Incase you are not able to find the "single vert" option, you can enable it by activating the "Add Mesh - Extra objects" option in the preference. Edit > Preference > Add-ons > Add Mesh - Extra objects.
Wait, whaaaaa!? Single vert > extrude > convert to curves... and here I was taking the long way around a simple glass or straw shape but hammering it out from a cylinder, like a chump?? Game. Changer. Thank you for the FANTASTIC tutorial 😁
For those who can't get the liquid clear, despite tuning around the IOR of glass and liquid (more on that later), make sure you have enough bounces: in render properties -> light paths -> max bounces, set everything to a higher number e.g. 24 and you will see HUGE differences in your render. Many Blender rendering tutorials would suggest tuning down this number to say 4 because this doesn't really do much to opaque objects when bounces of light is down from 12 to 4 and light bounces takes a lot of time to compute, but this is glass is basically the exact one case you can't save any time by cutting down the bounces because this is all this object is about. The render will probably take much more time but trust me it will be very worth it. For IOR: it really isn't the culprit. IOR means index of refraction = how much light bends when going through this material from air. Clear glass (1.44) has a slightly higher IOR than water (1.33, beverages like tea or soda is slightly higher at 1.34), if you really want to get it VERY right, try adding a third material for the bubbles instead of reusing the glass material- those bubbles are air, with an IOR of 1. But! This is just a picture, so use any number you feel more accurate in the final result :) You don't really need to tune the material too much, for transparent materials like this, at surface instead of Principled BSDF, use Glass BSDF.
If you can’t find the “single vert” add-on under Add-ons and have Blended 4.2, it got moved to extensions. Just go to Edit > Preference > Get Extensions (then you might have to select go online) > Extra Mesh Objects > Install
Thank you so much for the tutorial. I'm a beginner and have been using blender for a week. This is the first tutorial I was ever able to fully complete and get a satisfactory result. Although it's not as good as you but I'm happy how it turned out. Thank you 😭. Subscribed! ❤
u are amazing! you have an asnwer for eventual issues, and that is insane!... you go right to the point and u don't waste time talking about things that are not related. I will for sure do every tutorial that u have! thank you so much!!!!
no matter how much tutorials and channels you follow, but he will always surprise with a new design and learning skills , knowledge, great sir , love the way you are teaching\
@@johnray854 OMG THANK YOU!!! I didn't know why it didn't work so I just moved on with the tutorial and at the end I didn't understand why the shadows were glitching so thank you so much 😭
Great tutorial, I learned a lot, how do you achieve the same colors as the render you show at the beginning, setting the color management to Very High Contrast and?
Something didn't add up. Your end product glass had a different shine and it was passing light all the way but the same didn't work out for me . Is it for the lighting or had u changed some settings?
In blender 4.2 you find the extra objects addon under the extensions tab above addons in preferences for anyone wondering. I was going mad trying to find that.
If you are having an issue with the liquid not looking correct even after flipping the normals on the glass, try checking if your normals/faces are in the right direction. I thought it had something to do with the IOR too but turns out all the faces for my liquid were all red and facing inside the mesh instead of out. Select all the faces in edit mode and then click Shift + N. This should fix it.
Love this channel. Only thing bothers me, is that super tiny interface. Even default 1.0 interface size in blender 3.2 is MUCH MUCH bigger on my screen. I know its problably because of your monitor and resolution, but still for us viewers its super uncomfortable for the eyes.
Idk where i went wrong but i followed Every single numbers of yours but while i press z and render and did other changes as same as yours. The final result is not as that clear glass as yours it's more like disturbed glass and water i mean it's not so clear and perfect as yours. Idk what's wrong 😕
can you make a version with a far smaller cup (say, one with accurate/real-life measurements)? I tried out your tutorial, but I scaled my cup all the way down to be the same as the real-life measurements of a tumbler cup (so 3.75 inch/9.53 cm x 3.25inch/8.26cm x 3.25 inch/8.26cm for Z, X and Y-axis, respectively), and the result is that the modifiers didn't behave correctly at all - Displace ended up enlarging my ice cube to magnitudes bigger than the cup, messing around with the texture settings ended up with the ince cube not really having that wavy feel, etc...
7:00 making straw with single vert, I was trying to do many times but my vert didn't extrude (( finally found the core of the problem - I was in Face mode not in Vertex mode hope this will be helpfull
Please help, when I try adjust the Midlevel like you to get rid of the sharp corners, I move the Midlevel to the right as you do, but it only makes the sharp corners worse. They got inwards instead of outwards like yours. Please help. I followed this great video to the letter, what's gone wrong?
