10 Realistic Gameplay Mechanics That SUCK

Поделиться
HTML-код
  • Опубликовано: 28 май 2024
  • Some gameplay mechanics designed to feel "real" end up feeling annoying or tedious. Here are some examples of realistic gameplay that just didn't work.
    Subscribe for more: ruclips.net/user/gameranxTV?su...
    0:00 Intro
    0:16 Number 10
    2:28 Number 9
    4:07 Number 8
    6:00 Number 7
    7:06 Number 6
    8:19 Number 5
    9:45 Number 4
    11:03 Number 3
    12:04 Number 2
    13:16 Number 1
  • ИгрыИгры

Комментарии • 2,3 тыс.

  • @teero121
    @teero121 Год назад +2852

    some games are so real that you have to pay real money within them

  • @zmasterrahlg
    @zmasterrahlg Год назад +707

    For all of the fantastical things in The Witcher 3, it really makes you respect realistic fall damage.

    • @Unchainedful
      @Unchainedful Год назад +131

      Yeah, after seeing Geralt’s leg get bent back and then his back broke and then ragdolled down a flight of stairs after missing one step, I’m am very cautious about walking down anything more than 5 inch drop now.

    • @popeyethe29th
      @popeyethe29th Год назад +56

      Which is dumb because in the novels he was seen having big falls without problem.

    • @sepehrghasemi5183
      @sepehrghasemi5183 Год назад +68

      its unrealistic that a superhuman mutant cant survive a 5 meters fall tho

    • @francisoffilth7953
      @francisoffilth7953 Год назад +42

      Spam roll when falling. You’ll almost always survive lol I got pissed and figured it out one day

    • @firepenguin38
      @firepenguin38 Год назад +24

      Yea to much! Sure can fight two trolls and a nekker nest but damn can't jump from a roof LMAO

  • @fox-fluffl9002
    @fox-fluffl9002 Год назад +344

    I hate time limits mostly because I'm extremely easily distracted and kinda slow at puzzles so it's real stressful

    • @Hopischwopi
      @Hopischwopi Год назад +12

      I think time limits can be fun but with todays media having the option to give options there should be an option to turn it off or make it different difficulties to choose from.

    • @joedwyer3297
      @joedwyer3297 Год назад +9

      Im slow as a disabled snail at puzzle too, I do love solving them but It takes me time

    • @artaizen1613
      @artaizen1613 Год назад +1

      time limits in video games
      vs
      time limits in gacha games
      felt so different

    • @DS-ld8ns
      @DS-ld8ns Год назад +4

      @@Hopischwopi Nah. If the Developer wants you stressed because that is part of the mechanic and difficulty then shouldn't the developer keep want their vision is?
      Adversely they could just make it so it times you and reward you based on the time, so you can still get the accomplishment for achieving victory and improving allows for a better reward so more incentive to get better.

    • @Hopischwopi
      @Hopischwopi Год назад +1

      @@DS-ld8ns there are different kinds of stress. If a game is advertised as stressfull I would already not buy it and in that case fair enough. But in general I am for accessibility and the developer are probably also interested in keeping the game fun for at least most players I hope. A certain kind of adrenaline and stress I am all there for but when it takes over and makes the game unenjoyable it would be nice to be able to have some kind of control.
      For example the souls game. Their concept is to be super hard and at times frustrating which I get that`s why I don`t play them.
      So in general I kinda agree but I also think it is nice when developers make their game open for a lot of people if their main focus isn`t totally wrecked. Puzzles can be hard if they are done good and maybe the option can be behind a barrier like "You have to try this puzzles at least 10 times before yo can turn off the timer." or something like that.

  • @JimTheFly
    @JimTheFly Год назад +240

    Oh man, Falcon was ON ONE for this video. Felt like he just kept going "Wait, pause the script, I've got my own rant here for a moment". And it was damn good too. Highly amusing. :)

    • @gameranxTV
      @gameranxTV  Год назад +36

      👍🏼🦅

    • @mtndew4746
      @mtndew4746 6 месяцев назад

      ​@@gameranxTV🇺🇸🦅

  • @jackieandthesheetmetals
    @jackieandthesheetmetals Год назад +377

    I actually really like the realism of mafia’s traffic laws because it makes it realer and also if you go to fast on mafia you lose control

    • @mbatistas
      @mbatistas Год назад +31

      You know you have in a game 30 bullets in magazine and 90 reserve ammo, shoot once, reload (discard clip) and then you're left with 89 reserve ammo.
      Mafia is not like that. You shoot once reload and the lose 29 precious tommy gun bullets because the almost full magazine was discarded on the ground. It's terrible, but i like taking risks, it's part of the experience.

    • @thewhitewolf58
      @thewhitewolf58 Год назад +3

      Its fine with mafia 1 i just dont like the race car handling on classic mode for the remaster. Played the game on normal and liked it but on classic that cockblocked stopped me from getting my last achievement. Tried it for 5 days and im never allowing myself to get that mad at a videogame again.

    • @crumpetsNskin
      @crumpetsNskin Год назад +3

      Yeah this is the thing that mostly separated it from gta for me. Which I like

    • @abellewis3062
      @abellewis3062 Год назад +1

      Amen.

    • @Nero_256
      @Nero_256 Год назад +1

      i just pay the fine and keep on driving fast

  • @valoriehansen1649
    @valoriehansen1649 Год назад +338

    I really loved Falcon's energy in this video, he explained all the points with a certain high mood, which just made his point come across that much better.

    • @gameranxTV
      @gameranxTV  Год назад +51

      👌🏼

    • @janoycresnova9156
      @janoycresnova9156 Год назад

      You sound like a paid bot Valorie

    • @pg9193
      @pg9193 Год назад +8

      there must be a new lady in his life

    • @hugoclarke3284
      @hugoclarke3284 Год назад

      Her breasts aren't realistic... But he doesn't care

    • @Graphomite
      @Graphomite Год назад +9

      I feel like that's what makes Gameranx so much more enjoyable to watch over other gaming channels. They're both entertaining and non-cynical. Despite often having some arguably CLICKBAITY or at least EYECATCHY titles that use absolute terms, the content within the videos never state opinions in an objective fashion. Falcon, Jake B, etc never come off like they know more than their audience. They just come off like they have their own opinion, and always phrase those opinions in an open-minded way.
      One could argue this level of tolerance is an unchallenging, overly-neutral way to cover topics, but in a world where video game coverage is almost always sensationalized, I feel like there's merit in having a channel who represents gaming in a candid yet still passionate fashion. They aren't hype trains nor do they pretend to be journalists.
      And, while I'm not gonna pretend like a lot of their content is substantial, it is a refreshing take and maybe a teensy weensy bit poignant in how it presents its junkfood content in a way that at least _sounds_ interested in itself, and not just a guy reading a script, pretending to care.

