Testing Random Viewer Ideas In CardWars

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  • Опубликовано: 22 сен 2024
  • Devlog 09
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    Not everything suggested, or created for the BigHoles CardWars project, is going to be added to the game. If we decide to use your idea, suggestion or artwork- it will be communicated and credited to the original creator. Any public post intended as a suggestion or contribution to the game, the original creator no longer has exclusive rights to that idea.
    Original Music by Simon Marchant.
    #BigHoles #episode2 #adventuretime #cardwars #adventuretimefanart #jakethedog #finnthehuman #devlog #gamedev #gamedeveloper #cartoonnetwork #tabletop #adventure #time #whatif #analysis #breakdown #adventuretimefanart #indiegamedev #cardwars #cardgame #boardgame #newgame #playtest

Комментарии • 195

  • @BigHoles
    @BigHoles  2 месяца назад +34

    Get 20% OFF + Free International Shipping with promo code BIGHOLES at manscaped.com! #manscapedpartner

    • @THECHEESELORD69
      @THECHEESELORD69 2 месяца назад +1

      Just add the entirety of the Zerg. That’s it.

    • @airplanes_aren.t_real
      @airplanes_aren.t_real 2 месяца назад +2

      Congrats on the first sponsorship

    • @NCXDKG
      @NCXDKG 2 месяца назад +1

      For once I'm not sour about a sponsership. Good job getting money from people!
      *But of all things why the ball shaver salesman?*

    • @ers740
      @ers740 2 месяца назад

      Are you adding all the cards from the show?

  • @AmyStrikesBack
    @AmyStrikesBack 2 месяца назад +622

    Comically big D20 should be a permanent feature

    • @shawno8253
      @shawno8253 2 месяца назад +55

      It should be turned into a card

    • @Chryssantha
      @Chryssantha 2 месяца назад

      ​@@shawno8253that would be hilarious and fit with adventure time quite well

    • @Cutielove9770
      @Cutielove9770 2 месяца назад +3

      If you want you can make up your own rules about the d20 and play with your friends

    • @pining_tree6788
      @pining_tree6788 2 месяца назад +5

      Comically big D100 :3

  • @mistermustachiogmc1256
    @mistermustachiogmc1256 2 месяца назад +334

    Now that I think on it, I don't think creatures actually freely move onto your enemy's lands. The only times we see that happen in the first episode, both times with the Pig, is when it's flooped and activates its effect, and when it goes to attack the Wandering Bald Man.
    When flooped, the Pig returns to his side after eating the corn and tries to return after defeating the Wandering Bald Man. On top of this, Jake seems to declare attacks while his Husker Knights are still in his land. This seems to indicate that creatures move onto lands when their effects indicate they would, and also when they attack, but immediately move back once they are finished.

  • @twidgetron328
    @twidgetron328 2 месяца назад +161

    8:49 "I Unnn- uh, reset. As it's called in this game."
    Careful, BH, you almost had a knock at your door from the Pinkertons there.

    • @jmurray1110
      @jmurray1110 2 месяца назад +17

      Should have called it de-flooped

  • @anthonycannet1305
    @anthonycannet1305 2 месяца назад +121

    Fully removing tags is a bad idea imo. You don’t have to make functionality around the tags, like the fire tag being powerful against the ice tag, but you should keep the, in because it opens the design space. In the first set of yugioh cards, they had tags and attributes which were almost completely non-functional. Their monster type system was only used by 5 equip spells and nothing else, and the attributes had zero functionality. Plus the level system was spread out over 7 levels with only 3 functional differences between them (levels 5/6 require one tribute and level 7+ requires 2, which could’ve been implemented as levels 1, 2, and 3). Plus they had exactly 1 trap card and no effect monsters making the normal tag redundant. In magic, they had to make a “grand creature type update” to the core rules to errata all their cards to have creature subtypes which are all just tags with no inherent functionality to them. Even if you don’t implement any sort of mechanics around the tags, having some tags present opens up the design space for card effects to interact with them later on down the line. And if you do end up designing some inherent functionality with them, you won’t have to go back and redo all the tags and the new cards you’ve made since now will have tags on them already.
    The tags allow for card interactions where one card can effect multiple other cards without needing to list them by name or worry about future cards not being listed. It would be foolish to completely do away with tags at this stage of development.

