"If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives."
upon further research I have found that this is infact not from a card but from the mtg fandom wiki page for the riot keyword and the exact quote is "If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but it allows Gruul to send a strong message to its opponents."
@@Spike40532 it's not from the fandom wiki, but the Gatherer page, which is where WotC posts official rulings for each card that gets released. Some rulings, such as this one, are jokey in nature.
My favorite crazy line of text is Platinum Angel's "You can't lose the game and your opponents can't win the game." Such a simple yet powerful string of words.
It's a creature and an artifact if it was one or the other it would be more powerful, but it dies to more shit than any other creature so it's really not that powerful
@@therealnynetynyne360 enchant creatures die just as easy as artifact creatures. Also land, ceatures, artifact land and encahnt ment lands are easier to kill than lands. Anytime soimething is of more than one perm type it is easier to kill in general.
To give context to CIty in a Bottle, remember that Arabian Nights was the first expansion for any trading card game ever. Many things that we take for granted now were not really established. In Richard Garfield's head, if you didn't want to play the new expansion, you didn't have to, and if there was something in the new expansion that was stronger, players would want an answer for it. The idea that a new product would invalidate the old product in any way was inconceivable.
More it's almost impossible for 100 to be a relevant number. It either functionally blocks everything, or the opponent can make so many creatures that it functionally blocks nothing.
*Rhys the Redeemed has entered the chat* I once lost a match where I had 1,430 3/3 Green and White Elf Warrior creature tokens, but my opponent had Platinum Angel and kept hitting me for 1 flying every turn. I couldn’t do anything because I would need more instances of “destroy target artifact” than I had in the entire deck (even with conspire) because they had so many instances of “regenerate target artifact” in response. It was a very interesting game to lose.
0:50 Hundred Handed One actually only comes in 7th for number of creatures it can block. There’s 6-way tie for first place between Avatar of Hope, Guardian of the Gateless, Ironfist Crusher, Palace Guard, Thoughtweft Trio, and Wall of Glare, which can all block any number of creatures.
And it would be good to add that Hundred Handed One's ability is far from being equivalent to being equivalent of blocking any number of creatures, when there are infinite creature combos.
I have no jokes stopped an infinite 1/1 token combo with Cryptic Gateway and putting a Guardian of the Gateless into play, blocking and killing every one of them.
@@greyaye8565, I did not kill the attackers, but I also blocked a combo like this, but with Kaldra's Shield on Weathered Bodyguards that was face down, then turning it face up. I destroyed his sacrifice outlet that would allow him to win widow attacking and I could attack with an unblockable creature, so I ended up winning.
I took that phrase as meaning, "no other card can block this number of creatures at once" since "infinite" isn't a number. Still doesn't make that much more sense but eh, it's a pass from me.
Thank you, the second the line came up about being unable to block as many as Hundred-Handed One I rushed to the comments to counter with Avatar of Hope only to see you had it covered 🤣
yeah that funny lol, such specific wording when there are technically two other cards that also do it (Animate Dead and the errata for Dance of the Dead). It's still the only one that enchants a non-permanent in the graveyard though.
@@OswaldOrtensia4ever Unlike Animate Dead, Necromancy never actually enchants the card while it is in the graveyard. Instead it is a non-aura until the creature is on the battlefield.
@@Bheckler24 True, if this had said the only card to enchant a non permanent card, it probably would have been correct (enchant player exists but players aren't cards)
City in a Bottle and Apocalypse Chime are not the only 2. Golgothian Silex {4} Artifact {1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller. (The set includes tron lands for oddball sideboarding)
This. I mean I have such a deep connection with this card, it's quite hard to deliver especially since English is definitely not my mother language. But still back in 1994 I visited the Louvres museum for the first time and what a ancient Greek design, with my mum and my sister, while trying to get the best engineering school around- very French stuff I admit-. And a couple of months later, some lads introduced me to that freaking game, and this card, still by my left while I'm typing is such a connection between then and now. Plus oopsie doopsie factory ;) Cheers!
@Burger Pants Arena of the Ancients affects Legendary creatures; when it was printed, these were the only kind of legendary permanents, so it has the confusing "tap all legends. Legends do not untap" wording.
Funny how computer limitations basically means that a game in paper would have a different outcome on arena even if all the same cards were drawn and played in the same order etc
I'm surprised that Hogaak, Arisen Necropolis was absent. "You can't spend mana to cast this spell" is a pretty wild line. And the fact that he dominated modern despite that level of drawback is a whole story in itself.
I don't think starting a new game of Magic counts as removing cards from the previous game. If Karn's ult counts as removing emblems, so does killing your opponent before moving on to game 2
@@sandwichboy1268 Reseting the game and scooping the game are two completley different things. You can't reset the game on your own will. If you want to argue semantics, I don't care.
@Sandwich Boy it absolutely counts, because you're not actually ending the game. The "reset, but" is intended to feel like playing the same overall game of magic, but with you having a heavy advantage now. Definitely not the same as, say, killing the opponent.
@@cax1175 Yes and no. While part of the reason City in a Bottle is played so heavily is the cards it shuts down, it's also because it continues to shut down those cards until it is dealt with. Apocalypse Chime just isn't good enough to see play, even if it hits one of the strongest creatures in the format
I think one of the important aspects of Volute is that it's A graveyard not YOUR graveyard. Makes it a lot more interesting and likely to have a target.
Exactly! It's even the opposite of what the video says, since using the instants that the opponent(s) played allows the deck to include less of these to focus on sorceries.
Also, on a technicality it's the 3rd card that enchants a card in the graveyard. Animate Dead and dance of the dead both enchanted creatures in the graveyard.
