5:40 for that you can just duplicate and then flip the normals, you can search that using F3 or maybe I'm missing something else, I'm sorry if that's the case
Maps like this have no flow. Looking at actual popular FPS games and their map layouts will help this process a lot, and doing the majority of building/arranging meshes in Blender itself, Since Unity's transforms aren't that great especially if you don't know your model scaling relative to the Grid size. Also, the main thing I suggest you to try is Blocking out your maps first, and slowly work on Part by Part. Blockouts don't look to great because its just a bunch of grey squares and basic shapes, but it gives you a great visualization of the flow of your map, the design and where certain details might fit in, and just overall helps you test your maps before spending 60+ hours modeling something that you may not be happy with later (and yes you can edit things later, but especially if your doing it in Unity, your likely going to be just as unhappy with the edited results as you were with the original)
Man your old intro was good why did you change it Quich tip: If you use blender 2.82 or before you can just put your blender project file in unity it's automatically create fbx
2 cool ideas to add to your map:
1. Add cacti to the map
2. make the zombies that are chasing you bounty hunters or lawmen
Now that is a great idea hahaha
Cacti 🌵 would look cool on this project definitely
I tried making cacti but it doesnt look so good in low poly :P
@@SingleSapling i will try to make one for you :)
Sounds good
5:40 for that you can just duplicate and then flip the normals, you can search that using F3
or maybe I'm missing something else, I'm sorry if that's the case
5:40 - So painful watching this part when he could have just flipped the normals, lol.
Maps like this have no flow. Looking at actual popular FPS games and their map layouts will help this process a lot, and doing the majority of building/arranging meshes in Blender itself, Since Unity's transforms aren't that great especially if you don't know your model scaling relative to the Grid size. Also, the main thing I suggest you to try is Blocking out your maps first, and slowly work on Part by Part. Blockouts don't look to great because its just a bunch of grey squares and basic shapes, but it gives you a great visualization of the flow of your map, the design and where certain details might fit in, and just overall helps you test your maps before spending 60+ hours modeling something that you may not be happy with later (and yes you can edit things later, but especially if your doing it in Unity, your likely going to be just as unhappy with the edited results as you were with the original)
"Oh no! Zombies are coming, bang bang hehehehehe"
If u dont enjoy your own game who will haha
Tnx for tut
Man your old intro was good why did you change it
Quich tip:
If you use blender 2.82 or before you can just put your blender project file in unity it's automatically create fbx
I didnt like it :/
Can anyone help me how to make zombies not go through walls?
dude
can any one explain me how to download base palette.
First
Nice
@@SingleSapling yes lol
pls