Blender Glass with Ice 3D Tutorial | Polygon Runway

Поделиться
HTML-код
  • Опубликовано: 13 окт 2024

Комментарии • 340

  • @muhtuvikram883
    @muhtuvikram883 Год назад +166

    Incase you are not able to find the "single vert" option, you can enable it by activating the "Add Mesh - Extra objects" option in the preference. Edit > Preference > Add-ons > Add Mesh - Extra objects.

  • @Zedrie
    @Zedrie 2 года назад +11

    Wait, whaaaaa!? Single vert > extrude > convert to curves... and here I was taking the long way around a simple glass or straw shape but hammering it out from a cylinder, like a chump??
    Game. Changer.
    Thank you for the FANTASTIC tutorial 😁

  • @CopyLion
    @CopyLion Год назад +60

    For those who can't get the liquid clear, despite tuning around the IOR of glass and liquid (more on that later), make sure you have enough bounces: in render properties -> light paths -> max bounces, set everything to a higher number e.g. 24 and you will see HUGE differences in your render. Many Blender rendering tutorials would suggest tuning down this number to say 4 because this doesn't really do much to opaque objects when bounces of light is down from 12 to 4 and light bounces takes a lot of time to compute, but this is glass is basically the exact one case you can't save any time by cutting down the bounces because this is all this object is about. The render will probably take much more time but trust me it will be very worth it.
    For IOR: it really isn't the culprit. IOR means index of refraction = how much light bends when going through this material from air. Clear glass (1.44) has a slightly higher IOR than water (1.33, beverages like tea or soda is slightly higher at 1.34), if you really want to get it VERY right, try adding a third material for the bubbles instead of reusing the glass material- those bubbles are air, with an IOR of 1. But! This is just a picture, so use any number you feel more accurate in the final result :) You don't really need to tune the material too much, for transparent materials like this, at surface instead of Principled BSDF, use Glass BSDF.

    • @klokke1541
      @klokke1541 Год назад

      Helped me a lot with the parts that reflected in 'black' color. Now my glass catches all the lights and is tweakable to be perfectly clear. Thanks!

    • @chinmaypatil5242
      @chinmaypatil5242 Год назад

      bro you are god

    • @clementmwangi464
      @clementmwangi464 Год назад

      you are a genius🎉

    • @honeymwwn
      @honeymwwn Год назад

      YOU SAVED ME THANK YOU SO MUCH🩷🩷🩷

  • @hellfrozen3678
    @hellfrozen3678 2 года назад +38

    I'm an absolute beginner and honestly I was able to keep up with this tutorial which I didn't expect,cool video

  • @cjmaple2355
    @cjmaple2355 2 месяца назад +4

    If you can’t find the “single vert” add-on under Add-ons and have Blended 4.2, it got moved to extensions. Just go to Edit > Preference > Get Extensions (then you might have to select go online) > Extra Mesh Objects > Install

    • @YouL1Que
      @YouL1Que Месяц назад +1

      thx a lot, u saved my life mate )

  • @nictube5503
    @nictube5503 2 года назад +6

    This guy knows how to grab your attention with just his thumbnails

    • @Villio.
      @Villio. 2 года назад +2

      Not clikbait if the thumbnail is same as content ;)

  • @floret264
    @floret264 Год назад +3

    Thank you so much for the tutorial. I'm a beginner and have been using blender for a week. This is the first tutorial I was ever able to fully complete and get a satisfactory result. Although it's not as good as you but I'm happy how it turned out. Thank you 😭. Subscribed! ❤

  • @rominagesell5110
    @rominagesell5110 2 года назад +3

    u are amazing! you have an asnwer for eventual issues, and that is insane!... you go right to the point and u don't waste time talking about things that are not related. I will for sure do every tutorial that u have! thank you so much!!!!

  • @Master22062
    @Master22062 2 года назад +45

    Never thought of using the screw modifier like that..always using the "destructive" way, the spin tool.