Fun fact, Wizards did a collaboration with Street Fighter by introducing unique flavored cards. E-Honda was one of them, and he can give up to 100 creatures an attack boost equal to the number of cards in your hand.
I like the card but I can't seem to find a home for it. I've actually never really played many instant/sorcery copiers since they seem to cost too much mana to be worthwile
I remember the reason they took Word of Command out of print when Revised came along. It was something like "this card is buggier than a high schooler's FORTRAN program."
It's funny because the concept is really simple. "Look at target opponents hand and make that player cast a spell and pay for it" but the game's structure isn't built to handle it gracefully. A "modern version" would have them cast it without paying its mana cost, tap down a number of lands equal to its mana value, and then you choose new targets for it
@@arvopenaali896 split second doesn't stop you from using Mana abilities, so you'd just tap your land in response, and leave your opponent unable to tap any of your lands.
@@calemr Mana only empties after steps or phases end. Your opponent floating a bunch of mana in response to this spell going on the stack means nothing if they don't use the mana, and once this spell begins resolving, since you control the player during resolution, you can choose whether to tap the lands at that point instead of them. They could tap their mana producing utility lands I guess and negate some of the benefit. The card works fine within the current ruleset of the game if all rules are actually applied. It's just a janky early version of a player control effect that was written very specifically, like a lot of effects from back then.
The factoid at 8:47 is incorrect. Dance of the Dead and Animate Dead both also enchant a card in your graveyard, they just then put those cards onto the battlefield.
Jace, Reawakened (revealing Jace to be impersonating Ashiok on Thunder Junction). Outlaws at Thunder Junction released April 2024, a year after this video.
12:04 there's also merchant scroll from homelands that sees some play in eternal formats, I think it's restricted in vintage and pointed in canlander. I think there's also a homelands card that gets played in wall-tribal commander decks
Apocalypse chime doesn’t interact with merchant scroll though, and I don’t think I’d consider that wall card good, as arcades is doing all the heavy lifting in making it playable.
Merchant Scroll is used to find Ancestral Recall in Vintage. I use it in a commander deck to find a counterspell, Pognify, or Evacuation when I need them.
Caught a number of small errors in this video. 5:38 They care called slivers, not silvers. 8:42 There is in fact another card that enchants cards in the graveyard: Dance of the Dead 11:11 There is a third card that references what set cards are from: Golgothian Sylex Otherwise great video!
11:52 This is not the case. City in a Bottle was played specifically as a counter to Serendib Efreet, since it functioned as removal for all copies of what was at the time a very good flying creature and prevented any other copies from being cast. The worst case of someone having to deal with this card came from the pre-errata text of the card, when City in a Bottle cared about the set symbol on the card not the original printing set, and it was played agaisnt someone's mono red deck using only the rarest possible mountains, the accidental mountains left on Arabian Nights sheets, it exiled all those lands and stopped him from playing any more.
My dude, they are slivers. Like a sliver of wood, or a sliver of pizza, or of chicken. That being said, I've been watching you since the Yu-gi-oh days, and I want to say keep up the great work, I love your content!
I remember coming across Goblin Game in a booster pack back when Planeshift was new and I legit thought they accidentally printed an Unglued card in a main set
Great video, looking forward to the next one. Covetous Urde/Word of Command is a great demonstration of "90% of the way there" design. Both players and developers frequently get tripped up on having tn making cards do one specific thing.
Druid Tribal is a deck that has almost been there for years in Canadian Highlander, with Gilt-Leaf Archdruid being one of the big cornerstones of the deck. Every time a new druid gets printed, there's a very select group of an already niche format that gets real excited over it. There's a whole bunch of druids that are just staples in other decks though, so the deck plays mostly just like a normal value deck, except it occasionally has these combo cards it can pull out that actually pay off the tribal aspect. Also Spellweaver Volute may be the only aura to enchant something that isn't a permanent or player, but it's actually not the only enchantment to enchant something in the graveyard. The reanimation enchantments, such as Animate Dead are actually surprisingly complicated to make work within the modern rules of MtG. Since they require a target on cast, they enchant a creature card in your graveyard, and then, once the creature returns to the battlefield, completely changes its own text to instead enchant the creature it returned.
I tried building Green/White Enchantress "Cheerios" but it always seems to run out of steam before I can get seven druids... Paradox Engine being banned in EDH neuters the whole strategy
@@williamdrum9899 I think the canlander deck is essentially a modified elf ball deck, since a lot of the good druids happen to be elves. Might also run Craterhoof as a backup wincon, though elf tribal and cradlehoof are two distinct elf tribal decks in canlander, and I'm not sure which one druids tribal draws from more.
Obsidian Fireheart is a card I think could make this list. Here's the card text: {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” _(The land continues to burn after Obsidian Fireheart has left the battlefield.)_
City of Brass, Library of Alexandria, and Oubliette are all great cards from Arabian Nights besides Bazaar. Ernham Djinn was also one of the best creatures in Magic for Years, Kird Ape being among the best for even longer, even if both have been powercrept out.
Imoti, Celebrant of Bounty can add another cascade to Apex Devastator relevant text on Imoti, Celebrant of Bounty is "Spells you cast with CMC 6 or greater have cascade"
Apex Devastator was a hilarious card to me when I got it in the commander deck. I've never seen another card with a repeating keyword like that until you showed the double cascade card. What a beautiful creature.
The reason why Hundred-Handed One can block specificaly 100 creatures is because is a reference to the Hecatoncheires, giants with 100 hands and 50 heads from greek myhtology.
