God the burnout paradise gameplay makes me feel so nostalgic. I remember playing the game whenever we'd go over to my uncles house and how often the AI driving screwed me lmao.
@@not_kjb I never found the online to be chaos, it was pretty laid back and chill back on the PS3 when I played it. Cruising around hanging with voice chat, coop challenges, and the occasional friendly race. The coop challengers were sometimes chaos just because you'd sometimes get idiots who either didn't know what to do, didn't care, or would troll and actively try to sabotage it for others. The system being host based actually helped a lot though, cause a good host could kick problematic players.
I think another Point you could´ve included is Cars being destroyable. For me this was always one of the coolest features in Racing Games (for example in Grid 1 and 2 or World Racing 2, man that was a fun game). especially if it impacts the driving (if your front wheel is bent your car steers to the left for example)
In V8 supercars 3, i would drive the wrong way around a nascar track and cause the biggest pileups. All the npcs would crawl to the pit because their steering was messed up.
An underrated game with truly S-tier nitrous is Ridge Racer. In RR6 and RR7, you would need to drift to earn nitrous. The game had a mechanic called ultimate charge. The faster your car was going, the more nitrous u earn. If you time a nitrous to end right before a sharp corner, and can drift through that corner 50 mph over your top speed. This would dramatically increase your charge and encourage you to learn the best places to boost on a track. You could go from using two or three boosts a race to boosting the entire race. This mechanic was truly a gateway drug and opened up the game. Especially in RR7 where you could experiment with different boosts and drift types. This series was criminally underrated and was absolutely murdered by Namco.
I use rewind to learn how to drive the car. It gives you a chance to really get an idea of how much breaking you have to use for a turn it also gives me a chance to learn distancing that bit more. I avoid it completely in time trials and online
Especially for games like Dirt 2 and 3 Watching replays of the stage made me feel like a pro And not like I used up all 5 rewind because I crashed into a tree at 100mph
I 100% agree with flashbacks, I think they make you a perfectionist, if you make a mistake, learn from it, don't try to fix it, leave it be and don't make it again
The Run also has a rewind feature which spawns from checkpoint but has limited uses. Blur is Mario Kart but licensed cars and powerups are placed in fixed spots. No RNG involved.
In one instance of playing Hot Pursuit 2010, the AI autodrive came in handy. I was playing as a cop about to bust the last racer. I activated the EMP and the autodrive took over when it fired which saved me from running over a helicopter spike strip. Then as the EMP hit cutscene was playing, the autodrive closed in onto the racer and delt the final shunt. The autodrive was still in control in the "final racer busted slo-mo" cutscene and it drifted close to the camera as the racer was wrecking. It legit felt like a scripted action scene from a movie.
Sometimes it can be very good but other times it can get really annoying when you are about to hit someone but then you hit someone else and then you just miss or when it comes to EMPing helicopters
I've had a few saves like that in the Burnout games, heading right for a wall, auto drive takes over because I got a takedown, camera returns and I've made the corner. Takedown cameras are still something that you should be able to disable though, all the Burnout games before Paradise let you do it. (Well, not 1 and 2, but they didn't have takedowns so...)
@@joaquimguilhermegomescabra9383They fixed the takedown cameras in MW2012 by saying something like "Shunt Takedown" and giving you nitrous, instead of showing the takedown cam.
2 gimmicks NFSMW05 introduced are still to this day my favorite in any arcade racer. Destructible environment with Pursuit Breakers. And the slow-mo action with the Speed Breaker. Another one from many games is the unmarked shortcuts through the course especially in HP and Carbon it always feel good to memorize and take shortcuts that the map doesn't show..
One of my favorite boost mechanics is the Motorstorm series version, the more you use the more your engine heats up, and cools down slowly when not it use. But if you keep boosting all the way up to critical levels it'll eventually detonate your car, launching you and in later games causing a shockwave to disrupt opponents. Its neat because it can be used to launch your car forward, often to help win a close race. In later games they also added more ways to cool down boost, by driving through water, or letting off the throttle in midair, which was pretty neat
I enjoy wreck cams not crash cams tho, as in when you take another driver down, the auto driving does ruin it, but only because it hasn't been perfected!
Rewind is great, though I don’t use it in racing. It’s unbelievably helpful for getting some of those ridiculously hard boards in Forza, you can just rewind and adjust your speed and pitch over and over until you get it right.
I love the inclusion of an often forgotten nfs game, 2012 most wanted. I played tf out of that game when I was young and I can say it’s one of the games that got me into cars. Great vid though
There's literally no content in the game though. Every car is slow and there are no races to do because you will get your ass kicked even with the best parts installed
Driving in oncoming is godly. It's a genius risk VS reward system and I feel that it should be in most arcade racers. Personally I think that NFS rivals nailed the mechanic, because the traffic can kick your ass in that game 😁
What I like about the special abilities in midnight club 3 is that each type of car has a different type depending on what you're using for example zone applies to tuners, bikes and exotics and it allows you to slow down time to prevent you from losing control of your car and crashing however the only downside is that you have to drive in a straight line to be able to use it again despite going fast on to on coming traffic
You don't have to drive in a straight line, you just have to drive clean and stay above about 50 MPH. Every time you hit something or go too slow the ability bar drops.
