Get up to 70% off on NordVPN! 🌎 Enjoy safer browsing, watch series and movies that aren’t available in your country, and get malware protection-all completely risk-free with a 30-day money-back guarantee! Affiliate link ➡ go.nordvpn.net/aff_c?offer_id=15&aff_id=105119&url_id=902 ___________ *File paths* The file paths shown on the screen start in the BeamNG root folder, which you can access by navigating to BeamNG in your Steam library and clicking the gear icon > Manage > Browse Local Files. From here, simply follow the path shown. Periods in the path are used to shorten it; they indicate that there is only one folder inside another, so all you have to do is double-click on the folder. Commas are used to list multiple relevant files.
Beamng team moves fast af for a small team. No one seems to understand how complex this game really is, and only see surface things like "how many cars?" "How many parts?" "Main features?"
I am actually really curious for the sbr4 remaster, since it's one of the only cars in the game that is mostly fictional and not based on any real-life car. Also the european semi seems like something we might even get in the next update, i hope we do at least.
Yeah it’s gonna be interesting to see whether they’re going to draw more inspiration from the Porsche 911 (which some people suspect it to be based on) or keep the mix between Japanese cars and the 911.
I'm actually not expecting an SBR4 remaster yet. It's a relatively newer car among the library, and there are quite a few other cars in much greater need of remastering. What I wouldn't be surprised by though, is a reFRESH like the ETKs got not long ago. Keep most of the car's current identity, just clean up the model and textures, tweak and modernize the standard dashboard, eSBR long-range (yes, I noticed that "Solid State Battery (100kWh)" in the parts selector), widebody kit for the Baja engine...?
@@FerralVideo oh damn I forgot that remaster, refresh and remake mean different things lol. But yeah, a refresh does kind of make more sense since the car is already pretty okay, there are just some things that could be better.
@@beamboy07 hmm... well it's kind of like the NSX, but it's more of a BRZ type car I feel like. Basically a NSX that has design hints and performance of the BRZ
Winches have been needed forever. I fired up good old spintires the other day and man would I love to see the mud and water physics in beam alongside winches.
Loved the one in Uncharted 4. Even though it’s more arcade than sim, it looked and worked well. If you have not seen the mud that gets caked up on the wheels and that can sling off, should check that out. They did a great job making that look good. Spin tires… snow runner.. I a terrible at. I get stuck what was suppose the get the thing unstuck. Love the ground and water deformation.
Something else worth mentioning that doesn't includes stuff from game files, is that around West Coast USA there are multiple construction areas. That strongly hints on an expansion.
This time they opened the construction site in the multistorey parking lot between the hospital and the tunnel and below the turning bridge, in the Promenade crossroads! I think they did it in one of the hotfixes of the 0.32 (0.32.3, I believe)! I hope we finally get the multistorey parking lots in this area of the map to be functional! This will be making car chases a whole lot easier and with more variety!
The best developers, but their only problem is that they move slowly.... Also in the last update they updated the wentward headlights maybe this means wentward remaster
I didn’t notice the updated Wentward-thanks for sharing! About the devs: Obviously, we’re not getting 1-2 new vehicles every week like in games such as Forza Horizon. However, keep in mind that, unlike other game developers, the BeamNG devs actually design their vehicles themselves. They can’t contract them from car manufacturers because the cars are fictional. Additionally, the physical model (jbeam) takes just as long as the visual one, and making vehicles behave accurately in a physics simulation like BeamNG requires a lot of skill and time. So, while it’s true that progress might seem slow, it’s extremely impressive for a company with just over 100 employees. If you’re interested in learning more about their workflow, check out my video on that topic -> ruclips.net/video/C4ueE73Xfqk/видео.htmlsi=fG6_eJBQdwNG4OaP
They also got the pneumatics simulation working for the Wentward's air brakes and suspension. I took it for a spin recently and noticed the air gauge working and acting just like the T-Series' does as you brake and actuate its airbag suspension system.
They have a small team, but from my experience with them I feel that they put too much effort into making sure new updates don’t break too many mods. Personally I feel that is holding back development. Then again, they are a small team as I said earlier. I know a lot of upcoming features are on hold until they get the Vulcan more stable. … haha I just saw my mod I worked on a long time ago. I made some better since then. Great video btw. I am not sure how I did it before but I was in the games debug mode.
