for the first time in 20 years, the ever present math question is useful to me: "if x train leaves 'a' at this speed and heading and y train leaves 'b' at this speed and heading, where would they intersect?"
Try out submarine simulators: Silent Hunter, Sub Command (it is an older version of Dangerous Waters but has tutorial and better campaign), Dangerous Waters with RA mod. There is a lot of such math there.
To be fair, if my math teacher was asking the question framed as a method of intercepting enemy supply caravans with interceptors, I probably would have been a lot more interested.
The power of Skylarks! Skylarks are crazy fast (500+) and have huge range, while needing little gas. A skylark on a full tank can get across huge swaths of the map. In a pinch, once can be sent out to an intel station (already conquered, of course), grab intel, refuel and come back. It's not uncommon to have 2 or 3 intel stations within range of one! And skylarks come with ELINT so they can avoid strike groups. That also means that you can send a pair of 2 Skylarks to ELINT to triangulate, as you mention. Because of their speed, they can be moved around to attempt triangulation with only one Skylark. Powerful stuff! Keep up the great videos, you deserve more views!
Online distance/speed/time calculator, you say? I think I just finally found a reason to break out my E6-B calculator. Kudos to anyone who knows what that is.
I totally forgot about using intercept course...and I call myself an engineer!! This is brilliant, thanks! Wasted a whole night getting beaten down by strike groups...I thought the game was just about brawling out toe to toe with enemy ships
In WWII there was a German radio station that would send out the same message every morning that was something like "nothing to report". Encoded, of course, but this allowed the folks at Bletchley to reverse engineer parts of the rotating Enigma keys from this.
Yes! The radio station would send out a weather report with the sign off "Heil H*tler"....they used the signoff as a cipher to de-cript the rest of the message and get the ENIGMA settings for that day's transmissions.
Be CAREFUL when scouting with Aircraft. IF they happen on a freighter that is unguarded they will attack it and you lose the freighter. More specifically it opens the battle screen, freighter surrenders, goes to world map and it is gone into the digital ether.
Tip - I use a fleet of skylarks to do refuel runs for my flagship or fuel guzzler fleet 2-3 cities around so my flagship/SG can 'marathon' to a target instead of landing at every city then refuel. by tapping 3 cities, refuel rate is also x3 (vs refuel rate does not increase even if you have 10ships landed in 1 city)
Kids in Class: Why do we need to learn all this math? We're never going to learn it in real life! Highfleet Commander: That's why you'll fly only skylarks.
An evasion tactic when I get an elint popup is turn off radar and fly away ata 90 degree angle, so like elint reports contact bearing 0 degrees, fly away at heading 90 or 270 Or when there's a contact bearing 120, fly away heading 30 or 210 degrees Most strike groups can't catch you that way
Great stuff. One way I like to use the Turing method you spoke of is looking for a 9 letter word, these tend to be a direction: xxxxxeast or xxxxxwest, I first dial in the ending 's' and 't' then try out the other two letters.
Yeah there are a lot of things to try, when i start a new run I'm going to start writing down keywords to help. Another thing I will do is write down the codenames and note how many letters in each. Then if I come across a coded transmission with a codename I can try the ones I have that amount of letters for. Thanks for the comment!
@@Atova it's a bit of a shame that once you master this method you can basically straight up ignore radio rooms amd cypher keys during scavenging sessions Still, it's cool af when you manage to crack the code on your own
Strike groups can spot your aircraft, follow them back, send missiles along their trajectory or send interceptors. This usually happens when the SG spots your aircraft, which they have a hard time with unless you attack them.
As far as evasion tactics: If you damage them with planes sent from oblique angles you may distract them and get them off your scent You can send a small ship out with jammer, this will keep them from spotting you with radar, and the jammer has a huge ELINT range I have some s
Another piece of gold, great video. I'm hoping to get someplay time in this weekend hopefully I can capture a video of triangulating distance and bearing off elint signals. I haven't tested myself yet but from what I gather on reddit, radar and IR sensors are hindered by line of sight when on the ground but elint is not, if you're using your sensors in a landed state it seems you may be at a disadvantage compared to an inflight group. The Dev mentioned this in a steam post about the red circle representing the horizon from the garrisons point of view "no sensor will detect you from the ground outside of this circle EXCEPT ELINT." So if the same is true for the player fleet the elint triangulation may be more viable for stationary fleets. Plus elint already gets the best range of all the sensors but the further the target the greater margin of error. Aircraft scouts would button this right up though, elint triangulation to get the vicinity, eyes in the sky to confirm location, cruise missiles enroute.