  • @ohimark
    @ohimark 2 года назад +8

    Another day, another slay 😌✨ I'm really satisfied with the result of my glass. Thanks to you I also learned a lot about blender. You're awesome😎

    • @polygonrunway
      @polygonrunway  2 года назад

      Glad to help! Thank you for kind words :)

  • @midorafar2846
    @midorafar2846 2 года назад +7

    Man . I wanna thank you so much, You are the reason who gets me into blender ... 2022 is become better because of u and all of your lessons 💗 💗

  • @multiengineer9199
    @multiengineer9199 2 года назад +3

    no matter how much tutorials and channels you follow, but he will always surprise with a new design and learning skills , knowledge, great sir , love the way you are teaching\

  • @JackOfDigitalArt
    @JackOfDigitalArt Год назад +1

    Just did this tutorial and even though I've been using blender for almost a year now I learned so much from it still! Thank you!

  • @mushu6366
    @mushu6366 2 года назад +49

    This tutorial is great! The only thing that makes it a bit hard is that everything is really tiny and I can barely see what you're clicking.

    • @multiengineer9199
      @multiengineer9199 2 года назад

      yes the screen was difficult to see , but anyhow may be sir work on it in future videos....,

    • @visioncorp5228
      @visioncorp5228 Год назад +1

      Are you watching on a game boy color?

  • @ornulubeats
    @ornulubeats 2 года назад +29

    Everyone: nice tutorial easy to follow
    Me: WHy does the bevel not WoRK?!

    • @johnray854
      @johnray854 Год назад +12

      SAME
      EDIT: in your bevel mod go to geometry and turn off CLAMP OVERLAP, that worked for me

    • @StefTheCrystalGem
      @StefTheCrystalGem Год назад +1

      @@johnray854 OMG THANK YOU!!! I didn't know why it didn't work so I just moved on with the tutorial and at the end I didn't understand why the shadows were glitching so thank you so much 😭

    • @MI-zt1wv
      @MI-zt1wv 11 месяцев назад +1

      @@StefTheCrystalGem FR i thought myi blender was buggin

    • @munibasarwer
      @munibasarwer 4 месяца назад

      to add point in bevel , spin the round button on your mouse upward

  • @louisrey-giraud1936
    @louisrey-giraud1936 4 месяца назад

    awesome tutorial man, I was actually able to follow along and complete the render. Keep it up!

  • @Chlrintruc
    @Chlrintruc 2 года назад +1

    This is amazing. I can make glasses of whisky, rum, brandy or even vodka I used this to make a tequilla shot glass. Just amazing.

  • @ilonkra8264
    @ilonkra8264 10 месяцев назад

    I love your tutorials! Blender with You is so easy❤

  • @silveruniverse1874
    @silveruniverse1874 2 года назад +2

    ama
    amazing channel, i love how the videos are so simple and straight to the point

  • @azwall8231
    @azwall8231 Год назад +1

    I usually hate doing these tutorial because I have to do them for school but these ones are very fun keep up the good work

  • @garrethclaw8875
    @garrethclaw8875 2 года назад +7

    Awesome tutorial, thank you so much!

  • @hedangerousv9315
    @hedangerousv9315 Год назад

    Nice, fast and with the details at the same time!

  • @CyrilVincentMusic
    @CyrilVincentMusic 2 года назад +8

    11:13 My glass is still opaque in my "materiel preview" when i click Screen Space Refraction, but it works on "rendered" preview.
    Any idea ?

  • @karlcedricmanalo3089
    @karlcedricmanalo3089 2 года назад +2

    Such a nice timing, im gonna make this now

  • @AlvaroDevLabs
    @AlvaroDevLabs 3 месяца назад +1

    Great tutorial, I learned a lot, how do you achieve the same colors as the render you show at the beginning, setting the color management to Very High Contrast and?

    • @polygonrunway
      @polygonrunway  3 месяца назад

      Playing with exposure and then with RGB curves

  • @breakingmoody9902
    @breakingmoody9902 Год назад +2

    Just started blender few days ago. Thank you for your turorials which are detailled and easily to understand!

  • @debel5971
    @debel5971 Месяц назад +1

    7:22 CTRL + B press V to bevel and then scroll up. hope this helps

  • @leb736
    @leb736 3 месяца назад +2

    hi! kinda late to this, but i i don't have normals. Is there anyway i can add it or a different way to auto smooth?

