A question for you all... considering I did this Quake II comparison between the PS1 and N64 without using the Expansion Pak.... Yes, Quake II on N64 has improvements using the Expansion Pak (although I don't know what those improvements are for this title... in many cases, Resolution increases, but Framerate worsens...) Anyway, what I'm trying to ask is whether I should do a new comparison of the PS1 version with the N64 version using the Expansion Pak? What do you think??? Please, forget about the "it's unfair" part... although I must confess that I found it unfair to compare the PS1 version with the N64 version using the Expansion Pak, which is why I made sure to remove the accessory from the console to make the comparison...
I think it's safe to say that most people are just curious to see what the comparisons look like and aren't as concerned with whether or not it's "fair." The fact that it is interesting is more important. That and most of your audience is sophisticated enough to understand it wouldn't be an apples to apples comparison anyway.
@@ultimateman55 Unfortunately, there are a significant number of people who complain when I compare the Nintendo 64 with the Dreamcast, for example, as they do not consider it a fair comparison. They argue that the Dreamcast was released 2 years later and has "double" the bits, which means that the Dreamcast is not part of the same generation as the N64, and that it is correct to compare the Dreamcast with the PlayStation 2 and not with the N64. And with that, they proceed to offend me, saying that I only make meaningless and stupid comparisons, and that it is right to compare consoles from the same generation, such as N64 vs Saturn or N64 vs PlayStation 1, for example. I really want to compare some NES or Master System games with the PlayStation 5, for example... but just the thought of those people makes me lose interest in making comparisons like that.
@@JohnCharb87 Perhaps... but I don't want to create a poll to ask whether I should compare the PS1 version with the N64 version with Expansion Pak or not.
Quake 2 almost requires Expansion Pack on N64. The difference is massive. It's not used for HI-REZ, but it increases color dept from 16 bit into 24 bit. Game is also blurry and runs worse without Memory Expansion pack. Quake 2's 4-player mode is so smooth & totally rocks when Pack is on N64. I would not recommend Quake 2 at all for those who don't have Expansion Pack on their N64.
Both versions were really good for the hardware. The PS1 version is closer to the pc but with rearranged levels, mixed content from multiple expansions and different cutcenes while the N64 has an entirely new campaign. You can think of them as expansions of the PC game so that's an incentive to try both.
Back when games had their own characteristics and were separate yet the same. Like how gameboy games were to their console counterparts. Got a totally new game and was awesome to experience.
Both version are unique. The N64 version actually uses the Quake 1 engine which is odd, but kinda explains the choppy animations. However, rather than making a straight up Quake II port, they instead made Original Levels with some familiar levels which honestly makes it feel like an Expansion Pack for Quake II rather than a port. Since the N64 doesn't use CD Quality music. They got the same guy who composed the music for DOOM 64 & PS1 DOOM to do the music. So you get that scary atmospheric type music. Though I much prefer the heavy metal. The PS1 version uses an entirely different engine made by Hammerhead. This engine allowed games to run at a decent frame rate while also making the texture warping not as noticeable. There's still texture warping, but not as bad compared to most other PS1 games. The frame rate also looks a bit more stable than the N64 version which is impressive for a less powerful machine, However it does suffer load times. The PS1 port is also more closer to the PC version even including the Music by Sonic Mayhem. Note on the Controls: The PS1 version does use Dualshock controls but for some reason they made it where you can use 1 analog stick or the awkward dual analog sticks (forward & backward on left stick & strafing on the right stick). just weird odd control choices. I just use the D-pad for movement & right stick for looking.
It makes perfect sense when you think about it. The Quake 2 engine wasn't gonna work on the system, so they went "Lets just pretty up the Quake 1 engine then and fake it!"
@@SomeOrangeCat Though, I feel like the Quake 2 Engine is possible, especially since the N64 was already having shooters that were pushing its boundaries like Turok 2 which had Larger Levels, better animations, & it's bloodier.
@@Mr.Atari2600 To know for sure, We'd have to see it done in the timeframe alotted to the developers of the retail version. If given enough time and resources you can probably get a source port to run on the system, but I want to see what can be done with then-contemporary limitations.
Halo on Xbox standardized Dual Stick FPS controls. Before that it was a complete mess. Alot devs didn't know what to do with 2 sticks. I think Spyro was the 1st game I remember where the left stick controlled the player and the right stick the camera and that was a 3rd person game.
I think the PlayStation version has the edge here, at least in graphics fidelity. The frame-rate is better and there's more detail. In the N64 version everything looks like it's been smeared with Vaseline and I might just as well be wearing glasses that weren't prescribed for me. Gameplay wise, as I've only played the PC version I can't tell witch console is better.
ngl for most 90s kids that's the majority think of, even me back in those era, I know PS1 was 1994 but N64 i thought it was 2000s back in the 2000s because it's that minor to many lol
algo interessante do PS1 é que essa versão permite o uso de teclado e mouse do ps1 e tb permite usar o analógico direito do dualshock pra mover a câmera e mirar como nos FPS modernos
It's great to see both versions were made considering all strength and weaknesses of consoles. PS1 is better handles lighting. Also Q2 on PS1 runs on a higher resolution mode with better animation and of course sound quality WITHOUT any additional hardware. I played Q2 on PS1 back then. Multiplayer is better on PS1 due to higher framerate.
Я прошёл до конца обе версии Версия на PS1 почти полностью повторяет версию с компьютера (за маленькими исключениями) Версия на N64 это АБСОЛЮТНО другая игра в другой линии времени и на другой планете с другим главным героем и другими задачами это разные игры
Вот было время, когда разные версии игр выходили под разные платформы. По крайней мере интересно сравнивать и играть. Правда не на постсоветском пространстве, конечно, где N64 с картриджами стоила невменяемо конских денег.
Am I seeing it right? PS1 version seems better !!! Are you sure that's a N64 version?? N64 is so foggy, less detailed and the movement of recoil seems like the earliest 3D FPS... So for me PS1 version better in my opinion !!
I always changed the layout, move with C-arrows and aim with the joystick. It feels weird now. Thanks to alien ressurrection for our current way to play.
Better textures on Playstation, more advanced lighting on Fuzziness 64 but wasted due to poor textures. In general it looks more defined on Playstation.
PS1 version is one of the greatest ports of all time. That the game looked this good and ran that smoothly is a miracle. It is highly representative of the PC version. Faithful not precisely in level design but certainly in look, spirit and atmosphere. The killer blow here is that PS1 supported mouse control. N64 smears everything, uses a bad control scheme and runs like a slideshow at points. Hands down PS1 victory.
I didn't know a single person who owned a Playstation mouse. A lot of people who owned a Playstation though. For me what kills the fun factor of the PS1 version is how the action gets broken up by the loading areas. These are levels where you do a fair amount of backtracking to do mission objectives.
@@SomeOrangeCat Did you ever played Half Life 1? It kind of reminds me to that game with the load times. Also, load are like 4 seconds. Nothing serious.
@@sebastiankulcheThe length of the load times aren't that serious. It's the sacrifices to the level design that had to be made that ruin the flow of the levels. Perhaps it wouldn't seem as bad if they weren't the same as the PC version but for those of us familiar with the real thing it just feels lame by comparison. The N64 version has its' own unique levels and the definitive FPS control scheme of the generation that every serious gamer was using and already familiar with from Turok, Goldeneye (control scheme 1.2) and dozens of other N64 FPS. The N64 version also had an excellent 4 player split screen mode. I was never a huge Quake 2 fan but the N64 version is better in pretty much every way. The Playstation really wasn't up to the task, though I respect what the developer was able to do with such inadequate hardware.
@@SomeOrangeCat I agree with you, the vast majority of console owners didn't have accessories like mouse, steering wheels, expansion paks, etc. Most had just the basics, which were the console + standard controllers + games + memory card. Therefore, games like Command and Conquer on the PS1 or Starcraft 64 on the N64 were played by people using the console's standard controller instead of a mouse, for example. The same can be said for FPS (First Person Shooter) games on the Dreamcast. Although the Dreamcast had a Keyboard and Mouse that greatly improved gameplay in these games, the vast majority of people had to adapt to the Dreamcast's standard controller with only one analog stick and few buttons to play games like Quake III Arena, Unreal Tournament, etc. Of course, it's cool to have the option to play with a mouse, steering wheel, expansion pak, keyboard, etc., but we can't consider these other forms as the standard control method because that's not how games were played by most people.
A part that can be taken into consideration due to the N64's lower polygon-generating capacity compared to the PS1 seems to be that the player's weapon is only a single sprite. When the player moves on the PS1, the weapon slightly tilts to the left, which does not happen on the N64, possibly due to it being a sprite. Although the bilinear filter is good, sometimes I prefer the point filter on the PS1 as it provides a sharper image, and the framerate of animations on the N64 seems inferior. But to be fair, the vertex bake on the N64 is incredible, although it falls short in terms of texture resolution.