Actually , the hint of an official online for BeamNG just blew my mind! This can give the game such an incredible boost in popularity that it's hard to imagine. First of all, if it is based on EOS, it will most likely work stably and give a great connection between players. And this means that BeamNG will be able to conduct completely realistic races between players! And playing with your friends on the official platform without using BeamMP and their launcher will be just awesome! Or imagine having online career mode , lol P.S. I'm already looking forward to official racing tournaments in BeamNG! 🦐
Same here! If it’s actually going to be based on EOS it’d be huge news not just for the BeamNG community - (stable) online multiplayer would most likely attract even more people from the sim racing community!
@4:16 Oh My God, I got included in Skyfall's video!!! Thank you so much man!!! 💗😀 Aside from my joy outburst, there is a large chance of the SBR4 getting a remastering in the future because the side airvents in front of the rear wheels are small fake units right now, so the intercoolers dictate a redesign in this specific area. They may be in use in the Autobuggy Piccolinas with the SBR4 engines, but, then again, instead of two smaller ones, there is a single large intercooler above the turbos, for obvious reasons, regarding to clearance and suspension articulation plus the direct exposure to the air stream and the airflow of the two fans of the radiator right in front of it. Also, the Vintage Racing Seat would look very nice in any classic car in the game, not just the classic Muscle Cars. The Piccolina, the Stambecco, the Miramar, the Special, even the Bolide and the Pigeon/Wigeon cousins, to a stretch, could benefit from this seat because the modern racing buckets are simply too modern to look period-correct in these cars. Plus, it looks amazing with its simple, laid back design! I hope it gets included officially in the game sometime!
Thank you for the additions! No worries about including your forum post- I’ve actually been following your posts on the update speculation thread for quite a while ;)
@@SkyFall4839Thank you again and I'm really glad our comments and additions are recognized, it's a sign of a great community and some great devs and moderators! 💗💗💗 I'm thinking of changing my pseudonym to the one I have in the BeamNG community, for synchronizing these two! 😀
My commentary: Yay more T-Series! I'm excited to see what more content is coming. The large amount of content we got during the last update caught me personally off guard, since I was expecting the BX-remaster, but not the substantial amount of T-Series stuff. I agree with you, we probably aren't seeing an EUDM T-Series, but specifically a eurotruck. Cherrier? Autobello? ETK? As for dynamic weather, I think that's more of a Torque3D thing. The devs have come out specifically and said that dynamic weather is not on the radar. It's too much work and hassle to implement well, when they've got a whole lot more rewarding content they can be working on instead. I would be actually surprised by an SBR4 remaster. It's a newer car in the roster, and so is already built to higher standards than some other vehicles. I would not, however, be surprised by a reFRESH, like the ETKs got a little while ago. Some body panels to get the new engine to fit, the new engine, some general body and texture work, some tweaks to the dashboard, just liven it up and modernize it up a little. Since we've established a theme of "drifting" with the BX remaster, that would be a nice segue to beginning work on this peppy little rear-engine car. The classic cars definitely need love. The aforementioned drifting theme would be a perfect opportunity to kick off this long-overdue process. I'm full-scale hype for working winches and ropes. The T-Series remaster prompted me to spawn up the rollback, and this made me start wishing that the winch worked so I could more easily drag crashed cars onto it without relying on nodegrab. Having winches on offroaders would also make me happy. Could we possibly FINALLY see tiedowns too??? (Footnote: Please, hydraulics on the D-series and H-series rollback upfit versions....) Speaking of remasters, I see the comments are talking about the Wentward. Fun fact, it got full pneumatics during the work on the T-Series. Likely how it got the updated headlights, from a shared asset. I personally want to see the six-speed auto made available to the T-Series, maybe even with that cool digital controller?!, as well as the interior switches on the Wentward made interactable. When I was driving it recently I was looking at all the switches and said "I wish I could click those." .... while they're working on that, I would absolutely LOVE to see an RV conversion interior... many RL RV companies will convert buses to RVs, and we do NOT have enough RVs in this game - only the one small travel trailer.
Funny thing is. For the career mode things you saw. You can actually see the UI implemented in career mode itself. If you go to the progression tab in career mode and to the section that shows all 4 types. You'll see the different modes that you've mentioned.
