Demon's Souls - 4 - the snowflake knight and the brass telescope
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- Опубликовано: 10 фев 2025
- yeah, this is what running around bowser's castle would be like in a slightly more realistic setting. less lava traps, more stone hallways
/ raocow
talkhaus.raoco...
"I found my elemental weakness, guys with torches". The most deadly enemy in the series.
No matter how many times I beat Dark Souls, I will inevitably die to a hollow with a torch due to overconfidence and getting caught in their wild swing attack combo.
In raocow's case I'd say it's more due to his very aggressive play style - moving back and trying to bait them out one at a time - not to mention making sure he doesn't blow through all his stamina and leave himself helpless - might be a better strategy.
18:24 I like the implication that we're exploring the more primitive, suckier Boletaria. Like Northern Boletaria can't figure out telescopes so instead they just have prowling demons and death as their national export.
Indeed I would say there is "friendly fire."
I would go even further and call it the friendliest fire of them all.
raocow peeps the telescope and experiences joy.
I am happy.
Just to say it, There is more to weapons besides damage number. Each weapon type has its own moveset, some attack faster and have longer reach, some have a wider attack arc, etc.
I want to add to this with what I think is the most important part next to requirements, but if that counts as spoilers that Mr Cow the Rao doesn't want, I'll put
it
down
here where you have to hit see more to read
There are also letters beside the upper stat symbols, and these are for weapon damage scaling. The scimitar is weaker right now, but with the right stat spread it could be stronger than your falchion if it has better scaling. Also, not all scaling of the same letter is equal, some D scaling is better than other D scaling and there is no easy way to tell that besides just comparing it to other weapons.
And not to mention it likely in practice doesn't actually have less damage, as in he'd probably still two-shot the enemies, making the damage difference meaningless...
Unfortunately I think at the start raocow said he's not going to read/listen to comments, so he's probably not going to figure this out until he finds a weapon with "better damage" but with an awful moveset that clues him into this concept.
Tags: haven't really met, a demon yet, since the big one in the tutorial, maybe red face is a demon?, I wouldn't know I just ran away
Demon's Souls: the original Vampire Survivors
18:32
Look,
they made a telescope animation,
"I feel like I'm walking into an ambush".
Ah yes. The true Fromsoftware experience ^_^.
I think my first playthrough I also ended up following friend to that area with enemies, and immediately started to try to kill him because I didn't notice it was him.
I ended up shot with an arrow immediately.
The store is VERY EXPENSIVE.
raocow is Mr. Dink
the Dregling Merchant is the best character in any video game
I think it's worth buying weapons, especially early on, just to test them out to see if there's something you like more. Souls aren't so precious and there's always a good chance you won't be able to hold on to them.
this isn't really a series that does things like "starter weapons" in the typical rpg sense, outside of the occasional trick of starting you out with a flagrantly worthless piece of scrap so that you can collect your _actual_ starting equipment in the tutorial area
as you can tell by the scimitar and how all the weapons you've seen have relatively similar damage numbers ( sans the dagger, but it has its own fairly intuitive benefits to compensate ), the falchion isn't exactly a piece of trash gear that gets quickly tossed for something with bigger numbers. i mean, it's not like it's a _rusty_ falchion or an _iron_ falchion waiting to be replaced by a steel falchion or something - it's just _the_ falchion, similar to how the mail breaker is just _the_ mail breaker and the longsword the merchant has is just _the_ longsword. these games are very much ones where a run using starting equipment only is a pretty normal kind of run, not a challenge run
'sides, even if you _did_ wait for a stronger weapon ... i mean, it'd be a _strong_ weapon, one you prob don't have the strength to wield anytime soon, and one that wouldn't necessarily translate to higher dps because you'd be moving from a light and quick falchion to something like a warhammer or greataxe and no amount of inhuman strength will swing those anywhere near as fast
"One day, I'll stop being dead!"...
