UE5 Terrain Material System Making Of

Поделиться
HTML-код
  • Опубликовано: 7 сен 2024

Комментарии • 34

  • @AlmazAnimation
    @AlmazAnimation 2 месяца назад +3

    ITS GORGEOUS! ♥ Amazing result, btw did u convert that mash to nanite?

    • @galravid-tal8517
      @galravid-tal8517  2 месяца назад +1

      Thank you so much!
      And yea, its converted to Nanite

    • @AlmazAnimation
      @AlmazAnimation 2 месяца назад

      ​@@galravid-tal8517 Thx for answer. Still rewatching ur making of, very inspiring =)

    • @AlmazAnimation
      @AlmazAnimation 2 месяца назад

      ​@@galravid-tal8517 Did you use vertex paint on static mesh with nanite tessellation? Am i right?
      sry, for bothering you again. We all need more advance brake down so bad

    • @galravid-tal8517
      @galravid-tal8517  2 месяца назад +2

      @@AlmazAnimation hi it’s all good 😊
      I didn’t used any vertex paint here, I wanted to go fully procedural and non destructive so I used noise masks in the material to determine which layer will be visible (and introduced the height blend in the material itself)
      This is part of my material system that I’m currently developing so after it will be ready I will post some more in depth details

    • @AlmazAnimation
      @AlmazAnimation 2 месяца назад

      @@galravid-tal8517
      Looking forward to it. Thx for your answer.

  • @k_designs02
    @k_designs02 Месяц назад

    Love to see a lighting breakdown/tutorial because this is so sophisticated, great job 😄. Also, what were you testing/looking for with the colour checkers and material spheres? Were these used or just in the scene in case you needed them? I'm wanting to learn more accurate colour grading workflows for my environments :)

    • @galravid-tal8517
      @galravid-tal8517  Месяц назад +1

      I studied a lot of references, understanding how light behaves on different materials,
      The color checker and spheres are helpers to see the color values in different places in the scene, this way I have some ground truth about light intensity levels and colors,
      This is very common to make sure you have correct lighting that interacts well both with bright and dark materials

  • @user-fr5qw8vh8c
    @user-fr5qw8vh8c 2 месяца назад +3

    So beautiful work. Are you using Gaea for terrain creation, etc.?

    • @galravid-tal8517
      @galravid-tal8517  2 месяца назад +1

      Thank you so much!
      And yes, Im using Gaea for it

  • @philipptoigo3861
    @philipptoigo3861 2 месяца назад +5

    The god rays are so good. I always struggle with the height fog in unreal, any tipps? How large is that landscape?

    • @galravid-tal8517
      @galravid-tal8517  2 месяца назад +1

      Thank you!
      So I was using light shaft function in the directional light and occlusion too, combining this with a light function (that mimics the clouds) I was able to get some natural god rays, BUT
      you can always create this god rays on a card and place them in your scene, it will be faster and you will have more control and art direction over the final result!
      And about the landscape, its big, really big :)

    • @Phillefx
      @Phillefx 2 месяца назад +1

      ​@@galravid-tal8517Thanks you! Yeah I've used light functions too, Ill check out the light occlusion though thanks

  • @vishalchavan1930
    @vishalchavan1930 Месяц назад +1

    Hii this is amazing will you please share the material of the landscape or make a tutorial on it please

    • @galravid-tal8517
      @galravid-tal8517  Месяц назад

      Thank you so much!
      This is a material system that I'm working on for UE5 and plan to make it available for sale when I will finish developing it :)

  • @nintendians
    @nintendians 2 месяца назад +2

    looks great.

  • @hollidaymadethis
    @hollidaymadethis Месяц назад +2

    i love UE

  • @HarshPandey-en4lm
    @HarshPandey-en4lm 5 дней назад

    how you made the shader for these meshes

  • @mukeshbabu7092
    @mukeshbabu7092 Месяц назад

    Looks Awesome, Which light did you use?

    • @galravid-tal8517
      @galravid-tal8517  Месяц назад

      Thank you!
      I used directional light and HDRI backdrop

  • @ArthurBaum
    @ArthurBaum 2 месяца назад +1

    Hey Is the light function a simple 2d black and white noise texture?

  • @schleicher12000
    @schleicher12000 2 месяца назад +1

    very cool! what weather system are you using?

    • @galravid-tal8517
      @galravid-tal8517  2 месяца назад +2

      Thank you!
      No weather system is being used here, HDRI Backdrop, directional light and exponential height fog only :)

    • @schleicher12000
      @schleicher12000 2 месяца назад

      @@galravid-tal8517 very cool!

  • @enriquecastillo6501
    @enriquecastillo6501 Месяц назад

    the folder for LGT, is it a pluggin for ilumating for unreal?

    • @galravid-tal8517
      @galravid-tal8517  Месяц назад +1

      Its not a plugin, In this folder I have Directional light, HDRI Backdrop and Post process volume :)
      Only native UE lighting tools

  • @SharkZxD
    @SharkZxD 3 месяца назад +1

    found it :D

  • @nguyenphucnam7175
    @nguyenphucnam7175 2 месяца назад

    i wish i can have turtorial for this :(

    • @galravid-tal8517
      @galravid-tal8517  2 месяца назад +1

      Maybe I will start making some tutorials too :)

  • @VenusFxx
    @VenusFxx 2 месяца назад

    weeee neeed a tut