The winch wouldn't just be for offroading. All of the rollback car transport trucks in the game have a winch, but they just doesn't work yet. If the devs add winches, we would be able to tow cars properly, which would be super fun.
also in the career mode files, in the quicktravel points file, as well as wcusa and all of the quicktravel points there, gridmap v2 and industrial site are listed but have no quicktravel points. i would expect that at some point they are going to be added as maps you can visit in career mode
the T series had its remake for the 3rd time, the game is in the epic game store, SBR4 had new parts added to the game (even though at the moment it wasn't comprehensive but it should probably be a sign for a remaster of it) so probably these leaks are real, everything happened so quickly
Tangential thing about SEMIs…ithe GTG modders managed to do proper splitter/range switch suppprt and proper Eaton-Fuller shifter layouts in their old T-series mod, why wasn’t it in the latest T-series update?
If you didn’t know, back in the 1980s and before a lot of American semis had a transmission with up to six gears anc then *another* transmission hooked up the output of the first with up to 4 reductions and it’s own shift stick. For a grand total of up to 24 forward gear ratios.
@@SkyFall4839 Or maybe they did the age-old tactic of tempering expectations to not have people end up disappointed with all the things they dreamt up but won't be included in the actual release
I have two ideas about the rain and lava. You guys know the developers, I think they will make objects emit sound so that each object makes a different sound. And with the lava, I think that the heat will make the metal more bendable because of the heat.
Epic online services is not only multiplayer, like steam,nis for friends, analytics, updates, achievement and etc, I don't think they would do a multiplayer limited for one platform, but that they are integrating with the epic store for sales.
beam coming to epic store most likely but will we have to switch no, moving the game to epic wouldn't sit well with the community not only buying the game again but also for people who don't like epic/launcher
Yeeees! I'd love to see the Transverse Mid-Engine layout in BeamNG because we have no idea how it's gonna interpret the handling of it! I'd love to recreate the 4-wheel corner slide the NSX was so famous for!
You 100% *won't* have to. EOS don't require users to have an Epic Games account, and even if BeamNG gets published on the Epic Games Store, the devs surely won't force you to buy it again. It's the BeamNG devs after all :)
First time in a while where I’m excited for a RUclipsr to upload. Nice video! Your video always make my day and I love the effort that goes into it, no matter how short it is. (Video)
i am just guessing but the lava is maybe for the jungle rock island since i remember there being a volcano but i am not sure since it has became water up there
No, sounds like you have some outdated mods installed... you can run a troubleshooter which lists possibly broken mods in repository>mods manager>list possible broken mods.
I've also noticed something in the files. In the fuel.lua file for career mode, it lists the different fuel types, gasoline, diesel, electric, and n2o (nitrous). But there is one more, Kerosine, which is commonly used in turbine engines. Maybe hinting that we could be getting a jet/turbine powered car like the 1963 Chrysler Turbine Car.
Hold on your horses, the developers added kerosene in fuels for moders that want to create anything that burns kerosene. Just like automation devs who made windows transparent and moders coded in interior stuff.
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___________
*File paths*
The file paths shown on the screen start in the BeamNG root folder, which you can access by navigating to BeamNG in your Steam library and clicking the gear icon > Manage > Browse Local Files. From here, simply follow the path shown. Periods in the path are used to shorten it; they indicate that there is only one folder inside another, so all you have to do is double-click on the folder. Commas are used to list multiple relevant files.
bro got a sponsor 🙏
He's grown
Beamng team moves fast af for a small team. No one seems to understand how complex this game really is, and only see surface things like "how many cars?" "How many parts?" "Main features?"
Very true!
I am actually really curious for the sbr4 remaster, since it's one of the only cars in the game that is mostly fictional and not based on any real-life car. Also the european semi seems like something we might even get in the next update, i hope we do at least.
Yeah it’s gonna be interesting to see whether they’re going to draw more inspiration from the Porsche 911 (which some people suspect it to be based on) or keep the mix between Japanese cars and the 911.
I'm actually not expecting an SBR4 remaster yet. It's a relatively newer car among the library, and there are quite a few other cars in much greater need of remastering.
What I wouldn't be surprised by though, is a reFRESH like the ETKs got not long ago.
Keep most of the car's current identity, just clean up the model and textures, tweak and modernize the standard dashboard, eSBR long-range (yes, I noticed that "Solid State Battery (100kWh)" in the parts selector), widebody kit for the Baja engine...?
