Cannot believe that I, a dedicated AMR enjoyer, was today years old when I learned you could obliterate scout striders with two shots to the faceplate. I've been scrounging for hip joint shots this entire time, like a _fool._
@@bluemew6457 You can blast the leg off the Strider but the pilot won't die. Destroying the faceplate with the AMR also takes down the pilot for some reason. Disabling the Strider itself will keep the pilot alive and in many cases this is actually a bad thing because robots that aren't manning a vehicle or static emplacement (like turrets) can call for bot-drops.
@@Desiderium I mean, kinda? You’re half right. It seems that there are two “levels” of killing a scout strider, which I refer to as destroying and disabling. You disable a scout strider with groin and joint shots, and the pilot survives. You destroy a scout strider by blasting the face plate off, and the pilot dies. When destroying a leg, it seems that whether the strider is destroyed or disabled as a result is a little bit random. More often than not, though, I find that the rider dies along with the strider if the leg, not the joint, is destroyed.
I really enjoy your target priority at 2:03. Little guy first, then you catch the side-profile of the Strider before it can bring its armor to face you, and then finally you take down the other little guy before he can call for backup, then you focus on the front-facing armored Strider with the right tool for the job. It's a simple thing, but as a fellow Stealthdiver it is incredibly important to prioritize targets correctly and you absolutely did it here, even if it wasn't intentional it's definitely something to learn from.
Every time. I think, "I want the AMR, but I always find one. I'll use the strat slot for something else." No AMR except maybe on the way to extract. I bring the AMR? There's one lying in the open ten feet away from my drop point.
I usually play on 7th difficulty and with 3 to 4 people. I am AMAZED at how it looks so easy for Sarge on these missions, like taking down outposts without triggering any dropships or everything...
@@don945646 is that a perk or something bought for the ship? Im starting but genuinely interested in that. Lately i just noticed an infinite spawn of patrols that have been driving me off the map on even 4 difficulty. Its annoying and the game makes me feel stupid and helpless.
Cool tip for anyone who wants to know. Some types of rare samples make a gurgling noise until they are collected. You can hear one while sarge works at 17:15 which he then finds and picks up a few seconds later. You can hear another one at 24:20 just before it becomes visible. And another at 25:00, though that one is never visible that I could see. So keep an ear out and you may find a few more rares. And there are rares on some biomes that don’t seem to make sound. It’s mainly flowery looking ones from my view. Also I haven’t noted any sounds with commons or super rares, but as the former are everywhere and the latter are always by a very particular visible rock they aren’t as hard to find imo. Nice work Sarge! Love your content
Whoa, I never noticed that! It sounds like a crackle than a gurgle to me. I'll have to see if I can hear it while under the pressure of actually playing.
The AMR can take out Grounded Dropships with 7-8 shots on an engine. Good for when there's only one left, cus it's faster than a hellbomb and doesnt use up an eagle.
@@Xandros999 Not sure, kinda a waste of AMR ammo to shoot a drop ship with enough bullets to take out whatever it's dropping, with no guarantee that it will actually die.
@@sebastienc8797 I think the bots instantly die only when you shoot down the drop ship before they bot drop. The AMR takes so long that it’s almost impossible to shoot them down before they bot drop.
So many slick moves & plays in this, and I'm only 13 minutes in lol 12:06 was a really impressive one. Load up the airstrike, quick glance back for the escape plan, jump pack, accurately toss the strat from mid-air, land behind limited but perfect cover, complete the getaway. 👌
I’m committing the cardinal sin of commenting twice on a RUclips video for this, but I just wanted to let you know that certain side objectives can be pinged (R1 on controller) so that they appear on your map. Detector towers, jammers, and radar stations can all be put on the map from afar. No more guessing where to put your pin.
True, but you need line of sight. I still don't know why they removed the option to just mark on the minimap. Btw some objectives like SEAF or gunship facilities have really characteristic shapes, so it's easy to spot them just by looking at the minimap.
