Why The BeamNG Devs Are Unique
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- Опубликовано: 22 май 2024
- The developer team behind BeamNG is known for listening to the community and being special overall. But what truly sets them apart? To find out, I reached out to Chuck, a former BeamNG developer and delved into the depths of the internet. Enjoy! :D
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Links 🔗
Join my Discord! - / discord
Host you own BeamMP server with Assetto Hosting - assettohosting.com/en/games/b...
More info on BeamNG.tech - • BeamNG.tech - The Futu...
Interview from TraxionGG - • The Inspiration Behind...
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Mods 🧩
Airbags mod - • Beamng Airbag mod impr...
Tire thermals mod - • Tire Thermals/Wear & D...
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Music 🎵
• Dave Tequila JRSMUSIC ...
/ gabester
• Arcade Mode (High qual...
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Credits 🤝
Icon next to a name in the upper left corner refers to platform where the content was originally posted.
Footage -
@TraxionGG , @pixelformula , @nadeox1 , @beamng, @bobzed-rigsofrods6595, @TheTHEPrs, @BeamDriver, @ComputerExplodes, @NeedforSpeed, @xbox, @KatzenwagenTV, @venzo3516, @ArcticMayhem, @klubdialog
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Chapters 📖
00:00 - Intro
00:49 - Overview & Backstory
04:23 - Workflow
09:59 - Role of the Community
13:48 - Conclusion
15:50 - Fun Facts & Future
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#beamng - Игры
Those beamng devs surely must be feeling fortunate having this enthusiastic community! I too wonder if they watch videos and take note of the feedback from people...
So anyway, your video got linked by nadeox in our internal dev chat \o/ The video has definitely brightened this sunday night for me; positive feedback is always a welcome boost in morale, and it pushes us to continue trying our best. So from one of those remote devs (saludos from spain), and on behalf of the whole dev team, thanks everyone, even you weirdos who hate the wydra, for your constant amazing support!
The entire outsourcing thing actually makes much more sense now, thanks for the correction! Glad you enjoyed the mini documentary :)
Grammar error in Wydra. Literally Unplayable™
Seguid con el gran trabajo que estais haciendo! Mientras no suceda nada raro jamas perdereis la apreciacion de la comunidad :D
@@IndoClaudioGTGrammatical error in "grammar error". Literally Unreadable
To be fair, that Theo Wilkinson guy, the author of that CCF mod seemed to nail absolutely everything, even beat you guys to the punch on the functional windows, collapsible top, parking sensors and blind spot monitoring, I’d wonder if you guys would try to hire that beast heh. Glad to see you being vocal with the community, always wondered who the mysterious wizards behind my favorite game of over ten years were, you guys are the reason I begged my parents for a computer a over decade ago
I swear, The BeamNG devs do not sleep. They pump out massive updates 2-3 months after another big update.
Cap. Last update was wasted sleeping
@@stalinzd2580they need their sleep once and a while
@stalinzd2580 last update definitely wasn't a big one but it was still a good update. Do you not like when they update cars that need updated? Sure the update is missing some stuff but I'm sure they will fix it just give them bit of time
@@stalinzd2580 last update was more a QOL update more than anything, which all games need
@@stalinzd25800.32 or 0.31?
The fact that instead of trying to stop piracy, they just say "hey, do you like our game?" "Why not pay for it to get the best experience"
I think the devs of Just Shapes & Beats does the same thing
So i personally pirated the game. Why? I had money, my parents simply didn't wanted to spend money on games. I would have payed every single cent, hence one day when i can i will uninstall the game and buy it legally.
Yeah in the end, some amount of piracy is going to happen no matter what. We prefer to attack that through effort and results, rather than using antipiracy systems. Those are often useless anyway, or straight problematic for legit players.
That said... we do wish pirates didn't reach out with their pirate issues to our busy Support team. Because just like the game itself, it can only continue existing thanks to all you legit users🥲
@@IndoClaudioGT exactly what i did. first game i bought when i got a job
not to mention the sick ass background screen they give you for pirating. Now I hope they add boats eventually.
And it all started with a little game called Rigs of Rods.
We now have a shit ton of mods for it, talking from experience since i'm in one of the modding servers.
h a h a you cant guess how i got 3 like'a
1 edit : f*** now it 2
2 edit : yes it back H a h A
RoR was effectively (but not literally) the tech demo for beamng.
AYYYY VOID HYD
From rorreborn yeah?
Didn't expect to see you here voidsegeros/v0ids3geros
After playing Beamng other car game feels boring and lifeless. It is really hard to give a game its unique character and make it livid. Hats off to the BeamNG devs for giving us such a masterpiece of a game.
No matter what happens. This game will always be my Number 1.
I played both Forza H5, and the crew 2 a lot, and the beamng career just plays so much better than both of those. I don't know what exactly it is about beamngs career but it's so much fun.
Very true, BeamNG kinda ruined car games for me… I’m not complaining though!
isnt it still just a physics tech demo with some minor time trial challenges?
