Any of the museum titles. I wasn't a console gamer in the NES/SNES/Genesis era (I played Amiga/C64), but when I got a PS1... I LOVED the Midway collections. :) I still do... even if some of the titles don't remind me of the good old days of the Arcade (yes, I'm old.) 🙂
My local arcade had Undercover Cops and I loved playing it. I loved pulling out those random poles. Unfortunately so did my girlfriend which is why we're no longer together :D
One Interesting thing about Undercover Cops, there's an updated version for the Arcades called Undercover Cops Alpha Renewal (It has the alpha symbol in the front of the logo) which came out later the same year. It features even better graphics, like the second level intro has a beautiful new background, better controls (including jump dash attacks and some extra desperation movies) but most important, the music is MUCH better, with a better soundfont and some voices added, If the original version was already rather unknown, then this one was even more hidden!
@@buckeyechad1 I know the second one is done by Irem, and yeah it share's a really similar arstyle, like just before they got the hang of it for Metal Slug
The renewal version is what the Japanese version was. For some reason the move selection was cut down, and music, sprites and backgrounds changed for the original US release.
“Why do you need to be rescued from a theme park?” Well it doesn’t come across well in this port, but that Theme Park is the Casino Night Zone from Sonic 2. This was the earliest example of Sega’s plans to show Sonic’s Universe and our own are one and the same.
I've said it before but I'll say it again: the quality of the gameplay footage is miles ahead of any other retro gaming channel. The scanlines look so incredibly good!
I love how some modern console games that barely use all the buttons on a gamepad have tutorials that are more invasive than TIE Fighter, a game that had an entire keyboard worth of commands. The funny thing is that invasive tutorials that block your gameplay often have the opposite effect because people's brain go "ooh, game" then "huh, not game, ignoreskip" when a tutorial like that happens, but some devs/publishers must be really worried about people putting down a game because they don't get how to play it.
@@ChaossX77 No idea but with what he said on the 35:20 part it made me think most either don't like it, or don't bother to see them, and the end skits are epic.
This guy always talks bad about his content and how people always complain, yet I read most of the comments and hardly ever at all find anything negative. Idk why he does it that's the only thing i don't like. It's like he mostly focuses on the negative and hardly acknowledges all the good things people post.
@starblaze27 Joe himself. He always talks negatively about his own show. Sure, some of it may be satire, but to talk about it often when there's so little evidence of people talking down on gamesack is kinda annoying.
I know you have analytics of people dropping out before the sketches but I love the dry humor and other sketches. I like seeing ur editing skills on display!!
I remember back in the early 90s my Mom worked at a Burger King that had a Neo Geo Arcade unit in it. Super Baseball 2020 was one of the games available to play on it. I could never remember what it was called all these years later. When I saw it on here I was like "THAT'S the game!" Yeah, I thought it sucked back then too.
I remember playing chop lifter on my master system for the first time. The first stage going underground and the music changed I thought to myself. Shit just got real
2 things i love : ''hello and welcome'' , it is such a good greeting. the after credit skit, they are always funny and creative. wish they make an ep every sunday, but we can't ask for the impossible.
The new GS episodes on Saturdays are the sign im up late and need to go to sleep after its over lol. Gonna play some games and watch til then tho! (And then throw a playlist of old episodes to fall asleep to of course)
You didnt mention the INSANE and RADICAL arcade machine the r360 that sometimes housed the gloc game. Maybe further coverage in a “specialty arcade machines” episode.
😂😂😂😂that end skit was hilarious. I hate radio buddies in video games too. It's definitely annoying. I love your content, Joe. Been watching since almost the beginning. Never stop doing these ever
Excellent video as always Joe and I love your shirt! Speaking of Air Buster...while it didn't feature many special effects 1990 was all about huge sprites and parallax scrolling! ;)
Forgotten worlds was one of my fav genesis games, highly underrated. Im not much of a shooter fan but i loved this game. Even better when playing with a friend!
If the PCE version of Forgotten Worlds just had some parallax, it would have been the definitive version for me. Love the soundtrack. Emulation is the order of the day with this one as you can assign the run and one button to the left & right bumper. If you love this game like I do, there's another way to play it that's a bit special. In the PSP compilation from Capcom, you can actually use the left stick for movement and the right buttons to automatically fire in the direction you want, no rotation delay needed. It becomes a twin stick, but with the 4 face buttons for the right stick. But that's ok cause their layout is ideal for this, much like the Snes controller was for Smash TV. You could also assign the buttons to the right stick in PPSSPP and make it a true twin stick shooter. Also, the PSP version allows you to change the level of sound effects and music independently which is unique and incredible for arcade games, as the SFX were way too loud on many of them. The only caveat with the PPSSPP method is input lag, but that's the fault of the emulator. You'll need every latency reducing trick in the book for that one. Direct X API for one helps. There's a clock sync tweak as well that you need to do. If using an Nvidia card, try enabling low latency ultra mode also.