That sounds like a living hell. Where the hell would you find the space on a single body for 50 heads and 100 arms? Unless it has 25 or 50 torsos too, all sprouting from one pair of legs. Or maybe they sprout out like tree branches. Either way, it sounds top-heavy; a single stiff breeze would send the thing toppling over.
Tempest Efreet and Timmerian Fiends have to be the wildest effects I've seen printed on a card. They are banned in EVERY format, by merit of being the only cards which can change actual physical OWNERSHIP of cards within a game. As in, the card you stole from your opponent becomes your physical property that you get to take home with you. Now, Timmerian Fiends can only be played if both players are playing for Ante (which is literally illegal as it runs afoul of gambling laws), and both cards give the affected player the ability to counter the effect without having to pay mana. In Efreet's case, this leads to another hilarious bit of text where the game tells you to either pay 10 life or straight up CONCEDE THE GAME to avoid getting your card stolen from you.
The concede effect is my favorite part. Like yeah, technically any effect can be "countered" by conceding the game, but there's just something great about the card saying "ya know, opponent, the efreet can't take anything if you concede the game. Just reminding you that the option is on the table" 😂
I know it's bit of a niche interaction, but Yidris is a bit stronger then you depicted it: each time he deals damage he adds a separate istance of cascade. So giving him double strike, or having multiple battle phases can end up in even 13-15 cascade triggers on Apex devastator. Having Yidris stuck up cascades is a common strategy for EDH decks having him as the Commander. Loved the video and all your content. See yaa~
TheManaLogs: Arabian Night is a terrible set with only Bazaar of Baghdad as the great card. City of Brass, Library of Alexandria, Oubliette, Kird Ape: are we a joke to you? Serendib Efreet, Juzám Djinn: We use to be great! Shahrazad: No one likes me =(.
I'm surprised to not see that many cards from Future sight represented here, since WotC was being experimental in that set, and effects were mostly weird.
havent watched the video yet but I remember watching a video about an early scrapped magic set that was basically this entire concept being heavily pushed. I remember one card was like "all players gain 200 life!" including the exclamation mark, like the card itself is trying to tell you what a wacky and dumb card it is.
The problem with gilt leaf is that the druid tribe doesn't have a lot of support except for that most of them are mana dorks which aren't great in commander
Personally, I'm amazed number one isn't Sheherazade and for those who don't know, the card reads "Players must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loser of subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary."
I expected Sherazad to be on this list. Another note for the hecatoncheir is that it, like the other couple of eccets that allow a creature to block all other creatures, are basically fogs, and usually overpriced. At the end of the day, the giant is still a 6/8, meaning that 8 damage will kill it. It can destroy attackers, unlike fogs, but still only deals 6 damage, so not much. And trample makes it worse, since if creatures without trample deal the 8 damage needed those with trample can just ignore it. And fogs themselves are rarely used outside of commander in the first place.
The most competitively successful strategies with absurdly difficult casting requirements would be an interesting topic. May be a good fit for an 'Unknown Side' style video if not enough for a list.
The "Then do it again." on Maelstrom Wanderer is my all-time piece of rules/reminder text. Yes, Apex Devastator's four triggers is more impressive, but that bit of playfulness is just nice
My brother once made top 8 in a Prerelease using a deck with 2 Goblin Games. This was back in the day when Prereleases were huge tournaments involving many hundreds of people.
how about a top 10 of your favourite silver boarded cards from "unstable" "unglued" "unhindered" and so on, i mean it would be kinda fitting as a follow up to this episode.
Guardian of the Gateless can block more creatures than Hundred handed one. It literally has the text: block any number of creatures, it gets +1/+1 til end of turn for each creature blocked. Also *S L I V E R* not *S I L V E R*
Illusionary Mask, Shahrazad (though that one is no longer legal anywhere) or Chains of Meph did not occur for this list? Arabian Nights has pieces that may appear quite a bit in older formats like Library of Alexandria, City of Brass or Guardian Beast
You can’t use it to get an eleventh cascade since it conflicts with some of the other cascade-granting cards, but Wild-Magic Sorcerer could give an extra instance of cascade to Apex Devastator if you can cast I from exile.
I love your videos and have some ideas: World championship decks that dominated / changed the meta, best slivers, best support texts, worst/best standard metas
ok if there's a crazy worded card number one is next to always a tie with the nightmare wording of "Ice cauldron" and the less confusing "jeweled amulet"
''Getting 101 Creatures is Basically impossible'' I beg to differ. There was this one game where a friend of mine flooded me with 132 Fairies and 162 Thopters in a single combat. And there was this other game where that friend's girlfriend had Doubling Season out and kept flickering Gruff Triplets with Emiel the Blessed.
Something just came to mind that I think would add a bit more spice to these MtG lists is mentioning how good certain cards are also in limited formats. Unlike other games like pokemon or yu-gi-oh, there are plenty of cards that will never see strong competitive play but are powerhouses in limited settings like draft or sealed. A perfect example would be hundred-handed one who was obviously too slow for constructed but phenomenal pick in limited settings. Limited is a big part of MtG & I feel like adding these details will make card presenting & picks on this channel a bit more spicy & variant.
I'm sure someone already mentioned but the Serra Avengers text appeared recently on the new Jace's planeslwalker huh, the one from OTJ which costs the same but blue mana and has the same text, although it is a planeswalker not a creature
I don't know about elsewhere, but played standard at Star City Games during Theros every week, and I saw a ton people using Hundred handed one in white Devotion lol.
This prototype mechanic has me stumped on many things, but your video brings up a good example: hulking metamorph prototypes an apex devastator; what's the cascade mana limit? 2BB or 7?
