The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation.
The KH-15 series are terrain-following cruise missiles whereas the R-3s are ballistic missiles, the latter benefits both from avoiding interception from ground fire during fly-overs and from relatively high speed on the strategic and tactical views. Be aware that if you launch an anti-radiation missile while your radar is active you will be the closest immediate radar signature and it will begin tracking the launching fleet, if you catch your mistake early you can attempt to quickly deactivate your radar before it turns about but if you don't the missile WILL strike the attacking fleet. MISSILES ARE NOT YOUR FRIEND ONCE LAUNCHED- THEY CAN'T DETERMINE FRIEND OR FOE.
The explosions feel/look small, wish it zoomed in on sent missiles before target impact. Also, nukes feel like they do nothing except damage components when the target has armor and should feel impactful even if gunned down over a target. Tac map effects for nukes would be nice too, but hey.
@@Jarmen__Kell Have you seen the old films of nuclear weapons testing? shit gets vaporized. Not to mention the emp effects of being next to one. The "appartment sized" or larger vics without ship wide anti-emp electronics would drop out of the sky and I'm sure anyone who's played knows how much fall damage sucks for these ships.
There is one more type of tracking, the Kh-15, Kh-15N, A-100 and A-100N can be designated to strike targets within your targeting radar range (the yellow circle) using semi active radar homing, this is done by clicking directly on the contact when designating the missile arming range and bearing. Be warned if you try to do this with a P variant missile it will immediately go active, lock on to you, turn around, and hit you, only try this with the listed missile types. Using this targeting method A-100 and A-100N missiles become very effective at destroying incoming enemy missiles.
What is the difference between the Kh-15 and the A-100? I thought the word "tactical" meant for use inside of tactical combat, but based on what you wrote, that's not it at all.
@@Trifler500 The Kh-15 family are all cruise missiles, they trade speed for maximum range able to go out to ~1600 Km at 900 Km/Hr. The A-100 family are AFAIK conventional non ballistic missiles they can only go ~400 Km but do so at 4320 Km/Hr. In addition an A-100 reaches its top speed much faster than a Kh-15, as for the tactical designation I believe that simply refers to the maximum range, for example the Kh-15 and R-3 would be considered strategic missiles.
One important thing to mention about Anti-Radiation missiles is that you either want to activate them when their activation range (Approx. 130 km radius for KH-15P) will not include your ships, or to turn your MR-700 and MR-500 radar off when firing, because they will 180 U-turn and hit you. As a few of us have learned the hard way, the KH-15P's have no IFF (identify Friend/Foe) function, they only know "A radar exists, I must annihilate it", even if that radar is yours. FANTASTIC video, for future videos would it be possible to increase your microphone volume? Your voice is very quiet compared to the game audio. :) Thank you for the HighFleet uploads!!
Just wanted to say thanks for taking the time to break down these mechanics. Really great explanation and clear examples. Voice levels are a bit low, but the information is spot on. thanks again. Cheers
Man playing this game for the first time is like when you get a brand new car. All the buttons and flashing icons is just confusing as hell but if your bullet or missile lands, ohman its very satisfying. Anyway my question is what are hidden city for and how to find them? Have a great day
It's safe haven, where you can rest as long as you want, without getting snitched on you by locals. You can find them randomly, on map sides without routes, or by asking from citizens, that you will encounter in some cities. They will offer you to choose from three questions they will answer, and one of them will be approximate location of hidden city.
Once you get a clue to indicate general area, you will want to use the ground mode on your radar, as well as IRST to look for the roads and structures (it should be a brighter spot on the ground mode of radar). Once you get close, zoom in on your strategic map and it should pop up once you get close. You will occasionally get a radio message (Saying something like "Sayadi wants to meet with you"), those usually come from hidden cities so if you look at the direction your radio message points, you should get a good indication of where they are at.
@@EpicAsshole Can the Sayadi messages also come from real cities? I've gotten them before, but the message seemed to come from a normal city every time.
