I have 2 questions: 1) I don’t understand the use of the "Transparent Depth" in the Light Path node at 6:20? If I’m right, rays that pass a transparent object are shaded according to the “Transparent BSDF”. But in your scene there are no transparent objects, so the glass won’t be shaded as transparent right? Aren’t these nodes essentially unnecessary? 2) I also don’t understand What “Transmission Depth” and “Layer Weight” does at 16:47. What condition does that set for the “Mix shader”? You mix ‘white glass’ with ‘RGB glass’, but how is it mixed exactly? Thank you in advance! :)
i fking luv you for making this. hope you have the greatest life youll ever experience
Thank you for such a nice comment 🤭🤩
This is one of the most comfortable and clear tutorial. The results are magnificent!
Glad you think so!☺️
the real dispersion is sooo good!!
Yes it is!!!! 🤩
just what i needed, super helpful, thank you so much
I’m glad 🤩
You are incredibly talented! Thank you so much
Thank you! 😊
Thank you for the useful tutorial! I like the way you do everything slowly, neatly, and easily understood
Happy to hear that! 😊
you're crazy with it thanks bro
🤩 thanks
This is excellent stuff. Thanks for sharing the knowledge.
Thank you so much! ☺️ I’m glad
This is super helpful. Thank you!
Glad it was helpful! 😊
man you are the best i need that for my project and I don't find any one I love you man
Thanks i appreciate your response ☺️
I loved it! Just what I needed!
I’m glad 😀
Love that materials 😍😍😍😍😍😍
Thanks you for Love ❤️
finally a good tutorial
Thank you so much 😊
Looks great!
Thanks!
This tutorial is very cool and sound is relax :)
Thank you so much 😊
Thank you for the useful tutorial!
Glad it was helpful!
AWESOME!
Thank you so much 😊
dude, where is new videos, where do you lost, i miss for you
Tomorrow will be new video 🤩 i was on vacations 😊 thanks for waiting i really appreciate
I have 2 questions:
1) I don’t understand the use of the "Transparent Depth" in the Light Path node at 6:20? If I’m right, rays that pass a transparent object are shaded according to the “Transparent BSDF”. But in your scene there are no transparent objects, so the glass won’t be shaded as transparent right? Aren’t these nodes essentially unnecessary?
2) I also don’t understand What “Transmission Depth” and “Layer Weight” does at 16:47. What condition does that set for the “Mix shader”? You mix ‘white glass’ with ‘RGB glass’, but how is it mixed exactly?
Thank you in advance! :)
awesome dude
Thank you so much 😊 if you find helpful, follow up for upcoming tutorials 🤩
Awesome! You still have the blend file for uploading? ❤
Yes I do! I’ll upload soon 👍
when I make glass in blender and then import that model in unreal engine the glass texture disappear ...can you tell me any solution of that??
hi, can you please upload a file of the finished project
👍 ok I’ll upload soon ☺️
what is this cyrlce that appears that u use to select tools and views and everything?
I didn’t get it, can you please explain your question
Thanks 😊
hit
😀