Man G-loc in the arcade was sooo extra. Flamboyant even. It was the centerpiece of most arcades. You just couldn't miss it, the thing was humongous and loud as anything. I always thought the actual game was crap, especially considering that it cost like 2 or 3 bucks per play. No wonder it isn't very good at home, the whole appeal was the huge hydraulic machine.
The only version of GLOC in the arcade worth playing was the R360. We had 2 of them when I worked at the Starcade at Disneyland way back in the day but they were so finicky we never had both working at the same time
I have two suggestions for a future Left in the Arcade episode. The first is Space Gun by Taito and the second is Dragon Gun by Data East. They're both light gun shooters with really cool 2D pixel art and lots of impressive scaling which I think would be right up your alley!
Or a poor attempt at adding a sense of depth to the graphics, perhaps? I still laugh whenever I see the intro to Sonic Triple Trouble for this reason: Knuckles has a hilariously awkward sideways gliding animation.
G-LOC (MD) was one of those games I played for hours because of a lack of options, but I enjoyed it more than AfterBurner; I'll have to try out the MS version. The end skit was one of the best of the bunch. Great work as always, Joe.
Amiga conversion of Forgotten Worlds is bad, but the system had plenty of "arcade perfect" ports like Rainbow Islands, Toki, Rodland & Pang. One problem several ports suffered was zero communication with Japan or access to original art assets so they had to play the game, take photographs and recreate the art. Some of the more crafty developers actually extracted the files from the arcade ROMs themselves.
Hell Yeah!!! glad to finally see Undercover Cops get some attention and despite what Joe thinks, it is a criminally underrated game. Retro-Bit did a run of the Super Famicom game translated to english that I recommend picking up if you can find it, im hoping the Arcade version will get a quiet switch port like quite a few of Irem's games have
Well, I don't know about an Arcade Archives version, but since Inin anounced a Irem Collection (in five volumes), there's hope for a Undercover Cops port in one of them.
@@GeovaneSanciniSR They put out In the Hunt , Ninja Spirit, and Moon Patrol (which I didn't realize was made by them) so theres a possibility, still that collection sounds interesting since them and Data East have the most interesting overlooked gems
Who in the name of god skips the end skits!??? Especially a game buddy one. Joe, you basically have material for skits for eternity with those as far as I'm concerned. Well played, sir. Do splatterhouse next!!!
Your end sketches are funny and awesome. My favorites are " The package" the "impresd your friends" the "Claymation one" and anything to do with Green Dog.
Awesome inclusion of Aero Blasters. I prefer the Turbo version as well. The second level's music is the best part of the soundtrack...I'm so bummed when I play the other versions.
I appreciate you Joe, I honestly look forward to your uploads. Suffering from stiff person syndrome. I really rely on RUclips content to keep me entertained. Again, thank you so much!.
Undercover Cops becomes way more interesting (and less boring) once you learn the Street Fighter-style special moves. Japan only (Retro-bit english version retains them though)
What arcade ports to what platforms do you find interesting?
Street Fighter Alpha 2 to SNES has always been impressive.
@@VulpasI highly agree
Arcade to Nes. The games were almost completely new.
Any of the museum titles. I wasn't a console gamer in the NES/SNES/Genesis era (I played Amiga/C64), but when I got a PS1... I LOVED the Midway collections. :) I still do... even if some of the titles don't remind me of the good old days of the Arcade (yes, I'm old.) 🙂
Gwanghe , for any 32 bit platform
The end skit properly summed up modern gaming.
I think the radio buddy was more popular during the PS3 era. Metal Gear Rising comes to mind,
@@KevenLC It came back this generation as the talking weapon or something
@@l3rvn0 people always want easier games I guess.
very true! The old games didnt tell you squat. You just had to figure it out.
@@destructodisk9074 Well the games of that generation were the beginning of modern slop.
A true Game Sack fan never misses the end credit scenes! Great video as always, Joe!
The credits sequence with the game footage on the cube walls always fascinates me. It's hypnotic.
@@Quimbyrbg That is pretty cool too.
That ending skit was funny as hell.
He should do an entire playthrough like that.
69th like.
I hope Joe makes his own Game Sack branded Video Glove. It's specifically made to work with Greendog and Greendog alone.