Keen to see your take on driving game physics, some old games I still play today because the driving feel is amazing. EG - Forza Horizon 1, GTA 4, Driver San Francisco, Dirt 3.
midnight club's weight transfer. It was totally not needed, but damn it basically made so many memorable moments. especially finishing a race on two wheels and flipping the car at the finish. or cleanly threading through traffic on 2 wheels. bikes wheelie and stoppie too made some good times
Mane I loved flipping the car across the line! Motorstorm also made for some memorable finishes with its boost system, if you overheated, you'd explode, so time it right and explode across the finish!
probably my favorite nitro/boost system in any game is the one in hot pursuit, mainly for the turbo boost system (so not really the regular nitro). it's so satisfying to use
How the nitrous is implemented is balanced: • Racers: less potent, more duration, dangerous driving required to charge. Most Wanted has half the usual recharge rate. • Police: more potent, less duration, passive recharge. Full bottle is one of few EMP counters available to police.
I enjoy using rewind in FH becasue it allows me to drive at the limit and still be able to recover if i really make a big mistake, but yeah i learn a lot when not using it especially in multiplayer
I thought you were going to talk about how wanted level stays on your car in need for speed most wanted 2005. It’s a really good one because your forced to change cars for a lower wanted level. Or eventually the police will catch you and you’d lose your car eventually if it happens too many times.
At the same time, high heat levels accumulate Bounty faster. As high as 35k per 10 seconds. High risk, high reward. Some milestones require a high enough heat level (roadblocks, spike strips, etc.). Later challenge series even starts at high heat level.
Dunno why more games don't replicate NFS Most Wanted (2005 one obviously) way of dealing with crash cams, you just hit the speedbreaker before hitting a roadblock/pursuit breaker to prevent it from playing a lil' cutscene. This way for the few times I hit a nasty collision I want to see in full glory I got the choice.
7:13 I’ve grown to hate crash cams because I rm I was playing nfs hp remastered and pushing 230 in a veyron super sport and absolutely annihilated a cop, I ended up going backwards after the crash cam. i was mad as hell cuz it was the best run I could have had
-Power ups are well executed in Blur, which has non RNG power up so you can play it strategically. Moreover, you can equipped 3 power ups at the same time. -Crash cam are goodly implemented since Burnout 3 and prior of Burnout Paradise. They allow you to steer your car after crashing toward the opponents. I grew up on Midtown Madness (where the car can be totalled after got enough damage) and Burnout games so I like destroyable vehicles to make sure I am vulnerable against impacts. -NFS HP developement team admit that they included nitrous as balancer, but I don't know why they didn't nerf the boost power from SL65 Black Series. -I don't like jumping. -Drifting is well executed if the grip option also available. Make the drifty car slower to turn but faster at straight line and vice versa for grippy car.
Depends on the game really, in Midnight Club 3 the Muscle cars were generally slower in a straight line but actually faster while drifting around a corner, but you really had to know what you were doing.
Honestly having my first racing games as clips in the background made me so happy, like nfs most wanted and hot pursuit, that’s what got me into racing games
I have never encountered a bigger difference of opinion between me and Bladed until this video. Personally, I will live and breathe crash cameras in games that emphasize car damage such as Burnout. Hell, I'd even set up the perfect camera angles in BeamNG just to get a really good cinematic crash. That being said, I understand why it's not for everyone. There are people that play racing games because they love racing. People like me play them because we like cars and cars crash. Also, I don't get particularly mad at AI driving my car but it does get on my nerves at times.
I think if you use the rewind feature to be lazy about taking corners because you can just redo it, then it’s not a good feature. But if you use it in, let’s say, a rivals mode where when you rewind it will flag the lap, it’s good because you are purposely trying to learn a course or a corner in depth without having to re drive a whole lap. That’s how I use it in FH5,4,3,2. I don’t abuse it. I only use it when I really need it and it’s convenient for online racing because it’s usually faster to rewind than to have your car reset when you miss a checkpoint or something. That’s just my full opinion on it. I’m glad crash cams are not in Forza!
Speaking of nitrous, then Rally Point relies not on capacity, but on how long you use it in one shot (like in Motorstorm series), but since 4th release from this series it is broken, meaning no cooldown is available which makes nitrous be too op
The crash cam I don't see it much as a "OH LOOK AT YOUR CAR CRASHING, IS SO COOL" I see it more like "You crashes, we show you this little clip but it is actually a cooldown before respawning for your mistake"
I found the "Nitro" system in Wipeout games are some of my favorite cus it's literally paying your own health for that extra bit of speed boost and it'll be either your angel or devil depend on circumstance and also really tests your decisions. Honorable mentions :- The Power play mechanic from Split/Second. It's a simple mechanic but done so well and you can literally change the entire race path based on the power play you choose. The Mario kart esc power ups from Blur/Wipeout games cept these always been better than Mario kart itself and not as cheap and rng heavy since you know what's coming before you can grab it. The Speed Breaker system from NFS :- Most wanted,Carbon and Undercover,don't even know why the new NFS games didnt bring these back. It's basically popping steroids pills.