BeamNG drive is slowly becoming more realistic, until it becomes just so realistic that will look same as real life (also i started watching this video under half minutes)
edit: i see, alot of likes
Which wheel do you use
@@Zafor-ium i dont use a steering wheel
@@Zafor-iumG932 w/ shifter, solid wheel.
@@Zafor-ium I run a Moza R5 but usually just play on controller. The force feedback isn't quite there yet on direct drive wheels IMO. Too much noise and vibration.
@@smileyguyzI agree, do you also have the 350% ffb bug when spawning / entering a vehicle?
the game REALLY deserves better sounds: burbles, pops, bangs, engine damage sounds, tire squeals, engine sounds based on the exhaust status (sound ray-tracing maybe?? idk) cockpit sounds and so on. beautiful game
I believe they are working with engine simulator to get better engine sounds.
@@huntersmith4153 hell yes!!! that would actually be amazing!
@@huntersmith4153 yeah they've been donating to angethegreat for a while, that always gave me hope they'd implement it.
“Hellraiser 99” does really good stuff on the repo if you want some better sounds
There actually is some sound raytracing already in BeamNG
My favorite part of BeamNG is how supportive the community is. I've been in a handful of gaming communities and was always disappointed by how toxic players could be towards devs. But the bulk of BeamNG players are open to the direction the developers are taking the game and rarely complain; Knowing the developers can't please everyone at once :D
I do agree with that.
I was harassed by two nfs fanboys for liking unbound despite it being flawed and that they made the point of their hatred of the game and it was time to move on.
Needless to say i muted both of them and moved on as it was no point in trying to talk and one of them made me the reason the game in their opinion terrible like they aren't even doing the same for harassing fans and devs
Beamng devs will always implement what we want in the game, as long as it's reasonable. Just, some updates come earlier, and some later. -still waiting for the miramar remaster-
Fr, I've never seen a playerbase more appreciateive and supportive of the dev team, and I feel like that's reciprocated by the devs to the player base too, we all listen to and respect eachother, and it makes the game incredible to enjoy
One thing the BeamNG devs did better than triple A games; Hiring the people who's passionate about the game. As stated in the video, the great example is Agent_Y getting hired because he knows and passionate about messing with Jbeams.
Incredible video and incredible devs.
very true!
I'm so glad bein part of the BeamNG Community for over 8 years. It's been a crazy ride and every year the game makes me more and more happy.
Can't wait for another 8 years. This will be the TOP game on the market.
The Rigs Of Rods, everytime you talk about it, all of my moments comes back haha. I have a very old channel on YT with few crash compilations from that game 😃
BeamNG is honestly carrying car games for me; not sure if I would’ve gotten a full sim setup if it wasn’t for this game.
And other than that, BeamNG is probably the only game that is versatile enough to keep coming up with new video ideas that entertain your audience, but no one knows that better than you :D
Probably the best developer teams ever
Sure if you think the best developers never fully release a game
The thing about offroad vehicles is that they typically have more niche types of suspension and drive systems, which gives the opportunity dev team to add underlying systems that can be used for other things later. For example, the Wydra being amphibious or a skid-steer.
Haha, I found it ironic that you were talking about how we read the comments, as I was reading the comments lol. Anyways super cool video! Made me smile :D!
Yoo, it's the Jared guy
Ayy Jared! Thanks for stopping by :D
We appreciate that you guys do.
I think the only thing Beam really lacks for being a perfect All-in-one simulation happens to be dynamic weather. Even iRacing of all Sims got it this year. We know it's a dog to get done, but I strongly think it should be along the lines to get done; even if it's very late. iRacing took almost 15 years to finally implement, after 2 or 3 years of development. (and they got it pretty close).
I also know that there is A LOT more for the Beam dev team to consider for dynamic weather, especially given that Beam overall has far more terrain types than iRacing has.
Okay and this is just me wishful thinking: Beam NG's node system for crash physics to iRacing, when? 😁😁
Also a big thanks to the devs for not charging dlc. The game has gotten so much better over the years it's INSANE!
Oh yeah this is such and underated comment yeah YeaH
Man, even if they did, I'd pay for it in a heart beat. I almost want to pay for the game again, just because I feel like I didn't pay enough 8 years ago.
@@Madpiggaming honestly same, I feel like I'm ripping them off every single update
It's because they make BeamNG out of passion, not greed. They could've easily made big maps that were later added like Italy a paid DLC and in today's gaming economy that would seem quite logical. They however, seem like people who find money as a cool litte bonus from making the game. BeamNG is really like an old school game in the way that you buy the game and that's it. You literally get the whole game. And that's why we love the devs so much, because at this point everything they add in the game feels like a gift from them to us. Just look at the game's price. It costs less than most half-assed projects in Unity that constantly pop up on Steam.
i am BEGGING the devs for a miramar remaster
They gave it a refreshed drift config in 0.32, so I reckon it might get some love soon
The 2 og muscle cars need one desperately..