@@Sarge94 agreed, but every side objective that this works on aside from the SEAF arty is rather tall, and thus pretty easy to get a line of sight on. I am also miffed about no longer being able to pin undiscovered side objectives on the minimap, though. I find this to be the most helpful with the 3 I mentioned, as they are easy to spot from the ground and somewhat difficult to discern on the map, especially the enemy objectives.
@bluemew6457 Spotting jammers, radars and detectors early on can be really beneficial indeed. Especially if you know about the "fabricator next to jammer" trick or the hellbomb trick for detector towers. I just hate the fact that this method lacks consistency, especially on rocky maps. Pre-planning was an important element of my solo runs, now i feel like i'm going half blind.
@@Sarge94 yeah… I miss the glorious sight lines on Martale. Made spotting side objectives a breeze. Anyway, I do find that the ping reveal is most useful in a squad, as you can never guarantee that your buddies spotted the side objective too. If you’re solo you can just remember and estimate where things are.
I typically pair the DCS with the Laser Cannon, because I find that the AMR makes it feel rather redundant, but it’s still a pretty good pairing. Personally, I feel that the railgun is conceptually a pretty good compliment to the DCS, but until it gets the help it needs, I’ll stick with my laser. Thanks for taking a look at it, regardless!
Laser Cannon sounds interesting. How good is it at taking out gunships? That's usually my main problem when playing with DCS. I tried the railgun once and found it lacking vs gunships so i switched back to AMR.
@@Sarge94 Laser Cannon may be the best weapon to use against gunships. Near a gunship factory I'd want a Laser Cannon even on a hot planet rather than any other weapon.
@@Sarge94 Laser cannon has a huge problem of having to stay exposed while trying to aim for the head so things like heavy devastators and hulk bruisers will absolutely demolish you with stagger while you re exposed trying to aim for their heads
@@Sarge94 The Laser Cannon shreds gunships. If you can keep the beam locked on one engine, you can bring a ship down in just about a second, maybe a second and a half. It requires constant precision and you have to expose yourself to deal damage, but it’s well worth the drawbacks. Once they buff the railgun so it’s not helpless against big enemies, I’ll use it, but until then, my trusty LAS-98 will have to take the role in its stead.
Man I just got a ps5, immediately got H2, came across your video and noticed just how elaborate and organized your videos are….idk if anyone’s pointed that out but people are and will appreciate that forever until RUclips shuts down….and also, I’m taking notes and inspired by the best…cause I suck at this game but I’m adapting cause of your insanely strategized gameplay
It is interesting that one death and an inopportune respawn could cascade badly. At least that's what I tell myself because I'm bad at managing aggro because I can't resist taking an extra cheapshot.
Hey Sarge! You probably already know this but you can throw grenades into an open fabricator door, rather than the vents. Same logic should apply with the grenade pistol as well.
As a diligence+amr enjoyer this was great to watch. The counter sniper after it's last buff is also surprisingly good , not as good for close-mid range as the regular diligence but a tad better at mid-long range with more reliable damage at the cost of mobility and control though not as bad as it used to be when it handled like a giant bag of soggy noodles.
This right here tho... I'm saving this video I gotta get like THIS. I guess I haven't grasped the stealth mechanics yet cuz I can't even do this successfully on a level 5 mission 😂😂😂 running the exact same load out 😂😂😂
Diligence and AMR are my go to weapons. They just work really well. I choose the standard Diligence over the CS Diligence due to less recoil. When against Automatons I bring the EMP Stun grenade. Works great on Hulks(plenty of time to walk up and shoot them in the face).
tbh,those double walker shots remind me. way back. Black cat,the manga/anime, where the protagonist shows off their skill, shooting six revolver shots through the same hole the first shot made. Fucking sick and very nice skill, soldier o7.
This is the kind of gameplay that makes me believe a sniper loadout can work in helldivers which is my favorite play style most of the time. This is pretty much the same loadout I use, though I will switch out the AMR for the Laser cannon sometimes, they are both good.