@@sebastiankulche I'm fairly certain you'd be surprised by the poly counts of perfect dark and turok 2 For models crash has 730ish polys. Turok has about 3000 polys. Adon also has about 3000. Perfect dark uses a ton of polygons for light and shadow. Even a rectangular room isn't as basic as it looks As a consolation it took Silicon Graphics to make the compeating hardware
@@-x21- I didnt mean individual characters, but the entire game, plus is like Wrath Of Cortex (not like 700 polygons per character isnt impressive anyway). They had more polys available but do less with them, Snake in MGS2 is like 3000 polygons. They also had worse animation, no full facial animation and blurry textures typical of the N64. Also, are you sure about 3000 polygons? N64 never handled so much on individual characters, not even PS1 on its tech demos or Dreamcast. I also think the poly count in Warped and CTR for the podium trophy girls and cutscenes in both games are way higher than 700. The trophy girls in particular share the distinction of being one of the very few fifth gen characters with individual fingers. The only other game i know it did that was Terracon. The Crash games were also made using silicon graphics.
In terms of power it is N64 > Saturn > PS. However, due to cartridges being so much smaller, the N64 got skipped on by many devs at the time, and the Saturn adding a second VDP meant that although it was now stronger than the PlayStation, it was also infinitely harder to code for. While the PlayStation opted for 3D in software rather than hardware, so while it's easier to work with, it's also weaker and has issues with accuracy. Hence the texture warping and gaps in texture seams.
Wow a really admirable job by the PS1. The textures are smoother and more realistic. You dont get those smudgey looking visuals that a lot of N64 games had.
It's mostly due to the strange technique Nintendo used for anti-aliasing. It blurs the whole image to smooth out the jaggies instead of just the edges.
PLAY 1 tem muito mais frames de animação que o N64 (o próprio ricochete das armas da pra ver isso nitidamente), e o jogo no PLAY1 roda num framerate bem melhor do que no N64, além é claro da som ser muito melhor também.
In this one PSX owns, framerate on N64 was horrible, textures way les detailed, worse lighting effects, worse music. The only added value on N64 was the exclusive levels and the 4 player multiplayer ready. They should follow the PS1 port route and use a more optimized engine for N64 instead of Quake 1 engine, which barely ran on that machine on the first place.
you like the jaggy pixelated graphics of the PS1? I don't even think its close, N64 has way better visuals here. Music is a matter of taste, hard rock music for PS1, more forboding ambient music on N64, both sort of fit in a strange way.
@@hepwo91222 yes, PS1 is pixelated and stuff, but textures are more detailed, lighting is better...But yes, you can tradeoff that on N64 version for the filtered textures...But what makes really really the N64 being under the PS1 is the framerate...It really destroys the experience on a FPS. Good news for the only N64 users from back in the day, is that N64 had way better FPS like Goldeneye, Perfect Dark or Turok 3...any of them obliterate at graphical and gameplay level everything PS1 had to offer.
@@carloscuello8814 This game was especially desinged to be played with N64's Memory Expansion Pack. Without it, it's not worth playing, as this compare clearly shows.
@@carloscuello8814 everything on the N64 had hardware tricks that no other console was capable of doing back then and even PC's wouldn't pull off until a couple of years after the N64 came out. AA, water effects, it was the most advanced consumer gaming device out there for a few years.
Are you using a 3rd party controller for N64? Quake has great dead zones on a good 1st party controller and using the control type where you move with the D Pad and aim with the stick is perfect and a great way to play Quake.
Prefiro a versão ps1, já me ganhou na cg inicial que no n64 não existia exceto no re2, as texturas chapadas do n64 não me agradavam e tive os dois na época, os gráficos do ps1 por incrível que pareça eram mais legais pra mim.
@@diduda9924 You can use mouse and keyboard on Dreamcast, so it's a real blast to play crossplay on there with PS2 and PC owners. Definitely recommend picking up a mouse and keyboard if you find them cheap.
La version de Playstation es superior en absolutamente todo, principalmente la fluidez del juego, escenario personajes, efectos de luz, fps, con un motor nuevo hecho a medida para la consola de Sony de hammerhead, que demuestra de lo que era capaz la bestia que es la consola, una consola menos potente que N64, eso hay que ponerlo en la balanza tambien, eso demuestra que programadores geniales como los de hammerhead supieron explotar sus capacidades al maximo, con los nuevos kits que estaba dando Sony en ese momento, en su momento converse con uno de sus programadores y me conto que tambien comenzaron quake 1 para la gris de Sony, pero dejaron el juego incompleto por ordenes de la compañia vaya a saber porque, para mi el mejor juego de primera persona para Playstation y que demuestra que con programadores geniales se podrian lograr grandes ports de pc que no llegaron.
@@Snipeador estamos comparando versiones de quake 2, no otros juegos, yo podria exponer entonces que no hay ni siquiera que se le acerque en N64 a un Gran turismo 1 y 2, un Colin 1 y 2, la saga Toca, 1, 2 y 3. No hay nada que se le acerque a un Tekken 3, tecnicamente y en jugabilidad esos juegos se mean y se cagan en N64, la saga Ace combat, el 2 y el 3, la saga Tenchu, puff, prefiero cualquiera de esos juegos a un perfect dark, el catalogo de N64 es muy escueto, nadie niega que hay joyas atemporales, pero en Playstation son joyas atemporales y tenes que hacer un top 100 como minimo.
@@Snipeador No estamos hablando de perfect dark aqui, es quake vs quake, si no yo te preguntaria que se le acerca a un GT1 o 2 en N64, tecnicamente jugabilidad, sonido, durabilidad, realismo. Y podria nombrar 1000 juegos mas que N64 ni soñando los tiene tecnicamente y en todos los apartados que quieras.
@@SnipeadorSi queres un shooter en PS1 que se vea mas de la ostia que Quake 2 en PS1 tenes Alien Resurrection y Delta Force Urban Warfare. Esos llegan a estandares de PS2 y le llegan o incluso superan a los Turok de N64.
*I wish we got the disc drive for the N64. Larger game installs were needed for the power of the N64. 64MB game carts were not using the N64's power by ANY means.*
Quake 2 is very low on disk space, just textures. Discs are great for FMV games not for 3D ones. I don't think using a cart was a problem for Quake 2 at all.
Storage space and power have nothing to do with one another. Slow load times held back Playstation games more than any storage limitations on the N64. You are tech illiterate.
@@net_newsThere are some PS1 3d games though that even without cutscenes and midi soundtrack almost had the entire disk full, just because they had ton of quality textures, but i agree.
@@sebastiankulche quality textures in 32/64bits era? C'mon the resolution back then was 240p the biggest textures were 64x64... disk space was not a limitation for pure 3D games like Quake 2. OTOH for heavy FMV games like JRPGs or Kojima's cinematic games the usage of optical media was a must and a HUGE win for the PSX. I completely agree with you on that but that's not the case of Quake 2.
WOW. Surprisingly, the ps1 version wins for me. Other than load times everything seems better on the ps1. I'm completely surprised that the PS1 is a stable 30fps, while the N64 does what the n64 does and drops to the mid teens.
@@Snipeador All those games have low framerates. Especially Perfect Dark. But yes there are n64 games with better textures. And those games are more fun to play (controls for the PS1 Quake 2 are terrible) but it is technically more impressive what they did with the PS1.
Salvo engano a versão de n64 é um jogo inteiramente novo, inclusive n quake 2 de switch vem ambos os jogos, quake 2 e quake 2 64 (n sei se todas vem assim)
Prefiro a resolução inferior e bem mais fluido o FPS com mais efeitos de luzes do PS1 do que o N64 com essas texturas manchadas e efeito de luzes bem pobres, Nintendo capou demais seu console na época.
Efeito de luz falso no ps1,efeito de luz e partículas no Nintendo 64 é em tempo real. Removendo o O efeito de borão o AA do n64 melhorar a visualização das texturas. Tem muitas coisas que tem no quake 2 do n64 que no ps1 não tem.
Again, N64 is just too blurry for my taste. But not only that even the controls are better on PS1. Also the game is a bit closer to the PC original. Don't forget about the excelent OST in the PS1 as well. The N64 port is serviceable.
Версия n64 муть и мыло.ни бликов на оружии ни отражений света, детализации ноль! Тут полня победа плойки именно в графике! Даже удивительно как с psone такое выжали!
