10 UNREALISTIC Gameplay Mechanics That DON'T SUCK

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  • Опубликовано: 9 июн 2024
  • Many games have unrealistic elements that just make things so much more fun.
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    0:00 Intro
    0:40 Number 10
    2:10 Number 9
    3:36 Number 8
    4:56 Number 7
    6:00 Number 6
    7:05 Number 5
    8:30 Number 4
    9:56 Number 3
    12:10 Number 2
    13:29 Number 1
    15:00 BONUS
  • ИгрыИгры

Комментарии • 3,3 тыс.

  • @DarkDemon259
    @DarkDemon259 Год назад +2392

    I like that in most games, reloading my magazine of 29/30 bullets lets me keep those 29 bullets in my total ammo count despite the fact that my character simply tossed the whole magazine into the void.

    • @brazenh2836
      @brazenh2836 Год назад +122

      Well technically, professionally trained combatants keep empty mags since a shipment of bullets doesn't include mags (considering all the different weapon vs ammo types). When a fresh mag comes out of you pocket the empty one takes its place...

    • @Dhalin
      @Dhalin Год назад +2

      @@brazenh2836 But still.... if you have 5 mags on you, and 100 bullets total, and each mag holds 20... you shoot 15 out of the first, reload, shoot 10 out of the next, reload, shoot 5 more, reload, shoot another 5, reload... and out of the last mag you shoot 10 bullets... that's all 5 mags. You shot 45 out of 100 bullets, and hit the reload button and... you have another 20 bullet mag ready to go. And you can do this until you've spent all 100 bullets, it's like the mags auto-reload while they're in your pockets.

    • @brazenh2836
      @brazenh2836 Год назад +103

      @@Dhalin true though I think I've seen some games actually track individual mag fill (but very few since it's realistic but not player friendly)...

    • @cptpropane
      @cptpropane Год назад +13

      I can't really remember any game doing that except for the Mafia: City of Lost Haven

    • @Zilla5k5
      @Zilla5k5 Год назад +3

      I agree, i thought reloading period would be on here.

  • @MeinhardSRohr
    @MeinhardSRohr Год назад +2448

    The most unrealistic thing is that all clothes, armor or equipment pieces you find in an open works or RPG fits your character perfectly. You can even switch sometimes clothes between male and female characters and the clothes magically change the appearance.

    • @gameranxTV
      @gameranxTV  Год назад +226

      👆🏻

    • @BrianBGeronimo
      @BrianBGeronimo Год назад +108

      Yeah. Like breastplate for male looks completely different vs breastplate for female. 🤣

    • @ryo-kai8587
      @ryo-kai8587 Год назад +206

      That would be the funniest mechanic, where each piece of gear has a "S, M, L, XL..." value, and your character has a size stat that affects how baggy or awkwardly small it is on them. You could get a bonus for something that fits well and/or a penalty for things that fit poorly. Maybe in practice it's a terrible idea for most games, but it's entertaining to think about.

    • @ykmnkmi
      @ykmnkmi Год назад +69

      @@ryo-kai8587 and you need skill to customize armor or weapons for yourself or pay NPC who will do it.

    • @elwaza2431
      @elwaza2431 Год назад +14

      If i remember correctly in demon's souls some elements can only be worn by a specific genre

  • @sorrowandsufferin924
    @sorrowandsufferin924 Год назад +145

    The loot explosion is kinda like Lara Croft walking into a tomb that's a couple thousand years old, and not only finding lit torches for whatever reason, but also attachables for her semi-automatic rifle...

    • @user-qt7fh5bc8z
      @user-qt7fh5bc8z 3 месяца назад +2

      both TR and Uncharted explain that by having the bad guys fiddle around that same place before.

    • @sorrowandsufferin924
      @sorrowandsufferin924 3 месяца назад +4

      @@user-qt7fh5bc8z So the bad guys are incredibly incompetent, leaving ammo and attachables just.. lying about?
      Jeez, these people have NO sense of business. This kind of stuff is expensive!

    • @baldrian22
      @baldrian22 3 месяца назад +4

      or going into a tomb in skyrim that been sealed for hundres or thousands of years and finding eddible bread, wine that is not just vinigear (the torches is alteast explained with the druger taking care of the places in some way) and potions that got any liquid that is even remotly drinkable. also have chees and fruit that edbile hehe

    • @user-qt7fh5bc8z
      @user-qt7fh5bc8z 3 месяца назад

      @@sorrowandsufferin924 they're overfunded. Speaking of indirect storytelling.

    • @skyoncloud5180
      @skyoncloud5180 2 месяца назад

      Or currency

  • @SnoringFrog
    @SnoringFrog Год назад +159

    RE: Fast Travel, I liked how Oblivion handled it. Not only did it advance the clock, but it considered your speed when it did, so if you drank a speed potion before fast traveling, you would arrive sooner than if you had not (though in that case your speed boost would miraculously last for the hours of travel even if it should only have lasted a few seconds, which was great when you crafted a MASSIVE speed boost spell with a short duration to cast on your horse to make near-instant fast travel).

    • @kkbbss
      @kkbbss 4 месяца назад +5

      As a vampire in Oblivion fast travel became the bane of my existance.

    • @jonny-b4954
      @jonny-b4954 4 месяца назад +8

      I liked Kingdom Come Deliverance. You travel while time moves at same speed you could cover the ground, and it shows you traveling across the map itself. And can be interrupted by things you come upon.

    • @miguelt6
      @miguelt6 4 месяца назад

      In Days Gone you can fast travel only if you have enough fuel in the motorbike.

    • @miikareinikainen4050
      @miikareinikainen4050 4 месяца назад

      ​@@jonny-b4954 I was looking for someone to say this! One of the things I loved the most about KCD was that you could fast travel, but also could be ambushed while doing it, throwing you into battle unprepared. Perfect risk-reward ratio and never a dull moment!

    • @jonny-b4954
      @jonny-b4954 4 месяца назад +2

      @@miikareinikainen4050Yup, fantastic game. You could also take a dice roll on either avoiding/fleeing from the ambush or not. I loved how that game forced me (especially with the original save system before they patched it) to "live a life" throughout the day and retreat back home to save. Wake up, eat, do mission, gallop back home at dusk. I'm skeptical KCD2 will be good now that Warhorse Studios was bought up by Koch Media. Hate when small studios sell out.

  • @georgevela9468
    @georgevela9468 Год назад +922

    Another one is stealth games, were the enemy sees you, and if you hide, they just continue with their lives... or if the enemy finds a dead body but sees no one around, they just assume it was its time.

    • @reapersasmr5483
      @reapersasmr5483 Год назад +39

      Now man they are taking. Nappies

    • @Peter86820
      @Peter86820 Год назад +120

      "It must have been the wind...!"

    • @anthooktt1403
      @anthooktt1403 Год назад +9

      @@Peter86820 beat me to it hahaha

    • @im.ahumbleguy1101
      @im.ahumbleguy1101 Год назад +6

      Batman arkham games are different though

    • @peaceandloveusa6656
      @peaceandloveusa6656 Год назад +26

      And in sandbox games where the literal military is hunting you because you blew up a city block's worth of cars but then you pull into a safehouse in front of a tank and they go, "Whelp, he got away. Let's forget he ever existed."

  • @BernardoDominguesBotelho
    @BernardoDominguesBotelho Год назад +825

    The most unrealistic is instant healing. Take like 7 seven bullets to the chest, rest for 5 seconds behind a wall and you're as good as new.

