they got progressively worse starting with blood orchid. Ela's pistol just looks terrible when compared to the vanilla pistols, and the new deagle animations (nokk?) are horrible
Excuse me? These are legitimately one of the worst animations in today's FPS industry, most of them are floaty and look very unpleasing and unnatural. This is on the same level as CS animations...
I love how they add a new reload animation for holding a shield and new guns but the rest are pretty goof ahhh and no anything change for new reload animation and trigger discipline.
All inaccuracies I could find that the subtitles didn’t spot: Most bolt and magazine releases do not move. Shield operators can hold their shields while having both hands occupied with reloading. The shield revolver: “flicking the revolver’s cylinder shut isn’t recommended, as it could damage the crane”. 3:47 I’m 90% sure that wrists can not do that abomination of a C-clamp. ARX-200’s magazine seems to be rocked in like an AK’s magazine, but backwards. The M14 doesn’t rock out its magazine. Not exactly wrong but, the AK74M uses the operator’s pinky instead of any stronger finger. It doesn’t rock its magazine in during its non-empty reload. And it doesn’t rock its magazine out during both reloads. The AK-12 prototype doesn’t rock in or out its magazine. And completely lacks its paddle magazine release. I’m guessing the SASG-12’s magazine should be rocked out. The F90 has the operator constantly clipping through it. The operator doesn’t actually move the FAMAS’s charging handle. Tachanka has probably damaged his DP27 with how hard he hit that magazine. He also didn’t pull back its magazine release. All belt-fed LMG’s use their charging handles on non-empty reloads. This is especially bad for the bullpup PK, as the PK actually chambers a round unlike other open-bolt weapons. The PK pulls back its charging handle not once, but twice. The double barrel shotgun seems to have ejectors that can distinguish between fired and unfired shells. The ITA12S can hold 4+1 shells in what looks to be a 2 or 3+1 magazine tube. I’m pretty sure the SPAS-15 doesn’t use its magazine release. The CAMRS’s magazine magically snaps into place. The G8A1, the 552’s non-empty, the Scorpion Evo 3, and the UMP45 just miss their magazine release. The MP7 pushes down on its bolt release like a button, instead of like a lever. Warden’s MPX doesn’t lock open. The Remington 870 holds 6+1 rounds in a ~4+1 magazine. The bullpup SVD doesn’t rock in its magazine. And I’m just going to take a point away for how weak pulling back its bolt sounds. The Bearing 9 doesn’t use its magazine release. The Origin-12 doesn’t use its magazine release. The Hi-Power doesn’t touch its slide release. The C7E doesn’t use its magazine release. The .44 Vendetta doesn’t use its cylinder release. The MPX, HK 416, and HK417 only engage one side of their charging handle. 4:59 why would you ever do that. And the player character doesn’t press the magazine release of the SR-25 in both animations. The shell in the M1014’s chamber magically disappears a few frames before the operator pushes the bolt-release button. And its loading gate doesn’t open. The player character doesn’t press the magazine release of the SCAR-H. The Mossberg 590’s reload is suspicious, it looks as though the shells are being inserted BESIDE the shotgun. Not exactly wrong, but the MPX, PDW9, AK-15.50, M4 (US soldiers are trained to C-clam), C7E, R4-C, HK416, HK417, 556XI, SIG-552, AR33, G36C, ARX200, SCAR-H, C1A1, Type-89, M14, 9mm AK, MP5, and MP5SD are held by the mag-well. Now to criticize the weapon models themselves: Making a battle rifle KRISS Vector would be nearly impossible, and would completely defeat the entire purpose for the Vector’s existence. That 1911 is dummy THICCC compared to the M45. Why would you ever put an UGL on a sniper rifle. And straight-pull rifles are extremely uncommon. The AK74M uses a side-mounted GL instead of an underbarrel one. Tachanka’s grenade launcher has two different range-finder sights. (I, obviously, can’t get my hands on a shumika, so that might be accurate.) There is also some questionable weapon choices. The C1A1 and the Sterling have both become obsolete due to the existence of the C7/C8 (the Canadian versions of the M16/M4 respectively). The AK-200/AK-12 prototype in game was said to be too expensive for Russia, so they abandoned it and used the current, more boring looking model of AK-12 instead. The .308 Spear is a weapon CONCEPT made by a Russian highschooler, it obviously never went beyond the planning phase. The Desert Eagle is big, bulky, and expensive, it has no place being in the hands of a highly trained operator meant to save lives. Why would you ever use a .50 Beowulf AR-15 over a 5.56 AR-15. The M249’s emergency mag-well is infamously crap at doing its job. The Folding Machine Gun never got past its prototype phase. The game uses a fictional version of the Uzi in a fictional cartridge. Why the Auto-mag? It’s an obscure weapon that was popular in media decades ago. Any non-French revolver just handicaps yourself for no reason. With the exception of Doc’s healing pistol, most self-made operator weapons are probably classified as hand-made weapons and are probably illegal (I’m 95% sure that the sniper rifle is also hand-made and therefore illegal.) I will give them props for including the DP-27. events over the last few years have proven that correct.
