The Problematic Evolution of GTA Physics

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  • Опубликовано: 18 дек 2024

Комментарии • 689

  • @ObviousMalcolm_PLUS
    @ObviousMalcolm_PLUS  10 месяцев назад +299

    Was GTA 5 an actual downgrade in character physics?

    • @OpMartinn
      @OpMartinn 10 месяцев назад +160

      Definitely man. So unrealistic when I shoot a pistol at an NPC'S toe and then they fall over like they got hit by a truck. If GTA 6 isn't at least a bit better than Red Dead Redemption 2 Physics then I might aswell just wait until someone makes a mod for GTA 6 that improves the ragdoll physics lol

    • @Swagoku1999
      @Swagoku1999 10 месяцев назад +15

      its a complex question

    • @coreycasciano3255
      @coreycasciano3255 10 месяцев назад +35

      Without a doubt

    • @GoAway_0
      @GoAway_0 10 месяцев назад +63

      Not only character but also vehicle physics

    • @BarrySmoother
      @BarrySmoother 10 месяцев назад +48

      GTA 5 cars feel like they're glued to the ground with stiff suspension and zero weight.

  • @loadingyourdata2131
    @loadingyourdata2131 10 месяцев назад +879

    Great video, but one thing I'd like to point out that I'm not sure if you aware of yet is that, NaturalMotion is owned by Zynga, and who owns Zynga? Take-Two. Who owns Rockstar? Take-Two. So the licensing is negated at that point because they're "sister-companies". I wouldn't even be surprised if NaturalMotion's Euphoria devs are completely integrated within Rockstar now.

    • @SwagDuhBuh
      @SwagDuhBuh 10 месяцев назад +23

      I was about to comment this 🫡

    • @YellowBriefs
      @YellowBriefs 10 месяцев назад +84

      Euphoria was already integrated into RAGE back in 2006 during GTA IV's development, you can read about it online. They had a dedicated team from NaturalMotion working directly with Rockstar San Diego integrating Euphoria into Rockstar's own technology.

    • @Ceeed100
      @Ceeed100 10 месяцев назад +78

      yeah he got a lot wrong in this video. Natural Motions Euphoria is the foundation of the RAGE engine. They have there own office in Rockstars Studio. Its intertwined with Rockstars Engine and will always be there in future games. They only dumped the engine down in 5 cause of the framerate issues they had with GTA5 on PS3&X360.

    • @memesfromtheforsakenworlwi9218
      @memesfromtheforsakenworlwi9218 10 месяцев назад +1

      was going to say that

    • @Killersnake432
      @Killersnake432 10 месяцев назад +25

      @@Ceeed100
      That was proven false a long time ago about it having framerate issues on the PS3 and 360 since people did port their euphoria edits and framerate is still the same for those two consoles. I assume it was more for GTA:O sync reasons since if you played GTA IV you'll know about the euphoria desyncs with online.

  • @levilurgy
    @levilurgy 10 месяцев назад +296

    I wanna see a skateboarding game with Euphoria Physics.

    • @ECfuckingW22
      @ECfuckingW22 10 месяцев назад +29

      And for me a wrestling game

    • @FinnSwede906
      @FinnSwede906 10 месяцев назад +17

      Session Skate Sim is extremely realistic and the closest recreation of skateboarding I've ever experienced. It is physics based rather than animation and has a ton of gameplay options you can tweak.

    • @jonicthehedgehog9379
      @jonicthehedgehog9379 10 месяцев назад

      mate play skate 3@@FinnSwede906

    • @jonicthehedgehog9379
      @jonicthehedgehog9379 10 месяцев назад

      play, whats that game called... its an euphoria based wrestling game and its also a mobile game. OH its called "Drunken Wrestlers"@@ECfuckingW22

    • @drunkchey9739
      @drunkchey9739 10 месяцев назад +6

      @@ECfuckingW22drunken wrestlers 2 lmao

  • @gustavosantos106
    @gustavosantos106 10 месяцев назад +185

    Me watching Euphoria physics in 2009: "This is the future of gaming".
    Never seen it again.

    • @LUXXEN-yx9hv
      @LUXXEN-yx9hv 9 месяцев назад +18

      go play rdr2 lmao

    • @gustavosantos106
      @gustavosantos106 9 месяцев назад +5

      @@LUXXEN-yx9hv yeah, uh... I'm gonna need a new GPU to do that U-_-

    • @WilliamGunnarsson-r6s
      @WilliamGunnarsson-r6s 9 месяцев назад +12

      ​@@gustavosantos106 well how does 2009 you except to see the future of gaming if your not gonna upgrade?

    • @gustavosantos106
      @gustavosantos106 9 месяцев назад

      @@WilliamGunnarsson-r6s I did upgrade! I went from 7600 Gforce to 760Gtx to 960Gtx in this period of time.

    • @automation7295
      @automation7295 8 месяцев назад +4

      @@gustavosantos106 People in 2009: *"This is the future of gaming"*
      People now: *"God, what were I thinking?"*

  • @coreycasciano3255
    @coreycasciano3255 10 месяцев назад +340

    Based on the Gta 6 leaks it looks like Rockstar learned from their mistake with Gta 5

    • @Ceeed100
      @Ceeed100 10 месяцев назад +121

      he got a lot wrong in this video. Natural Motions Euphoria is the foundation of the RAGE engine. They have there own office in Rockstars Studio. Its intertwined with Rockstars Engine and will always be there in future games. They only dumped the engine down in 5 cause of the framerate issues they had with GTA5 on PS3&X360. It wasn't a mistake they were forced to tone it down cause of hardware limitations.

    • @ban---kai3888
      @ban---kai3888 10 месяцев назад +16

      oh look a genius has spoken

    • @vievitelair
      @vievitelair 10 месяцев назад +18

      I don’t know… the car physics seem really similar to 5 tbh

    • @Ceeed100
      @Ceeed100 10 месяцев назад +10

      its kinda better look at the car when lucia and jason drive around the corner. The whole car shifts a bit more then it did in 5.@@vievitelair

    • @blocksfiles1006
      @blocksfiles1006 10 месяцев назад +19

      Not really a mistake tho. They used the same hardware to gta4 and 5. They had to town down some futures like the physics to get a big map, switchable character etc.