  • @lavenderpants8695
    @lavenderpants8695 Год назад +260

    I HATE time limits, especially in open worlds or exploratory games. I want to venture and explore and a time limit completely negates that fun. Thats why a lot of people, including myself didn't play Majora's mask when it first came out. Exploring Hyrule was one of the best parts of OoT, so when I heard you only had 3 days I just didn't even take the time to check it out.

    • @gameranxTV
      @gameranxTV  Год назад +20

      👍🏼

    • @xxxqwertxxx
      @xxxqwertxxx Год назад +11

      I didn’t finish Majora’s Masks cause of that too. That sun staring me down took all the fun outta the game

    • @jetheotaku
      @jetheotaku Год назад +9

      The worst time limit was in Luigi mansion thankfully Nintendo realized it was bad and keep the time limit to the beta instead of the finish project

    • @jetheotaku
      @jetheotaku Год назад +4

      If your curious originally you have 24 hours to beat the game not in game hours but real life hours had to take a 6 hour nap cause your tires that 6 less hours you have to beat the game

    • @2_572
      @2_572 Год назад +2

      They should add both.

  • @itsmeflacko1618
    @itsmeflacko1618 Год назад +92

    I honestly love the idea of GTA 4 hanging out with people, feels so cool that your phone is actual ringing and ppl want to hang out witchu

    • @BjoernKP
      @BjoernKP Год назад +4

      I agree, and some of the minigames were pretty good, like the pool one. And they also used the hangouts to have Nico talk to the other characters adding to the narrative.

    • @VitorEstranho
      @VitorEstranho Год назад +1

      Doesn't happen often in real life though, does it? xD

    • @itsmeflacko1618
      @itsmeflacko1618 Год назад +1

      @@BjoernKP true so much extra story and lore was figured out just like in real life the more u hang with someone the tighter you get

    • @JuntoAsnani
      @JuntoAsnani 3 месяца назад

      If it didn't negatively impact the game and wasn't a constant nuisance, I'd agree. It was so bad I traded my copy in.

    • @darthrobbie6935
      @darthrobbie6935 Месяц назад +1

      @itsmeflacko1618 Absolutely agreed. I love the hangouts in GTA IV primarily because there's so much character explored in the conversations you have with everyone that don't always come up in the story missions.

  • @WebbanationX
    @WebbanationX Год назад +397

    I love how especially within the last dozen of videos Falcon is becoming more and more animated as opposed to a monotone soulless husk. He's starting to remind me of Ryan George

    • @dumpsterrama6571
      @dumpsterrama6571 Год назад +14

      I noticed that too especially in this video

    • @Dargonhuman
      @Dargonhuman Год назад +42

      Hi there, hello, I'm going to upvote your comment I decided. It's super easy, barely an inconvenience to recognize fellows of taste and culture.

    • @angelgu323
      @angelgu323 Год назад +36

      @@Dargonhuman downvoted for being a weirdo

    • @profpuffofficial2
      @profpuffofficial2 Год назад +3

      Issa script bot

    • @Dargonhuman
      @Dargonhuman Год назад +17

      @@angelgu323 I was quoting Ryan George.

  • @DeathDiamond720
    @DeathDiamond720 Год назад +255

    I love Falcon's unbridled frustration in this video

    • @kalligraphii
      @kalligraphii Год назад +22

      dude sounds like he has an axe to grind lol

    • @Anthonial_Mjj
      @Anthonial_Mjj Год назад +1

      Right!? My man went off. I don't know if maybe he had a couple wobbly pops or what it was, but I need more of it.

    • @timfagan816
      @timfagan816 Год назад

      He sounds like a petulant little child.

  • @haunter4708
    @haunter4708 Год назад +22

    The speed limiter in Mafia was just one of the things that added to its charm, and The Getaway is one of the most underrated games I’ve ever played.

    • @jlc5639
      @jlc5639 4 месяца назад +1

      I'm still holding out for getaway 3. It will come one day. Please

    • @4Core100
      @4Core100 4 месяца назад +1

      Realistics aspects of Mafia made you believe that story is also real. It was very immersive. Especially moving those boxes.

  • @P4rz1va1
    @P4rz1va1 Год назад +17

    I kinda like that Subnautica doesn't have a mini-map, the beacons are usually enough to orient yourself, and eventually you get a good idea of where you are even without them.

    • @rodrigocampos1302
      @rodrigocampos1302 5 месяцев назад +1

      The good old way of exploring and discovering landmarks by yourself

    • @isaacstevenson7971
      @isaacstevenson7971 Месяц назад

      Exactly I’ve played enough of the game to know which direction everything is, and I have multiple beacons and outposts around the map to help with navigation

  • @manleychenoweth8144
    @manleychenoweth8144 Год назад +391

    I think developers sometimes confuse realism and immersion. Realism can help immersion, but too much realism hurts it, because it reminds you how tedious real life can be

    • @brodriguez11000
      @brodriguez11000 Год назад +4

      7 days to die and stamina. Beginning couch potato. Valheim and it's rain.

    • @God-ld6ll
      @God-ld6ll Год назад +15

      i think "immersion" could be, defined at the top of my head, "figurative realism" as distinct from "literal". Seems it is easier not having to put in cumbers.

    • @Pacmilio
      @Pacmilio Год назад +1

      I like the duality you make between realism and immersion, but I don't understand your reason behind why too much realism hurts.
      What I think is that too much realism may not be the answer for a game that wants to simulate and emulate a real-life activity, but the gameplay itself

    • @lc9245
      @lc9245 Год назад +8

      It’s fine if realism ties into the game main gameplay loop. An example would be those animals in Far Cry 3. For RDR2, it provided 1 good and 1 bad example. Brushing and feeding horse is a fun detail because it’s quick, painless, and it also enhances the goal of the game: to make player have fun being a cowboy, and a cowboy needs to bond with their horse. Then, they have the animal carcass rotting. That’s realism, but it also makes that activity much less enjoyable because it doesn’t really enhance the feeling being a cowboy.

    • @jessecraft7422
      @jessecraft7422 Год назад

      Well said

  • @s1b3r52
    @s1b3r52 Год назад +612

    Realism is a great addition to any game. But sometimes the devs take it a bit too far and it gets annoying 🤣

    • @peabrain6872
      @peabrain6872 Год назад +10

      No it isnt

    • @kiritsu551
      @kiritsu551 Год назад +44

      A bit realism never hurts as long it doesnt make games tedious

    • @VongolaXZax
      @VongolaXZax Год назад +31

      @@kiritsu551 "you have to go to bed and sleep 7 hours after taking your heart medication, sleep one hour over or under, then your character will experience a heart attack and won't be available for several months".
      The Game.