If you do let me know so I can have a watch of it! Hmmm. not sure of the different ranges with flying compared to landing. In the episode that comes out today on my lets play it might be the reason I didn't detect a strike group. Not sure, will try to find out. I'm wondering if that red circle reduces at night?
@@Atova The red circle doesn't change, but the actual distance at which you can be detected visually goes down at night. So the enemy takes longer to react to interceptions and sudden strikes. Radar range goes down by 20 to 30% when you land. Elint seems affected too, but less so. IRTST works fine as long as you are within its max range (300 km) and the target is airborne.
@@Atova Just incase you're interested, I saw this video earlier today that covers the effect being grounded has on sensor range. The first 5 or so minutes just go over the different parts and what they do, but the rest demonstrates the range differences ruclips.net/video/B43AHlEJhBs/видео.html
Ive built a dedicated tanker with elint, radar and 2 sprints for AA. I give them a heavy fregate (also own design). They cost about 50k combined. That way i can have two independent groups in front of my main fleet. I sometimes just go transport hunting in a different corner of the map with one group. This way you get more loot from the garrison battles and transports and dont need as much starting funds in the campaign, which in turn gives you more ships for the end game. That way i always have a good grasp where anything with radar is thru elint traingulation, and its also easy to get all tarkans on the map.
That's great that, nice idea with triangulating groups. Ive started using more than one fleet in my lets play too so I'm not all bunched up and eating fuel all the time. Thanks for the tips!
I just make a note with all the ship names I encounter and usually you can get the cipher by checking how many letters the sender/receiver of radio messages have and then go through them. takes 5 minutes max
Hmm, I would say take a skylark or two with you, then park that Sev in the desert and hide it while using the skylarks and whatever else as strike groups of your own 👍. I do this in my 3rd run coming in a few days 👍
Thanks for the comment. Personally I love that this is possible but the good thing about this game is you can play it how you like and there are more in depth options for those that want it 😃
for the first time in 20 years, the ever present math question is useful to me: "if x train leaves 'a' at this speed and heading and y train leaves 'b' at this speed and heading, where would they intersect?"
I thought the same when I started doing it!
Try out submarine simulators: Silent Hunter, Sub Command (it is an older version of Dangerous Waters but has tutorial and better campaign), Dangerous Waters with RA mod. There is a lot of such math there.
To be fair, if my math teacher was asking the question framed as a method of intercepting enemy supply caravans with interceptors, I probably would have been a lot more interested.
@@DimitriFilichkin Now I'm wondering wheter military schoold do just that...
XD. Finaly school lession make sense Halleluja XD
The power of Skylarks! Skylarks are crazy fast (500+) and have huge range, while needing little gas. A skylark on a full tank can get across huge swaths of the map. In a pinch, once can be sent out to an intel station (already conquered, of course), grab intel, refuel and come back. It's not uncommon to have 2 or 3 intel stations within range of one! And skylarks come with ELINT so they can avoid strike groups. That also means that you can send a pair of 2 Skylarks to ELINT to triangulate, as you mention. Because of their speed, they can be moved around to attempt triangulation with only one Skylark. Powerful stuff! Keep up the great videos, you deserve more views!
They should put in an in-game calculator and maybe a separate notepad to keep info always handy
Would love a notepad. Mind you, I use a notepad in my let’s play and think I prefer that. In game calculator would be nice!
@@Atova Using a notepad to write down info during a game is so pre-2000s. Great idea, so nostalgic
Use a moboard
A navigational compass and protractor for when the radar is off would kinda be nice, too
Online distance/speed/time calculator, you say? I think I just finally found a reason to break out my E6-B calculator. Kudos to anyone who knows what that is.
