Breath of the Wild is Overrated - And Here's Why

Поделиться
HTML-код
  • Опубликовано: 24 янв 2021
  • All game footage and music credited to Nintendo.

Комментарии • 3,2 тыс.

  • @Petrikohr
    @Petrikohr Год назад +72

    3:54 1: The BotW Formula
    7:50 2: Shrines
    10:24 3: Gear
    20:51 4: Difficulty
    26:01 5: Less Endgame, More Issues
    30:15 6: Divine Beasts & Bosses
    37:52 7: What Could Have Been

    • @Command_B
      @Command_B  Год назад +19

      Thanks for doing this, the TotK video will definitely have chapters ;)

    • @Petrikohr
      @Petrikohr Год назад +5

      @@Command_B You’re welcome and thank you for the video. Looking forward to the TotK one.

    • @jaydenc367
      @jaydenc367 11 месяцев назад +2

      @@Command_B opinion on the game?

    • @Command_B
      @Command_B  11 месяцев назад +5

      @@jaydenc367 I think they've taken steps in the right direction, but it is too early to tell if it's enough. A lot of the insights I had here came after a full playthrough so I am trying to keep an open min until then. Some improvements to enemy variety and I like the new suite of abilities much more. Early critiques are that the sky/land/depths feel stapled onto each other and not cohesive, shrine system seems largely the same, and the new abilities all chop up the pace of the game (which is fine for now but who knows how it will feel in 50+ hours).

    • @jaydenc367
      @jaydenc367 11 месяцев назад +2

      @@Command_B Fair enough I need to play a lot more of it first before I decide how I feel about it.

  • @yucolt1266
    @yucolt1266 2 года назад +726

    i couldn’t agree more with your point about the ending. I love this game but no matter how hard i try i can’t get past the fact that the game doesn’t let you play in a world where you’ve beaten ganon. it makes everything feel like “what’s the point” you work up all this time for this epic ending, then you do it and it feels great. then you come back to find you’re back outside like it never happened. i absolutely hate that still.

    • @WailingGecko2
      @WailingGecko2 2 года назад +41

      Not only that but there is only 4 dungeons. I wish there were a bit more divine beasts. I wish it kept some of its original Zelda tradition.

    • @leonele.alarcon9466
      @leonele.alarcon9466 2 года назад +114

      No ganon = No bloodmoon
      No bloodmoon = No enemy respawns
      No enemy respawns = No dun
      While a ganon-less world seems very interesting, it would get infact very boring quickly.

    • @Archway_
      @Archway_ 2 года назад +70

      Literally every single Zelda game

    • @WailingGecko2
      @WailingGecko2 2 года назад +6

      @@Archway_ no

    • @salvlox_
      @salvlox_ 2 года назад +39

      every zelda game is like this

  • @lunamarmol3203
    @lunamarmol3203 Год назад +352

    I respect a lot of the points you made, I have no real notes on the genuine content, just a small video-making thing: Putting your own Gameplay even if it's unrelated is hundred times better than the trailer footage looping in the background.

  • @alessiovids
    @alessiovids Год назад +84

    You said the game tricks you into thinking you’ll discover something new. You’re right there’s really only shrines koroks and weapons that won’t last. The trickery certainly worked on me though. There isn’t a lot of variety beneath the surface.

  • @Rose-rl9kq
    @Rose-rl9kq 9 месяцев назад +6

    I hate how the game expects you to care about every individual korok when there’s literally 900 hundred of them scattered upon a giant ass map

  • @nationalsocialist6590
    @nationalsocialist6590 8 месяцев назад +142

    I'd rather have half the map size with 5 high quality dungeons than 100 shrines.

    • @braydentrefethen841
      @braydentrefethen841 3 месяца назад +15

      Or make the temples and divine beasts have real dungeons instead of 5 separate boring "puzzles" that are just filler.

    • @ShadowWizard224
      @ShadowWizard224 3 месяца назад +9

      The 120 shrines weren’t even that bad. It was the 900 korok seeds that really did it for me. Absolutely ridiculous.

    • @nyflo718
      @nyflo718 2 месяца назад +2

      And less climbing

    • @TameGoddess
      @TameGoddess 2 месяца назад +3

      @@ShadowWizard224yeah but… nothing is really forcing you to get them.

    • @Bluepheonix420
      @Bluepheonix420 2 месяца назад +5

      As soon as I finished botw main story I put the game down and havent played it ever since, I mean what's the point? Look for over 100 shrines that look exactly the same? Collect almost 1000 seeds that that literally gets you a pile of stool as a prize? The lack of good rewards in this game it's what makes the game boring.

  • @ttentertainmentsolutions1674
    @ttentertainmentsolutions1674 Год назад +147

    This video refreshingly sums up ALL the problems I had with BOW. I wanted to love this game more than I did because everybody and their brother claimed this was the best game of all time. But by the time I finished, I was like, “what am I missing here??” This was a great game. But supremely overrated.

    • @Takinthehobbitstoisengard
      @Takinthehobbitstoisengard Год назад +8

      I like this game, but it's not the best game ever made, RDR2 is.

    • @peterthepeopleeater5697
      @peterthepeopleeater5697 Год назад +26

      @@Takinthehobbitstoisengard no it isn't. There's no such thing as "the best game ever made".

    • @megamillion5852
      @megamillion5852 Год назад +32

      @@peterthepeopleeater5697 There is, it's just that they're different to everyone.

    • @peterthepeopleeater5697
      @peterthepeopleeater5697 Год назад +8

      @@megamillion5852 that's the thing. Quality is completely subjective. Just because you say your favorite game is "the best game ever made" doesn't mean it actually is.

    • @k-dogg9086
      @k-dogg9086 Год назад +2

      @@peterthepeopleeater5697
      I'll just drop this on y'all.. Ahem (cough cough):
      Legend of Zelda I, Adventure of Link II, A Link to the Past III, A Link between Worlds, Link's Awakening, Ocarina of Time, Majora's Mask, the masterpiece Twilight Princess, Wind Waker, Skyward Sword, and Hyrule Warriors series. Castlevania I, Simons's Quest II, Dracula's Curse III, Akumajo Dracula (SC4), Legacy of Darkness, Rondo of Blood, Lamentations, and Symphony of the Night. Ninja Gaiden series, Double Dragon series, Tenku Shadow Assassins: My FAVOURITE Games. 😃

  • @amit_patel654
    @amit_patel654 Год назад +132

    I also hate the fact that they give you all the items you need from the very start of the game (bombs, time statis, etc). Part of the reason Zelda games were so great were item discovery (remember in OoT when you discovered the Hookshot?). In BotW, they completely take that away! They could’ve filled a huge chunk of the world with puzzles that led to discovering those items, making the world far more interesting to explore.

    • @gregm4813
      @gregm4813 Год назад +12

      Agreed. This is a major problem with BotW.

    • @logicaldude3611
      @logicaldude3611 Год назад +28

      You didn’t enjoy finding a dozen completely useless outfit sets?

    • @amit_patel654
      @amit_patel654 Год назад +13

      @@logicaldude3611 Oh yeah, it was so exciting finding and upgrading them only to never use them again lol

    • @tanakisoup2246
      @tanakisoup2246 Год назад +6

      Imo that’s a positive, it means that the ability of a player isn’t determined by how far they are in the game, it’s determined by how well they’ve mastered the mechanics. Anyone can do anything if they try, and nothing is off limits. This is an important feature for an open world game. Just my opinion tough.

    • @gregm4813
      @gregm4813 Год назад +21

      @@tanakisoup2246 Some games pull that off well: Celeste does. You don't actually gain new abilities throughout the game, you just get better.
      Thing is, BotW isn't a difficult game, nor does it scale up in the challenges it presents to the player (aside from "bigger HP/damage", which is just countered by getting bigger weapons/armor), nor does it truly try to stretch your mastery of the mechanics, and the diversity of its challenges is somewhat limited / repetitive too.
      End result is that BotW feels like a game where, after I initially had fun with it, I can't get back into the game because "Why not just step outside or enjoy some nature photography."

  • @Strat-o-caster
    @Strat-o-caster Год назад +21

    You totally reminded me that the plateau DID feel like a Zelda game. God though do I miss the old Zelda formula

  • @blizzardregulus
    @blizzardregulus 2 года назад +287

    The weapon degradation didn't just ruin combat for me, that was actually not as annoying as it usually is in video games. It made me not want to play around with the stasis rune (a very cool sheikah slate ability) because using it meant whacking objects with my weapons, and unlike engaging monsters with my weapons, just imbuing frozen items with kinetic energy does not replenish my weapon stockpiles because I'm not killing something that drops a weapon. This also made puzzles that involved stasis extremely annoying because by the time you figured the distance to flip the object to solve it, you had most likely shattered half of your inventory whacking a frozen ball. I also rarely chopped down trees with an axe (something very fun to do) because having a woodcutting axe in your inventory was a waste of a weapon slot and chopping down trees with an axe still doesn't last very long, so what's the point of dragging an axe around for logging out in the field, anyway? You'll just end up blowing the trees down with bombs halfway through the process, anyway, so why bother? Same goes for mining ore from rocks with sledgehammers. A mechanic where strikes from tool weapons degrade it exponentially less than using the tool in combat would have been helpful, or giving us separate tool items that never break and deal the same amount of damage as bombs. The point is that the weapon degradation had knock-on effects beyond just making combat annoying by making other mechanics not fun to interact with.

    • @Ana-tj5fm
      @Ana-tj5fm Год назад +17

      I agree with you 100%. Weapon degradation was one of my biggest gripes with this game; if only it was on PC and easily moddable!
      Also, just a tip for cutting down trees -- you can use bombs so you don't waste anything! :)

    • @devinvez3869
      @devinvez3869 Год назад +29

      The combat was boring...people freaked out over this game and I don't understand...maybe if it was 2003 I'd be impressed. I just found it so boring and nothing in it made me want to keep going .

    • @T1Oracle
      @T1Oracle Год назад

      I mined tons of rocks and chopped tons of trees. It was way too valuable not too. I got plenty of value out of my hammers and axes. Maybe it was different for me because I had a game guide?

    • @michaelkey9549
      @michaelkey9549 Год назад +2

      You can stasis + bomb for the momentum without having to break your weapons.

    • @MrChapStick91
      @MrChapStick91 Год назад +1

      Weapon degradation is hard to change because without it the game would be vastly different and worthless. Why use a stick when you get an axe right after leaving the shrine of resurrection.