I'm torn on flashbacks - the older Codemasters F1 games did it pretty well - you get 4 flashbacks for the entire race, with you getting 1 more flashback every 10 laps or so. it basically means I can't go ham with them, but that if, for example, the AI crashes me out, then I can pretend nothing happened and race as normal.
Some arcade games is good. I have experience playing Midnight club 2 and 3 Dub edition remix, there's mostly have SST (Slipstream Turbo) airborne landing and many more including special move as well.
For the ai auto driving, on most wanted, carbon and undercover, if your heat level is high enough, you hit a pursuit breaker, and see the little animation, if there's a roadblock with a spike strip in front of you, your car automatically goes "SPIKE STRIPS! YAY!!!". That's how I lost all my cars on most wanted when I was little
i think powerups in sonic & all star racing transformed are perfectly executed compared to mario kart, because you feel satisfaction from skillfully using each of the power ups you get.
Burnout 3 Takedown will always be my favorite racing arcade game. It was my first racing game too, followed by Forza Motorsport 4 which got me into more racers and racing simulators.
Interesting little thing about the crash cam and AI driving: in the NFS:Underground 2 there was a crash cam if you hit traffic hard enough BUT you could actually control your car during the slow mo cinematic camera, weird ass little detail but there were a few times when it actually helped me correct the car and go straight back to driving. And you could also disable the crash cam so there was that too
The crash cam does have a place as a way to kill time while the player respawns after crashing, or after completing a multi-takedown/mvp in single player.
Idk why but I really enjoy cars or bikes that crash😂 when I was a kid, my father used to watch car get crashed and I'm always at the back watching in silence 😂 yeah to me those destroyed car or crashed camera really make enjoy😂 anyway great video and all👍🏻
Midnight club 3 had actual power ups in the arcade mode, not an essential for most games, but it sure did give arcade mode way more replayability playing spilt screen.
I think Forza should do what Codemasters does, limit the amount of times rewind is usable. Grid 2008 had less rewinds available when you crank up the AI difficulty, which imo is a pretty clever decision. When you're eyeballing the opponent, trying ypur absolute best to catch up, only to make a mistake at a crucial moment of the race, a rewind can help you avoid restarting the whole race. Also, nice choice using Maximum Tune Music
I was in the back seat of a mini van at a stop sign when I was 6, and we were rear ended by a fully loaded 18 wheeler that was 60mph, if idve had my head 2 inches to the left I wouldve died on impact.... the burnout paradise crash cam still makes my brain go brrr cuz watching cars crumble together and fly apart just looks sick as hell to me. I get bored and watch demo derby's and crash test footage cuz damn, that shits just cool. Burnout is really the only good implementation of a crash cam tbh, the older nfs games like underground 1 and 2 did it, but there wasnt a damage engine in those games, so it was just an inconvenience
One thing I like about NFS: Most Wanted (2005) is that you can turn off the game moments camera, so it doesn't do the auto driving. I don't know how many times I got busted, or lost races because of the auto driving mechanic... Then I turned the camera off, and it went away lol.
It's perfectly understandable that you don't care about crash cameras. Especially since you said you've been in multiple accidents so that gives you a perspective us people that have never been in vehicular accidents don't have. And I'm sorry that all happened to you.
I grew up watching NASCAR and playing Burnout Paradise so I personally love crash cams, but no game in my mind has ever topped burnout in that aspect so it's not essential for me by any means. I also think seeing cars crash in races and in games has in a weird way made me more conscious of vehicle safety, cuz every time I look at safety gear for my car I always think back to seeing crashes in games or in actual racing and I tell myself "I'm not going on track without this stuff, if your not getting safety gear you're not going racing" so unfortunately since that shit is so expensive I've never had the means to get it so I've never had the confidence to take my car to a track.
I would like to add the artificial loss of control that hot pursuit 2010 and most wanted 2012 does. If I hit a wall hard but not hard enough to throw a crash cam I shouldn't have no control over my car for a second. I don't know who designed that mechanic but I loathe them for my whole life
The redesigned.boost mechanic in paradise was amazing. I get what they wanted to do with showtime, but making it a way to unlock a special car was total bs.
IMO Midnight Club 3 had the best drifting. Both grip builds and drift builds were viable depending on the car, though the drifting itself still took quite a bit of skill to actually be competitive with it.
I say burnout 3 and 4 both had good AI auto driving because they give you about a second of invincibility to make sure you have control without crashing.