    • @kiritsu551
      @kiritsu551 Год назад +3

      @@VongolaXZax sounds funny ngl

    • @braxtonpass5052
      @braxtonpass5052 Год назад +20

      Rdr2

  • @EvelynnWinters2000
    @EvelynnWinters2000 Год назад +25

    I love when the weather actually affects things, its so much more immersive
    And often, if they do make it affect things, they'll have benefits too (such as stealth being easier when its raining)

  • @TheNotoriousDUDE
    @TheNotoriousDUDE Год назад +40

    I actually really enjoy a lot of these things, like hanging out with friends in GTA and traffic laws in the Mafia games, and even realistic rain effects. All of that really helps with immersion and makes the worlds feel a lot more real.

    • @Metallica8414
      @Metallica8414 4 месяца назад +3

      Same, I like weight in Soul game, you actually carry what you need. Jumping, no problem when I play a special suit or special power, but if my character is a normal human, well jump should be limited. I love Tom Clancy Game realistic difficulty, yes it's not real life, real life when you die, you are done, but it's nice to be really careful because one bullet your are done. So most of this mechanic, I like them, but I guess I like realistic game but it's not for everyone else.

  • @Hexagonn_scot
    @Hexagonn_scot Год назад +79

    Is it just me or is there an unusual excitement in Falcon's voice today

    • @gameranxTV
      @gameranxTV  Год назад +50

      🦅

    • @Orange_Swirl
      @Orange_Swirl Год назад +10

      @@gameranxTV That's an emoji of an eagle.

    • @RosheenQuynh
      @RosheenQuynh Год назад

      @@Orange_Swirl Oh come on, it's not his fault!

    • @bluebeetle9044
      @bluebeetle9044 Год назад

      @@Orange_Swirl 🦅

    • @KSSBG
      @KSSBG Год назад

      Oh it's not you. That boy found love or sumshit

  • @joeymag593
    @joeymag593 Год назад +158

    It's not too much of an issue these days, but I'm always irked by games that don't have in-game help sections regarding controls, tutorials, etc. Similarly, games that don't have some sort of log to keep track of your objectives. Sometimes I just need to leave a game for awhile to play other things, but then finally coming back to it can be really intimidating if I need to scrape together information about what I've been doing and how to do certain things.

    • @gettindickered
      @gettindickered Год назад +6

      My only real complaint about elden ring. The story was so minimal and convoluting, it would have made a huge difference to be able to easily track and go back to information you found.

    • @bipbop3121
      @bipbop3121 Год назад

      @@gettindickered on pc, ER tells you console controls. For to not everything being configurable done controls remain a mystery. It's there a digital manual? No, wtf! I guess it doesn't matter to those who have played Souls games before, but I stopped playing, because my 8bitdo I know where it is has stick drift (it's more of a on the go flat less ergo controller, or the SNES PS clones people think of) and if I dig out a PS controller, then I have to screw with pc set up, maybe a lithium ion battery replacement, which makes me appreciate Xbox AA. Do I do all that, no, I play something else.
      That's before all the, bring a notebook and keep it organized aspects (which I miss some of that, sometimes) of ER, you're taking about.

    • @mvhess
      @mvhess Год назад +3

      @@gettindickered I dont see how you could possibly complete some of those side quests without some sort of assistance.

    • @Loctorak
      @Loctorak Год назад +1

      Bloodborne is probably my favourite game of all time, and one of the biggest gripes i have with it is their "help" tooltips in the menu. Like... i get it, it's not meant to spoon feed you everything, but in that and also DS3 at least, some of the things in the menu are so ill-defined or poorly explained that it makes it hard to even know what they do. For example, the "deep" status effect in DS3. When you go to the help tip for that item it simply tells you it allows you to imbue a weapon with "deep" status, and in the defence it just tells you what deep is effective/ineffective against. There's nowhere where it tells you what deep actually IS, what it does to enemies and how it works. And its the same for anything that isnt self explanatory by name.

    • @MrGhostTheBigRoast
      @MrGhostTheBigRoast Год назад +2

      aww baby wants his hand held? wittwe baby scawed... 😭

  • @definitelymaybex6955
    @definitelymaybex6955 5 месяцев назад +2

    1:43 I actually liked the moving boxes part in Mafia because it was used to highlight how monotonous the job is and makes Vito's reaction so much more relatable and believable

  • @PaladinGear15
    @PaladinGear15 Год назад +47

    What I hate in games is when they do something like drop an invisible time limit on you, when literally every other mission in the game doesn't penalize you for taking your time, you'll go from doing sidequests and exploring to suddenly "oops you have irreversibly ruined this save file 17 hours into the game".

    • @VitorEstranho
      @VitorEstranho Год назад +2

      I think Shenmue 1 does that. If you don't do what you're supposed to in some game months, the chinese guy that killed Ryu's father (I forgot his name) comes to your house and kills you. At least that's what I read somewhere.

  • @JosephPagepublic
    @JosephPagepublic Год назад +70

    I hate playing a game and the character can’t climb. It’s super frustrating

    • @UpperAquatics
      @UpperAquatics Год назад +8

      **older Zelda games have entered the chat**

    • @amon__7187
      @amon__7187 Год назад +3

      What?? Not every game needs to be uncharted or breath of the wild

    • @JACpotatos
      @JACpotatos Год назад +5

      @@amon__7187 Are you really that dense?

    • @JosephPagepublic
      @JosephPagepublic Год назад +4

      If an obstacle is something nearly everyone can climb but the game characters can’t, then you will run into problems.

    • @amon__7187
      @amon__7187 Год назад

      @@JACpotatos are u?

  • @adamherbort2303
    @adamherbort2303 Год назад +80

    You can really tell he was really into this video. I can hear it in his voice. Quality content.

  • @certs743
    @certs743 Год назад +10

    I actually like when you get a chance to just hang out and do random stuff with characters in a game. Frankly wish you could do more of that in Cyberpunk. Some of the most fun stuff for me that also makes the decision making at the end more impactful is just stuff you do getting to know various characters like Pyramid Song, or breaking into a drive in for a goofy date with Rogue.

  • @TehGM
    @TehGM Год назад +8

    Worth mentioning re the very last one - in many games, even ones that have minimap by default, disabling it adds enormous level of immersion... and sometimes challenge. Thinking GR Wildlands specifically for example.
    That said - I understand if people want to simply go marker to marker, and don't enjoy planning their trip before embarking. If anything, I think it'd be the best if most (all?) games had minimap/radar, but make it possible to switch it off for those that want it.

  • @TheZeroNeonix
    @TheZeroNeonix Год назад +80

    Morrowind STARTS with your character only being able to do little hops, but your Acrobatics skill determined how high you could jump, as well as your carry weight. If you weren't weighed down by a ton of items and had a high Acrobatics skill, you could jump on to and across rooftops. You basically turn super human. But, of course, no one ever has an empty inventory in Morrowind, unless they're just starting the game.

    • @goatman3358
      @goatman3358 Год назад +6

      Yeah i remember maxing out acrobatics and using the boots of blinding with the gamma turned right up, i was in the air for for so much time near the end, zooming everywhere. Loved the jumping coupled with the polygon glitch in that game too, making mountain climbing fun

    • @ericb3157
      @ericb3157 Год назад +1

      reminds me of the silly gag item: some magic scrolls that let you jump absurdly high...BUT you would die from Fall Damage unless you also had a Levitate spell handy.