I just started playing solo . I love having gun fights with a squad but they never know when to engage and not to engage . If I do play with a squad I usually do my own objectives or just hang back and snipe while they raid a installation
I've never been able to clear a SEAF Artillery site like that on a bug map without multiple patrols coming along. Going to have to start running more bot missions and comparing the encounters more thoroughly.
Did you know with the jump pack, you can fly further by looking up before launching? It’s a pretty neat trick for some extra flight distance, especially when jumping from high ground
Just started a 2 month old video ranking every main weapon that opens by saying, "the Diligence Counter Sniper is the only unusable main weapon in the game," and I'm glad that I already have contravening evidence on hand for that statement.
I don't understand how you generate so little aggro. If I even go near a SEAF artillery I get bots all over me. Gunship base would be spawning them endlessly as soon as I shoot one down? Whats the secret? Just moving constantly?
Theres a fun way to do the artillery which involves switching to your weapon by clicking 1 as you oick up the shell which flings rhe shell in the direction you picked it up
Shoots a granade launcher 5m from enemy : must have been the wind I mistep on a stone: 7 flares up in the sky... fabricators shooting cannons while still being transported... patrols of heavy devastators spawning from under my feet 😅
Ran counter and amr yesterday and was about to give up on them but this run made me reconsider and try again. Also how did you blow up the light outpost at 6:57?
@@Sarge94 That breakpoint is massive! I'm a Eruptor/AMR person myself, but the second you shot the surprisingly-quiet Diligence Counter Sniper, I knew it was amazing. Thanks for making this!
Someone should weight like one of fun light novel series on Helldivers that has all the history and juice lore but it’s the most popular bits of lore and story the Helldivers community itself has created. I have a feeling something like this already exists or if this sounds stupid but if it sounds like a good idea give this comment a thumbs up
Cannot believe that I, a dedicated AMR enjoyer, was today years old when I learned you could obliterate scout striders with two shots to the faceplate. I've been scrounging for hip joint shots this entire time, like a _fool._
You one shot the legs, too. Don’t fret the joint, just blast the leg straight off.
And I another, another AMR main, just found out that the whole back plate of the turrets is a weak point and not only the vent.
Fosho I learned that too… still though it’s nice to know that hip and leg enjoyers are still one shotting the chikens
@@bluemew6457 You can blast the leg off the Strider but the pilot won't die. Destroying the faceplate with the AMR also takes down the pilot for some reason. Disabling the Strider itself will keep the pilot alive and in many cases this is actually a bad thing because robots that aren't manning a vehicle or static emplacement (like turrets) can call for bot-drops.
@@Desiderium I mean, kinda? You’re half right. It seems that there are two “levels” of killing a scout strider, which I refer to as destroying and disabling. You disable a scout strider with groin and joint shots, and the pilot survives. You destroy a scout strider by blasting the face plate off, and the pilot dies. When destroying a leg, it seems that whether the strider is destroyed or disabled as a result is a little bit random. More often than not, though, I find that the rider dies along with the strider if the leg, not the joint, is destroyed.
dude is so patient and precise that it would be funny af to see a video o him playing bugs with 3 randoms knee deep in the usual shitshow
I'm sure he plays a different loadout for that lol.
no one here cares about that loadout
Killed almost every large enemy from their weak spot without them firing a single shot, Chad helldiver.
Giga
I really enjoy your target priority at 2:03. Little guy first, then you catch the side-profile of the Strider before it can bring its armor to face you, and then finally you take down the other little guy before he can call for backup, then you focus on the front-facing armored Strider with the right tool for the job. It's a simple thing, but as a fellow Stealthdiver it is incredibly important to prioritize targets correctly and you absolutely did it here, even if it wasn't intentional it's definitely something to learn from.
imagine stealth hellpods. active camo and parachutes. "Stealthdivers, the new warbond, because fighting the illuminate head on is a fucking headache."
yeah me too
Sí increíble manera de jugar
me preguntó si es un spartan retirado?