    • @KML3rd
      @KML3rd Год назад +66

      I find funny that in COD the healing ends with a deep breathe. All you have to do after taking a couple bullets is to take cover and take a deep breath and you’re good.

    • @Kosty88
      @Kosty88 Год назад +42

      being 100% still operative after you've been riddled with bullets and have 1 HP left

    • @ClapperDan
      @ClapperDan Год назад +13

      Lol that was how it worked in the Getaway. I remember walking into a room with really shitty enemy placement and and almost got destroyed. I walked right back out and the character literally just leans against his arm on the wall and takes a breather before going right back in

    • @krai4850
      @krai4850 Год назад +7

      or eat snack like gta V

    • @deadsirius3531
      @deadsirius3531 Год назад +1

      Corollary to this is you can take 30 bullets and still be walking around totally fine and normal, but then someone bumps into you lightly and it knocks off the last little shred of health and kills you instantly

  • @forformgamer
    @forformgamer Год назад +39

    I always loved "nade jumps" in old shooters. Throwing a grenade and jumping over it at the right time to increase your height. You know... instead of losing your lower body.

    • @dominikreinhart3457
      @dominikreinhart3457 5 месяцев назад +4

      Or it's cousin ROCKET JUMPING 😂 like in Team Fortress 2

  • @Lorronzo
    @Lorronzo Год назад +77

    One of my favourite mechanics, especially in open world games, has to be the glider. Is there really a better way to cap off your dramatic ascent up a building or mountain than to jump off in style and enjoy the scenery on the way down?
    Also, honourable mention, the worlds most loyal and able bodied horse/mount that can traverse time and space at the sound of a whilste.

    • @Saintmadman
      @Saintmadman 4 месяца назад +2

      Good ones!

    • @blitzworldace
      @blitzworldace 4 месяца назад +1

      Mine is rocket jumping. I got into tf2 and learned so much about movement mechanics and how to sticky jump, rocket jump, and trimp. In rocket jumping there are so many skills you could write a book about how many things there are.

    • @Lorronzo
      @Lorronzo 4 месяца назад

      @@blitzworldace Halo 3 was my first experience of rocket jumping 🤣

    • @blitzworldace
      @blitzworldace 4 месяца назад

      @@Lorronzo Lol I love movement mechanics

  • @moseswarshana9588
    @moseswarshana9588 Год назад +744

    Another unrealistic mechanic that doesn’t suck, when reloading in most games , it automatically combines partially used magazines

    • @DragonKnight90001
      @DragonKnight90001 Год назад +7

      Yep

    • @theoaremevano3227
      @theoaremevano3227 Год назад +15

      I recall that being in one of their videos about guns/shooting mechanics in games. :D

    • @Harbyz
      @Harbyz Год назад +16

      Weapons that dont jam

    • @anniemcmillen940
      @anniemcmillen940 Год назад

      But there is nothing awesome about inventory unless you have OCD

    • @johananj.j8003
      @johananj.j8003 Год назад +4

      @@anniemcmillen940 Not every game needs one, but it works great in survival horror games though. It is awesome there.

  • @davidtrindle9828
    @davidtrindle9828 Год назад +227

    Two words. Hit points.
    “I just got run through by a sword and took 120hp of damage, but I’m still at 50% hp so I’ll just attack back instead of coughing up some blood and then lie here on the ground dying.”

    • @kikosawa
      @kikosawa Год назад +6

      my battery is not dead yet

    • @jpheitman1
      @jpheitman1 Год назад +10

      That concept (supposedly) goes back to WWII if you can believe it. I have heard that "hit points" refers to the number of 14-inch shells a ship could be expected to take before sinking.
      ...I haven't actually verified this, so apologies if I just spread an urban legend.

    • @DeadsTBD
      @DeadsTBD Год назад +5

      And also respawn mechanic... Well there are a lot of unrealistics things in games but most wouldn't be fun to play with...
      I remember a racing game where your car damage was to be paid quite an expensive amount, then I 1rst tried it I didn't like the game as I basically never had any money for anything, a few years after I played it again and was carefull in my racing so it was more enjoyable to actually be able to afford stuff...

    • @scottcourtney8878
      @scottcourtney8878 Год назад +2

      Yep! Or in the Fallout series (for example), Super Mutant just took a dozen .50 cal rounds through his face and out the back of his head, but he still fights at full effect because...umm...he's a MUTANT! "Super Mutant strong! Not need brain to fight!"

    • @SnoringFrog
      @SnoringFrog Год назад +2

      I always loved this in Soul Calibur two. I'd spend the whole fight as Nightmare slashing and impaling my opponent with a sword half as big as they were, but if I could, I'd always make my final blow stomping on their foot, because it was hilarious to me that that, of all things, is what would finally stop them lol.

  • @loganmitchell2878
    @loganmitchell2878 Год назад +31

    13:09 this is totally explained for Titanfall 2. It's called a jumpkit, and they tell you about it frequently. You can even hear the little rockets going when you double jump or wall run.

    • @adnanasghar1087
      @adnanasghar1087 10 месяцев назад

      Explaining it doesn't make it believable

    • @loganmitchell2878
      @loganmitchell2878 10 месяцев назад +10

      @@adnanasghar1087 I'm specifically referencing him saying "They let you do it with no explanation." But there is a very constant and long-winded explanation.

    • @mimcduffee86
      @mimcduffee86 5 месяцев назад +6

      @@adnanasghar1087 Explaining science fiction doesn't make it science fact? No way?!

    • @coreytaggart128
      @coreytaggart128 4 месяца назад

      @@mimcduffee86 Bruce banner was exposed to lots of radiation and now when he gets mad he gains mass, turns green, and becomes bullet proof. The explanation simply explains a corpse, maybe with some glowing as a power.

  • @Lucian_Andries
    @Lucian_Andries Год назад +8

    What we want for Christmas in real life: Fast travel. Finding loot everywhere. Getting xp points and using them to upgrade your stats/skills. :)

  • @thatguyq4783
    @thatguyq4783 Год назад +140

    After going from Elden Ring to Dark Souls I gotta say being able to leap down from tall heights was incredible and under appreciated, because realistically if i skip a steep going down my stairs I will blow out both my knees.

  • @ghostwriter5685
    @ghostwriter5685 Год назад +227

    For number 2, Titan Falls Wall Running is explained by the fact that all the Pilots have little booster rocket packs strapped to the small of their backs that they use for all their extra human feet’s like wall running and double jumping.

    • @dread_wolf2301
      @dread_wolf2301 Год назад +21

      Which is why until lastimosas calibrates to Cooper you can wall run or double jump

    • @ZlothZloth
      @ZlothZloth Год назад

      How would a little rocket help you run on a wall??

    • @dylanhodgson7605
      @dylanhodgson7605 Год назад +2

      Also prototype is basically you stab your feet into it

    • @DrDevon23
      @DrDevon23 Год назад +1

      Extra human feets? Why are they carrying around human feet?

    • @karls4777
      @karls4777 Год назад +3

      @ZlothZloth the force of the jetpack pushes the player against the wall I guess. Great Game though

  • @ashleyrobinson3394
    @ashleyrobinson3394 4 месяца назад +5

    I have always gamed for escapism, some people don't understand. This sheds light upon just a few mechanics that make playing unrealistically cool.

  • @TheOrangeMaster
    @TheOrangeMaster Год назад +5

    Kindgom Come Deliverance has a great fast travel - where the game actually renders the time that has passed and all NPCs do their things and such. It's amazing.