It wouldn't matter, as cascade is a cast trigger, not an ETB. Metamorph doesn't become anything until it resolves, at which point it's off the stack, past the point cascade would trigger. If I'm incorrect in that statement, since prototype overrides every characteristic of a card except for types and abilities, it would be for the 2UU.
I always watch these kinds of lists for my Chaos Deck. I basically am always modifying a deck that is the most chaotic cards possible. Some cards include: Warp World, Possibility Storm, Hive Mind, Grand Melee, Conjured Currency, Farwell to Arms, and the card that started me down this path... Scrambleverse.
11:14 Um, Actually!…. There are three cards that do this. Golgothian Sylex is also an expansion hoser for Antiquities. It destroys all Antiquities cards in play. :: pushes glasses up nose in self-satisfied nerdery:::
I have definitely ultimated Karn on purpose. Was on too little life against burn and had batterskull under Karn. Had to get a judge to make sure I got the germ token too
I think you already can cascade Apex Devastator 11 times. Wild-Magic Sorcerer gives the 1st spell you cast from exile each turn cascade. So you use Dream Devourer to foretell Apex Devastator (or something similar). Then use treasures to cast it
"If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives."
what card?
upon further research I have found that this is infact not from a card but from the mtg fandom wiki page for the riot keyword and the exact quote is "If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but it allows Gruul to send a strong message to its opponents."
@@Spike40532 I quoted the Gatherer website which ends slightly differently
@@Spike40532 it's a ruling on the gatherer page for rhythm of the wild
@@Spike40532 it's not from the fandom wiki, but the Gatherer page, which is where WotC posts official rulings for each card that gets released. Some rulings, such as this one, are jokey in nature.
My honorable mention goes to Progenitus. The simple phrase "Protection from everything" blew my mind when I was brand new to the game.
Me too. Now we even got Vexilus Praetor to give it to any commander with white :)
Supreme Verdict: Hold my beer
@@dadondonnersupreme7660 yes, like with any wrath effect: protection is useless
@@Chosen1_of.the.NONexistent_God it still protects from wraths that destroys the creatures, like wrath of god.
EDIT : no it doesn't.
@@isaz2425 No, it does not
My favorite crazy line of text is Platinum Angel's "You can't lose the game and your opponents can't win the game." Such a simple yet powerful string of words.
It's a creature and an artifact if it was one or the other it would be more powerful, but it dies to more shit than any other creature so it's really not that powerful
@@therealnynetynyne360 to be fair, OP said that specific line of text was powerful, not that the card itself was.
Abyssal Persecutor: "No u."
Two players with Platinum Angel and Signature Spells with Teferi's Protection...
@@therealnynetynyne360 enchant creatures die just as easy as artifact creatures. Also land, ceatures, artifact land and encahnt ment lands are easier to kill than lands. Anytime soimething is of more than one perm type it is easier to kill in general.
To give context to CIty in a Bottle, remember that Arabian Nights was the first expansion for any trading card game ever. Many things that we take for granted now were not really established. In Richard Garfield's head, if you didn't want to play the new expansion, you didn't have to, and if there was something in the new expansion that was stronger, players would want an answer for it. The idea that a new product would invalidate the old product in any way was inconceivable.
Originally the Arabian Nights cards were going to have a different card back too
We need a city in a bottle that hits all modern masters 2 permanents
@@williamdrum9899 in a weird way, I’m happy they didn’t change it. It’s this weird, grandfathered in thing that Magic will always have
@@tannertadlock7741 Oh you mean "Deckmaster"
"it's basically impossible to get 101 creatures on field"
Scute Swarm: "hold my lands"
yeah that statement desperately needs a "...in limited" rider
More it's almost impossible for 100 to be a relevant number. It either functionally blocks everything, or the opponent can make so many creatures that it functionally blocks nothing.
I used to have an elf deck that could shit out 100 tokens in 4 turns lol
@@fwg1994 that's....not true at all. Doesn't make it any less of a bad card though
*Rhys the Redeemed has entered the chat*
I once lost a match where I had 1,430 3/3 Green and White Elf Warrior creature tokens, but my opponent had Platinum Angel and kept hitting me for 1 flying every turn. I couldn’t do anything because I would need more instances of “destroy target artifact” than I had in the entire deck (even with conspire) because they had so many instances of “regenerate target artifact” in response. It was a very interesting game to lose.
0:50 Hundred Handed One actually only comes in 7th for number of creatures it can block. There’s 6-way tie for first place between Avatar of Hope, Guardian of the Gateless, Ironfist Crusher, Palace Guard, Thoughtweft Trio, and Wall of Glare, which can all block any number of creatures.
And it would be good to add that Hundred Handed One's ability is far from being equivalent to being equivalent of blocking any number of creatures, when there are infinite creature combos.
I have no jokes stopped an infinite 1/1 token combo with Cryptic Gateway and putting a Guardian of the Gateless into play, blocking and killing every one of them.
@@greyaye8565, I did not kill the attackers, but I also blocked a combo like this, but with Kaldra's Shield on Weathered Bodyguards that was face down, then turning it face up.
I destroyed his sacrifice outlet that would allow him to win widow attacking and I could attack with an unblockable creature, so I ended up winning.
I took that phrase as meaning, "no other card can block this number of creatures at once" since "infinite" isn't a number. Still doesn't make that much more sense but eh, it's a pass from me.
Thank you, the second the line came up about being unable to block as many as Hundred-Handed One I rushed to the comments to counter with Avatar of Hope only to see you had it covered 🤣
No Obsidian Fireheart? That's my favorite bit of text on any card. "The land continues to burn" is pure poetry.
Again, we have GOT to get more of these, specifically.