Первая Сонька и не на такое была способна, тот же сифон по графике был крут, паразитка вторая там такие кат сцены что просто рот открывался, а краш бандикот это вообще по графике шедевр, так что Сонька для своего времени была ого го)))
Both were fun in their own way but overall N64 wins due to different stages and better multi-player. PS had the cut scenes and music but also load time. N64 had different stages, no load times, ominous music and the easy 4 player multiplayer option, the PS version you needed to have the multi-tap accessory for 4 player. I prefer the N64 personally due to the different stages and multiplayer 4 player was crazy fun. I had a blast with that with my friends all the time rotating between Quake 2, Cruis' N World and Goldeneye all 4 of us. The recently released Quake 2 remaster they included the N64 version on there and updated both that version and the PC with smoother graphics and making the berserkers harder, now those mofos freaking leap at you lol besides online play of course. So that's a cool new touch. I also was a bigger fan of that ominous music the N64 had was just this eerie feeling of dread from a horror movie where the PS version had the music from the PC, which is good but my one issue with the music is it felt like Doom 2.0 in some ways but I totally see the appeal to both ominous and the music depending on your preference.
In my opinion, Quake 2 on nintendo 64 had a darker vibe. As you mentioned, a soundtrack with a hint of horror. Neons, but the ps1 version had better multiplayer maps and a good color palette for a cosmic vibe.
@gfreeman17 Yeah the horror vibe was definitely there for the N64 version, the PS had more maps but lack of 4 player play on the spot(PS you needed the multitap accessory unfortunately) so I feel the multiplayer experience overall was better on the N64 imo once you beat campaign for either version. Of course for campaign you also had the different maps(some from the PC) but alot of newer ones on the N64 so it was like a different game but the same game at the same time which was cool. Thanks for the post!
I bought the n64 version when it came out and the ps1 version. These were my first exposure to the quake games. I was suprised how impressive the ps1 version looked and sounded. The controls to the ps1 version were terrible unless you used the ps1 mouse. The n64 version controls felt better and looked great. I am so happy the n64 and ps1 version are easy to play on the pc now.
Buenas noches gamers,.. viendo la diferencias con el uso del expancion pack en el n64 se nota que no le llega a la version de Ps1 en fluides y graficos en 3D, se puede notar que en el N64 algunas texturas y armas entan hechas en 2D,.y se ven horribles!! en cambio en el psx se ven mas 3D, MAS REAL,.no importa que el psx no tenga filtros borrosos, ya que el juego lo mejor era como corre y sus movimientos fluidos!! eso se debe que la gente de Id software no querian usar ese mismo motor del n64 para psx,. ya que se veian muy antiguo, como si fuera un Doom de los viejos,.. por eso hicieron un nuevo motor 3D para el psx, y el resultado; es lo que estan viendo,.. Resulto bien? pues ustedes tienen la respuestas colegas!!
X2. Creo que el port de N64 fue rusheado pero no sabria decirlo. Quake 2 es un milagro en la consola de Sony, exprimiendo al maximo las capacidades de la PS1.
claramente el juego va mejor en el ps1, a pesar de la superioridad del hardware de nintendo 64, la limitacion fue por el cartucho que solo permitia almacenar 64mb mientras los 700mb que tenia el cd muy limitado el almacenamiento de la gran N pienso que el harware de la nintendo 64 nunca fue realmente explotado a su maxima capacidad por la limitacion del cartucho
No se si el cartucho tuvo algo que ver aqui siendo que Quake 2 tampoco es un juego que pese mucho en PC. Sin cinematicas ni nada creo que pesaba mucho menos que 64 mb.
Both versions have a lot of changes from the PC game. The PS1 version runs on a custom engine and uses cutscenes from one of the expansion packs, instead of the base game. The PS1 version features simplified versions of the PC game's levels. You also have a ton of loading corridors. These make backtracking a royal pain! The N64 version uses a gussied up version of the Quake 1 engine as the Q2 engine was just above its punching weight. The player's Vweps are sprites instead of models, like Quake 1 on the Saturn. The soundtrack is a new one by Aubrey Hodges and the levels are all completely different from the PC version. Almost making it a standalone expansion rather than a straight port. This version was included in the recent remaster as a bonus addon.
Well said! Yep, for that reason I personally prefer the N64 more and it had multiplayer easy 4 player option where as the PS you needed the multi-tap accessory if you wanted to play 4 players, base only 2.
Too Bad Quake 2 budget was limited to a measly 12mb cartridge, Quake 2 on N64 is forked from the Quake 1 port, but there isn't really a "Quake 64" engine, it's all still id Tech 2. They did have to port a lot of Quake 2 stuff in from the PC code,(particularly the large maps and the game "seamlessly" connecting maps via loading zones like Half-Life rather than a Doom/Quake 1 style linear progression) was just too ambitious for the Nintendo 64 so they ended up just making an original game using Quake 2 assets rather than doing am direct port like the first game. Quake II uses the expansion pack for increased color depth and smoother frame rate. So i assume the higher res is still available without it. I wonder how that works though. I don't remember the expansion pack being used this way in other games, it was mostly used to enable high-res only in some games.
Pois é esse port de N64 pelo que eu estou notando as texturas são de muito baixa resolução, MIpmap estralando pra caramba, chega ser surreal de tão feio o port do N64 nesse quesito, fora também a falta de animação de tudo, quanto no PS1 esta muito legal, port muito digno pelas capacidade bem inferiores do Playstation contra N64. Esse negocio de Cartucho e falta de memoria Vram do N64 é complicado cara, Nintendo sempre fez uns Hardware potente, mas capava partes mais importantes do console, exemplo Super Nintendo que tiraram processador de 10mhz, preferiram usar uma variante de 3MHZ. Gamecube os caras preferiram usar Midia em Mini DVD, do que usar DVD padrão. Por fim Nintendo Switch que a galerinha da massa defende com unhas e dente, Nintendo preferiu fechar parceria com a Nvidia com chip porcaria processador lixo quad core que tem qualquer celular de 300 reais, perfomance da GPU entre 9600GT e 9800GT com pouca ram, do que usar SnapDragon Octa Core de 8GB com GPU a nível ou até melhor contra Xbox One.
Increible la bestia que es el hardware de Playstation sin expansion pack, sin ningun tipo de ayuda, compitiendo con maquinas mucho mas potentes como n64, las destrozo y demostro que no todo es potencia sin control, el diseño o arquitectura tambien cuenta. La version de n64 da verguenza ajena, texturas borrosas, pocos fps, se pueden contar los fps del movimiento del arma, los personajes erraticos y horribles apenas se distinguen de la pantalla, a años luz de Playstation 1, que tiene plena fluidez, efectos de luz, escenarios excelentes, eso hace a la jugabilidad muy superior, Playstation aplasta a n64.
Por fin alguien que me da la razon... Y tambien si mal no me equivoco las armas son sprites y no modelos 3d. Esta claro que PS1 a pesar de tener menos potencia siempre tiene una mejor optimizacion detras y al final eso es lo que importa.
@@sebastiankulche Es asi mi amigo, pasa que hay muchos fans de sega y nintendo contrarios a Playstation, y siempre en estas comparativas, les dan como ganadores a lo que sea de sus maquinas y no son nada objetivos, los que jugamos este Quake 2 en Playstation sabemos que es un juegaso, y es increible lo que Hamerhead logro, demostrar que Playstation 1 su hardware es muy bueno y que pudo mover un motor muy solido 3d, con excelentes efectos de luz, con fluidez. Es mas estuvo en desarrollo por este mismo estudio, Quake 1 y un programador de esta compañia me conto, que iba todo excelente, pero lo cortaron y no sabian porque, supongo porque al final solo apostaron por Quake 2.
@@elpablo2012 Lo mas gracioso es que tuve como 150 respuestas en el otro video (creo) y todos de fanaticos criticandome cuando dije la verdad. La PS1 nunca necesito de expansion pak o cosas por el estilo para impresionar a alguien. La N64 tambien tendra sus juegos pero los cartuchos y la falta de soporte third party le jugaron muy en contra.
@@sebastiankulche si a mi me ha pasado lo mismo, la mayoría no han tenido Playstation por el odio que les genera haber perdido la generación contra Sony, segueros y nintenderos se juntan para desvarolizar a la consola, cuando para mi tiene el mejor catalogo lleno de joyas atemporales, extenso y con muchísimos géneros que su competencia ni tienen.
Different from the ports of the first game, these versions are radically different from the original Quake 2.. They try to look like Quake 2 while doing their own takes on the stages for most of the time. Both look good for hardwares already bordering on the obsolescence by the time these came out.
Lmao I love the N64 but man they really messed up when they chose to stick with cartridges for another generation… I mean it would have kicked the competition to the curb but instead developers had to sacrifice texture quality or textures altogether. PS1 version looks nicest to me even if the actual 3D of the 64 is superior I mean the lack of texture quality here is way noticeable.
N64 used anti-aliasing and pioneered that technique as the only hardware at the time doing that until late 1990's PC graphics cards, so it didn't look as jaggy or pixelated as the PS1 or Saturn, etc doing polygon based games.