AR15 are very popular type of rifle designs , along with Kalash and HK (like HK33 and G3) type rifles and they're actually used by many special forces so it make sense in this game
Some animations are definitely dated, but if they do remaster then they could go down the Modern Warfare “ultra-tactical” route. A route that should be avoided at all costs unless your animators are talented enough to make it work. I doubt Ubisoft’s animators are talented enough. Perfect examples of not talented enough animators try to copy the animation style: BF2042 and most weapons in MW3
@@better-shotgun depends on which studio from Ubisoft is animating it but the one that did animations for Far Cry 6 is very good. Might not be on MW level but is really good.
Kinda ironic that the Golden Gun gamemode is basically One in the Chamber, but in the animation the slide is already closed when the magazine is still being inserted.
I love watching these kind of videos not because they’re satisfying, but because it’s hilarious to look at all of the gun nerds loose their shit over the inaccuracies
I haven't played this game since mid 2020 ish? And to this day I sometimes turn my ps5 on and look through my games and I just really fancy playing og r6. Like just year 1 to year 4 and just chill
A lot of these animations lack power, especially loading on an empty chamber, most of the abimations cobsisting of pushing a bolt release has the daintiest, most gentle push ever without any sense of urgency
I FEEL like none of Mozzie's reloads having trigger discipline may actually be intentional. Mozzy is supposed to be pretty full of himself so him rebelling like that makes some sense?
congratulations to the Siege community for having the most active game. I'm personally not into multiplayer gaming but having the title of most alive game is nothing to laugh at.
RPD was not used at all, as they did not see the point in it, and default PK(PK, PKM and PKP) It is not used due to its size, and the bullpup variant is more compact.
They really made the first 20 operators with good animations, then for 9 years just threw whatever amateur devs that wanted to make animations to make the rest. Just look at Jagers 416-C, then the AK74M from 4-5 years later. 😂😂 kinda embarrassing Ubisoft
I actually like these animations and guns. They are unique to Siege and don't feel copied like any other game after MW19. I assume that with the next entry or a Rainbow Six Siege 2, if they're gonna remake all animations they'll probably make the same snappy shaky camera reload style like every other game mimicking weapon animations from MW19.
They look outdated in 2024, but frankly, this style is one that is dying since 2019, which is much worse than being outdated. Every game is suffering from Parkinson's disease, or on epilepsy.
Mav's M4 should be on another op, its a really good gun, but nobody wants to play him Honestly, there's a lot of weapons that should be on different ops
3:47 that is the wonkiest C-clamp I have ever seen.
sens is hosing the opfor
Bro I laugh every time I see "they" holding it like that
And in the animation the hand clips through it
They hate their job
4:05 I love how he didn’t even pull it back far enough
The charging handle doesn't go back as far as it would on an AR, the bolt is much shorter
@@zer0synd1catethat’s still barely far enough to even check the chamber let alone chamber a round
@@clwhi4736 ? the bolt is all the way back
@@zer0synd1cate that’s not how that works. You still have to pull its backwards charging handle all the way back. Even if it has its bolt locked back.
@@better-shotgun What do you mean locked back? The bolt isn't locked back lol
I’ve always had a soft spot for these animations, still love them
yeah same tbh. theyre not flashy and they have their issues but i like that
they got progressively worse starting with blood orchid. Ela's pistol just looks terrible when compared to the vanilla pistols, and the new deagle animations (nokk?) are horrible
Nomad chambering her AK with her pinky has always been my favorite.
Excuse me? These are legitimately one of the worst animations in today's FPS industry, most of them are floaty and look very unpleasing and unnatural. This is on the same level as CS animations...