Yes you will have to do so manually. Just keep in mind that even if you are selecting then from your fleet inventory it'll still tell you you're paying for the installation, but as long as the thing you are putting in is from your inventory, it's free
@@emil3801 thanks! did a quick playthrough just blazing through the map and onto khiva without much thought of using radio intercepts to track movements or using missiles. couldnt even figure out infrared since it didnt really show me anything even while rotating the dial. made it as far as khiva and got nuked by the last “special” fleets that get spawned in the last part because i couldnt find them. now imma try my hand at figuring out ciphers
Not good advise since the dev might change it, but I heard that the enemy SG seem to always follow along the white lines. Which might make using thing easier,
They do not. It simply seems that way because most alerts happen in cities, so if they come from another city, they will typically happen to follow along the route lines.
There is two ways: 1. You order the ship to get repairs. The repair will attempt to fix all damage and reattach all expendable items as on the original blueprint. 2. Manually attach missiles to their locations. However then make sure to press ok when the renaming prompt appears, so the new configuration is saved.
You have some kind of filter that normalizes the volume level. The end of every phrase is almost inaudible. I don’t know what kind of noise people are talking about - I didn’t hear any noise.
@@caracal3892 Yes, I always have to turn your volume up to max to hear you but the game sounds are then very loud. Maybe your microphone boost is not on.
Radar-homing in this game means "uses a radar to find targets". However the wording would easily suggest it is "homing in to radars". How it works is that anti-radiation "homes in to radar sources". The radar-homing will attack anything its search radar finds.
In RL radar homing is either the missile has an active radar of its own and guides itself or it is semi active thus needs guidance from the launch platform or another source it’s communicating with. There are other ways but won’t cloud issue. It will guide onto a target whether it has its radar on or not. Anti radiation is for soft or hard killing a radar. With radars attached to these ships I’d say it’s in big trouble if it’s radar stays on. I was on air defence many years ago but even forcing someone to switch radars off is considered a soft kill. It allows you to work unhindered except vs optical and IR systems. Have you noticed ingame if you switch your radar off if the missiles still hit? Some modern types could remember a rough location and the Soviets could use nuclear tipped HARMs so accuracy wasn’t a big issue.
@@caracal3892 Ah gotcha, thanks. does the ai ever turn off radar? When is a specific scenario where one would be more appropriate to use than the other?
My guess is that strike groups have their radar on when you have been spotted somewhere and the strike group is heading towards that area. I also think that strike groups that are not chasing a target might have the radar off. And I think that transport ships have their radars off. To avoid detection. About which to use: RWR/ELINT = Will help you spot stuff at up to 1500km, if it is having its radar on. So this would be a good way to detect strike groups that are looking for you. However the information for targetin is within 60 degree brackets. So it is not very good for shooting missiles. Radar = Its target icon on the radar covers a 10 degree angle. So this is more precise for shooting missiles. The range however is 750km max (if you are flying and not landed). IRST = very low range, however good for ambushing. In the video you can see me parked with my fleet along a road. If you keep your radar off , the chances are good that an enemy strike group will be detected by your IRST within 400km.
For an analogy imagine you're standing in a very dark room with a friend you want to find, you both have flashlights which are your radar emitters and you have eyes that are your radar detectors: radar homing is like shining your flashlight around to find your friend via visible light reflecting off them into your eyes, anti-radiation is like your friend holding a flashlight in the air and you finding them by looking around until the light from their flashlight reaches your eyes. If your friend turns the flashlight off suddenly you can't see them at all and if you keep walking to the place you saw the light last they may have moved since you last saw them! The Radar homing missile has an active detection method and sensor- that is it has an onboard radar emitter which illuminates targets and it detects the target by reading the signal returned by reflections off of target vessels and is detectable by other radar sensors just as you can detect other vessels' radar emissions, the anti-radiation missile has a passive detection message and sensor- it is similar to radar homing version but has no emitter of it's own and it detects targets solely by reading the signals emitted by the radar units on vessels and thus isn't as detectable but also will lose the target if their radar is turned off.
a lot of weird(in a good way) people with accents are going to make the specifically useful videos about this game with very bad official manual, and that actually adds the vibe to the game.
@@caracal3892 its great to see a game that reminisce me of old strategy game that I always either pirated(pre-internet, so no manual), or lost the manual completely; can be played rather lightly or make full use of its gameplay depth. oh MicroProse, never change(even if its dev'd by other)
No, missiles are completely uncontrollable/autonomous once they're been launched (though they will listen to friendly FCRs to more accurately track the target the missile's already chosen).
