Sorry a newbies questions. 1. On Clicking the Corrective Shapekey Button does it automatically open the Sculpt Panel/Brushes or it needs to be done manually? 2. Does the Shapekeys in the Faceit panel have a Shapekey in the Blender Interface or only in the Faceit Panel? 3. In case I need to move the Faceit Rigged Character (with all it's Morphs) to another 3D software that has its own Naming Structure for the Morphs with Blender's Slider Values between 0 to 1 for each of those Morph entities say Brow Raise L then 0 = An not raised Brow L and 1 is a fully Raised Brow L. Similarly Mouth Open 0 = closed and 1 = Fully Open Mouth. So the Question in the 3rd point is that can the Faceit morphs in its panel be transformed to the Regular Blender Morphs. 4. Is there a Trial Version? Many Thanks for the tutorial. I began researching Faceit today to see if it fits my requirement.
1. Yes, the corrective shape key button automatically switches to sculpt mode. 2. Once you bake the shape keys they will all appear in the shape keys menu of blender. 3. Yes they will become normal shape keys, however the control rig can only be used in blender, you will have to setup another control rig in other 3d software. 4. I don't think there is a trial version. Face-it has an awesome discord channel that will answer any of your questions as well! I hope this helps you with your decision 🙂
I can't remember the exact version I was using here, I think it was 3.6. The workflow is still pretty much the same in the latest versions of Blender :)
@@robbycrawford thats strange, you should be able to see it after installing it. maybe try a few of these tips: blender.stackexchange.com/questions/80670/addons-not-showing-up
congratulations on a great tutorial
Thanks! :)
Thanks man it helped me a lot 🎉
How to reset faceit setting when that's finished until control tab?
Hi, how to use the face rig in ue5 mocap? any idea if it is the same workflow than metahuman?
Nice
Sorry a newbies questions.
1. On Clicking the Corrective Shapekey Button does it automatically open the Sculpt Panel/Brushes or it needs to be done manually?
2. Does the Shapekeys in the Faceit panel have a Shapekey in the Blender Interface or only in the Faceit Panel?
3. In case I need to move the Faceit Rigged Character (with all it's Morphs) to another 3D software that has its own Naming Structure for the Morphs with Blender's Slider Values between 0 to 1 for each of those Morph entities say Brow Raise L then 0 = An not raised Brow L and 1 is a fully Raised Brow L. Similarly Mouth Open 0 = closed and 1 = Fully Open Mouth.
So the Question in the 3rd point is that can the Faceit morphs in its panel be transformed to the Regular Blender Morphs.
4. Is there a Trial Version?
Many Thanks for the tutorial. I began researching Faceit today to see if it fits my requirement.
1. Yes, the corrective shape key button automatically switches to sculpt mode.
2. Once you bake the shape keys they will all appear in the shape keys menu of blender.
3. Yes they will become normal shape keys, however the control rig can only be used in blender, you will have to setup another control rig in other 3d software.
4. I don't think there is a trial version.
Face-it has an awesome discord channel that will answer any of your questions as well! I hope this helps you with your decision 🙂
@@RedBellyMedia Many Many Thanks.
It it a free or a paid add on
paid
Which Blender are u using?
I can't remember the exact version I was using here, I think it was 3.6. The workflow is still pretty much the same in the latest versions of Blender :)
@@RedBellyMedia I tried adding it on 4.1 & 3.6 and 3.3 it saids it was added but its not listed to be Checked
@@robbycrawford thats strange, you should be able to see it after installing it. maybe try a few of these tips: blender.stackexchange.com/questions/80670/addons-not-showing-up
Landmark eror Plis fix tutorial