@@zedus4042 that’s a valid opinion but personally I still enjoy them
the pistol reloads behind the shields are amazing
I love how they add a new reload animation for holding a shield and new guns but the rest are pretty goof ahhh and no anything change for new reload animation and trigger discipline.
🤓
It surprises me how good and fluid new shield animations are and how trash are even the most recent guns, did the finally hire a new animator or smth?
y'all chill, i dont want to see another game lose these classic animations
@omacitopapi these isn't such thing as classic there are only
new and old
Good and bad
@@user-ud1ez1qi9enobody cares you don’t play siege to watch your character reload the gun.
All inaccuracies I could find that the subtitles didn’t spot:
Most bolt and magazine releases do not move.
Shield operators can hold their shields while having both hands occupied with reloading.
The shield revolver: “flicking the revolver’s cylinder shut isn’t recommended, as it could damage the crane”.
3:47 I’m 90% sure that wrists can not do that abomination of a C-clamp.
ARX-200’s magazine seems to be rocked in like an AK’s magazine, but backwards.
The M14 doesn’t rock out its magazine.
Not exactly wrong but, the AK74M uses the operator’s pinky instead of any stronger finger. It doesn’t rock its magazine in during its non-empty reload. And it doesn’t rock its magazine out during both reloads.
The AK-12 prototype doesn’t rock in or out its magazine. And completely lacks its paddle magazine release.
I’m guessing the SASG-12’s magazine should be rocked out.
The F90 has the operator constantly clipping through it.
The operator doesn’t actually move the FAMAS’s charging handle.
Tachanka has probably damaged his DP27 with how hard he hit that magazine. He also didn’t pull back its magazine release.
All belt-fed LMG’s use their charging handles on non-empty reloads. This is especially bad for the bullpup PK, as the PK actually chambers a round unlike other open-bolt weapons.
The PK pulls back its charging handle not once, but twice.
The double barrel shotgun seems to have ejectors that can distinguish between fired and unfired shells.
The ITA12S can hold 4+1 shells in what looks to be a 2 or 3+1 magazine tube.
I’m pretty sure the SPAS-15 doesn’t use its magazine release.
The CAMRS’s magazine magically snaps into place.
The G8A1, the 552’s non-empty, the Scorpion Evo 3, and the UMP45 just miss their magazine release.
The MP7 pushes down on its bolt release like a button, instead of like a lever.
Warden’s MPX doesn’t lock open.
The Remington 870 holds 6+1 rounds in a ~4+1 magazine.
The bullpup SVD doesn’t rock in its magazine. And I’m just going to take a point away for how weak pulling back its bolt sounds.
The Bearing 9 doesn’t use its magazine release.
The Origin-12 doesn’t use its magazine release.
The Hi-Power doesn’t touch its slide release.
The C7E doesn’t use its magazine release.
The .44 Vendetta doesn’t use its cylinder release.
The MPX, HK 416, and HK417 only engage one side of their charging handle.
4:59 why would you ever do that. And the player character doesn’t press the magazine release of the SR-25 in both animations.
The shell in the M1014’s chamber magically disappears a few frames before the operator pushes the bolt-release button. And its loading gate doesn’t open.
The player character doesn’t press the magazine release of the SCAR-H.
The Mossberg 590’s reload is suspicious, it looks as though the shells are being inserted BESIDE the shotgun.
Not exactly wrong, but the MPX, PDW9, AK-15.50, M4 (US soldiers are trained to C-clam), C7E, R4-C, HK416, HK417, 556XI, SIG-552, AR33, G36C, ARX200, SCAR-H, C1A1, Type-89, M14, 9mm AK, MP5, and MP5SD are held by the mag-well.
Now to criticize the weapon models themselves:
Making a battle rifle KRISS Vector would be nearly impossible, and would completely defeat the entire purpose for the Vector’s existence.
That 1911 is dummy THICCC compared to the M45.
Why would you ever put an UGL on a sniper rifle. And straight-pull rifles are extremely uncommon.
The AK74M uses a side-mounted GL instead of an underbarrel one.
Tachanka’s grenade launcher has two different range-finder sights. (I, obviously, can’t get my hands on a shumika, so that might be accurate.)
