- Видео 34
- Просмотров 58 842
Gal ravid-tal
Добавлен 12 окт 2011
Видео
UE5 Antelope Canyon Making Of
Просмотров 7952 месяца назад
In this project I wanted to challenge myself to create Antelope Canyon using Gaea, Unreal Engine 5 and Nuke, Using Gaea to create the models and UE5 for all the rest of the work, from Texturing Lookdev to layout a canyon and walk around with the camera looking for the perfect angles. Since this environment is heavily rely on indirect lighting and global illumination I choose to use Raytraced gl...
Dark Ice LDV Shader Overview
Просмотров 6124 месяца назад
Foggy Forest Comp Breakdown
Просмотров 5554 месяца назад
Foggy Forest Comp
Просмотров 3704 месяца назад
Generalist Showreel - Gal Ravid-Tal 2024
Просмотров 26 тыс.4 месяца назад
My latest personal project showreel For more artworks: www.artstation.com/galravidtal Lets connect :) Linkedin: www.linkedin.com/in/gal-ravid-tal-b225791a4/ contact@artgaltal.com :Email Music: Revenge · Arcane
UE5 Terrain Material System Making Of
Просмотров 7 тыс.4 месяца назад
UE5 Terrain Material System Breakdown
Просмотров 1634 месяца назад
UE5 Terrain Material System Comp
Просмотров 1564 месяца назад
UE5.4 UMS Demo Texture Workflow
Просмотров 3115 месяцев назад
A Quixel asset with my material system inside Unreal Engine using Nanite tessellation and Lumen. Texturing this asset is a great example of how quick and much control you have even with complex shapes using procedural approach. In the beginning of the video - final result At 00:45- quick overview of the process and the different options
UE5 4 UMS Demo Height blend
Просмотров 3695 месяцев назад
UE 5 4 Doodle Ice sunset Comp
Просмотров 2685 месяцев назад
UE 5.4 Cinematic Render Graph VFX test making of
Просмотров 6585 месяцев назад
Sound: Atom Music Audio - Dark Star
UE 5.4 Cinematic Render Graph VFX test Comp Breakdown
Просмотров 1075 месяцев назад
Sound: Atom Music Audio - Dark Star
0:11 this is so freaking fire 🔥 🔥
@@eren_ackerman12 thanks!!
do you have any tips on learning how to create materials like the ones you made for the rock? I struggle getting a surface that looks as detailed as yours
Great job. Amazing showreel.
@@DimaShishkov Thank you!
you are HIM!
If someone showed this to me I wouldn't have known it's a render. Amazing work!
super nice. I´m wondering if this would be able to view in VR if you stream it from unreal?
You are the inspiration and motivation to small artists like me fr:)
Thank you so much! I really appreciate it 🙏🏻❤️
Awesome! How many years have you been working towards this and where did you study?
Thanks! I started at 2018, studied for 2 years 3D animation course in my county, During my studies I started to learn more and more by myself, expending my knowledge and experience.
how you made the shader for these meshes
This is a custom made shader working with layer blending material I made Spending lots of time on it 😅
how did you do the atmosphere/falloff?
I followed Epic doc over the sky atmosphere, dev.epicgames.com/documentation/en-us/unreal-engine/sky-atmosphere-component-in-unreal-engine Under the planetary atmosphere section
I'd say it's more of an environment specialist rather than generalist
Well I guess you’re right
WOW...I must call you SIR. Please bring tutorials for beginners...
Thank you! I do want to make some tutorials too
你好!请问这个资产在哪里下载的呢
I do want to make this asset for purchase, but I’m still working on how to publish it
beautiful :O
Thank you!
real amazing work ! real nice,would you want to share more about the gaea parts, Record a gaea tutorial or share a gaea file?real nice work
Thank you so much! I do want to get some of my files available/ making some tutorials :)
This is fantastic! I feel so inspired. I was curious since ive seen a lot of people do it before, but what are the color checker cards for in your renders? I understand the vfx use of it to match color of footage but what do you have it referencing when everything in your scene is already 3D?