  • @alexzaze1407
    @alexzaze1407 10 месяцев назад +361

    Driving fast in GTA 4 actually feels dangerous and terrifying, I hope they keep that realistic gameplay for 6 too

    • @devinport.
      @devinport. 10 месяцев назад +23

      I remember driving the infernus like a 90 year old just because i didn't wanna wreck it by driving too fast despite it having some decent handling

    • @NVProlog
      @NVProlog 10 месяцев назад +24

      I really hope they don’t, GTA 5s driving is liked because it’s arcadey and suits the game well, i just don’t see GTA 4s driving fitting in with a GTA game

    • @alexzaze1407
      @alexzaze1407 10 месяцев назад

      it feels more outdated and way too easy, and a GTA game was never that kind of game@@NVProlog

    • @pasindudinusha6507
      @pasindudinusha6507 10 месяцев назад +59

      @@NVProlog What do you mean? GTA 4 was great. Vehicles had weight to them and were easy to control. They don't fly away and hit something like in other games.

    • @NVProlog
      @NVProlog 10 месяцев назад +13

      @@pasindudinusha6507 it really just doesn’t fit a gta game properly, you get it really hard to do some of the things that make gta 5 appealing. the vehicle control in gta 4 is really unresponsive and it’s a bit hard to explain but the cars understeer in places they should oversteer and vice versa, it’s just really off

  • @Eirik_Bloodaxe
    @Eirik_Bloodaxe 10 месяцев назад +24

    It’s funny because before I really understood any of this. Way back in the day in 2013, when I played GTA V on release day for the first time. I immediately noticed the physics from the driving, to vehicle deformation to shooting was completely different.

    • @ProjectSunV
      @ProjectSunV 7 месяцев назад +6

      I remember picking it up at midnight, being dead tired and disoriented when I first played it. That plus having a large break between GTA IV and V, I didn't notice it as much on a conscious level, however my brain did, because I didn't really play the game that much. GTA IV on the other hand I was immersed in when I first played it, for hours in HD, big screen and surround sound. It was and still is majestic.

    • @Mypenisissmallbut
      @Mypenisissmallbut 5 месяцев назад

      First thing I did in GTA5 was take a car and start crashing it. Was immediately disappointed, good crash physics add so much to a game. It adds a game within a game and GTA5 missed the mark so hard.

  • @CHARIF_Omar
    @CHARIF_Omar 10 месяцев назад +49

    I saw the leaked clip where Lucia shoots at cops, and ohhh gid have i ever seen euphoria as satisfying as gta 6, the way cops don't really die completely and struggle on the ground, the way they fall, surely that can't change in the finished game because it feels specific to gta 6 and not just reused rdr2 physics

    • @theesurge321
      @theesurge321 3 месяца назад +1

      I saw that too. Isn't it the same as GTA 5 though?

    • @CHARIF_Omar
      @CHARIF_Omar 3 месяца назад +5

      @@theesurge321 it was yes, you can even see cop pushing their partner to safty in GTA5 but overall in GTA6 it looks way more "realistic" or more "satisfying" because in real life you shoot someone he just gonna fall without the cinematic movement

  • @TheStoenk
    @TheStoenk Месяц назад +6

    what upsets me about GTA 5 is how quickly it shows the WASTED screen after you get launched out a vehicle. I wanna see the funny bounce across the street

    • @noireanimations
      @noireanimations 24 дня назад +2

      yeah you got a point lol
      always funny to see Niko get launched 2 kilometers into the air

  • @HiiiGuardian
    @HiiiGuardian 10 месяцев назад +62

    Shooting guns in GTA5 feels like you’re shooting paintball guns.

    • @noireanimations
      @noireanimations 24 дня назад

      Ok, in gta4 you can shoot 4 bullets at a cop's stomach and he will survive, the gun slides and forends don't move as they are supposed to, magazines are glued to the guns, making the reloads look like Niko is pretending, Niko's shooting stance is incorrect which doesn't make sense for an ex-military man and finally the pistol model is inaccurate to the gun it was based on and doesn't make sense

    • @noireanimations
      @noireanimations 19 дней назад

      @slon-s8f so fucking what dumbass I'm not telling anyone tf2 guns are realistic, and as a matter of fact I think they are bizzare and stupid but that fits the tone and style of the game, so it's ok.

  • @prowthegamer
    @prowthegamer 10 месяцев назад +266

    RDR 2’s physics also has weight like things feel like it actually has weight!
    GTA VI can be the best of IV & V and even better than RDR2. More realism.

    • @weplo1597
      @weplo1597 10 месяцев назад +2

      RDR1 and Max Payne 3 also had that realism as well. Although RDR1 is more loose than Gta 4 and RDR2 but best one Max Payne 3

    • @trapez77
      @trapez77 10 месяцев назад +17

      More weight = less fun. It feels like input lag

    • @ashhabimran239
      @ashhabimran239 10 месяцев назад +32

      More realistic doesn't ALWAYS mean better, sometimes video games need to take liberties to make it an actually fun game. One of my biggest complaints about RDR2 was the horse-riding (though more realistic) was really tedious and not as fun as RDR1.
      And what's even dumber is that GTA 5 was the way it is because of everyone complaining about and out-casting GTA 4 back in the day. It's certainly confusing when the community can't land on a general opinion and end up changing it for whatever reason

    • @weplo1597
      @weplo1597 10 месяцев назад +10

      @@ashhabimran239 Don't tell that in rdr community server. They will rip you apart, I literally made a complaint about RDR2 Epilogue John's look and his anims that he looks similiar to Arthur's body and hair and some of his anims and his outfits are broken and i got attacked for it.