    • @jootersblaccat
      @jootersblaccat 2 месяца назад +17

      It also looks cool (imo)

    • @drople8878
      @drople8878 2 месяца назад +11

      tags are cool (magic player btw)

    • @gmaxx5478
      @gmaxx5478 2 месяца назад +9

      100% agree. I like the direction the game is going, but I feel that removing tags is very shortsighted

    • @benvictim
      @benvictim 2 месяца назад +7

      Absolutely this. Tags are good since you can have cards that interact with tags.
      While they don't do anything now, it's a good thing to have for future design space

  • @KillR000Y
    @KillR000Y 2 месяца назад +159

    Its now BigHoles Original Cardwars

    • @airplanes_aren.t_real
      @airplanes_aren.t_real 2 месяца назад +15

      Cardwars: big holes edition actually sounds like something that would exist in adventure time

    • @KillR000Y
      @KillR000Y 2 месяца назад +4

      @@airplanes_aren.t_real lol you're right it does

  • @tommyaniline7744
    @tommyaniline7744 2 месяца назад +145

    300% unsuccessful wheel needs to make another appearance 🙏

    • @kenthartig7065
      @kenthartig7065 2 месяца назад +1

      Isn't 3 duds and 1 decent one 75%?

    • @Camilo-ne1sx
      @Camilo-ne1sx 2 месяца назад

      @@kenthartig7065 You are clearly not an asian

    • @galahadlance
      @galahadlance 2 месяца назад +1

      It should evolve to a card

    • @Radiodragonofdoom
      @Radiodragonofdoom Месяц назад

      Card Suggestion: Wheel of 300% Failure
      Artifact
      Destroy 3 lands and all creature and structures on those lands as an additional cost to construct this artifact. If your hand is empty at the end of your discard & draw phase, draw a card.
      Flavor Text: And after all that, the Glob darned thing is still broken!

  • @youtubeuniversity3638
    @youtubeuniversity3638 2 месяца назад +77

    "You can draw without discarding by letting your opppnent draw 2 cards." could be a more interesting way to do draw at empty hand.
    Tradeoff for desperation times.

    • @firoty1384
      @firoty1384 2 месяца назад +9

      This could be interesting but I feel it would often just backfire

    • @dashsmash2665
      @dashsmash2665 2 месяца назад

      Desperate times*

  • @lukebowman7513
    @lukebowman7513 2 месяца назад +45

    I think the video game is the right way to go after you get everything sorted out on paper, I feel like half the fun of the game would just be watching the moving characters on the board fight each other in all sorts of crazy ways. It should be a game that you could actually play on the table top but to get the full experience should be played virtually.

    • @nahemiasalbo5927
      @nahemiasalbo5927 2 месяца назад +12

      That sounds cool indeed, but you should probably be waiting for 10+ years unless you can get an experienced team with a good budget for it. Not to mention that the game has to be ready for that

    • @serketenglish5963
      @serketenglish5963 2 месяца назад

      @@nahemiasalbo5927 That's what it would take if this were a AAA developer. Indie devs are nuts man. Give them a paperclip and a peanut and you'll have an amazing game in a year. Assuming of course, that they get really into the project that is the game they're making.

  • @ancho8160
    @ancho8160 2 месяца назад +26

    Please keep the tags on the cards, they don't have to do anything I just like them being there.

  • @Zetkaa_
    @Zetkaa_ 2 месяца назад +50

    if bigholes knew that he had like A LOT OF programmers fans watching this and wanted to help him out, damn only if he knew

    • @airplanes_aren.t_real
      @airplanes_aren.t_real 2 месяца назад +5

      Doesn't he have a discord? They probably mentioned but he needs to settle what the game will be on the first place

    • @SunsetBound
      @SunsetBound 2 месяца назад +4

      I once made the mistake of wanting to learn how to code myself when I already had a experience programmer willing to work on my project. My ego made me think I could do everything, when I could have focused on design. Which I think applies here a little.

    • @gustavaggeboe7014
      @gustavaggeboe7014 2 месяца назад

      @@SunsetBound a lot*

    • @DaTimmeh
      @DaTimmeh Месяц назад

      I mean he was definitely joking about the video game for now, but if he does decide to try that as well after, absolutely.

  • @blacklight683
    @blacklight683 2 месяца назад +17

    10:46tripple A studios:IMPOSSIBLE, IMPOSSIBLE I TELL YA!

    • @serketenglish5963
      @serketenglish5963 2 месяца назад +2

      Indies are the best. Support small games creators!