First weapon found. AMR, because of course.
"oh cool I found somethi- oh ffs"
I definitely chuckled at this.
Every time. I think, "I want the AMR, but I always find one. I'll use the strat slot for something else." No AMR except maybe on the way to extract. I bring the AMR? There's one lying in the open ten feet away from my drop point.
Sarge makes these Solo missions look so simple, my word, what a stellar performance!
I usually play on 7th difficulty and with 3 to 4 people. I am AMAZED at how it looks so easy for Sarge on these missions, like taking down outposts without triggering any dropships or everything...
@@icaryu4058 Yeah, he's a real 'old g'!
@@icaryu4058 he's using localization confusion which makes it a bit easier with less mobs.
@@don945646 is that a perk or something bought for the ship? Im starting but genuinely interested in that. Lately i just noticed an infinite spawn of patrols that have been driving me off the map on even 4 difficulty. Its annoying and the game makes me feel stupid and helpless.
@Aerlioz no it's a upgrade from the warbond.
Another excellent commando raid helldiver the toasters never knew what hit them
Cool tip for anyone who wants to know. Some types of rare samples make a gurgling noise until they are collected. You can hear one while sarge works at 17:15 which he then finds and picks up a few seconds later. You can hear another one at 24:20 just before it becomes visible. And another at 25:00, though that one is never visible that I could see.
So keep an ear out and you may find a few more rares.
And there are rares on some biomes that don’t seem to make sound. It’s mainly flowery looking ones from my view. Also I haven’t noted any sounds with commons or super rares, but as the former are everywhere and the latter are always by a very particular visible rock they aren’t as hard to find imo.
Nice work Sarge! Love your content
i don't hear shit bro
do you know if the grenade pistol can destroy fabricators? asking for the level of cult.
@@Fantafan1 yes it can
@@Fantafan1 yes, it can also destroy bug holes too
Whoa, I never noticed that! It sounds like a crackle than a gurgle to me. I'll have to see if I can hear it while under the pressure of actually playing.
The AMR can take out Grounded Dropships with 7-8 shots on an engine. Good for when there's only one left, cus it's faster than a hellbomb and doesnt use up an eagle.
Didn't know that, thanks for the tip!
Huh. Does that go for airborne dropships too?
@@Xandros999 Yep. But it seems the bots inside don't count as casualties 😞
@@Xandros999 Not sure, kinda a waste of AMR ammo to shoot a drop ship with enough bullets to take out whatever it's dropping, with no guarantee that it will actually die.
@@sebastienc8797 I think the bots instantly die only when you shoot down the drop ship before they bot drop. The AMR takes so long that it’s almost impossible to shoot them down before they bot drop.
6:50 no one talkin about the factory that just exploded on its own?
Seems like the shield devastator had something to do with it 😂
yeah i thought i was going crazy 😭
World Trade tower 7 all over again. Sounds like an inside job to me.
*_"Helldiver elite detected... life preservation mode engaged... destroy attracting infrastructure... helldiver elite leaving area... survival odds increased."_*
you can even see him pause like "wait---what? oaky then."
So many slick moves & plays in this, and I'm only 13 minutes in lol
12:06 was a really impressive one. Load up the airstrike, quick glance back for the escape plan, jump pack, accurately toss the strat from mid-air, land behind limited but perfect cover, complete the getaway. 👌
I would have panicked hard and got myself killed
I’m committing the cardinal sin of commenting twice on a RUclips video for this, but I just wanted to let you know that certain side objectives can be pinged (R1 on controller) so that they appear on your map. Detector towers, jammers, and radar stations can all be put on the map from afar. No more guessing where to put your pin.
True, but you need line of sight. I still don't know why they removed the option to just mark on the minimap. Btw some objectives like SEAF or gunship facilities have really characteristic shapes, so it's easy to spot them just by looking at the minimap.