@@hepwo91222 Still doesnt mean it looks better. No one when increasing graphics on limited PCs prioritizes antialiasing over world quality and performance.
@@JokerX350 not true, N64 was the most advanced consumer hardware for rendering polygons when it launched, way better than PS1 or Saturn or even PC's of that time all for $200
@@eponymous7910 its where AA was invented on the N64. Its a primitve form of it, but other polygons in games back when the N64 came out in 1996 on everything from PS1, Saturn, or even PC were pixelated jaggy messes, N64 blurred them, took away the jaggy and pixelation for a smoother look
I dont know uf n64 is trying to stick with the dark theme of the game so they made the graphics dark enough to go along with that while the Ps1 wanted to contrast the dark theme with more vibrant graphics so players wont be so depressed while playing. Both are great takes all in all but I prefer the ps1 cause i remember playing the n64 version and asking myself this feels and looks toooo dark
The Nintendo 64 was useless for first person shooters because of the garbage controller. The only reason gold and I am perfect to dark were any good, auto aim.
Mejor en PS1 pero muy inferior a lo que N64 es capaz de ofrecer, Perfect Dark, 007 o Turok 3 están a años luz de esté juego, quizás con un poco más de desarrollo podrían ofrecer algo infinitamente mejor.
*Versão do Ps1 Roda a 512-240p ou seja alta resolução* _Joguei do ps1 me surpreendi 30fps lisos , liso boas texturas , realmente senti que estava jogando um FPS moderno_ Curioso pois game play solidas 3d era so o n64 que conseguia fazer nessa epoca , mas queke 2 jogão.
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk PS1 me sentia jogando um FPS moderno HAHAHAHAHAHAHA
@@canaldoed_ Technically Quake 2 is one of if not the first FPS in history that feels "modern". Not more autoaim like Doom or having to do weird things to activate true freelook, you have the weapon on the right, is true 3d, and there is sections in levels that have to individually load, without counting all of the other things that Quake 1 introduced like jumping, swimming, interacting with the enviroment, etc. Quake 1 and Quake 2 at times feels like the precursor of Half Life 1
@@canaldoed_ele deve ter falado isso por conta dos controles analógicos, que você podia usar um analógico para mirar, e a direcional para andar lateralmente, próximo ao esquema de controles que usamos hj
Playstation is better because there are more details (thanks to the CD). If dual analog would have been well managed, and if Playstation's gpu could handle bilinear, it would have been perfect. Good job to the developers to have made a software Z-buffer and managed to kind imitate an FPU.
I don't know why N64 version looks so blurry. I didn't play quake 2, but I had the chance to have and play turok 2 seeds of evil and It was smooth and graphically astonishing, much better than this version of quake
Beyond the obvious advantages of having perspective correction and texture filtering, the lack of keyframe interpolation in the N64 version detracts significantly, among other issues. In this case, I prefer the playstation version.
The keyframe interpolation issue really does hurt the look significantly. The original Turok which came out in early 1997 looks visually superior to this as does Goldeneye which came out later that same year. Turok 2 which came out in 1998 absolutely obliterates this visually. Quake 2 came out in 1999. Having said that, Quake 2 on N64 does make better use of the Expansion Pak by improving performance and color depth and it has a pretty good 4-player split screen mode which definitely makes it superior to the Playstation version.
Pxs tiene un framerate mejor y las animaciones en n64 son un desastre. La n64 no tendrá tiempos de carga pero en este caso psx es la gran ganadora. Tambien hay que tener en cuenta que la n64 era capaz de hacerlo bastante mejor y que la conversion de psx es buenisima. Dicen que Carmack se quedo con la boca abierta cuando vio la version de psx por que no la creia posible
Demasiados filtros en N64 lo dejan demasiado borroso y desdibujado. Me quedo con la fluidez, sonido y detalle de las texturas de Playstation a pesar de su pixelado.
no recordaba que se veía tan bien en ps1, em ciertos aspectos se ve mejor que la versión de n64 ya que esta se ve mas borroso y las texturas tienen menos calidad lo que hace verse inferior, pero puedo destacar que no se pixela(pero se difumina mucho la textura), no tiemplan los objetos y estructuras distantes, y algunos efectos de transparencias e iluminación son levemente superiores, sin desmerecer los de ps1...
Nope. Storage space has nothing to do with it. The original Turok Dinosaur Hunter was on an 8 MB cartridge and is visually superior to the 16 MB Quake 2 for the N64.
A question for you all... considering I did this Quake II comparison between the PS1 and N64 without using the Expansion Pak....
Yes, Quake II on N64 has improvements using the Expansion Pak (although I don't know what those improvements are for this title... in many cases, Resolution increases, but Framerate worsens...)
Anyway, what I'm trying to ask is whether I should do a new comparison of the PS1 version with the N64 version using the Expansion Pak? What do you think???
Please, forget about the "it's unfair" part... although I must confess that I found it unfair to compare the PS1 version with the N64 version using the Expansion Pak, which is why I made sure to remove the accessory from the console to make the comparison...
I think it's safe to say that most people are just curious to see what the comparisons look like and aren't as concerned with whether or not it's "fair." The fact that it is interesting is more important. That and most of your audience is sophisticated enough to understand it wouldn't be an apples to apples comparison anyway.
I feel this would work as an community poll.
@@ultimateman55 Unfortunately, there are a significant number of people who complain when I compare the Nintendo 64 with the Dreamcast, for example, as they do not consider it a fair comparison. They argue that the Dreamcast was released 2 years later and has "double" the bits, which means that the Dreamcast is not part of the same generation as the N64, and that it is correct to compare the Dreamcast with the PlayStation 2 and not with the N64.
And with that, they proceed to offend me, saying that I only make meaningless and stupid comparisons, and that it is right to compare consoles from the same generation, such as N64 vs Saturn or N64 vs PlayStation 1, for example.
I really want to compare some NES or Master System games with the PlayStation 5, for example... but just the thought of those people makes me lose interest in making comparisons like that.
@@JohnCharb87 Perhaps...
but I don't want to create a poll to ask whether I should compare the PS1 version with the N64 version with Expansion Pak or not.
Quake 2 almost requires Expansion Pack on N64. The difference is massive. It's not used for HI-REZ, but it increases color dept from 16 bit into 24 bit. Game is also blurry and runs worse without Memory Expansion pack. Quake 2's 4-player mode is so smooth & totally rocks when Pack is on N64. I would not recommend Quake 2 at all for those who don't have Expansion Pack on their N64.
Both versions were really good for the hardware.
The PS1 version is closer to the pc but with rearranged levels, mixed content from multiple expansions and different cutcenes while the N64 has an entirely new campaign.
You can think of them as expansions of the PC game so that's an incentive to try both.
Back when games had their own characteristics and were separate yet the same. Like how gameboy games were to their console counterparts. Got a totally new game and was awesome to experience.
Miraculous work, to port this to a PS1 with such smooth gameplay.
Yeah, kind of. There are still framerate issues here and there, but it gets the job done overall.
It's all part and parcel of the whole N64 gig: phenomenal rendering powers, itty-bitty storage space.
Both version are unique.
The N64 version actually uses the Quake 1 engine which is odd, but kinda explains the choppy animations. However, rather than making a straight up Quake II port, they instead made Original Levels with some familiar levels which honestly makes it feel like an Expansion Pack for Quake II rather than a port. Since the N64 doesn't use CD Quality music. They got the same guy who composed the music for DOOM 64 & PS1 DOOM to do the music. So you get that scary atmospheric type music. Though I much prefer the heavy metal.
The PS1 version uses an entirely different engine made by Hammerhead. This engine allowed games to run at a decent frame rate while also making the texture warping not as noticeable. There's still texture warping, but not as bad compared to most other PS1 games. The frame rate also looks a bit more stable than the N64 version which is impressive for a less powerful machine, However it does suffer load times. The PS1 port is also more closer to the PC version even including the Music by Sonic Mayhem.
Note on the Controls: The PS1 version does use Dualshock controls but for some reason they made it where you can use 1 analog stick or the awkward dual analog sticks (forward & backward on left stick & strafing on the right stick). just weird odd control choices. I just use the D-pad for movement & right stick for looking.
It makes perfect sense when you think about it. The Quake 2 engine wasn't gonna work on the system, so they went "Lets just pretty up the Quake 1 engine then and fake it!"
@@SomeOrangeCat Though, I feel like the Quake 2 Engine is possible, especially since the N64 was already having shooters that were pushing its boundaries like Turok 2 which had Larger Levels, better animations, & it's bloodier.
@@Mr.Atari2600 To know for sure, We'd have to see it done in the timeframe alotted to the developers of the retail version. If given enough time and resources you can probably get a source port to run on the system, but I want to see what can be done with then-contemporary limitations.