  • @enklaev1933
    @enklaev1933 2 месяца назад +50

    Is it currently possible to recreate the only known game turn for turn. Cause at that point I could agree it's show accurate

    • @AlexMunz-bg3bc
      @AlexMunz-bg3bc 2 месяца назад +12

      Since we don’t have the blue plains or corn elements yet, no.

    • @Gale_789
      @Gale_789 2 месяца назад +1

      Eventually yes, you will be able to

    • @paultapping9510
      @paultapping9510 Месяц назад +2

      that's an excellent testing metric

  • @SissypheanCatboy
    @SissypheanCatboy 2 месяца назад +6

    Removing tags seems like a really bad idea, *especially* if you're making a videogame. The ability to search cards by tags while building a deck seems extremely useful, and the potential for later uses far outweighs the minor cost of having a little bit more text on the cards.

  • @vigorcool1238
    @vigorcool1238 2 месяца назад +4

    Doors is the coolest element ever

  • @hamlet8179
    @hamlet8179 2 месяца назад +20

    STORM CROW!
    You should add Storm Crow to Card wars fr fr

  • @VoidTheorem
    @VoidTheorem 2 месяца назад +10

    make a card wars card. when the card wars card is in play, the creatures fight each other by playing a game of card wars

    • @mrziiz6893
      @mrziiz6893 Месяц назад

      Holy crap, Shahrazad in card wars

  • @Patrick-eh9cj
    @Patrick-eh9cj 2 месяца назад +14

    You should add placing markers where you can move the creatures wherever on the board

    • @lordtachanka903
      @lordtachanka903 2 месяца назад +2

      NOW you’re thinking with PORTALS!

  • @Ryu_D
    @Ryu_D 2 месяца назад +15

    What if, when you run out of cards, both you AND your opponent draw? That way you could still keep playing, but it also benefits your opponent by keeping you from gaining a card advantage. It might actually benefit your opponent more as a penalty for you running out of cards, since they can still discard and draw, choosing which cards to keep, while you have to rely on luck, having played all your cards without regard to whether it'd be better to wait to discard one of your weaker ones.

  • @Halk-ion
    @Halk-ion 2 месяца назад +2

    Add mariage and divorce papaers. Mariage is a card, much like the emotion cards that makes the most resently played creature card of both side into a mariage. Married cards cant damage eachother and copies of the cards being married cant damage eachother as long as the cards are still married. Divorce papers divorce the latest marage (yes their can be more mariages at the same time). Divorce papers are found in your deck, however, if their are to many marriages then the last two couples divorce.

  • @ataraxia7439
    @ataraxia7439 2 месяца назад +4

    I feel like tag mechanics could still be really helpful

  • @alackofgames913
    @alackofgames913 2 месяца назад +1

    This video is aspirational levels of petty revenge, well done

  • @pesci_fabio
    @pesci_fabio 2 месяца назад +7

    finally a good video to fall asleep to oml. been following the project since the start, keep it up. cheers from italy :)

  • @catkook543
    @catkook543 2 месяца назад +2

    this idea would severely limit your devolopment options.
    but, card battle simulator might be a handy resource for very primitive mechanic testing

  • @pietrobeltrame2217
    @pietrobeltrame2217 2 месяца назад +3

    Tags could be very helpful with some card’s ability but your choices are understandable

  • @arthurmorgan6783
    @arthurmorgan6783 2 месяца назад +2

    Guitar man! Makes the other players units shuffle on the board/dance lol

  • @noob_jr_2sjrkc
    @noob_jr_2sjrkc 2 месяца назад

    A suggestion I've seen early on is that economy, auctioning and worker placement could just be specific mechanics to certain cards instead of always existing in the background.
    Although the problem I see with designing that is that your opponent couldn't interact with them unless they also have those card mechanics. It's especially important in the case of worker placement, where workers normally compete for spots.

  • @Shaggy137
    @Shaggy137 2 месяца назад +2

    Usually hate adds in videos but this was creative and i enjoyed the manscaped segment

  • @blacklight683
    @blacklight683 2 месяца назад +4

    me when i dont know what to choose:ITS TIME FOR THE ONE, THE ONLY, THE WHEEL OF FATE!

  • @ataraxia7439
    @ataraxia7439 2 месяца назад +12

    One idea I want to test with my friends that I think might help the defensive problem is this homebrew rule: When you destroy a structure you can draw a card. You can also have an alternate rule where if a structure gets destroyed, everyone draws a card if it's too harsh on already losing players feelings close to giving up. Either version of the rule I think could speed up the last acts of the game.

