Thanks for the tutorial ! I love Blender but I have to use Maya at work. Do you know if there is a way to return from T-Pose to A-Pose (or rest pose) as you did with rigify but with Maya?
Why I always get an Faceit Binding Failed? The warning says Bone Heat Weighting: Failed to find solution for one or more bones for object Hair001___ merged__baked_001.001
The main difference between the two addons is that Faceit 2.2 allows you to create custom expressions, while Faceit 1.7 is limited to the 52 ARKit expressions. Faceit 2.2 also comes with a number of expression presets, that will be expanded over time. You can share your own expression presets as content packs.
In the rigging and animation tab it says "no current character"! Even though the character was successfully rigged and ported back to blender. What is causing this issue?
It was because I used blender 4.0. I'm still getting the issue of getting reduced finger joints when converting to rigify though. If anyone knows how to fix this it would be much appreciated.
Thanks for the tutorial!
For facial animation I started using ReveRig and was a game changer 😍
Really recommended
Thanks for the tutorial, you are my hero, love you
Very good and important
Thanks for the tutorial ! I love Blender but I have to use Maya at work. Do you know if there is a way to return from T-Pose to A-Pose (or rest pose) as you did with rigify but with Maya?
Which version should be cc_blender-tools-main for blender versions 4.1?
Is the boy figure model you used in this demonstration available for purchase somewhere? I very much liked the look of him.
Get It Free From Here agora.community/content/superhero-blender
@@weelearnfrommobile773 hey thanks for the info. This model is awesome.
4:22 is the a plugin? and what is it?
Is called Cc/C pipeline. You can fine the link in the description
do you know if this method would allow you to use the unreal engine cc control rig?
Nice tutorial..😊
But if you export to cc4 all expression ok...
But character not speaking(lip sync)🤔
THANKS DUDE
Hello again, how do I fix the error? Thank you if you help
"AttributeError: NoneType object has no attribute 'hame'"
H , I don't think 'hame' is a function in blender, that's why it gives that error . Have you changes any bone name
@@weelearnfrommobile773 no
@@weelearnfrommobile773 no
@@weelearnfrommobile773 no
@@weelearnfrommobile773 no
why am I missing the arkit shape keys I cant even generate the face controls
it says there is more than one surface when i turn on faceit
Nice video sir I want to make kids nursery rhymes with blender do you have any videos in your channel?
Not yet,but I have some basic character animations on my channel.
Where is the video sir?
Why I always get an Faceit Binding Failed? The warning says Bone Heat Weighting: Failed to find solution for one or more bones for object Hair001___ merged__baked_001.001
After face it and accurig completed, can we take back to cc4, facial blendshape will it work in cc4 and iClone ???
I will do tutorial for that soon ♥️
Pls do it as soon as possible. I am waiting this video around 1 month.
Is there a way to export the rig with facial expression to UE5?
yes
@@Rinart-sempai can you show me how to do that?
What is the difference between "$78 Faceit 1.7 - ARKit" and "$99 Faceit 2.2 - Unlimited"?
The main difference between the two addons is that Faceit 2.2 allows you to create custom expressions, while Faceit 1.7 is limited to the 52 ARKit expressions. Faceit 2.2 also comes with a number of expression presets, that will be expanded over time. You can share your own expression presets as content packs.
@@weelearnfrommobile773 Nice! I might check this addon out then!
@@weelearnfrommobile773 I bought it and I love it so far, thanks! 🙏 😊
@@ohlookitsjames TBH I prefer ReveRig! I tested both but ReveRig is cheaper and I can obtain better results
In the rigging and animation tab it says "no current character"! Even though the character was successfully rigged and ported back to blender. What is causing this issue?
It was because I used blender 4.0. I'm still getting the issue of getting reduced finger joints when converting to rigify though. If anyone knows how to fix this it would be much appreciated.
You have to wait for the add-on to be update