Your Render looks really amazing! but after my render the liquid was not clear , kind of out of focus (Depth of field was not enabled) any suggestion to make it look as your render? Thanks for this tutorial
This is perfect tutorial and ı tried it but when ı go to render seen , it is going to pixelase the model. I mean the image is too distorted. Doesn't come out smooth as yours. I don't know why :(
you forgot to activate the shadow costics in the light parameter for see the caustics 😅 if you activate caustics on the material but not in the light you don't have caustics, apart from that good tutorial 👍
Great tutorial, but I am having an issue with the bevel modifier. Tried it multiple times and nothing happens. Followed everything perfectly and cannot for the life of me figure it out.
Try to disable clamp overlap in geometry option of bevel modifier. Some close vertices might be collapsing. I haven't watched the video but same thing happens to me when I try to do some hard surface modelling.
@@apebitmusic83 Did you see any merge 'x no.. of ' vertices at the bottom? when you did that. It might have worked because you had some extra vertices which you merged by 'merging by distance'
These are great tutorials. I need to do this one again though, something wrong with the liquid not appearing properly through the glass. I must have missed a part
Good tutorial !! Some comments: From physics point of view I missed adhesion effect of water w/ the inner side of the glass. Outer rim of waters top surface should be risen a little. The higher transparency property of glass & water than its of ice is not so shown as clearly as in my visual experience.
I love this tutorial, thank you so much! I have a question though; when I go into rendered mode, my liquid is black in some parts... it goes away when I "smooth flat" but then I'm left with a harsh pixly look. How can I fix this?o
@InfernoHawk if when you angle the camera and the liquid changes(what happened to me) then turn the IQR of the liquid down, for me, I changed it from the default to 1.100. You might need to adjust it past that but that's what made it more visible fo me
But the result in the end is not at all the same as in the preview. I'm upset. It turned out to be a glass and liquid and ice, but how to make such beauty as in the preview video?
Use open image denoising with increasing the max samples to somewhat 512 in render option. Use gpu compute as well if you have one. Also use tiling as he instructed in this video, to improve render time.
Una pregunta... cuando voy a agregar el pitillo, cual es el paso que debo seguir luego de abrir mesh> single vert> single vertice? me quedo ahí y no me sale el vertice para realizar el pitillo. gracias. agradezco tutoriales tan bien explicados.
I have this problem too! I'm sorry, but could you tell me what you did to make the water show properly? I understand that a lot of time has passed, but I'm doing this project now and it's not working out for me.
HELP! I don't know what I did but the water doesn't look like that, I followed the step by step but it doesn't do the "flip" anyway. What am I doing wrong?
Incase you are not able to find the "single vert" option, you can enable it by activating the "Add Mesh - Extra objects" option in the preference. Edit > Preference > Add-ons > Add Mesh - Extra objects.
thank you
thank you !!!
OMG thank you! Was so frustrated.
thank you so muchh
Thank you sooo much
Wait, whaaaaa!? Single vert > extrude > convert to curves... and here I was taking the long way around a simple glass or straw shape but hammering it out from a cylinder, like a chump??
Game. Changer.
Thank you for the FANTASTIC tutorial 😁
Those little things, right? :)
For those who can't get the liquid clear, despite tuning around the IOR of glass and liquid (more on that later), make sure you have enough bounces: in render properties -> light paths -> max bounces, set everything to a higher number e.g. 24 and you will see HUGE differences in your render. Many Blender rendering tutorials would suggest tuning down this number to say 4 because this doesn't really do much to opaque objects when bounces of light is down from 12 to 4 and light bounces takes a lot of time to compute, but this is glass is basically the exact one case you can't save any time by cutting down the bounces because this is all this object is about. The render will probably take much more time but trust me it will be very worth it.
For IOR: it really isn't the culprit. IOR means index of refraction = how much light bends when going through this material from air. Clear glass (1.44) has a slightly higher IOR than water (1.33, beverages like tea or soda is slightly higher at 1.34), if you really want to get it VERY right, try adding a third material for the bubbles instead of reusing the glass material- those bubbles are air, with an IOR of 1. But! This is just a picture, so use any number you feel more accurate in the final result :) You don't really need to tune the material too much, for transparent materials like this, at surface instead of Principled BSDF, use Glass BSDF.