  • @bloopahVIII
    @bloopahVIII Год назад +8

    i feel like games nowadays have prioritized "stunning" graphics and worldbuilding over an actual game

    • @leeshapon
      @leeshapon Год назад +1

      and the graphics aren’t even that good lmao

  • @viridianloom
    @viridianloom Год назад +94

    I've recently started playing it and I've been let down. It's just so bare bones and there's really nothing all that unique about it anymore. People seem to love the sandbox aspect of it which is a trait I don't value that much in my games anymore. Elden Ring and Death Stranding do a lot of the same things as BotW but they feel more meaningful to me. I mean, climbing in BotW would be cool if it wasn't like a tedious exercise in patience. I feel like a majority of this game is climbing a wall or running across empty landscapes. And the rewards suck, I can't tell you how much of a let down it was to defeat the dragon atop Mt. Lanayru, drop it's scale in the pond, and as the temple doors open it's just another fucking copy-paste shrine. It looks so out of place too, it literally looks like they had an empty room and placed the shrine asset in it. And then the shrine gives you another breakable weapon (which I didn't have space in my inventory for). The progression in the game just doesn't feel that rewarding either. Your growth is determined by how much health/stamina you have, how much of the map is unveiled, and how many divine beasts you've freed. Even though I've been playing it for quite a bit now the whole experience just blurs together and I have no sense of time for how long I've actually been playing. It's not like the other games where I feel like I can remember what I experienced in my adventure.

    • @-LG_
      @-LG_ Год назад +5

      Bars

    • @solemaniharami3963
      @solemaniharami3963 11 месяцев назад +3

      yea I have no clue why this game received as much praise as it did. A lot of reddit man children that are obssessed with Nintendo I guess. I think botw is easily the most overrated game of all time.

    • @okarinokabe2613
      @okarinokabe2613 10 месяцев назад +1

      ​@@solemaniharami3963 >reddit
      as if elden sleep wasn't praised by them to the point it undeservingly won game of the year but I'd take it over what the other boring nominated games for it were

  • @MalikethTheBlackBlade1
    @MalikethTheBlackBlade1 Год назад +10

    I could never get into this game. The fact weapons break just pissed me off and even though the world is physically big, it's still a boring world.

  • @sicdedworm09
    @sicdedworm09 2 года назад +79

    The enemy variety, lack of any decent dungeons or just caves to explore killed it for me. Just korox seeds for days and copy pasted shrines with boring puzzles. I kept coming into beautiful hidden landscapes thinking “oh what’s here?!” Nothing… there was never anything there. Excitement destroyed. You nailed this. How did no reviewer talk about this? Nostalgia goggles all around. The biggest wow moment was simply being able to play this in handheld which was a great achievement at the time but the game itself, 6/10 from me tops

    • @BassBanj0
      @BassBanj0 2 года назад +13

      Complete opposite experience from me but you are allowed to have your own opinion

    • @hexcodeff6624
      @hexcodeff6624 2 года назад +8

      you just use nostalgia as a way to delegitimize people's opinion instead of giving actual arguments. Please tell me where all the nostalgia for this game (which is the game said to break the Zelda formula) is hidden. Is it the easter eggs? Is it the gameplay mechanics?

    • @abc4781
      @abc4781 2 года назад +2

      @@hexcodeff6624 I think he's saying that people are now nostalgic for the game since it came out like 5 years ago.

    • @legendaryiguess
      @legendaryiguess Год назад

      This is hands down one of my favourite Games alongside persona 5 royal. I’m convinced there is no game better than this, but people are allowed opinions.

    • @thecans3501
      @thecans3501 Год назад

      i respect your opinion, but dont use nostalgia to undermine someones opinion. It's super shallow. I just got this game 2 years ago and after beating it i still consider it my favorite video game that i've played so far.

  • @imspecial5503
    @imspecial5503 2 года назад +251

    To be fare, the challenge for blessing shrines is entering them. Because either big groups of enemy’s or a puzzle to locate it are basically the shrine.

    • @Greenpanda2117
      @Greenpanda2117 2 года назад +16

      Ya like with the barbarian armor it is locked behind the mazes wich are in the corners of the maps and are protected by guardians

    • @S41t4r4
      @S41t4r4 2 года назад +40

      personally those shrines were by far the best. The less time I had to spend in the actual shrine the better.

    • @WailingGecko2
      @WailingGecko2 2 года назад +12

      I just wish it kept atleast some of the formula of the other Zelda games and have more dungeons.

    • @Roflcrabs
      @Roflcrabs 2 года назад +1

      Booo

    • @liukang3545
      @liukang3545 2 года назад +1

      trash game botw trash.. its just not a trash game, its a trash zeldagame LMFAO

  • @TheNightstalker80
    @TheNightstalker80 Год назад +27

    I have ro 100% agree with you! This is EXACTLY how I felt wehn I played it. I am A HUGE Zelda fan and I really wanted to like BotW but I never did. It is a great game but it's A) not a great ZELDA game and B) definitely NOT the best game of all time.
    I tried to understand or find a reason for why it is what it is. One of the things that came in mind was the fact that the team said they had so much ideas but couldn't implement all of them into the game. But there was a DLC pass and I had high hopes but unfortunately, the DLC just added more of what I DID NOT like about the game instead something I would like.
    Basically it just added some challenge modes but nothing that even coule be considered a try to fix the game.
    But we still need to keep in mind that Nintendo did BotW mainly to experiment and see how far they could go outside the comfort zone of the LOZ Formula and see / understand what makes a Zelda game a Zelda game. So when they announced a sequel and I saw the first trailer one idea started to grow in my head and IT COULD WORK and would fix a lot of the issues. WHAT IF they took ONE very obvious and persistent element from other Zelda games and planned the whole BotW experience arround that? What element you ask? The "break the seals" unleash the TRUE final boss/form and then start the actual quest.
    The trailer of BotW 2 showed a somehow revived Ganondorf so what if all Link did in BotW 1 was just preparation leading to breaking the seal and resurrection of Ganondorfs TRUE form which always has been the only way to defeat him an deal him back again! Remember the ending of BotW, you're fighting Darkbeast Ganon, kinda looks/sounds like his final form but ALL main bosses (as well as Darkbeast) were just created from Ganondorfs malice and BotW 2 trailer CLEARLY shows his sealed corpse as the source of the malice.
    So (again) WHAT IF BotW is literally the second part of the game after you broke the seal and NOW the real journey starts. Seeing Hyrule castle raise and the how Zelda and Link are in the underground also led me to the idea that the malice created caves and dungeons that are now opening up or at least can be opened by obtaining specific things from quests. Much like most open world games would do it and it would be a (welcome) step back to the Zelda formula...
    For the gameplay problems there's a lot of games where they could get inspiration, the latest and best example is definitely Elden Ring, it has so much that BotW misses. Nintendo doesn't neet to create ultra hard bosses or punishing game mechanics, that's not what I want or expect from a Zelda game, no Zelda fan should do that by the way, that's NEVER been what this series is about but what they can learn from Elden Ring is how to use a combination of skill checks and powerup/item progression without making the game feeling too linear but make it linear enought so they can guide players and tell the ganes story rather than having us figure it out by finding memories and stuff that you can 100% miss and ignore in BotW.
    I'm not 100% sure if a fully fletched RPG leveling system would be any good, I don't think so but having decent gear systems would help, BotW players already have familiarized with the idea of a gear system so why not beef it up a bit, give us weapon upgrades and repair options as well as unique / legendary gear that has special abilites like the armor sets in BotW but also for weapons and shields.
    What do you think about my idea?

    • @k-dogg9086
      @k-dogg9086 Год назад +2

      Is good 👍 But can be improved upon just if they listen to the criticisms. 😔

    • @M75248
      @M75248 3 месяца назад +1

      I agree and I don't have much to add to your comment. I understand why botw and totk are so overly hyped right now, but I don't think these games will pass the test of time like Ocarina or Wind Waker did. I hope they prove me wrong in the future but...

    • @TheNightstalker80
      @TheNightstalker80 3 месяца назад

      @@M75248 but … I don’t think so 😂

  • @Gyroeg
    @Gyroeg Год назад +20

    When I first got my switch I always had the idea that I wanted one to play pokken tournament with my cousins and essentially play anywhere I wanted to. So there I was settled on getting Pokken, but then I heard about this game and all the buzz in it. I wasnt a fan, like Zelda games weren't a part of my childhood and frankly I was more of a psp kid before. So then I thought that it was so cool and I expected so much. Played for 30 hours and realised how ... not so cool or amazing it was with the small enemy variety, lack of real dungeons, lackluster rewards and as you mentioned it being "predictable". But then I continued to play and the time that was put into the game became 80 hrs, I was amazed by the Lynel, finished the mediocre bosses and then... it came to the ending. It was so underwhelming- like why? I get that there's gonna be a sequel but why? It shouldn't have ended that way. Thank you for this video I'm glad there are people who thought the same because don't get me wrong, I love the game- heck it is still the most beautiful game I've ever layed my eyes on (at least in my eyes). But it left such a negative aftertaste that I couldn't get back to it. I haven't even completed it but I just can't go back. So after that we immediately bought smash since my cousins didn't want to play botw or pokken.

    • @Odd1006
      @Odd1006 Год назад +3

      Yea for me the biggest problems is the bosses/ending and dungeons arent amazing. Still my favorite game ive ever played.

    • @jaydenc367
      @jaydenc367 Год назад

      The rewards are not all lackluster or are predictable. The bosses are good not mediocre. The ending was not really underwhelming, it should have ended that way.

    • @leeshapon
      @leeshapon Год назад

      @@jaydenc367 12 year old spotted

    • @jaydenc367
      @jaydenc367 Год назад

      @@leeshapon You are 8 years off I am afraid

    • @SoupyMittens
      @SoupyMittens 8 месяцев назад +2

      I never really noticed any of those things when playing it for the first time, it was one of my first games so I didnt really know much about game design, so that might be why. But I've never really been able to replicate the magic of BOTW with any other game.

  • @legend234567
    @legend234567 2 года назад +104

    my favorite part of botw was spending 5000 years and 3/4th of my soul for the mastersword for it break in 10 swings.

    • @nerad1994
      @nerad1994 2 года назад +3

      I thought the master sword was unbreakable

    • @legend234567
      @legend234567 2 года назад +10

      @@nerad1994 it is "technically" unbreakable but what that really means is after a certain number of hits the sword loses its "charge" and cant be used for a few minutes. imagine the most powerful sword has a demo timer and link has to keep paying sheckles to keep using his mastersword primo subscription

    • @minovexx
      @minovexx 2 года назад +1

      @@Hychra 2x damage is really bad for 10 dollars.