@@FerralVideo oh damn I forgot that remaster, refresh and remake mean different things lol. But yeah, a refresh does kind of make more sense since the car is already pretty okay, there are just some things that could be better.
Honda NSX?
@@beamboy07 hmm... well it's kind of like the NSX, but it's more of a BRZ type car I feel like. Basically a NSX that has design hints and performance of the BRZ
Winches have been needed forever. I fired up good old spintires the other day and man would I love to see the mud and water physics in beam alongside winches.
if they don't add winches, SP has a good winch mod
@@CobraRaptor6 thanks!
Loved the one in Uncharted 4. Even though it’s more arcade than sim, it looked and worked well. If you have not seen the mud that gets caked up on the wheels and that can sling off, should check that out. They did a great job making that look good.
Spin tires… snow runner.. I a terrible at. I get stuck what was suppose the get the thing unstuck. Love the ground and water deformation.
and the cutout for it on the offroad bumper. it has to be coming
Something else worth mentioning that doesn't includes stuff from game files, is that around West Coast USA there are multiple construction areas. That strongly hints on an expansion.
every update they add stuff to the work sites
That is true actually yea I agree@@RallyElite
This time they opened the construction site in the multistorey parking lot between the hospital and the tunnel and below the turning bridge, in the Promenade crossroads! I think they did it in one of the hotfixes of the 0.32 (0.32.3, I believe)! I hope we finally get the multistorey parking lots in this area of the map to be functional! This will be making car chases a whole lot easier and with more variety!
The best developers, but their only problem is that they move slowly.... Also in the last update they updated the wentward headlights maybe this means wentward remaster
I didn’t notice the updated Wentward-thanks for sharing!
About the devs: Obviously, we’re not getting 1-2 new vehicles every week like in games such as Forza Horizon. However, keep in mind that, unlike other game developers, the BeamNG devs actually design their vehicles themselves. They can’t contract them from car manufacturers because the cars are fictional. Additionally, the physical model (jbeam) takes just as long as the visual one, and making vehicles behave accurately in a physics simulation like BeamNG requires a lot of skill and time.
So, while it’s true that progress might seem slow, it’s extremely impressive for a company with just over 100 employees.
If you’re interested in learning more about their workflow, check out my video on that topic -> ruclips.net/video/C4ueE73Xfqk/видео.htmlsi=fG6_eJBQdwNG4OaP
They move slow but secure that every update is amazing
They also got the pneumatics simulation working for the Wentward's air brakes and suspension.
I took it for a spin recently and noticed the air gauge working and acting just like the T-Series' does as you brake and actuate its airbag suspension system.
Slowly? With the amount of content we get every update I wouldn't say so
They have a small team, but from my experience with them I feel that they put too much effort into making sure new updates don’t break too many mods.
Personally I feel that is holding back development. Then again, they are a small team as I said earlier. I know a lot of upcoming features are on hold until they get the Vulcan more stable.
… haha I just saw my mod I worked on a long time ago. I made some better since then.
Great video btw.
I am not sure how I did it before but I was in the games debug mode.
Actually , the hint of an official online for BeamNG just blew my mind! This can give the game such an incredible boost in popularity that it's hard to imagine. First of all, if it is based on EOS, it will most likely work stably and give a great connection between players. And this means that BeamNG will be able to conduct completely realistic races between players! And playing with your friends on the official platform without using BeamMP and their launcher will be just awesome! Or imagine having online career mode , lol
P.S. I'm already looking forward to official racing tournaments in BeamNG!
🦐
Same here! If it’s actually going to be based on EOS it’d be huge news not just for the BeamNG community - (stable) online multiplayer would most likely attract even more people from the sim racing community!
@@SkyFall4839 Yea! That's what I'm talking about. New very big era of BeamNG!
(And of course some RUclipsrs will become famous on that topic🙂)
Performance takes a big hit with just 10 players in BeamMP, will be interesting to see how they tackle this problem.
@@doron8536 Yea , agreed. Will see )
@@doron8536 they could make the server use most of the memory required instead of the pc, I think that’s what they do in minecraft servers
that windows xp startup sound in the beginning, thank you
haha no problem!
@4:16 Oh My God, I got included in Skyfall's video!!! Thank you so much man!!! 💗😀
Aside from my joy outburst, there is a large chance of the SBR4 getting a remastering in the future because the side airvents in front of the rear wheels are small fake units right now, so the intercoolers dictate a redesign in this specific area. They may be in use in the Autobuggy Piccolinas with the SBR4 engines, but, then again, instead of two smaller ones, there is a single large intercooler above the turbos, for obvious reasons, regarding to clearance and suspension articulation plus the direct exposure to the air stream and the airflow of the two fans of the radiator right in front of it.
