10 Realistic Gameplay Mechanics That DON'T SUCK

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  • Опубликовано: 27 окт 2024

Комментарии • 1,5 тыс.

  • @Grapefruit5000
    @Grapefruit5000 2 года назад +1992

    I think a great example for updating the map is RDR2. Arthur or John draw interesting places, animals and plants on the map as you explored them. Anf obviously the journal with both guys having a different style of drawing and writting. It's amazing.

    • @gameranxTV
      @gameranxTV  2 года назад +183

      👍🏼

    • @ryhanon7
      @ryhanon7 2 года назад +74

      Last of Us 2 does this as well.

    • @De_behr
      @De_behr 2 года назад +35

      @@gameranxTV lol falcon just like cool dude

    • @Zordonzig
      @Zordonzig 2 года назад +3

      That's exactly what I was going to mention

    • @Jabholt013
      @Jabholt013 2 года назад

      Immediately what I thought of too

  • @louiemarks8501
    @louiemarks8501 2 года назад +922

    Also in ps4 Spider-Man, if you're on the phone with somebody while swinging through the city, you'll sound out of breath, while if you're just standing on a rooftop or whatever, you talk normally. Tiniest detail, but very satisfying to notice.

    • @dorabrooks76
      @dorabrooks76 2 года назад +72

      I think I read somewhere that they recorded every line twice to make that happen. If so, that's extra cool!

    • @truealchiemist
      @truealchiemist 2 года назад +45

      They did the same thing with RDR2 with riding on a horse vs walking. And God Of War whenever someone talks and your in a cave there is a slight echo.

    • @timotiusfabian5743
      @timotiusfabian5743 2 года назад +30

      @@truealchiemist they doubled down on rdr2 as well, every horseback dialogue is recorded twice, one where it’s normal and one where you’re far away from your companion

    • @johnmarston9262
      @johnmarston9262 2 года назад +5

      @@dorabrooks76 not every line just phone calls and dialogues

    • @AnormalLifeisboring
      @AnormalLifeisboring 2 года назад +7

      You also stop talking if you enter combat and call back afterwards which is another nice touch.

  • @AS34N
    @AS34N 2 года назад +256

    The first time you see the building fall in battlefield and then realize the flag point still exists but it's now just in rubble AND completely playable still...is absolutely amazing

    • @dumpywhite
      @dumpywhite 7 месяцев назад

      I agree. Levolutions were rad

  • @RStarbuck13
    @RStarbuck13 2 года назад +192

    One of the first games that I can recall handles ladders well is Prince of Persia: Sands of Time. Not only did it allow for sliding down ladders, but it also let the Prince climb on a ladder from any direction, and then had him flip around to whichever side he'd need to be on at the top. That was huge, because there were absolutely games that you could climb up on the wrong side and then have to go back down and try again.
    Ladders have improved immensely over the years.

  • @rondomartin7786
    @rondomartin7786 2 года назад +432

    In Days Gone caring for your bike and making sure you had enough gas to make it from A to B was a really fun part of the experience. It connected you more to your bike and the world around you.

    • @Nobodysurvivesevenonebit
      @Nobodysurvivesevenonebit 2 года назад +23

      It's so awesome. It makes us loving the bike more.

    • @sephiroth8377
      @sephiroth8377 2 года назад +60

      Running out of gas near a horde in the early game was terrifying

    • @tombsofak
      @tombsofak 2 года назад +39

      Yeah I'm really glad we didn't get multiple bikes. Just one to take care of.

    • @jeremyscungio16
      @jeremyscungio16 2 года назад +9

      Yeah but refilling at a long abandoned gas station is very unrealistic. Buying ethanol from farmers would've been more realistic

    • @esho6460
      @esho6460 2 года назад +15

      Not like unlimited gas weren’t littered across the world 🙄
      Jk I’m a huge fan of Days Gone, I was bummed to hear the pitch for a sequel was rejected by Sony

  • @ЖанАбдрахманов-г9л

    for the physics part, I just loved how in legend of zelda botw you have all the metal objects that are not only can be dragged by your powerful magnet, but also conductors, that can transfer electricity not only when you hit by lightning, but in the dungeons when you need to continue electric wires by metal blocks, you can also put there you metal armor or sword

    • @LordScottrick
      @LordScottrick Год назад +5

      Breath of the Wild had pretty realistic fire spreading as well. And a pretty decent map, albeit not a realistic paper map which is updated by the protagonist like the ones mentioned in this video.

    • @tamrielic_wastelander3337
      @tamrielic_wastelander3337 Год назад +2

      @@LordScottrick tbf; the Map in BoTW was an Advanced Technology GPS from the Sheikah Slate

  • @ARIXANDRE
    @ARIXANDRE 2 года назад +647

    Falcon has the mechanic of making freaking awesome lists, with deep cuts!

    • @TheCynicalB
      @TheCynicalB 2 года назад

      @[卐]Lakehuntist ⸜⁄ fucking cringe

    • @fobbitoperator3620
      @fobbitoperator3620 2 года назад +2

      ^^TRUTH!!!^^

    • @onceuponatimeinscotland7036
      @onceuponatimeinscotland7036 2 года назад

      Disagree wish this incel made less lists he's terrible. Most of the games he picks are games virgins like

    • @HaidenJMonroe
      @HaidenJMonroe 2 года назад +7

      @[卐]Lakehuntist ⸜⁄ you don’t have to spam the same comment over and over, just make your videos more appealing so they show up to other people 🥶

    • @MrShanester117
      @MrShanester117 2 года назад

      Obsequious alert!