  • @ortamatama5479
    @ortamatama5479 2 года назад

    tried many tutorials but this is the only one that worked thank you so so much!

  • @subhamnath6997
    @subhamnath6997 Год назад +2

    Something didn't add up. Your end product glass had a different shine and it was passing light all the way but the same didn't work out for me . Is it for the lighting or had u changed some settings?

  • @jaqueline321741
    @jaqueline321741 2 года назад

    Thanks for the tutorial, i have always problem with glass, this help me to understand better how this works 🥰

  • @brettsle7561
    @brettsle7561 Год назад +1

    Thank you so much for the Tutorial! I learned a lot!

  • @saeedagha3127
    @saeedagha3127 2 года назад +1

    Again with amazing tutorial
    Thankyou
    Keep it uo

  • @MidnightVixxy
    @MidnightVixxy 2 месяца назад

    In blender 4.2 you find the extra objects addon under the extensions tab above addons in preferences for anyone wondering. I was going mad trying to find that.

  • @midorafar2846
    @midorafar2846 2 года назад +1

    I was waiting for it ..you are always amazing

  • @mariabrevard5474
    @mariabrevard5474 3 месяца назад

    If you are having an issue with the liquid not looking correct even after flipping the normals on the glass, try checking if your normals/faces are in the right direction. I thought it had something to do with the IOR too but turns out all the faces for my liquid were all red and facing inside the mesh instead of out. Select all the faces in edit mode and then click Shift + N. This should fix it.

  • @richardtlabbe4959
    @richardtlabbe4959 2 года назад

    This is cool. quickly figured out what to do. Thanks.

  • @keziasoares177
    @keziasoares177 2 года назад +6

    Thank you for all the tutorials, can you please teach how to make a glitter effect in blender? Thank you!

  • @zoomygloom
    @zoomygloom Год назад +10

    when i apply the displace type (cloud) it doesnt effect the grid at all

  • @devasta9080
    @devasta9080 2 года назад +4

    If you get ugly glass in the very beginning, having added the *Screw* modifier - *Ctrl* + *A* => choose *Scale* before.

  • @mlsterlous
    @mlsterlous 2 года назад +41

    Love this channel. Only thing bothers me, is that super tiny interface. Even default 1.0 interface size in blender 3.2 is MUCH MUCH bigger on my screen. I know its problably because of your monitor and resolution, but still for us viewers its super uncomfortable for the eyes.

    • @jakelahr9280
      @jakelahr9280 2 года назад +2

      so you're telling him to use a smaller screen, which is not going to happen.

    • @mlsterlous
      @mlsterlous 2 года назад +16

      @@jakelahr9280 why smaller screen? Just change interface size.

    • @therandomguys497
      @therandomguys497 2 года назад +3

      @@jakelahr9280 🤣

    • @feelcollins4358
      @feelcollins4358 2 года назад +1

      @@jakelahr9280 you can change the interface size...

  • @illustration315
    @illustration315 Год назад +4

    if lost on straw bevel points...use scroll wheel to increase points

  • @fishyqills
    @fishyqills Год назад

    amazing, had a lot of fun.

  • @kimumare6987
    @kimumare6987 Год назад +3

    Idk where i went wrong but i followed Every single numbers of yours but while i press z and render and did other changes as same as yours. The final result is not as that clear glass as yours it's more like disturbed glass and water i mean it's not so clear and perfect as yours. Idk what's wrong 😕

  • @andreiardelean1576
    @andreiardelean1576 Год назад +1

    When i render the final, the glass cup is not showing in the render, i have just a floating water with cubes and bubbles inside. Why?

  • @MohtashimHassan
    @MohtashimHassan 10 месяцев назад

    Amazing tutorial.

  • @lSqualol
    @lSqualol 2 года назад +4

    Man created a glass in less than 1 min
    My jaw dropped...

  • @STANY0307
    @STANY0307 Год назад

    Hi, my normals are flipped of single very glass. I can't fix it, what should I do?

