Hardwood Floor Using Array Modifier | 3ds Max Procedural Modeling Tutorial

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  • Опубликовано: 11 сен 2024

Комментарии • 24

  • @QuriTM
    @QuriTM 4 месяца назад

    thank you

  • @ahmadmarshan6380
    @ahmadmarshan6380 Год назад

    Never stop doing this tutorials ! 👏

  • @guka121
    @guka121 5 месяцев назад

    Amazing. Thanks for this vid

  • @electroluxia
    @electroluxia 7 месяцев назад

    Wonderful. All the way around.

  • @obadaalghannam4531
    @obadaalghannam4531 Год назад

    WOW! that was very helpful thank you ❤️❤️

  • @imankherbek3665
    @imankherbek3665 Год назад

    Perfect ❤❤❤

  • @hassanbnchbn
    @hassanbnchbn Год назад

    Excellent tutorial thanks a lot 🙌🏻 good job 👍🏻

  • @SanaArabi
    @SanaArabi Год назад

    thank you😍😍

  • @sanasa2528
    @sanasa2528 Год назад

    It really helped me a lot... Thank you ❤️

  • @reemdeeb3062
    @reemdeeb3062 Год назад

    Amazing explanation.🙏

  • @mohammedrouighi7697
    @mohammedrouighi7697 Год назад

  • @sibaar946
    @sibaar946 Год назад

    👏🏿👏🏿👏🏿👏🏿

  • @obolencky
    @obolencky Год назад

    Thanks for array modifier tips. But is there anyone who using arnold renderer for interior visualzation? (and physical materials too) I think materials creation part is not actual.

    • @BoundlessBox
      @BoundlessBox  Год назад

      You’re right about Arnold renderer it’s not popular in architectural visualizations to the best of my knowledge, I used it with physical material which is compatible with most render engines, but you can use this workflow with any material of choice it will be basically the same approach for most render engines, and thank you for feedback 🙏