Helped me a lot with the parts that reflected in 'black' color. Now my glass catches all the lights and is tweakable to be perfectly clear. Thanks!
bro you are god
you are a genius🎉
YOU SAVED ME THANK YOU SO MUCH🩷🩷🩷
I'm an absolute beginner and honestly I was able to keep up with this tutorial which I didn't expect,cool video
If you can’t find the “single vert” add-on under Add-ons and have Blended 4.2, it got moved to extensions. Just go to Edit > Preference > Get Extensions (then you might have to select go online) > Extra Mesh Objects > Install
thx a lot, u saved my life mate )
This guy knows how to grab your attention with just his thumbnails
Not clikbait if the thumbnail is same as content ;)
Thank you so much for the tutorial. I'm a beginner and have been using blender for a week. This is the first tutorial I was ever able to fully complete and get a satisfactory result. Although it's not as good as you but I'm happy how it turned out. Thank you 😭. Subscribed! ❤
Thank you for kind feedback!
u are amazing! you have an asnwer for eventual issues, and that is insane!... you go right to the point and u don't waste time talking about things that are not related. I will for sure do every tutorial that u have! thank you so much!!!!
Thank you for the kind feedback!
Never thought of using the screw modifier like that..always using the "destructive" way, the spin tool.
Another day, another slay 😌✨ I'm really satisfied with the result of my glass. Thanks to you I also learned a lot about blender. You're awesome😎
Glad to help! Thank you for kind words :)
Man . I wanna thank you so much, You are the reason who gets me into blender ... 2022 is become better because of u and all of your lessons 💗 💗
no matter how much tutorials and channels you follow, but he will always surprise with a new design and learning skills , knowledge, great sir , love the way you are teaching\
🙏🙏🙏
Just did this tutorial and even though I've been using blender for almost a year now I learned so much from it still! Thank you!
Great to hear!
This tutorial is great! The only thing that makes it a bit hard is that everything is really tiny and I can barely see what you're clicking.
yes the screen was difficult to see , but anyhow may be sir work on it in future videos....,
Are you watching on a game boy color?
Everyone: nice tutorial easy to follow
Me: WHy does the bevel not WoRK?!
SAME
EDIT: in your bevel mod go to geometry and turn off CLAMP OVERLAP, that worked for me
@@johnray854 OMG THANK YOU!!! I didn't know why it didn't work so I just moved on with the tutorial and at the end I didn't understand why the shadows were glitching so thank you so much 😭
@@StefTheCrystalGem FR i thought myi blender was buggin
to add point in bevel , spin the round button on your mouse upward
awesome tutorial man, I was actually able to follow along and complete the render. Keep it up!
Great to hear!
This is amazing. I can make glasses of whisky, rum, brandy or even vodka I used this to make a tequilla shot glass. Just amazing.
Glad you like it!
I love your tutorials! Blender with You is so easy❤
ama
amazing channel, i love how the videos are so simple and straight to the point
I usually hate doing these tutorial because I have to do them for school but these ones are very fun keep up the good work
Awesome tutorial, thank you so much!
Nice, fast and with the details at the same time!
11:13 My glass is still opaque in my "materiel preview" when i click Screen Space Refraction, but it works on "rendered" preview.
Any idea ?
same here
Such a nice timing, im gonna make this now
Great tutorial, I learned a lot, how do you achieve the same colors as the render you show at the beginning, setting the color management to Very High Contrast and?
Playing with exposure and then with RGB curves
Just started blender few days ago. Thank you for your turorials which are detailled and easily to understand!
7:22 CTRL + B press V to bevel and then scroll up. hope this helps
hi! kinda late to this, but i i don't have normals. Is there anyway i can add it or a different way to auto smooth?
tried many tutorials but this is the only one that worked thank you so so much!
Glad to help! :)
Something didn't add up. Your end product glass had a different shine and it was passing light all the way but the same didn't work out for me . Is it for the lighting or had u changed some settings?
Thanks for the tutorial, i have always problem with glass, this help me to understand better how this works 🥰
Thank you so much for the Tutorial! I learned a lot!
Again with amazing tutorial
Thankyou
Keep it uo
In blender 4.2 you find the extra objects addon under the extensions tab above addons in preferences for anyone wondering. I was going mad trying to find that.
I was waiting for it ..you are always amazing
Thank you!
