This is absolutely one of the best introduction videos I have ever encountered about how to start game development. Its strict to the point, very informative and without any foolish "You have to use this engine" or "You have to start making a simple platformer". Very good work.
The fact that this video doesn't have 100s of thousands of views is beyond me. Keep up the amazing work! getting to the meat and bones and straying away from the cliches
Happy to see your course on sale. Didn’t get to buy it on release but got it this time, encouraging others I know to also grab it ASAP. Thanks for always making high quality content!
Abstract this and you get a sense for how you could get any complex project going you set your mind to. Truly awesome video 👍 constructive, positive, aware ❤
That was a great video! Thanks for the advice! I don't have much experience but I wanna share a recent experience I had that fits well with the theme of the video. Last summer I finally got down to actually learning Unity and spending time every day working on my skills. Initially I thought "I shouldn't try to make one of my ideas, a game because it will take a lot of time", hence I decided to start working on a platformer with a vague idea of what it was supposed to be and also thinking I would copy Super Mario Bros. Fast forward 2-3 months, I was really proud of the movement I had created, I had added acceleration, different friction in the air and on the ground, Coyote time, Input Buffer for the jump etc. But once I was done creating all of those mechanics I realised that I didn't really know what to do with them. I wasn't really that interested in creating a platformer game from the beginning but I said to myself "How hard could it be to copy Super Mario Bros". Well, even though I understand that not every minute spent working on your game is gonna be fun, working on a personal project as a hobby while also having no interest in it was just too boring and painful. All of this to say that planning is really important. I know it's kinda boring but having a vision in your head will boost the motivation when things feel like they aren't going very well. But of course, once you have a very rough idea in your head, JUST START!!!! I have given up on this project and I started a second one with a hopefully more focused vision, using the MonoGame framework. I hope it goes well.
One method that worked for me was writing down every step (on a piece of paper) with the most details possible to reach a MVP. An example of what I mean by most details possible: 1. Create a new project in Unity and change namespaces 2. Create a cube and name it Player 3. Import Cinemachine and configure its settings like the other project 4. Add PlayerMovement.cs script like the one you saw in that video 5. Add an empty game object and name it FinishLine 6. Add a collider that will debug a message when player reaches there 7. etc. You have to imagine you're talking to a very novice developer (or maybe an AI agent that follows your text exactly the way you've described it), and write literally everything that needs to be done. Of course when you actually start working on the project, some steps might change a little, but this way you'll have a clear step-by-step guide of what you should do.
You really need to be very intelligent and creative to develop games. Not to mention a LOT of various skills. So when you need these kind of video's to get started because you don't know where to begin. Perhaps gamedev is not for you. These days gamedev is some kind of escape, i don't wan't to work for a boss. I want to make millions or better because yeah Eric Barone. Did i mention for wanting flexible working hour's. Gamedev is for a few, but the short answer is just start. Even if you won't make a living out of it, programming skills and yhe other skills you obtain are highly valuable.
I disagree that you need to be very intelligent and creative to make games, what you actually need is a computer (or a phone if you wanna go that route)
This is absolutely one of the best introduction videos I have ever encountered about how to start game development. Its strict to the point, very informative and without any foolish "You have to use this engine" or "You have to start making a simple platformer". Very good work.
Thank you so much!
The fact that this video doesn't have 100s of thousands of views is beyond me.
Keep up the amazing work! getting to the meat and bones and straying away from the cliches
Happy to see your course on sale. Didn’t get to buy it on release but got it this time, encouraging others I know to also grab it ASAP. Thanks for always making high quality content!
Thank you! Hope you enjoy it.
Abstract this and you get a sense for how you could get any complex project going you set your mind to. Truly awesome video 👍 constructive, positive, aware ❤
Thanks so much
That was a great video! Thanks for the advice!
I don't have much experience but I wanna share a recent experience I had that fits well with the theme of the video. Last summer I finally got down to actually learning Unity and spending time every day working on my skills. Initially I thought "I shouldn't try to make one of my ideas, a game because it will take a lot of time", hence I decided to start working on a platformer with a vague idea of what it was supposed to be and also thinking I would copy Super Mario Bros. Fast forward 2-3 months, I was really proud of the movement I had created, I had added acceleration, different friction in the air and on the ground, Coyote time, Input Buffer for the jump etc. But once I was done creating all of those mechanics I realised that I didn't really know what to do with them. I wasn't really that interested in creating a platformer game from the beginning but I said to myself "How hard could it be to copy Super Mario Bros". Well, even though I understand that not every minute spent working on your game is gonna be fun, working on a personal project as a hobby while also having no interest in it was just too boring and painful.
All of this to say that planning is really important. I know it's kinda boring but having a vision in your head will boost the motivation when things feel like they aren't going very well. But of course, once you have a very rough idea in your head, JUST START!!!!
I have given up on this project and I started a second one with a hopefully more focused vision, using the MonoGame framework. I hope it goes well.
Thanks for sharing! best of luck on your new project.
I don't plan my game and let grow naturally.
One method that worked for me was writing down every step (on a piece of paper) with the most details possible to reach a MVP.
An example of what I mean by most details possible:
1. Create a new project in Unity and change namespaces
2. Create a cube and name it Player
3. Import Cinemachine and configure its settings like the other project
4. Add PlayerMovement.cs script like the one you saw in that video
5. Add an empty game object and name it FinishLine
6. Add a collider that will debug a message when player reaches there
7. etc.
You have to imagine you're talking to a very novice developer (or maybe an AI agent that follows your text exactly the way you've described it), and write literally everything that needs to be done.
Of course when you actually start working on the project, some steps might change a little, but this way you'll have a clear step-by-step guide of what you should do.
This channel is a jem 💎
This video helped me a ton actually, damn!
is this mark brown's second account? 😅
Sounds like that 😅
I get it every video 😂
i keep putting off and putting off. The pickle I am in is which engine to use, since I started in Unity, till the curfuffle.
very nice video
Game Design Document.
Love it
Great
great video, but some background ambience / music would definitely go a long way - just constructive criticism though, no hate!
thanks for the feedback
This isn;t tiktok
You really need to be very intelligent and creative to develop games. Not to mention a LOT of various skills. So when you need these kind of video's to get started because you don't know where to begin. Perhaps gamedev is not for you. These days gamedev is some kind of escape, i don't wan't to work for a boss. I want to make millions or better because yeah Eric Barone. Did i mention for wanting flexible working hour's. Gamedev is for a few, but the short answer is just start. Even if you won't make a living out of it, programming skills and yhe other skills you obtain are highly valuable.
I agree that it's not easy, but everyone can make games, and not knowing where to start isn't a reason not to try.
I disagree that you need to be very intelligent and creative to make games, what you actually need is a computer (or a phone if you wanna go that route)
@@thechaxxe3565 a phone? Yeah thats how I like to code my games 😂
Very intelligent you say? Have you ever saw the code behind "Yandere simulation"?
@@MAGNETO-i1i you laugh at it but it’s actually a possibility nowadays