Also, the Vintage Racing Seat would look very nice in any classic car in the game, not just the classic Muscle Cars. The Piccolina, the Stambecco, the Miramar, the Special, even the Bolide and the Pigeon/Wigeon cousins, to a stretch, could benefit from this seat because the modern racing buckets are simply too modern to look period-correct in these cars. Plus, it looks amazing with its simple, laid back design! I hope it gets included officially in the game sometime!
Thank you for the additions! No worries about including your forum post- I’ve actually been following your posts on the update speculation thread for quite a while ;)
@@SkyFall4839Thank you again and I'm really glad our comments and additions are recognized, it's a sign of a great community and some great devs and moderators! 💗💗💗
I'm thinking of changing my pseudonym to the one I have in the BeamNG community, for synchronizing these two! 😀
My commentary:
Yay more T-Series! I'm excited to see what more content is coming. The large amount of content we got during the last update caught me personally off guard, since I was expecting the BX-remaster, but not the substantial amount of T-Series stuff.
I agree with you, we probably aren't seeing an EUDM T-Series, but specifically a eurotruck. Cherrier? Autobello? ETK?
As for dynamic weather, I think that's more of a Torque3D thing. The devs have come out specifically and said that dynamic weather is not on the radar. It's too much work and hassle to implement well, when they've got a whole lot more rewarding content they can be working on instead.
I would be actually surprised by an SBR4 remaster. It's a newer car in the roster, and so is already built to higher standards than some other vehicles. I would not, however, be surprised by a reFRESH, like the ETKs got a little while ago.
Some body panels to get the new engine to fit, the new engine, some general body and texture work, some tweaks to the dashboard, just liven it up and modernize it up a little. Since we've established a theme of "drifting" with the BX remaster, that would be a nice segue to beginning work on this peppy little rear-engine car.
The classic cars definitely need love. The aforementioned drifting theme would be a perfect opportunity to kick off this long-overdue process.
I'm full-scale hype for working winches and ropes. The T-Series remaster prompted me to spawn up the rollback, and this made me start wishing that the winch worked so I could more easily drag crashed cars onto it without relying on nodegrab.
Having winches on offroaders would also make me happy.
Could we possibly FINALLY see tiedowns too???
(Footnote: Please, hydraulics on the D-series and H-series rollback upfit versions....)
Speaking of remasters, I see the comments are talking about the Wentward. Fun fact, it got full pneumatics during the work on the T-Series. Likely how it got the updated headlights, from a shared asset.
I personally want to see the six-speed auto made available to the T-Series, maybe even with that cool digital controller?!, as well as the interior switches on the Wentward made interactable. When I was driving it recently I was looking at all the switches and said "I wish I could click those."
.... while they're working on that, I would absolutely LOVE to see an RV conversion interior... many RL RV companies will convert buses to RVs, and we do NOT have enough RVs in this game - only the one small travel trailer.
I agree, a refresh of the SBR is more likely. I appreciate your in-depth comment, thanks for sharing :)
I'm hoping Jargl for the brand analog of Volvo SCANIA truck
Funny thing is. For the career mode things you saw. You can actually see the UI implemented in career mode itself. If you go to the progression tab in career mode and to the section that shows all 4 types. You'll see the different modes that you've mentioned.
Oh lol, I didn't know that. Thanks for commenting
Dude i love developer rants making it to the published build. It gives the team some humanity.
I really want ropes and winches imagine how cool off-road recovery’s would be
Campaign is going to be incredible when it comes out, even now its insanely good
This game is master piece and the updates never disappoint. I. Cant wait for the next update.
Your knowledge and insight on the game is much appreciated!
I try my best to share rather unknown information with the community - glad my videos deliver!
i have been waiting for an european semi for 5 years
You know you can download a mod that will be 100 times better than the one that will come out
the vintage racing seat is in the lowrider config of the gavril bluebuck (i think im not sue)
I’ll check when I’m home, thanks for sharing!