    • @Wcduc
      @Wcduc 10 месяцев назад +2

      @@weplo1597You are right tho, I use mods to fix that

  • @astrovisionbroadcastingunion
    @astrovisionbroadcastingunion 10 месяцев назад +18

    It's very early to say anything about the physics though. I'm pretty sure the physics will be enhanced this time around, especially as the game is based on an updated version of RDR2's engine

  • @emerald_lion_xd6693
    @emerald_lion_xd6693 10 месяцев назад +5

    I'm still blown away with RDR1s physics, from how people clutch at wounds, to just being able to ragdoll walk after getting drunk lol

  • @JCx1996x
    @JCx1996x 10 месяцев назад +26

    Take2 owns zynga which means they own euphoria which also means rockstar basically owns eurphoria now.

    • @Kaybossboi
      @Kaybossboi 6 месяцев назад +2

      Yh what I was thinking exactly the same thing I did searching did I realised that take two technically owns them he did not search that one up

  • @TheAurelianProject
    @TheAurelianProject Месяц назад +2

    Even to this day, I feel like GTA 4’s physics is probably better than any game.

  • @kipdaedricartifact
    @kipdaedricartifact 10 месяцев назад +14

    i’m obsessed with ragdoll physics, great video

  • @ashhabimran239
    @ashhabimran239 10 месяцев назад +43

    Video: de-evolution of GTA physics
    GTA 6: *not even out yet*

    • @theesurge321
      @theesurge321 3 месяца назад

      leaked clips show its the same as gta 5, hopefully they change that

    • @Burnoutparadise95-d8d
      @Burnoutparadise95-d8d Месяц назад +2

      ​​@@theesurge321It's a extremely early build. It's probably placeholder physics from gta 5.

    • @Burnoutparadise95-d8d
      @Burnoutparadise95-d8d Месяц назад

      ​​@@theesurge321Rockstar doesn't have the same limitations from the ps3 era.

  • @weirdmaninshirt
    @weirdmaninshirt 10 месяцев назад +12

    I think they cut back on the physics in GTAV to make the playable on a PS3. They upgraded everything else except cut back the physics. Then with RDR2 being on PS4 they could bring back the physics. You may ask - why not bring back the physics for GTAV for PS4? The game has to feel the same on all platforms, otherwise those are 2 different games.

    • @ProjectSunV
      @ProjectSunV 7 месяцев назад

      They did not want to have to overhaul it to that degree, too much money probably. It's a big deal I think to redo an entire physics engine. Anyway, I still wish they had! And just had made GTA VI already! This is crazy how long they have been milking the DLC period of GTAV

    • @thegroupofreptiles6823
      @thegroupofreptiles6823 Месяц назад +2

      Nope, many mods that improve the ragdoll physics on gta 5 for pc can be installed to a modded ps3 aswell (with a bit of patience!) and performance is perfectly fine in my experience :)

  • @dzudemlow
    @dzudemlow 10 месяцев назад +26

    There are a few mods that make tweaks to RDR2's euphoria and they're even better than the original. But they aim for realism. I hope GTA 6 will go more towards that direction

    • @Pedro_Le_Chef
      @Pedro_Le_Chef 3 месяца назад

      Because the mods tried to replicate the physics in RDR1, which are by far Rockstar's best.

  • @TinyTroglodyte
    @TinyTroglodyte 5 месяцев назад +3

    Rockstar purchased the rights to the euphoria engine years ago, which is why we haven't seen it in many other games.

  • @cosmonauthal7651
    @cosmonauthal7651 10 месяцев назад +9

    THANK YOU! Someone who appreciates good physics engine. My biggiest issues with GTA 5 was the physics. Honestly as a bigger whole I want devs to focus on physics more again than details and graphics as to me that’s what keeps me playing.

    • @crestofhonor2349
      @crestofhonor2349 10 месяцев назад

      Physics are super hard to develop and optimize which is why they often use third party software like Euphoria, Havoc, or Nvidia PhysX. You can spend a ton of money and time just trying to get it to not only look good but also be performant on the hardware you're developing on

    • @cosmonauthal7651
      @cosmonauthal7651 10 месяцев назад

      @@crestofhonor2349 yeah and to me it was a step back for Rockstar to prioritize graphics and detail over physics and momentum as to me I would rather have a game that feels closer to real life than looks it.

    • @noireanimations
      @noireanimations 24 дня назад

      If you want good physics play Half-Life 2

  • @Chadodoy
    @Chadodoy 10 месяцев назад +7

    You skipped RD1! Imo it was the perfect implementation of euphoria engine, perfect balance of weight and exaggerated motion from spaghetti western. Fit the tone of the game perfectly

    • @MinecraftvsBurnout
      @MinecraftvsBurnout 7 месяцев назад +4

      Honestly, Gta 4's Euphoria is much smoother and more fluid. And NPCs transition into Euphoria/ragdoll state much more easily. Also, NPCs are trying to stay balanced more in real time.
      Euphoria in Rdr1 is more "restricted" than Gta 4.
      Also, it's not that fluid.
      And getting NPCs into ragdoll state is a little more difficult. More importantly, the NPCs don't try to stay balanced too much. It's much easier for them to fall.
      But other than that, Euphoria in Rdr1 is still great. Headshots are definitely the best thing.
      They captured Spaghetti Western at its best.

    • @noireanimations
      @noireanimations 24 дня назад

      ​@@MinecraftvsBurnout idk if we played the same gta4, for me the ragdolls in that game have a lot of lagging and clipping, and while they do try to stay on their feet, it doesn't really look realistic when a guy you pushed stumbles around like a cripple for 2 minutes only to end up on the ground anyway. Realistically you either fall pretty quickly or balance yourself in 2 seconds

  • @KITT.007
    @KITT.007 10 месяцев назад +7

    I subbed to this guy, it’s a different style of content from most of the documentaries I’ve seen. A breath of fresh air tbh

    • @KITT.007
      @KITT.007 10 месяцев назад +1

      @LVD_productions It’s usually a long video or movie, from 1 to even 4 hours long, talking about a topic. It has a start, a middle point and the conclusion of the topic in the video.
      It can be about a murder, a video game, wars or even food brands.
      Think of it like an iceberg: Easy information about the topic. Then going further into more detailed aspects of the topic. And last but not least, the entire story behind and after the conclusion of the topic.