Have always wanted to build a blaze counter deck somehow
Also Raging River which divides the battlefield into two sides of the river
To be fair, it is reminder text and not rules text. Reminder text doesn't have fixed templating, which R&D should make more use of IMO.
8:42 I mean, technically Animate Dead has to enchant a creature in a graveyard before it enchants that creature on the field, albeit briefly.
Necromancy too
yeah that funny lol, such specific wording when there are technically two other cards that also do it (Animate Dead and the errata for Dance of the Dead). It's still the only one that enchants a non-permanent in the graveyard though.
@@OswaldOrtensia4ever Unlike Animate Dead, Necromancy never actually enchants the card while it is in the graveyard. Instead it is a non-aura until the creature is on the battlefield.
@@sofasleeper5 That's the easier way to avoid the rules baggage.
@@Bheckler24 True, if this had said the only card to enchant a non permanent card, it probably would have been correct (enchant player exists but players aren't cards)
City in a Bottle and Apocalypse Chime are not the only 2.
Golgothian Silex
{4} Artifact
{1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller.
(The set includes tron lands for oddball sideboarding)
This. I mean I have such a deep connection with this card, it's quite hard to deliver especially since English is definitely not my mother language. But still back in 1994 I visited the Louvres museum for the first time and what a ancient Greek design, with my mum and my sister, while trying to get the best engineering school around- very French stuff I admit-.
And a couple of months later, some lads introduced me to that freaking game, and this card, still by my left while I'm typing is such a connection between then and now. Plus oopsie doopsie factory ;)
Cheers!
@Burger Pants Arena of the Ancients affects Legendary creatures; when it was printed, these were the only kind of legendary permanents, so it has the confusing "tap all legends. Legends do not untap" wording.
Crazily enough, the Golgothian Silex is the center of the current story arc in Magic, almost 30 years after its printing. Wild.
Also Ashnod's Altar
OP is just seeking more engagement for his metrics. Nobody is dumb enough to think only 2 cards reference sets.
“Making 101 creatures is basically impossible”
Me crashing MTGA on my phone after attempting to make 300+ Scute Swarms: “Nice”
Funny how computer limitations basically means that a game in paper would have a different outcome on arena even if all the same cards were drawn and played in the same order etc
I'm surprised that Hogaak, Arisen Necropolis was absent. "You can't spend mana to cast this spell" is a pretty wild line. And the fact that he dominated modern despite that level of drawback is a whole story in itself.
not much of a drawback as it had every alternate to cast cards excepct i thin phyrexuan mana.
Fun fact, Karn's ultimate is the only effect that can remove Planeswalker emblems.
I don't think starting a new game of Magic counts as removing cards from the previous game.
If Karn's ult counts as removing emblems, so does killing your opponent before moving on to game 2
@@sandwichboy1268 came to say something similar. Nothing is removed, its just a game reset
@@sandwichboy1268 Reseting the game and scooping the game are two completley different things. You can't reset the game on your own will. If you want to argue semantics, I don't care.
One day I want to use Karn to win with Barren Glory
@Sandwich Boy it absolutely counts, because you're not actually ending the game. The "reset, but" is intended to feel like playing the same overall game of magic, but with you having a heavy advantage now. Definitely not the same as, say, killing the opponent.
In Old School tournaments, City in a Bottle actually pops up often, due to how strong a lot of Arabian Nights cards are by comparison in that pool.
Apocalypse Chime should show up more considering Chandler is the best card in the game.
@@cax1175 Yes and no. While part of the reason City in a Bottle is played so heavily is the cards it shuts down, it's also because it continues to shut down those cards until it is dealt with.
Apocalypse Chime just isn't good enough to see play, even if it hits one of the strongest creatures in the format
I've also seen it played in vintage sideboards just to deal with Bazaar Of Badhdad.
old school tournaments? like only playing unsleeved and the deckboxes are just rubber bands?
@@randallross420 Nah more recent stuff in unsanctioned tourneys. There's whole channels dedicated to folks playing ABU4H
I think one of the important aspects of Volute is that it's A graveyard not YOUR graveyard. Makes it a lot more interesting and likely to have a target.
Exactly!
It's even the opposite of what the video says, since using the instants that the opponent(s) played allows the deck to include less of these to focus on sorceries.
Also, on a technicality it's the 3rd card that enchants a card in the graveyard. Animate Dead and dance of the dead both enchanted creatures in the graveyard.
Fun fact, Wizards did a collaboration with Street Fighter by introducing unique flavored cards. E-Honda was one of them, and he can give up to 100 creatures an attack boost equal to the number of cards in your hand.
Also Guardian of the Gateless can block any number of creatures too.
Yeah there are a few ways to block unlimited creatures. Hundred Handed One is basically that but flavorfully made.
"Getting 101 creatures is basically impossible" scute swarm "Am I a joke to you?"
The thing everyone misses about spellweaver volume is that the instant card can be in any graveyard, not just your own
Yup, a friend had a brew with it and all spells wand of elements deck. He almost top 8 a ptq with it.
I like the card but I can't seem to find a home for it. I've actually never really played many instant/sorcery copiers since they seem to cost too much mana to be worthwile
You forgot Golgothian Sylex for cards who mention a specific set
I remember the reason they took Word of Command out of print when Revised came along. It was something like "this card is buggier than a high schooler's FORTRAN program."
It's funny because the concept is really simple. "Look at target opponents hand and make that player cast a spell and pay for it" but the game's structure isn't built to handle it gracefully. A "modern version" would have them cast it without paying its mana cost, tap down a number of lands equal to its mana value, and then you choose new targets for it
It would be an easy fix with split second.
