The usefulness of planes cannot be understated. They are absolute kings of recon. If you combine them with ELINT and SIGINT, you can easily locate enemy transports and strive groups well before they have any idea where your forces are. The entire time, you’re saving fuel; keeping out of cities while holding-onto autonomy as much as possible is a real chore when you depend on proper ships for scouting. I made my own carrier flagship, and on my next run I’ll bring a smaller one like the longbow.
Incorrect, he actually explained information to you directly, didn't peddle reactionary dribble and wasn't in a self-induced coma by the end of the video
Any chance you might do an in-depth Let's play of this game? I find your manner of explaining the game incredibly informative and entertaining and I would love to see an 'expert' take this game to task.
Out of the 2 planes, take the T-7 every single time except for recon purposes. Reasons? 1. T-7 is much faster in combat and in the map, meaning faster ToT (Time on Target), less exposure to AAA and SHORAD fire, less response time for enemies to take off in case of a sudden strike, and ability to outrun CAP screens. 2. T-7 can carry AAMs, useful for your own CAP screen. Doubly so to intercept Kh-15s. 3. T-7 can soak up way more damage than the La-27, most importantly the T-7 can usually survive an AAM or R-9 Sprint hit (!!!), or a short CIWS burst, something the La-27 would just disintegrate when shot by. Yes, you do have to shell out the extra 500 credits to buy them but they'll have a much longer life expectancy compared to the La-27 saving you money in the long run from constantly replacing them. There's almost no reason for the La-27 except for maybe baiting out shots acting as a meatshield or if you don't have T-7s. The other thing you have to watch out for is that if you equip 100kg GPBs or small rockets on the T-7, they will do a second pass, which is a +/- since this can let you spread your damage more but also exposes it to more fire. The other downside is you can fit less on your carrier deck, since T-7s are bigger...but this doesn't matter when you consider they have double the payload capacity anyway, it's cheaper to buy 4-5 T-7s that lasts 5 runs, compared to buying 8 La-27s that only last 2 runs. The only thing the La-27 is better at is for recon & loitering, since they have the same range but the La-27 fly slower, it has a longer time on station.
actually a la27 is better investment of countering nukes... Also i love having like 10 la27 to scout every inch of terrain for me before i come in with t7 bomb rush just to finish them with my only one ''heavy frigate'' that is actually a dreadnought with 3 layers of armor and like 15-20 37mm ( that just melt anything down )
@@arcturus960you probably already decided whether to buy this game or not seeing as this comment is over a year old, but on the off chance you haven’t, I highly recommend this game. This is one of the only strategy games I have been able to get super into. Highfleet absolutely rocks.
Here is another excellent tip: If you are landed in a town and have for example 4 carrier spots in your fleet but 20 planes in your inventory, you can first send out 4 planes, go into repair in town and press to repair the ship, the new planes are immediately ready to be sent. This way you can send every single plane in your inventory without delay even if you only have a few installed. I'm still only like 35% on normal difficulty, but I'd be surprised if there is a strike group that can handle my 30+ planes. Another thing I do is to always send the planes 1 at the time so ammo is conserved as much as possible. If 4 planes bomb one target when only 2-3 bombs are required you waste ammo, but if they engage in battle alone one after another, they will not waste ammo. This takes more time but I find it more efficient. So far it seems to me that missiles are better at tanking damage than planes are, so I sometimes send in missiles first against a strike group to deplete some AA missiles so less planes get shot down.
I think this is a good idea, however on hard, later in the game, spending 2500 on a missile is a very hard choice to make. And I think the AA fire (missiles and guns) is a bit more accurate on hard, so I tend to shoot 2-3 missiles so the 2nd or 3rd gets through. As for planes, I think it is a good idea to send in a missile first to distract the AA missiles. However late in the game the option is often not there because of money.
@@arcturus960 I think it was worth the money I spent but it really depends how much you like the genre and what you think makes a game be worth the money
Negative with planes is that your silent strike is negated for 12 hours. Making any attack on a city trigger a sighting flag which every strike group makes a beeline for. I would only use planes when u are prepared to meet strike groups soon after.
Good informative video. I've had this since release and am enjoying the different styles of highfleet guide videos. Thank you fou for using ordnance in the right context at the end too.
Planes from what I recall can join attacks and use the 37MM To attack enemy Vessels. Really fun when you are messing around with a high amount of carriers. But I wouldn't reccomend using the 37MM Except against things like Lightings since they don't have armour and the guns have a higher hit chance. Altough expect a way higher casualty rate if you use the guns against them.