You're single-handedly making me get better at this game!
Haha glad to hear =)
I totally forgot about using intercept course...and I call myself an engineer!! This is brilliant, thanks! Wasted a whole night getting beaten down by strike groups...I thought the game was just about brawling out toe to toe with enemy ships
Glad to have helped! Thanks for watching 😀
In WWII there was a German radio station that would send out the same message every morning that was something like "nothing to report". Encoded, of course, but this allowed the folks at Bletchley to reverse engineer parts of the rotating Enigma keys from this.
Yes! The radio station would send out a weather report with the sign off "Heil H*tler"....they used the signoff as a cipher to de-cript the rest of the message and get the ENIGMA settings for that day's transmissions.
Watch 'The imitation game'. Great movie
Be CAREFUL when scouting with Aircraft. IF they happen on a freighter that is unguarded they will attack it and you lose the freighter.
More specifically it opens the battle screen, freighter surrenders, goes to world map and it is gone into the digital ether.
Thanks!
Tip - I use a fleet of skylarks to do refuel runs for my flagship or fuel guzzler fleet 2-3 cities around so my flagship/SG can 'marathon' to a target instead of landing at every city then refuel. by tapping 3 cities, refuel rate is also x3 (vs refuel rate does not increase even if you have 10ships landed in 1 city)
Great tip, I start doing this eventually too.
Holy shit, this is big brain. You're playing an entirely different game
Kids in Class: Why do we need to learn all this math? We're never going to learn it in real life!
Highfleet Commander: That's why you'll fly only skylarks.
An evasion tactic when I get an elint popup is turn off radar and fly away ata 90 degree angle, so like elint reports contact bearing 0 degrees, fly away at heading 90 or 270
Or when there's a contact bearing 120, fly away heading 30 or 210 degrees
Most strike groups can't catch you that way
Good tip!
Great stuff. One way I like to use the Turing method you spoke of is looking for a 9 letter word, these tend to be a direction: xxxxxeast or xxxxxwest, I first dial in the ending 's' and 't' then try out the other two letters.
Yeah there are a lot of things to try, when i start a new run I'm going to start writing down keywords to help. Another thing I will do is write down the codenames and note how many letters in each. Then if I come across a coded transmission with a codename I can try the ones I have that amount of letters for. Thanks for the comment!
@@Atova it's a bit of a shame that once you master this method you can basically straight up ignore radio rooms amd cypher keys during scavenging sessions
Still, it's cool af when you manage to crack the code on your own
@@lorenzocassaro3054 yeah it would be nice to have some more variations but I like the system to be fair
I love your comment on the Alan Turing method, never thought of that!
Thanks 😁, it’s a good way to do it!
Strike groups can spot your aircraft, follow them back, send missiles along their trajectory or send interceptors.
This usually happens when the SG spots your aircraft, which they have a hard time with unless you attack them.
I can't get enough of this game, hope MicroProse will support and release more content for it in the future.
Me too, would love a custom game mode where you just have to hunt everyone down 👍
@@Atova If they can have support for modders and community created content it will be even more awesome! It will help keep the game alive even more.
@@LeodiAstoriaXIII Anything that extends the life of this game will be a bonus. It’s definitely up there in my favourite games of all time!
@@Atova Agreed...would be nice to turn to tables from being the Hunted to being the Hunter
@@jbarry39 really would!
Thanks for this video! I'm new to the game, but I love it already! Can't wait to use your tips in my campaign!
Thanks for the support, glad I could help!
As far as evasion tactics:
If you damage them with planes sent from oblique angles you may distract them and get them off your scent
You can send a small ship out with jammer, this will keep them from spotting you with radar, and the jammer has a huge ELINT range
I have some s
Another piece of gold, great video. I'm hoping to get someplay time in this weekend hopefully I can capture a video of triangulating distance and bearing off elint signals.
I haven't tested myself yet but from what I gather on reddit, radar and IR sensors are hindered by line of sight when on the ground but elint is not, if you're using your sensors in a landed state it seems you may be at a disadvantage compared to an inflight group.