@@arvopenaali896 split second doesn't stop you from using Mana abilities, so you'd just tap your land in response, and leave your opponent unable to tap any of your lands.
@@calemr Mana only empties after steps or phases end. Your opponent floating a bunch of mana in response to this spell going on the stack means nothing if they don't use the mana, and once this spell begins resolving, since you control the player during resolution, you can choose whether to tap the lands at that point instead of them. They could tap their mana producing utility lands I guess and negate some of the benefit. The card works fine within the current ruleset of the game if all rules are actually applied. It's just a janky early version of a player control effect that was written very specifically, like a lot of effects from back then.
@@calemr Remember that mana burn was a thing back then.
You can FEEL that Hundreds handed One was made by someone absolutely ballistic against rats decks
Ritual of soot is good against rats it doesn't even care that they are large just low mana
finally someone mentioning spellweaver for its weirdness.
it just breaking multipole rules was always funny for me. (wrong zone and illegal target)
The factoid at 8:47 is incorrect. Dance of the Dead and Animate Dead both also enchant a card in your graveyard, they just then put those cards onto the battlefield.
2:08 there's a jace with text like that
Jace, Reawakened (revealing Jace to be impersonating Ashiok on Thunder Junction).
Outlaws at Thunder Junction released April 2024, a year after this video.
You forgot Golgothian Sylex when talking about City in a Bottle and Apocalypse Chime. Sylex is the counterpart for Antiquities.
12:04 there's also merchant scroll from homelands that sees some play in eternal formats, I think it's restricted in vintage and pointed in canlander. I think there's also a homelands card that gets played in wall-tribal commander decks
Apocalypse chime doesn’t interact with merchant scroll though, and I don’t think I’d consider that wall card good, as arcades is doing all the heavy lifting in making it playable.
Merchant Scroll is used to find Ancestral Recall in Vintage. I use it in a commander deck to find a counterspell, Pognify, or Evacuation when I need them.
Caught a number of small errors in this video.
5:38 They care called slivers, not silvers.
8:42 There is in fact another card that enchants cards in the graveyard: Dance of the Dead
11:11 There is a third card that references what set cards are from: Golgothian Sylex
Otherwise great video!
Additionally there exist creatures that can block any number of creatures, contrary to him saying 100 was the most.
Theres also animate dead
@@catit6599 came here for that lmao
Finding out which words are going to be mispronounced in every video is like a mini game for these video's.
11:52 This is not the case. City in a Bottle was played specifically as a counter to Serendib Efreet, since it functioned as removal for all copies of what was at the time a very good flying creature and prevented any other copies from being cast. The worst case of someone having to deal with this card came from the pre-errata text of the card, when City in a Bottle cared about the set symbol on the card not the original printing set, and it was played agaisnt someone's mono red deck using only the rarest possible mountains, the accidental mountains left on Arabian Nights sheets, it exiled all those lands and stopped him from playing any more.
“Cowards can’t block warriors” I think deserves a spot more than “all lands you control are basic”
I'm still upset that Norin the Wary's creature type is Human Warrior when it should have been Human Coward
My dude, they are slivers. Like a sliver of wood, or a sliver of pizza, or of chicken. That being said, I've been watching you since the Yu-gi-oh days, and I want to say keep up the great work, I love your content!
I was about to make fun of him, but I literally made the same mistake when I started playing XD
Sliver of pizza?
@@MindLaboratoryHave you seen those tiny slices?
I remember coming across Goblin Game in a booster pack back when Planeshift was new and I legit thought they accidentally printed an Unglued card in a main set
Lmao
Word of Command has been noticed not just for the effect but for the artwork, too.
Great video, looking forward to the next one.
Covetous Urde/Word of Command is a great demonstration of "90% of the way there" design. Both players and developers frequently get tripped up on having tn making cards do one specific thing.
Druid Tribal is a deck that has almost been there for years in Canadian Highlander, with Gilt-Leaf Archdruid being one of the big cornerstones of the deck. Every time a new druid gets printed, there's a very select group of an already niche format that gets real excited over it. There's a whole bunch of druids that are just staples in other decks though, so the deck plays mostly just like a normal value deck, except it occasionally has these combo cards it can pull out that actually pay off the tribal aspect.
Also Spellweaver Volute may be the only aura to enchant something that isn't a permanent or player, but it's actually not the only enchantment to enchant something in the graveyard. The reanimation enchantments, such as Animate Dead are actually surprisingly complicated to make work within the modern rules of MtG. Since they require a target on cast, they enchant a creature card in your graveyard, and then, once the creature returns to the battlefield, completely changes its own text to instead enchant the creature it returned.
I tried building Green/White Enchantress "Cheerios" but it always seems to run out of steam before I can get seven druids... Paradox Engine being banned in EDH neuters the whole strategy
@@williamdrum9899 I think the canlander deck is essentially a modified elf ball deck, since a lot of the good druids happen to be elves. Might also run Craterhoof as a backup wincon, though elf tribal and cradlehoof are two distinct elf tribal decks in canlander, and I'm not sure which one druids tribal draws from more.
I quit MTG years ago but I still have a Druid deck specifically for Two-Headed Giant. You can guess how it plays lol
"Getting over 100 creatures is almost impossible" every swarm deck in existence laughs.
"Getting over 100 creatures is basically impossible"
Krenko- "Am I a joke to you?"
It’s SLiver not SILver.
The narrator doesn't play magic, someone else writes the scripts
11:19 Golgothian Sylex is also one of the few expansion hate cards.
11:12
Golgothian Sylex: I'm right here, guys.