“I love the Greendog Glove, it’s so bad”
GREEN-GLOVEEEE!!!!
I think you meant GREEEEEEEEN-DAAAWG.
I say add a second glove that is compatible for Pebble Beach Golf Links...
_"Think you can get it inside mine?" -Craig Stadler_
Yawn. Who cares.
Being awake at 2am to see a new GameSack video as it's uploaded feels like catching Santa Claus in the act.
3:09am
3am in my country. Totally worth it!
My local arcade had Undercover Cops and I loved playing it. I loved pulling out those random poles. Unfortunately so did my girlfriend which is why we're no longer together :D
Ouch
Hopefully not at the arcade.
well, that joke was short and easy.
Those ARE fun to play with
BAHAHA, love it
Can’t believe we’re already about to get into the fourth year of robotic, explosive baseball. The future is awesome!
Lol I might actually watch baseball if it was.
I actually liked the extra detail that 9 hits would have completely destroyed Robontic. Fun extra lore!
One Interesting thing about Undercover Cops, there's an updated version for the Arcades called Undercover Cops Alpha Renewal (It has the alpha symbol in the front of the logo) which came out later the same year. It features even better graphics, like the second level intro has a beautiful new background, better controls (including jump dash attacks and some extra desperation movies) but most important, the music is MUCH better, with a better soundfont and some voices added, If the original version was already rather unknown, then this one was even more hidden!
Did the same team do the Gunforce Arcade games? It sure looks like it, graphicly.
@@buckeyechad1 I know the second one is done by Irem, and yeah it share's a really similar arstyle, like just before they got the hang of it for Metal Slug
@@alster546 I believe, they also made In the Hunt - a very beautiful underwater shooter.
The renewal version is what the Japanese version was.
For some reason the move selection was cut down, and music, sprites and backgrounds changed for the original US release.
You outdid yourself with Forgotten Worlds here. Thanks!
“Why do you need to be rescued from a theme park?”
Well it doesn’t come across well in this port, but that Theme Park is the Casino Night Zone from Sonic 2. This was the earliest example of Sega’s plans to show Sonic’s Universe and our own are one and the same.
I've said it before but I'll say it again: the quality of the gameplay footage is miles ahead of any other retro gaming channel. The scanlines look so incredibly good!
Always watch the end sketch!
I love how some modern console games that barely use all the buttons on a gamepad have tutorials that are more invasive than TIE Fighter, a game that had an entire keyboard worth of commands.
The funny thing is that invasive tutorials that block your gameplay often have the opposite effect because people's brain go "ooh, game" then "huh, not game, ignoreskip" when a tutorial like that happens, but some devs/publishers must be really worried about people putting down a game because they don't get how to play it.
6 years watching.... Still as great as ever.
Hey Joe I always love your end bits. Don't let those haters discourage you doing them. Keep on with your awesome show and end bits.
Who is hating on the end skits?
@@ChaossX77 No idea but with what he said on the 35:20 part it made me think most either don't like it, or don't bother to see them, and the end skits are epic.
This guy always talks bad about his content and how people always complain, yet I read most of the comments and hardly ever at all find anything negative. Idk why he does it that's the only thing i don't like. It's like he mostly focuses on the negative and hardly acknowledges all the good things people post.
@@thelegendof420 who is the guy?
@starblaze27 Joe himself. He always talks negatively about his own show. Sure, some of it may be satire, but to talk about it often when there's so little evidence of people talking down on gamesack is kinda annoying.
Game Sack is the only show that I have watched every episode for. Pure quality! Also that end skit was amazing, Joe's radio buddy skits are the best.
I know you have analytics of people dropping out before the sketches but I love the dry humor and other sketches. I like seeing ur editing skills on display!!
I remember back in the early 90s my Mom worked at a Burger King that had a Neo Geo Arcade unit in it. Super Baseball 2020 was one of the games available to play on it. I could never remember what it was called all these years later. When I saw it on here I was like "THAT'S the game!"
Yeah, I thought it sucked back then too.
I could watch you play Sonic all day. Especially with that damn good video quality.
16:34 Man that Air Rescue on the SEGA gives me Atari Lynx vibes. Killer chip tune!
Got me with that Kaneko glove gag 😂 well played.
I remember playing chop lifter on my master system for the first time. The first stage going underground and the music changed I thought to myself. Shit just got real
I watch every minute. Especially the end. Appreciate your content immensely. A fan.
2 things i love :
''hello and welcome'' , it is such a good greeting.
the after credit skit, they are always funny and creative.
wish they make an ep every sunday, but we can't ask for the impossible.