  • @lonesomenobody7110
    @lonesomenobody7110 Год назад +840

    On grapple hooks, how about the amount of force they put on your arm to accelerate you in a perfectly linear line. That kinda force would either dislocate or straight up rip off your arm

    • @redlord8438
      @redlord8438 Год назад +47

      I remember watching a Game Theory episode on this topic, specifically about the unrealistic physics of the hookshot from the Zelda series

    • @puregigachad1110
      @puregigachad1110 Год назад +14

      especially just cause 2-4

    • @coolsnake1134
      @coolsnake1134 Год назад +25

      And thats if the piece of whatever you attached the hook and two does not immediately rip off, most games in an urban environment when you are using a grappling hook to traverse rooftops the hook usually is attaching to things like chimney caps, rain gutters, balcony railings etc. and those things can easily pull out with enough force.

    • @jessicajayes8326
      @jessicajayes8326 Год назад +5

      At least with Tomb Raider: Legend, the hook was magnetic and it stuck to metal surfaces.

    • @protox4
      @protox4 Год назад +12

      Spiderman actually mentioned that when he lost his powers and used his web slinger. It about ripped off his arm.

  • @ecwork09
    @ecwork09 Год назад +509

    My personal favorite is the falling from any height at all and taking no damage so long as you land in a puddle of water.

    • @HappilyHomicidalHooligan
      @HappilyHomicidalHooligan Год назад +31

      Yup...if you fall far enough, you hit Terminal Velocity and hitting water at that speed is no different than hitting concrete...SPLAT...

    • @joshryan9735
      @joshryan9735 Год назад +18

      Or a bucket of water cough cough minecraft

    • @WALTER_WHITE____
      @WALTER_WHITE____ Год назад +5

      ​@@HappilyHomicidalHooligan everyone knows and no one asked bruh 💀

    • @EnclaveRemnantFanboy-118
      @EnclaveRemnantFanboy-118 Год назад

      Half-Life being a prime example.

    • @kiwuuspurr1927
      @kiwuuspurr1927 Год назад +18

      @@WALTER_WHITE____ so unnecessarily rude man like bro he was just adding to the comment

  • @pop5678eye
    @pop5678eye Год назад +5

    I would say the top unrealistic game mechanic is health bars. In RL if you get shot or have a huge blow to your head with a sword you die or at least get incapacitated. In video games you often even get a 'berserk' mode that makes you super powerful when you got wounded a lot of times.

    • @satibel
      @satibel 4 месяца назад

      I don't remember the name, but there was a counter strike-like game which had body part hp, so you could hurt your leg if you jumped off from high enough, or got shot in them, same for arms, torso and head. and so getting your legs hurt would make you slower.

  • @tempestflare4339
    @tempestflare4339 Год назад +4

    Canonically in Doom eternal doomguy actually integrated the double jump boots he gets from the first game into his armor in the second game allowing him to do the dashes and double jumps that he's able to do using the rocket boosts from said boots that he gets in the first game

  • @Mrcharrio
    @Mrcharrio Год назад +574

    I think holding thousands of rounds or arrows and weighing nothing is one of the must have in any game unless it's a survival nightmare.

    • @xileflien
      @xileflien Год назад +14

      10,000 bottle caps..... Ahem!

    • @bretthake7713
      @bretthake7713 Год назад +18

      Fallout New Vegas also has a hardcore mode where ammo has weight (you also have to sleep and drink water) I thought it was a really great system at the time, but I don't really play hardcore modes much anymore

    • @youtubeMyspaceGoogleYourYahoo
      @youtubeMyspaceGoogleYourYahoo Год назад +2

      Only a thousand?

    • @ningen9231
      @ningen9231 Год назад

      bv1

    • @Tinylittledansonman
      @Tinylittledansonman Год назад +1

      Why not just have infinite ammo then lol? Thats the problem with games like that. You scrounge through the first level but after that it might as well just be a cheat. I guess some people like games to be a challenge and some just want a power fantasy.

  • @josephjoestar5182
    @josephjoestar5182 Год назад +254

    Also in games where the enemies' alert bar has to get full to be actually able to detect you is totally unrealistic but fun.

    • @peaceandloveusa6656
      @peaceandloveusa6656 Год назад +46

      "Is that person three feet in front of me actually a person?"
      *You walk around the corner*
      "Nope. Must have been a walking, human-sized box."

    • @erfan4244
      @erfan4244 Год назад +9

      @@peaceandloveusa6656 in botw if the monsters turn their face to you they attack immediately but if they partially see or detect something nearby it triggers the alert bar

    • @CaptainGrogg6109
      @CaptainGrogg6109 Год назад +5

      to be fair if a guard heard a little noise they would be more alert but wouldnt check unless there was another guard near by and only if the noise seemed man made or load as they wouldnt want leave their post and get in trouble

    • @njmfff
      @njmfff Год назад

      In Project IGI, guards will usually run to sound the base-wide alarm and guards will pop up until you turn it off. However game had nasty habit of spawning enemies right behind you, and they will always shoot and damage you. You just enter some barrack, check every room, no one there, and as soon as you walk out of the room, there's dude showing up out of nowhere shooting at you.

    • @sakerama
      @sakerama Год назад

      So true! And I'm so annoyed when you're detected by one npc and the rest of his squad immediately know exactly where you are without being informed :D

  • @eelepage
    @eelepage Год назад +5

    I like the way Immortals fenyx rising handles double jump with the wings, and in similar games. I know it's fiction but a touch of "realism" is always nice

  • @Rentier3
    @Rentier3 Год назад +4

    Healing potion/fast healing/fast fix mechanics also natural in many games, but couldn't be found in real life.

  • @ARIXANDRE
    @ARIXANDRE Год назад +267

    The double jump *NEVER* gets old.

    • @Babybalugaspirit
      @Babybalugaspirit Год назад +11

      It gets old......when you get a TRIPLE JUMP! 😂😂

    • @timothylopez8572
      @timothylopez8572 Год назад +3

      Why can Spider-man wall crawl at all? His body is mutated and would allow this to happen. But he's wearing tough gloves and regular sole boots.

    • @spacecatghostboi776
      @spacecatghostboi776 Год назад +3

      @@Babybalugaspirit que DMC 5 wings

    • @Azhureus
      @Azhureus Год назад +3

      I like that some games compliment the double jump with some mechanic like having wings or magic boots or whatnot, like in WOW with Demon Hunters.

    • @Chawachee
      @Chawachee Год назад +1

      @@timothylopez8572 they actually did try to explain this. Wether or not this applies to every other iteration, idk. But they said he’s not actually “sticking”, his body is doing some sort of “magnetism” causing his body to attract itself to any material he chooses which is why he can stick.

  • @TrigonAZR
    @TrigonAZR Год назад +89

    I thought that video game stealth, where you can crouch in a bush that doesn't even cover player character, grants invisibility would make the list. Also, crafting nuke launchers on the fly from some scrap aluminium, bubblegum and duct tape in looter shooters without any tools and electricity is kinda unrealistic

    • @solarka2128
      @solarka2128 Год назад +7

      Thing is, actually going inside most bushes is impossible, cause it's not like there's a lot of empty space in them

    • @kikosawa
      @kikosawa Год назад

      meh, only a little bit

  • @SpacesCharlie
    @SpacesCharlie 5 месяцев назад +1

    Just Cause 3 I think the best example of most unrealistic, yet awesome grappling

  • @andrewstambaugh240
    @andrewstambaugh240 Год назад +326

    Perfect dodge is kind of a real thing in boxing and mma: dodging only just as much as needed leaves you more ready to attack your opponent while they are extended/vulnerable.
    And like seeing an attack coming and using the dodge as an attack strategy, often the perfect dodges in boxing are a strategic string of movements to provoke an attack where you want it, where you are strategically ready for it.