I'm looking forward to Mystery of the Druids staring Detective Halligan squaring off against Glit-Leaf Archdrood.
Obsidian Fireheart is a card I think could make this list. Here's the card text:
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” _(The land continues to burn after Obsidian Fireheart has left the battlefield.)_
Did you pronounce Sliver as Silver a bunch of times at 5:38?
Yeah he does stuff like that a bunch. He also called Theros an "allegory" to Greek myth, when he probably mean allusion.
City of Brass, Library of Alexandria, and Oubliette are all great cards from Arabian Nights besides Bazaar. Ernham Djinn was also one of the best creatures in Magic for Years, Kird Ape being among the best for even longer, even if both have been powercrept out.
Imoti, Celebrant of Bounty can add another cascade to Apex Devastator relevant text on Imoti, Celebrant of Bounty is "Spells you cast with CMC 6 or greater have cascade"
Should Yidris have double strike you'd get that Eleventh Cascade. Imoti would add another. There's twelve.
Add in a harmonic prodigy for 2 more with that double strike
5:40 The First "Silver"? I think you mean to say SLIVER. Please tell me you know the differences. And where is Shahrazad in this list?
Apex Devastator was a hilarious card to me when I got it in the commander deck. I've never seen another card with a repeating keyword like that until you showed the double cascade card. What a beautiful creature.
they should make a version of Apocalypse Chime/City in a Bottle that hoses Modern Horizons
Lmao
The reason why Hundred-Handed One can block specificaly 100 creatures is because is a reference to the Hecatoncheires, giants with 100 hands and 50 heads from greek myhtology.
So does that imply that before it’s monstrous, it has 1 hand?
@@NStriplesevenmust be busy cracking his other 99 knuckles
That sounds like a living hell. Where the hell would you find the space on a single body for 50 heads and 100 arms? Unless it has 25 or 50 torsos too, all sprouting from one pair of legs. Or maybe they sprout out like tree branches. Either way, it sounds top-heavy; a single stiff breeze would send the thing toppling over.
@@AdonanS in most representation, their arms sprout out of each others like tree branches, or are spawned from their back kinda like a bodhisattva
@@AdonanS I would have to imagine that a lot of the arms/heads float, like in the art.
Regarding City of a bottle and Apocalypse chime, doesn't Golgothian Sylex also have that effect?
Surprised Garth one-eye didn't make the list
If you can give Palace Guard reach or flying, it could actually guard more than Hundred Handed one, but still cool.
Tempest Efreet and Timmerian Fiends have to be the wildest effects I've seen printed on a card. They are banned in EVERY format, by merit of being the only cards which can change actual physical OWNERSHIP of cards within a game. As in, the card you stole from your opponent becomes your physical property that you get to take home with you.
Now, Timmerian Fiends can only be played if both players are playing for Ante (which is literally illegal as it runs afoul of gambling laws), and both cards give the affected player the ability to counter the effect without having to pay mana. In Efreet's case, this leads to another hilarious bit of text where the game tells you to either pay 10 life or straight up CONCEDE THE GAME to avoid getting your card stolen from you.
The concede effect is my favorite part. Like yeah, technically any effect can be "countered" by conceding the game, but there's just something great about the card saying "ya know, opponent, the efreet can't take anything if you concede the game. Just reminding you that the option is on the table" 😂
Bronze Tablet can cause an ownership change too.
@@SomeGuy712x I knew I was missing one, but couldn't place the name.
0:50
Not true, Gaurdian of the Gateless from gatecrash can block any number of creatures.
it even gets bigger for each one.
You could get more cascade triggers by adding in triggered ability copiers, such as Strionic Resonator.
I know it's bit of a niche interaction, but Yidris is a bit stronger then you depicted it: each time he deals damage he adds a separate istance of cascade. So giving him double strike, or having multiple battle phases can end up in even 13-15 cascade triggers on Apex devastator.
Having Yidris stuck up cascades is a common strategy for EDH decks having him as the Commander.
Loved the video and all your content.
See yaa~
TheManaLogs: Arabian Night is a terrible set with only Bazaar of Baghdad as the great card.
City of Brass, Library of Alexandria, Oubliette, Kird Ape: are we a joke to you?
Serendib Efreet, Juzám Djinn: We use to be great!
Shahrazad: No one likes me =(.
I got banned from my store tournaments back in the day by forking a shahrazad.
I'm surprised to not see that many cards from Future sight represented here, since WotC was being experimental in that set, and effects were mostly weird.
Goblin game was always a favorite of mine
I lost to a Goblin Game when I was at 2 life in a Mystery Booster draft once XD
havent watched the video yet but I remember watching a video about an early scrapped magic set that was basically this entire concept being heavily pushed. I remember one card was like "all players gain 200 life!" including the exclamation mark, like the card itself is trying to tell you what a wacky and dumb card it is.
2:03 now on the new jace from otj
The problem with gilt leaf is that the druid tribe doesn't have a lot of support except for that most of them are mana dorks which aren't great in commander
Just a note, in limited "hundred handed one" was a bomb
11:11 Golgothian Sylex
I’m surprised you didn’t mention Herald of Leshrac, I did a triple take when I read that card for the first time
Personally, I'm amazed number one isn't Sheherazade and for those who don't know, the card reads "Players must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loser of subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary."
Hundred-Handed on: what about guardian of the gateless? can block any number, and for each blocking this way , it get's +1/+1 - pretty good on tokens?
I expected Sherazad to be on this list.
Another note for the hecatoncheir is that it, like the other couple of eccets that allow a creature to block all other creatures, are basically fogs, and usually overpriced.
