Did you? Either way this was built while I was under the impression that like the to be vanilla chapter 2 alternator crashlander's alternator wouldn't work by controller power.
@@matteocdt5214 I am aware that you could use a controller. I haven't played with it since the new update. The gas engine's production is nearly 3x faster than the controller's though
The blueprint for the chemistry station can be found inside the forTerra HQ. If you need me to be more specific I can be. (Or you can watch my day 3 sickle and spuds stream)
@@davidaugustofc2574 I attempted to stack bearings. Did not work. Something I'm wanting to try is putting the alternator bearing in between the two engine bearings instead of at the end.
@@UriahSSPLC you could try running it at lower speeds, like a controller, because maybe it's messing with the game's processing speed. And having one engine run 3 to 4 heady-duty alternators should do the trick. Albeit a really expensive survival base. I hope they won't fix the controller way of things
@@davidaugustofc2574 Entirely possible. I'll probably play with it a bit later Agreed on the controller portion. I intend to make one of those to attach to my car and have battery production on the go
The piston is serving as a passthrough to have both engine bearings adding rotation to the same component spinning the alternator bearing. I tried to have one bearing feed into the next but that didnt work. So i attached both to the creation and the piston not having collision phases through the attachment point of the middle bearing.
I made something like that with the refueler and it was so broken it suposex pump oil to chest connected to chemist machine to another chest thwt chest connected go fuel container to power gas engin to power alternator and then another way to refueler but it broke so much it some how skips to chest on output of chemist station machine u got any ideas on like how to fix it cuz now i got fill chest up with oil pick it up and connect it to chemist machine instead of it all being connected
I had that same issue. My solution was to put 1 gasoline in each slot (right mouse button) of the output inventory to act as a filter. A more elegant solution might be to use the filtered vacuum pipe, but I've not tried this yet
Except that efficiency in the face of infinite resources isn't really relevant... If I didn't live next to an oil pond I would absolutely agree with you otherwise. On the other hand, I'm now using a heavy duty alternator (video on that one coming soon) in a rather similar setup and making 1 battery every 15 seconds opposed to 10 stacked controller bearings making one every 45 seconds
@@UriahSSPLC Sounds good, I also live near an oil pound, maybe I test it using one of my cars engine. And what I ment with the inneficiency in resources, it's about the hole setup you have to make to generate batteries, constracted with a controller (if you put it in a loop turnning it on and off works faster)
Mayhaps there's a difference in scrap mechanic logic between 5 and 10 bearings bc my 10 stack of bearings w/ controller power made a battery every 45 seconds whereas this made one every 15
‘Green energy’
That's essentially what renewables are like, if you take resources required into account lol
@@Psycorde depends on where you live
Nah, just renewable
@@Psycordegreen energy is energy that tries to minimize pollution
@@davyzeradaspalmera and I am certainly not reducing polution lol
I told you free energy exists
Did you? Either way this was built while I was under the impression that like the to be vanilla chapter 2 alternator crashlander's alternator wouldn't work by controller power.
@@UriahSSPLC it can. you do need a fully upgraded controller and several bearings working in series to get a mediocre performance
@@matteocdt5214 I am aware that you could use a controller. I haven't played with it since the new update. The gas engine's production is nearly 3x faster than the controller's though
@@UriahSSPLC i mean u can use a piston engine too, what ima be doing to make piston car go electric car speeds
Unlimited power
rain is crazy bro. thats crazy bro. already in chapter 2 thats insane
This is not chapter 2 btw. This is the Crashlander custom game mod
That said the Crashlander devs have done some great work!
Hey man cool contraption, might want to copy it, where did you find that hat blueprint, inside the mine ?
The blueprint for the chemistry station can be found inside the forTerra HQ. If you need me to be more specific I can be. (Or you can watch my day 3 sickle and spuds stream)
Feel free to copy it, though it is a smidge overkill. A T5 controller can do pretty much the same thing for free
now its not free because in a recent update they made it so you need water containers to make it go again
Yeah it's considerably less great now
I was wondering if it goes more than 3% per tick, Im getting the same results only using a controller and 5 bearings
It looks like it's 3% per tick and the faster it spins the less time between ticks. I'm realizing that the engine is overkill but it was fun.
@@UriahSSPLCif you could stack bearings it'd be better, I think
@@davidaugustofc2574 I attempted to stack bearings. Did not work. Something I'm wanting to try is putting the alternator bearing in between the two engine bearings instead of at the end.
@@UriahSSPLC you could try running it at lower speeds, like a controller, because maybe it's messing with the game's processing speed.
And having one engine run 3 to 4 heady-duty alternators should do the trick. Albeit a really expensive survival base.
I hope they won't fix the controller way of things
@@davidaugustofc2574 Entirely possible. I'll probably play with it a bit later
Agreed on the controller portion. I intend to make one of those to attach to my car and have battery production on the go
blueprint edited controllers be bussing tho
Cheated anything be bussing tho
Whats with the piston on it?
The piston is serving as a passthrough to have both engine bearings adding rotation to the same component spinning the alternator bearing. I tried to have one bearing feed into the next but that didnt work. So i attached both to the creation and the piston not having collision phases through the attachment point of the middle bearing.
what are the mods?
This is the Crashlander custom game mod
Is it beta of new chapter? Or just some mod
This is the crashlander custom world mod. This also no longer works as of the 1.10 update due to water needs
I made something like that with the refueler and it was so broken it suposex pump oil to chest connected to chemist machine to another chest thwt chest connected go fuel container to power gas engin to power alternator and then another way to refueler but it broke so much it some how skips to chest on output of chemist station machine u got any ideas on like how to fix it cuz now i got fill chest up with oil pick it up and connect it to chemist machine instead of it all being connected
I had that same issue. My solution was to put 1 gasoline in each slot (right mouse button) of the output inventory to act as a filter. A more elegant solution might be to use the filtered vacuum pipe, but I've not tried this yet
when the added rain?
This is the Crashlander custom world mod. Said mod adds rain and an incredible amount of qol features
Is this vanilla?
@@מתןארבסמן this is the Crashlander custom gamemode. This is also outdated as the alternator requires water as well as rotation now to not overheat
А так вышло обнова 2 главы или нет?
Not very efficient in resources right? but it's funny xD
Except that efficiency in the face of infinite resources isn't really relevant... If I didn't live next to an oil pond I would absolutely agree with you otherwise.
On the other hand, I'm now using a heavy duty alternator (video on that one coming soon) in a rather similar setup and making 1 battery every 15 seconds opposed to 10 stacked controller bearings making one every 45 seconds
@@UriahSSPLC Sounds good, I also live near an oil pound, maybe I test it using one of my cars engine.
And what I ment with the inneficiency in resources, it's about the hole setup you have to make to generate batteries, constracted with a controller (if you put it in a loop turnning it on and off works faster)
T5 controller with 5 powered bearrings id way faster and free energy
It's not funny though
Mayhaps there's a difference in scrap mechanic logic between 5 and 10 bearings bc my 10 stack of bearings w/ controller power made a battery every 45 seconds whereas this made one every 15