I think they changed it. I just hit my scout ship with 2 cruise missiles intended for an SG because their sensors turned on right after launch, not at the clicked point. Ruined my playthrough.
your videos and guides are good, but! you speak very fast and loud, then you slow down and speak quieter. very strange. very difficult to follow. are you german?
The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation.
You clever bastard that is some ancient memes
i love that meme :D
The KH-15 series are terrain-following cruise missiles whereas the R-3s are ballistic missiles, the latter benefits both from avoiding interception from ground fire during fly-overs and from relatively high speed on the strategic and tactical views. Be aware that if you launch an anti-radiation missile while your radar is active you will be the closest immediate radar signature and it will begin tracking the launching fleet, if you catch your mistake early you can attempt to quickly deactivate your radar before it turns about but if you don't the missile WILL strike the attacking fleet. MISSILES ARE NOT YOUR FRIEND ONCE LAUNCHED- THEY CAN'T DETERMINE FRIEND OR FOE.
You just need to ensure that the missiles onboard tracking isn't activated until the launching fleet is outside the red detection circle
What about the presence of iff sensors and antennas?
@@jacksos101is it more feasible to to use onboard tracking of the missile itself during the terminal phase only V
I enjoy how this game depicts missiles properly, and doesn't do them dirty.
The explosions feel/look small, wish it zoomed in on sent missiles before target impact. Also, nukes feel like they do nothing except damage components when the target has armor and should feel impactful even if gunned down over a target.
Tac map effects for nukes would be nice too, but hey.
@@D3adm3n the tacmap has fallout I believe where your crew needs protection in those areas
@@soul1d it belive nuclear ionisation can show up in your sensors as well
@@D3adm3n keep in mind smallest ship in the game is the size of an apartment building While things like Sevastopol are the size of a city block.
@@Jarmen__Kell Have you seen the old films of nuclear weapons testing? shit gets vaporized. Not to mention the emp effects of being next to one. The "appartment sized" or larger vics without ship wide anti-emp electronics would drop out of the sky and I'm sure anyone who's played knows how much fall damage sucks for these ships.
There is one more type of tracking, the Kh-15, Kh-15N, A-100 and A-100N can be designated to strike targets within your targeting radar range (the yellow circle) using semi active radar homing, this is done by clicking directly on the contact when designating the missile arming range and bearing. Be warned if you try to do this with a P variant missile it will immediately go active, lock on to you, turn around, and hit you, only try this with the listed missile types. Using this targeting method A-100 and A-100N missiles become very effective at destroying incoming enemy missiles.
What is the difference between the Kh-15 and the A-100? I thought the word "tactical" meant for use inside of tactical combat, but based on what you wrote, that's not it at all.
@@Trifler500 The Kh-15 family are all cruise missiles, they trade speed for maximum range able to go out to ~1600 Km at 900 Km/Hr. The A-100 family are AFAIK conventional non ballistic missiles they can only go ~400 Km but do so at 4320 Km/Hr. In addition an A-100 reaches its top speed much faster than a Kh-15, as for the tactical designation I believe that simply refers to the maximum range, for example the Kh-15 and R-3 would be considered strategic missiles.
@@BobSmith-vi2iv Thanks. The table on the screen in the video showed they had the same speed, but I guess that was a mistake.
Can you use jets with lock on missiles to take down incoming missiles?
Yes that should be possible, I think I once sent planes out to hit them, I had AA missiles loaded.
Very well put together: concise and clear, no faffing about. Thank you!
One important thing to mention about Anti-Radiation missiles is that you either want to activate them when their activation range (Approx. 130 km radius for KH-15P) will not include your ships, or to turn your MR-700 and MR-500 radar off when firing, because they will 180 U-turn and hit you. As a few of us have learned the hard way, the KH-15P's have no IFF (identify Friend/Foe) function, they only know "A radar exists, I must annihilate it", even if that radar is yours.
FANTASTIC video, for future videos would it be possible to increase your microphone volume? Your voice is very quiet compared to the game audio. :)
Thank you for the HighFleet uploads!!
I will see if I can adjust the volume for the next video so that ingame audio is lower.
@@caracal3892 Thank you very much. Seriously appreciate the in-depth video tutorials! Thank you!