Thank you so much! And about the color checkers, since my references are real life images I'm trying to test my light and material values to get me as close as possible to the desired look
how did you make this? i'm wanting to do something similar myself. Thanks
So it was spitted for few sections as you can see in the Making Of Modeling: Using JSplacment software to generate height maps and placed them on a plane in UE5 (baking it) Texturing: Using layer material system I was textured them (with Tri-planar setup) since their UV was really bad because of the displacement, Layering different textures and masking them both with object data such as Vertex normals / height and some noise masks Layout: Placing the planes in the scene to create some sort of city landscape Lighting: With directional light and HDRI I was setting the mood of the shot, having in mind that I want it to look "Cold" with this Sci-Fi color theme Volumetric and fog: Using Height fog and some fog card to give the sense of scale, depth and to art direct the viewer eye to some specific places Compositing: With some Depth / Haze push, some bloom, glow and color corrections I was pushing the render to its final stage Hope it helps :)
Hii this is amazing will you please share the material of the landscape or make a tutorial on it please
Thank you so much! This is a material system that I'm working on for UE5 and plan to make it available for sale when I will finish developing it :)
Hello!Could you share some tips about how to use color checker in the showreel? like how and when to use it.
Sure! Usually using color checkers in Lookdev setups when you show you model in turntable with all textures and shaders, using some studio lighting or some soft lights to help the viewer see your material values, most of the time the light setup in these scenarios will not be "Cinematic" as you try to show case mainly the shaders materials and textures
@@galravid-tal8517 Thank you so much!~
Amazing work
Thank you so much!
great work
Thank you!
Looks Awesome, Which light did you use?
Thank you! I used directional light and HDRI backdrop
amaazing
Thanks!
awesome
you ate and slayed that mhiema
How is your wrist ✋ doing?
the ice is 🔥
Thank you!
Love your work.Tutorial please!!
I will try making some :)
Love to see a lighting breakdown/tutorial because this is so sophisticated, great job 😄. Also, what were you testing/looking for with the colour checkers and material spheres? Were these used or just in the scene in case you needed them? I'm wanting to learn more accurate colour grading workflows for my environments :)
I studied a lot of references, understanding how light behaves on different materials, The color checker and spheres are helpers to see the color values in different places in the scene, this way I have some ground truth about light intensity levels and colors, This is very common to make sure you have correct lighting that interacts well both with bright and dark materials
the folder for LGT, is it a pluggin for ilumating for unreal?
Its not a plugin, In this folder I have Directional light, HDRI Backdrop and Post process volume :) Only native UE lighting tools
i love UE
Oh wow this is phenomenal. I can only hope to have a reel like this one day. Super amazing work.
Thank you so much! I really appreciate it!
That was amazing!
Thank you!
weeee neeed a tut
I will try to create some :)
One of the most impressive reels out there!
@@luvair6765 Thank you so much! I really appreciate it 🙏🏻
Nice arcane sound
Hey Is the light function a simple 2d black and white noise texture?
@@ArthurBaum yep :)
Yep :)
That's some impressive shizzzz
Thanks <3 !
Hey nice work, is the displacement to mesh being done in UE? Or another software?
Thank you! Yes, I'm using the modeling tab in UE to bake the displacement map into a flat plane
Amazing work! Any chance we could have more in-depth breakdown regarding the compositing part?
Thank you so much! Maybe I will start to make some in depth breakdown for some of my projects
Impressive
Thank you!
So beautiful work. Are you using Gaea for terrain creation, etc.?
Thank you so much! And yes, Im using Gaea for it
looks great.
Thank you!
🔥
Is there any chance that you will be making a full length tutorial or course? Your work IS SO GOOD
Thank you so much! Maybe I will start making some tutorials too :)
@@galravid-tal8517 CANT WAIT
Could you tell me how you made that cool variation texture? I've searched on youtube but it's only for ue4😔
Sure! So you can split this process to 3 steps: 1. you creating a color variation (with 3Vector) from the original stream and split it 2. you add a speed tree color variation after you 3Vector so you can control the amount of the additional variation per instance 3. merge it back with a lerp to the original stream and the mask is your noise texture so you creating a split from the original stream, goes into your color variation that is being merged with the lerp and noise mask. Hope it was clear, if not feel free to DM me I will send you a screenshot
Which software is used for rendering and scene arrangement bro??
I'm generally using Unreal Engine, Houdini and Maya, rendering with Lumen in UE and Arnold in Maya and Houdini
wonderful work!
Thank you!
vaicalon
Wow, so good
Thanks!