    • @imreottasen1421
      @imreottasen1421 Год назад +57

      i was about to say, its only dodge rolling thats not realistic. sidestepping is very much a real thing in both new and old times

    • @WhityLee_
      @WhityLee_ Год назад +7

      Dodge rolling is what I think its very unrealistic, in Enter The Gungeon, someome just Rocket Launch you and then you dodge THROUGH the rocket like its intangible lmfao
      edit: I mean unrealistic guys 💀

    • @TamissonReis
      @TamissonReis Год назад +4

      Yes, but even the best ones in dodging prefer to defend most of the hits cause dodging is risky or even can tire you more...

    • @trs4184
      @trs4184 Год назад +11

      Even the backflip from BOTW is a real technique in a lot of martial arts. Is it overly flashy, tiring, and mostly pointless for what you get? Sure. Is it basically just shuffling back a couple steps? Yeah. But it does give you the distance you want, covers your exit with a potential kick, and leaves you facing your opponent.

    • @delivermypain
      @delivermypain Год назад +5

      @@trs4184 Also to add to what you just said: most people are going to respond in pure surprise. They'll be like: o.O how the heck did he do that?
      And that gives you more of an opening than if you were to just block a hit.

  • @BrianBGeronimo
    @BrianBGeronimo Год назад +71

    Also, when using the grappling hook in mid air, the characters suddenly stops falling while the hook is travelling towards the target.

  • @d.f.x.2481
    @d.f.x.2481 5 месяцев назад +2

    I like how destiny 2 does takedowns because the enemies can still attack you while you do it but you get a temporary shield while doing it. This way if you are not carefull you can still die while taking the enemies down but you can get bonuses like ability cooldown. High risk decent reward

  • @migueange1056
    @migueange1056 Год назад +4

    *9:56* bro is really talking about grapples but isn't showing the real king of it, JUST CAUSE SAGA

  • @connorturner4612
    @connorturner4612 Год назад +315

    Titanfall absolutely has a reason for everything you can do! The wall running, double jump, and even the sliding at such speed and distance is all enabled by your jump kit!
    The jump kit is like a harness with small jets attached to it that's calibrated to a pilot's weight and such, using bursts from the jets to enhance their natural movement as well as enabling advanced movements as mentioned previously

    • @Gogzeehhhh
      @Gogzeehhhh 10 месяцев назад +29

      yeh he didnt know the lore of his fav game :)

    • @necrochemical5572
      @necrochemical5572 6 месяцев назад +2

      except it doesn't allow extended wall running. Tiny jets aren't going to let you defy gravity. That's why it's unrealistic. Plus, it's never stated anywhere that they are anywhere except the back of the waist.

    • @connorturner4612
      @connorturner4612 6 месяцев назад +20

      @@necrochemical5572 It's almost as though it's a science fiction game that requires a certain amount of suspension of belief
      The fact that it wouldn't work in real life doesn't mean the game doesn't have a REASON why it works in the game
      Titans have reasons why they work in game, but I'd like to see you try to make one
      I also never said it was REALISTIC just that there's a reason why it works in game and that reason is the jump kit, which is a factual statement

    • @necrochemical5572
      @necrochemical5572 6 месяцев назад +2

      @@connorturner4612 the issue is that it's never stated anywhere that the jump kit does anything more than provide a double jump, nothing about keeping someone in the air to wall run longer. You completely missed the bigger point of me saying that the jump kit doesn't assist wall running.
      Either way, the video was about unrealistic gameplay mechanics, and you're trying to say it's not by pointing out it has a reason when that's not the reason a pilot can do it.

    • @avisperez3703
      @avisperez3703 5 месяцев назад

      but it literally doesn't let you wall run or double jump in the campaign until the jump kit is calibrated ToT, and the original comment was made bc bro said "there's not a reason for it in the game" but there is :(@@necrochemical5572

  • @pattsw
    @pattsw Год назад +82

    A note on enemies standing around during a takedown: some games make enemies recoil in shock or horror to the scene of the takedown, to help give some credibility to the delay

    • @emeldy2687
      @emeldy2687 Год назад +5

      Ghost of Tsushima is a good example. The enemies often recoil in horror and sometimes run away.

    • @Chawachee
      @Chawachee Год назад +4

      Especially in COD (surprisingly). The enemy’s character will actually try to shoot or fight back before the takedown animation actually takes them down

    • @ziziorens348
      @ziziorens348 Год назад +9

      Immediately remembered how orcs in Shadow of Mordor/War would literally shit their pants if you take down one of them. These games even had a *specific takedown* to *make* then run away!

    • @Bladerunner5146
      @Bladerunner5146 Год назад +1

      @@ziziorens348 yesss

    • @AbyssalMerc
      @AbyssalMerc Год назад

      @@ziziorens348 brutalizing, aka how to make even the genocidal race of murderhobos crap their pants and run away in terror because you just killed their boss in two seconds.

  • @Indicteronomy
    @Indicteronomy 11 месяцев назад

    This is great. It could easily go to 100 unrealistic gameplay mechanics, but it was well curated.

  • @paulwingrove7105
    @paulwingrove7105 4 месяца назад

    Bullet sponges, carry capacity, injury recovery, route finding. The potential lust of unrealistic things in video games is nearly endless.

  • @georgelooney8949
    @georgelooney8949 Год назад +133

    I definitely don't want to come home from the real world to play a game just like my real life. I play games to have fun and escape reality for a while.

    • @nathaniel9526
      @nathaniel9526 Год назад +8

      I mean some games are good with realism like I don’t think that you would go to work and start robberies in the western 1800’s or fight alien creatures or fight in ww2

    • @theoaremevano3227
      @theoaremevano3227 Год назад +6

      @@nathaniel9526 : I think in those cases, the unrealistic appeal instead comes from the lack of consequences being applied to an otherwise convincing and grounded experience. "Sorry I died Colonel, can I try that critically important covert operation again?" XD

    • @MonkeyJedi99
      @MonkeyJedi99 Год назад +1

      I remember playing Heavy Rain and thinking, "Ugh. this is TOO much realism."

    • @sgood1995
      @sgood1995 Год назад +2

      I’m the complete opposite I prefer ultra realistic hardcore games, games like hell let loose, Gran turismo, etc

    • @EatWave
      @EatWave Год назад +1

      Even the Sims, which is ostensibly a simulation, is made by people who have the good sense to gamify everyday experiences and to mix in some of the more trans-mundane elements usually through DLC. A 1-to-1 sim would be very little fun for anyone save those who literally have no life, be it a zombie or an A.I. construct.

  • @Eranderil
    @Eranderil Год назад +68

    Shadow of Mordor had an amazing answer to the "you'd get murked during takedowns" dilemma. Your resident soul-buddy would counter, sometimes even creating clones of himself in the process. This persisted into the sequel. We need more creative solutions like this.
    Prototype- (both games) They were actually consuming the wall where they came in contact with it. The virus in the wall then assumed it's form and healed, actually becoming more wall. (So I always explained it in my head anyway- that's why the black tendrils from feet to wall when you run on it. Always hoped there would be a prototype 3 that delved into the idea of integrating non-organic into the virus.)

    • @GriseWeisshark
      @GriseWeisshark Год назад +3

      That's just your head canon tho. I've never seen it explicitly explained in the game that that is how the protag do wallrunning.