I would love to get into retro gaming, but it's so hard without Radio Buddy®. Sonic really was ahead of its time.
I'm going to need more radio buddy updates for old games. That was amazing.
Seconded, good stuff
Who doesn't watch the end sketches? They're great.
Also impressed that you got through all of Air Busters back-to-back-to-back. That game is tough.
Sometimes I just watch the sketches. I often play " The Package" when I get a real package in the mail.
I always stay for the end credits. I love goofy stuff.
The Radio Guy on Sonic is a amazing idea :-)
I tend to disagree with a lot of your game opinions - but these shows are so entertaining, & it has the perfect balance of excitement & relaxed tone.
The new GS episodes on Saturdays are the sign im up late and need to go to sleep after its over lol. Gonna play some games and watch til then tho! (And then throw a playlist of old episodes to fall asleep to of course)
You didnt mention the INSANE and RADICAL arcade machine the r360 that sometimes housed the gloc game. Maybe further coverage in a “specialty arcade machines” episode.
😂😂😂😂that end skit was hilarious. I hate radio buddies in video games too. It's definitely annoying. I love your content, Joe. Been watching since almost the beginning. Never stop doing these ever
Honestly your end-segments and credits are usually the best parts, shame on anyone who clicks off before the end.
Other than the number of hostages you can carry I couldn't see any differences in the 2 versions of Air Rescue. Sega done a fantastic job there.
I was literally just thinking about when a new Game Sack would be uploaded! Thank you so much mate :)
We love you Game Sack!!!!
Excellent video as always Joe and I love your shirt! Speaking of Air Buster...while it didn't feature many special effects 1990 was all about huge sprites and parallax scrolling! ;)
Yup. I ALWAYS stay for the end skit! Great as always.
Good ol' exposition. The end made me laugh pretty hard 😂
Forgotten worlds was one of my fav genesis games, highly underrated. Im not much of a shooter fan but i loved this game. Even better when playing with a friend!
If the PCE version of Forgotten Worlds just had some parallax, it would have been the definitive version for me. Love the soundtrack.
Emulation is the order of the day with this one as you can assign the run and one button to the left & right bumper.
If you love this game like I do, there's another way to play it that's a bit special.
In the PSP compilation from Capcom, you can actually use the left stick for movement and the right buttons to automatically fire in the direction you want, no rotation delay needed. It becomes a twin stick, but with the 4 face buttons for the right stick. But that's ok cause their layout is ideal for this, much like the Snes controller was for Smash TV.
You could also assign the buttons to the right stick in PPSSPP and make it a true twin stick shooter.
Also, the PSP version allows you to change the level of sound effects and music independently which is unique and incredible for arcade games, as the SFX were way too loud on many of them.
The only caveat with the PPSSPP method is input lag, but that's the fault of the emulator. You'll need every latency reducing trick in the book for that one. Direct X API for one helps. There's a clock sync tweak as well that you need to do. If using an Nvidia card, try enabling low latency ultra mode also.
That Kaneko glove is dangerous!
I live for the post-episode sketches and I greatly appreciate the amount of work and creativity that you put into them!
LOL I always stick around for the end gag, it’s all part of the fun!
Omg I grew up with that master system air rescue game!! Never knew it was also an arcade!
My weekend is complete with a new Game Sack video 👍
Thanks for covering so many Master System games . It was a special episode for the SMS lovers
Man G-loc in the arcade was sooo extra. Flamboyant even. It was the centerpiece of most arcades. You just couldn't miss it, the thing was humongous and loud as anything. I always thought the actual game was crap, especially considering that it cost like 2 or 3 bucks per play. No wonder it isn't very good at home, the whole appeal was the huge hydraulic machine.
I like how Cone Head's crotch coughs at you.
That end sketch was excellent. Teenagers watching it probably didn't think anything was strange about the game.
Joe appreciate all the work you put into these videos makes my Sunday and great radio buddy sketch - hysterical!
The only version of GLOC in the arcade worth playing was the R360. We had 2 of them when I worked at the Starcade at Disneyland way back in the day but they were so finicky we never had both working at the same time
I look forward to your uploads more than any of my other subscriptions. You're the coolest, Joe. Keep it up.
I have two suggestions for a future Left in the Arcade episode. The first is Space Gun by Taito and the second is Dragon Gun by Data East. They're both light gun shooters with really cool 2D pixel art and lots of impressive scaling which I think would be right up your alley!
OMG what in the hellish hell was that end skit? Radio buddy AND tutorial at the same time??
Why do you hate us, Joe? 😂
16:48 Curiously this tank is drawn in perspective as if it was driving into the screen, an artifact from it's 3D roots??