Total Backstabs 4
Total Deaths 2 (3 if counting tutorial)
Shortcuts Unlocked 1
I feel like the regular soldier guys are on their way to becoming zambies, they just haven't fully lost their minds/souls yet.
Some comments again based on your observations + what you could have read in the manual
- "I hate this dance that I sometimes do": as I wrote on the talkhaus, that's the special attack of the Falchion activated by flicking the stick forward and pressing R1. It happens when you quickly reposition yourself or change your angle and immediately attack. You sadly have to be a bit more deliberate, e.g. by keeping the stick direction pressed. Try it out without enemies around to see if you can do it deliberately!
- "can I go over this wall": you'd think so! The manual does say that you can climb over some waist-high walls. And the one you tried seems like it should qualify. But it actually only works for some very specific ones. For example: the wall after you reach the bottom of the stairs at 6:00. You can climb that - and say hello to Ostrava before he jumps down into the courtyard below!
- "I survived that fall": speaking of jumping down...DeS is very generous with its fall damage as you found out. So you could have shortcutted to the lower regions earlier, as you were thinking about
- "are you guys called Dreglings?": note that the merchant is also a Dregling. They are not technically zombies, but instead are people who had [some of] their souls taken by the demons. That doesn't kill you, but drives you slowly insane, especially if it happens more often or more thoroughly. It's why the merchants demand payment in souls - those help you retain your sanity. It's how this one stayed sane enough to still be talking and not attack you. Nice restraint, by the way
- "the Scimitar deals less damage": true, but it's lighter (1.0 instead of 1.5 for the Falchion). That's not a great trade-off, but it's the reason for why those two weapons exist side-by-side. It's actually quite rare that you have a weapon in a Souls game that's STRICTLY obsoleting another one in the same class, there's usually some (albeit in this case very minor) advantage for using a weapon with worse damage. Consider also stuff like blade length or maybe a different animation on the heavy attack, or how much strength/dex you need
- "durability is still okay" don't forget that the weapon will deal less damage at 30% durability already, so once you're down to a bit under 40, you'll notice it. You went down to 52 in the video...spending souls on repairing is never a waste
the scimitar _also_ requires 1 less str to wield than the falchion, a very real advantage in a game where every starting classes meets the falchion's required 9 out the gate
... theoretically, it _could_ matter if you got soul-sucked thrice as a magician or thief in a run without leveling?
I really like how after saving that guy he walks on his path for a bit and you can fight enemies together. Later games just have NPCs stand in place when you interact with them and teleport away when you reload the area if they're done and moved on.
That's because it's possible for him to die if he encounters enemies and you walk off, which is dumb.
The guys in amour are also demons. They used to be guys, though, but they died and are now demons. That's what that guy was saying happens that wasn't a demon
It's funny how the mechanic of losing health upon death makes this game weirdly more generous with how much damage enemies deal, at least at the beginning. Early game Dark Souls definitely feels a lot harder.
How the hell did they resurrect Mel Blanc* just to voice that merchant?
*…who, incidentally, died on my eighth birthday
Most of the damage you took here was rare instances of you being careless. You've done a good job being cautious so far so jump remember not to get inbetween enemies unless you absolutely have to. Easiest way to die outside of the boss fights!
Also, I recommend using the lock-on more. It'll make you miss attacks less often and makes dodging more consistent in the heat of battle. This is one of those games where you're expected to lock-on during most standard encounters.
Between movesets, different scaling (how your stats impact the damage above the base damage), and special properties, there aren't really many "bad" weapons across the series... And the few that are tend to be extremely obvious like "broken sword hilt" and even THEN there can be an advantage for those who know where to look.
Just comparing the base damage is not particularly helpful, basically everything else is more meaningful... Especially here where very likely most of the weapons will still two-shot enemies, making them effectively have the same damage.
Not including the +damage the weapons got outside of the detailed page sure is a decision they've made, like for example the club has +11 while the long sword has +5, so the club would technically actually have the tiniest bit more damage currently despite having 5 less base damage (but again that small damage difference is not meaningful to think about)