    • @tylerwash2586
      @tylerwash2586 Год назад +3

      Even right where his character is in the footage here is close to Tarhiel and the Scrolls of Icarian Flight. Doing all that complaining about wimpy jumping when he could fortify his acrobatics like 1000 and fly across the map.

  • @El_Gomes
    @El_Gomes Год назад +114

    Actually i like some of the chore stuff you talked about, like hanging out with friends in GTAIV. Besides being realistic, makes you feel like living another life in another world, with another friends, etc.

    • @Mc_Lovin-nd6cl
      @Mc_Lovin-nd6cl Год назад +30

      Hey Nico, it's Roman, your cousin. Let's go bowling!

    • @El_Gomes
      @El_Gomes Год назад +30

      @@Mc_Lovin-nd6cl Sorry Roman, i can't go bowling right now. I'm in the middle of something.

    • @gameranxTV
      @gameranxTV  Год назад +11

      😅

    • @Trenchv1
      @Trenchv1 Год назад +4

      gta 4 was the best imo

    • @xenomorphiia
      @xenomorphiia Год назад +3

      it makes me think of Mass Effect. Like hell yeah, I'll spend time with my squadmates!

  • @RayAkuma
    @RayAkuma Год назад +45

    I actually like a lot of these things. Some of the more monotone things like cleaning in a Game because I can watch Netflix, Crunchyroll or RUclips because I don't have to be that focused. And Spending time with friends i actually like in most cases, best example being Mass effect. Love the World and story and all the little lore drops in conversations and getting to know the characters i really enjoy because it really adds to the entire narrative.

    • @tpyntavyk5552
      @tpyntavyk5552 Год назад +3

      I think it depends on the kind of game. Mass Effect is a shooter RPG and as such the "getting to know your crew" is a pretty important part of it, but in games like the mentioned GTA IV it kind of keeps you away from the fun part of the game. Especially because in ME it's mostly dialogue and missions to help the crew and get a new power (optional) in GTA IV you're kind of forced to go along with it.

    • @RayAkuma
      @RayAkuma Год назад

      @@tpyntavyk5552 yeah but this is pretty generalized here.

    • @rascta
      @rascta Год назад

      Yeah, I really like the navigation aspect when exploring. And in Subnautica (one of the examples given) it makes the world feel much bigger. Before long you have beacons and a compass anyway and if you can't navigate with those maybe you just don't like exploration in a game.
      I do think a nice touch for some games would be to have, instead of a smart GPS app full of automarkers style minimap, instead have the in-game equivalent of a paper map (maybe even hand drawn and inaccurate) that you can pull up (full screen) and write notes and put markers on yourself as you find things. That would kind of be an in-game record you made yourself of places you'd been and things you'd discovered/encountered. Would really help when picking up a game after not playing for awhile and just being able to look back on your journey.

    • @Kaisona2017
      @Kaisona2017 4 месяца назад

      @@rasctaLike a more manual version of the Breath of the Wild/Tears of the Kingdom map.

  • @NerdNewsBasix
    @NerdNewsBasix Год назад +37

    I like that Falcon is actually being "emotional" in this video. Really shows his range as a voice lol.

  • @andrewbelew7345
    @andrewbelew7345 Год назад +42

    Just finished playing the Deus Ex series. The first always cracked me up when you damage both legs and have to crawl around the map if you don't heal. But when you talk to other characters it shows JC jumping up from the ground to stand up and carry on a conversation before lying back down to crawl again... that game is still a masterpiece 22 years later... lol

    • @tonyphills6075
      @tonyphills6075 Год назад +1

      I just bought the 2nd one cant wait to play it

    • @andrewbelew7345
      @andrewbelew7345 Год назад +1

      @@tonyphills6075 the original and Human Revolution were the best!

  • @StopItRyan
    @StopItRyan Год назад +18

    When GTA4 came out, I had a friend who thought I was really into bowling because I called him every day to ask if he wanted to go bowling as soon as he got off work or was mid-way through something. This went on for about 2 years.

    • @SB-Out51d3R-
      @SB-Out51d3R- Год назад

      That's got to be 1 of the most clever specific-game-related,inside-jokes of all time! Also,1 of the longest-running(that's an incredible amount of effort,on your part)!
      It sounds like he didn't know about that part in GTA4. Or,he didn't play/watch GTA4. So,didn't/wouldn't get the joke on ANY level... XD
      What was his response,when U kept asking for 2 whole years???
      He had to start losing patience or something,after the 1st year... xD
      Hilarious idea,btw! 1 of the funniest/least harmful pranks I've ever heard of! :D
      -Peace

  • @josh111888
    @josh111888 Год назад +4

    Time specific tasks might be the most annoying game mechanic. I can't do this thing until 2 PM, and it's noon, so I have to stand around for 2 in game hours. At least have a wait feature if you're going to do that.

  • @MajorNyberg
    @MajorNyberg Год назад +16

    It is good to be reminded of the stuff that sucks in reality, it gives you an opportunity to reflect over life.
    They show you that even the Main Character / The Hero has to do or does mundane but often necessary stuff.

  • @souvenirspices5812
    @souvenirspices5812 Год назад +67

    hot take: the speed limit in mafia made the game more immersive and how realistic the game was, it really pulled me into the world. Just beat it remaster, so good.

    • @StoveToTheFace
      @StoveToTheFace Год назад

      I 100% agree. I beat the remaster of 1 when it came out and just beat mafia 2 again. Ones still my favorite. I guess I'll try 3 again I didn't like it and stopped playing after like 6-8 hours.

    • @er-tanso-ner8024
      @er-tanso-ner8024 Год назад

      No

    • @onlypardo3902
      @onlypardo3902 Год назад

      @@er-tanso-ner8024 "no"

    • @DrTranofEvil
      @DrTranofEvil Год назад

      I kinda hated it. I mean, I DO remember it and I thought it was an interesting convention… but I was already at ‘uhh, when can I go supervillain mode?’, which Mafia was a slow boil… so went back to the insanity of Saints Row as I didn’t really have a lot of time to play back then.
      I need to go back and give Mafia another shot. That said, IRL, I’ve been pulled over maybe three times? In like 20+ years of driving. Not every other block. Seemed like the cops were on every street corner with nothing better to do than to chase you down for doing 5 over. 🤷🏻‍♂️

  • @DerangedVoices
    @DerangedVoices Год назад +37

    For me, time limit missions in video games are the most pain in the ass mechanics. I absolutely hate time limits. I like to take my time, explore.