Just wanted to say thanks for taking the time to break down these mechanics. Really great explanation and clear examples. Voice levels are a bit low, but the information is spot on. thanks again. Cheers
Thanks, I hope the voice volume sounds better in the newer videos. I have more experience now with editing it.
Enjoying your comprehensive Highfleet tutorials, subbed.
Thanks.
Man playing this game for the first time is like when you get a brand new car. All the buttons and flashing icons is just confusing as hell but if your bullet or missile lands, ohman its very satisfying. Anyway my question is what are hidden city for and how to find them? Have a great day
It's safe haven, where you can rest as long as you want, without getting snitched on you by locals. You can find them randomly, on map sides without routes, or by asking from citizens, that you will encounter in some cities. They will offer you to choose from three questions they will answer, and one of them will be approximate location of hidden city.
Once you get a clue to indicate general area, you will want to use the ground mode on your radar, as well as IRST to look for the roads and structures (it should be a brighter spot on the ground mode of radar). Once you get close, zoom in on your strategic map and it should pop up once you get close. You will occasionally get a radio message (Saying something like "Sayadi wants to meet with you"), those usually come from hidden cities so if you look at the direction your radio message points, you should get a good indication of where they are at.
@@EpicAsshole Can the Sayadi messages also come from real cities? I've gotten them before, but the message seemed to come from a normal city every time.
@@channelname9256 Yes they can.
thank you for your thorough guides on this game! it's helped explain a lot
thanks!
That is very useful, thank you!
Your videos are most informative and helpful regarding the game, thank you very much !
Hey, nice video on a specific thing to learn about HighFleet! Keep doing these^^ People will like em, for sure!
Thank you for this guide, extremely helpful.
Subbed.
This was a godsend. Thank you!
Nice! Those R-3 are so cool.
Thanks for this!
thanks
Really good explanation! Thanks!
Great information! Your audio could use a volume boost though.
Thank you so much for this, it will help me out very well.
Thank you for the guide bro.
Do I have to manually reload tactical missiles? Like, go to shipworks, take them from the fleet cargo then place them on the ship?
Yes you will have to do so manually.
Just keep in mind that even if you are selecting then from your fleet inventory it'll still tell you you're paying for the installation, but as long as the thing you are putting in is from your inventory, it's free
@@emil3801 thanks! did a quick playthrough just blazing through the map and onto khiva without much thought of using radio intercepts to track movements or using missiles. couldnt even figure out infrared since it didnt really show me anything even while rotating the dial. made it as far as khiva and got nuked by the last “special” fleets that get spawned in the last part because i couldnt find them. now imma try my hand at figuring out ciphers
Not good advise since the dev might change it, but I heard that the enemy SG seem to always follow along the white lines. Which might make using thing easier,
They do not. It simply seems that way because most alerts happen in cities, so if they come from another city, they will typically happen to follow along the route lines.
Great video bro
Really useful video, cheers :)
thanks i dint know how to shoot missiles before
Thank you for the guide! Now I know, how to use this f***g rockets!)
Danke schoen! ❤
Can you salvage stuff from the wreakage of the missile strike????
Thank you!
How do you replenish those missiles?
There is two ways:
1. You order the ship to get repairs. The repair will attempt to fix all damage and reattach all expendable items as on the original blueprint.
2. Manually attach missiles to their locations. However then make sure to press ok when the renaming prompt appears, so the new configuration is saved.
You can repair them like tactical missiles, but you can only find them to buy from the rare modules merchants.
Ty
You have some kind of filter that normalizes the volume level. The end of every phrase is almost inaudible.
I don’t know what kind of noise people are talking about - I didn’t hear any noise.
It could be that the noise gate is a bit agressive + being further away from the microphone. I will see what I can change.
@@caracal3892 Yes, I always have to turn your volume up to max to hear you but the game sounds are then very loud. Maybe your microphone boost is not on.
Do anti-radiation missiles also home on jamming?
Anti-radar missiles will home on jam.
wait, so anti radiation and radar homing both seem to do the same thing which is home in on radar signal emitters - what am I missing here?
Radar-homing in this game means "uses a radar to find targets". However the wording would easily suggest it is "homing in to radars".
How it works is that anti-radiation "homes in to radar sources". The radar-homing will attack anything its search radar finds.
