@@RyanKingArt No problem! It's a great help. One question if you're able to answer. Is there a way to scale the texture without scaling the mesh that it's applied to? Whenever I apply scale, the wood ends up too small.
Thanks for the tutorial! I did something a little different. At 11:34 you are mixing the darker mask in with the wood color. What I did was feed the wood color into both Color 1 and Color 2. Then on Color 1 I added a RGBCurves node just before the MixRGB and pulled the mid point of the curve down to Y 0.25 and I found this gave me a little more control over the dark patches as well as a more subtle effect that I thought looked nice. Thought I'd pass that along. Thanks again for all the tutorials.
Dude I only found you like a week or 2 ago and you have been so helpful, many thanks! Ive been using blender for about 3 years and Im still learning so much!
You are the best! Thanks for saving my day with this very nice wood texture. Please keep making textures. I think you are the best RUclips source for making textures :)
Edited. Started over. Sort of understand some of the node use. Thanks for the effort in making these.did some tweaks and got a wood that looks like Danish modern.
Man... You really surprised me specifically when you changed the value of Y axis in the noise texture 6:15 to make like a wood floor texture. really genius 😍🤩
@@RyanKingArt I also watched one where you started talking about how much you love modeling. I enjoy stuff like that. Chitchat kind of things. You could talk about how you got into Blender. How long ago? What’s your favorite part of 3D? How did you get so good at using nodes? Stuff like that. (Those are just a few questions I’ve had personally. 😅)
Nice, saved me a bunch of time...of course, I just went to your site and bought it, as much as I enjoy following your tutorials, sometimes you just don't have the time. I have made some myself that I have libraried but yours almost matches Ambrosia Maple that I needed for a project and took very little tweaking,
Hello, I followed the tutorial and got a pretty good result, so I decided to purchase the file as kind of support to your channel, So I did, it is little bit different from the tutorial but pretty neat. Thank you. keep the good work. regards
Easy to follow, love the wooden floor texture look to things - the one thing, if anyone could suggest, is how to randomize the brick layouts, seems to much of a pattern?
Im at 13:39, I did everything the exact way you did it...down to the hex numbers...but when I take my mix out of the viewer and leave it attached to just the principle and two color ramps with the principle beds to the material output it does something crazy! it just like completely greys out most of the floor and shows some weird stuff. FRUSTRATING but great tutorial,
if you wanted the boards to have more of a bevel is there a method to either bevel a gray image or blur it or something else? would also be nice to see how you would damage the edges of the boards by a vectored noise on the plank tex etc. great stuff im super excited about blender nodes now and your the reason it seems actually approachable now. yes support to come soon.
@@RyanKingArt thanks dear it works but I m little nob in lighting May be more practice improve my work Your lighting is mind blowing God bless you You are really teach by heart
❓ Thanks for the stuff! For some reason, in the "Material preview" mode, the material turns pink (rendering error). And in the "Render" mode it is displayed normally. I have blender version 2.93. Is this normal or not?
Hmm, that doesn't happen for me. Although I think I've gotten comments of other people having this issue sometimes as well. How much ram do you have in your computer? Its possible that Blender ran out of memory.
@@RyanKingArt I have a laptop. RAM: 8GB DDR4, CPU: Intel Core i5-7200U, video: nvidia GeForce 940MX with 2GB VRAM. The task manager shows that 63% of the memory is occupied.
@@GennadiyGorbach Hmm, ok. That shouldn't be the problem as far as I know. If you'd like to, you could make a post about it on the Blender Stack Exchange, and hopefully someone can help you.
Question: is there any way to make the texture go seamless at the seam? I know that sounds a trifle self-contradictory, but I'm used to doing texturing with Filter Forge which will make the texture seamless at all edges.
Lol! Yeah, procedural materials seem to be pretty popular, and I'm trying to grow my channel, and one day hopefully do this for a living, so I try to make videos that the Blender community finds interesting.
Purchase the Project Files and Help Support the Channel:
Patreon: www.patreon.com/posts/55030423
Gumroad: ryankingart.gumroad.com/l/IiBnv
These tutorials are helping me build some serious reflexes.
Cool! Thank you so much for your support Joshua!
You're a genius. This is by far the best procedural wood flooring material I've seen on RUclips, and I've watched just about all of them lol.
Thanks! Glad you like it.
@@RyanKingArt No problem! It's a great help.
One question if you're able to answer. Is there a way to scale the texture without scaling the mesh that it's applied to? Whenever I apply scale, the wood ends up too small.
Thanks for the tutorial! I did something a little different. At 11:34 you are mixing the darker mask in with the wood color. What I did was feed the wood color into both Color 1 and Color 2. Then on Color 1 I added a RGBCurves node just before the MixRGB and pulled the mid point of the curve down to Y 0.25 and I found this gave me a little more control over the dark patches as well as a more subtle effect that I thought looked nice. Thought I'd pass that along. Thanks again for all the tutorials.
Cool! Thanks for sharing.
Dude I only found you like a week or 2 ago and you have been so helpful, many thanks! Ive been using blender for about 3 years and Im still learning so much!
Glad you enjoyed the video!
Love the frequent uploads :) keep up the grind 💪
Thank you! : )
You are the best! Thanks for saving my day with this very nice wood texture. Please keep making textures. I think you are the best RUclips source for making textures :)
Thank you!
bro i was searching through youtube for a good wooden floor tutorial all day and i gotta sag his is really the best i found
glad you like it
Very nice tutorial and thanks for adding the HEX codes.