  • @418_im_a_teapot
    @418_im_a_teapot Год назад +2

    Only having a minimap but no large map overview (GTA 3, Midtown Madness) is probably what made me learn to navigate in the city so well. Look for clues, which street looks like what on the map, where is the north, where do I want to go. This kind of a transition between a completely mapless game and one with every bit of information shoven down the throat is nice balance but I see why people wouldn't like it

  • @MoostachedSaiyanPrince
    @MoostachedSaiyanPrince Год назад +1

    8:20 - The instant he said "spending time with friends" the words "Niko! My cousin!" escaped from the quarantined section of my brain.

  • @mikemcmullen5006
    @mikemcmullen5006 Год назад +33

    This is the most energy I've ever seen out of The Falcon

  • @StopItRyan
    @StopItRyan Год назад +47

    3:10 yes, Mafia is surprisingly accurate to how cars of that era drive. I would say they're honestly a little controllable. Also needing to learn to drive the cars in that game is a real thing too. Model Ts didn't have a gas pedal for instance, the throttle was a lever on the steering wheel because why not give your hands one more thing to account for when coming to a stop 🤷

    • @Cryaboutmyhandle
      @Cryaboutmyhandle Год назад +6

      This was because they hadn't figured out to run the throttle cables yet etc. They are great to work on since so gd simple. Lol

    • @timfagan816
      @timfagan816 Год назад +2

      Model t came out in 1908, "why not give your hands one more thing to account for when coming to a stop" I'm all that time we have basically replaced the throttle lever with the mobile phone, cos that's always in people's hands when at a stop light!

    • @caseydarrah
      @caseydarrah Год назад

      Same with Mafia II. I'm an old gearhead, have worked on more than a few cars from the 40s, and the car that's basically a 1940 Willys roadster handles surprisingly like the real thing, down to the punishing understeer.

  • @VisualGourmet
    @VisualGourmet Месяц назад +1

    4:19 Fun fact: In Russian the word "chort" refers to a demon that (among other things) can became really unpleasant, if left unattended.

  • @TheHorreK2
    @TheHorreK2 Год назад +5

    I actually really enjoyed the "you have to train to jump higher" in Morrowind/Oblivion, as a kid it made the games even better as an RPG (building you character etc) like an unnessesary cherry on top

    • @hoid9407
      @hoid9407 4 месяца назад +1

      I thought it was insane that they used Morrowind as an example of limited jumping. Jump 100 was full on jumping over buildings! So much fun once you trained up.

  • @KevinOMalleyisonlysmallreally
    @KevinOMalleyisonlysmallreally Год назад +35

    This is the most animated I've ever heard Falcon get. I'm here for it

    • @JR-io6bi
      @JR-io6bi Год назад +4

      i was literally about to comment that and wanted to see if anyone noticed lmao. im here for it as well.

    • @Mayor_Of_Eureka17
      @Mayor_Of_Eureka17 Год назад +4

      My man does get wild here. Lol

  • @VongolaXZax
    @VongolaXZax Год назад +38

    Lol, almost everyone had that "oh, this is so realistic" feeling when they first played Shemmue, then a couple of hours later it's trying to find the reasons to continue on. 😂

    • @chexmixkitty
      @chexmixkitty Год назад

      Sailors gave me strength

    • @_XR40_
      @_XR40_ Год назад

      My real-life job when it came out was driving a forklift - Made it very hard to get motivated...

  • @Monsters_Dollhouse43
    @Monsters_Dollhouse43 Год назад

    You know. Outta all my years since RUclips was created. I have not ONCE seen a single channel mention “the getaway” from PS2 ever. This is the first channel & i am amazed.

  • @walterhartwellwhite7324
    @walterhartwellwhite7324 Год назад +5

    i really liked the realism mechanics in mafia ngl. i thought and still think its really cool how they put in pull over mechanics. i think just because you are a bad guy who wants to speed doesnt mean the police will ignore you because "oh its ok hes just a bad guy". it felt cool driving around normally knowing i was bouta get into a large gunfight at my destination but didnt wanna be cought and stuff like that. i didnt mind it

  • @XanderCrease
    @XanderCrease Год назад +18

    @2:25 Yakuza 5 has the most stern driving sections by far. Indicate, don't start or stop too fast, watch the traffic lights etc. I almost quit the game even though those sections were optional.

    • @IAMMegamanX7
      @IAMMegamanX7 Год назад +2

      Having just finished that stuff in the past three days, I don't get the frustration. It was in short bursts, there wasn't a ton of them, and there was at least the dialogue management while you did it. To each their own, though.
      Those pedestrians running into the side of my taxi were complete nonsense though.

    • @XanderCrease
      @XanderCrease Год назад +1

      @@IAMMegamanX7 I first played it 10 years ago, after waiting 3 years for a new Yakuza game I didn't expect to be playing a cab simulator and highway racer. I appreciate it far more now though, remastered (without the PS3 load times).

    • @IAMMegamanX7
      @IAMMegamanX7 Год назад +1

      @@XanderCrease That's fair. I've had a completely different experience, as I just started the series recently. The amount of time between Y4 being uninstalled and Y5 being installed was about 10 minutes, and I"m on PC, which i can imagine loads way, way faster.

  • @chronodiem
    @chronodiem Год назад +35

    This is one of the best vids I've seen by Falcon. Absolutely hilarious! 😂

  • @mrrailgun6440
    @mrrailgun6440 Год назад +2

    In GTA IV i love how the devs knew it was annoying AF. So they had Roman call you to go bowling WHILE you are on the helicopter mission. And Niko is like "can't you hear the helicopter blades man??"

  • @BlueDog241
    @BlueDog241 Год назад +4

    I love Steambot chronicles. one of those games that's super short story line (if play straight thru) but padded out with tons of side missions. Played it years ago and still have my ps2 copy. It's always great hearing someone talk about it.

  • @brSiRiuS
    @brSiRiuS Год назад +11

    Okay. Number 5 (spending time with friends) is something I really like to do and I'm glad some games have it. It is a feature more inclined to RPGs, but I really enjoy anything that makes me more immerse in the game's universe and my character's life. I understand why GTA IV got some harsh critiques around that. I really enjoy those little details in games, but I think it's best if it is not mandatory in some cases.

  • @motbus3
    @motbus3 Год назад +43

    managing a brothel in Yakuza 0 is a good example on how it's done right. It helps the story move forward, has a super bonus at the end and serves to create connection with the characters.

    • @mvhess
      @mvhess Год назад +6

      I would lose hours doing that!

    • @amitr24242
      @amitr24242 Год назад +5

      It was amazing! I was sad when it was over.

  • @YayPancakess
    @YayPancakess Год назад +1

    Side note besides the video, you sound genuinely well Mr. Falcon. It warms my heart hearing you sound so happy and positive.

  • @LucianDevine
    @LucianDevine Год назад +4

    I've got another one in the same vein as encumbrance, backpack/inventory space. All of the Diablo games are good examples of this. Where each item is a certain size and number of squares, potions being one square, spears being 4 squares, small shields taking up a 2x2 grid, etc.