    • @ginoyesano5649
      @ginoyesano5649 Год назад +4

      I think the prototype protagonists are just wall running through sheer super strength and super speed. Every step probably leaves a hole in the wall which they use as grip to keep running

    • @EmeralBookwise
      @EmeralBookwise Год назад +5

      Games like Arkham also do a pretty good job of it, where that take down is so sudden and brutal that the other enemies don't just freeze in place, they recoil in shock and fear.

  • @exnozgaming5657
    @exnozgaming5657 3 месяца назад

    The bullet time with sandevistan in cyberpunk is one of my favorites . If you have powerful enough sandevistan you can shoot people from a distance and then got to his side and watch the bullet coming and hitting him. Its soo good.

  • @Endeva09
    @Endeva09 4 месяца назад

    Fun fact: "that scene" in Speed is just over halfway through the film, everyone remembers it as it was an amazing stunt but there is loads after it, especially the "rope truck" in the airport and the whole train sequence.

  • @markturner1970
    @markturner1970 Год назад +105

    You can tell Falcon had fun making this list. I was thinking of the grapple hook mechanic while playing Gotham Knights and being able to grapple up to a building roof 300ft away in a second.

    • @zJoriz
      @zJoriz Год назад +11

      I think the grappling hook was his excuse for making this video, actually. They just needed nine more things and... voila

    • @firedragneel483
      @firedragneel483 Год назад +2

      @@zJoriz JUST CAUSE HAS GRAPPLE HOOK TOO...🙂

    • @foxmind2490
      @foxmind2490 Год назад +1

      I was looking for Just Cause to get a mention or screen time when he was talking about the grappling hook. I don’t think it was there but we all know that game is the king of the unrealistic badass grappling hook

    • @zJoriz
      @zJoriz Год назад +1

      @@firedragneel483 OKAY I BELIEVE YOU

    • @stevenscott2136
      @stevenscott2136 Год назад

      @@foxmind2490 In JC3, there's actually a cutscene where Rico grapples to a launching missile, and another where he grapples to a jet fighter passing the building he's in.
      So, it officially actually happened, not just a play mechanic. 🤯

  • @JackOfOneTrade
    @JackOfOneTrade Год назад +28

    Fun fact about car jumps in movies - they have to take the engine out of the car that they launch off the ramp - otherwise it would tip straight down b/c the engine is so heavy. Front-engined cars are NOT balanced to jump through the air.

    • @ParodyKnaveBob
      @ParodyKnaveBob Год назад +4

      Watching KITT jump in the 80s is sometimes unintentionally hilarious for this very reason. Front points down like crazy, yet only the wheels hit the ground in editing. Lol.

    • @mzbz6592
      @mzbz6592 Год назад +1

      dude, if you like racing check out STADIUM SUPER TRUCKS. Its awesome

    • @mimcduffee86
      @mimcduffee86 5 месяцев назад +1

      Fun fact: Its actually for safety reasons and not because of weight (which can easily by fixed by weighing down the end of the car without the engine). Leaving the engine in creates a good possibility for not only fluid spills, but also creating a 400lb metal projectile when said engine easily separates from the car on impact.

  • @markdicristofaro904
    @markdicristofaro904 2 месяца назад

    The thing that sticks out in my mind is how Spiderman can run on walls because his feet have the ability to grip the walls. But his feet are covered? But just another example of the things that we force our minds to accept. Major LOL! In the end? It's Awesome!

  • @BenVlodgi
    @BenVlodgi 3 месяца назад

    For Game Devs looking for a summary:
    10: Bullet Time
    9: Dodging: invincibility frames & perfect dodging reactions
    8: Big Jumps: Cars going off of ramps
    7: Repelling projectiles
    6: Double Jump
    5: Glory Kills: Player should be invincible during this time
    4: Active Reload: Risk/reward: pressing the reload at the right time, speeds up the reload or makes the bullets more powerful, but missing the timing makes reload take longer
    3: Grappling Hooks
    2: Wall Running
    1: Loot Drops from Enemies: Not looting enemies, but unrealistic loot that appears.
    Bonus: Rocket-Jumping
    Bonus: Fast Travel

  • @S.minor_Compositions
    @S.minor_Compositions Год назад +17

    I would actually enjoy watching the carriage rides in Skyrim. Seeing wolves munching on a bandit who unfortunately ran into a Spriggon while chasing a messenger for his loot then a spider entering the frey after running away from a hunter followed by a dragon joining in..... And for some reason the Skeever believes it can defeat said dragon. What I would give to watch that unfold while on a carriage ride from Solitude to Winterhold

    • @herrakaarme
      @herrakaarme Год назад +1

      The carriage would be attacked by bandits, animals, and monsters all the time, just like the player character walking on his/her own. The driver and the horse would be dead in not time. It's not really explained how the coach magically avoids all the trouble. Or maybe it is and I just forgot.

  • @andrewtyrell4795
    @andrewtyrell4795 Год назад +84

    Somehow grappling hooks in video games are even cooler than jetpacks. Especially when you have really good physics and maybe even a double jump or a wall run. Just being able to string together a grappling hook swing or boost with some of those other unrealistic but awesome movement abilities to blitz through an area you had to slog through before is incredibly satisfying.

    • @wamerteen780
      @wamerteen780 Год назад +6

      Spoken like a true gamer. I don't think Just Cause grappling can be beaten by any jetpack games

    • @droljanz
      @droljanz Год назад

      Ssg from doom eternal is my first tought

    • @Frost4Real
      @Frost4Real Год назад +2

      Channeling Ghostrunner or Fallen Order lol

    • @deformercr6680
      @deformercr6680 Год назад +5

      @@wamerteen780 I was surprised that they didn't even mention Just Cause when talking about grappling hooks

    • @bilal6865
      @bilal6865 Год назад +1

      Bioshock infinite

  • @BallsTORTUREgaming
    @BallsTORTUREgaming Год назад +5

    They really got airtime close to perfect in trackmania, also time loss is their if you remain in air for too long,
    A-01 record starts with landing with little inclination so you are less in air more on ground accelerating

  • @CRBarchager
    @CRBarchager 11 месяцев назад

    3:35-4:55 : I remember back on PS1 I played 'Driver: You Are the Wheelman'. There you could race through San Francisco and while being chased by the police. It was awesome flying down the streets and some times over a police roadblock in the process. It was hilariously fun!

  • @martinramirez9647
    @martinramirez9647 Год назад +47

    Now someone go and make a game with all of this mechanics in it, man that game would be one for the ages.

  • @VL7R
    @VL7R Год назад +24

    Titanfall explains why you can wall run and double jump, you have a booster pack that's on your waist connected to a neural link in the helmet a pilot wears, I'm pretty sure its explained at the beginning of both titanfall games

    • @raziel520
      @raziel520 Год назад +1

      You mean a game about giant mecha robots that are smart have some realism to it

    • @iamTheRussian21
      @iamTheRussian21 Год назад +2

      Came here to say this!

    • @VL7R
      @VL7R Год назад +2

      Dont forget about the pistol that curves bullets and locks onto heads lmao

    • @Deliveredmean42
      @Deliveredmean42 Год назад +1

      @@raziel520 It's the fuuutuure, my dooods. Future tech is all you need to know.