Most welcome! Thanks for watching. : )
Edited. Started over. Sort of understand some of the node use. Thanks for the effort in making these.did some tweaks and got a wood that looks like Danish modern.
Thanks for watching!
Thanks for the amazing tutorial
Most welcome!
Man... You really surprised me specifically when you changed the value of Y axis in the noise texture 6:15 to make like a wood floor texture. really genius 😍🤩
glad you like it! : )
a-maz-ing. so easy to follow. best wood plank tutorial i've come across!
glad you like it!
Great video! Learning so much from this channel. Best content creators out there.
Thanks so much!
wow, thanks again man, these series of tutorials is actually really really good, I'm new to blender, but I'm starting to love it, cheers again
Glad you like them!
Tak!
Thank you for your support!!!
I like the HEX Values being displayed on screen.
Thanks so much! Yeah a lot of people seem to like that. 🙂
@@RyanKingArt I also watched one where you started talking about how much you love modeling. I enjoy stuff like that. Chitchat kind of things. You could talk about how you got into Blender. How long ago? What’s your favorite part of 3D? How did you get so good at using nodes? Stuff like that. (Those are just a few questions I’ve had personally. 😅)
@@Wendy3Dimensional Cool! Maybe I will do a Q and A video sometime. : )
@@RyanKingArt That would be awesome! 😄
This is fantastic! Thank you! I'm loving your tutorials
Glad you like them!
Nice, saved me a bunch of time...of course, I just went to your site and bought it, as much as I enjoy following your tutorials, sometimes you just don't have the time. I have made some myself that I have libraried but yours almost matches Ambrosia Maple that I needed for a project and took very little tweaking,
thanks for purchasing!
This was a very nice tutorial. thank you for sharing this with us. I hope you keep getting the support you need.
thank you very much!
fantastic tutorial
thanks!
Hello, I followed the tutorial and got a pretty good result, so I decided to purchase the file as kind of support to your channel, So I did, it is little bit different from the tutorial but pretty neat. Thank you. keep the good work. regards
Thanks for supporting the channel! I appreciate it!
Thanks Man! you help me a lot!
Glad it helped!
Ryan Brother Salute To You Man You Are Awesome
thanks!
Thank you ! Very helpful :)
Glad it helped!
Easy to follow, love the wooden floor texture look to things - the one thing, if anyone could suggest, is how to randomize the brick layouts, seems to much of a pattern?
Thanks for watching. I think there is a way to do that, but I haven't tried that yet.
This is excellent! Anything you would do differently today if making this?
Can you please make a version of this with a stylized material I can find so many of realistic but like none for a more artistic stylized look
Good idea! A stylized wood material. I will consider doing a video on that. Thanks!
Im at 13:39, I did everything the exact way you did it...down to the hex numbers...but when I take my mix out of the viewer and leave it attached to just the principle and two color ramps with the principle beds to the material output it does something crazy! it just like completely greys out most of the floor and shows some weird stuff. FRUSTRATING but great tutorial,
Hmm, it might be that the color correction is different. Did you change any of the settings in the color management tab?
good stuff boss
glad you like it!
I expected it to use a Brick texture. They _are_ versatile for procedural rectangle-based materials, after all.
if you wanted the boards to have more of a bevel is there a method to either bevel a gray image or blur it or something else? would also be nice to see how you would damage the edges of the boards by a vectored noise on the plank tex etc. great stuff im super excited about blender nodes now and your the reason it seems actually approachable now. yes support to come soon.
Thanks for your feedback, and thanks for watching! Yeah, if you blur the edges more, that should make the edges more smooth.
Lovely result
Evee can be work or not
I think it can work in Eevee.
@@RyanKingArt thanks dear it works but I m little nob in lighting
May be more practice improve my work
Your lighting is mind blowing
God bless you
You are really teach by heart
❓ Thanks for the stuff! For some reason, in the "Material preview" mode, the material turns pink (rendering error). And in the "Render" mode it is displayed normally. I have blender version 2.93. Is this normal or not?
Hmm, that doesn't happen for me. Although I think I've gotten comments of other people having this issue sometimes as well. How much ram do you have in your computer? Its possible that Blender ran out of memory.
@@RyanKingArt I have a laptop. RAM: 8GB DDR4, CPU: Intel Core i5-7200U, video: nvidia GeForce 940MX with 2GB VRAM. The task manager shows that 63% of the memory is occupied.
@@GennadiyGorbach Hmm, ok. That shouldn't be the problem as far as I know. If you'd like to, you could make a post about it on the Blender Stack Exchange, and hopefully someone can help you.
Question: is there any way to make the texture go seamless at the seam? I know that sounds a trifle self-contradictory, but I'm used to doing texturing with Filter Forge which will make the texture seamless at all edges.
I swear, all you need to get the attention of a blender user is to say "procedural" and they come swarming by the boatload.
Lol! Yeah, procedural materials seem to be pretty popular, and I'm trying to grow my channel, and one day hopefully do this for a living, so I try to make videos that the Blender community finds interesting.
bro please make new one in blender 4.1
Do you have the Straw PBR tutorial?
No, I don't.
6:29 node wrangler ?
Yeah I think there is a way to add the mix with the node wrangler. I should start doing that in my tutorials.
Control+T does nothign to my node to expand it...?
Make sure you have the Node wrangler addon turned on in Blender's User Preferences. I show how to turn it on at the starting of the video.
I think your render view is too big. This makes it harder to see what you do in shader editor. You can make it better mate
Hmm, yeah, I agree. I will try to fix that in future Blender tutorials. Thanks for the feedback! 👍
too heavy for my macbook pro sir
sorry
Nice but too fast.
sorry about that.