This is a very well constructed resource. I personally use Python and the pie game library to code. Options like unreal, unity, and even godot required much higher processing power than I had available to me at the time. Pygame offered the perfect level of entry for my needs. Though I have updated my system I have become attached to the python game library and it’s community. That being said, even though I am not using an engine and using a entirely different language, the information that you provided is still very helpful and has a universal appreciation, thank you ❤
@ I am sure there are greater heights to come but for now I am ok learning to crawl before I walk. I start making games a year ago and I only used RUclips videos, books I read, and chap gpt to learn on my own. Now that I am becoming confident in python I am sure I will try other languages at some point 😊
@ you are running fast... you don't know many aspects of what you're doing. python gives you illusion of knowledge. at some point you either would start from complete beginnings to understand how lower level langs work or just stick to python, cuz complex basic things are not easy to learn when you already can program everything in python.
Perhaps the best source for learning gamedev/unity/c#. You have no idea how much I have appreciated your videos and blogs. Always easy to follow and understand, always concise and high quality. Thanks so much for the amazing work you put out!
@@hsjwvs in Unity C# this hasn't been a problem (compiles fine and works as expected) unless I perform a calculation when assigning, in which case I need to specify the type. I realise that this might not be the same in other languages though.
@@GameDevBeginnerI see now, I mixed it up with C/C++. I always write it 100.0f if im using float or any other native data type. Wow they're so simillar that I thought both apply for the same thing...
@@panagosu I've been using Visual Studio, but that's now deprecated on Mac. VS Code is the closest alternative but I can't find a Gruvbox theme that matches my old one
The first 500 people to use my link skl.sh/gamedevbeginner01251 will get a 1 month free trial of Skillshare!
It would be really cool if you made a video about data-oriented programming and/or Unity Dots. Really nice video again, good work!
I'll see what I can do 👍🏻
As someone currently working with DOTS, it's not beginner friendly. It's definitely something you should avoid until you are really good at OOP.
Yeah, i need that tutorial!!
the most underrated dev channel, youve made these concepts very easy to follow, thank you!'
Thank you!
your contents are knowledgeable and clear. Hope you do a lot more videos!
This is a very well constructed resource. I personally use Python and the pie game library to code. Options like unreal, unity, and even godot required much higher processing power than I had available to me at the time. Pygame offered the perfect level of entry for my needs. Though I have updated my system I have become attached to the python game library and it’s community. That being said, even though I am not using an engine and using a entirely different language, the information that you provided is still very helpful and has a universal appreciation, thank you ❤
lol you are using python and talking about processing power? you should consider using proper programming language, not school toy language
@ I am just starting so if my language is not advanced I am not offended. I am very proud of myself all the same 😇
@ you can't learn basics of programming when you use language that do not provide capabilities to use them
@ I am sure there are greater heights to come but for now I am ok learning to crawl before I walk. I start making games a year ago and I only used RUclips videos, books I read, and chap gpt to learn on my own. Now that I am becoming confident in python I am sure I will try other languages at some point 😊
@ you are running fast... you don't know many aspects of what you're doing. python gives you illusion of knowledge.
at some point you either would start from complete beginnings to understand how lower level langs work or just stick to python, cuz complex basic things are not easy to learn when you already can program everything in python.
Really good video, made me understand a couple things better.
good video. channel deserves more activity
Vídeo legal, explicou bem
Perhaps the best source for learning gamedev/unity/c#. You have no idea how much I have appreciated your videos and blogs. Always easy to follow and understand, always concise and high quality. Thanks so much for the amazing work you put out!
Thank you so much!
3:39 you forgot to put . 0f after that 100.
You only need to add f to a decimal literal, because the implicit type is double, not float. It works fine if it's a whole number though
@@GameDevBeginner Its a type-mismatch since the compiler will implicitly convert the hundred into double but you are storing *it* as a float.
@@hsjwvsno. conversion of constants is done in compile time. since this is initialization, 100 will be represented as float
@@hsjwvs in Unity C# this hasn't been a problem (compiles fine and works as expected) unless I perform a calculation when assigning, in which case I need to specify the type. I realise that this might not be the same in other languages though.
@@GameDevBeginnerI see now, I mixed it up with C/C++. I always write it 100.0f if im using float or any other native data type. Wow they're so simillar that I thought both apply for the same thing...
You gonna tell us the lore of souls like games, lol
I wish I had seen this video sooner
Could someone identify the code theme used in the vid?
It kiiinda looks like Gruvbox but not quite.
@@panagosu yeah it’s Gruvbox, but I think it’s a little different to most gruvbox themes. I haven’t been able to find the same theme for VSCode
@@GameDevBeginner is this Unity’s in-engine code editor? I am not a Unity dev.
@@panagosu I've been using Visual Studio, but that's now deprecated on Mac. VS Code is the closest alternative but I can't find a Gruvbox theme that matches my old one
What is the source of the website at 8:39??
Here you go: docs.unity3d.com/6000.0/Documentation/Manual/execution-order.html
Dude this isnt even your video, stole this from Game Makers ToolKit
very disappointing
We do sound alike. But no, if he has a video like this it’s news to me.
You'd be foolosh to expect any originality from youtube devs.