  • @BlackRedDead1943
    @BlackRedDead1943 4 месяца назад

    5:52 love that iconic "screw it with realism" scene xD

  • @therunawaykid6523
    @therunawaykid6523 Год назад +1

    Man I love the wall running mechanic, picked up Star Wars Jedi fallen order and sunset overdrive for £10 in total yesterday on sale on steam looking forward to finally playing them on my aya Neo handheld pc 😏😏

  • @proatbeingnub9945
    @proatbeingnub9945 Год назад +5

    the way he said that at 12:59 doesn't seem like he remembers the rocket boosters that the pilots wore

  • @DonZucki
    @DonZucki Год назад +174

    Dodging is actually a realistic combat strategy even in medival times. But, not with a roll or stuff like that, but rather by just backing up for a sideswing (in german HEMA called Zweg) or stepping to the side for a downswing (HEMA: Ochs or Dach). This can also be seen in the Talhofer Fechtbuch and in "schwertkampf" by Herber Schmidt (a reconstruction of older Fechtbücher) and is a regular practice to get a so called "Meisterhau" in, a move where you defend and attack in one move.

    • @drachenmagus1604
      @drachenmagus1604 Год назад +12

      I was just about to say that. People didn't wore armor because they couldn't dodge. They worse armor because humans are fragile. Even in full plate armor, the combatant was pretty nimble. You really don't want to be hit upside the head with a mace, even with the proper armor. I guess the other thing is most dodging was combined with other techniques so it it isn't the "dodging" of video game. They were combine with footwork, like you mention side stepping and backing up. But you would also dodge and counter attack. And when you block and parry, you would also dodge because the goals was not to hard stop the attack, but deflect it, so you want to move out of the way of the attack.

    • @dthedarkartist6709
      @dthedarkartist6709 Год назад +6

      Came here to say the same thing. Whoever wrote this script dropped the ball on this one.

    • @Andrew-yq4vb
      @Andrew-yq4vb Год назад +2

      I'd say that learning to dodge properly is even more important than wearing armor, since even full plate doesn't mitigate the trauma you'll feel from getting hit with a heavy ass medieval weapon lol. Dodging is an important and essential part of combat if you wanna survive and out maneuver your opponents

    • @CaptainGrogg6109
      @CaptainGrogg6109 Год назад +3

      also i feel like doging like rolling is best used on range openents who dont have any control over there projectile once fired

    • @sankaplays3098
      @sankaplays3098 Год назад +3

      @@Andrew-yq4vb Yeah definitely, people don't seem to get that armor plates dent in, and if your helmet dents into your skull, thats game over haha.

  • @xxDESENTxx
    @xxDESENTxx Год назад

    About the wall running around in Titanfall. They had thruster packs/ aka jet pack type things that allowed them to double jump and wall run. In the story those packs were actually for workers, like construction type workers if you will and it helped them traverse the 3d work area better and quicker.

  • @averyangrycrow4936
    @averyangrycrow4936 Год назад +3

    02:15 that’s not strictly true
    Dodging is a perfectly valid thing, stepping out of the way is easier than absorbing, dodge *rolling* on the other hand is less so
    Of course there could also be situations where it *technically* could work but yeah, dodge rolling would not be too effective

  • @sseymour1978
    @sseymour1978 4 месяца назад

    Quake 1, first hook I encountered (OMG more than 25 years ago), I think hook feature was addon. But man - that increased fun in deathmatches to 1000%

  • @StrayedFox
    @StrayedFox Год назад +38

    I feel like in titanfall the implication for wall running is the fact that the jets are keeping them up on the wall a little longer

    • @den_bush
      @den_bush Год назад +11

      ^this
      And you cannot wallrun indefinitely if I remember it right, jump kit has a limited thrusting time.

    • @T001Toka
      @T001Toka Год назад

      @@den_bush YES

  • @MattSeesGray
    @MattSeesGray Год назад +42

    In regards to loot explosions. In the original borderlands the enemy would drop the weapon that they spawned with. Something they got rid of in BL2 (which is the clearly superior game) but I really miss that mechanic of the first game. I’ve always liked that to get a strong weapon, you have to fight the enemy with the weapon before you are rewarded with it. Perfectly logical, yet just as rewarding.

    • @ShaenMOGaming
      @ShaenMOGaming Год назад +1

      Souls games are similar. You have a chance to get an enemy’s weapon or other gear if they are using it. A certain spear for example can only be dropped by an enemy attacking you with it.

  • @NaNNaNNaNNaNNaN
    @NaNNaNNaNNaNNaN 11 месяцев назад

    Titanfall 2 has an explanation for wall running and double jumping. Every pilot is equiped with a jump kit. Essentially just a thruster. It speeds you up when running, propells you in the air for the double jump, and allows you to cling to a wall as long as possible.

  • @SpaceHippy
    @SpaceHippy 11 месяцев назад

    This was surprisingly amusing, well done!

  • @Scarscreen
    @Scarscreen Год назад +14

    When it comes to Uncharted, me and my brother had a way of playing which we called "Action Hero Mode" Where we would never use a gun unless we had no choice what so ever. It was just a way for us to pass the controller back and forth more since we basically memorized all the stages already. Haha Good times.

  • @janesdiary4357
    @janesdiary4357 Год назад +57

    My counterargument to bullet time for CoD would be that with high adrenaline and hyper-focus at the moment, time could appear to slow down some as the brain is in overdrive. Not to the extent in the games, but enough that you would have a second or two more to think and act.

    • @Stephen-N
      @Stephen-N Год назад +17

      As a veteran I will say time doesn't feel like it's slower 😂 if anything it sort of just becomes a blur and then you can think about what happened after the fact. You don't really think all that much in high adrenaline situations which is why you act faster but its sort of instinct built up through training if you get me

    • @martinleehb
      @martinleehb Год назад +5

      My experience with adrenaline rush is from panic attacks due to a bad phobia of mine. There are a few times I got kind of trapped with no realistic means of escape.
      Interestingly it is quite different from accounts in combat situations, where it can be described as hyper-focused. Like Stephen said above, your brain just know what to do.
      For me, time didn't slow down as well, but I became hyper-aware of my surroundings. A lot of times when we see something, it takes a short time before we processed it, and then realise what it is or what happened. During my panic attacks, things just get realised almost instantly.
      I can 'see' things quite clearly with my peripheral vision (as in, you sort of know what objects are there and what they are without directly looking at them), and so by just turning around and look to my back, I can 'know' what is around already. I can work out what are the possible path to escape right then, or realised I am trapped and say my prayers.
      The main thing is that time didn't exactly slow down, it is just that the brain works faster.
      p.s. It may sound fun and like a super power to those who haven't experienced it, but it is what comes after that you will not like. Once the dust settles and I am 'safe', I feel exhausted and extremely weak. I feel like I have just taken a 20 km hike, while I haven't slept for a few days. My hands and legs shake, and I can't close my eyes, or I will have flashbacks, triggering the panic attack again. It is like overclocking your computer to ludicrous speed, only to have it smoking after a minute. Not a good way to think faster.

    • @herrakaarme
      @herrakaarme Год назад

      Wouldn't the enemies be in that same hyper focus, though? At least after the first one of them was taken down.

    • @franck3279
      @franck3279 Год назад +2

      On the contrary, if they are minding their business and dispdn’t exoect to be atracked, it would be logical that they need a couple of s of stun before starting to react.

  • @MstrCorrin
    @MstrCorrin 11 месяцев назад

    Tenchu grappling hooks/ Spiderman 2 web swinging really made me excited for all future games to use them

  • @MR_Nickanator
    @MR_Nickanator Год назад

    This is my favorite video of yours yet!