Can only intercept Kh-15s, also use the T-7 with AAMs. the 37mm cannon has a very slim chance of hitting the missile. It'll take ~4 AAM hits to a missile to kill it, although damaging it would mean that your fleet SHORAD has an easier time shooting it down. Theoretically A-100s could be intercepted however with only 400km range and ~4250 kph speed, the reaction time would have to be incredibly fast, and it's better to just hit the fleet carrying it first because fighters have 2000km combat range. R-3s are ballistic missiles, can't be intercepted by aircraft.
Not sure what could cause this, I have not played highfleet for some time. Did you wait for the planes to be built on the ship before trying to use them?
The usefulness of planes cannot be understated. They are absolute kings of recon. If you combine them with ELINT and SIGINT, you can easily locate enemy transports and strive groups well before they have any idea where your forces are. The entire time, you’re saving fuel; keeping out of cities while holding-onto autonomy as much as possible is a real chore when you depend on proper ships for scouting.
I made my own carrier flagship, and on my next run I’ll bring a smaller one like the longbow.
Jordan B Peterson teaches you the basics of Kazakhstani carrier operations
Incorrect, he actually explained information to you directly, didn't peddle reactionary dribble and wasn't in a self-induced coma by the end of the video
@@crucial3267 booooo
@@crucial3267 a reactionary just flew over my house
@@thekrampuselbananoquevivee9947 My condolences
@@sickrantorum693 it almost made me cut my own balls but i am sane so i didnt
Any chance you might do an in-depth Let's play of this game? I find your manner of explaining the game incredibly informative and entertaining and I would love to see an 'expert' take this game to task.
Yes!
yep, that will be cool
I would really love to see this.
Seconded. I would really like a level headed playthrough utilizing the tools correctly as shown, it'd be fun.
You can ctrl+click to set waypoints.
Out of the 2 planes, take the T-7 every single time except for recon purposes.
Reasons?
1. T-7 is much faster in combat and in the map, meaning faster ToT (Time on Target), less exposure to AAA and SHORAD fire, less response time for enemies to take off in case of a sudden strike, and ability to outrun CAP screens.
2. T-7 can carry AAMs, useful for your own CAP screen. Doubly so to intercept Kh-15s.
3. T-7 can soak up way more damage than the La-27, most importantly the T-7 can usually survive an AAM or R-9 Sprint hit (!!!), or a short CIWS burst, something the La-27 would just disintegrate when shot by.
Yes, you do have to shell out the extra 500 credits to buy them but they'll have a much longer life expectancy compared to the La-27 saving you money in the long run from constantly replacing them. There's almost no reason for the La-27 except for maybe baiting out shots acting as a meatshield or if you don't have T-7s. The other thing you have to watch out for is that if you equip 100kg GPBs or small rockets on the T-7, they will do a second pass, which is a +/- since this can let you spread your damage more but also exposes it to more fire. The other downside is you can fit less on your carrier deck, since T-7s are bigger...but this doesn't matter when you consider they have double the payload capacity anyway, it's cheaper to buy 4-5 T-7s that lasts 5 runs, compared to buying 8 La-27s that only last 2 runs.
The only thing the La-27 is better at is for recon & loitering, since they have the same range but the La-27 fly slower, it has a longer time on station.
actually a la27 is better investment of countering nukes...
Also i love having like 10 la27 to scout every inch of terrain for me before i come in with t7 bomb rush just to finish them with my only one ''heavy frigate'' that is actually a dreadnought with 3 layers of armor and like 15-20 37mm ( that just melt anything down )
Do you know if Highfleet is worth buying?
@@arcturus960you probably already decided whether to buy this game or not seeing as this comment is over a year old, but on the off chance you haven’t, I highly recommend this game. This is one of the only strategy games I have been able to get super into. Highfleet absolutely rocks.
@@jayst yes, I bought it a long time ago, well worth getting. I had tons of fun designing ships and fighting to Khiva
@@arcturus960 it’s so fun!! I’ve been playing like crazy for the last two months
Here is another excellent tip:
If you are landed in a town and have for example 4 carrier spots in your fleet but 20 planes in your inventory, you can first send out 4 planes, go into repair in town and press to repair the ship, the new planes are immediately ready to be sent. This way you can send every single plane in your inventory without delay even if you only have a few installed. I'm still only like 35% on normal difficulty, but I'd be surprised if there is a strike group that can handle my 30+ planes.
Another thing I do is to always send the planes 1 at the time so ammo is conserved as much as possible. If 4 planes bomb one target when only 2-3 bombs are required you waste ammo, but if they engage in battle alone one after another, they will not waste ammo. This takes more time but I find it more efficient.
So far it seems to me that missiles are better at tanking damage than planes are, so I sometimes send in missiles first against a strike group to deplete some AA missiles so less planes get shot down.