    • @kaiserwave5977
      @kaiserwave5977 2 года назад +12

      Breath of the wild 2 is gonna have a ganondorf amibo that your going to need to buy to get the true ending of the game lol

    • @minovexx
      @minovexx 2 года назад +2

      @@kaiserwave5977 what the actual hell

  • @quwyn6192
    @quwyn6192 2 года назад +8

    33:50 okay i glad you mentioned that because i was so stubborn not to look it up it took me not even joking a year to figure out. granted it wasnt year time wise but i would stop the game multiple times just to be defeated that i couldnt figure what was wrong. i literally would check everything use arrows try glitches but after a LONG while i picked the game up again and decided to look up the answer and found i had to fkn look at the map and click on purple things that werent even explained. when i was able to solve the puzzles begrungenly and finish the boss fight i wasnt happy or satisfied i was like "oh yeah that happened and i got that." im now playing the game and having a good time but none of the puzzles ever make sense to me and ive had to look up answers multiple times. one being where there were constellations and you had to match the 8 boxes on each side with those constelations. your only given two balls and you have to figure where they go. i figured that the constelations on the walls matched the one at the wall up there but it makes no sense the constellations arent in formulaic spots they are scattered and dont fit into boxes. so why are we supposed to match one ball with a constellation that doesnt match up with the boxes???? like its hard to explain but it felt like i was analyzing the monolisa and had to figure out what math equation matches with it. maybe im just dumb but i feel if they added smaller clues and made it a little more coehrent like making the constellations actually be lined up symmetrically instead of scattered. ugh i do love this game i love the exploration and the fights are really exciting and horrifying for the most part, but god i cant stand any of the puzzles and i wish they werent such a huge part of the game. well i do usually enjoy puzzles but this game makes me hate them all together i think your point where there is multiple ways to sovle is the reason i hate them so much. if its a puzzle im trying to figure out THE answer not "ohhh maybe this works, wait no maybe this ohhh damn that didnt work let me try this wow didnt think that would work guess im pretty LUCKY." ugh yeah most of the puzzles to me felt like luck i really hope botw 2 makes the puzzles far more cohesive and less imminent to the gameplay.
    oh and realizing a simple fix to the elephant puzzle is to make the movement of the trunk an option in the actual game not on our shika slate. OR at least show that the option pops up when you scan the plate. or just some indication instead of having the players run around trying to find every possible scenario.

  • @tubaf1201
    @tubaf1201 2 года назад +205

    Finally someone on the platform adressing the major design flaws of BOTW without just mentioning the weapon system. You articulated everything I've felt in my playthrough very well. Thank you.

    • @dylannolongeractive
      @dylannolongeractive Год назад +5

      BOTW has weapon duribility so that you can be creative with your options instead of just hacking away endlessly you have to take your options, such as bows, bombs, stasis etc. and be creative with how you use them.

    • @tubaf1201
      @tubaf1201 Год назад +30

      ​@@dylannolongeractive I understand that argument, and I understand it could be very fun for a lot of people, but for me it made every combat frustrating and any reward not worth it... As a direct comparison, I experimented a LOT with different resorces, magic, weapons etc in just one playthrough of Elden Ring (even with fixed level up stats and no weapon breaking system). Designers could find a balance in the combat system to not make it frustrating while incentivizing player creativity.

    • @tubaf1201
      @tubaf1201 Год назад +1

      @@dylannolongeractive with that said I still think BOTW is a great game

    • @Austin.D
      @Austin.D Год назад +13

      Hopefully, the sequel addresses most of those issues

    • @onlinefool9931
      @onlinefool9931 Год назад

      @@dylannolongeractive exactly

  • @pickler_pickler
    @pickler_pickler 2 года назад +116

    I searched for this video because I finally played breath of the wild after finally playing BotW for 25 hours a few months ago and being utterly bored with it. I figured I'd give it some time and come back to it later. I played it again for 10 hours and found myself yet again getting sleep every time I sat down to play it for over 30 minutes. After some time passed I went and played twilight princess for the time time and I absolutely loved it and beat the game within a week. I think what it really came down to, ultimately, was repetitive game play.

    • @MoonwalkerWorshiper
      @MoonwalkerWorshiper 2 года назад +6

      Japanese are disturbingly addictive to repetition.

    • @pickler_pickler
      @pickler_pickler 2 года назад +27

      @@MoonwalkerWorshiper apparently so are we with how popular games like CoD are.

    • @feralaca123
      @feralaca123 2 года назад +28

      I experienced the same boredom. At first I thought it was my fault, being the game is so praised, so I came back to it for a while, but It's just boring.

    • @pickler_pickler
      @pickler_pickler 2 года назад +24

      @@feralaca123 funny as well, I played elden ring recently, which is somewhat similar in it's open world. Did not get bored whatsoever. Something about BotW just can't hold my attention.

    • @just1randomguy658
      @just1randomguy658 Год назад +19

      @@feralaca123 Thank God i'm not the only one who felt this way! I felt guilty for not loving it off the bat as I assumed most people did. I got bored, stopped playing and just never went back to it. I, admittedly still feel kinda bad about not giving it more time.

  • @AAA-vf2qr
    @AAA-vf2qr 2 года назад +245

    I personally wished there were more memorable NPCs as well. The world was big and pretty but also kinda empty. Shrines all looked exactly the same, which is why I got bored of them quickly. I also wish there were actual themes for the different map segments. People say that an overworld theme would get old quick, but the shrine theme was the literal same in every shrine, and having a different theme for each chunk of the map would be great (before you unlocked the towers they could be the ambient themes). I also felt no real attachment to any of the champions (other than maybe Mipha and Sidon), and the memory system could have been implemented in a much better way. Past Zelda games had a reason to make you want to accomplish something, such as in WW where Link left to save his sister and in TP for Link to save the village kids (who you got attached to after the longer tutorial section).

    • @dj3y3
      @dj3y3 2 года назад +13

      And the other NPCs that weren’t main characters had horrific designs

    • @BenjaminAnderson21
      @BenjaminAnderson21 2 года назад +12

      "I felt no attachment to the main characters."
      In that case, you probably won't feel any attachment to the bulk of Zelda characters in general, because BOTW has one of the most well-developed and memorable casts the series.
      "Past Zelda games gave you motivation to accomplish things"
      Botw is no different. Your goal is to aid Zelda, who has been trapped in a spirit battle with Ganon for 100 years, before it's too late and she's no longer able to prevent Ganon from destroying the world.

    • @dj3y3
      @dj3y3 2 года назад +38

      @@BenjaminAnderson21 the characters in BotW, with the exception of Zelda, have barely any development to even call them characters. Each cutscene with the Champions give us more of the same trope-heavy personalities as the one before it. And the journals and diaries that are spread around the world don’t count as development, they’re effectively backstory, which is just their personal history that led to who they are presently, and we see only a glimpse of that. The books don’t develop the characters because backstory is not synonymous with character development. It gives the character a reason to exist, but that’s it. And even if it counted, it would be some of the most stagnant development I’ve ever seen. Mipha, for example, literally just talks about how in love she is with Link. That’s her motivation for everything; getting him to acknowledge her affection. Revali has an ego for being a praised prodigy among his people and is mad that Link doesn’t bow before him like everyone else. To put it simply, both these characters are virtually the same characters we see throughout the game. The only time anyone changes is after defeating Windblight, and Revali’s whole thing is “oh, you killed the thing that killed me, I guess you’re not so bad” and that’s it. It isn’t earned. And the same can be said for many of the characters apart from the champions. Zelda is the only character who isn’t a shallow trope. She at least does develop and has something going on that we can be invested in.

    • @Dell-ol6hb
      @Dell-ol6hb 2 года назад +4

      @@dj3y3 yea but it's not like that's unique to BOTW, basically every Zelda game has barebones af characters, it's never really been about good characters and writing, that was the point they were making is that BOTW isn't really any different to previous Zelda games in terms of characters or motivation to accomplish the main goal

    • @dj3y3
      @dj3y3 2 года назад +14

      @@Dell-ol6hb I agree, Zelda has had a history of barebones characters. There are some standouts, such as Midna or Groose, who have development and story arcs that change their way of thinking and progress who they are as a person and as a character. Barebones doesn’t bother me. What bothers me, as I detailed in my comment, is that BotW presents this cast of characters as though they’re deep and important and have their own lore and development, when in reality all that amounts to is shallow caricatures that are defined by tropes and backstories that only reiterate what we already know.

  • @bearpoop720
    @bearpoop720 Год назад +132

    You should continue this channel, it’s sad to see you only have 2 videos with lots of effort put into them

    • @Valstrax420
      @Valstrax420 Год назад +29

      It's because of all the butthurt dislikes that never played any other Zelda game.

    • @jaydenc367
      @jaydenc367 11 месяцев назад +2

      @@Valstrax420 Or people who did but still disagree and are not butthurt.

    • @Valstrax420
      @Valstrax420 11 месяцев назад +2

      @@jaydenc367 Botw is overrated. Totk is not. I'm currently playing totk and it's leagues better. All my gripes have been fixed.

    • @jaydenc367
      @jaydenc367 11 месяцев назад +1

      @@Valstrax420 BOTW is not overrated but it is not perfect.

    • @Lonli.
      @Lonli. 11 месяцев назад +1

      ​@@jaydenc367 I agree this guy has a lot of good points but I just love this game. Story and characters even the minor ones like the descendant of Daruk I loved them. To me these games have so much charm and wonder. IT CANT BE BEAT (until I get totk I guess)

  • @firenze6478
    @firenze6478 11 месяцев назад +17

    “Big pink fart cloud”
    This aged incredibly well considering calamity ganon is literally ganondorf’s fart

  • @The-Lost-Librarian
    @The-Lost-Librarian 11 месяцев назад +16

    Long time Zelda Fan/Player since NES, played nearly all of them, I have owned this game for about 4 years, and can never play it more than a few hours after starting a new game. It just feels so bland overall. You could just literally change the names of the characters and lore, and it's just some generic open world fantasy game. I miss the old formula for Zelda games. Give me linear story, with dungeons, and progressive player power while unlocking special gear/items as the story progresses.

  • @blossom357
    @blossom357 2 года назад +29

    Your remark about the predictability of shrines and Korok seeds is the way I've resorted to describing to people why I hate this game, so it's nice to hear someone else agree with it.

    • @charlesbaker2206
      @charlesbaker2206 2 года назад +3

      That's cute.

    • @RobinsMusic
      @RobinsMusic Год назад

      You hate this game just for that?

    • @blossom357
      @blossom357 Год назад +6

      @@RobinsMusic There are many reasons I hate this game, but lack of mystery and instead feeling like I'm completing a list of chores is a substantial one.

  • @veteran0121
    @veteran0121 2 года назад +108

    Absolutely agree. After playing this game for 30 hours I was bored out of my mind and also pissed off at the durability system. I liked the watercolor look to the world and I enjoyed the lighting systems and weather systems (for the most part) I just thought the shrines were boring and the enemies were boring too. I prefer the old games. I liked dungeons and bosses.