If you are having an issue with the liquid not looking correct even after flipping the normals on the glass, try checking if your normals/faces are in the right direction. I thought it had something to do with the IOR too but turns out all the faces for my liquid were all red and facing inside the mesh instead of out. Select all the faces in edit mode and then click Shift + N. This should fix it.
This is cool. quickly figured out what to do. Thanks.
Thank you for all the tutorials, can you please teach how to make a glitter effect in blender? Thank you!
when i apply the displace type (cloud) it doesnt effect the grid at all
The same
If you get ugly glass in the very beginning, having added the *Screw* modifier - *Ctrl* + *A* => choose *Scale* before.
Love this channel. Only thing bothers me, is that super tiny interface. Even default 1.0 interface size in blender 3.2 is MUCH MUCH bigger on my screen. I know its problably because of your monitor and resolution, but still for us viewers its super uncomfortable for the eyes.
so you're telling him to use a smaller screen, which is not going to happen.
@@jakelahr9280 why smaller screen? Just change interface size.
@@jakelahr9280 🤣
@@jakelahr9280 you can change the interface size...
if lost on straw bevel points...use scroll wheel to increase points
needed this...thanks alot
Thank you so much!!
amazing, had a lot of fun.
Idk where i went wrong but i followed Every single numbers of yours but while i press z and render and did other changes as same as yours. The final result is not as that clear glass as yours it's more like disturbed glass and water i mean it's not so clear and perfect as yours. Idk what's wrong 😕
When i render the final, the glass cup is not showing in the render, i have just a floating water with cubes and bubbles inside. Why?
Amazing tutorial.
Man created a glass in less than 1 min
My jaw dropped...
Hi, my normals are flipped of single very glass. I can't fix it, what should I do?
can you make a version with a far smaller cup (say, one with accurate/real-life measurements)? I tried out your tutorial, but I scaled my cup all the way down to be the same as the real-life measurements of a tumbler cup (so 3.75 inch/9.53 cm x 3.25inch/8.26cm x 3.25 inch/8.26cm for Z, X and Y-axis, respectively), and the result is that the modifiers didn't behave correctly at all - Displace ended up enlarging my ice cube to magnitudes bigger than the cup, messing around with the texture settings ended up with the ince cube not really having that wavy feel, etc...
can anybody tell me why when i click on flip on 13:30 it doesnt work its the same as it was before
same here
EDIT THE MATERIAL AND IRO
What if I render with Eevee. If I do so the glass blocks the liquid. How can I let the latter be shown through the glass?
I would enable the Merge option in the Screw modifier... otherwise you have a bunch of unconnected vertices in the center.
Thank you so much for this tutorial!
7:00 making straw with single vert, I was trying to do many times but my vert didn't extrude (( finally found the core of the problem - I was in Face mode not in Vertex mode
hope this will be helpfull
Please help, when I try adjust the Midlevel like you to get rid of the sharp corners, I move the Midlevel to the right as you do, but it only makes the sharp corners worse. They got inwards instead of outwards like yours. Please help. I followed this great video to the letter, what's gone wrong?
Your Render looks really amazing! but after my render the liquid was not clear , kind of out of focus (Depth of field was not enabled) any suggestion to make it look as your render?
Thanks for this tutorial
why my bevel doesn't work?
Great tutorial 🔥🔥🔥 Thank you 😍
This is perfect tutorial and ı tried it but when ı go to render seen , it is going to pixelase the model. I mean the image is too distorted. Doesn't come out smooth as yours. I don't know why :(
Thank you so much for this great video!
Thank you, Legend!! Trophy 🏆 💕
Can you please make a video on getting the fire/flame effect in blender?
you forgot to activate the shadow costics in the light parameter for see the caustics 😅 if you activate caustics on the material but not in the light you don't have caustics,
apart from that good tutorial 👍
Damn! And I would swear I saw the difference while it was denoising :D Thanks for pointing out, I better cut that part out
thankyou so much for the tutorial
Great tutorial, but I am having an issue with the bevel modifier. Tried it multiple times and nothing happens. Followed everything perfectly and cannot for the life of me figure it out.
Try using "merge by distance" in edit mode
@@richie7624 tried that, It did nothing to help
@@richie7624 That worked for me. DOn't know why it worked, but it worked.
Try to disable clamp overlap in geometry option of bevel modifier. Some close vertices might be collapsing. I haven't watched the video but same thing happens to me when I try to do some hard surface modelling.