    • @josephmartin9737
      @josephmartin9737 2 месяца назад +2

      They destroy a lot of structures in the show without ever drawing though

    • @welkin7321
      @welkin7321 2 месяца назад +5

      @@josephmartin9737probably why they clarified it would be a homebrew rule specifically

    • @mesdecent8051
      @mesdecent8051 2 месяца назад

      The problem with this idea is that it creates a snowball effect since it makes the player that is winning win faster.
      You could make it so that the player of the destroyed land is the one to draw a card, but that would also have the consecuence to slow the game down, not destroying a land until is absolutly necesary.

    • @ataraxia7439
      @ataraxia7439 2 месяца назад +1

      @@mesdecent8051 Yeah I have the exact same concern. That's why I want to try seeing what happens if all players are allowed to draw a card if a structure is destroyed. My hope would be that it would make the end game play out faster while also giving the losing player enough hope of wining that they wouldn't want to concede right on the spot but it's possible it won't have that effect.

  • @chanceponchetti6954
    @chanceponchetti6954 2 месяца назад

    Maybe instead of having to discard to draw on your turn, you could have the option to discard something on the field of play. Still keeping the card advantage neutral but provides an opportunity to switch up your tactics provided you need to find a new strategical direction within the game.
    Also playing around with the idea of interacting with the discard pile could be interesting. Certain cards could have beneficial effects when being discarded, making it so you don’t just always discard “the worst card”. Creating an element around this idea could be cool, something like undead. Where the gimmick could be that the discard pile almost serves as a second hand. Could be confusing or too overpowered to implement but I think would be a good inclusion without stretching the base parameters of the game too heavily. This gimmick is something that comes up a lot in yugioh and one of the components of the game that make it feel dynamic.
    Great work on this, can’t wait to see where this project goes!

  • @BonnieBoestar
    @BonnieBoestar 2 месяца назад +2

    Removing tags is an extremely bad idea, they're a very good system that allows cardmakers to make cards interact in ways to improve the design, limitations, and abilities of these cards. It actively DOES future proof cards because people won't need to specify old cards or exclude them entirely from abilities that are meant to affect a certain type of creature down the line, which there almost certainly will be many of.

  • @entropic-decay
    @entropic-decay Месяц назад

    With the resource advantage problem, I could see a way to make things 'escalate' without breaking that balance: some way to use the economy system to buy an extra draw for all players. You get a bigger hand and more chances to draw what you want, but so does everyone else
    also, maybe this is just my personal preference coming out when it comes to card games like this, but an element with heavy emphasis on cycling through one's deck might be interesting. effects like discarding all your cards in your hand and drawing new ones, shuffling your discard pile into your draw pile, and so on. could be necromancy-themed? and with the last video's addition of adding more cards to your deck via lands and buildings deck builder style, i think it's important for elements to have ways to *thin* the deck as well, destroying unwanted cards so they're not in the way of the good stuff

  • @niclove743
    @niclove743 2 месяца назад +1

    0:45-2:05 How about, you get a... "+1" or something stronger if you are on your land
    2:05-4:50 mhm... maybe just a 1d6 or something less...
    6:25-9:30 Mhm... ya, maybe in diffent game
    or maybe have the other player draw as well ?
    9:50-11:15 Same with me

  • @itsa_mii5180
    @itsa_mii5180 2 месяца назад +4

    Tbh that ad was so good I watched the whole thing

  • @mudkipmafia971
    @mudkipmafia971 2 месяца назад +1

    Blud just Gordon ramsay’d all the dumb comments absolute goat

  • @lobaoguara2332
    @lobaoguara2332 2 месяца назад +1

    Big Holes, could you one day take the show Chaotic and do an accurate Cartoon version of the card game?

  • @macm5542
    @macm5542 2 месяца назад

    You know what could be rad. A demon element, where the cards focus on taking and giving stuff to the player. Like a spell that kills all your criaturas in exchange of just drawing 3 cards

  • @greenkitty1
    @greenkitty1 2 месяца назад

    As hakita said "its a great thing you guys arent designing Ultrakill, if you did it would suck"

  • @simonvogel161
    @simonvogel161 2 месяца назад

    CONSIDER
    Behavior element
    Creatures and abilities are dedicated to manipulating and using the behavior card deck, so for example making the opponent draw from the deck, or drawing for yourself, or holding multiple cards that you can play on your own creatures, or even choosing the behavior of a creature. Another mechanic could be drawing two behavior cards and choosing one to play and your opponent has to play the other one, just things like that. Not really a seriously competitive element, but it would be really funny, and has the potential to be ridiculously overpowered with the right luck and completely useless with the wrong luck. Sorry if the behavior mechanics are slightly different to what I'm working with here, I barely understand this game as is :p.
    Thanks!