  • @Drifting_Turtle
    @Drifting_Turtle 9 месяцев назад +1

    This may be the most interesting and well made vid on GTA I've seen. Instant sub

  • @koing4193
    @koing4193 10 месяцев назад +3

    I like gta 4 player physics but hate the car physics so much that I walk or fly everywhere

  • @darkungels1274
    @darkungels1274 Месяц назад

    The jump from san andreas to iv was crazy

  • @johnnieboy66
    @johnnieboy66 10 месяцев назад +9

    You're videos are absolutely fantastic.

  • @usecmicrowave3577
    @usecmicrowave3577 10 месяцев назад +7

    Have you ever tried RDR1? I believe that game has the perfect physics out of any rockstar game.

    • @weplo1597
      @weplo1597 10 месяцев назад +3

      Max payne 3 is better honestly

    • @usecmicrowave3577
      @usecmicrowave3577 10 месяцев назад +4

      @@weplo1597 Max Payne 3 is close but RDR1 is still better. Npcs even try to catch themselves when they fall after being shot in that game.

  • @SpaceMan226
    @SpaceMan226 10 месяцев назад +5

    love these types of videos keep making them pls

  • @vadamane
    @vadamane 10 месяцев назад +7

    If gta 6 physics are stiff like gta 5 imma be pissed

  • @siondarkmc5151
    @siondarkmc5151 10 месяцев назад +4

    I got recommanded this first time youtube ever recommended something good great video and editing simple and well done really enjoyed this.

  • @talentoveranything2838
    @talentoveranything2838 10 месяцев назад +53

    The reason why gta v was a step down in physics is because of the ps3/xbox360 limitations , you can’t have gta v huge world when gta 4 physics

    • @blocksfiles1006
      @blocksfiles1006 10 месяцев назад +27

      Exactly people forget that these 2 games are on the same hardware

    • @checkmate5336
      @checkmate5336 10 месяцев назад +6

      Then explain how it's possible to restore IV ragdoll physics in those consoles and mostly return features from that same game?

    • @blocksfiles1006
      @blocksfiles1006 10 месяцев назад +20

      @@checkmate5336 I want you to send me videos of the ragdoll enabled on PS3 or 360 Whit stable 30fps 1080p?

    • @checkmate5336
      @checkmate5336 10 месяцев назад

      @@blocksfiles1006
      Gladly, with explanation as well. (note, not exactly 1080p)
      ruclips.net/video/JxBdQlOkubc/видео.htmlsi=hDUELO4X9QM5dIpR

    • @checkmate5336
      @checkmate5336 10 месяцев назад

      @@blocksfiles1006 Gladly, with explanation as well (note, not 1080p tho)
      ruclips.net/video/JxBdQlOkubc/видео.htmlsi=hDUELO4X9QM5dIpR

  • @twiliciousred1013
    @twiliciousred1013 10 месяцев назад +3

    The reason why GTA V had shittier psychics than GTA IV, was because the game was made for the same hardware as GTA IV but with a much more massive overall scope. They had to cut down the game somewhere.

  • @jordank5328
    @jordank5328 10 месяцев назад +4

    I almost feel like GTA 4 physics fits better witt the over the top vibe of GTA 5, and vice versa

    • @noireanimations
      @noireanimations 24 дня назад

      I think TBOGT is the funny mix of gta 4 and gta 5 you're thinking about. You have crazy over the top missions and gta 4's map and engine

  • @Tbs_Kirito
    @Tbs_Kirito Месяц назад

    watched one video, now im hooked, awesome content, amazing editing, glad i was here before you hit 100k, let alone 1 million subs, goodluck on your well deserved journey to the top my friend, welcome to the list

  • @CRKPXL
    @CRKPXL 2 месяца назад +2

    Man you are dead on i recently played GTA V, RDR2 and GTA IV in this Order. And the Graphics paired with the physics engine really makes RDR2 the best game. Physics wise (railings and motorcycles excluded) i had the most fun in GTA IV, then RDR2 and then LOOOOOOOONG nothing and GTA V.

    • @CRKPXL
      @CRKPXL 2 месяца назад +1

      But i think that they will improve. You saw it with RDR2 that they aknowledged that they f up with GTA V.

  • @runarvollan
    @runarvollan 8 месяцев назад +3

    Playing GTA IV you feel how it's evolved. GTA V feels devolved.

    • @Burnoutparadise95-d8d
      @Burnoutparadise95-d8d Месяц назад

      Gta 5 was on the same consoles as gta 4. Limitations effected the game.

    • @runarvollan
      @runarvollan Месяц назад

      @@Burnoutparadise95-d8d I know. And every gta wants do do something different than the last. But since IV was perfect..

    • @runarvollan
      @runarvollan Месяц назад +1

      @@Burnoutparadise95-d8d IV was like going from Vice City to San An. V feels like going from San An back to Vice

    • @Burnoutparadise95-d8d
      @Burnoutparadise95-d8d Месяц назад +1

      @@runarvollan It's a slight upgrade for me atleast

    • @runarvollan
      @runarvollan Месяц назад +1

      @@Burnoutparadise95-d8d What, people falling, calling cops, heavy gravity, fake physics, arcade handling, no parkour, bikes stuck to ground, upgrading skills redundant, slow missions, predictable storyline, unlikable characters, lack of pededtrians, robocops sniping from helicopters, cars stopped by stones, skipping suspension animation, no woods, no food stalls, no burger shot, constant messages about guns, condecending voice acting, pointless ending, lack of immersion? I skipped GTAIV for 11 years just waiting for V. Wtf was I thinking:-p

  • @AKimmelFIlms
    @AKimmelFIlms 10 месяцев назад +2

    GTA IV was the game that made childhood me realize videogames are a completely immersive/interactive piece of art, that can tell beautiful stories when done right.
    (Sometimes people don't understand &/or appreciate the little details of physics in life and media until they don't exist. ask anyone who plays VR games 😂)

  • @newblue3256
    @newblue3256 10 месяцев назад

    I appreciate you actually knowing what you're talking about and describing the technical details

  • @jacobwest7
    @jacobwest7 10 месяцев назад +8

    I remember sometimes when playing gta 4, I'd use the chopper, I'd fly down the middle of a long street then leap out, the resulting physics based chaos would be from what i remember a ragdoll cartwheel that traveled dozens of meters.