I grew up with burnout paradise, before I knew what progress or collectables were, it was always so fun, the races, the road rage races, every car having a different boost type or the hype you felt when you crashed and the wrecked sigh didn't pop up, and the AI in Burnout Paradise has saved me way more times than it has fucked me
With the replay mechanic, I'd say it has to be implemented well, and then it's really nice to have. Losing because an AI driver rubberbanded into you and launched your car off the road is just stupid. Forza seems to have a bad implementation of replay, it's always between just not enough and way too much. Grid does it so much better, and you can actually watch overtakes, crashes or anything at any angle, at any speed, and see exactly what happened. You can learn more by analyzing the replay/rewind of what just happened than you can by going "Oh, I guess that just happened."
I agree for everything except vehicle destruction. I am a details person, I love it when devs go above and beyond to work on a semi realistic vehicle destruction system. I’m not asking for BeamNG or wreckfest in every game, but I cannot stand the way Forza handles it. Slam into a wall at 100 MPH? Scratches and broken glass. Such detail. Very sim. The more recent GRID games are just right. Losing doors, hoods, bumpers, etc.
it pisses me off that people harassed this dude so much he can't make irl videos anymore without feeling unsafe. his vlogs were a nice watch but once again weirdos in the car community are ruining shit
When it comes to car crashes, I love it so much if it's a feature. Don't do what most wanted 2012 did and slapped it in there for no reason. That annoyed me when crashing. Something like burnout, it's all about physics. It's works of art. But I do appreciate games that don't have crash damage or if they do its very minor and have a toggle option to show damage. Cause in need for speed heat, it sucks going through a loading screen with a shitty car. I love in Need For Speed Unbound. You can literally see your car buff out its dents just before the race starts.
I disagree with the rewind. I think it allows you to rehearse corners that you get wrong until you get them right, and I think it's the most efficient way to learn a track. It also doesn't really present an advantage online against other players since it only rewinds your trajectory. Most players at the highest level in games like Forza, which offer the feature, use rewind.
God the burnout paradise gameplay makes me feel so nostalgic. I remember playing the game whenever we'd go over to my uncles house and how often the AI driving screwed me lmao.
Same. The online play is chaos, (when it's not dead anyway) if chaos is what you like
Man I have a xbox 360 with burnout paradise
@@not_kjb I never found the online to be chaos, it was pretty laid back and chill back on the PS3 when I played it. Cruising around hanging with voice chat, coop challenges, and the occasional friendly race. The coop challengers were sometimes chaos just because you'd sometimes get idiots who either didn't know what to do, didn't care, or would troll and actively try to sabotage it for others. The system being host based actually helped a lot though, cause a good host could kick problematic players.
I think another Point you could´ve included is Cars being destroyable. For me this was always one of the coolest features in Racing Games (for example in Grid 1 and 2 or World Racing 2, man that was a fun game). especially if it impacts the driving (if your front wheel is bent your car steers to the left for example)
WR2, dude, when i was like 6 or 5, everytime i got back from home after doing homework was only an Golf V GTI sounding for hour or two, good times
Bro he had a while section explaining he doesn't like car gore
imagine if every game had a car damage system similar to the one in wreckfest
Or beamng
In V8 supercars 3, i would drive the wrong way around a nascar track and cause the biggest pileups. All the npcs would crawl to the pit because their steering was messed up.
An underrated game with truly S-tier nitrous is Ridge Racer. In RR6 and RR7, you would need to drift to earn nitrous. The game had a mechanic called ultimate charge. The faster your car was going, the more nitrous u earn. If you time a nitrous to end right before a sharp corner, and can drift through that corner 50 mph over your top speed. This would dramatically increase your charge and encourage you to learn the best places to boost on a track. You could go from using two or three boosts a race to boosting the entire race. This mechanic was truly a gateway drug and opened up the game. Especially in RR7 where you could experiment with different boosts and drift types. This series was criminally underrated and was absolutely murdered by Namco.
I use rewind to learn how to drive the car. It gives you a chance to really get an idea of how much breaking you have to use for a turn it also gives me a chance to learn distancing that bit more. I avoid it completely in time trials and online
Does work online for most games
Especially for games like Dirt 2 and 3
Watching replays of the stage made me feel like a pro
And not like I used up all 5 rewind because I crashed into a tree at 100mph
@@joebone3151 In Forza Horizon series, very handy when wronged by a dirty driver.
Restarts or Practice mode can be good for that too
I 100% agree with flashbacks, I think they make you a perfectionist, if you make a mistake, learn from it, don't try to fix it, leave it be and don't make it again
The Run also has a rewind feature which spawns from checkpoint but has limited uses.
Blur is Mario Kart but licensed cars and powerups are placed in fixed spots. No RNG involved.
Blur is an underrated gem, awesome game
Bladed: "I feel like power ups belong in go kart racing games."