  • @msidrusbA
    @msidrusbA 2 месяца назад

    i propose a rock paper scissors approach to your lands and pieces, set up a pie chart with randomized dots and assign each card that value, depending on where it is in the pie chart (*the circle divided into 3+ zones) it becomes weaker or stronger fighting it's opposite type. conversely this would work well with adding new cards since you can come up with lore reasons they can't "go near those doors" because they're scared of doors or something. adding types requires balance, you will need to create a system for adding cards of any kind or description, for example your doors would need land cards / placeables / items / units / resources etc. and maybe some unique rewards for certain gameplay to incentivize a goal to a certain build or land type. so doors move into adjacent lands, that's a great example of a unique reward. i would also set up a spreadsheet to eventually use to easily add new cards and give rise to potentially randomized values you can add to cards and decide the function of later, plus you can hard cap the 'points' given to all cards to create a both chaotic and non-gamebreaking feature, this would speed up processes that might otherwise take longer. you should also try to create a unique card rule for your game to spice it up a bit, you seem to be very focused on making parallels to real life card mechanics, while useful i feel that relying on them might create short comings. like discarding and drawing one, or setting up hard coded turn sequences, try a less structured approach with resources, creating a need for gold or other resources to spend more than "n" turns or something like that. keep it fair by giving a steep increase to each consecutive turn. limit the turns on certain cards and make some only able to be applied on the first turn to avoid complete wipes of the other team. these are just some ideas off the top of my head, if you're reading this then i hope it's helpful :)

  • @josberg2236
    @josberg2236 2 месяца назад

    Maybe you could give each element a play effect, and a draw/discard effect, for instance when you have x door card in play, effect:"when you discard a card set a door on the board" This gives your discards and draws an unique function for each element, and creates more ways to influence the game without having to actually play the cards.

  • @thelegendarykillgore9167
    @thelegendarykillgore9167 2 месяца назад +1

    You had two much fun with that ad

  • @maxcarlisle
    @maxcarlisle 2 месяца назад

    In the episode where the corn archer was in front of the green grid used for the economy I think that may be a kind of upgrade system. So that each piece would have a beginning value position at the centre of the square where no buffs are applied but can use money to manipulate the value of a piece to have more attack and hp but would limited or have a debuff. So lets say you want more attack you could move a pieces value through the use of money to the top right side of the grid to get lets say 3+ attack but would receive no extra health from the buff but if you were to move the pieces value to the bottom left of the grid it would get 3+ hp but no extra attack from the buff while the other corners and squares can be a mix of the two. From the position of the corn archer we could also infer that this may only be possible for a piece if they are in their homeland and not in a certain state i.e. working, resting, attacking etc. But for this board game this could also just be considered a total buff for a players side. This would be able to be changed during the game through the use of money but would allow for people to take a more defensive approach (more hp) or an offensive approach (more attack).

  • @friend4ik215
    @friend4ik215 2 месяца назад

    Idea for a card type: Slimes. They just combine together and becomes huge stat monsters, when killed They split into 0 attack Slimes. The 0 Attack ones cant combine unless stated otherwise specified, they can be uses to summon big slimr minions when you have enough of 0 Attack ones.

  • @secondengineer9814
    @secondengineer9814 2 месяца назад

    I'm gonna push the idea again: look into the 18XX series of games and how they do share trading. Also, consider the idea of having multiple markers on the economy board. Maybe the show image only shows one marker because it was in a game with only one element?

  • @xnoobita3574
    @xnoobita3574 15 дней назад

    At first I thought this was a just meme, but I kept watching the video. Bruh the game is really here, I like it's so cool and I love your dedication!