    • @a_921
      @a_921 Год назад +1

      In D1 (presumably only single player, but i never tried multi), you can drop stuff in town, and it remains there :D
      Probably wasn't intended from the dev's side though

  • @TheOriginalDogass
    @TheOriginalDogass Год назад +39

    As annoying as rain is in BoTW, I love the rain mechanics. It feels so cool.

    • @lololollololol629
      @lololollololol629 Год назад

      Yeah and the thing I hate worse than not being able to climb is not being able to use metal weapons or shields(But the lightning is so cool too lol)

    • @malindemunich2883
      @malindemunich2883 Год назад +1

      Yeah, it might be annoying, but the rain still works. It looks nice; it operates like rain should (although killing a roaring campfire would be basically a downpour for a good time, but then we're talking about not only a rain mechanic but gradient rain and well... we aren't there); and lightning from time to time to boot is just... so interesting. Damn, it's just hard to criticize much from BotW.

    • @xagain3106
      @xagain3106 Год назад +2

      So many people still too stupid to climb in rain in BotW. I figured it out the first day playing. Yet years later millions upon millions of oblivious players.
      Ok here's the trick...
      Jumping up a climb causes you to slide down.
      Rain causes you to slide down every few moments.
      However, jumping you slide less than from rain.
      Didn't you ever notice this? So do you get it yet?
      Ok, basically every few movements in the rain, hit the jump and you will slide less than the rain will cause. Thus, you can scale anything, even in the rain. Just bring enough stamina.
      Now, was that so hard?
      Damn, people so dumb.

    • @lololollololol629
      @lololollololol629 Год назад +1

      @@xagain3106 I never realized that, but what I did realize is how you can sometimes walk up cliffs or find small spots to rest on the side of a cliff by stopping climbing

  • @Steel-101
    @Steel-101 Год назад +21

    Dude the greatest example is the marriage system in Fable. You’re gone for like three days and your wife will leave you or hate you lol 😂. Plus in the second game your wife will constantly nag you if they don’t move to another house. Also if I recall correctly I think she constantly takes a LOT of your gold in the second game. Yeah the relationship system in the fable games is extremely annoying.

    • @aBadWizard
      @aBadWizard Год назад +18

      Well, at least they made it a realistic relationship experience 🤣

    • @Steel-101
      @Steel-101 Год назад +6

      @@aBadWizard lol 😂😆

    • @HeidelbeereDE
      @HeidelbeereDE Год назад

      Jep
      They want a good House, with good furniture, and at least 2,5K Gold a Day.
      You have to visit at least once per in game Week.
      And your in game Partner is medium Lv. happy with the marrige...

  • @paranoidandroid___1248
    @paranoidandroid___1248 Год назад +1

    Forklift operator here......whoever was using that forklift in Shenmue was breaking a ton of OSHA laws. Lower them forks, son you're gonna have a rollover!!! 😂

  • @Anthonial_Mjj
    @Anthonial_Mjj Год назад

    Lmao, did you have a couple wobbly pops before recording this one? You sounded so amped up, and I loved it! Haha what ever had you so giddy, keep doing it.
    Sincerely, a LONG TIME binge watching fan.
    That being said, I watch for the well-informed, often sarcastic and monotone voice you have, I love your narration. Just nice to hear you really have fun with one.

  • @bipbop3121
    @bipbop3121 Год назад +11

    I think with mini maps, except maybe some exceptions, they should let people toggle them on or off. It sounds just be an option either way. Shouldn't have to wait for a mod to remove it. There's benefits to both approaches (true, of real life, too).

    • @daegan_ftw
      @daegan_ftw Год назад

      Google Maps on a phone is basically a real life mini-map anyways, so the realism excuse isn't really true anymore.

  • @HanGhost99
    @HanGhost99 Год назад +11

    One of the things that made me feel better about the first Evil With sprint mechanic is that I would think "running in a dream is harder than running IRL"

  • @Virtual-Playground
    @Virtual-Playground Год назад +4

    On BOTW the first thing I got was stamina almost all maxed out cause I always climb a ton of stuff. That rain really got me very frustrated on some parts and I am very stubborn so no rain was gonna stop me from climbing that mountain, even if I have to spend an hour here climbing this side I will do it

    • @xagain3106
      @xagain3106 Год назад +1

      I figured it out the first day playing. Yet years later millions upon millions of oblivious players.
      Ok here's the trick...
      Jumping up a climb causes you to slide down.
      Rain causes you to slide down every few moments.
      However, jumping you slide less than from rain.
      Didn't you ever notice this?
      Ok, basically every few movements in the rain, hit the jump and you will slide less than the rain will cause. Thus, you can scale anything, even in the rain. Just bring enough stamina.

    • @Virtual-Playground
      @Virtual-Playground Год назад

      @@xagain3106 not all places, there is one specific place I could not climb because it was real heavy rain, I made it most of the way up but I would slide down, you usually can recover your stamina if you find a place to run forward then jump back again and repeat. But that place near rito village around the Temple shrine close to those lizards is impossible to climb, I'll try it later again

  • @murray821
    @murray821 Год назад +1

    Razbuten: minimaps are too useful.
    Falcon: having no minimap sucks.
    Place your bets.

    • @textpawnstechonig5650
      @textpawnstechonig5650 Год назад

      Thanks for watching and commenting.. I have something special for you pm. 🎉🎁

  • @sethwick8348
    @sethwick8348 Год назад +62

    I liked basically all these mechanics in games, to me more realism just makes doing crazy stuff more fun. Traffic laws make driving around feel so much better.

    • @TheKaiTetley
      @TheKaiTetley 8 месяцев назад

      I agree. I appreciate games that are over the top and games that are more grounded.

  • @jinpharn
    @jinpharn Год назад +3

    I'm surprised item durability wasn't mentioned, there was a JRPG called "Blade Dancer" on the PSP that had by far the most egregious, and when I say egregious I mean if your weapon had "10" durability that meant you can use the weapon for 10 normal attacks before it breaks.
    Because of this, grinding became even more of a chore, as now I'm not grinding to gain levels no, I'm grinding to make enough cash just so I can keep up with paper thin weapons that break after one random encounter...

    • @rysundae
      @rysundae Год назад

      Holy cow what a chore that is

  • @arkanjoteixeira
    @arkanjoteixeira Год назад +1

    >"You can't change the direction of your jump in Castlevania"
    >Shows footage of Dawn of Sorrow, which is a game where that's completely possible

  • @Narte
    @Narte Год назад +1

    In GTA IV I never had that issue because if you agree to hang out, then call them back right away and cancel plans, you don't get any negative consequences and don't have to do the activity

  • @ThePhysicalReaction
    @ThePhysicalReaction Год назад +6

    Any sort of stun mechanic on the main character is extremely annoying, especially if it usually leads to you just not moving while you stare at the screen while the enemies gank you

    • @murray821
      @murray821 Год назад +1

      Those are just one shots but with delay.