In RL radar homing is either the missile has an active radar of its own and guides itself or it is semi active thus needs guidance from the launch platform or another source it’s communicating with. There are other ways but won’t cloud issue. It will guide onto a target whether it has its radar on or not.
Anti radiation is for soft or hard killing a radar. With radars attached to these ships I’d say it’s in big trouble if it’s radar stays on.
I was on air defence many years ago but even forcing someone to switch radars off is considered a soft kill. It allows you to work unhindered except vs optical and IR systems.
Have you noticed ingame if you switch your radar off if the missiles still hit? Some modern types could remember a rough location and the Soviets could use nuclear tipped HARMs so accuracy wasn’t a big issue.
@@caracal3892 Ah gotcha, thanks. does the ai ever turn off radar? When is a specific scenario where one would be more appropriate to use than the other?
My guess is that strike groups have their radar on when you have been spotted somewhere and the strike group is heading towards that area. I also think that strike groups that are not chasing a target might have the radar off. And I think that transport ships have their radars off. To avoid detection.
About which to use:
RWR/ELINT = Will help you spot stuff at up to 1500km, if it is having its radar on. So this would be a good way to detect strike groups that are looking for you. However the information for targetin is within 60 degree brackets. So it is not very good for shooting missiles.
Radar = Its target icon on the radar covers a 10 degree angle. So this is more precise for shooting missiles. The range however is 750km max (if you are flying and not landed).
IRST = very low range, however good for ambushing. In the video you can see me parked with my fleet along a road. If you keep your radar off , the chances are good that an enemy strike group will be detected by your IRST within 400km.
For an analogy imagine you're standing in a very dark room with a friend you want to find, you both have flashlights which are your radar emitters and you have eyes that are your radar detectors: radar homing is like shining your flashlight around to find your friend via visible light reflecting off them into your eyes, anti-radiation is like your friend holding a flashlight in the air and you finding them by looking around until the light from their flashlight reaches your eyes. If your friend turns the flashlight off suddenly you can't see them at all and if you keep walking to the place you saw the light last they may have moved since you last saw them!
The Radar homing missile has an active detection method and sensor- that is it has an onboard radar emitter which illuminates targets and it detects the target by reading the signal returned by reflections off of target vessels and is detectable by other radar sensors just as you can detect other vessels' radar emissions, the anti-radiation missile has a passive detection message and sensor- it is similar to radar homing version but has no emitter of it's own and it detects targets solely by reading the signals emitted by the radar units on vessels and thus isn't as detectable but also will lose the target if their radar is turned off.
не рассказал как пользоваться ракетами которые настраиваются на радиопомехи
в целом круто )
the missile knows where it is at all times. It knows this because it knows where it isn't.
thanx
a lot of weird(in a good way) people with accents are going to make the specifically useful videos about this game with very bad official manual, and that actually adds the vibe to the game.
Hey thanks.
I think it is part of the depth of the game that it does not explain everything and leaves it up to players to experiment with stuf.
@@caracal3892 its great to see a game that reminisce me of old strategy game that I always either pirated(pre-internet, so no manual), or lost the manual completely; can be played rather lightly or make full use of its gameplay depth. oh MicroProse, never change(even if its dev'd by other)
Is it possible to set a radar homing missile to a search pattern? Can you give a missile waypoints?
No, missiles are completely uncontrollable/autonomous once they're been launched (though they will listen to friendly FCRs to more accurately track the target the missile's already chosen).
@@gloverelaxis Than that sounds like something they should add in an update.
I think they changed it. I just hit my scout ship with 2 cruise missiles intended for an SG because their sensors turned on right after launch, not at the clicked point. Ruined my playthrough.
Fun fact: Kh-15s are real
As are the P and N variants
The more you know
It sounds like somebody is trying to speak in this video.
Simple.
MF are hitting you with that dollarstore radar? Anti radiation
They too broke for radar? Radar homing.
your videos and guides are good, but! you speak very fast and loud, then you slow down and speak quieter. very strange. very difficult to follow. are you german?
Do you think the voice volume is improved in the newer videos?
@@caracal3892 Yes, I just watched you Cyberpunk 2077 riptide terrier. Much better audio. Keep up the good work!
@dieterpinklatsch5830
Thanks! I learn more about audio and recording settings since my first highfleet videos
Mate, plz stop the non stop clicking while you're recording
In game atmosphere.