    • @TheWharbleHarble
      @TheWharbleHarble 2 года назад +22

      This game: Looks fun, isn't

    • @jacobminnish7025
      @jacobminnish7025 2 года назад +19

      Nah the weather system fucked me over so many times and stamina is annoying

    • @Hatchumosc1
      @Hatchumosc1 2 года назад +10

      You mean how you die from just floating there in like 20 seconds? Lol. I threw in windwaker and baffled me how much longer he lasts there.

    • @yoohooisgoated6023
      @yoohooisgoated6023 Год назад +1

      Just do the weapon durability glitch

    • @stallion8354
      @stallion8354 Год назад

      @@jacobminnish7025 waaaaaaaah keep crying

  • @dantehowlstice3052
    @dantehowlstice3052 7 месяцев назад +2

    The problem with "open world" or "open air" games is like when the salt flats of Utah get flooded by rain. At the edge it will look like a giant sea that spreads farther than you can see, but no matter how far you go, you realize that it's just shallow and not much depth is there no matter where you go.
    It's boring after the initial awe wears off.

  • @Roast52
    @Roast52 7 месяцев назад +2

    I feel like the main downside to the weapon durability is that in Master Mode, I'm not even motivated to play it, because all of my weapons break before I can even beat a single enemy

  • @FollowerOfChrist144
    @FollowerOfChrist144 9 месяцев назад +11

    Totally agree. First 5 hours is incredible. Soon as the “Awe” wears off, you realize the things you loved to do are the ONLY things to do. Messy motion control puzzles and picking mushrooms can only do so much

  • @OGR-4394
    @OGR-4394 2 года назад +65

    The Great Plateau
    Lost Woods
    first time climbing Death Mountain
    first dragon sighting
    first Lynel encounter
    first few Guardian encounters
    Eventide Isle
    Yiga Clan Hideout
    every town in the game
    Lomei Labyrinth Island
    Hyrule Castle
    ^These were the high points of the entire game. Makes for a very good 20-30 hour experience, but it also excludes more than half of the other content in the game.
    Breath of the Wild is an olympic-sized kiddy pool, vast but no depth. It works best as a proof of concept, but is surrounded by rinse and repeat filler. Very unsatisfied by the time I was done.

    • @Roflcrabs
      @Roflcrabs 2 года назад +15

      I'd argue some of those high points aren't even that high. Towns shouldn't be a high point. Don't get me wrong I get what you mean, when you're playing the game they feel genuinely refreshing to encounter but when you consider there's not much to them it's just copy paste NPC standing around not doing anything in a small settlement it's not that impressive. Zora's Domain and the bird people settlement seemed pretty cool but besides those, meh.. And there were only like 4 of them. Oblivion which came out 11 years earlier had like 9 major towns, even a city with multiple districts and NPCs that went around doing stuff, albeit poorly but even those ancient old models felt more alive than the npcs in the tiny settlements glued in place.

    • @maskitoad
      @maskitoad 2 года назад +5

      I kinda agree with those. In the great plateau I was like WOAH THIS GAME IS SO COOL. That was the best thing ever. Then I left, and I found the game cool until I finished the Zora divine beast (the first I did). Then naboris was still fun. But rudania and medoh were ridiculous. I literally got their bosses on first try. Then I agree with the rest except eventide. And oh god when I finished the game I was disappointed at a point you can’t imagine. I hope breath of the wild 2 won’t be that ridiculous of a game, because that’s the only reason I plan on buying a switch (yes I still don’t have the switch and I don’t want to)

    • @tastymango007
      @tastymango007 2 года назад +2

      But like 4 of these are just the first encounter of aspects to the gameplay loop. As soon as you have seen everything in the sandbox once, you can stop playing.

    • @OGR-4394
      @OGR-4394 2 года назад +3

      @@Roflcrabs You are correct and I will fight side-by-side with anyone who rightfully brings up Elder Scrolls within the BotW discourse.

    • @OGR-4394
      @OGR-4394 2 года назад +2

      @@maskitoad I'm optimistic for the sequel, at least.
      Switch is okay, but it's woefully underpowered. If you play a lot of games and are open to a dedicated handheld then I'd just go Steam Deck if I were you.

  • @djgroopz4952
    @djgroopz4952 4 месяца назад +2

    Shrine after shrine after shrine... 😩😩😩
    I'm midway, and I'm puzzled out.

  • @minovexx
    @minovexx 2 года назад +8

    Same, i wish there was more enemies and variety. Because all we have is red pig, blue pig, black pig, silver pig, and gold pig.

    • @AtomicOwl
      @AtomicOwl 2 года назад +1

      It hurts that this is true..

  • @GamesintoMovies
    @GamesintoMovies 2 года назад +10

    That I've heard people say that this is the greatest Zelda game, is the most asinine thing I've ever heard

    • @k-dogg9086
      @k-dogg9086 Год назад

      True! 😂 👍
      Legend of Zelda I, Adventure of Link II, A Link to the Past III, A Link between Worlds, Link's Awakening, Ocarina of Time, Majora's Mask, *the masterpiece Twilight Princess,* Wind Waker, Skyward Sword, and Hyrule Warriors series. Castlevania I, Simons's Quest II, Dracula's Curse III, Akumajo Dracula (SC4), Legacy of Darkness, Rondo of Blood, Lamentations, and Symphony of the Night. Ninja Gaiden series, Double Dragon series, Tenku Shadow Assassins: My FAVOURITE Games. 😃

    • @civilwarfare101
      @civilwarfare101 Месяц назад

      Zelda is a pretty weak series to begin with so it isn't a high bar.

  • @nfshwtotk_botw
    @nfshwtotk_botw 2 года назад +21

    Better yet, being able to have the One-Hit Obliviator and the Bow of Light after your FIRST Ganon defeat would be awesome. Wouldn't last long but still would be fun before they became boring. Sniper shots would be fun. Heck, having the Master Cycle Zero earlier in the game would be nice. I am on my 11th playthrough. I never get horses because they are useless.

    • @spencerw3173
      @spencerw3173 Год назад +1

      if you want the bow of light there is a glitch called IST which enables this. ruclips.net/video/nDdsnoXyizg/видео.html

    • @blizzardregulus
      @blizzardregulus Год назад +2

      Horses are absolutely worthless. Why put in the effort to getting your horse out of storage (which involves flipping through menus, load screens, and npc dialogue) when 9 times out of 10, just gliding will get you there faster?

    • @jace_d
      @jace_d Год назад

      Curiously, I believe that a horse with the ancient armour is a hundred times better than the bike cuz they do the same thing (namely get Link from point A to point B), but the horse doesn't need constant refuel, doesn't hurt you if you pass through somewhere you shouldn't have, and you still can call it from wherever in the map :/ (I know this comment is months old, I just wanted to add my own two cents in this comment section that sees so many problems with BOTW as I do)

    • @TameGoddess
      @TameGoddess 2 месяца назад

      @@blizzardregulusbecause you can’t glide to certain spots, and all those “menus and loading screens” to get your horse only take like 10 seconds altogether…

  • @kamilmania792
    @kamilmania792 2 месяца назад +3

    Totally agree with everything you say.....I was thinking all you said on day 2 of playing BOTW ....but my biggest gripe is the weapon breaking....its so unrealistic.....and always the rain whenever you need to climb....these are my main gripes with this game.

  • @maysonng2490
    @maysonng2490 2 года назад +12

    I think I wanna get it out here for CERTAIN people!
    If some people say the game is great let them no need to call them a dumb ass or make a essay on how bad the game is
    If some people dislike the game no need to call them a shit head or bitch and write a essay on why the game is amazing
    Cause I think it be a good idea for people to have something that many people dislike heavily
    OPINIONS

    • @franck4727
      @franck4727 2 года назад +3

      I agree. I don't have a problem with people having different opinion. My only issue is when people act like their opinion are truths. There's a big difference when someone says "Breath of the wild is my favourite game" and "Breath of the wild is the greatest (or worst game) of all time"

    • @cloudshines812
      @cloudshines812 Год назад

      @@franck4727 Wiser words couldn’t have been said. I have a friend who says BOTW is his favourite video game of all time, but he’s not even WILLING to give other games that are considered “fantastic masterpieces” even a try.
      That’s why I’m hoping he’ll love NieR: Automata when it comes out on Switch and I get it for him for Christmas

  • @Aureilius2112
    @Aureilius2112 2 года назад +77

    The weapon durability really killed the enjoyment of combat for me. I would actively avoid fighting enemies because I didn’t want to waste durability. Also if I got a cool weapon my first instinct would be to never touch it because I wanted to preserve it. They should have all weapons last longer and a nice accessible repair system.

    • @pascalgropler9401
      @pascalgropler9401 2 года назад +9

      get over it

    • @Aureilius2112
      @Aureilius2112 2 года назад +17

      @@pascalgropler9401 lol I did because I stopped playing.

    • @BornSickBoy
      @BornSickBoy 2 года назад +22

      It's just one part of why this whole game stinks.

    • @chips5248
      @chips5248 2 года назад +2

      I agree that they should have made a repair system but i think that what made the combat really fun to was the struggle and strategies, i know that it's actually a mistake from them but i think the game wouldn't be the same

    • @tomburns4669
      @tomburns4669 2 года назад +2

      I kind of just planned ahead, saved weapons I liked. Used others more freely. I marked the locations of cool weapons on my map and picked them up on my way to certain errands. I certainly didn't shed a tear over it 🥲

  • @KENGAR89
    @KENGAR89 Год назад +5

    Nothing felt rewarding for me personally. Sure we can do a shrine a hundred different ways, but only one clear path to defeating a boss?!?! If you admire puzzles above everything else...This game is great, but it's not the best. When it was released, it only evolved the way in which we approach an open world setting. The Combat felt good at first, but got repetitive, while the puzzles kept getting bigger. I still love the game, but I don't love every part.

  • @psell8628
    @psell8628 11 месяцев назад +35

    Thanks for posting this. I felt insane when nearly everyone gave BOTW a perfect score. It's nice to see someone else share the same point of view.

  • @mrburns366
    @mrburns366 2 года назад +17

    it needed dungeons like the old games

    • @NobaraGamezzz
      @NobaraGamezzz 2 года назад

      Ok then I guess the shrines and divine beasts and hyrule castle are non-existent in the game. I'm just saying what your logic states.

    • @mrburns366
      @mrburns366 2 года назад +18

      @@NobaraGamezzz the shrines were all the same basically.

    • @natsunakemono9209
      @natsunakemono9209 2 года назад +9

      @@mrburns366 Thank you
      Shrines are no replacement for the diversity of environmental themes that dungeons in past Zelda games offered, they are the same environment rooms with layout tweaks and modifications to solve one off puzzles, not an entire labyrinth to circumvent and solve.