  • @MachUltraa
    @MachUltraa Год назад +9

    I like Falcon’s energy in this video 😂

  • @dlerious77
    @dlerious77 Год назад +1

    This is one of my favorite vids you made Falcon....More like this would rock...keep em coming

  • @teaguewilson7372
    @teaguewilson7372 3 месяца назад

    I like the Postal 2 formula, where the mundane tasks are intentionally designed to irritate you until you snap

  • @Pimp.My.Forklift
    @Pimp.My.Forklift Год назад +7

    You could honestly make this entire list just with GTA V and RDR2 where rockstar chose to take many good features out for the sake of making the game more of a chore

    • @CantankaGrin
      @CantankaGrin Год назад +3

      Yeah they did it a bit inGTA 5, then repeatedly chose realism over fun or convenience in RDR 2. Its the reason I prefer RDR 1 even with as good as the sequel is.

  • @LobsterPuncher
    @LobsterPuncher Год назад +7

    Falcon sounded like he had a lot of fun with this one.

  • @TheElectra5000
    @TheElectra5000 Год назад +2

    Most of these really add up to the immersion. Especially the time limit. I like to explore and experience that world that the developers spent countless hours designing!
    But the one thing I can think of that is really a burden instead of a feature is having to go back to complete something. I'm looking at you, new Tomb Raider installments! In the first few chapters there will always be a tomb, a door or a wall that you can't open/cross/climb because your equipment isn't fully upgraded yet and you have to go back later in the game. If I spent endless hours trying to complete all the different little challenges that each area has before I move on to the next, I don't wanna go back for the last little detail. It feels repetitive and worn out. Just give all the tools I need and a good enough challenge and I'll be happy to finish 100% of each area the first time!

    • @smokharn3699
      @smokharn3699 4 месяца назад

      This is quite a common thing that developers add so that they add a lot of "replayability" within your save file. Having to go back with better equipment and such makes it so that you play more of the game, obviously. It's as you said, these guys spent countless of hours designing these things. It's a standardized thing in LEGO games for example. Having to go back once you've unlocked a character so that you can go to an area an get that minikit. Personally, I don't dislike it. It really depends on the game though. Some can be really tedious. But in the end, unless you're forced to go back which a lot of games don't do, you can just skip it and do the main story and be happy with that as your playthrough. I think it's understandable and can be fun but it can also be abused and poorly implemented.

  • @zJoriz
    @zJoriz Год назад +3

    Operation Flashpoint was interesting in this regard. Enemies could be janky but once they knew you were around, they would keep looking. I actually found out the game had a day and night cycle because I spent soooo long hiding inside a tank during a botched stealth mission that the sun started to rise. At that point I just legged it, managed to not be seen by the crew of a BMP that happened to climb the hill beside me and made it to the mission endpoint, only to be scolded that I only destroyed one enemy vehicle. I think I had to re-do missions in that game more than in any other game before or since.

    • @SB-Out51d3R-
      @SB-Out51d3R- Год назад +1

      Cool story. Didn't play the original OF,but I did play "OF:Dragon Rising" & delayed at a mission so long,that the day turned to night,in similar fashion...
      That game series was hyper-realistic,compared to everything else around at the time...
      They should make a modern 1,that doesn't have all the bugs the series is famous for,tho... lol
      That was my only complaint(s) about OF:DR. There were lots of times where the enemies clipped/they could shoot thru objects. Other than that,GREAT game... :D
      -Peace

    • @truepatriot6657
      @truepatriot6657 Год назад +1

      Gameranx never talk about arma, maybe they don't pay em or they can't play it

  • @fridaycaliforniaa236
    @fridaycaliforniaa236 Год назад +10

    Realism is basically what makes me love games the most.

    • @brodriguez11000
      @brodriguez11000 Год назад +2

      Video game about playing a video game.

    • @j.m.edwards3425
      @j.m.edwards3425 Год назад +3

      Agree. I love when games simulate the realism of a situation I can't first-hand experience.

  • @malaki2082
    @malaki2082 Год назад +9

    Falcon seems like he’s in a good and energetic mood in this video lol

  • @JackAdams0
    @JackAdams0 Год назад

    Wow. Great video. I think you covered everything that has frustrated me playing video games. I hope game devs see this. But alot of hard work went into this video I can tell man good job

  • @TurdF3rguson
    @TurdF3rguson 10 месяцев назад +1

    Gonna add one: RE Village's inventory shuffling. It's one thing to have an inventory limit. It's another to have a grid where the player has to move things around on it like a lame puzzle just so bigger items can fit. The realism doesn't apply evenly, either. For example: I ran across some magnum ammo, but had too much stuff in my inventory to pick it up, EVEN though the ammo was immediately going to be loaded into the gun. If the devs are hung up on realism enough to make you rearrange your "suitcase" of items, then why can't you set an item down for two seconds while reloading?

  • @falloutglasster7807
    @falloutglasster7807 Год назад +12

    I recently started FFXiii: lighting returns. And I'm already starting to worry about the time limit that the game gives you. As an RPG game, I'm worried I won't level up fast enough to take on the stronger enemies if I just rush through the story

    • @ModestPavement
      @ModestPavement Год назад +6

      Well now I hesitate to play this one and I'm a final fantasy fanatic.

    • @sirjame5591
      @sirjame5591 Год назад +4

      I hated the time limit thing I like to explore and look for stuff and a time limit just makes it seem like I can't

    • @DavidCowie2022
      @DavidCowie2022 Год назад

      I've played Lightning Returns twice. The first time I made minimal use of a guide, and finished the main quest with a few days in hand. The second time I followed the guide closely, and finished the main quest on the third day, and most of the side quests by the sixth or seventh day. There's plenty of time if you know what you're doing.
      On the other hand ... a reviewer said something like "this is a world begging not just to be saved, but also to be *explored*," and constantly sweating over the hard deadline is no fun, and continually checking the guide to make sure you're on schedule isn't much fun either.

    • @ICantSplel
      @ICantSplel Год назад

      Lightning returns? My sympathies.

    • @drewtheunspoken3988
      @drewtheunspoken3988 Год назад

      If you're a completionist, you'll need a guide. But even without one you should be able get high enough levels for the endgame. And while many may not appreciate it, the game does offer to let you restart with accumalated items and levels.