  • @Godslayer4000
    @Godslayer4000 2 года назад +41

    Little known fact about the dying light one is that cutting off zombie parts is NOT cosmetic, simply cutting off one arm means they can no longer bite, cutting off both will mean they can only headbutt, and cutting off a leg instantly sends them to the ground where you can decimate them with a finisher

    • @gettingcheeky6597
      @gettingcheeky6597 2 года назад +4

      This was also in dead island

    • @Dargonhuman
      @Dargonhuman 2 года назад +1

      @@gettingcheeky6597 I learned by accident that using a bladed weapon (preferably a fully upgraded one...) and specifically targeting the arms of Thug zombies really reduced their threat as they had a much harder time hitting you with a knockback attack while you went in for a decap attack.

    • @gettingcheeky6597
      @gettingcheeky6597 2 года назад

      @@Dargonhuman you can chop their legs off but it’s extremely hard to do without killing them when one comes off they die immediately I could be wrong and it could be both arms instead of 1 leg

    • @Dargonhuman
      @Dargonhuman 2 года назад

      @@gettingcheeky6597 I never thought to try that, but if I ever decide to go play it again (I got bored by Act II and just stopped) I'll have to remember to do that.

    • @erikefse01
      @erikefse01 Год назад

      Kind of like Dead Space, Awesome!

  • @orestes_io
    @orestes_io 2 года назад +348

    This channel has quickly become one of my favs. Love the content, the attitude and the pacing. Keep it up!

  • @bofoenss8393
    @bofoenss8393 2 года назад +27

    About the realistic looting. In Kingdom Come: Deliverance, you can loot everything from an enemy, every piece of armour he is wearing - and it can even be damaged due to your hits on him during the fight - the food, everything. Down to the shirts and shoes. It is amazing. And you can equip everything you loot and not just sell it.

    • @2_-
      @2_- 2 года назад +3

      Also guards will try to interrogate you if you roam with the stolen armor on

    • @bofoenss8393
      @bofoenss8393 2 года назад +2

      @@2_- Yes, stolen armour. But looted armour from enemies is no problem.

  • @LanceUppercut
    @LanceUppercut 2 года назад +72

    Stopping and really considering them, I think number 3 has probably made the biggest impact (in enjoyment) for me. The frustration coming from just bouncing off a ledge & falling to your death, or being stopped by some puny object when you're chasing/escaping-from something, just really takes you out of the game. (Especially for games where it's more about the story and not challenging every little aspect of your gaming ability).

  • @distractedFreek
    @distractedFreek 2 года назад +8

    Besides the sliding down a ladder (the ladder in the final level of Psychonauts being one of my favorites, visually) being able to jump on to a ladder and start climbing is an excellent mechanic. Also being actually locked onto a ladder is comforting, knowing that you won't accidently fall off if you move too much to the side.

  • @luckyowl8847
    @luckyowl8847 2 года назад +976

    Hello Gameranx

  • @bigblackchris5263
    @bigblackchris5263 2 года назад +11

    I was down and out really bad with Covid last year and that is when I found you guys and started binging your list. Your videos are awesome and keep up the good work my dudes!

  • @yeshua7238
    @yeshua7238 2 года назад +131

    I really like games with realistic reloads like Insurgency and Ready or Not. If you reload with half a clip left, that half full clip goes back into your inventory

    • @alexincolors7516
      @alexincolors7516 2 года назад +6

      Hated that so much before in some old games! And I'm not even such a fan of shooters or at least haven't invested that much time as I did in games like Gta, but there is mostly shooting anyways ...so yeah:D

    • @popefacto5945
      @popefacto5945 2 года назад +1

      Something unrealistic that Insurgency does (and quite a few other games I can't be bothered to remember right now) is cancel a reload if you start running without letting the animation fully play out. I'd even wait until the magazine was definitely inside the well (where it can just be slapped/rocked home while you're taking your first step) and it acts like I haven't reloaded. That's gotten me killed on what I'd estimate are hundreds of occasions.

    • @Clutch4IceCream
      @Clutch4IceCream 2 года назад +7

      Magazine, Its a magazine smh lol

    • @HueboMoment
      @HueboMoment 2 года назад

      Socom did that

    • @HueboMoment
      @HueboMoment 2 года назад +6

      @@Clutch4IceCream not always. Clip fed guns exist as well lol

  • @daz7926
    @daz7926 2 года назад +17

    when i was a kid i used to play the original red faction game on splitscreen and we would use the fusion launcher to blast a hole all the way through the walls of one of the multiplayer maps' cliffs so we could meet in the middle. amazing memories, thanks for reminding us

  • @jenjoe4359
    @jenjoe4359 2 года назад +124

    Realism can be amazing more than it can be bad, imo

    • @Grapefruit5000
      @Grapefruit5000 2 года назад +18

      I agree. Absolutely loved RDR 2 and Kindom Come Deliverance. These games feel so much more intense because they're so realistic.