There is also some questionable weapon choices. The C1A1 and the Sterling have both become obsolete due to the existence of the C7/C8 (the Canadian versions of the M16/M4 respectively). The AK-200/AK-12 prototype in game was said to be too expensive for Russia, so they abandoned it and used the current, more boring looking model of AK-12 instead. The .308 Spear is a weapon CONCEPT made by a Russian highschooler, it obviously never went beyond the planning phase. The Desert Eagle is big, bulky, and expensive, it has no place being in the hands of a highly trained operator meant to save lives. Why would you ever use a .50 Beowulf AR-15 over a 5.56 AR-15. The M249’s emergency mag-well is infamously crap at doing its job. The Folding Machine Gun never got past its prototype phase. The game uses a fictional version of the Uzi in a fictional cartridge. Why the Auto-mag? It’s an obscure weapon that was popular in media decades ago. Any non-French revolver just handicaps yourself for no reason. With the exception of Doc’s healing pistol, most self-made operator weapons are probably classified as hand-made weapons and are probably illegal (I’m 95% sure that the sniper rifle is also hand-made and therefore illegal.)
I will give them props for including the DP-27. events over the last few years have proven that correct.
Plus no trigger discipline.
@@jamesedwardladislazerrudo1378 the subtitles points out trigger discipline in the animations.
🤓
@@better-shotgun Maybe animators were just lazy or just bunch of amateurs.
To be fair with the AK74Ms operator she did get frost bite on her right ring and middle fingers
I like that the shield reload for the PMM actually reflects having to hit the mag release on the heel of the grip
3:45 - 5:01 Now that's a lot of AR-15-based guns.
Only it's a shame most of them are animated like shit...
Ubisoft has one helluvan obsession with AR-15 based weapons
The best platform
AR15 are very popular type of rifle designs , along with Kalash and HK (like HK33 and G3) type rifles and they're actually used by many special forces so it make sense in this game
i like how the tactical team of the best operators around the world decide to take their sweet time reloading
Fast af reloads compared to realistic ones. +siege is not a tactical game no more so its fair
Ah, finally. I've been waiting for this.
Personal Opinion : "I think they should change the reload animation"
Some animations are definitely dated, but if they do remaster then they could go down the Modern Warfare “ultra-tactical” route. A route that should be avoided at all costs unless your animators are talented enough to make it work. I doubt Ubisoft’s animators are talented enough.
Perfect examples of not talented enough animators try to copy the animation style: BF2042 and most weapons in MW3
they should change the game completly its outdated af
@doratheexplosion6129 not at all if it recently passed it's original all time player count
@@better-shotgunplus it oversaturates if everything is modern warfare esque. Stick to simplicity
@@better-shotgun depends on which studio from Ubisoft is animating it but the one that did animations for Far Cry 6 is very good. Might not be on MW level but is really good.
Since when did shield operators have the ability to reload behind their shields?
Since the latest update.
@@mistertililing5933 which was very recent
Honestly that is cheating feature
Like 4 days ago
@@Ramlin1210 They're giving up their ability to shoot without aiming though, there's a trade off.
Prototype AK-12s bolt does lock back on empty though, and yes they do have bolt catches.
Kinda ironic that the Golden Gun gamemode is basically One in the Chamber, but in the animation the slide is already closed when the magazine is still being inserted.
I love watching these kind of videos not because they’re satisfying, but because it’s hilarious to look at all of the gun nerds loose their shit over the inaccuracies
The gun community is a mess, as I've been in this community for several years, and it never changes.
"Oh no they don't have trigger discipline"
I’ve always loved how Nomad chambers her AK with her pinky. Also confirmed by Thunderbird, Nomad has terrible handwriting.
Who?
Honestly wouldn't mind some reanimations for all of these guns
I haven't played this game since mid 2020 ish? And to this day I sometimes turn my ps5 on and look through my games and I just really fancy playing og r6. Like just year 1 to year 4 and just chill
On the ak74 I have never seen anyone pull back the charging handle with their pinky finger
A lot of these animations lack power, especially loading on an empty chamber, most of the abimations cobsisting of pushing a bolt release has the daintiest, most gentle push ever without any sense of urgency
They also never HK slap a single charging handle unfortunately
Did you watch the same video as me?
@@mynameaintelijahYes. Yes they did.
When ever I see them pull pack the charging handle with their pinky, mine feels like its gonna break. It looks so awkward and uncomfortable.