  • @SunsetBound
    @SunsetBound 2 месяца назад +1

    Idk if you've actually missed it but one thing I've noticed is that jake and finn have way more cards in play than five. @4.51 Jake has five in hand and a bunch on the table. I've not played the game so I can only say from an outside perspective because 4 of them are lands and idk how they work tbh, and it looks like maybe a discard or something, but it still adds up to more resources than 5.
    I'm not sure you could have missed that after pouring over it so much but comparing the footage of you playing with the show, it just looks like they have way more resources. (not shade, genuine intertest).
    So I guess my question would be, do you think the game is better with so few total available resources or is that what the economy is suppose to be addressing?

  • @TheGoofySquad-nq1lf
    @TheGoofySquad-nq1lf 2 месяца назад +2

    Release all the cards I want to read them all. Also add the d20 for strength checks and dexterity saves while attacking.

    • @flaredesel3425
      @flaredesel3425 2 месяца назад

      I believe the full list of every card is on the discord

    • @nahemiasalbo5927
      @nahemiasalbo5927 2 месяца назад +1

      Have you even seen how frequent the attack turns are in the game?
      Rolling a freaking d20 and having to calculate the damage would take a lot of time and be unfun

  • @fancymustache3793
    @fancymustache3793 Месяц назад

    "Make a card wars game instead" My dude.....there was 2 of those already like....OFFICIALLY

  • @whammo5779
    @whammo5779 2 месяца назад

    "Poggers!" - Chuck E Cheese

  • @DarkWarriorShadowClaw
    @DarkWarriorShadowClaw 2 месяца назад

    He finally listens to his community! ^^
    Just kidding, I think its great what you do and how you do it, keep up the amazing work!

  • @Toads23
    @Toads23 2 месяца назад +1

    Ngl, I like the hairy situation card.

  • @tiny1348
    @tiny1348 2 месяца назад +2

    Would the video game still allow custom cards/elements?

  • @Bladebrent
    @Bladebrent 2 месяца назад

    Okay but what if every single time you played a card, your opponent drew a card, and then they were allowed to play as many cards as they wanted on your turn, but every time they played a card you also drew a card to which you could also play as many card as you wanted and this keeps going forever until you both agree to stop playing cards and then you resolve every single card effect at the exact same time

  • @arthuriangamingyt4889
    @arthuriangamingyt4889 2 месяца назад

    @Valefisk should really play this once the game is finished. Anyone else wanna see a cursed torture version of card wars or is it just me?

  • @well8250
    @well8250 2 месяца назад

    i wonder if youve realised yet that the mind goblin is just a "mind goblin deez nuts" joke

  • @good-sofa
    @good-sofa 2 месяца назад

    Add a legendary card for the scary deer from "No one can hear you" and make it have pretty low stats, but he can encase enemy cards in cocoon and grows stronger with every victim

  • @monkeyoooo
    @monkeyoooo 2 месяца назад

    Yo weather effects that can be played or randomly triggered that buff and nerf certain buildings, creatures, and land could be cool. Also what if you had some kind of spinny wheel like the one in this vid that gave actual random starting conditions for the game to make each one unique 😎

  • @asteriskJohn
    @asteriskJohn 2 месяца назад

    Can you please make a playlist of the music you use, It's great

  • @irgendwer3610
    @irgendwer3610 2 месяца назад +1

    0:03 oof

  • @firoty1384
    @firoty1384 2 месяца назад +2

    Can I suggest making it a video game but mainly a board game. That way you can focus on the actual game part and maybe in free time work on coding a bit.

  • @MrJDog3000
    @MrJDog3000 2 месяца назад

    This guy trying to give Arcs a run for us money 😅

  • @good-sofa
    @good-sofa 2 месяца назад

    Maybe add a day-night cycle and make some different moons that have like different effects and stuff(like the moons in Atomicrops) and some cards have allegiance to different moons and have unique benefits from them, and there are cards that can decide what moon to swear allegiance to

  • @joshhernandez4252
    @joshhernandez4252 26 дней назад +1

    9:09 , just modern-day yugioh

  • @jmurray1110
    @jmurray1110 2 месяца назад

    Maybe try introducing graveyard and foisting effects so sorbs cards have utility and having more powerful cards also get effects in the discard pile eiukd force more choices during the draw phase

  • @Kitsune-Jivy-fan
    @Kitsune-Jivy-fan 2 месяца назад

    You should add a biulding thats a melting fudge popsicle and summons small fudge popsocles😂😂

  • @MDG-mykys
    @MDG-mykys 2 месяца назад

    Finally, this is the game I wanted

  • @winegum3410
    @winegum3410 2 месяца назад

    Guys the lesson here is too leave more comments that way through brute force we can get the wheel to be more successful