    • @turbobuddah
      @turbobuddah 2 года назад +3

      I play games to avoid reality, we all want grounded games but realism? Nah

    • @turbobuddah
      @turbobuddah 2 года назад +8

      @Josh settle down Ghandhi

    • @AjumSheiCaydaresh13579
      @AjumSheiCaydaresh13579 2 года назад +8

      @@turbobuddah Bruh

    • @ChickenJoe-tq6xd
      @ChickenJoe-tq6xd 2 года назад

      @[卐]Lakehuntist ⸜⁄ how are you everywhere

  • @Drpepperspray1010
    @Drpepperspray1010 2 года назад +51

    Let’s not forget the mechanic where npc’s remember your actions adds a lot to the emersion

    • @jamesmiles3341
      @jamesmiles3341 Год назад +3

      Ah like in shadow of mordor what is it called? Nemesis system?

    • @sharonyoung4277
      @sharonyoung4277 8 месяцев назад +1

      immersion*
      i'm sorry

  • @VongolaXZax
    @VongolaXZax 2 года назад +16

    Well, there's always using the sounds of the wind to your advantage and finding a match, lit it up and throw it on some gasoline in order to set the enemy camp on fire.
    I like gameplay mechanics that allows me to use the elements to my advantage. 😃

  • @TheCommaA
    @TheCommaA Год назад +5

    Former firefighter here. No we NEVER slide down the ladder. That would be a terrible idea during a fire. Despite what people think, the way to survive hazardous environments is to avoid unnecessary risks.

  • @paradsecar
    @paradsecar 2 года назад +53

    2B from Nier: Automata had a particularly slick ladder-descending slide animation. Very satisfying to watch her swing to the side of the ladder and do a one-handed slide.

    • @jennymichie5175
      @jennymichie5175 2 года назад +8

      Platinum (nearly) always know exactly what they're doing with super-slick animations. Nier: Automata is one of my absolute favourite games. Hit me totally our left field. (Thanks Yoko Taro... again, doing what he does best😂) Loved that game!

    • @mavvynne444
      @mavvynne444 2 года назад +1

      Assassin's Creed Unity and Syndicate also has the same slick ladder and parkour animation.

    • @moffxanatos6376
      @moffxanatos6376 Год назад

      also being able to jump up the ladder to save time.

  • @nicememes7570
    @nicememes7570 2 года назад +6

    The scribbling on maps is one of my favorite game details ever done, and makes me want to 100% the maps.

  • @javierxrtd
    @javierxrtd 2 года назад +6

    I truly admire your ability to come up with content. I have been on a huge binge watching all your content and you guys have literally no boring videos. I have been watching videos you guys made 5 years ago and all of them have the same quality and are very entertaining. Like I said I admire this channel one of the best in all RUclips.

    • @Jokertron3000
      @Jokertron3000 Год назад

      Gameranx is easily up there as one of the best video games channels on RUclips.

  • @ProblematicExistence
    @ProblematicExistence 2 года назад +27

    I love destructible environments. I've recently replayed "Stranglehold" (not a 10/10 game by any stretch, but it's turn-off-your-brain fun) and for a game from 2007 the amount of shit you can wreck is admirable.

  • @ryancoke777
    @ryancoke777 Год назад +12

    best animal petting I think is the foxes in Ghost of Tsushima :D

    • @Frayme11
      @Frayme11 2 месяца назад +1

      Nah, Cerberus in Hades. The foxes are cool too!

  • @MrBlaDiBla68
    @MrBlaDiBla68 2 года назад +32

    Great vid! Just to mention that the "last known position" mechanic I really learned to exploit in Far Cry 1 (2004), so waaay earlier than Splinter Cell Conviction (2010).

    • @edgibbs2794
      @edgibbs2794 2 года назад +3

      Even Metal Gear Solid (1998) - the one shown in the clip - had a form of "last known position" since if you broke line of sight and stayed hidden, the enemy would search the area starting with where you were last spotted.

    • @Dargonhuman
      @Dargonhuman 2 года назад

      Of all of the fun immersive mechanics they put into Batman Arkham Asylum, that was the one that really made me feel like Batman, especially for all of the ways they let you exploit it - grappling to overhanging gargoyles, dropping into floor vents or ducking through wall ducts. What was even better was successfully detonating explosive gel you put down around the last know position when other thugs came to investigate.

  • @jakebrady7426
    @jakebrady7426 2 года назад +32

    Yay! Finally! Someone besides me mentions how awesome destructible environments are! Most games with them know how to make it satisfying af! I love that cookie crumble esque fx when something (especially concrete)...well, crumbles via falling apart and breaking! Example: even destroying those obelisks in Returnal looks satisfying like no tomorrow!

    • @gameranxTV
      @gameranxTV  2 года назад +10

      👍🏼

    • @pokyboss4281
      @pokyboss4281 2 года назад

      I'm going to disagree a bit with destructible environments. Needing to care about how the floor or ceiling of buildings and caves you're in is not fun in real life. Plus, most of the time that collapsing building implodes very unrealistic neatly. Not to mention how annoying realistic explosive effects on your hearing/balance would be.