  • @jamesbrendan5170
    @jamesbrendan5170 4 месяца назад

    can you make a version with a far smaller cup (say, one with accurate/real-life measurements)? I tried out your tutorial, but I scaled my cup all the way down to be the same as the real-life measurements of a tumbler cup (so 3.75 inch/9.53 cm x 3.25inch/8.26cm x 3.25 inch/8.26cm for Z, X and Y-axis, respectively), and the result is that the modifiers didn't behave correctly at all - Displace ended up enlarging my ice cube to magnitudes bigger than the cup, messing around with the texture settings ended up with the ince cube not really having that wavy feel, etc...

  • @CaCa-co4ec
    @CaCa-co4ec 2 года назад +7

    can anybody tell me why when i click on flip on 13:30 it doesnt work its the same as it was before

  • @bluebrain7009
    @bluebrain7009 6 месяцев назад +1

    What if I render with Eevee. If I do so the glass blocks the liquid. How can I let the latter be shown through the glass?

  • @gordonbrinkmann
    @gordonbrinkmann Год назад +1

    I would enable the Merge option in the Screw modifier... otherwise you have a bunch of unconnected vertices in the center.

  • @tuansenjaya1670
    @tuansenjaya1670 Год назад

    Thank you so much for this tutorial!

  • @KhabibakhonAbdurakhimova
    @KhabibakhonAbdurakhimova 3 месяца назад

    7:00 making straw with single vert, I was trying to do many times but my vert didn't extrude (( finally found the core of the problem - I was in Face mode not in Vertex mode
    hope this will be helpfull

  • @AnnoyedAlways2
    @AnnoyedAlways2 9 месяцев назад

    Please help, when I try adjust the Midlevel like you to get rid of the sharp corners, I move the Midlevel to the right as you do, but it only makes the sharp corners worse. They got inwards instead of outwards like yours. Please help. I followed this great video to the letter, what's gone wrong?

  • @sreeharikrishnan4823
    @sreeharikrishnan4823 Год назад

    Your Render looks really amazing! but after my render the liquid was not clear , kind of out of focus (Depth of field was not enabled) any suggestion to make it look as your render?
    Thanks for this tutorial

  • @erwintan9848
    @erwintan9848 2 года назад +5

    why my bevel doesn't work?

  • @elenasas7875
    @elenasas7875 Год назад

    Great tutorial 🔥🔥🔥 Thank you 😍

  • @Atknyldrmw
    @Atknyldrmw 2 года назад +1

    This is perfect tutorial and ı tried it but when ı go to render seen , it is going to pixelase the model. I mean the image is too distorted. Doesn't come out smooth as yours. I don't know why :(

  • @christopherschmidtke4752
    @christopherschmidtke4752 2 года назад

    Thank you so much for this great video!

  • @FilmSpook
    @FilmSpook 2 года назад +1

    Thank you, Legend!! Trophy 🏆 💕

  • @SuperMan-ty5fk
    @SuperMan-ty5fk Год назад

    Can you please make a video on getting the fire/flame effect in blender?

  • @tds_FrankOfficiel
    @tds_FrankOfficiel 2 года назад +8

    you forgot to activate the shadow costics in the light parameter for see the caustics 😅 if you activate caustics on the material but not in the light you don't have caustics,
    apart from that good tutorial 👍

    • @polygonrunway
      @polygonrunway  2 года назад +1

      Damn! And I would swear I saw the difference while it was denoising :D Thanks for pointing out, I better cut that part out

  • @zainnadeem8484
    @zainnadeem8484 Год назад

    thankyou so much for the tutorial

  • @grimdesigns1233
    @grimdesigns1233 2 года назад +3

    Great tutorial, but I am having an issue with the bevel modifier. Tried it multiple times and nothing happens. Followed everything perfectly and cannot for the life of me figure it out.

    • @richie7624
      @richie7624 2 года назад +3

      Try using "merge by distance" in edit mode

    • @noahk3496
      @noahk3496 2 года назад

      @@richie7624 tried that, It did nothing to help

    • @apebitmusic83
      @apebitmusic83 2 года назад

      @@richie7624 That worked for me. DOn't know why it worked, but it worked.

    • @blenderpillow6013
      @blenderpillow6013 2 года назад +4

      Try to disable clamp overlap in geometry option of bevel modifier. Some close vertices might be collapsing. I haven't watched the video but same thing happens to me when I try to do some hard surface modelling.