Blur Powered up Racing: *Sweats nervously*
I agree with the AI driving your car, instead of focusing on the cut scene I started panicking what will the stupid AI do to my car
1. Driving on Oncoming 0:23
2. Nitrous 1:10
3. Jumping/Ramps 3:01
4. Rewind 3:25
5. Power-Ups 4:02
6. Weapons 4:42
7. Drifting 5:58
8. Crash Cameras 7:05
9. AI "Auto Driving" During Cutscenes 8:57
:)
Thanks man
In one instance of playing Hot Pursuit 2010, the AI autodrive came in handy.
I was playing as a cop about to bust the last racer. I activated the EMP and the autodrive took over when it fired which saved me from running over a helicopter spike strip. Then as the EMP hit cutscene was playing, the autodrive closed in onto the racer and delt the final shunt.
The autodrive was still in control in the "final racer busted slo-mo" cutscene and it drifted close to the camera as the racer was wrecking. It legit felt like a scripted action scene from a movie.
Sometimes it can be very good but other times it can get really annoying when you are about to hit someone but then you hit someone else and then you just miss or when it comes to EMPing helicopters
You... I know you.
I've had a few saves like that in the Burnout games, heading right for a wall, auto drive takes over because I got a takedown, camera returns and I've made the corner. Takedown cameras are still something that you should be able to disable though, all the Burnout games before Paradise let you do it. (Well, not 1 and 2, but they didn't have takedowns so...)
3:38 Hehe i like that Reference, noice
Idk I think crash cams are amazing. Yeah the AI drives me insane, but I love seeing the destruction
Yeah i agree. The AI sometimes maybe stupid on the Auto-Drive, but the crash is cool. That's probably why i love Burnout games.
They should add a small screen on the corner showing the crash, while i still have control of my car and can see everything else properly.
He admits in the video that its his own personal opinion, and that he can understand why other people like crash cams
@@joaquimguilhermegomescabra9383 That's the worst idea ever
Way to make you so distracted & lose concentration
@@joaquimguilhermegomescabra9383They fixed the takedown cameras in MW2012 by saying something like "Shunt Takedown" and giving you nitrous, instead of showing the takedown cam.
The overall best racing game mechanic that not all games get right is engine sounds…
2 gimmicks NFSMW05 introduced are still to this day my favorite in any arcade racer. Destructible environment with Pursuit Breakers. And the slow-mo action with the Speed Breaker. Another one from many games is the unmarked shortcuts through the course especially in HP and Carbon it always feel good to memorize and take shortcuts that the map doesn't show..
HERMIT PURPLE!!!!!
One of my favorite boost mechanics is the Motorstorm series version, the more you use the more your engine heats up, and cools down slowly when not it use. But if you keep boosting all the way up to critical levels it'll eventually detonate your car, launching you and in later games causing a shockwave to disrupt opponents. Its neat because it can be used to launch your car forward, often to help win a close race. In later games they also added more ways to cool down boost, by driving through water, or letting off the throttle in midair, which was pretty neat
I love exploding my car across the line in the Motorstorm games!
I enjoy wreck cams not crash cams tho, as in when you take another driver down, the auto driving does ruin it, but only because it hasn't been perfected!
How could you mention powerups without mentioning "Blur"? Which is basically grown-up Mario Kart with real cars.
Rewind is great, though I don’t use it in racing. It’s unbelievably helpful for getting some of those ridiculously hard boards in Forza, you can just rewind and adjust your speed and pitch over and over until you get it right.
0:32 cursed burnout pictures
The best racing game that did Power ups perfectly is blur because it does not rely on rng
I am so glad you made this I was looking forward to another racing game list
I love the inclusion of an often forgotten nfs game, 2012 most wanted. I played tf out of that game when I was young and I can say it’s one of the games that got me into cars. Great vid though
Same
Need for speed heat was such an amazing game, too bad it didn't have a long life cycle.
have u heard of modding?
@@IPlayKindred yeah but people on console can't get mods. I've been using unite heat for a while.
There's literally no content in the game though. Every car is slow and there are no races to do because you will get your ass kicked even with the best parts installed
@@tacticalidiot175 get good😂
@@Jay-zb7hq their fault for picking a handicapped pc
weapons do have a place in arcade racers, need I remind you of BLUR and SPLIT-SECOND??
Driving in oncoming is godly. It's a genius risk VS reward system and I feel that it should be in most arcade racers. Personally I think that NFS rivals nailed the mechanic, because the traffic can kick your ass in that game 😁
What I like about the special abilities in midnight club 3 is that each type of car has a different type depending on what you're using for example zone applies to tuners, bikes and exotics and it allows you to slow down time to prevent you from losing control of your car and crashing however the only downside is that you have to drive in a straight line to be able to use it again despite going fast on to on coming traffic
You don't have to drive in a straight line, you just have to drive clean and stay above about 50 MPH. Every time you hit something or go too slow the ability bar drops.