    • @jakebrady7426
      @jakebrady7426 2 года назад +2

      @@pokyboss4281 not talking about the real life version. Also, most of what you said, is why the game version is so fun. Also also, if you want actually fun and safe (at least safe enough anyway) destruction, I recommend Rage Grounds. You wear protective gear and break things in a safe room such as mirrors. It's uber satisfying and therapeutic! 👍🏻

    • @onlypardo3902
      @onlypardo3902 2 года назад

      It's not fun in real life, but it's fun in games. Fighting terrorists in Afganistan and getting killed by an IED is not fun. Killing people in video games is. Same goes for destroyable things.

    • @jakebrady7426
      @jakebrady7426 2 года назад +1

      @@onlypardo3902 not talking about killing. Also, look up/check out Rage Grounds...it is a literal place where they make it fun and safe to destroy certain smaller objects while you wear protective gear. Also, on that front, to each their own! I'm not forcing anyone to have fun these ways, I'm just saying to allow me to have fun with them...again, on the destruction in a safe environment/video game front...Rage Grounds and any video games that allow it.

  • @hybrid5860
    @hybrid5860 2 года назад +5

    I’d like to give an honorable mention to having limited ammo like the resident evil games. It’s probably a point of contention for most people, but I find the lack of immediate resources very thrilling and fun

    • @TheSultan1470
      @TheSultan1470 Год назад +1

      Yeah, I think the absolute "worst" game when it comes to this is GTA V. Absolute mayhem. You carry EVERY weapon in the game on you at ALL times and up to *9999* ammo for all of them INCLUDING *25* of each explosive weapon! JESUS

    • @lukeskywalker987
      @lukeskywalker987 Год назад +2

      For me it really varies. I absolutely love that stressful "bullet-to-bullet" action in RE, but the adaptive difficulty and enemy durability kind of cheapen the feeling since I can't predict how many bullets I need for an enemy and be strategic with when to use it.
      I still like the mechanic, but I'm also glad to see different approaches like *Dying Light*, where the guns do good damage, but also draw the attention of a dozen more enemies nearby, so you have to plan around that.

    • @TheSultan1470
      @TheSultan1470 Год назад

      @@Unknown_Genius Well, about "it's GTA", previous entries (most of them) had you carrying only a single weapon of each category and a sensible ammount of ammo (since you can't insta buy max ammuntion at gun stores like V, you're unlikely to reach an absurd ammount in a normal playthrough). The next game seems to be going in that RDR2 direction.

  • @CrystalBrightz
    @CrystalBrightz 2 года назад +16

    GEARS OF WAR: I don't know how realistic it is to slide down a ladder with a weapon drawn, but I entirely appreciate it in these games. Helps the pacing in combat. More so, mantling waist-high cover. Yess! ✊🏻

  • @13vatra
    @13vatra Год назад +3

    One of my favorite realistic gameplay mechanics that a lot of games don't have is being able to pit npcs against each other. In the left behind dlc for the last of us, Ellie is being hunted by a group of people in a mall that also has a lot of infected in it. At several points you can use the infected to your advantage against the people hunting you

    • @jaredcrabb
      @jaredcrabb Год назад

      Not even just the dlc, but other areas of both games you can do that.

    • @13vatra
      @13vatra Год назад

      @@jaredcrabb the second game yes, but believe it or not there actually aren't any areas with both infected and human enemies in the first game, that's why you get a mini tutorial on it in the left behind DLC. There are a few places that feel like you can in the first game, but they are controlled so that the enemies don't actually interact, or if they do it's a scripted cut scene type encounter. Like both sniper nest locations in Pittsburgh. The first the infected are being taken out by the sniper, but when you get close enough to actually do something to the sniper the infected stop spawning. At the second one in the neighborhood at first the infected stay in specific areas and the human enemies won't go to those locations until the infected are cleared out. Then once you take over the sniper nest you have to deal with both human and infected enemies, but they don't interact except for one cut scene.

    • @Khaim.m
      @Khaim.m Год назад

      Surprisingly rare, but that mechanic has appeared at least as far back as Halo 1, so it's not new.

    • @13vatra
      @13vatra Год назад

      @@Khaim.m nope not new, just sadly underutilized!

    • @IDyn4m1CI
      @IDyn4m1CI Год назад

      @@Khaim.m Halo? You could cause Demons and zombies to infight to save your ammo or avoid hard encounters in DooM lol

  • @TokyoXtreme
    @TokyoXtreme 2 года назад +3

    Ultimate Wizard on Commodore 64 had sliding down ladders. That game was released in 1984, and I suspect Jumpman may have featured the mechanic even earlier, since UW is heavily based off of that game.

  • @danieldonnelly4036
    @danieldonnelly4036 2 года назад +4

    Fun video idea 👍🏻
    This would be a great list to include dismemberment mechanics (especially Dead Space).

    • @gameranxTV
      @gameranxTV  2 года назад

      👍🏼

    • @sierrajohn7967
      @sierrajohn7967 2 года назад +1

      really hepled it stand out than just be another 3rd person horror shooter

  • @KillswitchLtd1
    @KillswitchLtd1 2 года назад +4

    #2 makes me think of Elden Ring (which wasn't the first one with this mechanic, but perhaps the most recent) that some enemies are resistant/weak to different types of physical damage, such as slashing, blunt, crushing, piercing, etc. Adds a nice layer of depth on how you face certain enemies and bosses

    • @jaredcrabb
      @jaredcrabb Год назад

      A lot of games do that with enemies like skeletons.