    • @mrburns366
      @mrburns366 2 года назад +4

      @@natsunakemono9209 i honestly think the shrines were a cop out. it was lazy. In BOTW they put all the work into the overworld. Previous games put most of the effort into the dungeons.

    • @WailingGecko2
      @WailingGecko2 2 года назад +2

      @@mrburns366 I think they helped with the game made you actually do things with in Botw but I wish they made them all look different and unique. I also wish they made more dungeons and make them unique and different. Nintendo should have kept atleast some of the Zelda formula for botw

  • @noahdurante7450
    @noahdurante7450 2 года назад +231

    this video was exactly what I was feeling. I had to make sure I wasn't crazy for not liking this game.

    • @ssmokiee1827
      @ssmokiee1827 2 года назад +19

      right omg 😂😂 I like it as a game personally but for a Zelda game it doesn't do it for me. #notmyzelda😂😂

    • @armjustarm
      @armjustarm 2 года назад +4

      You are very vulnerable to peer pressure

    • @Anti-HyperLink
      @Anti-HyperLink 2 года назад +10

      I also don't like it very much.

    • @Lebitu
      @Lebitu 2 года назад +6

      This Zelda is pretty boring for me too, i force myself to play it tho, because i paid 60 bucks in that crap. If it was a cheap game i wouldn't play it till the end probably.

    • @TheIrland09
      @TheIrland09 2 года назад +11

      I didn't like it either. Felt like a by-the-numbers open world game with a Zelda skin.

  • @Jordan123151
    @Jordan123151 8 месяцев назад +3

    World was essentially empty. Weapons breaking is dumb. Boss fights were too easy. Yeah, this game is super overrated

  • @ZellyTheFangirl
    @ZellyTheFangirl 11 месяцев назад +3

    Another strike against the argument for the durability system being "it encourages experimentation with different weapons!" Yes, all that weapon variety: Small, Big, and Long. Outside of blunt vs sharp and elemental flavor, all weapons within a category are going to play the same. That big stick club that does 3 damage is going to handle the same way as that 20 damage claymore. Sharp or blunt, elemental flavor, none of it changes how the weapons handle. What's there to experiment with?

    • @firenze6478
      @firenze6478 11 месяцев назад

      And almost all endgame slots are dedicated to duplicates of the sane weapons farmed every bloodmoon. So much for encouraging variety snd not just adding a pointless grind

  • @linkfreak1176
    @linkfreak1176 2 года назад +5

    Okay good I’m not alone in not realizing you had to pause the game to change the flow of water. I had 4 friends over and we would pass the controller when we got stuck and it took us an hour. It was so frustrating when we found that out.

  • @8balds
    @8balds Год назад +3

    It isn’t necessarily a bad game but the hype train of “best game ever” pretty much across the board left me wildly disappointed when it’s literally just shrines over and over

  • @BuakawPorAdi
    @BuakawPorAdi 2 года назад +49

    YES! THANK YOU!! I was thinking the exact same thing with these shrines!! EVERYTIME a shrine, EEEEVERY...TIME!! You could have built a rocket, fly to the moon, and you would have found another god damn shrine!

  • @ciankeane6485
    @ciankeane6485 9 месяцев назад +2

    That tune that plays by the stables is annoying as hell

  • @ImM-R
    @ImM-R 2 года назад +9

    That point about the endgame really hit home for me. When I killed Ganon and watched the cutscene for the first time wondering what would come next and then got hit in the face with the front door of Ganon's chambers. I thought my game glitched so I looked up playthroughs and their endings but nah, that was the ending. I thought villages would act a little different or something but nah. I hope they do something different in the next game. Still an enjoyable game though.

    • @JoeMama-hu3wd
      @JoeMama-hu3wd 2 года назад

      Why Are You Capitalizing the First Letter of Every Word?

    • @ImM-R
      @ImM-R 2 года назад +2

      @@JoeMama-hu3wd It's a bad habit of mine, I try to not do that as much

    • @JoeMama-hu3wd
      @JoeMama-hu3wd 2 года назад

      ​@@ImM-R Understandable.

    • @JoeMama-hu3wd
      @JoeMama-hu3wd 2 года назад

      @@ImM-R It sometimes gets irritating when I don't capitalize certain words. At least for me.

    • @pedrobeckup456
      @pedrobeckup456 5 месяцев назад

      It should be like Mario Odyssey

  • @Little3Pigs
    @Little3Pigs 2 года назад +46

    Weapon durability could be fixed by just having a smith npc that you go and ask him to repair it and or increase the assets of the weapon, something that Fire Emblem did years ago. Honestly I´m suprised they don´t have it here, I just thought maybe they add it in later.

    • @sandwichdealer1711
      @sandwichdealer1711 2 года назад +10

      couldn't agree more, I can't think of a single game other open world game, or game in general, that has weapon durability and no way to repair it, it adds that sense of depth to it like this is a feature they actually spent time on, in breath of the wild it just feels haphazardly tagged on as a last minute idea.

    • @SamuelHappyMan
      @SamuelHappyMan 2 года назад +7

      I think i would be bored. The game wants you to break your habits of hoarding the best items and the never using them. If you feel that way there is a glitch where you can raise the durability of the weapon if it's a deal breaker for you

    • @smugslider3690
      @smugslider3690 2 года назад +2

      the game wants you to be smart about how you apply your weapons, not be a damage whore. you need to actually manage your resources and use the environment in toe with your weapons, mate

    • @timmoody5466
      @timmoody5466 2 года назад +9

      Or you know, getting rid of the senseless and idiotic mechanic altogether

    • @ultimatedumbass4640
      @ultimatedumbass4640 Год назад +8

      @@SamuelHappyMan Honestly BotW's game design is doing literally the opposite thing imo. It's BECAUSE of the limited weapon durability that the game is making most people want to hoard their best weapons and items. In my experience, most other games you can just use the best weapons and items without any fear of losing them which I prefer a whole lot more and is a whole lot more fun and enjoyable.

  • @traviscrawford6516
    @traviscrawford6516 Год назад +3

    the points about the armor system being broken relative to progression in the game is a really weak point here. the whole "if this thing I got 5 hours in can still work 50 hours in" argument misses the entire point of the open exploration in this game.

  • @ashykins
    @ashykins Год назад +5

    Even though I love this game my gripes are mostly the endings, the final boss, and the blights. The ending is self explanatory. The final boss instead of if you run up with no bosses beaten and you have to get through all the blights, it should be when you beat a blight it launches itself into hyrule castle and when you beat them calamity ganon absorbs then and gains a weapon and health. Making it if you run up after the plateau

  • @eternalvigilance5697
    @eternalvigilance5697 Год назад +28

    I agree completely. I am hoping the next one fixes some of these issues. I do miss the original style of Zelda games too though.

    • @alexbleks
      @alexbleks Год назад +6

      We didn’t get traditional dungeons 😢 and what did we get? A fcking car construction simulator with still breakable weapons

    • @eternalvigilance5697
      @eternalvigilance5697 Год назад +7

      @@alexbleks Ugh. It will be a pass for me. Call me when Zelda gets traditional titles again. lol

    • @natsueli275
      @natsueli275 Год назад +4

      Spoiler alert they didn't fix any of the issues

    • @BruceShankle
      @BruceShankle 11 месяцев назад

      Honestly, if you want to explore the original style of the zelda games, sometimes you can find it in the forms of fangames/mods like The Sealed Palace, Dark Hyrule Fantasy (this one got cancelled though), or The Missing Link, those are some good OoT mods which give you a feeling like you're playing an old school styled zelda game again.

    • @eternalvigilance5697
      @eternalvigilance5697 11 месяцев назад

      @@BruceShankle All they would have to do to make TotK feel a little more traditional is add some real dungeons and get rid of this weapon breaking trash. At least then this style would be a bit less annoying.

  • @Evil_Chronic
    @Evil_Chronic 2 года назад +5

    Multi-hit Bows with Bomb arrows just mows everything over, especially if you take advantage of the slow when in the air. Lynels die really fast this way, just aim for headshots. I farmed so much equipment this way before doing most of the shrines and beasts. Made the game really easy, too easy.

  • @Co00ch1egr1lles
    @Co00ch1egr1lles Год назад +2

    If I’m going to be honest, I’ve only been exited over a test of strength shrine twice , 1. When I was craving an okay battle, 2. When they added magnets on the floor to block the guardian

  • @ninendogeeker35
    @ninendogeeker35 10 месяцев назад +8

    Idea for the set of the wild. They make it so it gives the player immunity to all the regions temperature so you don't need to switch to different armour when you enter a hot or cold area.

    • @c.d.dailey8013
      @c.d.dailey8013 9 месяцев назад +3

      That would be cool. I would like to add swim speed on top of that. Then Link won't have to switch to Zora armor whenever he gets in the water. Water is everywhere. So swimming is essential. It is not a situational thing.

    • @luckysniper1659
      @luckysniper1659 8 месяцев назад

      I think they should let you start a new game with it. So it's somewhat useful after 120 shrines there's probably not much left to do in the game other than flying around and fighting stuff and waiting for blood moons.

  • @H-TownGamer
    @H-TownGamer Год назад +3

    Botw was rated so high because a Zelda game hadn’t came out in years and many new fans had no idea what Zelda was. But compared to any other Zelda it’s mediocre at best

  • @enzoforgets9456
    @enzoforgets9456 2 года назад +30

    This is probably my 2nd least favorite 3D zelda. Lack of good dungeons in favor for quantity, which id rather have more quality which we definitely didnt get, the story was not exactly engrossing, when i explored on my hunt for all 120 shrines and collected around 350 korok seeds I actually thought “Man this world is extremely boring and especially in the stretches between objectives and shrines/sidequests. When i did find something it was not even worth it for the most part unless i found a shrine. Just really gotta remember when you design big worlds you have to not make them so generic and imo not worth doing anything other than getting the spirit orb and never coming back because you really arent truly given any reasons other than a shrine in many areas of the game that arent villages.

    • @rayboy1291
      @rayboy1291 2 года назад +2

      Ok, the the dungeons in this game aren't bad, they are actually quality. Though I will admit that I missed the traditional dungeons. I can understand why people don't like this game as much as the other Zelda games because it's so different. I just think this is the best Zelda because it goes back to the series roots, and what Zelda is all about in my opinion, exploration. The shrines are so fun, and are satisfying to complete, because they basically rewards you with the power to get stronger because you explored (assuming you had the Shrine radar off). And the korok seeds were so delightful to find. This game isn't perfect by any means, but the world is just so rich with things to find. And just that one element of the game, exploration, makes this my favorite Zelda game.

    • @inputfunny
      @inputfunny 2 года назад +10

      @@rayboy1291 Yeah so many things to find... Like what? A weapon that breaks in 20 hits? A shrine? A mediocre side-quest? A Korok seed? The game is very unrewarding. Yes there are lots of things to find, but most of them don't really matter. The armor pieces are the stand out, but it's too little.