@@Sarge94 agreed, but every side objective that this works on aside from the SEAF arty is rather tall, and thus pretty easy to get a line of sight on. I am also miffed about no longer being able to pin undiscovered side objectives on the minimap, though. I find this to be the most helpful with the 3 I mentioned, as they are easy to spot from the ground and somewhat difficult to discern on the map, especially the enemy objectives.
@bluemew6457 Spotting jammers, radars and detectors early on can be really beneficial indeed. Especially if you know about the "fabricator next to jammer" trick or the hellbomb trick for detector towers. I just hate the fact that this method lacks consistency, especially on rocky maps. Pre-planning was an important element of my solo runs, now i feel like i'm going half blind.
@@Sarge94 yeah… I miss the glorious sight lines on Martale. Made spotting side objectives a breeze. Anyway, I do find that the ping reveal is most useful in a squad, as you can never guarantee that your buddies spotted the side objective too. If you’re solo you can just remember and estimate where things are.
@@Sarge94 What's the hellbomb trick for detector towers?
INCREDIBLE!
I don't think I will ever be this good, but I do enjoy watching people like you be this good.
I typically pair the DCS with the Laser Cannon, because I find that the AMR makes it feel rather redundant, but it’s still a pretty good pairing. Personally, I feel that the railgun is conceptually a pretty good compliment to the DCS, but until it gets the help it needs, I’ll stick with my laser. Thanks for taking a look at it, regardless!
Laser Cannon sounds interesting. How good is it at taking out gunships? That's usually my main problem when playing with DCS. I tried the railgun once and found it lacking vs gunships so i switched back to AMR.
@@Sarge94 Laser Cannon may be the best weapon to use against gunships. Near a gunship factory I'd want a Laser Cannon even on a hot planet rather than any other weapon.
@@Sarge94 Laser cannon has a huge problem of having to stay exposed while trying to aim for the head so things like heavy devastators and hulk bruisers will absolutely demolish you with stagger while you re exposed trying to aim for their heads
@@Sarge94 LC best for gunships imo. Also good for hulks just bring stun grenades.
@@Sarge94 The Laser Cannon shreds gunships. If you can keep the beam locked on one engine, you can bring a ship down in just about a second, maybe a second and a half. It requires constant precision and you have to expose yourself to deal damage, but it’s well worth the drawbacks. Once they buff the railgun so it’s not helpless against big enemies, I’ll use it, but until then, my trusty LAS-98 will have to take the role in its stead.
Man I just got a ps5, immediately got H2, came across your video and noticed just how elaborate and organized your videos are….idk if anyone’s pointed that out but people are and will appreciate that forever until RUclips shuts down….and also, I’m taking notes and inspired by the best…cause I suck at this game but I’m adapting cause of your insanely strategized gameplay
Masterclass, Helldiver. You are an asset to the SEAF.
Makes it look easy. This man is a walking crawling one man army
Welp, gonna run this build tonight and see how it goes. I do enjoy running solos and this looks really fun. Great vid!
Thanks and good luck!
master class in managing aggro.
It is interesting that one death and an inopportune respawn could cascade badly. At least that's what I tell myself because I'm bad at managing aggro because I can't resist taking an extra cheapshot.
Victory was never in doubt!
Let's goooo Sarge!! Thats favourite setup to use, you just make it look better 😂 Great content as always!
26:50 that automaton was like: "I'm comming i'm comming" 😂😂
"oh boy I can't wait to help my friends fight those evil Helldivers! oh I'm gonna help them so much! it's gonna be so gr~~"
love the way you use the jump pack to slam dunk those stratagems
An incredible run. No way I could come close. Bravo. Bravo.
I love this kind sniper mission watched from beginning to extraction ending.👍🏻👍🏻
Now that was totally awesome on your solo mission without deaths. Amazing your a true elite commando Helldivers alright!
Big boss would be proud. Venom snake that is. He's my favorite. WHOAAAAAHOOOOOOOOOO
Great run. Very entertaining. I might have to give this a try.
Damn dude made this look like a level 2. Nice work
Your movements are so precise and admirable. I wish to have this level of control over myself.