    • @IDyn4m1CI
      @IDyn4m1CI Год назад

      Bro, Diablo 1 from way back in the day had that. Skeletons and undead in general were weaker to clubs, hammers, blunt force trauma type of weapons. Animals and beast enemies were weaker to swords, axes, cutting type weapons. Didn't make much of a difference in the endgame, but it was handy to know when dealing with some of the tougher mini bosses on the first levels of the game

  • @magnonaoli257
    @magnonaoli257 Год назад +2

    There is one mechanic i wished more games could implement, which is player journal, its a simple way to player add notes to the game, like Baldurs Gate, so you can remind yourself of a chest you could open or something in between.

  • @cwfutureboy
    @cwfutureboy 2 года назад +5

    Sort of like characters adding to maps, I’ve always wondered why developers don’t allow players to place pins in our own maps and add our own notes. Example: level 20 chest here.
    This would be super easy, super helpful and wouldn’t likely be anything world-breaking if there was a decent character limit.

    • @RSProduxx
      @RSProduxx Год назад

      yeah, I remember darkly very few allowing that.

  • @davidthorne5715
    @davidthorne5715 2 года назад +1

    RED FACTION GUERRILLA!!!! It’s one of my favorite games of all time, glad to see it get some deserved love

  • @TheBlacknarock
    @TheBlacknarock 2 года назад +4

    shadow of mordor/war is like a perfect mix of several of these points. also, i laughed when yal cut that last of us sneak execution short

  • @LlorDrei
    @LlorDrei Год назад +1

    In the game Skies of Arcadia (Dreamcast) / Skies of Arcadia: Legends (GameCube), there was a cosmetic game mechanic that made fights more immersive then fighting in games like Final Fantasy or Phantasy Star.
    In the normal player party vs. enemy party fights, seen in pretty much every RPG game, when it is your character's turn, you can observe the party and the monsters still lunging, slashing, dodging, and whatnot, around you.
    It was purely cosmetic, no damage dealt or taken, but it made fights much more immersive and fun then static fights in the other games.

  • @Grapefruit5000
    @Grapefruit5000 2 года назад +9

    The thing about sliding down ladders is that you can basically slide down any ladder in games even ones with obvious obstacles at the side so I wouldn't really call that realistic.

    • @dorabrooks76
      @dorabrooks76 2 года назад +1

      That always gives me a chuckle when I see it in games. They even showed an example of it in this very video! Lol 😆

  • @Rob_Gene07
    @Rob_Gene07 2 года назад +1

    Going off of number 5, I love when games include the map and setting and menus in the game. Like in jedi fallen you had to meditate to get to the skill tree or the map that BD-1 had was physically in the world. It is such a nice game

  • @talion7268
    @talion7268 2 года назад +4

    Wassup gameranx I love your videos!!

  • @redwinedrummer
    @redwinedrummer 2 года назад +2

    The fire suppression and flanking mechanics of the Brothers-in-Arms games should be included in this list. The mechanics were modelled after real WW2 tactics with devs having paintball gun games for simulation.

  • @enoch727
    @enoch727 2 года назад +6

    One realistic mechanics in games I wanna add tho in farcry primal you can pull out an arrow you were shot with and still be able to reuse it....that just blew my mind

    • @gameranxTV
      @gameranxTV  2 года назад +1

      👍🏼

    • @gloverelaxis
      @gloverelaxis 2 года назад +1

      that's in Rust for all thrown melee weapons too - and *anyone* can pull the weapon out and use it

    • @MrPrajitura
      @MrPrajitura 2 года назад

      you can do that in Severance Blade of Darkness also...and that game was released in, like, 2001

    • @enoch727
      @enoch727 2 года назад

      @@MrPrajitura never heard of that game but I am just talking about realistic mechanics of games....weather it is a 2001 game or 2022 game doesn't matter....but props to the developers of that game

    • @MrPrajitura
      @MrPrajitura 2 года назад

      @@enoch727 you should definitely try it out, especially if you like 3rd person RPG/ hack & slash. It's really an awesome game and way ahead of it's time in may ways. oh, and it also received a second life on STEAM, so it's been updated to run on current hardware.

  • @TheViper4Life
    @TheViper4Life 2 года назад +2

    Full environmental destruction is one of those crazy things about gaming for me. Back in the day playing something like the first Mercenaries on PS2 and seeing what that game was capable of...I thought the future of gaming was definitely going to be that this would be the norm for all games. I thought full environmental destruction would be so commonplace that it was no longer special anymore. But even now it's such a niche thing that's so special, that's it's almost disappointing that we're at where we're at in gaming, and in a lot of cases we still have to deal with bushes acting like steel wall.
    It's one of those things where the better graphics get...they more resources it takes to pull something like this off. So it kind of makes you wonder if we'll ever be able to achieve that level of immersive detail, if graphics are just going to continue to improve as time goes on.

  • @Muldini
    @Muldini 2 года назад +8

    Slicing Mechanics - In 2009, "Fairytale Fights" had analog stick controlled slicing of enemies, with blade weapons. It would even open a zoom window of the real slices you performed. But not easy to control accurately :)

  • @Alex-ov5tx
    @Alex-ov5tx 2 года назад +1

    Keep the quality content coming, this channel alone has made me want to start playing video-games again after being a WoW-addict since 2011!