Halo on Xbox standardized Dual Stick FPS controls. Before that it was a complete mess. Alot devs didn't know what to do with 2 sticks. I think Spyro was the 1st game I remember where the left stick controlled the player and the right stick the camera and that was a 3rd person game.
A notable omission in the PS1 port was the skybox.
Quake 2 on the 64 was one of the reasons I got an expansion pack and it's well worth it. It's s four player is flawless!
I think the PlayStation version has the edge here, at least in graphics fidelity. The frame-rate is better and there's more detail. In the N64 version everything looks like it's been smeared with Vaseline and I might just as well be wearing glasses that weren't prescribed for me. Gameplay wise, as I've only played the PC version I can't tell witch console is better.
obviously. its like being there or dreaming of being there under water
I got this game (the PS1 port) for Christmas as a kid. Now I have it installed to my PSP
It's warped textures vs no textures 😂 But seriously, the Playstation was a great consolse.
Warped my ass.
The one game that came out on N64 I wish was released on PlayStation instead was StarCraft
Warped my ass clown
@@aiodensghost8645Let me guess. Storage? Texture quality?
You made a mistake on the Hardware years at 9:20
PS is NOT 1998 its 1994 !
N64 is NOT2000 its 1996 !
ngl for most 90s kids that's the majority think of, even me back in those era, I know PS1 was 1994 but N64 i thought it was 2000s back in the 2000s because it's that minor to many lol
They're talking about when the game released, not the hardware itself.
At least I assume so, because the dates change every video.
algo interessante do PS1 é que essa versão permite o uso de teclado e mouse do ps1 e tb permite usar o analógico direito do dualshock pra mover a câmera e mirar como nos FPS modernos
Esse jogo tinha uma das melhores jogabilidades de um FPS de PC convertida pra controle de videogame. Isso no PS1, no N64 eu não joguei.
It's great to see both versions were made considering all strength and weaknesses of consoles.
PS1 is better handles lighting. Also Q2 on PS1 runs on a higher resolution mode with better animation and of course sound quality WITHOUT any additional hardware.
I played Q2 on PS1 back then.
Multiplayer is better on PS1 due to higher framerate.
Firts fps I've ever played and it was the ps1 version. It actually looks just as good as I remember
mine too, make me dizzy as f ck at first, it tool me some weeks to finally mastering it
fantastic game
Hey who did u get that custom gamepad viewer? Can ya help me pls
Я прошёл до конца обе версии
Версия на PS1 почти полностью повторяет версию с компьютера (за маленькими исключениями)
Версия на N64 это АБСОЛЮТНО другая игра в другой линии времени и на другой планете с другим главным героем и другими задачами
это разные игры
Вот было время, когда разные версии игр выходили под разные платформы. По крайней мере интересно сравнивать и играть. Правда не на постсоветском пространстве, конечно, где N64 с картриджами стоила невменяемо конских денег.
Versão n64 usa mesmo 3d quake 1 , ficou deja vu pior versao quake2
Am I seeing it right? PS1 version seems better !!! Are you sure that's a N64 version??
N64 is so foggy, less detailed and the movement of recoil seems like the earliest 3D FPS...
So for me PS1 version better in my opinion !!
The N64 version seemed like a ordeal to play. It seemed twitchy to control. Not to mention having to change settings to have the HUD on screen.
Playing with analog stick is much more complicated in any console. Even, the PC mouse needs sensitivity configuration to play comfortably.
I always changed the layout, move with C-arrows and aim with the joystick. It feels weird now.
Thanks to alien ressurrection for our current way to play.
N64 controllers were terrible, the analog sticks were trash, you’re using c buttons for locomotion. I did like the rear trigger though 🤔
@@lannandogarcia4391It was actually Medal of Honor that made the impact. Alien Ressurrection simply followed in those footsteps.
PS1 all the time.
One of the greatest ports ever made in history. Truly a remarkable piece of work.
Very damn impressive for the PS1. Probably the most graphically and technically impressive game on the console.
Hammerhead went above and beyond and even added some effects.
Better textures on Playstation, more advanced lighting on Fuzziness 64 but wasted due to poor textures. In general it looks more defined on Playstation.
what app do you use to show gamepads? I just didn't see the H64 setting in Nohboard.
PS1 version is one of the greatest ports of all time. That the game looked this good and ran that smoothly is a miracle. It is highly representative of the PC version. Faithful not precisely in level design but certainly in look, spirit and atmosphere. The killer blow here is that PS1 supported mouse control. N64 smears everything, uses a bad control scheme and runs like a slideshow at points. Hands down PS1 victory.
Better sound on Playstation too
I didn't know a single person who owned a Playstation mouse. A lot of people who owned a Playstation though. For me what kills the fun factor of the PS1 version is how the action gets broken up by the loading areas. These are levels where you do a fair amount of backtracking to do mission objectives.
@@SomeOrangeCat Did you ever played Half Life 1? It kind of reminds me to that game with the load times.
Also, load are like 4 seconds. Nothing serious.
@@sebastiankulcheThe length of the load times aren't that serious. It's the sacrifices to the level design that had to be made that ruin the flow of the levels. Perhaps it wouldn't seem as bad if they weren't the same as the PC version but for those of us familiar with the real thing it just feels lame by comparison. The N64 version has its' own unique levels and the definitive FPS control scheme of the generation that every serious gamer was using and already familiar with from Turok, Goldeneye (control scheme 1.2) and dozens of other N64 FPS. The N64 version also had an excellent 4 player split screen mode. I was never a huge Quake 2 fan but the N64 version is better in pretty much every way. The Playstation really wasn't up to the task, though I respect what the developer was able to do with such inadequate hardware.
@@SomeOrangeCat I agree with you, the vast majority of console owners didn't have accessories like mouse, steering wheels, expansion paks, etc. Most had just the basics, which were the console + standard controllers + games + memory card. Therefore, games like Command and Conquer on the PS1 or Starcraft 64 on the N64 were played by people using the console's standard controller instead of a mouse, for example.
The same can be said for FPS (First Person Shooter) games on the Dreamcast. Although the Dreamcast had a Keyboard and Mouse that greatly improved gameplay in these games, the vast majority of people had to adapt to the Dreamcast's standard controller with only one analog stick and few buttons to play games like Quake III Arena, Unreal Tournament, etc.
Of course, it's cool to have the option to play with a mouse, steering wheel, expansion pak, keyboard, etc., but we can't consider these other forms as the standard control method because that's not how games were played by most people.
A part that can be taken into consideration due to the N64's lower polygon-generating capacity compared to the PS1 seems to be that the player's weapon is only a single sprite. When the player moves on the PS1, the weapon slightly tilts to the left, which does not happen on the N64, possibly due to it being a sprite.
Although the bilinear filter is good, sometimes I prefer the point filter on the PS1 as it provides a sharper image, and the framerate of animations on the N64 seems inferior. But to be fair, the vertex bake on the N64 is incredible, although it falls short in terms of texture resolution.
Not true. The N64 could do more polys than the ps1. It was significantly more powerful.
@@-x21-I dont see any game with superior poly count than Crash on N64.
@@sebastiankulche I'm fairly certain you'd be surprised by the poly counts of perfect dark and turok 2
For models crash has 730ish polys. Turok has about 3000 polys. Adon also has about 3000.
Perfect dark uses a ton of polygons for light and shadow. Even a rectangular room isn't as basic as it looks
As a consolation it took Silicon Graphics to make the compeating hardware
@@-x21- I didnt mean individual characters, but the entire game, plus is like Wrath Of Cortex (not like 700 polygons per character isnt impressive anyway). They had more polys available but do less with them, Snake in MGS2 is like 3000 polygons. They also had worse animation, no full facial animation and blurry textures typical of the N64. Also, are you sure about 3000 polygons? N64 never handled so much on individual characters, not even PS1 on its tech demos or Dreamcast.
I also think the poly count in Warped and CTR for the podium trophy girls and cutscenes in both games are way higher than 700. The trophy girls in particular share the distinction of being one of the very few fifth gen characters with individual fingers. The only other game i know it did that was Terracon.
The Crash games were also made using silicon graphics.
In terms of power it is
N64 > Saturn > PS.
However, due to cartridges being so much smaller, the N64 got skipped on by many devs at the time, and the Saturn adding a second VDP meant that although it was now stronger than the PlayStation, it was also infinitely harder to code for.
While the PlayStation opted for 3D in software rather than hardware, so while it's easier to work with, it's also weaker and has issues with accuracy. Hence the texture warping and gaps in texture seams.
Why N64 video is censored with blur?
Wow a really admirable job by the PS1. The textures are smoother and more realistic. You dont get those smudgey looking visuals that a lot of N64 games had.
It's mostly due to the strange technique Nintendo used for anti-aliasing.
It blurs the whole image to smooth out the jaggies instead of just the edges.