Or a poor attempt at adding a sense of depth to the graphics, perhaps?
I still laugh whenever I see the intro to Sonic Triple Trouble for this reason: Knuckles has a hilariously awkward sideways gliding animation.
GAME SACK maintains its LEGENDARY status 😎
That ending skit was sublime.
This episode was outstanding. So many game recommendations. Thanks, Joe!
G-LOC (MD) was one of those games I played for hours because of a lack of options, but I enjoyed it more than AfterBurner; I'll have to try out the MS version. The end skit was one of the best of the bunch. Great work as always, Joe.
The longer than usual skit at the end was quite the treat.
Amiga conversion of Forgotten Worlds is bad, but the system had plenty of "arcade perfect" ports like Rainbow Islands, Toki, Rodland & Pang.
One problem several ports suffered was zero communication with Japan or access to original art assets so they had to play the game, take photographs and recreate the art. Some of the more crafty developers actually extracted the files from the arcade ROMs themselves.
Hell Yeah!!! glad to finally see Undercover Cops get some attention and despite what Joe thinks, it is a criminally underrated game. Retro-Bit did a run of the Super Famicom game translated to english that I recommend picking up if you can find it, im hoping the Arcade version will get a quiet switch port like quite a few of Irem's games have
Well, I don't know about an Arcade Archives version, but since Inin anounced a Irem Collection (in five volumes), there's hope for a Undercover Cops port in one of them.
@@GeovaneSanciniSR They put out In the Hunt , Ninja Spirit, and Moon Patrol (which I didn't realize was made by them) so theres a possibility, still that collection sounds interesting since them and Data East have the most interesting overlooked gems
Who in the name of god skips the end skits!??? Especially a game buddy one. Joe, you basically have material for skits for eternity with those as far as I'm concerned.
Well played, sir. Do splatterhouse next!!!
Glorious Game Sack, and one of my favorite topics too!
Arcade ruled back in the day, it was literally no contest 💡
I love these guy 😂 been watching for year's amazed they still find subject to cover
That sketch is exactly what Sonic would be today... Thanks for another great video!
Your end sketches are funny and awesome. My favorites are " The package" the "impresd your friends" the "Claymation one" and anything to do with Green Dog.
I cannot believe you have that glove.
Joe, thank YOU for creating Game Sack!
Incredible I was just looking for something to watch perfect timing
The end sketches are the best part imo so I will never skip them
I had the same surprise as Joe when I Played G-Loc on the Master System.
I still think it’s absolutely criminal that this channel doesn’t have a million subscribers….
Great, now Green Hill Zone track is gonna be stuck in my head all day, thanks Joe!
Awesome inclusion of Aero Blasters. I prefer the Turbo version as well. The second level's music is the best part of the soundtrack...I'm so bummed when I play the other versions.
When u about to fall asleep then boom a new upload
34:07 - by God segas shop music is so iconic!
I had this on the game gear , and was my first games along with dragon crystal and monaco gp.
Sack - please never stop making content. Dry Sundays are the worst. This episode was great. From the uk peace 🤟
They need to change the name of Canada to Caneko.
While we're at it, let's make DJ Boy the prime minister, and give free copies of Air Buster to everyone!
Great video Joe! Game Sack videos are a happy place for me ☺️
great episode as always man, thanks for the best video game content on youtube for years!
I actually stayed up for this!
Long
Live
Game
Sack!
The only retro content I still watch. No idea why I fell off watching other retro channels.
PC Engine CD conversion of Street Fighter 1 is a great port. Unfortunately it's a great faithful port of a poor arcade game.
That skit was EVERYTHING! Thank you!
I love the glove joke, made me chuckle. As usual top notch video.
I remember playing Undercover Cops in the arcades back in 93, great game, I like the dust effect that appear whenever you hit something :)
glad i stayed for the closing skit! one of the funniest!
I appreciate you Joe, I honestly look forward to your uploads. Suffering from stiff person syndrome. I really rely on RUclips content to keep me entertained. Again, thank you so much!.
38:38 Joe checking his wrist as if he's wearing a watch almost looks like he's checking if he still has a pulse after dying of boredom.
Great video Joe, I love your sarcastic style, really entertaining to watch 😊
Undercover Cops becomes way more interesting (and less boring) once you learn the Street Fighter-style special moves. Japan only (Retro-bit english version retains them though)
Hi Joe Rotifer,
Just want to let you know that I hung around after the credits to watch the skit.
Thank you
Thanks!
Thanks! :)
The end is best thing i seens in years! good job man!
Happy Sunday! I've been waiting up for the episode...