textures will not be affected. Hope this helps you getting an idea of the workaround 🙏🏻

    • @soniagomez7151
      @soniagomez7151 Год назад

      @@BoundlessBox Thank you! I had already put a uvw map before but I was getting very soft colours from the uvw channel map. I solved it by moving the gizmo of the uvw map modifier up. You have taken me to the right way :) 🙏🙏👌

  • @obaidalotfi9952
    @obaidalotfi9952 5 месяцев назад

    is this science!! well done 👏

    • @BoundlessBox
      @BoundlessBox  5 месяцев назад +1

      Glad you liked it, thanks!

  • @sanasa2528
    @sanasa2528 Год назад

    Thank you.. amazing video ❤️

    • @BoundlessBox
      @BoundlessBox  Год назад

      You’re welcome ☺️ thanks for watching 🙏🙏

  • @olenafrayha-ok1bc
    @olenafrayha-ok1bc Год назад

    Perfect , Thank you😍😍

  • @knl654
    @knl654 Год назад

    Thank you making The video😊

    • @BoundlessBox
      @BoundlessBox  Год назад

      You’re welcome ☺️ I hope you found it useful 🙏🙏

  • @ideabuilders3830
    @ideabuilders3830 Год назад

    Wao great and amazing

    • @BoundlessBox
      @BoundlessBox  Год назад

      Thank you ❤️ glad you find it helpful 🙏🏻🙏🏻

  • @Dheeraj_Mahajan
    @Dheeraj_Mahajan Год назад

    its amazing 🤩🤩🤩🤩

    • @BoundlessBox
      @BoundlessBox  Год назад

      Thanks! 😊 hope you found it useful 🙏🙏

  • @evanafrayha5310
    @evanafrayha5310 Год назад

    👍👍👍👍

  • @obadaalghannam4531
    @obadaalghannam4531 Год назад

    ❤❤❤

  • @QaysarboyUnamasov
    @QaysarboyUnamasov Год назад

    AWASOME

  • @Minilapiz.studio
    @Minilapiz.studio 11 месяцев назад

    whithe 3ds max 2018 not have the tools to do it

    • @BoundlessBox
      @BoundlessBox  11 месяцев назад

      You can do this using the old array tool but its not flexible as this method