  • @jerrycrain2013
    @jerrycrain2013 2 года назад +8

    I wish most games had destructive environments cause that would make the game a lot more interesting

    • @booki7057
      @booki7057 2 года назад +1

      I love destroying stuff in arkham knight. Not a ton of destruction but it’s sooooo fun

    • @stephenb1367
      @stephenb1367 2 года назад +2

      Most games are multiplayer focussed these days so they can get as much money as possible and that's why a lot of realistic physics take a back seat because it's to demanding for servers

    • @jerrycrain2013
      @jerrycrain2013 2 года назад

      @[卐]Lakehuntist ⸜⁄ good for u

    • @jerrycrain2013
      @jerrycrain2013 2 года назад

      @@stephenb1367 ye

    • @Nobodysurvivesevenonebit
      @Nobodysurvivesevenonebit 2 года назад

      Just cause enter the chat

  • @larrywalsh9939
    @larrywalsh9939 Год назад +1

    I worked for Tuxedo Labs as one of the two QA analysts on Teardown. I have about 3000 hours played on that game.
    And I'm in the credits!

  • @lukeisme2964
    @lukeisme2964 2 года назад +3

    about the number 2 mechanics about cutting in star wars, jedi knight isnt the only game that lets you cut stormtroopers the other game was the star wars the force unleashed 2 where you can slice off limbs of stormtroopers without cheats

  • @althausz1
    @althausz1 2 года назад +1

    In the original call of duty when I saw my friend playing and he showed me how you look down the sights to aim/shoot I was blown away. I thought it was the coolest thing ever.

  • @redtokyo936
    @redtokyo936 2 года назад +3

    one of my favorites - shadow of mordor’s patented nemesis system.

    • @DrMarjanTercelj
      @DrMarjanTercelj 2 года назад

      UUU, only game i played twice. Everything in this game is so good. And Nemesis - you really do not want to die in this game.

  • @GenomeSoldierDK
    @GenomeSoldierDK 2 года назад +1

    You literally show footage of MGS2 where the guards had to call in back-up on the radio first; if you have destroyed their radio they won't be able to call back-up at all and only the soldiers on the floor are hostile. If you break line of sight they search the -last known position- in the awesome clearing mode. Splinter Cell might have been the first to show ghost UI though to make it more apparent- but it was not the first. :)

  • @UnWorthyDaisy42
    @UnWorthyDaisy42 2 года назад +1

    3:56 I love you showed farcry2 for the fire spreading. I loved it so much

  • @ApexZer0
    @ApexZer0 2 года назад +3

    Cover I can shoot through is a great improvement in games. It annoys me to no end when I can't shoot through a plant

    • @lucascyr98
      @lucascyr98 2 года назад

      I get what you mean and I absolutely agree but I feel like that example you gave is more "destructive environments" than anything else

  • @d.f.x.2481
    @d.f.x.2481 2 года назад +1

    for map updates one of the first game that comes in my mind is chernobylite. The areas keep updating, you can create machines that will stop supernatural enemies, stop the spread of the radiation, you also have to keep them out of sight so the enemies ain't gonna destroy them and i love all of that

  • @holstorrsceadus1990
    @holstorrsceadus1990 2 года назад +5

    As a person who has done a lot of demo I'd like to say that yes, you can destroy everything with a good hammer.

    • @ravenovatechnologies6554
      @ravenovatechnologies6554 2 года назад +1

      There's not much that can't be accomplished with a good hammer. Hammer on brother.

  • @uncanny_ally
    @uncanny_ally 2 года назад +2

    10:56 "There's something there!" cracked me up!

  • @Akash4real
    @Akash4real 2 года назад +8

    How do you come up with such interesting topics? 👀

    • @gameranxTV
      @gameranxTV  2 года назад +4

      All thanks to your constant support.

    • @Akash4real
      @Akash4real 2 года назад +1

      haven't seen such amazing content from any other channels.. always coming up. with new content and which is actually worth watching..

  • @LaTTer0
    @LaTTer0 2 года назад +1

    For me it's always been the ragdolls physics lol. The Hitman series is such a beautiful thing lol

  • @blaze4740
    @blaze4740 2 года назад +3

    The surge 2 has realistic cutting mechanics. You cut cyborg parts of enemies to steal the part

  • @literally_a_neck
    @literally_a_neck 2 года назад +1

    "If there is one thing almost as fun as blowing up a building,it's watching it burn down"
    Gameranx out of context is pure chaos

  • @nicolascornejo7753
    @nicolascornejo7753 Год назад +10

    I do like too that type of loot system, I mean of course if you can pick up items from the ground, why wouldnt you be able to pick item from a corpse?. What I find unreal/dumb tho is the fact that EVERY armor fits you or the fact the armor is usable even tho you just exploded or split in half its user

  • @luciano12sa
    @luciano12sa Год назад +1

    There are a lot of features that are not yet fully explored (afaik) that I would love to see. First is actually having to organize a backpack in any looter game, not just an inventory, but the physical object, or at least a 2d representation of it, and realistically, like damaging the backpack with sharp or heavy objects. The other one is tripping, for some reason I think we should have some falls while too heavy and running, so do the enemy AI. The last one is being able to interact with everything using the physical object, like doorknobs, keys, buttons, switches, with as little inputs as possible, like VR. And also being able to key bind just the actions more fit to it.