  • @RemUzumaki
    @RemUzumaki Год назад +12

    Assassins Creed fast travel actually doesn't stop the world around you which is cool. Noticed it in Odyssey when trying to travel to where a Phylake is to fight them, when you load up they have moved so you kind gotta predict their movement a bit or ride to them on horseback

  • @gwg68
    @gwg68 Год назад +19

    The first game I played with the grapple element was Just Cause 2. The basic use: Leap off of a high point, active your glider wings, and use the grapple to pull yourself through the air. But you could break game physics with it. You could jump off a cliff high enough to cause fatal fall damage but aim your grapple gun at the ground and grapple the ground when it comes in range, not only do you start falling a little faster, you reach the ground with no damage.

    • @springpurse
      @springpurse 11 месяцев назад +1

      Not only did they keep the "grappling into the ground ignores fall damage" around, it's a loading screen tip in Just Cause 3

    • @otonanoC
      @otonanoC 11 месяцев назад

      In JC3, the developers added a little snide remark about grappling straight down to survive a fall. They put it as a remark during the loading screens.

  • @MaverickBlue42
    @MaverickBlue42 4 месяца назад

    Oh even multiplayer mods for Quake 2 and Dark Forces 2 had grappling hooks back in the 90's, they were great

  • @rysiekgremory2379
    @rysiekgremory2379 3 месяца назад

    for number 2, titanfall actually explained that you have some kind of armor that allows you do those kind of stunts (it's explained somewhere in plot in game + sound effects which sounds like this)

  • @timothym9398
    @timothym9398 Год назад +13

    A pseudo excuse for a lesser version of bullet time is entering a "flow state". I was a fencer for years, and while I sure as hell couldn't dodge bullets, there were a few moments where everything just "clicked" to the point where everything just felt so simple and clear, and I felt like I had all the time in the world to make the right choices. One of the most satisfying experiences I've had in life. Yes flow state does happen in gaming too, but in a combat sport (historical fencing as well a modern Olympic) feeling like you have perfect kinestetic knowledge and response is amazing.

    • @user-wf9ht5tw6v
      @user-wf9ht5tw6v 3 месяца назад

      no matter you say the normie of US people won't understand. there can't comprehend science remember?. i know what you talking about bullet time when you fencing only those play sport can feel

  • @LuciusNox
    @LuciusNox Год назад +11

    11:13 Something about Falcon mimicking the Bat growl is just amazing. On top of that it's so accurate! Love it! 😂👍

  • @matthewhosking1116
    @matthewhosking1116 Год назад +1

    Titan fall does have an explanation being that the pilot uses their jump kit to keep their momentum while wall running

  • @lefterisrizos4239
    @lefterisrizos4239 Год назад

    On wall running for Titanfall, you have a jumppack that boosts you forward and up when on a wall. In mission 1 when the helmet is booting after control is relinquished from the dead captain, you can't wallrun or double jump since the jumppack hasn't loaded yet for the newly made pilot jack cooper.

  • @DrRockso0
    @DrRockso0 Год назад +24

    I remember play Max Payne and doing the bullet time move and thinking this will be in almost every game from here on out. I was blown away.

    • @michaelstrodick1769
      @michaelstrodick1769 Год назад +3

      2 years prior to Max Payne a game called Aliens vs Predator had something similar as a cheat code. After beating the first level as a marine with 80% or more headshots you unlocked the John Woo mode. That was fun.

  • @tenumbriel
    @tenumbriel Год назад +25

    I'm almost offended you didn't mention Just Cause games at the grapling hook, those games are literally the prime example of grapling in games 😂
    On that note, you can technically wall run with a rope attached above (like a grapling hook 😳) but like Falcon said it, to secure a grapling hook perfectly first time every time is insane 😅

  • @malachiharvey869
    @malachiharvey869 Год назад +1

    I might just be a weirdo but I really like satisfying gore whether or not it is realistic. There is something really fun about making a zombie's head explode from a .22 pistol that is really cool. When there is also dismemberment that doesn't hold back, it is very cool. It automatically makes almost any game better.

  • @Valariel
    @Valariel 3 месяца назад

    I like when you walk into an ancient undisturbed tomb and you find food in a barrel that your character can eat without getting incredibly sick.

  • @HalfWarrior
    @HalfWarrior Год назад +15

    When I used to play the OG Assassin’s Creed; I often chose to go to the next destination by riding the horse as if I actually had to travel the realistic way; avoiding any fast travel; But it was more to immerse myself in the game. Great video!

    • @peaceandloveusa6656
      @peaceandloveusa6656 Год назад +2

      I have used fast travel in Genshin: Impact all of 2-3 times, and that is because I was playing with friends who did not want to travel for an hour to do the quest. Slow travel is great in games where travel mechanics are enjoyable and/or there is plenty of things to come across along the way. G:I was best for this, IMO.

    • @SmallSpoonBrigade
      @SmallSpoonBrigade Год назад

      It's nice that you get a choice. There is something to say for doing that if you actually have the time and want to max out the time spent playing. But, for those that have busy lives it can be hard enough to play a game like that with the time available.

    • @mikastrae
      @mikastrae Год назад +1

      I'm replaying Odyssey right now and yeah, just running through the world on a horse has taken me hours of just side exploration for legit no other reason than it's pretty

  • @Corujamaster
    @Corujamaster Год назад +16

    Can't believe you left out midair repositioning. You can move around by the sheer force of will, take turns and so on, all while falling.

    • @satibel
      @satibel 4 месяца назад +1

      especially with a car.

    • @Panic_Pickle
      @Panic_Pickle 3 месяца назад +1

      Yeah, I’d say air manoeuvring is even more fitting on this list than double jump. The rare games without it are excruciating but it’s a conceptually absurd mechanic.

  • @santiagopaestor4390
    @santiagopaestor4390 4 месяца назад

    not only the loot explosion but the size of chests in games, palworld for example: in the same square you keep an pal egg you can switch and put 8675 wood logs (in a small wooden chest)

  • @slyzorretrogamer5562
    @slyzorretrogamer5562 Год назад

    Double jumps and ramps feel so good 😄

  • @talentedvoices2808
    @talentedvoices2808 Год назад +17

    The grappling hook one is debatable. I mean if something like a fishing line can hold over 800lbs. I mean the science behind Batman’s grapple is pretty solid, the only two things that make it slightly difficult to make realistic is having the metal grapple attachment capable to attach anywhere and the internal mechanism that reels the cable to pull you up.

    • @anonymususer1728
      @anonymususer1728 Год назад +7

      You forgot a few things:
      - the things that you grapple onto - most of the time they would break in reality.
      - the force required to pull you in THAT fast (and in a straight line), would literally rip the arm from your body.

    • @Asiliea
      @Asiliea Год назад +3

      In fact, the line and motor are the least of your concern. Those we've already developed to things more than strong enough for a human body.
      But as others said, the thing the hook connects to, and the thing the gun connects to (your hand/arm) simply cannot take those strains/forces, no matter how good the hook/line/motor/gun.

    • @cristobalgarces1675
      @cristobalgarces1675 11 месяцев назад

      Titanfall 2 also has grapples. But it's more akin to the ones used Attack on Titan. So, it's at least much more explainable. And also given that its far in the future, so grapple technology could definitely be more compact.

  • @davidnoel9355
    @davidnoel9355 Год назад +6

    Stealth - it's not totally unrealistic the way it works in most games but when you can crank it up so high that you can stealth your way up in front of an enemy in broad daylight and you are essentially invisible (I'm looking at you Skyrim) something is broken. BUT it is also soooo cool to deliver those one-hit, knife-strike glory kills to the face while they look right at you but can't see you.