PLAY 1 tem muito mais frames de animação que o N64 (o próprio ricochete das armas da pra ver isso nitidamente), e o jogo no PLAY1 roda num framerate bem melhor do que no N64, além é claro da som ser muito melhor também.
Tirando a distorção de polígonos, a versão de PS1 humilha.
Was used to have N64 version, blurry texture vs crispy texture, the light work seems better than PSX version btw
In this one PSX owns, framerate on N64 was horrible, textures way les detailed, worse lighting effects, worse music. The only added value on N64 was the exclusive levels and the 4 player multiplayer ready. They should follow the PS1 port route and use a more optimized engine for N64 instead of Quake 1 engine, which barely ran on that machine on the first place.
you like the jaggy pixelated graphics of the PS1? I don't even think its close, N64 has way better visuals here. Music is a matter of taste, hard rock music for PS1, more forboding ambient music on N64, both sort of fit in a strange way.
@@hepwo91222 yes, PS1 is pixelated and stuff, but textures are more detailed, lighting is better...But yes, you can tradeoff that on N64 version for the filtered textures...But what makes really really the N64 being under the PS1 is the framerate...It really destroys the experience on a FPS. Good news for the only N64 users from back in the day, is that N64 had way better FPS like Goldeneye, Perfect Dark or Turok 3...any of them obliterate at graphical and gameplay level everything PS1 had to offer.
@@carloscuello8814 This game was especially desinged to be played with N64's Memory Expansion Pack. Without it, it's not worth playing, as this compare clearly shows.
@@M1XARTEven with the expansion pack it doesnt fix the blurry textures and animation.
@@carloscuello8814 everything on the N64 had hardware tricks that no other console was capable of doing back then and even PC's wouldn't pull off until a couple of years after the N64 came out. AA, water effects, it was the most advanced consumer gaming device out there for a few years.
Are you using a 3rd party controller for N64? Quake has great dead zones on a good 1st party controller and using the control type where you move with the D Pad and aim with the stick is perfect and a great way to play Quake.
Prefiro a versão ps1, já me ganhou na cg inicial que no n64 não existia exceto no re2, as texturas chapadas do n64 não me agradavam e tive os dois na época, os gráficos do ps1 por incrível que pareça eram mais legais pra mim.
Maaaan the PS1version is so nostalgic! used to play it a ton when I was a kid
N64 runs smoother, but it's graphical unattractive with the N64 trademark blurry graphics with no contrasts. PS1 version wins.
@@thomaselers7416 yeah but ps1 controls were horrific xD
both great ports!
They should have done N64 cartridges the same size as neo geo ones
Eu tinha o Quake 3 Arena e Unreal Tournament, ambos no Dreamcast, eram muito bons!
Jogo é bom, só o controle do Dreamcast que não ajuda
@@diduda9924 You can use mouse and keyboard on Dreamcast, so it's a real blast to play crossplay on there with PS2 and PC owners.
Definitely recommend picking up a mouse and keyboard if you find them cheap.
64BITS VS 32 BITS...
Playstation con 32 bit es superior wow!
N64 had better text filtering, lightning and distortion effects, but the fps dips were atrocious. If only it had more horsepower.
O mesmo jogo, experiências completamente diferentes, bons tempos
La version de Playstation es superior en absolutamente todo, principalmente la fluidez del juego, escenario personajes, efectos de luz, fps, con un motor nuevo hecho a medida para la consola de Sony de hammerhead, que demuestra de lo que era capaz la bestia que es la consola, una consola menos potente que N64, eso hay que ponerlo en la balanza tambien, eso demuestra que programadores geniales como los de hammerhead supieron explotar sus capacidades al maximo, con los nuevos kits que estaba dando Sony en ese momento, en su momento converse con uno de sus programadores y me conto que tambien comenzaron quake 1 para la gris de Sony, pero dejaron el juego incompleto por ordenes de la compañia vaya a saber porque, para mi el mejor juego de primera persona para Playstation y que demuestra que con programadores geniales se podrian lograr grandes ports de pc que no llegaron.
@@Snipeador estamos comparando versiones de quake 2, no otros juegos, yo podria exponer entonces que no hay ni siquiera que se le acerque en N64 a un Gran turismo 1 y 2, un Colin 1 y 2, la saga Toca, 1, 2 y 3. No hay nada que se le acerque a un Tekken 3, tecnicamente y en jugabilidad esos juegos se mean y se cagan en N64, la saga Ace combat, el 2 y el 3, la saga Tenchu, puff, prefiero cualquiera de esos juegos a un perfect dark, el catalogo de N64 es muy escueto, nadie niega que hay joyas atemporales, pero en Playstation son joyas atemporales y tenes que hacer un top 100 como minimo.
@@Snipeador No estamos hablando de perfect dark aqui, es quake vs quake, si no yo te preguntaria que se le acerca a un GT1 o 2 en N64, tecnicamente jugabilidad, sonido, durabilidad, realismo. Y podria nombrar 1000 juegos mas que N64 ni soñando los tiene tecnicamente y en todos los apartados que quieras.
@@SnipeadorSi queres un shooter en PS1 que se vea mas de la ostia que Quake 2 en PS1 tenes Alien Resurrection y Delta Force Urban Warfare. Esos llegan a estandares de PS2 y le llegan o incluso superan a los Turok de N64.
Será q o Atari Jaguar rodaria quake 2? E o 3do?
nop, at 5 fps maybe
I think with the best devs, it could run the first game at least.
@@sebastiankulche jaguar is a beast!
*I wish we got the disc drive for the N64. Larger game installs were needed for the power of the N64. 64MB game carts were not using the N64's power by ANY means.*
Quake 2 is very low on disk space, just textures. Discs are great for FMV games not for 3D ones. I don't think using a cart was a problem for Quake 2 at all.
Storage space and power have nothing to do with one another. Slow load times held back Playstation games more than any storage limitations on the N64. You are tech illiterate.
@@net_newsThere are some PS1 3d games though that even without cutscenes and midi soundtrack almost had the entire disk full, just because they had ton of quality textures, but i agree.
@@davidaitken8503Wrong.
@@sebastiankulche quality textures in 32/64bits era? C'mon the resolution back then was 240p the biggest textures were 64x64... disk space was not a limitation for pure 3D games like Quake 2.
OTOH for heavy FMV games like JRPGs or Kojima's cinematic games the usage of optical media was a must and a HUGE win for the PSX. I completely agree with you on that but that's not the case of Quake 2.
Both versions are great. If you want to play, play both versions... Quake is fun even on a calculator.
PS1:
↑/↓: Caminar
←/→: Doblar
X: Disparar
□: Saltar
◯/△: Cambiar Arma
L1/R1: Mirar
L2/R2: Paso Horizontal
N64:
↑/↓: Caminar
←/→: Doblar
Z: Disparar
R: Saltar
A/B: Cambiar Arma
C↑/C↓: Mirar
C←/C→: Paso Horizontal
WOW. Surprisingly, the ps1 version wins for me. Other than load times everything seems better on the ps1. I'm completely surprised that the PS1 is a stable 30fps, while the N64 does what the n64 does and drops to the mid teens.
@@Snipeador All those games have low framerates. Especially Perfect Dark. But yes there are n64 games with better textures. And those games are more fun to play (controls for the PS1 Quake 2 are terrible) but it is technically more impressive what they did with the PS1.
@@BurritoKingdomJust use a mouse and the experience is almost like PC.
Traz a outra comparação usando expansion pack...
Sharp and better colors on PSX!!!! clear image to.
If the N64 had a CD ROM, it'd be an amazing console.
If my grandmother had wheels she would've been a bike
Better yet any kind of large storage optical disc or floppy disk.
Salvo engano a versão de n64 é um jogo inteiramente novo, inclusive n quake 2 de switch vem ambos os jogos, quake 2 e quake 2 64 (n sei se todas vem assim)
No n64 as missões tem mais variações de objetivos, no ps1 e mais linear é mais atire e passe de fase, e tem menos inimigos diferentes.
@@apache4739 ahhh bacana obg pela informação
Prefiro a resolução inferior e bem mais fluido o FPS com mais efeitos de luzes do PS1 do que o N64 com essas texturas manchadas e efeito de luzes bem pobres, Nintendo capou demais seu console na época.
Resolução do PS1 é maior 512x240.
@@anjodaharpa8757 N64 ia até 640x480p assim como o PS1.
19:33 Olha que lindo os efeitos de luzes na versão do Psx e com boas texturas❤❤❤
E na outra tela vejam só que texturas borradas na versão do N64👎👎👎
Efeito de luz falso no ps1,efeito de luz e partículas no Nintendo 64 é em tempo real.
Removendo o O efeito de borão o AA do n64 melhorar a visualização das texturas.
Tem muitas coisas que tem no quake 2 do n64 que no ps1 não tem.