  • @spiraldreams
    @spiraldreams 2 года назад +3

    You COULD aim down sight in Goldeneye. I'm 46 and I remember being in awe, entering the snow field level and being able to ADS and zoom in on the enemies.
    And I think the animal petting should have been number one.

  • @VortymLichbane
    @VortymLichbane 2 года назад +1

    Beyond just looting corpses, Bethesda does interactive environments well. You can pick up junk that's lying around, move furniture, etc. It's not a huge part of gameplay necessarily but it is way more immersive than having everything bolted down or painted on.

  • @guillemdc
    @guillemdc Год назад +3

    An old but revolutionary Spanish game let you cut your enemies and even use their limbs as weapons. Blade, the edge of darkness. Kind of like an old dark souls that is worth revisiting. I remember playing it as a kid completely in awe. Also, it had amazing light effects for it's time.

  • @God-ld6ll
    @God-ld6ll 2 года назад +2

    if it isn't here and missed it, insurgency sandstorm, for ex., has the bullets go where the gun is pointed hipfire/not in exchange for "gun not necessarily pointed center." if that is a clear description.

  • @Cazuchi
    @Cazuchi 2 года назад +3

    Remember the destructible terrain in Black ? The PS2 game ? Man that was dope

  • @opsychology1673
    @opsychology1673 2 года назад +2

    the armor mechanic is best shown in Kingdom Come Deliverance in my opinion. The armor and even weapons that slain enemies have is actually damaged because of the fight you or someone else had with them. sometimes its annoying, sure, but its still cool that they went more in depth with that mechanic

  • @ericcarlton87
    @ericcarlton87 2 года назад +4

    Love the slide down ladder in Elden Ring mechanic b/c let’s face it some of those ladders are really high.

  • @AscendedStark
    @AscendedStark Год назад

    14:37 - Gives "This is SPARTA !" kinda feeling 😅

  • @aurisfra
    @aurisfra Год назад +3

    You know, though, for the sword part: it is true that having the possibility to slash and see the cuts in the direction of the slash it's actually satisfying but it's a bit unrealistic to cut through a body. It requires a lot of strength because there may be armors or eventually just bones and ...a lot of parts. Meanwhile, some mediaeval games, at least, let you cut in the direction you choose. Not to forget that only a few swords were made so that they could actually cut: if you think about the European longsword...it was more of a piece of metal that crushed and pierced eventually

  • @tylermatchett9144
    @tylermatchett9144 2 года назад +2

    I’ve been watching y’all for years, and y’all really never disappoint! Thanks for all the hard work guys

  • @samuelpuentes2804
    @samuelpuentes2804 2 года назад +4

    0:49 game name?

    • @JetlifeBC
      @JetlifeBC 2 года назад +1

      I hope you get an answer because I was going to ask the same question.

    • @dennisthemenace4288
      @dennisthemenace4288 8 месяцев назад

      Red Faction: Armageddon

  • @Hugo_Le_Mignon
    @Hugo_Le_Mignon 2 года назад +2

    I agree with all except the using the hands one.
    For instance - and certainly for me in the worst case - Tomb Raider:
    In the original Tomb Raiders (1 to Angel of Darkness), the sense of fear and danger when you didn't know where to jump, if you would do the right jump and if you somehow forget to press the right button for Lara to grab the ledge and she died an horrible death! - same way does when you actually find the way to go and where to jump and finally pass that part of the level, it was magical and have us a feeling of accomplishment!
    And then.... after Legend, she not only auto-grabs everything, but also they use this weird light shades on edges and places you are supposed to jump for her to automatically grab, that take all sense of exploration and danger.
    I mean it feels wrong, it just feels cheesy and it removes the thrill of finding how to solve the puzzles.

  • @kingshadow8782
    @kingshadow8782 2 года назад +8

    Hi

  • @ItsJustRyansChannel
    @ItsJustRyansChannel 2 года назад +1

    Thanks for the Titanfall 2 gameplay 😁
    Awesome game!

  • @xvgm24
    @xvgm24 Год назад +1

    Pitfall: The Lost Expedition had a funny case of the sliding down ladders where your character would smack their head on each bar while sliding down. Good early implementation.

  • @DrTonyAce
    @DrTonyAce Год назад +1

    Splinter Conviction does not get enough credit for what it did for stealth games. As well, Splinter Cell series is grossly underrated by the gaming community.
    Metal Gear Solid has overshadowed it.

  • @NourArt02
    @NourArt02 2 года назад +1

    I don't understand how come no one did the sword cutting mechanic like MGRR to this day, even if a game is bad (which MGRR isn't) that mechanic is extremely satisfying, i really hope to see it in more games

  • @arefrigerator396
    @arefrigerator396 2 года назад +1

    Awesome example of Number 2 is Kingdom Come: Deliverance when you can target certain areas of the body, affecting your enemy in different ways. Another example: Call of Cthulhu: Dark Corners of the Earth where if you sustain injuries on certain parts of your body, you'll be affected in certain ways depending on that injured area and whether you treat that injury or not. Great mechanics, especially Call of Cthulhu since it's so old but still a classic for so many great mechanics other than the targeting body parts system.