  • @moarningsLost
    @moarningsLost 29 дней назад

    7:19 "new reality as a door mat" 😂

  • @megadeth8592
    @megadeth8592 10 месяцев назад +13

    i cant stand how clunky the movement has become in rockstar games

    • @nerad1994
      @nerad1994 10 месяцев назад +14

      GTA 4 was the clunkiest. All the games after it have been far better imo

    • @contra7631
      @contra7631 10 месяцев назад +9

      Dude Gta-4 was literally the clunkiest gta and some crybabies from Gta-4 want to go back in that direction, let me tell you they don't even know what they are asking for.

    • @noireanimations
      @noireanimations 24 дня назад

      ​@@contra7631thank you, finally somebody in this comment section who doesn't glaze gta4 like a maniac

  • @jplosts
    @jplosts 10 месяцев назад +20

    The physics in IV are so cool and well integrated with the gameplay sometimes. For example, when you drive, the realistic suspension and drifting of the cars will dificult your escapes from the police, and if you are driving ultra fast and you crash your car at a stupid high speed it's pretty likely your character will fly through the window in such way that you will die. So sometimes when driving, not only it's caotic, you will feel a lot of: "oh shit oh shit, I'm going to die" feeling. In superbikes it's even worse you feel death coming to you in every way specially if you forgot your helmet. So awesome this NEEDS to be in gta VI and was almost completely absent, since every crqsh is very tonedown and you don't fly into your death like that.

    • @tilenHD
      @tilenHD 10 месяцев назад +2

      Thats true but i think vichele physics arent ephuira ephuira only applays to ragdolls

    • @lonomx7887
      @lonomx7887 10 месяцев назад +3

      I love love love the driving in IV 5 was so bad for me. Would have been sweet having the huge map with awesome driving physics

    • @noireanimations
      @noireanimations 24 дня назад

      Yeah, but escaping the cops in gta 4 is NOT difficult, like you gotta admit, the police is way better in gta 5

    • @aussieknuckles
      @aussieknuckles 14 дней назад +1

      @@noireanimationsthe police is boring as in gta v, they act like robots. No life at all to them.

    • @noireanimations
      @noireanimations 14 дней назад

      @@aussieknuckles they are about as robotic as the ones in gta 4 would you mind elaborating?

  • @tipseyjesus8853
    @tipseyjesus8853 10 месяцев назад +27

    is this andrew tate?

  • @scottpilcher473
    @scottpilcher473 10 месяцев назад +11

    Unschooled but always looking around . Every new iteration of GTA , any things dismissed, just made me appreciate how Rockstar squeezed every ounce of current gen , " wondering when the next gen was coming out . No wonder they sat back with GTAVI ... " And take your time , Rockstar " .
    GTA, AT 4 , became art on heart .
    Don't rush ....

  • @TheRastafarianStuff
    @TheRastafarianStuff 10 месяцев назад +15

    people that were mentally mature in 2008 and later understood how great IV was. now, after years the kids that criticized it back then finally grew up and realized what its all about

    • @airboruto23
      @airboruto23 10 месяцев назад

      i was 5 and loved it specifically because of the ragdoll. as a kid seeing characters fly in funny ways was hilarious . It is now my favorite gta at 20 because I'm able to fully understand it with a grown mind.

    • @populistscum
      @populistscum 10 месяцев назад +2

      the same thing will happen with gta 5

    • @TheRastafarianStuff
      @TheRastafarianStuff 10 месяцев назад

      @@populistscum gta 5 is hollow from many points of view I dont think such thing will happen

    • @populistscum
      @populistscum 10 месяцев назад +2

      @@TheRastafarianStuff i hope you hold that opinion when it happens, so that everyone can laugh at you and cringe at how much you remind them of how they were.

    • @TheRastafarianStuff
      @TheRastafarianStuff 10 месяцев назад

      @@populistscum it will never happen relax gta 5 is a hollow souless piece of software compared to all the previous GTA titles. its still relevant because of the online and the storyline is one of the most forgettable acts in gta's after chinatown wars.

  • @gavinspace
    @gavinspace 10 месяцев назад +2

    one thing that always gets better is the jiggle physics

  • @RelentlessGaming2000
    @RelentlessGaming2000 10 месяцев назад +1

    This video is great and we thank you for all the effort you put into it whatever it may be and I'm definitely hoping to see a few upgrades in the Euphoria engine in GTA 6, with a 2 billion dollar budget it's more than possible!

  • @OpMartinn
    @OpMartinn 10 месяцев назад +19

    Yo love your videos man. Keep up the good work. Always interested into these videos since they're so helpful!! Don't get how this video doesn't have thousands of likes because it really does deserve a lot of likes. ❤
    Man once the RTX 5090 releases I don't even think it'll run a stable 60 FPS on GTA 6 with the highest settings. lmao

  • @runarvollan
    @runarvollan Месяц назад +1

    "V so good!" Oh what, people falling, calling cops, heavy gravity, fake physics, arcade handling, no parkour, bikes stuck to ground, upgrading skills redundant, slow missions, predictable storyline, unlikable characters, lack of pededtrians, robocops sniping from helicopters, cars stopped by stones, skipping suspension animation, no woods, no food stalls, no burger shot, constant messages about guns, condecending voice acting, pointless ending, lack of immersion? I skipped GTAIV for 11 years just waiting for V. Wtf was I thinking:-p

  • @Fernandosampaio_
    @Fernandosampaio_ 10 месяцев назад +2

    Everyone seems to forget RDR1 existence and it had the best version of euphoria yet, im hopping GTA 6 fix some things that lacked in RDR2 Euphoria but i do feel like RDR2 euphoria was somewhat better than 5.