@@apache4739Still looks better.
Again, N64 is just too blurry for my taste. But not only that even the controls are better on PS1. Also the game is a bit closer to the PC original. Don't forget about the excelent OST in the PS1 as well. The N64 port is serviceable.
Версия n64 муть и мыло.ни бликов на оружии ни отражений света, детализации ноль! Тут полня победа плойки именно в графике! Даже удивительно как с psone такое выжали!
Первая Сонька и не на такое была способна, тот же сифон по графике был крут, паразитка вторая там такие кат сцены что просто рот открывался, а краш бандикот это вообще по графике шедевр, так что Сонька для своего времени была ого го)))
Both were fun in their own way but overall N64 wins due to different stages and better multi-player. PS had the cut scenes and music but also load time. N64 had different stages, no load times, ominous music and the easy 4 player multiplayer option, the PS version you needed to have the multi-tap accessory for 4 player.
I prefer the N64 personally due to the different stages and multiplayer 4 player was crazy fun. I had a blast with that with my friends all the time rotating between Quake 2, Cruis' N World and Goldeneye all 4 of us. The recently released Quake 2 remaster they included the N64 version on there and updated both that version and the PC with smoother graphics and making the berserkers harder, now those mofos freaking leap at you lol besides online play of course. So that's a cool new touch. I also was a bigger fan of that ominous music the N64 had was just this eerie feeling of dread from a horror movie where the PS version had the music from the PC, which is good but my one issue with the music is it felt like Doom 2.0 in some ways but I totally see the appeal to both ominous and the music depending on your preference.
In my opinion, Quake 2 on nintendo 64 had a darker vibe. As you mentioned, a soundtrack with a hint of horror. Neons, but the ps1 version had better multiplayer maps and a good color palette for a cosmic vibe.
@gfreeman17 Yeah the horror vibe was definitely there for the N64 version, the PS had more maps but lack of 4 player play on the spot(PS you needed the multitap accessory unfortunately) so I feel the multiplayer experience overall was better on the N64 imo once you beat campaign for either version. Of course for campaign you also had the different maps(some from the PC) but alot of newer ones on the N64 so it was like a different game but the same game at the same time which was cool.
Thanks for the post!
N64 port really feels rushed. It didnt even had the final boss but recycled the commanders!
I bought the n64 version when it came out and the ps1 version. These were my first exposure to the quake games. I was suprised how impressive the ps1 version looked and sounded. The controls to the ps1 version were terrible unless you used the ps1 mouse. The n64 version controls felt better and looked great. I am so happy the n64 and ps1 version are easy to play on the pc now.
Buenas noches gamers,.. viendo la diferencias con el uso del expancion pack en el n64 se nota que no le llega a la version de Ps1 en fluides y graficos en 3D, se puede notar que en el N64 algunas texturas y armas entan hechas en 2D,.y se ven horribles!! en cambio en el psx se ven mas 3D, MAS REAL,.no importa que el psx no tenga filtros borrosos, ya que el juego lo mejor era como corre y sus movimientos fluidos!! eso se debe que la gente de Id software no querian usar ese mismo motor del n64 para psx,. ya que se veian muy antiguo, como si fuera un Doom de los viejos,.. por eso hicieron un nuevo motor 3D para el psx, y el resultado; es lo que estan viendo,.. Resulto bien? pues ustedes tienen la respuestas colegas!!
X2. Creo que el port de N64 fue rusheado pero no sabria decirlo. Quake 2 es un milagro en la consola de Sony, exprimiendo al maximo las capacidades de la PS1.
claramente el juego va mejor en el ps1, a pesar de la superioridad del hardware de nintendo 64, la limitacion fue por el cartucho que solo permitia almacenar 64mb mientras los 700mb que tenia el cd muy limitado el almacenamiento de la gran N pienso que el harware de la nintendo 64 nunca fue realmente explotado a su maxima capacidad por la limitacion del cartucho
No se si el cartucho tuvo algo que ver aqui siendo que Quake 2 tampoco es un juego que pese mucho en PC. Sin cinematicas ni nada creo que pesaba mucho menos que 64 mb.
si pesaba mas, el minimo era de 90mb y el 64 solo almacenaba 64mb como maximo ahi se refleja la falta de texturas @@sebastiankulche
@@oswaldorenemoratho7734Aun asi, cosas como las bajadas de frames se nota que fueron mas por falta de optimizacion que por falta de espacio.
Both versions have a lot of changes from the PC game. The PS1 version runs on a custom engine and uses cutscenes from one of the expansion packs, instead of the base game. The PS1 version features simplified versions of the PC game's levels. You also have a ton of loading corridors. These make backtracking a royal pain! The N64 version uses a gussied up version of the Quake 1 engine as the Q2 engine was just above its punching weight. The player's Vweps are sprites instead of models, like Quake 1 on the Saturn. The soundtrack is a new one by Aubrey Hodges and the levels are all completely different from the PC version. Almost making it a standalone expansion rather than a straight port. This version was included in the recent remaster as a bonus addon.
Well said! Yep, for that reason I personally prefer the N64 more and it had multiplayer easy 4 player option where as the PS you needed the multi-tap accessory if you wanted to play 4 players, base only 2.
@@MKF30 N64 was a multiplayer beast!
@@SomeOrangeCat Indeed it was!
Too Bad Quake 2 budget was limited to a measly 12mb cartridge,
Quake 2 on N64 is forked from the Quake 1 port, but there isn't really a "Quake 64" engine, it's all still id Tech 2. They did have to port a lot of Quake 2 stuff in from the PC code,(particularly the large maps and the game "seamlessly" connecting maps via loading zones like Half-Life rather than a Doom/Quake 1 style linear progression) was just too ambitious for the Nintendo 64 so they ended up just making an original game using Quake 2 assets rather than doing am direct port like the first game.
Quake II uses the expansion pack for increased color depth and smoother frame rate. So i assume the higher res is still available without it. I wonder how that works though. I don't remember the expansion pack being used this way in other games, it was mostly used to enable high-res only in some games.
Pois é esse port de N64 pelo que eu estou notando as texturas são de muito baixa resolução, MIpmap estralando pra caramba, chega ser surreal de tão feio o port do N64 nesse quesito, fora também a falta de animação de tudo, quanto no PS1 esta muito legal, port muito digno pelas capacidade bem inferiores do Playstation contra N64.
Esse negocio de Cartucho e falta de memoria Vram do N64 é complicado cara, Nintendo sempre fez uns Hardware potente, mas capava partes mais importantes do console, exemplo Super Nintendo que tiraram processador de 10mhz, preferiram usar uma variante de 3MHZ. Gamecube os caras preferiram usar Midia em Mini DVD, do que usar DVD padrão. Por fim Nintendo Switch que a galerinha da massa defende com unhas e dente, Nintendo preferiu fechar parceria com a Nvidia com chip porcaria processador lixo quad core que tem qualquer celular de 300 reais, perfomance da GPU entre 9600GT e 9800GT com pouca ram, do que usar SnapDragon Octa Core de 8GB com GPU a nível ou até melhor contra Xbox One.
It would even look better on a crt with an rgb cable
1998 and 2000 hardware? What are you high? PS came out in 1994 and N64 in 1996! SMDH
Increible la bestia que es el hardware de Playstation sin expansion pack, sin ningun tipo de ayuda, compitiendo con maquinas mucho mas potentes como n64, las destrozo y demostro que no todo es potencia sin control, el diseño o arquitectura tambien cuenta.
La version de n64 da verguenza ajena, texturas borrosas, pocos fps, se pueden contar los fps del movimiento del arma, los personajes erraticos y horribles apenas se distinguen de la pantalla, a años luz de Playstation 1, que tiene plena fluidez, efectos de luz, escenarios excelentes, eso hace a la jugabilidad muy superior, Playstation aplasta a n64.
Por fin alguien que me da la razon...
Y tambien si mal no me equivoco las armas son sprites y no modelos 3d. Esta claro que PS1 a pesar de tener menos potencia siempre tiene una mejor optimizacion detras y al final eso es lo que importa.
@@sebastiankulche Es asi mi amigo, pasa que hay muchos fans de sega y nintendo contrarios a Playstation, y siempre en estas comparativas, les dan como ganadores a lo que sea de sus maquinas y no son nada objetivos, los que jugamos este Quake 2 en Playstation sabemos que es un juegaso, y es increible lo que Hamerhead logro, demostrar que Playstation 1 su hardware es muy bueno y que pudo mover un motor muy solido 3d, con excelentes efectos de luz, con fluidez.
Es mas estuvo en desarrollo por este mismo estudio, Quake 1 y un programador de esta compañia me conto, que iba todo excelente, pero lo cortaron y no sabian porque, supongo porque al final solo apostaron por Quake 2.