    • @ssmokiee1827
      @ssmokiee1827 2 года назад +3

      @@inputfunny all fax my g 🔥🔥

    • @enzoforgets9456
      @enzoforgets9456 2 года назад +2

      @@rayboy1291 didnt see this til now but saying exploration is the key factor of why a Zelda game is your favorite game is just… bizarre or even straight up saying the equivalent of “I’ve never played another Zelda game”
      Exploration is the defining feature to pretty much everyone in any Zelda game regardless of top-down or 3 Dimensional. Botw fails to make it truly rewarding (or rewarding at all actually) while games of past made sure there was always something neat hidden behind decent amount of time exploring the land. Size doesn’t equate to a better world, especially in BOTW’s case where the shrines are the most rewarding and nothing else even really is decent, especially when people can B-Line it to Hyrule castle saving every 10-30 seconds to not lose progress and snag those weapons easily even in Master Mode, which i have done in both modes with 4 hearts. Its not hard whatsoever to do this especially if i can without much trouble at all

    • @rayboy1291
      @rayboy1291 2 года назад +3

      @@enzoforgets9456 you say there's no motivation, but have you ever heard of intrinsic motivation? In case you haven't, it's when you do something not because it's going to get you a reward, but because it's actually fun to do(and yes it is fun to do stuff). And in my eyes, it is rewarding to explore. But I can get that for some people, it's just not rewarding enough, and I respect that. And by the way yes, I have played other Zelda games. In fact, I may like Ocarina of Time more than breath of wild, but I just don't know yet. Anyway, I get why people don't like this game, but I'm kind of tired of people with the opposite opinion treating us like we're biased Nintendo fans, because we're not. We truly love this game for what it is.

  • @sophial7261
    @sophial7261 Год назад +1

    are you planning to make any more videos in the future? i thoroughly enjoyed this one =)

  • @cyclops2401
    @cyclops2401 Год назад +3

    tho I highly agree with a lot of these points there are two things I dont agree with. Like how the calamity doesnt end after you beat gannon, it would essentialy remove the threat of guardians wich is one of the few enemies that is harder than regular enemies and it keeps a boss fight that I can continue to fight whenever.
    Tho it would be cool to see an end game world as well.
    Allso, I'm not sure if I remember correctly but the ghost horse was a tribute to someone who passed away while making the game, wich is allways nice to see.

  • @manonthemoon692
    @manonthemoon692 Год назад +4

    How do you say the whole game is about shrines when you don't have to go to shrines. You can go straight to ganon as soon as you leave the great plateau. I have a zelda botw game guide and I have solved things differently then the way they are intended....

  • @wabi-sabi6429
    @wabi-sabi6429 2 года назад +35

    All of this is hard to accept, but every argument is very true.

    • @MrRedFoxorMrelzorrorojo
      @MrRedFoxorMrelzorrorojo 2 года назад +4

      Why is it hard to accept?

    • @sora3354
      @sora3354 2 года назад +18

      @@MrRedFoxorMrelzorrorojo because its zelda, a franchise that many gamers are attached to.

    • @TheAlibabatree
      @TheAlibabatree 2 года назад +1

      @@sora3354 Skyward Sword sold 3 million copies. Botw has sold over 25 million. Which means most people who have bought the game have never played a Zelda game.
      Your argument is objectively false. You have an unpopular opinion, and refuse to accept it.

    • @sora3354
      @sora3354 2 года назад +2

      @@TheAlibabatree no. BOTW circumstance is different from SS.

    • @TheAlibabatree
      @TheAlibabatree 2 года назад

      @@sora3354 How so?

  • @okamichamploo
    @okamichamploo Год назад +8

    6:45 Oh so like Elden Ring
    38:32 Ok now I know you're talking about Elden Ring.
    In all seriousness I have my issues with that game as well, but part of what drew me to this video is the fact that I played a few hours of BOTW, got to the snow area and then just never logged back in. I didn't understand why, but I just didn't feel anything calling me back to the game. Meanwhile I try out Elden Ring for a few hours and next thing I know I couldn't stop thinking about it until I had finally killed the last boss 100 hrs later.

    • @GREEN56ish
      @GREEN56ish Год назад +1

      lmao Elden Ring did Everything Breath of The Wild did but even better

    • @ultimatedumbass4640
      @ultimatedumbass4640 Год назад +1

      @@GREEN56ish True lmao

    • @stefanlynch3210
      @stefanlynch3210 Год назад +2

      @@GREEN56ish no, elden ring did what botw should have done in the first place.

  • @lcreatesart
    @lcreatesart Год назад +9

    Oh my god, the bosses. It kinda felt like someone at Nintendo said: “Hey, you know that Motion Control game we made a few years ago that was a prequel to everything? What about we reuse those bosses that were really early on in the game? That thing that spits fireballs that you have to bomb, and the thing that burrows under the sand? Oh, we need 4 of the fireball thing? Ok, how about the fireball thing, and 3 other elemental bosses?” and everyone just went along with the very non-specific instructions, and got the blights and molduga.

  • @Escatrax
    @Escatrax 2 года назад +33

    I completely agree with you! Given the fact that a game like Skyrim (which has such a rich variety of bioms, enemies, cities, weapons, NPC's, ...) was released way before BOTW and that it also runs on the Switch, is no reason to call this game a masterpiece. I enjoyed it the first time, but I never felt like going back.

    • @jacobedwards4747
      @jacobedwards4747 2 года назад +20

      Yeah I just beat it after about 130 hours, I liked it but it's nowhere near a masterpiece. I feel like people who say that have never played another open world game before. BOTW world is very mediocre and almost all the sidequests are boring and forgettable. It's an ok game, but that's it. And this is coming from a massive zelda fan.

    • @TheVioletBunny
      @TheVioletBunny 2 года назад +10

      I played for 30 hours and once skyrim got ported to the switch I sold it. Never finished. I can play Skyrim or any elder scrolls game 1000 times over while I can’t even do one play through of botw and that says something

    • @Boogeyyyman
      @Boogeyyyman Год назад +5

      Witcher 3 is even better than both: Skyrim and LoZ Breath of the wild

    • @innerbytes
      @innerbytes Год назад +2

      @@Boogeyyyman Witcher 3 is boring as hell

    • @Adamkroll64
      @Adamkroll64 Год назад +1

      Yeah fuck Witcher 3

  • @mello998
    @mello998 2 года назад +16

    BOTW2 has potential to be a 10/10 game if they actually listen to the criticisms people have been having over the first one.

    • @zealmilenio177
      @zealmilenio177 2 года назад +4

      And let me guess, you belive that Arbiter is you? I can't recall an instance of nintendo genuinly working feedback into a game's development at all, so don't hold your breath, that little disappointed voice in the back of your head is right.

    • @mello998
      @mello998 2 года назад +10

      @@zealmilenio177 I don't know who Arbiter is or why you're so hostile, but you're right. They suck at taking criticism.
      Still giving it a chance though once reviews start rolling out. Definitely not preordering though.

    • @anafu-sankanashi8933
      @anafu-sankanashi8933 2 года назад +2

      @@mello998 arbiter means like the reason for something happening

  • @jakethreesixty
    @jakethreesixty Год назад +5

    I've noticed a lot of criticisms lobbed at other games of this scope absolutely apply to BoTW, but it gets a free pass just because it's Zelda?
    It's frustrating to see all this praise for... a mediocre game.

  • @gamer_knight4121
    @gamer_knight4121 Год назад +3

    Glad you cleared this up. Anyone who says this is the best Zelda game doesn't have a brain. And the new one is more of the same crap

  • @anthonybarnes706
    @anthonybarnes706 2 года назад +88

    Honestly even though I love this game to death I can’t help but agree with what your saying here especially about the ending

    • @jimig.688
      @jimig.688 2 года назад +11

      I felt the same about the ending when I first realized it. Now though I understand why they did it.
      I love the game as well and agree to the points in the video to some degree. Reading the comments section though I see quite a lot of hard criticism that I can't agree with.

    • @jimig.688
      @jimig.688 2 года назад

      @Ana Amaro Exactly, thanks for sharing your thoughts.

    • @flyinryan1459
      @flyinryan1459 Год назад +2

      A lot of people complain about this but it's applied in almost every Zelda game, mm and oot both do this with no seeming complaints

    • @NYC_Goody
      @NYC_Goody Год назад

      So why the fuck do you and so many people love it? Not only love it, but absolutely overrate it with calling it the best game ever? Maybe not you specifically, but many have. Why? It lacks what the classic Zelda games did to make the series so good. So the only logical conclusion is what he addressed in the beginning of the video. That being people were saying it broke the tired formula. Even if it did, it didn't excel at anything that it apparently did "new" A lot of you need a unhyped unbiased retrospective look at this game.

    • @Dado_nastro
      @Dado_nastro Год назад +1

      @Ana Amaro Also think that

  • @juliancurtis8064
    @juliancurtis8064 Год назад +5

    Oh my god it feels so good knowing I’m not crazy!

  • @floral.horror2790
    @floral.horror2790 Год назад +3

    I definitely agree with your points about the master sword! I only used it to chop wood and break rocks lol.

  • @swr.nezumi
    @swr.nezumi 4 месяца назад +2

    The Divine Beast pause menu situation is probably due to this originally having Wii U GamePad functionality, so it probably would’ve been obvious the moment you entered the area if those plans hadn’t been scrapped late in development

  • @fairytaleoverworlds7795
    @fairytaleoverworlds7795 2 года назад +48

    A game like Banjo-Tooie for instance, while all you get at the end of every mini-quest are note pieces, the actual areas themselves, each open puzzle and investigation, was so different, creative and magical, that it's not about what you get at the end, but it's what the game actually is as you play it: Breath of the Wild may have been much too focused on repetitive combat, that it lacked all the 'different' legendary story-puzzles and scenarios that make Zelda so mysterious and fulfilling, and the massive size may have actually hampered the sense of exploring as you couldn't find all the unique things as quicky, to decide between them as to what quest you want to do. A smaller more _qualitative_ world makes the places you go to 'iconic:' the idea that you may have to go back somewhere but a new layer opens up, something totally different from before: The characters and environments evolve, along with you. Breath of the Wild may have lacked bringing us a truly legendary, mystical atmosphere and story. Story as a foundation for a game doesn't have to be cutscenes, it can be gameplay and exploration, but it should be the fundamental glue: Zelda _is_ about the legend, and it will never just be a sandbox or some open world game. You'll always feel the mystical story presence everywhere you go, and that's why Breath of the Wild didn't feel like a Zelda game.