  • @FunnyKnightGuy
    @FunnyKnightGuy 10 месяцев назад +2

    i've seen all gta 6 leaks, specifically ones showcasing combat and ragdolls. i have my hopes high, as they look really good.

  • @newtonsor
    @newtonsor Месяц назад

    5:20 where is these images from?

  • @pr1med
    @pr1med 7 месяцев назад

    Haven’t seen a single video of yours and within 30 seconds I’m subscribing. You’re one of the only creators making videos on this topic in front of camera. Well done ❤

  • @therealjessepinkmanlegit
    @therealjessepinkmanlegit 5 месяцев назад

    12:10 That cop landing on his a** looks so realistic I felt it too.

  • @CesarArthur85
    @CesarArthur85 10 месяцев назад +2

    Just to add some informations, NaturalMotion belongs to Zynga, that has been bought by Take-Two in 2022. So Rockstar and NaturalMotion are now in the same company, so they can work together more easily.

  • @RobertWWD
    @RobertWWD 8 месяцев назад +1

    What’s funny is they compared GTA 4 physics to Starfield and GTA 4 crushed that disaster of a game.
    You would think that Starfield would show some reaction to being on top of fire but sadly there was no reaction until his health ran out he finally fell down and died.

  • @Jop3lius
    @Jop3lius 10 месяцев назад +1

    Sometimes games priorites fun over realism and i guarantee that people would be complaining about gta5 physics now if it had gta4 physics. its just that they don't have to deal with its tediousness now so they have fond memories of it, but what is fun for couple of hours wont be fun forever.

  • @vw_hater
    @vw_hater 10 месяцев назад

    this guy is severely underrated. he’s gonna pop off soon i’m calling it

  • @lopesmorrenofim
    @lopesmorrenofim 9 месяцев назад +1

    Btw, Zynga owns NaturalMotion, and TTWO owns Zynga, so it's not really a license anymore. They're part of the same group

  • @EustaH
    @EustaH 10 месяцев назад +1

    GTA IVs entire physics system was called over the top, unrealistic and in case of cars - annoying, because realistic physics was never experienced by players before both in games and in real life.
    In reality people thrown up in the air by cars do look like actual rag dolls, spin wildly, slide on the asphalt considerable distances before coming to stop. etc (hell, I personally know a guy that had his hands torn off in an accident just from the impact force) cause the forces are so huge and everything happens so fast, that our muscle system doesn't have any chance to do anything. But if you've never seen a real live event (like a car crash video) - it may seem like a character is weightless and friction doesn't exist.
    The same with cars - in reality they do experience massive body roll on fast turns, sink when breaking, loos grip very abruptly, lock up breaks etc. - If anything the handling in GTA IV wasn't nearly hard enough or over the top enough to accurately depict the real thing (Obviously it would make the game unplayable). But again, it was vastly different to the toy/tank-like behaviour of other games featuring regular cars, and most players had never have an occasion to see a regular car do those things in real life.
    It wasn't perfect and had a fair amount of glitches but was vastly more realistic than anything before - but due to complaints Rockstar decided to water it down in GTA V and at I hope that at some point they've realised they had overreacted, and GTA VI will hit the sweet spot.

  • @oliverplougmand2275
    @oliverplougmand2275 10 месяцев назад +4

    1:12 nostalgia happened. People who played GTA IV as kids grew up and they’re the ones talking about how great it was

    • @Jayfym912
      @Jayfym912 4 месяца назад

      Same thing with you GTA V fankids bozo 🤡🤡

    • @Squintel7
      @Squintel7 4 месяца назад +1

      The physics are objectively much more fun. Anybody would agree.

    • @tiggergiggles
      @tiggergiggles 3 месяца назад

      This doesnt really make sense to someone like me that was a kid when both came out. You realize gta 5 came out over a decade ago right? It came out like 5 years after gta 4. I am replaying gta 4 now which I would never do with gta 5 and it is not bc of nostalgia, its because the shooting, driving, and story are better than gta 5.

    • @hexogramd8430
      @hexogramd8430 3 месяца назад

      @@tiggergigglesTrevor alone makes 5 worth replaying imo

    • @twelvevoltage
      @twelvevoltage Месяц назад

      Nostalgia is a lazy argument, you have recency bias for gta 5 since you've been playing it

  • @shnoopydoopy6707
    @shnoopydoopy6707 10 месяцев назад +1

    I always felt like rdr2 was more fun than gta 5 and it actually reminded me of gta 4 a little.

  • @ouishi9447
    @ouishi9447 10 месяцев назад +8

    RDR2 felt better than, but still a bit too similar too GTA5 with adaptive animations and ragdoll physics, GTA4 felt more impactful than RDR2 in my opinion. Like GTA4 characters had propper weight, limbs that would swing realistically, ability to regain balance, real survival instincts. I hope GTA6 has expands on the GTA4 recipie rather than the RDR2 formula.