Keen to see your take on driving game physics, some old games I still play today because the driving feel is amazing. EG - Forza Horizon 1, GTA 4, Driver San Francisco, Dirt 3.
Driver SF's physics is supreme. I've never had more fun drifting cars the way I did in DSF.
Great video, only missed speed breaker (NFS me and carbon)
midnight club's weight transfer. It was totally not needed, but damn it basically made so many memorable moments. especially finishing a race on two wheels and flipping the car at the finish. or cleanly threading through traffic on 2 wheels. bikes wheelie and stoppie too made some good times
Mane I loved flipping the car across the line! Motorstorm also made for some memorable finishes with its boost system, if you overheated, you'd explode, so time it right and explode across the finish!
probably my favorite nitro/boost system in any game is the one in hot pursuit, mainly for the turbo boost system (so not really the regular nitro). it's so satisfying to use
How the nitrous is implemented is balanced:
• Racers: less potent, more duration, dangerous driving required to charge. Most Wanted has half the usual recharge rate.
• Police: more potent, less duration, passive recharge. Full bottle is one of few EMP counters available to police.
I enjoy using rewind in FH becasue it allows me to drive at the limit and still be able to recover if i really make a big mistake, but yeah i learn a lot when not using it especially in multiplayer
I thought you were going to talk about how wanted level stays on your car in need for speed most wanted 2005. It’s a really good one because your forced to change cars for a lower wanted level. Or eventually the police will catch you and you’d lose your car eventually if it happens too many times.
At the same time, high heat levels accumulate Bounty faster. As high as 35k per 10 seconds. High risk, high reward. Some milestones require a high enough heat level (roadblocks, spike strips, etc.). Later challenge series even starts at high heat level.
I really love the classical music in GT7 like their version of Clair de lune or nocturne op. 9 no. 2
Dunno why more games don't replicate NFS Most Wanted (2005 one obviously) way of dealing with crash cams, you just hit the speedbreaker before hitting a roadblock/pursuit breaker to prevent it from playing a lil' cutscene. This way for the few times I hit a nasty collision I want to see in full glory I got the choice.
you can disable crash cams in 2005 y'know
@@hexagonalcarbon Like an ingame setting or something you have to change manually in the config file/mod?
@@acoolrocket the ingame option was called "Game moment camera" or something, you would want to turn it off
7:13 I’ve grown to hate crash cams because I rm I was playing nfs hp remastered and pushing 230 in a veyron super sport and absolutely annihilated a cop, I ended up going backwards after the crash cam. i was mad as hell cuz it was the best run I could have had
Blur had some cool powerups ngl
-Power ups are well executed in Blur, which has non RNG power up so you can play it strategically. Moreover, you can equipped 3 power ups at the same time.
-Crash cam are goodly implemented since Burnout 3 and prior of Burnout Paradise. They allow you to steer your car after crashing toward the opponents. I grew up on Midtown Madness (where the car can be totalled after got enough damage) and Burnout games so I like destroyable vehicles to make sure I am vulnerable against impacts.
-NFS HP developement team admit that they included nitrous as balancer, but I don't know why they didn't nerf the boost power from SL65 Black Series.
-I don't like jumping.
-Drifting is well executed if the grip option also available. Make the drifty car slower to turn but faster at straight line and vice versa for grippy car.
Depends on the game really, in Midnight Club 3 the Muscle cars were generally slower in a straight line but actually faster while drifting around a corner, but you really had to know what you were doing.
I distinctly remember a racing game where there wasn't ai driving during crash cams but I can't remember which one it was. That by far was the worst.
Honestly having my first racing games as clips in the background made me so happy, like nfs most wanted and hot pursuit, that’s what got me into racing games
7:59, guess he hates beaming drive. also sorry for the amount of crashes that you've been in irl.
I have never encountered a bigger difference of opinion between me and Bladed until this video.
Personally, I will live and breathe crash cameras in games that emphasize car damage such as Burnout. Hell, I'd even set up the perfect camera angles in BeamNG just to get a really good cinematic crash. That being said, I understand why it's not for everyone. There are people that play racing games because they love racing. People like me play them because we like cars and cars crash.
Also, I don't get particularly mad at AI driving my car but it does get on my nerves at times.
I think if you use the rewind feature to be lazy about taking corners because you can just redo it, then it’s not a good feature. But if you use it in, let’s say, a rivals mode where when you rewind it will flag the lap, it’s good because you are purposely trying to learn a course or a corner in depth without having to re drive a whole lap. That’s how I use it in FH5,4,3,2. I don’t abuse it. I only use it when I really need it and it’s convenient for online racing because it’s usually faster to rewind than to have your car reset when you miss a checkpoint or something. That’s just my full opinion on it. I’m glad crash cams are not in Forza!