At the end of the day, the giant is still a 6/8, meaning that 8 damage will kill it. It can destroy attackers, unlike fogs, but still only deals 6 damage, so not much. And trample makes it worse, since if creatures without trample deal the 8 damage needed those with trample can just ignore it. And fogs themselves are rarely used outside of commander in the first place.
The most competitively successful strategies with absurdly difficult casting requirements would be an interesting topic. May be a good fit for an 'Unknown Side' style video if not enough for a list.
I would'Ve expected #1 to at least share it's placing with Chains of Mephistoteles :D
3:12 Dude that transition was dope.
I played Word of Command in EDH monoblack deck, mostly for shits and giggles. BUT I did once hit a Decree of Pain that decked my opponent.
The "Then do it again." on Maelstrom Wanderer is my all-time piece of rules/reminder text. Yes, Apex Devastator's four triggers is more impressive, but that bit of playfulness is just nice
My brother once made top 8 in a Prerelease using a deck with 2 Goblin Games. This was back in the day when Prereleases were huge tournaments involving many hundreds of people.
how about a top 10 of your favourite silver boarded cards from "unstable" "unglued" "unhindered" and so on, i mean it would be kinda fitting as a follow up to this episode.
Guardian of the Gateless can block more creatures than Hundred handed one.
It literally has the text: block any number of creatures, it gets +1/+1 til end of turn for each creature blocked.
Also
*S L I V E R*
not
*S I L V E R*
8:45 Is Animate Dead (Enchant creature card in a graveyard) nothing to you?
8:44
Animate Dead.
Bro, Arabian Nights was awesome. Kird Ape, Juzam, Erhnam, Serendib, Flying Man, City of Brass, Library & Bazaar. This set is amazing.
11:15 what about Golgothian Sylex?
Illusionary Mask, Shahrazad (though that one is no longer legal anywhere) or Chains of Meph did not occur for this list? Arabian Nights has pieces that may appear quite a bit in older formats like Library of Alexandria, City of Brass or Guardian Beast
You can’t use it to get an eleventh cascade since it conflicts with some of the other cascade-granting cards, but Wild-Magic Sorcerer could give an extra instance of cascade to Apex Devastator if you can cast I from exile.
I love your videos and have some ideas: World championship decks that dominated / changed the meta, best slivers, best support texts, worst/best standard metas
Funny pronunciation of this video - Sliver 😉
There a silver lining.
There’s a card that cares about expansions for antiquities as well
In addition to Golgothian Sylex, there are some Unglued and Un-set cards that mention their expansion.
Suggestion for future list:
Top 10 defenders
ok if there's a crazy worded card number one is next to always a tie with the nightmare wording of "Ice cauldron" and the less confusing "jeweled amulet"
''Getting 101 Creatures is Basically impossible''
I beg to differ.
There was this one game where a friend of mine flooded me with 132 Fairies and 162 Thopters in a single combat.
And there was this other game where that friend's girlfriend had Doubling Season out and kept flickering Gruff Triplets with Emiel the Blessed.
Something just came to mind that I think would add a bit more spice to these MtG lists is mentioning how good certain cards are also in limited formats. Unlike other games like pokemon or yu-gi-oh, there are plenty of cards that will never see strong competitive play but are powerhouses in limited settings like draft or sealed. A perfect example would be hundred-handed one who was obviously too slow for constructed but phenomenal pick in limited settings. Limited is a big part of MtG & I feel like adding these details will make card presenting & picks on this channel a bit more spicy & variant.
I'm sure someone already mentioned but the Serra Avengers text appeared recently on the new Jace's planeslwalker huh, the one from OTJ which costs the same but blue mana and has the same text, although it is a planeswalker not a creature
I don't know about elsewhere, but played standard at Star City Games during Theros every week, and I saw a ton people using Hundred handed one in white Devotion lol.
5:40 not a biggie, but it's "Sliv-er"
This prototype mechanic has me stumped on many things, but your video brings up a good example: hulking metamorph prototypes an apex devastator; what's the cascade mana limit?
2BB or 7?
It wouldn't matter, as cascade is a cast trigger, not an ETB. Metamorph doesn't become anything until it resolves, at which point it's off the stack, past the point cascade would trigger.
If I'm incorrect in that statement, since prototype overrides every characteristic of a card except for types and abilities, it would be for the 2UU.
,,You can't lose the game and your opponents can't win the game "
I always watch these kinds of lists for my Chaos Deck. I basically am always modifying a deck that is the most chaotic cards possible.
Some cards include: Warp World, Possibility Storm, Hive Mind, Grand Melee, Conjured Currency, Farwell to Arms, and the card that started me down this path... Scrambleverse.
Thieves Auction is another
11:14 Um, Actually!…. There are three cards that do this. Golgothian Sylex is also an expansion hoser for Antiquities. It destroys all Antiquities cards in play. :: pushes glasses up nose in self-satisfied nerdery:::
0:50 Wall of Glare, Palace Guard, Thoughtweft Trio, Guardian of the Gateless, Ironfist Crusher and Avatar of Hope can block ANY number of creatures
I have definitely ultimated Karn on purpose. Was on too little life against burn and had batterskull under Karn. Had to get a judge to make sure I got the germ token too
Sliver, not silver :) 5:39
I think you already can cascade Apex Devastator 11 times. Wild-Magic Sorcerer gives the 1st spell you cast from exile each turn cascade.
So you use Dream Devourer to foretell Apex Devastator (or something similar). Then use treasures to cast it
Pretty sure this conflicts with Yidris, as it only works on cards from hand
@@pumkinswift8263 You're right
Imoti, Celebrant of Bounty also gives cascade to anything with mana value 6+.