    • @k1tlerwaffen
      @k1tlerwaffen 10 месяцев назад +8

      gta 4 is exaggerated af its not the best physics

    • @22lrjayden81
      @22lrjayden81 9 месяцев назад +3

      Ima have to disagree. Rdr2 felt nothing like gta. The combat, the gunfights, the ragdoll. Its superior and honestly the best out of any open world game i played

    • @ouishi9447
      @ouishi9447 9 месяцев назад

      @@22lrjayden81 That’s fair, i see alot think the same, i just feel like there is something the player/NPCs are lacking compared to GTAIV, mabye how they respond to the world around them, but it’s been a while since i played the games so mabye i misremember

    • @Pedro_Le_Chef
      @Pedro_Le_Chef 3 месяца назад

      @@22lrjayden81 RDR2 ragdolls are so realistic that npcs fall into pre-set death poses 70% of the time and you have to mod the game to remove them. It's vastly inferior to GTA4's, M payne 3's and RDR1's ragdoll systems

    • @22lrjayden81
      @22lrjayden81 3 месяца назад

      @@Pedro_Le_Chef ima disagree with u hard on that one. Especially on the rdr1 physics

  • @Bromon655
    @Bromon655 10 месяцев назад +1

    GTA RUclipsrs try not to put the GTA 6 bikini girl in their thumbnails challenge (impossible)

  • @mattyking1248
    @mattyking1248 10 месяцев назад +2

    Can only hope that GTA 6 is a lot more realistic to GTA 5. Even things like fighting combat was unmatched in GTA IV. Motorbikes & cars feel awful, almost like jumping on NFS, not to mention motorbikes lack huge character. We need heavier vehicle handling, better ragdoll physics & hand to hand combat.

  • @sadboi8458
    @sadboi8458 10 месяцев назад

    The npc falling towards the railing like handsome squidward 🤣🤣🤣

  • @TTp2630
    @TTp2630 10 месяцев назад +2

    nahh i fr love you man. keep up💪😃

    • @ObviousMalcolm_PLUS
      @ObviousMalcolm_PLUS  10 месяцев назад

      ahah i appreciate the love. its nothing special, really

  • @CoralCopperHead
    @CoralCopperHead 8 месяцев назад

    **The Liberty City Swingset would like to know your location.**

  • @alejandrotechreviews
    @alejandrotechreviews 10 месяцев назад +1

    Considering that GTA VI is a next gen only game, I think that gives them more room for improvement. The biggest mistake they made with GTA V was releasing it on Xbox 360 and PS3. While yes it gave more players the chance to play it and they added many cool new features, they also removed some other features that were in GTA IV. Seeing how they were able to make Red Dead Redemption II better than both of them in terms of physics, I have hope for GTA VI.

  • @Oscar97o
    @Oscar97o 10 месяцев назад +8

    Euphoria isn't the engine, it's a middleware (like say NVidia PhysX) that they implemented into their proprietary RAGE engine. Before ~2008 they used Criterion's Renderware.

    • @crestofhonor2349
      @crestofhonor2349 10 месяцев назад +1

      Another great example would be Havoc. It's a physics engine which is independent of the game engine.

  • @IPODsify
    @IPODsify Месяц назад

    I replayed GTA4 right after finishing 5, unironically the physics change makes 5 so easy.
    Enemies get stunned after any little thing so I just took a car or bike and hit every armed NPC before stopping and killing them.
    I got so into the habit that when I went back to 4 I ended up getting domed by shotguns in the driver seat constantly

  • @morriswein2386
    @morriswein2386 10 месяцев назад +2

    Best R* Physics imo:
    1: MP3
    2: RDR1
    3: GTA 4 / RDR2 (tie)

  • @Shanewayne9
    @Shanewayne9 Месяц назад +1

    nothing can stop gta 4 AA

  • @Nytellem
    @Nytellem 7 месяцев назад +6

    The lack of giving Red Dead Redemption credit on its Physics/Euphoria is criminal.

    • @Pedro_Le_Chef
      @Pedro_Le_Chef 3 месяца назад

      It's leagues above RDR2, the uploader should definitely get on that game

  • @scottdeniro4231
    @scottdeniro4231 10 месяцев назад +2

    I think that with the scale that GTA 5 was. R* decided to add more realism and details into other aspects of the game and had to sacrifice the physics due to console limitations at the time. Remember that GTA 4 had no character/car customization at all. That's just one example. Im just glad it seems like with RDR2 they don't need to make those sacrifices anymore

  • @NarcisConstantinescu
    @NarcisConstantinescu 10 месяцев назад +3

    The thing I hate the most in GTA V is the car getting on a curb and the whole body of the car 'snapping'. I can't believe no one is talking about it and how crazy it is, when you execute it at lower speeds, it looks crazy -_-

    • @dudemp4
      @dudemp4 10 месяцев назад +3

      Its the worst offender for the gta v car physics for me

    • @NarcisConstantinescu
      @NarcisConstantinescu 10 месяцев назад +3

      ​@@dudemp4 Crazy when you actually go back to IV and you hear the suspension of the car compresing and even squeaking in shittier cars. In GTA V they just snap, and when you land on a fence you have the biggest car seizure ever.

    • @petermj1098
      @petermj1098 10 месяцев назад +1

      @@NarcisConstantinescu​​⁠​⁠Car physics are realistic in 5. People are overhating the fact that cars don’t move like a cardboard box.
      GTA4’s physics are fun but they are not as realistic as 5.

    • @petermj1098
      @petermj1098 10 месяцев назад +1

      @LVD_productions Vehicles have weight in real life and way more sturdy. GTA 5 reflected that with their vehicles. And it takes time to get skillful in using the cars. There are literally trick videos of GTA 5 vehicles that show the players’ skills. very weight for every vehicle is very different in GTA 5 like in real life. The more you play it the more you get proficient in using vehicles.
      GTA 4 vehicles are as light as a go karts than actual real cars.