@@apebitmusic83 Did you see any merge 'x no.. of ' vertices at the bottom? when you did that. It might have worked because you had some extra vertices which you merged by 'merging by distance'
These are great tutorials. I need to do this one again though, something wrong with the liquid not appearing properly through the glass. I must have missed a part
Good tutorial !!
Some comments:
From physics point of view I missed adhesion effect of water w/ the inner side of the glass. Outer rim of waters top surface should be risen a little.
The higher transparency property of glass & water than its of ice is not so shown as clearly as in my visual experience.
Great tutorial, thanks for sharing!!!
I love this tutorial, thank you so much!
I have a question though; when I go into rendered mode, my liquid is black in some parts... it goes away when I "smooth flat" but then I'm left with a harsh pixly look. How can I fix this?o
Thank you!!
Awesome stuff! Thanks!
Glad you liked it!
Really helpful
can u explain slowly pls? Thanks for the tutorial tho, ima begginer and its difficult to keep up sometimes
Love your tutorials
when I flip the screw normal it doesn't change the model...I tried multiple times and nothing has changed...am I missing something?
Nvm I fixed it...it was the liquid reflecting off of the glass
@InfernoHawk if when you angle the camera and the liquid changes(what happened to me) then turn the IQR of the liquid down, for me, I changed it from the default to 1.100. You might need to adjust it past that but that's what made it more visible fo me
Even after adding flip my water doesn't look right. Anyone know why?
I fixed it by reducing the water IOR... have no idea why though because 1.333 doesn't work for me
Thanks i was having the same issue
@@chelsiewei1232 That worked for me thx! I changed it to 1.1 and it looked good
wow; it's my next work, thx :D
This is a very good tutorial :)
After rendering there was no shadow, is there anyway to fix that?.
Add lighting Shift+A>Light>[Light Source] to where you want the opposite end of the shadow to be:)
I was waiting for it !!sir please tell me your system specsfications ??
Im looking for a new pc for learning blender and gaming as well. A laptop with 3060 graphic card its ok?
@@loquendo1992 yep
Thanks for the tutorial!
But the result in the end is not at all the same as in the preview. I'm upset. It turned out to be a glass and liquid and ice, but how to make such beauty as in the preview video?
Thank you
can you do a tutorial like this in blender 4.0? i can't seem to see the other options like in eevee, total beginner here
look at my recent glass tutorial
I love it!
But I have a problem with my render:( I have a lot of noise in my render, do u know what I can do to improve it?;(
May be it is because of your GPU.
Use open image denoising with increasing the max samples to somewhat 512 in render option. Use gpu compute as well if you have one. Also use tiling as he instructed in this video, to improve render time.
Thank you sir
Una pregunta... cuando voy a agregar el pitillo, cual es el paso que debo seguir luego de abrir mesh> single vert> single vertice? me quedo ahí y no me sale el vertice para realizar el pitillo. gracias. agradezco tutoriales tan bien explicados.
Ou!, ya vi tengo que tener activado el selector de vertices en el modo edición gracias.!
@@cristiandavidruizsuarez663 Thank you! yes! vertex select has to be on in edit mode!
These videos are very good.
Don't have a Telegram channel?
The outside of the liquid isnt smooth enough you can see the rectangles through the glass, You said it wouldnt be a problem how do i fix it?
at 7:38 , I can't find the convert to curve option
Anyone know why?
13:33 i am apply screw modifirer in flip but water not show proper
I have this problem too! I'm sorry, but could you tell me what you did to make the water show properly? I understand that a lot of time has passed, but I'm doing this project now and it's not working out for me.
@@mrnkstlv hi have u figured it out yet
Nice💗 great tutorials!!!
Thanks!
HELP! I don't know what I did but the water doesn't look like that, I followed the step by step but it doesn't do the "flip" anyway. What am I doing wrong?
when I add the displace modifier my liquid rises 3 feet beyond the edge of the glass. Maybe because I made my glass to realistic scale?
everything is quick but great,, only problem i face is the render lighting is so dark
For some reason my glass isn't fully transparent and has like a black coloration to it even though I set its color to full white.
try increase the subdivision of ur model.
how to reach that finish result?
please explain more
hello brother, can you please tell me which softwarre you use, for mouse and keyborad press show on your scrren. please?
its blender
just look up "how to display blender keybinds" on youtube or google
Thank you!!!!!
Nice tutorial
Add single vertice blew my mind. Then screw also blew my mind.