V8 for the semi would be insane! Imagine a race version with 2000+ HP
And since the new I6 got a whole new sound, imagine what the V8 is gonna sound like, especially if it gets a brand new sound too! 😎💪
I am so down for an SBR remaster, I hope we get some track oriented road legal config akin to the 911 GT3 RS
5:15 career mode has those professions labeled as "coming soon"
No clue how I missed that, thanks for sharing
I'd very much like winches, not for off roading mostly for the rollback beds for recovery trucks
Speaking of loading stuff on trucks, are there cranes in BeamNG?
The winch wouldn't just be for offroading. All of the rollback car transport trucks in the game have a winch, but they just doesn't work yet. If the devs add winches, we would be able to tow cars properly, which would be super fun.
Thanks for your video, I really appreciate your explanations of the game, your in-depth view and the possible future content.
I appreciate that!
also in the career mode files, in the quicktravel points file, as well as wcusa and all of the quicktravel points there, gridmap v2 and industrial site are listed but have no quicktravel points. i would expect that at some point they are going to be added as maps you can visit in career mode
Ooh thanks for the addition!
the T series had its remake for the 3rd time, the game is in the epic game store, SBR4 had new parts added to the game (even though at the moment it wasn't comprehensive but it should probably be a sign for a remaster of it) so probably these leaks are real, everything happened so quickly
I want a left side of the road map, mainly either England or Japan
Automation Test Track is set in New Zealand and therewith left hand drive :)
Would love to see a sunburst rework/remaster
Tangential thing about SEMIs…ithe GTG modders managed to do proper splitter/range switch suppprt and proper Eaton-Fuller shifter layouts in their old T-series mod, why wasn’t it in the latest T-series update?
True, I remember that… maybe in 0.33 :)
@@SkyFall4839 It’s alright, found another mod does the same thing, plus twin stick support
If you didn’t know, back in the 1980s and before a lot of American semis had a transmission with up to six gears anc then *another* transmission hooked up the output of the first with up to 4 reductions and it’s own shift stick. For a grand total of up to 24 forward gear ratios.
One of the developers replied to a thread about the file name change and said there wasn’t an EU semi coming. I’ll look for a link.
oh really? Maybe the EU parts are for a EUDM version of the T-Series then. I'd appreciate a link
@@SkyFall4839 Or maybe they did the age-old tactic of tempering expectations to not have people end up disappointed with all the things they dreamt up but won't be included in the actual release
@@Sithhy yeah that’s more likely, they did the same with the Hirochi Aurata
Well, they just showed us Tuesday with the triple axle set up and we might be getting a update for the D series
I have two ideas about the rain and lava. You guys know the developers, I think they will make objects emit sound so that each object makes a different sound.
And with the lava, I think that the heat will make the metal more bendable because of the heat.
Can’t wait for the T series V8!!!
What a professional video
Epic online services is not only multiplayer, like steam,nis for friends, analytics, updates, achievement and etc, I don't think they would do a multiplayer limited for one platform, but that they are integrating with the epic store for sales.
beam coming to epic store most likely but will we have to switch no, moving the game to epic wouldn't sit well with the community not only buying the game again but also for people who don't like epic/launcher
I wish there was more European cars
OMG This makes me excited woohoo ❤
Hey, bonjour from France ^^
This video is so well edited
Welp, sbr4 ain't getting a remaster due to the new parts.
Still waiting for an NSX inspierd sportscar by ibisu
😂
Yeeees! I'd love to see the Transverse Mid-Engine layout in BeamNG because we have no idea how it's gonna interpret the handling of it! I'd love to recreate the 4-wheel corner slide the NSX was so famous for!
Hollywood cant compete with these videos, these are way high qaulity!!!
0.33 is out and BEAMNG is indeed on Epic's gamestore, so the "leaks" are true
Imagine a car shooting a winch into anything… we need a mod like that!
Your a really underrated RUclipsr
Thanks :D
I pray to god I dont have to use another launcher like Epic games to play something I bought on steam!
You 100% *won't* have to. EOS don't require users to have an Epic Games account, and even if BeamNG gets published on the Epic Games Store, the devs surely won't force you to buy it again. It's the BeamNG devs after all :)
First time in a while where I’m excited for a RUclipsr to upload. Nice video! Your video always make my day and I love the effort that goes into it, no matter how short it is. (Video)
Wow, thanks!