    • @petermj1098
      @petermj1098 10 месяцев назад +1

      @LVD_productions I think Rockstar learned from GTA 5’s positive and negative criticisms. And I think Rockstar learned from RDR2’s positive and negative criticisms as well.
      Gameplay HAS TO evolve in a video game series in order to continue to engage people. There has to be more higher risk and reward stakes in the gameplay than the previous game. RDR2 had way more higher risk and reward stakes in its gameplay mechanics than RDR1 and engaged the player even more.
      Expanding the intricacy in a video game series is the only way to increase the risk and reward ratio for the players’ experience. The more intricate means more worth completing.
      Like comparing San Andreas to 4 is like comparing Super Mario 64 to Super Mario Sunshine. And comparing GTA 4 to GTA 5 is like comparing Super Mario Sunshine to Super Mario Galaxy. If those series didn’t evolve their animation, physics and AI it would truly get boring.
      GTA is satirical world so CERTAIN unrealism in the gameplay at times makes sense that serves the story. GtA 6 physics having GTA 4 physics is like saying Super Mario Odyssey having Super Mario Sunshine physics or Breath of the Wild physics having Majora’s Mask physics - which is just ridiculous. GTA 4 will be almost 2 decades old when 6 comes out.

  • @PlayPauseRecord535
    @PlayPauseRecord535 5 месяцев назад +1

    I miss the motorcycle physics from IV…

  • @VersusArdua
    @VersusArdua 10 месяцев назад

    Just imagine the Duke O' Death with GTA 4's physics. Wow. In 5 you can launch cars halfway across the damn map, I can only guess at how satisfying that previous engine would be.

  • @stevenlayaan4879
    @stevenlayaan4879 4 месяца назад

    I just realized its the same physics in clumsy ninja

  • @lagudoufu
    @lagudoufu 4 месяца назад

    Usually you put the TLDR at the beginning so if it was too long they read the quick summary... defeats the entire point if its at the end when you already saw the entire damn thing

  • @NotBen101
    @NotBen101 10 месяцев назад +1

    With GTA 5 I think they might've toned down the physics because they were still working with the Xbox 360 originally when it was in dev.

  • @Rafapb17
    @Rafapb17 10 месяцев назад

    You forgot to mention the ragdoll of the first Red Dead Redemption. In my opinion, it is truly the best ragdoll in Rockstar games.
    It was a toned down version of GTA IV exaggerated ragdolls, but not as much to lost its essence like in GTA V. Seeing how a character reacts after being shot or run over is so good, plus it's the best game to get drunk.

  • @EJayNine
    @EJayNine 26 дней назад +1

    Red dead redemption was better than GTA 4, you could shoot an NPC's gun out their hand or shoot them in the leg and disable them.

  • @braedenb6359
    @braedenb6359 10 месяцев назад

    I've been loving the content recently. Keep it up!

  • @what-bf7ei
    @what-bf7ei 10 месяцев назад +1

    the physics i want are gettin better😋🙏

  • @luigibora369
    @luigibora369 10 месяцев назад +1

    A part of me wants to think that they changed the ragdoll physics because of map design, it worked for GTA IV because of the mostly flat geometry, if GTA V had GTA IV physics cararcters would grap edges of the moutain that ruins the flow of the ragdoll and create very bouncy effect when coliding with any surface for example when going down of mount challiad your character would turn in bouncing ball, they clearly wanted go for more realistic aproach so the game does not feel like it has cartoony physics.

  • @EJayNine
    @EJayNine 26 дней назад +1

    You need to put text on screen for longer, the amount of times i have to pause the video and rewind to read something to understand what youre on about is way too much.

  • @Jared_Wignall
    @Jared_Wignall Месяц назад +1

    GTA IV had great physics, while GTA V defiantly was a downgrade. Not bad, but not as excellent as IV and I understand that due to everything that is in GTA V, they had to cut back on things and the physics was something they cut back on. Let’s hope that GTA VI’s physics will be an upgrade to V. Great video man, take care!

  • @OldTownRanch
    @OldTownRanch 10 месяцев назад +1

    I just hope for better driving physics, GTA IV had every car using an open diff, so sliding corners was hard to do with one wheel peels. Then, GTA V came, and everything had traction control and wouldn’t spin the tires without button mashing to break the traction, and everything is just too planted. Honestly, the ability to be more cinematic with driving by sliding corners a little smoother, no standard wheelies for all muscle cars and making it a tune, and just a mix of more IV physics and a bit of the planted and fast paced physics of V would blow the next installment perfection for driving

  • @FinnSwede906
    @FinnSwede906 10 месяцев назад +2

    GTA IV physics are incredible! V was kind of disappointing in that regard, especially the regression of ragdolling.

  • @teorhus
    @teorhus Месяц назад

    I wouldnt worry about licenses expiring about euphoria, take 2 interactive owns the parent company of Natural Motion so, wouldn't need to worry anymore since Take 2 owns them

  • @Cuunke
    @Cuunke 10 месяцев назад +2

    I’ll never understand why people think the physics is better yes it’s more fun but people don’t flip and flop like jelly

    • @goyboykno9998
      @goyboykno9998 8 месяцев назад +3

      because its night and day compared to gta v physics. thank god for modders to fix the physics engine

  • @Albertwalker-il4kw
    @Albertwalker-il4kw 10 месяцев назад +4

    The guns had better recoil feel in gta 4 it felt you where actually shooting a real gun and the bullet impacts on in game objects was soo realistic hope they go back to that 👍 sunglasses 😎

  • @JillRobertsIsmyGF
    @JillRobertsIsmyGF 2 месяца назад

    I swear "fans" are gonna be nostalgic for features in GtaV once GtaSix has been out for a few years.

  • @abluecar5375
    @abluecar5375 10 месяцев назад +1

    Small correction on your points earlier in the video
    GTA III released in 2001 on the PS2, a month after the tragedy of 9/11, but the PC port was released in 2002

  • @berdush882
    @berdush882 10 месяцев назад +1

    Finally someone noticing this

  • @jonisalia15
    @jonisalia15 8 месяцев назад +1

    Somehow GTA 4 worsened my driving in GTA V 😂

  • @morriswein2386
    @morriswein2386 10 месяцев назад +1

    I’m pretty sure Take 2 bought Natural Motion to implement in GTA, FIFA, ect.

  • @FlipWarBucks
    @FlipWarBucks 10 месяцев назад +1

    Madden should’ve been used this technology