Cloth Simulation Made EASY with Blender

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  • Опубликовано: 22 ноя 2024

Комментарии • 9

  • @Saravana-z6e
    @Saravana-z6e 7 дней назад +1

    pls make more tips and tricks tuts

    • @FoxVentus
      @FoxVentus  7 дней назад +1

      Will do. Anything in particular you'd like to lear about?

    • @Saravana-z6e
      @Saravana-z6e 7 дней назад +1

      @@FoxVentus Yes. want know about realistic stone/rock textures and lightings

    • @FoxVentus
      @FoxVentus  7 дней назад +1

      Alrighty will do. I think in the meantime my displacement texture tutorial may come in handy with the rock stone texture. If you'd like to give that watch ruclips.net/video/BPpe82hqfJo/видео.html
      For the lighting I'll get to scripting that out.

    • @Saravana-z6e
      @Saravana-z6e 7 дней назад

      @@FoxVentus Yes, i have watched already.
      I have some doubts like if we apply stone texture to any rectangle or triangle shape means can we apply directly or do we need to stretch or uv unwrap?
      render setting is need to be cycles and feature set is experimental these two setting is mandatory for this type of bump texture?

    • @FoxVentus
      @FoxVentus  7 дней назад +1

      You may need to UV unwrap, I haven't tried it out with rectangles or triangles. I'll give it a try and let you know.
      And for the displacement method it does indeed need to be the cycles render engine with the experimental feature set for this particular method.
      I'll see if I can get a different method uploaded either later today or tomorrow on different ways of modeling a rock and texture something like a plance to look rocky.