This man is the John Connor of helldivers
you brethren, is a masterclass. an inspiration. keep up the brilliant play!
It's like watching a skilled surgeon at work, or an artist creating a masterpiece. Notes were taken!
25:22 you had no idea how long i've waited for that XD
Hey Sarge! You probably already know this but you can throw grenades into an open fabricator door, rather than the vents. Same logic should apply with the grenade pistol as well.
I've tried with the grenade pistol and it didn't seem to work
😊
Oh my god, how did you blow light outpost at 6:45?
Good question. I think it was the shield devastator.
Never interrupt an automaton shooting their own troops
What if jetpack bot got yeeted by other explosion and exploded close to fabricator and destroyed it? :O Ive never seen anything like it tho
As a diligence+amr enjoyer this was great to watch. The counter sniper after it's last buff is also surprisingly good , not as good for close-mid range as the regular diligence but a tad better at mid-long range with more reliable damage at the cost of mobility and control though not as bad as it used to be when it handled like a giant bag of soggy noodles.
that jump timing at 12:23 was sick
This right here tho... I'm saving this video I gotta get like THIS. I guess I haven't grasped the stealth mechanics yet cuz I can't even do this successfully on a level 5 mission 😂😂😂 running the exact same load out 😂😂😂
best game ever. Praise Hell divers 2 devs
Me for the past couple of weeks: I wanna be like Sarge! They're my hero!
A lot to learn from this amazing video
wow, well done bro, this is like a movie!
Thank you!
So clean my man
Glad they "fixed" the aiming. While it's not 100% fixed, it's a lot better than it use to be.
Hopefully they can get it on the next update.
Phony run! I saw that grenade pistol shot!! 😂 just kidding, this was amazing.
Diligence and AMR are my go to weapons. They just work really well. I choose the standard Diligence over the CS Diligence due to less recoil. When against Automatons I bring the EMP Stun grenade. Works great on Hulks(plenty of time to walk up and shoot them in the face).
So efficient! I could never finish all objectives as a solo helldiver
I tried a similar layout before. Had some success, but didn’t have that Booster. I’ll go in again. Thx!
Thanks for watching :)
tbh,those double walker shots remind me. way back. Black cat,the manga/anime, where the protagonist shows off their skill, shooting six revolver shots through the same hole the first shot made. Fucking sick and very nice skill, soldier o7.
16:33 classic movie scene.
Bot "Where that damn monkey. I will ripe him myself. HUH?"
Sarge: "Hii"
THUD
😂😂😂
Solo stealth/sniper runs are honestly really fun
Imagine Butch Meathook was like: "Hmph, Show Off"😏
This is the kind of gameplay that makes me believe a sniper loadout can work in helldivers which is my favorite play style most of the time. This is pretty much the same loadout I use, though I will switch out the AMR for the Laser cannon sometimes, they are both good.
Decent gameplay ! Man here’s a thumbs up!
I just started playing solo . I love having gun fights with a squad but they never know when to engage and not to engage . If I do play with a squad I usually do my own objectives or just hang back and snipe while they raid a installation
Took me a second, to realize this ain't me. I run exact this setup with exact cosmetics :D
How do you get the Localisation Confusion booster? It s locked behind a paywall? Caue i m not getting new currency anymore from the progression
You can earn SC from missions. Like the bunkers too i think
Thank you for your service ✊
27:05 I felt that
Another flawless run, so good man
I've never been able to clear a SEAF Artillery site like that on a bug map without multiple patrols coming along. Going to have to start running more bot missions and comparing the encounters more thoroughly.
Did you know with the jump pack, you can fly further by looking up before launching? It’s a pretty neat trick for some extra flight distance, especially when jumping from high ground
Absolutely flawless.
Dcs plus arcthrower is a fun combo as well
Love it. You make it looks so easy.
Gonna be looking better in the snow with that new blue suit ;)
Clean as always
This is sick man. I just wanna say if you aim between the Strider's legs, it disables them faster with one shot.