Speaking of nitrous, then Rally Point relies not on capacity, but on how long you use it in one shot (like in Motorstorm series), but since 4th release from this series it is broken, meaning no cooldown is available which makes nitrous be too op
The crash cam I don't see it much as a "OH LOOK AT YOUR CAR CRASHING, IS SO COOL" I see it more like "You crashes, we show you this little clip but it is actually a cooldown before respawning for your mistake"
I found the "Nitro" system in Wipeout games are some of my favorite cus it's literally paying your own health for that extra bit of speed boost and it'll be either your angel or devil depend on circumstance and also really tests your decisions.
Honorable mentions :-
The Power play mechanic from Split/Second.
It's a simple mechanic but done so well and you can literally change the entire race path based on the power play you choose.
The Mario kart esc power ups from Blur/Wipeout games cept these always been better than Mario kart itself and not as cheap and rng heavy since you know what's coming before you can grab it.
The Speed Breaker system from NFS :- Most wanted,Carbon and Undercover,don't even know why the new NFS games didnt bring these back. It's basically popping steroids pills.
I'm torn on flashbacks - the older Codemasters F1 games did it pretty well - you get 4 flashbacks for the entire race, with you getting 1 more flashback every 10 laps or so. it basically means I can't go ham with them, but that if, for example, the AI crashes me out, then I can pretend nothing happened and race as normal.
Some arcade games is good. I have experience playing Midnight club 2 and 3 Dub edition remix, there's mostly have SST (Slipstream Turbo) airborne landing and many more including special move as well.
An older game for the 360 called blur was one that did powerups really well
1:43 "haha press button go fast" im just laughing how true it is
For the ai auto driving, on most wanted, carbon and undercover, if your heat level is high enough, you hit a pursuit breaker, and see the little animation, if there's a roadblock with a spike strip in front of you, your car automatically goes "SPIKE STRIPS! YAY!!!". That's how I lost all my cars on most wanted when I was little
i think powerups in sonic & all star racing transformed are perfectly executed compared to mario kart, because you feel satisfaction from skillfully using each of the power ups you get.
man i remember getting close to AI cars in NFSU2 just for style points lmao
Burnout 3 Takedown will always be my favorite racing arcade game. It was my first racing game too, followed by Forza Motorsport 4 which got me into more racers and racing simulators.
3:07 Every man felt a serious disturbance in the force in this moment.
Forgot about the Tokyo extreme racer series. No other games has come close to what they made. Super slept on.
Power ups in Blur is amazing!
Ya it was the best
Interesting little thing about the crash cam and AI driving: in the NFS:Underground 2 there was a crash cam if you hit traffic hard enough BUT you could actually control your car during the slow mo cinematic camera, weird ass little detail but there were a few times when it actually helped me correct the car and go straight back to driving. And you could also disable the crash cam so there was that too
The crash cam does have a place as a way to kill time while the player respawns after crashing, or after completing a multi-takedown/mvp in single player.
Idk why but I really enjoy cars or bikes that crash😂 when I was a kid, my father used to watch car get crashed and I'm always at the back watching in silence 😂 yeah to me those destroyed car or crashed camera really make enjoy😂 anyway great video and all👍🏻
Midnight club 3 had actual power ups in the arcade mode, not an essential for most games, but it sure did give arcade mode way more replayability playing spilt screen.
I think Forza should do what Codemasters does, limit the amount of times rewind is usable. Grid 2008 had less rewinds available when you crank up the AI difficulty, which imo is a pretty clever decision. When you're eyeballing the opponent, trying ypur absolute best to catch up, only to make a mistake at a crucial moment of the race, a rewind can help you avoid restarting the whole race.
Also, nice choice using Maximum Tune Music
I was in the back seat of a mini van at a stop sign when I was 6, and we were rear ended by a fully loaded 18 wheeler that was 60mph, if idve had my head 2 inches to the left I wouldve died on impact.... the burnout paradise crash cam still makes my brain go brrr cuz watching cars crumble together and fly apart just looks sick as hell to me. I get bored and watch demo derby's and crash test footage cuz damn, that shits just cool. Burnout is really the only good implementation of a crash cam tbh, the older nfs games like underground 1 and 2 did it, but there wasnt a damage engine in those games, so it was just an inconvenience
Play Dirt Rally 2.0 and you'll be using the rewind within your first 20 minutes of playing... trust me
Dirt or grid with no rewind feels like your last day on a job
One thing I like about NFS: Most Wanted (2005) is that you can turn off the game moments camera, so it doesn't do the auto driving. I don't know how many times I got busted, or lost races because of the auto driving mechanic... Then I turned the camera off, and it went away lol.
Literally just watched the nfs tier list yesterday the timing
It's perfectly understandable that you don't care about crash cameras. Especially since you said you've been in multiple accidents so that gives you a perspective us people that have never been in vehicular accidents don't have. And I'm sorry that all happened to you.
I've been in multiple accidents, 4 in fact
& i don't mind those crash cams at all
I enjoy when games implement crashes because it’s more realistic and it make the game more enjoyable
The takedown camera in burnout 3 is fine cuz it slows down time by like 5x so nothing really changes when it ends
But the takedown camera in Burnout Revenge was honestly bad
It sometimes spawns your car right to the wall and I lose all my speed
I remember blur back on the ps 3 and it was so great.