  • @Nicole-xd1uj
    @Nicole-xd1uj Год назад

    'Ducks into the grass' Now you can't see, smell or hear me. That's my favorite game mechanic.

  • @dumpywhite
    @dumpywhite 2 месяца назад

    I mentioned this in the realistic version of this video and when you said loot explosions it reminded me to mention that in Bethesda games when you’re sneaking up on an enemy and you can loot them, the best is when you completely loot them and leave a live grenade in their inventory, then sneak away and watch their naked ass explode. So funny.

  • @dybiosol
    @dybiosol Год назад +12

    12:00 Dying Light 2 had a pretty decent realistic take on grappling hook for me. You couldn't exactly button-time it so you had to actually aim your hook to proper locations (albeit thats debatable lol), it didn't stick onto many locations, you had to select it from your quick-slot to actually use it, it drained more stamina if you overuse it. You don't gain too much height or distance from it either but it does help you ascend more than a wallrun would and just allow you to swing between different platforms.

    • @peaceandloveusa6656
      @peaceandloveusa6656 Год назад +1

      True, but you could also grapple the ground to fall off a building without taking damage, but I did like the limitations.

  • @BDSHD-yp4kc
    @BDSHD-yp4kc 4 месяца назад

    in battlefront it makes sense to have active reaload, if you activate it on the blue your hitting the gun in a way which causes it to cool faster, but if you screw it up you missed the cool switch and have to hit it. If you hit it in the yellow you let the gun become cooler before hitting the switch making the gun cooler for a longer period as the "cooler" is still active whilst being allowed to shoot.

  • @phoenixbkb
    @phoenixbkb 6 месяцев назад

    1st game I can remember that had a grappling hook was Bionic Comando for the NES, and that game was awesome for its time. It would be awesome to have a remake for the technology we have now.

  • @zJoriz
    @zJoriz Год назад +13

    Funny you mentioned Fallout 4 at the end because the first thing I thought of when seeing the video title, was crafting and base building. Demolish some 200yo wooden houses with rusted steel frames, some cola bottles and a derelict robot or two -- and that causes you to be able to plop a new building and some turrets into existence? Unlikely. But very handy.

  • @ItsJustRyansChannel
    @ItsJustRyansChannel Год назад +23

    In certain FPS games (like COD), bullet time could be considered an "adrenaline rush." Like when you're breaching a room or something and time slows. It could be explained away slightly as an adrenaline rush, as they say adrenaline in tense situations can help you focus better.

    • @DeuxLeftHands
      @DeuxLeftHands Год назад +7

      Oh yeah, F.E.A.R. did it as well

    • @mrwog82
      @mrwog82 Год назад +1

      Yeah that's what I was thinking until he mentioned actually dodging bullets.

    • @vice2versa
      @vice2versa Год назад

      I'm glad someone else said it, there are many Navy Seals who said time feels like it slows down during high intensity moments. the youtuber "Speak The Truth" said their was one time when a Mortem shell landed right next to him while shooting his gun and he said it felt exactly like in call of duty during the slow mo moments. He said he could feel his guns shooting slower for a very short moment.

  • @ArtyomVoinov
    @ArtyomVoinov 4 месяца назад

    The parry mechanic from Sekiro, you can parry anything, you could parry the moon crashing onto your face if you manage the timing

  • @dotantsur496
    @dotantsur496 Год назад +3

    How can you talk about grappling hooks without mentioning the Just Cause series?
    Epic, fun, and unrealistic mechanics all around 😁

  • @OhSPY.
    @OhSPY. Год назад +9

    I remember first picking up Borderlands, where the concept of "looter shooter" was new to me. There is this...strange joy one gets when popping an enemy in the head, and seeing a shower of ammo or mods or weapons explode from their corpse in arrays of colored beams.

  • @Alloveck
    @Alloveck Год назад +61

    Let's not forget the bonus unrealism to double jumping: Why can you only do that mid-air jump once?
    Why do your wings, or rocket pack, or magic ability to briefly make air solid absolutely require making contact with the ground before they can possibly work again? Sure, sometimes games explain how the mid-air jump itself works, but they NEVER explain why that ability is strictly limited to one use per jump.

    • @kevinconnors2430
      @kevinconnors2430 Год назад +3

      kirby tho

    • @Alloveck
      @Alloveck Год назад +7

      @@kevinconnors2430 I forgot about Kirby but yeah, good point. He can air-jump a bunch of times without touching the ground, so he's a rare exception to the once-per-jump rule. And there's even an in-game reason for the limit to air jumps, so he's a double exception. As usual, Kirby succeeds where all others fail.

    • @kevinconnors2430
      @kevinconnors2430 Год назад +6

      @@Alloveck is the reason that he's puffing air out to air-jump, and he runs out of air?

    • @yihsiangkao
      @yihsiangkao Год назад +9

      Because they’re powered by the Earth and thus you must touch grass before activating it again

    • @Alloveck
      @Alloveck Год назад +1

      @@yihsiangkao A perfectly reasonable answer. But name any game that came out and stated that.

  • @cowinjapanese6896
    @cowinjapanese6896 4 месяца назад

    On the dodging part... it's actually part of historical sworfighting, only it usually pertains to small sidesteps or backsteps and includes a retaliation. More commonly, you would just block the attack though.

  • @IfionfomyYojin
    @IfionfomyYojin Год назад +1

    Another example is third person view. It's awesome but it's still unrealistic that you can see yourself this way without a drone and goggles. :D

  • @firefromthesky18
    @firefromthesky18 Год назад +5

    I'm shocked that Falcon didn't mention the Just Cause series when talking about the grappling hook. When I think of a grappling hook I immediately think of just cause 2 or 3. Easily the best mechanic in those games

    • @daydrinker6981
      @daydrinker6981 Год назад +1

      I was about to say you can't mention a grappling hook and not mention the Just Cause series

  • @aidensaks6572
    @aidensaks6572 Год назад +22

    I really want to see you guys cover the entire Motorstorm racing series. It’s little known. But, it’s the coolest racing series I’ve ever played. It’s the best example of the ramps and jumps and landing without destroying yourself. Every game is equally as insane in different ways. I want more people to know about them, and reach back in time to revisit them.

    • @daanabbring5409
      @daanabbring5409 Год назад +1

      I played that game a lot with my uncle! That boost is just crazy.

    • @Skrenja
      @Skrenja Год назад +1

      Little known? Everyone was talking about that game when the PS3 launched!

  • @rotemeliaz
    @rotemeliaz Год назад +3

    Honestly just jumping in games is incredibly unrealistic. When would anyone ever jump in real life (By jumping, I mean standing and jumping out of nowhere, not like in basketball and such)? Never, pretty much, and that's for a very good reason. You spend a ton of energy and you earn nothing from it. Also, in video games, you jump really high, and if you ever tried to just jump without momentum or anything, you could barely jump 30-40 centimeters (1 foot)...

  • @ItsBrianDoran
    @ItsBrianDoran Год назад

    BF2 2005 for the PC had a special forces expansion pack that introduced ziplines and grappling hooks, where you could grapple and zip anywhere given you had the appropriate space and distance to do so. But for 2005, nearly 2 decades ago, it was revolutionary and i feel like that whole game gets no credit. Way ahead of its time.

  • @Record731
    @Record731 Год назад +20

    I always suspected Falcon might be Batman, I mean have you ever seen both of them in the same room together? Glad he's confirmed it, now grapple, grapple away Falcon!