It’s because Nomad lost two of her fingers to frostbite, sooo…
For being a tactical shooter it’s a lot of unrealistic reloads and horrible sound affects Ubisofts animators need to do more research about firearms
AK 12 of Zlobin's design actually does have a bolt catch
Didn’t know that some weapons had a different reload animation for when you have no sight attached
So when is Siege finally going to add an Inspect weapons button?
this game is only like one step away from looking like team fortress 2
It’s not shown in the video, but the UMP45 charging handle locks up on its own after emptying a magazine, as if it’s possessed or something
H-how he manage to hold the shield with both hands on the reloading..
I FEEL like none of Mozzie's reloads having trigger discipline may actually be intentional. Mozzy is supposed to be pretty full of himself so him rebelling like that makes some sense?
congratulations to the Siege community for having the most active game. I'm personally not into multiplayer gaming but having the title of most alive game is nothing to laugh at.
Don't care, but then again the Goons still play it so that's neato.
@@acoolrocketye so anyone who plays a game that you don’t is a goon? actual brain dead mentality
I can't believe Ubisoft remove their shooting range
what
Just because the video wasn't made on the firing range doesn't mean it got deleted
2:51 Holy shit 💀💀
What? Are you thinking about how the left hand is bugged out when transitioning to idle pose?
@@zedus4042 Yeah mate, this animation is a$$
@@samxrkad yep.
W sleep sounds
Back in 2015/2016 these were super nice, but now after MW19 the animations are kinda lacking in comparison
Damn, some guns are looking weird plus with its colour gamma looks something from PUBG.. And yes, I know R6 released earlier than PUBG
none of AR operators use bolt release except for mozzie. so much for special forces.
Because if they reloaded them like real operators would, they'd be too fast lol
thermite's 556xi???
Charging the AK with a pinky finger... ok.
1:00 oh god, what the fuck happened there
Been 4 years since I uninstalled this piece of shit game, glad to see it's aged like fine milk
Could you do another showcase of these reloading animations but seen from third person? Btw great showcase
There's no pkm or rpd but there pkp bullpup version
RPD was not used at all, as they did not see the point in it, and default PK(PK, PKM and PKP) It is not used due to its size, and the bullpup variant is more compact.
@@Wind2000channel for real
Imagie rainbow game with cod 2019 weapons and animations. I dont know why these obtuse developers or their managers don't think about that.
They really made the first 20 operators with good animations, then for 9 years just threw whatever amateur devs that wanted to make animations to make the rest. Just look at Jagers 416-C, then the AK74M from 4-5 years later. 😂😂 kinda embarrassing Ubisoft
Huh those shield reloads must be very new. They're really well done too tbh
They are lookin very amazing my guy everybody Bois!
I actually like these animations and guns. They are unique to Siege and don't feel copied like any other game after MW19. I assume that with the next entry or a Rainbow Six Siege 2, if they're gonna remake all animations they'll probably make the same snappy shaky camera reload style like every other game mimicking weapon animations from MW19.
Ehhh… I would like for these to be remade with smoother animations across the board tbh. Not like MW 2019, but just smooth
Better than COD Mobile
They look outdated in 2024, but frankly, this style is one that is dying since 2019, which is much worse than being outdated. Every game is suffering from Parkinson's disease, or on epilepsy.
Graphics didn't age well on this game imo
Mav's M4 should be on another op, its a really good gun, but nobody wants to play him
Honestly, there's a lot of weapons that should be on different ops
6:14 finger clip through the trigger
Edit : 7:15 charging hand not animated
gta reloads are still worse by far
The graphics look like a mobile game
Idk what kinda mobile games your playing, but even then this game is like 9 years old now
Ubisoft downgrade
These animations kinda suck
No sniper rifle in the game. 😔
Well, knowing the game as close quarters combat, SRs are gonna be useless.. if only DMRs
Kali was released like 4 years ago where tf u been
Why would you need a sniper rifle?
Holy shit some of these animations are so bad, legitimately cringe to watch...
Few are not as bad but are mid at best.
There's not been a single R6 game with decent weapon animations
How about 5:01
Thermite's AR, Mozzie's Commando, Recruit and gridlock lmgs, Nomad's AK, Most pistols, AUG, Vector, Thunderbird's AR, Techanka's DP, and a couple more
All of those still suck too slow and not animated good
Yuk 😂
I love your videos of videos games
7:49 DOOM 2 quality animation
No.
The fuck doom 2 you playing
Literally one of the better sets in the game, what are you on about
haha, I have to say that 90% of these animations do look like garbage but DOOM2 is a bit of a stretch..
3:15 - 5:01 Now that's a lot of AR-15-based guns.