    • @jaydenc367
      @jaydenc367 Год назад

      Breath of the wild wasn't really too focused on repetitive combat, the combat wasn't really that repetitive either. It didn't lack all the different legendary story puzzles and scenarios that make Zelda so mysterious and fulfilling. The massive size didn't hamper the sense of exploring and not finding all the unique things as quickly as before isn't a bad thing...in fact in this context it's arguably a good thing. You can still do that in Botw though. And Breath of the wild does that too. Exactly...and that happens in Breath of the Wild too. Breath of the Wild didn't lack in bringing us a truly legendary, mystical atmosphere and story. Which it is the fundamental glue with the memories being the glue. No Breath of the Wild does feel like a Zelda game and you do feel the mystical story presence everywhere you go in it.

    • @NYC_Goody
      @NYC_Goody Год назад +5

      It's not about the items you get. While some may be motivated by that, it was simply empty. Why explore? Just to do it and say how "pretty" everything looked? Not even talking about Nintendo's weak hardware here, but the visual style looked to me like a mess. And I like cell shading usually. The game is absolutely overrated, at least in my opinion.

    • @pissedirishguy1281
      @pissedirishguy1281 Год назад +4

      @@NYC_Goody it is overated, the dungeons are garbage, the enemy variety is laughable. I enjoyed it for what it is, it doesn't deserve all this love, solid but overated. I really hope the franchise goes back to the better format, cool experiment, but don't do it again

    • @Tiny_24
      @Tiny_24 Год назад +2

      @@pissedirishguy1281 name checks out

    • @pissedirishguy1281
      @pissedirishguy1281 Год назад +3

      @@Tiny_24 my points were completely valid it's just you will defend Nintendo for all they do. Litteraly everything I said, compare it to other Zeldas. I'm right

  • @avrahamr.2412
    @avrahamr.2412 2 года назад +50

    My friend accidentally deleted my safe file when I was in front of hyrule castle.
    But instead of being angry I didn’t care tbh.
    I was sad, because I finally had my master sword (a weapon that does not! Break)
    But in the end, the rest of the game was lifeless and boring. So didn’t care much.
    I want my Zelda games with nice places/towns, remarkable sidequests, remarkable characters and a green weird outfit for my character.

    • @thewardenofoz3324
      @thewardenofoz3324 2 года назад +8

      You aren't missing much. Master Sword doesn't last long at all.

    • @arturito6344
      @arturito6344 2 года назад +8

      HEY!!! The green tunic is not weird, it's EPIC!

    • @Andrey-pc8el
      @Andrey-pc8el 2 года назад +1

      It breaks, you just need to wait to get it back

    • @TheVioletBunny
      @TheVioletBunny 2 года назад +1

      It’s the sad truth.

  • @MazorKuziaki
    @MazorKuziaki 2 года назад +13

    BoTW did two things so wrong that it's unplayable to me:
    1. Quantity over quality. Yeah the map is big and there's tons of things to do, but it's shallow. Majora's Mask has far fewer things to do in comparison, but I care about all of them and find them interesting.
    2. Futuristic tech. It just completely breaks the world for me. Turns me off. Makes me feel like I'm not playing a Zelda game. I hate how immersion breaking it is.

    • @timmoody5466
      @timmoody5466 2 года назад +1

      Yep it is terrible

    • @troyhax9556
      @troyhax9556 2 года назад

      at least you admit that is you're wrong opinion

    • @Kanendd
      @Kanendd 6 месяцев назад

      This game sucks bad. Id be happy with a remake of link of the past.

  • @ryangood9158
    @ryangood9158 2 года назад +5

    I cant help but feel like people were paid to attack people on the internet if they said anything bad about this game when it came out

    • @DLBBALL
      @DLBBALL Год назад +5

      I think that's just the bandwagon fallacy in action. "You like this game most people hate? Clearly you're a moron" or "You hate this game most people love? Clearly you're a moron". Simply because the majority of people agree about something doesn't make it true.

    • @RobinsMusic
      @RobinsMusic Год назад

      @@DLBBALL the truth of a game being great is often based on the opinions of the majority, so it doesn’t mean you’re wrong when you say botw is a good game

    • @RobinsMusic
      @RobinsMusic Год назад

      @@DLBBALL the truth of a game being great is often based on the opinions of the majority, so it doesn’t mean you’re wrong when you say botw is a good game

  • @1981AdamGs
    @1981AdamGs 2 года назад +64

    I agree. I like the game. But it's easily one of most overrated games ever in my opinion. If this game was made by anyone other than Nintendo it wouldn't have gotten those perfect scores. The game is boring.

    • @YetAnotherPotat0
      @YetAnotherPotat0 2 года назад

      I don't think so. Nintendo rarely gets a score above of 85, and it's not because its games are bad. The one that gets good scores because yes is Sony. However, I agree that BOTW is a very good game but definitively not the best one (I don't think that something like that exists).
      Sorry for bad English btw.

    • @paurodriguezriera7979
      @paurodriguezriera7979 2 года назад +6

      It's not because it's from Nintendo, it's because it's a TLoZ game. Kust look it on Google, a lot of the TLoZ games have 90+ scores. I like the game, but for me it's not even close to a 90+ game

    • @dawensci7134
      @dawensci7134 2 года назад

      @@paurodriguezriera7979 for me its a 89

    • @paurodriguezriera7979
      @paurodriguezriera7979 2 года назад +1

      @@dawensci7134 Not gonna lie, for me it's a 70

    • @airplanefood3576
      @airplanefood3576 2 года назад +10

      @@paurodriguezriera7979 Many people had never played a single zelda game before botw. The scores are just high because it is fun and appealing to the majority of people. It really is that simple. (Plus overrated literally is just a term used individuals to discredit the majority option.)

  • @lukamegru1537
    @lukamegru1537 2 года назад +24

    What person decided to give weapons durability? Why bother killing enemies whenever all your weapons will break. There's no point. Your better off just killing enemies until you get good weapons and running past all them and saving your weapons for bosses.

    • @NobaraGamezzz
      @NobaraGamezzz 2 года назад +1

      I stopped playing botw after I ran out of space to display my weapons. I didn't want to break my weapons or shields or bows so I decided to stop playing because if I did then I knew I'd have to use those weapons and they might break. Breath of the wild should find a way to display items infinity instead of displaying 3 at a time.

    • @fredbd100
      @fredbd100 2 года назад +1

      Well... by time you just gettings SO MUCH weapons, there's no point keeping it for "better use". You'll litterally come across the best weapon with the most common encounter when each bokoblin is at his highest color level

    • @lukamegru1537
      @lukamegru1537 2 года назад +1

      @@fredbd100 still no point in killing the enemies considering how all they drop is crappy materials. I was able to steamroll the final boss with a non upgraded suit of steel armor because I stocked up on faries and the damage upgrading food. I was unkillable.

    • @maynghetto
      @maynghetto 2 года назад +1

      @@lukamegru1537 I think the point of weapon durability is so the player can become more creative in fighting enemies for example, using bombs, using their own weapons against them, sneak up to them etc, and i like it that way. Respect your opinion though!

    • @avocadeous
      @avocadeous 2 года назад

      @@lukamegru1537 they’re useful for fuelling the motorcycle

  • @michelb.96
    @michelb.96 Год назад +3

    Breath of the wild was so boring for me that I had to do a zero death run to make it somehow challenging or interesting for me.

  • @jayd1os400
    @jayd1os400 8 месяцев назад +5

    As someone who played BOTW for the first time earlier this year, i went into it as a fan of the older games in the series, i agree with your points, especially the obnoxious durability mechanic this is what ruined my entire experince, beacuse the durability on every single weapon is so short, it is infurating having to constantly pause the game bring up an inverntory menu, switch to something else, and continue this process over and over again, and what is especially frustrating is what they did to the Master sword, while admittedly it dosen't disappear from invertory, it will become completely unsable for in game 10 minutes, and they still made it look like it breaks like any other weapon in the game as a result, i am left scrating my head wondering, What the HELL where you thinking Nintendo?! Come on it's the Master sword! It should do exactly as you would expect it to do. This would be like taking Star Wars and making the lightsabers constantly become unusable by making them run out of batteries.

  • @yourstruly2354
    @yourstruly2354 2 года назад +36

    dude i loved playing the game, but once i got to the end i was like "whats even the point anymore", it got boring, all felt the same, the other zelda games might be just dungeons, bosses and items but at least i feel happy for experiencing such awesome stories

  • @butmisstron8153
    @butmisstron8153 3 года назад +42

    I Got Breath of the wild 2 days ago and I could not agree more it's overrated I want to enjoy getting a new weapon but every time I do I just say to my self here is a new weapon that will brake on me thanks game.

    • @avrahamr.2412
      @avrahamr.2412 2 года назад +8

      When you get a fancy magical weapon after a hard puzzle:
      „Yeah fine, give me some rupees instead. That shit will break anyway“
      So frustrating..

    • @perfectomega1
      @perfectomega1 2 года назад +1

      @@avrahamr.2412 the weapon breaking system isn't a bad idea in theory i just feel in practice it missed a trick. They could have kept the breaking of weapons in the game fine, but rather than completely lose the weapon, especially some of those end game ones, it could have sat in inventory as broken and then yo8 could have had a whey stone or smithy system that allowed you to repair the weapons for a price of rupees and/or rare materials dependant of the rarity of the weapon
      Also they could have reduced number of different weapons and have fewer with better durability so that they last longer and time spent to maintain weapons feel like a purpose to do so.

    • @robzomby7070
      @robzomby7070 2 года назад +1

      @HBGaming if you need glitches stuff that wasn’t intentional to fix something in the game for you that’s not good

    • @ripwinkler1595
      @ripwinkler1595 2 года назад +1

      @@avrahamr.2412 If you feel that way during a Zelda game, that is proof that THEY FUCKED UP. You should be able to find rupees in a goddamn bush. But not caring about achievements is criminal, like "whoever came up with this idea should spend a year in prison" criminal.

    • @Gen3Hater
      @Gen3Hater Год назад

      @@perfectomega1 weapons break in oblivion and skyrim too. so you repair them. the fact that you cant kill 2 enemies with the same weapons is annoying as fuck

  • @themessage6114
    @themessage6114 Год назад +3

    I guess people will always find issues with something

  • @JohnDoe-tj6vy
    @JohnDoe-tj6vy Год назад +3

    The Master Sword in BOTW and TOTK does in fact 'break' for 10mins. That's the dumbest things I've seen in a Zelda game. Maybe because this Link is a royal guard and not a chosen hero but still, if it l leaves your hand and now useable whenever you want it it's broken in my book.
    even in totk after Zelda marinaded it for 10k years still just as weak to hold it's own 'energy'

  • @LBJ22910
    @LBJ22910 Год назад +3

    Zelda should’ve never been open world it’s too big and obnoxious

  • @WolfsGimpyWrath
    @WolfsGimpyWrath 2 года назад +31

    I enjoyed my time with this game but the lack of true dungeons and non existent item progression really made this game feel so different from it's predecessors that I feel like Nintendo should of made a new IP instead of using the Zelda IP here's hoping BOTW 2 has a more traditional progression .