    • @blenderpillow6013
      @blenderpillow6013 2 года назад

      @@apebitmusic83 Did you see any merge 'x no.. of ' vertices at the bottom? when you did that. It might have worked because you had some extra vertices which you merged by 'merging by distance'

  • @SonamSangpo
    @SonamSangpo Год назад

    These are great tutorials. I need to do this one again though, something wrong with the liquid not appearing properly through the glass. I must have missed a part

  • @gbennem
    @gbennem 2 года назад +1

    Good tutorial !!
    Some comments:
    From physics point of view I missed adhesion effect of water w/ the inner side of the glass. Outer rim of waters top surface should be risen a little.
    The higher transparency property of glass & water than its of ice is not so shown as clearly as in my visual experience.

  • @Totorus
    @Totorus 2 года назад

    Great tutorial, thanks for sharing!!!

  • @WINOLAofficial
    @WINOLAofficial Год назад

    I love this tutorial, thank you so much!
    I have a question though; when I go into rendered mode, my liquid is black in some parts... it goes away when I "smooth flat" but then I'm left with a harsh pixly look. How can I fix this?o

  • @saaj1974
    @saaj1974 Год назад

    Thank you!!

  • @klokke1541
    @klokke1541 Год назад

    Awesome stuff! Thanks!

  • @HungHoang-jc3if
    @HungHoang-jc3if 6 месяцев назад

    Really helpful

  • @nosirve9458
    @nosirve9458 2 года назад +2

    can u explain slowly pls? Thanks for the tutorial tho, ima begginer and its difficult to keep up sometimes

  • @imankhayyat3170
    @imankhayyat3170 2 года назад

    Love your tutorials

  • @SteelOcean6
    @SteelOcean6 2 года назад +2

    when I flip the screw normal it doesn't change the model...I tried multiple times and nothing has changed...am I missing something?

    • @SteelOcean6
      @SteelOcean6 2 года назад +1

      Nvm I fixed it...it was the liquid reflecting off of the glass

    • @SteelOcean6
      @SteelOcean6 2 года назад +1

      @InfernoHawk if when you angle the camera and the liquid changes(what happened to me) then turn the IQR of the liquid down, for me, I changed it from the default to 1.100. You might need to adjust it past that but that's what made it more visible fo me

  • @chelsiewei1232
    @chelsiewei1232 2 года назад +5

    Even after adding flip my water doesn't look right. Anyone know why?

    • @chelsiewei1232
      @chelsiewei1232 2 года назад +4

      I fixed it by reducing the water IOR... have no idea why though because 1.333 doesn't work for me

    • @mortyjenkins8046
      @mortyjenkins8046 2 года назад +1

      Thanks i was having the same issue

    • @lesleyyu5930
      @lesleyyu5930 Год назад +1

      @@chelsiewei1232 That worked for me thx! I changed it to 1.1 and it looked good

  • @albakaz2345
    @albakaz2345 2 года назад

    wow; it's my next work, thx :D

  • @iyinoluwaolaniyan8317
    @iyinoluwaolaniyan8317 2 года назад +1

    This is a very good tutorial :)
    After rendering there was no shadow, is there anyway to fix that?.

    • @SnurtleLive
      @SnurtleLive 2 года назад +1

      Add lighting Shift+A>Light>[Light Source] to where you want the opposite end of the shadow to be:)

  • @shinigamiLIVE-BGMI
    @shinigamiLIVE-BGMI 2 года назад +1

    I was waiting for it !!sir please tell me your system specsfications ??

    • @loquendo1992
      @loquendo1992 2 года назад

      Im looking for a new pc for learning blender and gaming as well. A laptop with 3060 graphic card its ok?

    • @laxmanrawat748
      @laxmanrawat748 2 года назад +1

      @@loquendo1992 yep

  • @Magna_Dragon
    @Magna_Dragon 2 года назад

    Thanks for the tutorial!

  • @SvetlanaK_Sunday
    @SvetlanaK_Sunday Год назад

    But the result in the end is not at all the same as in the preview. I'm upset. It turned out to be a glass and liquid and ice, but how to make such beauty as in the preview video?