Hi bro. U forgot a few stuff. Check the career mode it shows. Towing coming soon, taxi
I know this video isn't 100% complete, thanks for commenting nevertheless
I like ur vids
Mmm, dynamic weather, I should finish my mod for that lol
👀
i am just guessing but the lava is maybe for the jungle rock island since i remember there being a volcano but i am not sure since it has became water up there
Yeah there is an inactive volcano on JRI
Damnn that Man looks good,do you know where to get that mod. Mine looks quite old
All mods used in this video are in the description :)
@@SkyFall4839 ah,thx
If the SBR4 is getting remastered, powerglow will now have 1 only car... :(
:(
I hope they bring that game mode back…
Abt the multiplayer, I have bought BeamNG on steam will be multiplayer for steam too? Not only for epic games
An integration of EOS *does not* require players to have an Epic account - don’t worry about that :)
lol the dev rant was funny as
Haha yeah I was kinda surprised when I found it
@@SkyFall4839 question, but where was it located?
Hello at 6:00 do you use some kind if sand texture mod?
Nope, everything’s vanilla in this video unless otherwise stated
I hope we get an EU truck since we don't have much EU stuff in the game :(
I've been waiting on a eu truck for 6 years.
hi! nice video! i enjoyed TELL US MORE.
Glad you enjoyed! Keep an eye on my community tab, I will share intriguing things that I find there ;)
@@SkyFall4839 i like ur channel anyway you inspire me sometimes 😁
Career mode would be better with insurance fraud
The thing that i criticise of the game is the trees, the foliage just looks awful from a distance. No hate tho, lovely developers
You can increase LOD with this mod but it requires a beefy computer -> www.beamng.com/threads/ck-graphics-settings-mod-v2-3-1-for-beamng-0-31.87586/
How is work on your game Physeam?
Nice video :)
Glad you enjoyed it :)
What map is this on 2:50? No matter what I search for, I can't find its name
its a mission on gridmap called "Run of Your Life"
*please remaster the powerglow sbr*
Nice
Thanks!
@@SkyFall4839 you're welcome! 😁
well it is now in epic games too.
GreatScott??
How is work on your game Physeam
I need to know what file the dev ranting is on!!
Iirc, it’s in mainmenu.js in \ui\modules\mainmenu\
@@SkyFall4839 ty
for European Semi, i can't wait. i'm serious!
Same here!
Interesting
Yo 0.33 is out
yes
Can’t wait to get Beamng drive collaboration in Fortnite
an integration of EOS doesn’t mean anything related to a collaboration with Epic
Hi Skyfall😅
Hi!
1:55 how did u get this camera? Il looks good...
here you go :)
www.beamng.com/resources/enhanced-chase-camera.29131/
@@SkyFall4839 thx
cool
early? (can i get a hi?)
Hi!
@@SkyFall4839 Yipeee (im literally happy. Anyways, i got some subs. Do you think i will grow???)
@@Cutoff6852 if you continue uploading, yes of course!
I just got 0.31...
anyone elses T-Series have missing textures?
No, sounds like you have some outdated mods installed... you can run a troubleshooter which lists possibly broken mods in repository>mods manager>list possible broken mods.
@@SkyFall4839 my man, thank you bro
@@SkyFall4839 i did that and deleted all that had anything to do with the tseries but its still messed up
@@poot_1 Clean cache in the launcher before launching the game; it's in the Support Tools tab
New video pls
The Epic Online Sevice looks very interesting.
Truck
hopefully epic doesnt buy beamng
I highly doubt that’ll happen
Sigma.
so they may want you to have an EGS account to play multiplayer? Bad deal.
Nope, EOS do *not* require you to have an Epic account
Under an hour gang 👇
skyfall has skibidi rizz
I've also noticed something in the files. In the fuel.lua file for career mode, it lists the different fuel types, gasoline, diesel, electric, and n2o (nitrous). But there is one more, Kerosine, which is commonly used in turbine engines. Maybe hinting that we could be getting a jet/turbine powered car like the 1963 Chrysler Turbine Car.
That's very intriguing for sure! thanks a lot for sharing
Hold on your horses, the developers added kerosene in fuels for moders that want to create anything that burns kerosene. Just like automation devs who made windows transparent and moders coded in interior stuff.
You can use a plethora of different fuels in the game if you want to other than petrol or diesel, it's been in the game for quite a while now
I found the scania 143H DSC14 engine & exhaust sounds in vehicle.assets.bank from extracted it
Ooh thanks for sharing 👀
Nice