I think this is a good idea, however on hard, later in the game, spending 2500 on a missile is a very hard choice to make. And I think the AA fire (missiles and guns) is a bit more accurate on hard, so I tend to shoot 2-3 missiles so the 2nd or 3rd gets through. As for planes, I think it is a good idea to send in a missile first to distract the AA missiles. However late in the game the option is often not there because of money.
BRUHHHHH
I NEVER KNEW THAT THERE WAS A WHOLE OTHER AREA ON THE SUPPLIES SCREEN
Verified and certified "oof".
Bruh wtf, you never noticed the screen panning when you move the mouse?
You mean you didn't know there was the shell basement?
@@Paul_Sergeyev Back then, no, I didn’t realize that at first. 🤣
These are easily the best vids to understand the games systems!
Thanks.
For the love of god, plz LOUDER!
best in-depth guide videos i´ve found on this game, thank you so much!
Thanks.
I'm loving the tutorials!!!! I already played for 30+ hours but I still had some doubts. Thank you!!!
Is it worth buying?
@@arcturus960 it depends, I like this game a lot andthe ship creator makes it even better. It's a pretty hard game but I like it a lot
@@arcturus960 I think it was worth the money I spent but it really depends how much you like the genre and what you think makes a game be worth the money
They are great for softening up target garrisons and is the closest thing to actually getting allies on the field
Those giant fleets of yours look impresive
-Japanese dive bombers at Pearl Harbor
Negative with planes is that your silent strike is negated for 12 hours. Making any attack on a city trigger a sighting flag which every strike group makes a beeline for. I would only use planes when u are prepared to meet strike groups soon after.
Use planes as soon as enemy yellow bar appears.
Good informative video.
I've had this since release and am enjoying the different styles of highfleet guide videos.
Thank you fou for using ordnance in the right context at the end too.
Planes from what I recall can join attacks and use the 37MM To attack enemy Vessels. Really fun when you are messing around with a high amount of carriers. But I wouldn't reccomend using the 37MM Except against things like Lightings since they don't have armour and the guns have a higher hit chance. Altough expect a way higher casualty rate if you use the guns against them.
Would you be able to run through ground based radar and location of hidden Cities +++ vids
False on the 37mm, they did a fix where they attack now, no?
Great video mate
Thanks.
Thank you for the guide bro.
3 years late but really helpful video
Thanks it's nice to see my old videos getting views
When i launch my planes sometimes my flight deck gets damaged.
is this because im flying in a way that my runway is up?
Yes
Here is a Nice video
ty
tried launching planes once while flying upwards. absolute catastrophe
fucking hell I didnt even know you could edge scroll at the supplies place and find all this ammunition
Intercept Missiles. Where do you send them? you just click in the general direction of the incoming missiles? that part wasn't really clear to me.
I suppose they'll start to track them if they get in their vicinity
Click on to the missile itself. If you don't know where it is then just send them in it's general direction and do not skip.
Can only intercept Kh-15s, also use the T-7 with AAMs. the 37mm cannon has a very slim chance of hitting the missile. It'll take ~4 AAM hits to a missile to kill it, although damaging it would mean that your fleet SHORAD has an easier time shooting it down.
Theoretically A-100s could be intercepted however with only 400km range and ~4250 kph speed, the reaction time would have to be incredibly fast, and it's better to just hit the fleet carrying it first because fighters have 2000km combat range.
R-3s are ballistic missiles, can't be intercepted by aircraft.
250 KG BOMBS are incredible effective againts enemy strike groups
i heard that if you launch plaanes in combat (press X) the planes would lost forever. is it trye?
I mounted landings and t-7s on my skylark, why can I not launch an airstrike? my planes don't appear so I can't choose them.
Not sure what could cause this, I have not played highfleet for some time. Did you wait for the planes to be built on the ship before trying to use them?
nice
Can we do a War Crime Tutorial again?
this really shows that fast moving aircrafts are better than highly armoured bricks lol
The easiest way to not die in the sky is to simply not be hit in the first place.
@@KoishiVibin the best way not to starve is to never get hungry
thanks
Whelp I love aircraft carriers now LOL
God DAMN IT, I didn't know there was another screen to the supplies shop. Haha, fuck me...
Good vid
👏🙂
My man,thank you for those tutorials
They are very useful.
By the way,you sound a lot like a Jordan Peterson xD
I would love a whole game designed more around this, highfleet is good but if I'm honest, the RPG elements kinda detract from the kickass gameplay
you sound like
Jordan B Peterson
This is Information that I wish they had put in the ingame tutorial. I was scratching my head trying to figure this out.
thanks
Thank you for the guide bro.