@@elpablo2012 Lo mas gracioso es que tuve como 150 respuestas en el otro video (creo) y todos de fanaticos criticandome cuando dije la verdad. La PS1 nunca necesito de expansion pak o cosas por el estilo para impresionar a alguien. La N64 tambien tendra sus juegos pero los cartuchos y la falta de soporte third party le jugaron muy en contra.
@@sebastiankulche si a mi me ha pasado lo mismo, la mayoría no han tenido Playstation por el odio que les genera haber perdido la generación contra Sony, segueros y nintenderos se juntan para desvarolizar a la consola, cuando para mi tiene el mejor catalogo lleno de joyas atemporales, extenso y con muchísimos géneros que su competencia ni tienen.
O jogo está muito mais bonito no ps1, em 99 o kit de desenvolvimento da Sony já havia evoluido muito.
it's painful to watch those choppy n64 animations :(
Different from the ports of the first game, these versions are radically different from the original Quake 2.. They try to look like Quake 2 while doing their own takes on the stages for most of the time.
Both look good for hardwares already bordering on the obsolescence by the time these came out.
Lmao I love the N64 but man they really messed up when they chose to stick with cartridges for another generation… I mean it would have kicked the competition to the curb but instead developers had to sacrifice texture quality or textures altogether. PS1 version looks nicest to me even if the actual 3D of the 64 is superior I mean the lack of texture quality here is way noticeable.
N64 used anti-aliasing and pioneered that technique as the only hardware at the time doing that until late 1990's PC graphics cards, so it didn't look as jaggy or pixelated as the PS1 or Saturn, etc doing polygon based games.
@@hepwo91222more of a blur filter isn't it rather than true aa
@@hepwo91222 Still doesnt mean it looks better. No one when increasing graphics on limited PCs prioritizes antialiasing over world quality and performance.
@@JokerX350 not true, N64 was the most advanced consumer hardware for rendering polygons when it launched, way better than PS1 or Saturn or even PC's of that time all for $200
@@eponymous7910 its where AA was invented on the N64. Its a primitve form of it, but other polygons in games back when the N64 came out in 1996 on everything from PS1, Saturn, or even PC were pixelated jaggy messes, N64 blurred them, took away the jaggy and pixelation for a smoother look
gozado q os elementos parecem mais nitidos no ps1 e o som tmb parece melhor, n entendo, ja q ele tem metade da potencial do n64
Pelo que li nos comentários, a versão 64 não é exatamente a versão original, é uma versão com fases adicionais e modificadas.
@@adrianoalves551 sim mas isso n justifica a ausencia de musica e graficos piores, ja q o n64 tem 2x a potencia do ps1
@@RAFAKSBR , Verdade. Joguei muito Star Fox e os gráficos são bem mais bonitos. Acho que foi relaxo dessa versão.
@@adrianoalves551Com certeza foi relaxo, usaram o quake 1 do Nintendo 64 de base,para fazer o quake 2.
@@adrianoalves551 vai ver usaram um cartucho pequeno e tiveram q baixar a resolução
Do not forget that PS1 was 32bits processor and N64 was 64bits
Still, almost none of the n64 games use that 64bit mode as 32bit instructions were faster .
PlayStation siemore mejor que Nintendo 64
I dont know uf n64 is trying to stick with the dark theme of the game so they made the graphics dark enough to go along with that while the Ps1 wanted to contrast the dark theme with more vibrant graphics so players wont be so depressed while playing. Both are great takes all in all but I prefer the ps1 cause i remember playing the n64 version and asking myself this feels and looks toooo dark
The Nintendo 64 was useless for first person shooters because of the garbage controller. The only reason gold and I am perfect to dark were any good, auto aim.
Not for me. I just got used to it when 3D controls didnt exist yet.
ps1 sucks too lol no joysticks
@@decriper1097There are joysticks.
@@sebastiankulche he's clearly playing without them
faz a comparação com o expansion pak
psx for me
Mejor en PS1 pero muy inferior a lo que N64 es capaz de ofrecer, Perfect Dark, 007 o Turok 3 están a años luz de esté juego, quizás con un poco más de desarrollo podrían ofrecer algo infinitamente mejor.
A bit strange to not use the X pack. Would love to see an x pack N version. Without it, q2 looks like slop.
*Versão do Ps1 Roda a 512-240p ou seja alta resolução*
_Joguei do ps1 me surpreendi 30fps lisos , liso boas texturas , realmente senti que estava jogando um FPS moderno_
Curioso pois game play solidas 3d era so o n64 que conseguia fazer nessa epoca , mas queke 2 jogão.
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk PS1 me sentia jogando um FPS moderno HAHAHAHAHAHAHA
@@canaldoed_ Sim , mas construções são muito boa.
@@canaldoed_ Technically Quake 2 is one of if not the first FPS in history that feels "modern". Not more autoaim like Doom or having to do weird things to activate true freelook, you have the weapon on the right, is true 3d, and there is sections in levels that have to individually load, without counting all of the other things that Quake 1 introduced like jumping, swimming, interacting with the enviroment, etc.
Quake 1 and Quake 2 at times feels like the precursor of Half Life 1
@@canaldoed_ele deve ter falado isso por conta dos controles analógicos, que você podia usar um analógico para mirar, e a direcional para andar lateralmente, próximo ao esquema de controles que usamos hj
Playstation is better because there are more details (thanks to the CD). If dual analog would have been well managed, and if Playstation's gpu could handle bilinear, it would have been perfect. Good job to the developers to have made a software Z-buffer and managed to kind imitate an FPU.
Ps1 version has multiplayer levels that are absolutely amazing, very well designed and super fun to play.
Queria ver uma versão do Atari Jaguar
PS. If nothing else, just for the mouse support.
I don't know why N64 version looks so blurry. I didn't play quake 2, but I had the chance to have and play turok 2 seeds of evil and It was smooth and graphically astonishing, much better than this version of quake
Ps1 com mais detalhes, fluidez, texturas e animações. O N64 só ganha em resolução.
Resolução no PS é maior 512 x 240.
@@anjodaharpa8757 Então o n64 tomava uma sova bem grande. Provavelmente o antialiasing deixava ele com gráficos mais limpos.
Beyond the obvious advantages of having perspective correction and texture filtering, the lack of keyframe interpolation in the N64 version detracts significantly, among other issues. In this case, I prefer the playstation version.
The keyframe interpolation issue really does hurt the look significantly. The original Turok which came out in early 1997 looks visually superior to this as does Goldeneye which came out later that same year. Turok 2 which came out in 1998 absolutely obliterates this visually. Quake 2 came out in 1999. Having said that, Quake 2 on N64 does make better use of the Expansion Pak by improving performance and color depth and it has a pretty good 4-player split screen mode which definitely makes it superior to the Playstation version.
Pxs tiene un framerate mejor y las animaciones en n64 son un desastre. La n64 no tendrá tiempos de carga pero en este caso psx es la gran ganadora. Tambien hay que tener en cuenta que la n64 era capaz de hacerlo bastante mejor y que la conversion de psx es buenisima. Dicen que Carmack se quedo con la boca abierta cuando vio la version de psx por que no la creia posible
Ps1 so beautiful and better
PlayStation is clearer and better frames. Little polygon warping tho
Both are definitely different from each other.
Why does Quake look so choppy on the n64? Turok 1 and 2 looked better and had smoother animations.
Demasiados filtros en N64 lo dejan demasiado borroso y desdibujado. Me quedo con la fluidez, sonido y detalle de las texturas de Playstation a pesar de su pixelado.
The funny thing is that both id software and Activision are now both owned by Microsoft
No entendí, la consola que el creador de contenido quiere que gane es la que le deja el sonido y la deja del lado izquierdo, bueno, es lo que se notó.
PS1 Wins!
If only lobotomy was still alive at that time they would’ve made quake 2 on the Saturn. Quite sure that it would not be bad
no recordaba que se veía tan bien en ps1, em ciertos aspectos se ve mejor que la versión de n64 ya que esta se ve mas borroso y las texturas tienen menos calidad lo que hace verse inferior, pero puedo destacar que no se pixela(pero se difumina mucho la textura), no tiemplan los objetos y estructuras distantes, y algunos efectos de transparencias e iluminación son levemente superiores, sin desmerecer los de ps1...
It can be seen that the N64's graphics are limited by the cartridge capacity.
Nope. Storage space has nothing to do with it. The original Turok Dinosaur Hunter was on an 8 MB cartridge and is visually superior to the 16 MB Quake 2 for the N64.
Compared to original works, ported works must retain the original features and cannot avoid hardware flaws.
Well, the footage here is from stock N64, the expansion pack unlocks higher resolution textures though.
Ick N64 version looks awful in comparison. Blurry, laggy mess.
PS1 wins
Modern Vintage Gamer did a neat video showing the ins and outs of how the Ps1 version works, for those interested.