  • @oltiona5899
    @oltiona5899 10 месяцев назад

    Thank you

  • @animefax102
    @animefax102 2 месяца назад

    can you do a tutorial like this in blender 4.0? i can't seem to see the other options like in eevee, total beginner here

  • @fernandaps4164
    @fernandaps4164 2 года назад +1

    I love it!
    But I have a problem with my render:( I have a lot of noise in my render, do u know what I can do to improve it?;(

    • @Shashlikov228
      @Shashlikov228 2 года назад

      May be it is because of your GPU.

    • @blenderpillow6013
      @blenderpillow6013 2 года назад

      Use open image denoising with increasing the max samples to somewhat 512 in render option. Use gpu compute as well if you have one. Also use tiling as he instructed in this video, to improve render time.

  • @jesudoss7795
    @jesudoss7795 2 года назад

    Thank you sir

  • @cristiandavidruizsuarez663
    @cristiandavidruizsuarez663 2 года назад +1

    Una pregunta... cuando voy a agregar el pitillo, cual es el paso que debo seguir luego de abrir mesh> single vert> single vertice? me quedo ahí y no me sale el vertice para realizar el pitillo. gracias. agradezco tutoriales tan bien explicados.

    • @cristiandavidruizsuarez663
      @cristiandavidruizsuarez663 2 года назад

      Ou!, ya vi tengo que tener activado el selector de vertices en el modo edición gracias.!

    • @matthewchandler3930
      @matthewchandler3930 2 года назад

      @@cristiandavidruizsuarez663 Thank you! yes! vertex select has to be on in edit mode!

  • @mehmiller
    @mehmiller Год назад

    These videos are very good.
    Don't have a Telegram channel?

  • @jaysinart
    @jaysinart 2 года назад

    The outside of the liquid isnt smooth enough you can see the rectangles through the glass, You said it wouldnt be a problem how do i fix it?

  • @lefrenchcat7122
    @lefrenchcat7122 Год назад +1

    at 7:38 , I can't find the convert to curve option
    Anyone know why?

  • @_mrmafia
    @_mrmafia Год назад +2

    13:33 i am apply screw modifirer in flip but water not show proper

    • @mrnkstlv
      @mrnkstlv Год назад

      I have this problem too! I'm sorry, but could you tell me what you did to make the water show properly? I understand that a lot of time has passed, but I'm doing this project now and it's not working out for me.

    • @beatrizbiancagalon8235
      @beatrizbiancagalon8235 Год назад

      @@mrnkstlv hi have u figured it out yet

  • @余风-p2l
    @余风-p2l 2 года назад

    Nice💗 great tutorials!!!

  • @gloriabarberis8349
    @gloriabarberis8349 Год назад

    HELP! I don't know what I did but the water doesn't look like that, I followed the step by step but it doesn't do the "flip" anyway. What am I doing wrong?

  • @blandoworthlessness
    @blandoworthlessness Год назад

    when I add the displace modifier my liquid rises 3 feet beyond the edge of the glass. Maybe because I made my glass to realistic scale?

  • @yskji88
    @yskji88 9 месяцев назад

    everything is quick but great,, only problem i face is the render lighting is so dark

  • @mr.cobalt1668
    @mr.cobalt1668 11 месяцев назад +1

    For some reason my glass isn't fully transparent and has like a black coloration to it even though I set its color to full white.

    • @himuraq
      @himuraq 10 месяцев назад

      try increase the subdivision of ur model.

  • @rizky_bayuu
    @rizky_bayuu 6 месяцев назад

    how to reach that finish result?
    please explain more

  • @nahnudulart
    @nahnudulart 2 года назад +1

    hello brother, can you please tell me which softwarre you use, for mouse and keyborad press show on your scrren. please?

    • @CaCa-co4ec
      @CaCa-co4ec 2 года назад

      its blender

    • @stress7974
      @stress7974 2 года назад

      just look up "how to display blender keybinds" on youtube or google

  • @yaroslavmarochok5561
    @yaroslavmarochok5561 Год назад

    Thank you!!!!!

  • @vladisslave.7500
    @vladisslave.7500 2 года назад

    Nice tutorial

  • @skullsarecute
    @skullsarecute Год назад

    Add single vertice blew my mind. Then screw also blew my mind.