The Dev mentioned this in a steam post about the red circle representing the horizon from the garrisons point of view "no sensor will detect you from the ground outside of this circle EXCEPT ELINT."
So if the same is true for the player fleet the elint triangulation may be more viable for stationary fleets. Plus elint already gets the best range of all the sensors but the further the target the greater margin of error. Aircraft scouts would button this right up though, elint triangulation to get the vicinity, eyes in the sky to confirm location, cruise missiles enroute.
If you do let me know so I can have a watch of it!
Hmmm. not sure of the different ranges with flying compared to landing. In the episode that comes out today on my lets play it might be the reason I didn't detect a strike group. Not sure, will try to find out.
I'm wondering if that red circle reduces at night?
@@Atova The red circle doesn't change, but the actual distance at which you can be detected visually goes down at night. So the enemy takes longer to react to interceptions and sudden strikes.
Radar range goes down by 20 to 30% when you land. Elint seems affected too, but less so. IRTST works fine as long as you are within its max range (300 km) and the target is airborne.
@@CptFugu thanks very much for the info!
@@Atova Just incase you're interested, I saw this video earlier today that covers the effect being grounded has on sensor range. The first 5 or so minutes just go over the different parts and what they do, but the rest demonstrates the range differences ruclips.net/video/B43AHlEJhBs/видео.html
@@Chimwizlet Thanks very much for the link!
Ive built a dedicated tanker with elint, radar and 2 sprints for AA. I give them a heavy fregate (also own design). They cost about 50k combined. That way i can have two independent groups in front of my main fleet. I sometimes just go transport hunting in a different corner of the map with one group. This way you get more loot from the garrison battles and transports and dont need as much starting funds in the campaign, which in turn gives you more ships for the end game. That way i always have a good grasp where anything with radar is thru elint traingulation, and its also easy to get all tarkans on the map.
That's great that, nice idea with triangulating groups. Ive started using more than one fleet in my lets play too so I'm not all bunched up and eating fuel all the time. Thanks for the tips!
@@Atova Your welcome! Watching your 3rd season rn. Keep it up :)
@@janeymers7154 Thanks pal, appreciate the support! I think you will enjoy this run!
This game reminds me of a fast attack submarine sim.
Give it a try! It’s very good!
I just make a note with all the ship names I encounter and usually you can get the cipher by checking how many letters the sender/receiver of radio messages have and then go through them. takes 5 minutes max
land...uhm... not even tought about landing nowhere, thats actually great idea:D
Glad to have helped 👍👍
Outstanding it helped me on sensors.
Glad I could help!
GD, this game is the embodiment of easy to pick up, hard to master. We going back to math class now bois aha.
So there's a fire control radar right. So can I slave the mini guns to it So they can go after missles or fighters
Love the "Turtleing" Tactic to evade strike group...get off the trade route...shut down and see if the blow right past
Yeah it’s a nice way to do it, just go cold and silent!
Submarine captains: "First time?"
Have you ever tried out the ECM?
Late in my lets play yes, only affects radar homing missiles though and make you stand out like a christmas tree if enemy is in range.
I was wondering if you knew, or anyone, if aircraft can be used to scout for hidden cities?
Hmmm, not sure! Will have to try testing this
tips for the sevaastopol? is sucks fuel so bad and i have no idea how to fix by changing the ship, the system is completly foeign to me
Hmm, I would say take a skylark or two with you, then park that Sev in the desert and hide it while using the skylarks and whatever else as strike groups of your own 👍. I do this in my 3rd run coming in a few days 👍
Thx for the calculator! :D
My pleasure 😁
Keep up the great work!
Thanks, will do!
“I wanted to know how long a fleet moving at 100 mph would take to go 300 miles so I used a calculator” 😂
Niiice! :D
Thanks very much =)
I love this game but im NEVER going to calculate an intercept course for a missile. That seems way too involved and not fun.
Thanks for the comment. Personally I love that this is possible but the good thing about this game is you can play it how you like and there are more in depth options for those that want it 😃
ae there any basic tutoial guides that actually explain the game?
Not many I’ve seen which is why I made some, hope they help!