What killed the small base at 6:50? super confused..
That was a thing of beauty.
I watched this and my game improved 200%!!!
Thank you! And good luck out there!
Just started a 2 month old video ranking every main weapon that opens by saying, "the Diligence Counter Sniper is the only unusable main weapon in the game," and I'm glad that I already have contravening evidence on hand for that statement.
What a beautiful video. Thumbs up.👍
Goated
Great video, would love commentary!❤
I'd just love to hear your thoughts to whatever you are doing cause this would give me much more of an insight than just watching. 🙃
Nice thumbnail! Halo vibes. I'd love a non cape option. Might even help performance.
Anytime I aim in with any sniper the crosshair gets blurry and makes me more of a liability during missions. How does one fix this?
This guy makes it look like trvial difficulty. When I try this its always a hot landing with endless patrols.
there's things like.. a single bot standing out in the open by itself.
either stealth is stupid op in this game or there's something up with this map
I don't understand how you generate so little aggro. If I even go near a SEAF artillery I get bots all over me. Gunship base would be spawning them endlessly as soon as I shoot one down? Whats the secret? Just moving constantly?
hyper lethal vector in the flesh
Wow. You make it look so easy ... then 12:00. Still looks easy at level 100.
Awesome. What vertical FOV setting are you using?
It's maxed out 😉
Theres a fun way to do the artillery which involves switching to your weapon by clicking 1 as you oick up the shell which flings rhe shell in the direction you picked it up
12:05 patrol jumpscare
noob question.. why dont u get swarmed?
when i play i get sooo many enemies coming at me i cant even move and thats on difficulty 4
My kind of player. I'd love to be the chill spotter with a spear. Popping fabs from the same distance you're doing ur engagements at. Haha.
Shoots a granade launcher 5m from enemy : must have been the wind
I mistep on a stone: 7 flares up in the sky... fabricators shooting cannons while still being transported... patrols of heavy devastators spawning from under my feet 😅
I always run the AMR but haven’t used the Diligence yet. It looks solid in the video though. I’ll have to try it out.
Probably the best thing about the buffed DCS is the fact that it can take out devastators with a single headshot. It makes a huuuge difference.
good job as always! and we have win about PSN, looking forward to your next video. How does AMR feel after fixed?
What did they fix?
The sights have been finally fixed!@@kajmaklover
@@kajmakloverAMR scope, doesn’t have time to test it out myself
It's even better!
Well that was surgical.. nice solo, gg
excellent game, very tactical plays
Hey, someone else uses my favorite loadout! With better aim, of course
Scout armor doesn’t do anything does it? Wouldn’t it be better to use servo assist armor since you’re fighting at a distance?
Ran the grenade pistol for the first time the other day and was disappointed with its inconsistency at taking out fabricators.
Ran counter and amr yesterday and was about to give up on them but this run made me reconsider and try again.
Also how did you blow up the light outpost at 6:57?
I think the shield devastator was shooting the fabricator lol
Sick video, is the diligence counter sniper much better now with the buffs? Or have you always liked it?
Yup, they've buffed the damage to the point where it only takes a single headshot to take out a devastator. It's a decent weapon now
@@Sarge94 That breakpoint is massive! I'm a Eruptor/AMR person myself, but the second you shot the surprisingly-quiet Diligence Counter Sniper, I knew it was amazing. Thanks for making this!
So few enemies … don’t think I saw a single “Bot Drop Detected”, though I coulda missed it. Is that all down to the “localisation confusion” booster?
Someone should weight like one of fun light novel series on Helldivers that has all the history and juice lore but it’s the most popular bits of lore and story the Helldivers community itself has created. I have a feeling something like this already exists or if this sounds stupid but if it sounds like a good idea give this comment a thumbs up
awesome vid, but isn't the diligence a bit redundant with the AMR?
A bit, yes, but i like it for trash clearing and in my oppinion it's better for close range cuz you can see the crosshair in 3rd person