  • @chacalacalacaxd6538
    @chacalacalacaxd6538 Год назад

    I will never get tired of the collapsing building of BF4, that’s when i fell in love with the series

  • @boiiwhat
    @boiiwhat Год назад

    The realistic thing i love the most in games is the smoke coming from the bullet shots. I just really love that, expecially when this smoke is accurate to the gun and a bullet you are shooting and when this smoke actually stays in the air for some time.

  • @jpfrut
    @jpfrut 2 года назад +2

    Hi! would be cool if you used a small caption to indicate which game is showing, I'd love to play some of these... Love your videos

  • @grxveyard5304
    @grxveyard5304 2 года назад

    a great example for the "mantling" / "climbing" subject is Destiny 1 to Destiny 2. you were never able to mantle / climb up on a ledge in the first game if you were just a bit short on your jumping. they changed that in the 2nd and allow you to mantle / climb if you're just high enough or just within reach of a ledge. people overlook this a lot, but i'm ever thankful for the fact that Bungie implemented this

  • @OldSkullSoldier
    @OldSkullSoldier Год назад

    In old Thief games actually guards were somewhat looking into direction where they saw/heard you. For that times, AI was great. Passing information between guards was somewhat random, probably to get a feeling that they were unsure what they have seen.
    You might have got the feeling that guards are tracking into your location, since sound was very important.
    I know not completely realistic, but... as for 90s there was nothing more realistic.
    Another realistic part was map - it always looked as drawn by hand from obserwation or based on description from someone else, or literally taken from some museum. You could even make notes on it, which was great!

  • @herald1953
    @herald1953 2 года назад +1

    i think Physics based swords are underrated, especially on fps games what i mean is that everytime u try to slice enemy, you could slice the other enemy that is not on the crosshair, maybe souls game is pretty good examples at implementing this features. And also another great mechanics that often forgotten are friendly fires, just like in ps4 spiderman, enemy could shoot each other.

  • @ShinobiDrip999
    @ShinobiDrip999 2 года назад

    Hands down the best gaming channel there is. You guys make the content the people want to see.

  • @booster247
    @booster247 Год назад

    Mantling was a huge change in the gameplay from Destiny 1 to Destiny 2. In D1, if you caught your toe on what you were trying to jump onto, you fell. Now, you can climb up like an actual person would. Great call out

  • @duartevilelas9688
    @duartevilelas9688 2 года назад +2

    What are the games at 7:55 and 12:18?🤔
    They look ineteresting👌

    • @dennisthemenace4288
      @dennisthemenace4288 8 месяцев назад

      Titanfall 2 7:55, no idea about other one. Looks like some cutscene and has destiny 2 aesthetics.

  • @Rhampi
    @Rhampi Год назад +1

    I was watching a buddy play Medal of Honor on PS and the fact that it wasn't "hit enemy X times - dead" blew me away.

  • @Reaper24041
    @Reaper24041 2 года назад +1

    Great job buddy. Love watching your videos every night before bed

  • @Somanous
    @Somanous 2 года назад +1

    The flip side of Betheshda's loot mechanic is that no matter what size or gender you take the armor or clothing from, it all magically molds itself to your bodyshape. Even metal armor just bends to your figure, no matter if you took it off a skinny woman and you are a big buffy orc. This to me is less realistic than not being able to loot the corpses.

  • @reggiep75
    @reggiep75 2 года назад +1

    Not played SC: Conviction in a long time and did enjoy utilising the last known position mechanic get NPC's to move about for my benefit.

  • @yourneighborhoodfriendlyme4242
    @yourneighborhoodfriendlyme4242 2 года назад

    The first game I remember being able to slide down a ladder and take cover was Killswitch, which I think was on PS2. Far Cry 2 had my favorite updated map feature of all time. All in real time too.

  • @name4966
    @name4966 2 года назад +1

    Love you gameranx!

    • @gameranxTV
      @gameranxTV  2 года назад +1

      ❤️

    • @name4966
      @name4966 2 года назад

      @@gameranxTV no way you guys responded this made my week

  • @SonicBoy14
    @SonicBoy14 Год назад

    An amazing example of a very underrated game that has long had enemy dismemberment WAY before Doom Eternal starting doing it is Shadow Warrior 2. You can slice enemies into slivers and chunks and man is it FUNNN!

  • @TheAdypoker
    @TheAdypoker 2 года назад +1

    Talking about #4, there is absolutely a way to use it to cheese some boss fights XD, for example the Skyrim's Thieves' Guild has a giant boss Fight against Mercer Frey, but if you pickpocket him before he disappears and take his weapons he just fights you with his fists, its both hilarious and a way to cheese the boss fight.

  • @zeeke6254
    @zeeke6254 2 года назад +1

    Have to say the swordplay from Afro Samurai will always stand out to me for having the best feeling sword slices.

  • @MrTmm97
    @MrTmm97 2 года назад +2

    Realistic- sliding down ladders. Your description made it a little more acceptable but at first I was like what?….. how is that realistic lol. But yes I guess it possible. But very uncommon and definitely not safe.