  • @maximilian2843
    @maximilian2843 Год назад +8

    No map in Subnautica was actually really imersive and nice throughout the story. After finishing the game it would be nice to get a feel of the whole map though. (Glad there are kings who made a map of the world)

    • @Thermisto_
      @Thermisto_ Год назад +1

      What makes Subnautica amazing is the exploration. That feeling of going into the unknown and stumbling across amazing biomes. I downloaded a map mod and suddenly the game felt very small and predictable…

  • @kuges8146
    @kuges8146 Год назад +1

    3) Weight Limits : When I first started Everquest back in 1998 or so, I started a Monk, and they had limit of 14lbs (all gear and inventory) or you started losing bonuses. Money was the worst thing, you would join groups, and they would have auto split for coins on, and a few kills in, all that copper coins adds up. And a lot of pickup groups at the time did not like turning off that easy option for just one person, So I was constantly dumping money on the ground, lol

  • @karibeauchamp6459
    @karibeauchamp6459 Год назад +1

    Friday The 13th has a good version of the fear meter where you have basically full control of your character but the killer knows where you are because youre screaming

  • @zackphy
    @zackphy Год назад +3

    There is a game where the "panic" feature is it's defining feature. Eternal Darkness Sanity's Requiem for the GameCube(extremly underrated game btw) has a sanity meter and after you see enough scary stuff the meter fills and one of a large number of things can happen, examples include: a screen comes up saying your memory card is corrupted and it's deleting all data, your controller is unplugged while an enemy comes and attacks you till you die, tour head randomly falls off, arrows come out the walls and kills you and many more, then the screen goes black and it says "this can't be happening" and then you go back to where you were b4 it started as it was a hallucination. It does it at clever times as well like when you're going between rooms or after a loading screen and not immediate when the bar fills up so it's always surprising. Unlike that other games shown at #1 it doesn't have any real negative impact on gameplay though which is what makes it so good.

  • @marlozarate7458
    @marlozarate7458 Год назад +7

    To be honest, I love these kind of "realism" gameplays even though I can be easily annoyed, I dunno maybe because I love torturing myself 😂

  • @Antractica
    @Antractica Год назад +2

    So basically, he dislikes anything that causes him an even slight inconvenience.

  • @Jahus
    @Jahus Год назад +1

    Starts by saying "these things are okay in simulation games" and ends up pointing out cleaning in Sims games :V So coherent!

  • @LyonClips
    @LyonClips Год назад +4

    What’s up guys!!!! I was really engaged on this one! Lol

  • @feelincrispy7053
    @feelincrispy7053 Год назад +4

    The realism I want in games is interacting with npc’s more than 2 two lines of dialogue. Red dead 2 did it alright.
    And being able to interact with randoms things and not just picking them up but using them as they are intended in the real world

  • @ivan_osorio
    @ivan_osorio 8 месяцев назад +1

    Man.... About #7. I recently started running and I discovered that running is surprisingly difficult. It gave me a certain appreciation for games where your dude/dudette just goes out of breath after a 30 second sprint... But it also really made me hate them all that more, because, yeah. I already suck at running, I don't need a simulation to have that experience. Thanks, game.

  • @NulienTia
    @NulienTia Год назад

    Star Control 2 was another game with a time limit to finish the game. And that one was rough when it happened on my first playthrough, because I was not expecting it. It happened after I had made SO MUCH PROGRESS and put so much effort into it, only to suddenly have no hope of victory because I didn't keep any of my saves from early enough in the game. All I could do was watch hopelessly as the enemy fleet moved around the map, destroying everything in its path, powerless to do anything about it, and I had to start the entire game over again from scratch.

  • @hydrovenom1
    @hydrovenom1 Год назад +3

    I loved the forklift segment in shenmue and was disappointed it didn't last longer 😂 also, been driving and training forklift operators 20 years now

    • @OriginalContent89
      @OriginalContent89 Год назад

      I'm so jealous that you not only love your job but love it so much that you even simulate it on your time off! Most people (including me) hate their jobs. Good for you! 👍🏽

  • @hairypotter5402
    @hairypotter5402 Год назад +5

    time limits really are the worst. in tyranny for example the game starts with a time limit. if you fail it, it's game over. you have to deliberately waste time to reach the limit, but you don't know that, so it's kind of stressful.

    • @denewst01
      @denewst01 Год назад

      tyranny isn't necessarily the best example, since if you bumble around wasting time until after that limit before reading the edict, you'll have until the next one a full year later - which ties into the whole rules lawyering of the edicts in the rest of the plot.

  • @copycatlyn
    @copycatlyn Год назад

    falcon, you're the only gameranx videos I watch. I love your commentary. it doesn't sound scripted. you sound like you thoroughly enjoy this stuff. i will only ever watch your gameranx videos.

  • @RaphBlade7
    @RaphBlade7 Год назад +2

    Actually you can climb when it is raining in BotW, provided you have Climbing Armor set and Energizing/Enduring Elixirs/Food! Sure it may be a pain to deal with, but I always saw it as a challenge! Additionally rain can be beneficial as Shock Arrows and electricity based attacks do double damage and produce a shockwave that can electrify nearby enemies! Also certain animals come out when it is raining such as Tireless Frogs and Bright-Eyed Crabs (Tireless Frogs can be used to make Enduring Elixirs while Bright-eyed crabs can be used to make energizing dishes or added as an additional ingredient in Energizing Elixirs!

  • @RenateReinartz
    @RenateReinartz Год назад +3

    Zoo Tycoon was a good example. After a while having fun organizing the animals for my Zoo, it kept the player busy to place more and more 🗑️, and even worse to empty them. Otherwise less visitors, and no money for new animals.

  • @travisspazz1624
    @travisspazz1624 Год назад +9

    Real time damage to your character in GTAV is cool, but can look ridiculous when you're covered in bullet holes and still running around.

    • @brodriguez11000
      @brodriguez11000 Год назад

      They're, speed holes. They make the character run faster.

  • @PhilSmith94420
    @PhilSmith94420 Год назад

    8:51 "Hey cousin, let's go bowling" - that's a classic one. It can be fun in video games but it much more fun in real life XD. I first thought you mean online-mulitplyer. 😂

  • @MadMonroe90
    @MadMonroe90 Год назад +1

    When it's coming to useless missions you can't beat Postal 2's one, in which we were forced to buy milk early game just to progress

  • @yourcerealguy
    @yourcerealguy Год назад +4

    An unpleasant but necessary task.
    Damn, I mean it's a bit harsh but it perfectly describes chores.

  • @danielrea9611
    @danielrea9611 Год назад +3

    The weight definitely for me just for the fact you have to drop something hurts!

  • @torgranael
    @torgranael Год назад +1

    The worst encumbrance I found was in H1Z1 (haven't played it in years so this might be out of date). You didn't have a carry weight, your clothes did. Even games known for unforgiving carry weights let you pick up a weapon or two in your back pocket. When I played H1Z1 it didn't have 'hardcore' weight limits, it went all in. You can fit a handful of 9mm rounds in your shirt pocket, maybe a few snacks in your jeans but that's it. Good luck finding a backpack though. The lack of carry capacity is 'balanced' by the scarcity of the loot, or at least it would be if you could actually carry the one item you found in two hours that wasn't nailed down.

  • @gordondavidson8625
    @gordondavidson8625 Год назад +2

    With the doing chores part, Mario Sunshine has cleaning and do mean LOTS of cleaning. Talk about doing something you dont really want to do.