New need for need looks crazy
I kinda want to see some vlogging again. Also I want to see a Mazda 6 be transformed. I’m not sure if you’ll get one, but it’s still an idea anyways.
I grew up watching NASCAR and playing Burnout Paradise so I personally love crash cams, but no game in my mind has ever topped burnout in that aspect so it's not essential for me by any means. I also think seeing cars crash in races and in games has in a weird way made me more conscious of vehicle safety, cuz every time I look at safety gear for my car I always think back to seeing crashes in games or in actual racing and I tell myself "I'm not going on track without this stuff, if your not getting safety gear you're not going racing" so unfortunately since that shit is so expensive I've never had the means to get it so I've never had the confidence to take my car to a track.
I would like to add the artificial loss of control that hot pursuit 2010 and most wanted 2012 does. If I hit a wall hard but not hard enough to throw a crash cam I shouldn't have no control over my car for a second. I don't know who designed that mechanic but I loathe them for my whole life
4:10
Blur had a lot of them and it was great
Nice wangan midnight background theme 🖤
The redesigned.boost mechanic in paradise was amazing.
I get what they wanted to do with showtime, but making it a way to unlock a special car was total bs.
I drive demolition derbys- good crash mechanics are the best. Test drive eve of destruction all the way back in ps1 is one of my favorites
IMO Midnight Club 3 had the best drifting. Both grip builds and drift builds were viable depending on the car, though the drifting itself still took quite a bit of skill to actually be competitive with it.
I have terrible luck with crash cams more often than not I crash immediately after the crash cam ends
no way another bladed angel vid
Midnight club 3 the game that introduced me to cars 🤩
Yeah for the rewind i dont use it unless its some bs that happens right before the finish line and i dont feel like doing the whole race again.
Dunno what it is but every time you talk about racing games ya make me miss ya other channel
I say burnout 3 and 4 both had good AI auto driving because they give you about a second of invincibility to make sure you have control without crashing.
If you haven't yet, you should check out the Burnout 3 cut content regarding crash cameras. Especially the sounds are absolutely morbid.
I grew up with burnout paradise, before I knew what progress or collectables were, it was always so fun, the races, the road rage races, every car having a different boost type or the hype you felt when you crashed and the wrecked sigh didn't pop up, and the AI in Burnout Paradise has saved me way more times than it has fucked me
With the replay mechanic, I'd say it has to be implemented well, and then it's really nice to have. Losing because an AI driver rubberbanded into you and launched your car off the road is just stupid.
Forza seems to have a bad implementation of replay, it's always between just not enough and way too much. Grid does it so much better, and you can actually watch overtakes, crashes or anything at any angle, at any speed, and see exactly what happened. You can learn more by analyzing the replay/rewind of what just happened than you can by going "Oh, I guess that just happened."
I really like the rewind in forza horizon because i can use it to take sick pics of me doing crazy shit with my cars
I agree for everything except vehicle destruction. I am a details person, I love it when devs go above and beyond to work on a semi realistic vehicle destruction system. I’m not asking for BeamNG or wreckfest in every game, but I cannot stand the way Forza handles it.
Slam into a wall at 100 MPH? Scratches and broken glass. Such detail. Very sim. The more recent GRID games are just right. Losing doors, hoods, bumpers, etc.
I is good when you see a new bladed vid
to be honest I loved crash cams But it's annoying when it drives me into something I shouldn't be driving in too
Midnight club la was may favorite it still is and i still always play it
Ps best car in my opinion is the 66 GTO
it pisses me off that people harassed this dude so much he can't make irl videos anymore without feeling unsafe. his vlogs were a nice watch but once again weirdos in the car community are ruining shit
Running over baby bunnies over a car crash in a videogame? that's actually really sociaphatic lol
When it comes to car crashes, I love it so much if it's a feature. Don't do what most wanted 2012 did and slapped it in there for no reason. That annoyed me when crashing. Something like burnout, it's all about physics. It's works of art. But I do appreciate games that don't have crash damage or if they do its very minor and have a toggle option to show damage. Cause in need for speed heat, it sucks going through a loading screen with a shitty car. I love in Need For Speed Unbound. You can literally see your car buff out its dents just before the race starts.
When ever I play my f1 game and I crash I rewind to either see what I did wrong or to see if it was my fualt
08:50 I don't care about the ''Oh my gosh, look at your car, mangled, ooh'' :'D
midnight club 3 DUB oh boy that brings me back.
I disagree with the rewind. I think it allows you to rehearse corners that you get wrong until you get them right, and I think it's the most efficient way to learn a track. It also doesn't really present an advantage online against other players since it only rewinds your trajectory. Most players at the highest level in games like Forza, which offer the feature, use rewind.