  • @byrlcromwell660
    @byrlcromwell660 2 месяца назад

    Have you seen the original card wars they had on the App Store

  • @mrmurpleqwerty4838
    @mrmurpleqwerty4838 2 месяца назад

    7:11 "... from a card that lets you draw 2 cards..." :)))))))))))))))))))))))))))))))))))))))

  • @Poke238s
    @Poke238s Месяц назад

    7:40 RAIN WORLD MUSIC JUMPSCARE

  • @oz459
    @oz459 2 месяца назад

    Synergies would be cool. Like gaining Boni with increasing amount of corn type or door type cards etc flooped

  • @chickaen135
    @chickaen135 2 месяца назад

    bigholes got a sponsorship we're moving up in the world

  • @erinkarp
    @erinkarp 2 месяца назад

    Abilities only while on associated lands has potential tbh, just needs some refinement

  • @Viktor-jo4kr
    @Viktor-jo4kr 2 месяца назад

    I was looking forward to this

  • @erinkarp
    @erinkarp 2 месяца назад

    I think being able to draw without discarding when at less than 5 cards could work, but only if playing cards had a cost. Maybe the cost could be Health+Damage?

  • @chrispyvolterra
    @chrispyvolterra 2 месяца назад +1

    I literally just checked your channel for an update

  • @MathewSan_
    @MathewSan_ 2 месяца назад +1

    Great video 👍

  • @kras_mazov
    @kras_mazov 2 месяца назад

    Is there a full video of you playing this?

  • @amauryantoine418
    @amauryantoine418 2 месяца назад

    It just an April fools joke in July 😅

  • @garrettlee4463
    @garrettlee4463 2 месяца назад

    Best promo segment. 😂

  • @pining_tree6788
    @pining_tree6788 2 месяца назад +2

    Keep tags for the funny

  • @fullmetaltheorist
    @fullmetaltheorist 2 месяца назад +1

    Does this game have levels and evolution like Pokémon?

  • @Cassieniemann2541
    @Cassieniemann2541 2 месяца назад

    Please if you actually sell this, make these house rules in the rule book

  • @chimmichunker3955
    @chimmichunker3955 2 месяца назад

    Slobgoblins, goblins but they have a big beer gut, wear wifebeaters, and love cheese dogs.

  • @Gelatinocyte2
    @Gelatinocyte2 2 месяца назад

    For the impatient, the part that matters starts at 11:18

  • @shoodudeprince3911
    @shoodudeprince3911 2 месяца назад

    THE GREATEST SPONSORSHIP SECTION IN HISTORY 🙌

  • @mattfoster2849
    @mattfoster2849 2 месяца назад

    You should add a card that works like the Great Moth

  • @somekindofdude1130
    @somekindofdude1130 2 месяца назад +2

    No don't touch the tags they are pretty cool 😢

  • @NCXDKG
    @NCXDKG 2 месяца назад

    A beatboxing puppy!

  • @mohammadazad8350
    @mohammadazad8350 2 месяца назад

    I recently had the idea to make a yugioh simulator that can allow me to make my own cards with working effects... after following a 6 hours long tutorial on Pygame, I gave up!

  • @mohammadazad8350
    @mohammadazad8350 2 месяца назад

    Late April fools videos be like:

  • @pastramiandrye
    @pastramiandrye 2 месяца назад

    woooo, face down cards. Finally I can activate my trap cards

  • @DiamondzFinder_
    @DiamondzFinder_ 2 месяца назад +1

    Nice!

    • @DiamondzFinder_
      @DiamondzFinder_ 2 месяца назад +1

      Also, I would personally enjoy being dragged through all the "boring" stuff

  • @chaos4654
    @chaos4654 Месяц назад

    Card ideas.
    Ultimate Swap Roulette Card!
    Players swap decks every turn.
    Grave Swap Roulette Card!
    Players swap one discarded card each turn.

  • @manuelbedoya2167
    @manuelbedoya2167 2 месяца назад

    Si it’s gonna keep that way?

  • @andrewhiebert6499
    @andrewhiebert6499 2 месяца назад

    Lawnmower 4.0 better be a card

  • @grandpajerry764
    @grandpajerry764 24 дня назад

    12:50 warhammer be like

  • @GreffDodo
    @GreffDodo 2 месяца назад

    Idea: A card called bullfrog that's part bull part frog.