  • @jojo031
    @jojo031 2 месяца назад +1

    I'm finally getting around to playing this game (5 years after purchasing it) and I'm really struggling to continue playing it. After the tutorial, I realized *this* is all the game had to offer, and it feels so repetitive and non-rewarding. I just had this happen during my current playthrough and it pretty much summarizes my experience: entered an endurance shrine, break 2 weapons defeating the boss, finally defeat boss and earn a cool weapon, go into the next shrine (another endurance shrine), the cool weapon I just earned breaks while the boss's health is only 1/2 halfway done, kill boss and earn another weapon that won't last for more than 2 or 3 random enemies while traveling. The majority of this game boils down to when I used to 100% the map in the old Assassin's Creed games. I only got to 2 of the divine beasts before I ended up calling it quits, as they also felt uninspired in compared to past Zelda games' dungeons. I find it irritating that open world games had a rich 15+ years of history before this game came out, and this game is so lackluster in comparison. Every time I bring up my opinion of this game, I'm always hit with "shit opinion, no taste" and every single time I am convinced these people have never touched an open-world game before playing BotW.

  • @true_xander
    @true_xander Месяц назад +1

    Watching about 8 minutes in I figured out that this lack of surprise and exploration wasn't a thing in back in the days of games like X2: The threat (X3 too): large hand crafted maps would always get something hidden for you to explore even if you thought you've been everywhere. Wasn't the games just plain better back then?

  • @xymos7807
    @xymos7807 2 года назад +45

    The durability system could have worked if you could enhance the integrity of the gear and repair them.

    • @kirbyfazendoummoonwalk9214
      @kirbyfazendoummoonwalk9214 2 года назад +8

      Or if the weapons didnt break so fast

    • @Legal478
      @Legal478 2 года назад

      @@kirbyfazendoummoonwalk9214 They dint break to fast is just know how to administrate the inventory and farm right weapons at right time, PTBR elas não quebram rapido é só você saber administrar o inventário e farmar as armas certas no tempo certo

    • @thepotatolizerd33
      @thepotatolizerd33 2 года назад +1

      My life in a nutshell.

    • @IOwnKazakhstan
      @IOwnKazakhstan 2 года назад +8

      Someone explained why thats a bad idea which is that players would just become overpowered too fast and the whole idea of durability is to bring a sense of not to always be having the best weapons in the game but to more consistently have ok weapons and save good ones for boss fights and always be wary of your weak tools which is why there is weapon storage in the house side quest, and they came up with a good solution which is that players could obtain materials from broken weapons to fix weakened ones, the stronger the weapon the better the broken part you get, the better broken parts can fix better weapons while worse ones like ones from simple swords, could only fix other simple swords, so that a player can always have one or two good weapons but they have to make sacrifices for that and just cant be stacked all game.

    • @thepotatolizerd33
      @thepotatolizerd33 2 года назад +1

      @@IOwnKazakhstan You're not wrong, in some ways.

  • @mattpace1026
    @mattpace1026 2 года назад +23

    I'm surprised you didn't touch on the awful story, one of the biggest reasons people praise it...for some reason.
    First off, it's essential to understanding many things in the game, but actually learning the story is entirely optional, and thus much of what's in the game could hold no weight to the player. A textbook example of incompetent storytelling.
    Not to mention how insultingly predictable it is. Obviously everyone fails miserably, and the player doesn't even get the satisfaction of knowing how the original champions failed.
    Plus, it tries to "break the mold" in yet another way by having voiced dialogue instead of just text. Nevermind the fact that the rest of the game uses just text, but there's also the fact that even with voiced cutscenes, Link still has to be this generic player insert. That just doesn't work here. Now, it seems like he's just a generic stoic hero with no attachment to anything.

    • @darkwebgirl
      @darkwebgirl 2 года назад +4

      It honestly seems like he's a 2D paper doll lol or an observer watching a TV, someone in no way involved in the story at all without him being voiced beyond jumping and dying.

    • @mattpace1026
      @mattpace1026 2 года назад

      @@darkwebgirl You hit the nail on the head.

    • @Dell-ol6hb
      @Dell-ol6hb 2 года назад

      who the fuck praises BOTW for the story?? I've never even heard anyone say that before, the story is pretty bad like most Zelda games

  • @PentaSquares
    @PentaSquares 2 месяца назад +1

    I kinda hated all the shrines, it got pretty boring looking for all those shrines. sometimes I would walk past a new shrine and just try to avoid it because of how tired I was of doing them.

  • @guillermorodriguez3509
    @guillermorodriguez3509 6 месяцев назад +2

    All they had to do where cool big Zelda dungeons with boss variety and exploration but no just shrines in this one. Then you have TOTK and they say they ''added dungeons'' bohoo they are just the same boring puzzles with no depth whatsoever. Really people glazze all over Nintendo for these two games but they are so fucking mediocre. No dungeons, no mainstory, barren open world. Then in TOTK you have the same map PLUS the sky islands which had literally nothing PLUS the depths which are so empty that they were not even used as marketing material for the game. So in the end TOTK only has the building mechanic as a worthy add on to BOTW. Really if people took their fanboy and nostalgia goggles on Zelda and Nintendo they would see how lazy they are.

  • @valeelens
    @valeelens 2 года назад +6

    I really like this game, but you summarized all the things I didn't like and kinda forgot about while playing. I'm still entertained by the game (maybe because I'm a newbie to zelda), but your criticism is totally right :)

  • @Zonatedjaguar90
    @Zonatedjaguar90 2 года назад +34

    I really like this game and understand why you don't I disagree but I respect your opinion

    • @thewardenofoz3324
      @thewardenofoz3324 2 года назад +1

      This comment is why Nintendo is ruined. You sum up the fanbase perfectly: toxic positivity. 🙄

    • @azu7129
      @azu7129 2 года назад +8

      @@thewardenofoz3324 how is liking a game and accepting that some people don't like it a bad thing or ''toxic positivity'' ?

    • @wyllgalaxy1009
      @wyllgalaxy1009 2 года назад +1

      @@thewardenofoz3324 I am confused

    • @thewardenofoz3324
      @thewardenofoz3324 2 года назад

      @@wyllgalaxy1009 I know

    • @landonadams9935
      @landonadams9935 2 года назад +1

      @@thewardenofoz3324 your comment is basically: “you LIKE a game that I DONT LIKE? REEEEE YOURE WHATS WRONG WITH NINTENDO”

  • @snow6488
    @snow6488 Год назад +2

    with the gear section: The barbarian armor is found in 3 chests in the center of 3 not so easy mazes, and if you googled the answer that's your fault. And the guardian armor uses ancient items that are 1 hard to get because how how hard big guardians are to kill, 2 because ancient cores are the second rarest of the ancient drops, and 3 the rest of the good gear from Robbie requires giant ancient cores with are even rarer than normal ones.

  • @StarchieHalo
    @StarchieHalo Месяц назад +1

    Because of the durability system, I never even used the unique weapons I found because I thought if they broke that they were gone forever

  • @rah1735
    @rah1735 2 года назад +117

    Finally a good critique of this game. It’s my least favorite 3D Zelda by far.

    • @Roflcrabs
      @Roflcrabs 2 года назад +7

      Hot take it's my least favorite console Zelda. The first one is an arcade like classic, I didn't grow up with it only playing it like 5 years ago and loved it. Zelda 2 was so brutal that actually beating it was rewarding in itself. Botw left me feeling empty.

    • @saricubra2867
      @saricubra2867 2 года назад +1

      @@Roflcrabs Did you loved the first Zelda game?
      Isn't that considered a bad game because A Link To The Past is better on every single aspect by a lot?.

    • @Trigger200284
      @Trigger200284 2 года назад +1

      @@saricubra2867 at the time zelda 1 came out, it was considered well done. These games greatness is measured relative to the games that came out around them and yes a link to the past is the best Zelda game by far in my opinion.
      Even better than ocarina of time or major’s mask.

    • @saricubra2867
      @saricubra2867 2 года назад +1

      @@Trigger200284 Never finished A Link To The Past, the plot bored me.

    • @saricubra2867
      @saricubra2867 2 года назад +1

      @@Trigger200284 "it was considered well done"
      It was so flawed that Nintendo launched strategy guides to fix their bad game design decisions shortly after the game's launch and using Nintendo Power.

  • @Marcoscfj
    @Marcoscfj 2 года назад +18

    I stopped playing Breath of the Wild before completing the third Divine Beast.
    Now I feel like playing older Zelda titles like The Wind Waker, Twilight Princess and Skyward Sword.
    Look, I'm not saying that Breath of the Wild is a bad game, I'm just saying that it is not for me.

    • @anonymousperson1706
      @anonymousperson1706 2 года назад +7

      Which is fine, but this guy seems to be saying is that it is an objectively bad game, while most of his criticisms are nitpicks of his own opinion, and what bothered him personally. I’m only about halfway into the video, but much of what he says was bad were things I either tolerated quite easily, or actually enjoyed.

    • @anonymousperson1706
      @anonymousperson1706 2 года назад

      @@hellof_alife so me saying his review is not objective makes me a fanboy? Your generalizations are something else

    • @anonymousperson1706
      @anonymousperson1706 2 года назад

      @Jacob J4746 I’d believe you if it wasn’t the best selling game by an incredibly wide margin

    • @anonymousperson1706
      @anonymousperson1706 2 года назад

      @@hellof_alife again, I’m missing the part about how that makes me a fanboy. You made a generalization of me based on something you personally believe is impossible

    • @anonymousperson1706
      @anonymousperson1706 2 года назад

      @@hellof_alife rather than meaningfully addressing a problem, you attack someone’s sentence structure. You are a child

  • @olivergaspar6729
    @olivergaspar6729 8 месяцев назад +1

    I was agreeing with your video until the point you said it's bad if you can solve a puzzle multiple way. I strongly disagree, I think finding works around for puzzles are amazing and it really makes people think outside of the box, develops your creativity by finding creative solutions and it was just as satisfying for me as if I solved those puzzles the way they were intended to

  • @nsc_notncs
    @nsc_notncs 2 года назад +2

    Well when you put it that way yeah, I get where you are going, and also I, super disappointed that you can’t play after you beat ganon. Mostly because I talked to the rito leader without the master sword and he was like oh no you are a relative of the hero and I was like oh no I’m not so I was like I’m going to prove him wrong… “beats the game entirely” and then I can’t play any more…… I’m sad it ended though and I don’t find joy in playing anymore because I’ve done everything.