yes, especially a lhd version
burnside special and sunburst need some love too
@@randomcamera746 there is a reason for it being rhd though, since it was made in japan, but, maybe if you guys are lucky (im in australia so its no different if its rhd) you could possibly get a USDM config for lhd
if they make the multiplayer easier to access this game will absolutely explode
even though the game is pretty big, it deserves to be even more popular
Thank BeamNG devs! Your game is amazing and i absolutely love playing this game! Thanks again for all of your time you guys put into this beautiful game! :)
Most anticipated update in Beamng
-Graphics mod
-Online
-split screen
what about scratches and dirt on vehicles
Pre war cars are my number 1 tbh! Online is already a thing (kinda) :)
i would like better tyre physics ngl
graphics would kill the game performance even more, if you make a split screen it would mean you would have to render everything both players see all the time, which means if both were to look on opposite sides, your computer would die, so i prefer a performance update first
I believe split screen already exists in game. Very demanding to run though
Another thing you could have mentioned:
Rigs of Rods is still having user made content pumped out nearly weekly and still has an sctive user base
I remember back when BeamNG look like a PS3 game when i was very young, but now i think it's about to changed and improved... thanks to BeamNG Devs (& Rigs of Rods Devs) for this awesomeness and brings many youtubers.. 👍👍
as a ps3 owner it indeed looked like a ps3 game
What I personally love about beamng is the mods, as well as specifically mods that I didn't know I wanted, but now realise I need.
This approach to community feedback and taking good suggestions is so nice. It's one of the best things that I think can happen between a studio and the community that plays its games. I think it also speaks to the quality of the community when they can come up with really good ideas and make real, substantive critiques and not just dogpile that the game sucks or whatever.
As for myself, I don't really interact with the community much as I mostly keep to myself and play beam once every few updates. What I can say though is that every time I come back to the game I find so much new and interesting stuff. Often in places I would normally not be excited about. Like the offroad van, I don't do offroading ever, but I spend a few hours driving that thing around the desert trails having a great time.
The only thing that I think this game needs is for the dev team to keep going as they have been so far. Clearly this is a very good way to keep the game fresh and to keep the community enthusiastic engaged. There aren't many games with as good a community, or as good a Dev team as Beam has, it's kinda the opposite of EA or Ubisoft. In a great way of course!
PS to the devs: I think beam has the best motion blur implementation in any modern game, it's actually fantastic. Only game where I leave it turned on.
i remember that at some point last year one the updates for beamng made the camera not move to the side to better see the vehicle when in the vehicle configurator.
i then reached out to one of the devs on twitter and reported the issue, which was fixed in the next update.
Was looking for help with recording/editing beamng recordings and happily found this video. Always wanted to learn the inner workings of the developers, and your video delivered. To note use of physics engine to use in movie/television, I do wonder which movie will be or maybe has been using beamng footage. Now back to the watching suspension work while I tackle those rally runs.
I love your videos man, someone to appreciate and share the little details and history of BeamNG that YBR hooked me on back in 2013. While his channel is gone, yours is here!
Much appreciated! I’m very glad you like my channel :)
Awesome video, would love to have a look around the dev team. Seems like a great workplace.
I really like the Pirate background and text box that appears in a pirated version, it's so cool when devs do that, even more so when they are so chill, these are truly great devs
one thing I really appreciate is that the devs have always focused on function over form (ie. new mechanics over new cars)
HAH, did a double take when i watched this video and suddenly saw myself in the old group photo 😁 Awesome video, Skyfall, that brought back memories. Never worked with a group of people so passionate about creating something special.
Sir Skyfall,
I am glad your channel is growing as fast as it has been. I too am a beam NG RUclipsr who puts hundreds of editing hours into some of my videos, and understand how difficult it can be to edit. Then how frustrating it can be to post the videos only to see a yt short of some rainbow car crashing into a sign and getting millions of views. So I'm glad your growing and hope you continue to gain more subs, views, likes, etc as you definitely do deserve them as do the rest of us beam NG content creators do who pour hours of effort into videos.
It’s incredibly hard to build a channel in this niche, but hard works always pays off :)
been playing Beam for almost 10 years and i swear i love the devs so much and i’ve had the opportunity to talk to them on a few occasions
great people great game
autobeam forever 🔥
I’ve been playing this game since 2013. Now with over 3,000 hours. Simply one of the most amazing games ever. With an incredible team. Great video
Love this mini documentary! Just a question: How did you made these 2:36 Whiteboard like animations? I always see them in videos but never bothered to ask how they are made until now. THX!
It was cool to learn more about the game we have spent so many hours playing and will spend more.
Thanks Sky for the super video!
Glad you enjoyed it!
I never knew Rigs of rods went on to become Beam basically, I remember desert baja runs back in the day. Great video
Main thing I'm waiting on is the aerodynamics update
Been playing Beam since 2013, it's been such a treat watching this game grow. It's barely even recognizeable from that first alpha release. I love the variety of cars, maps, racing disciplines, activities, and even the nods to other games and media. It's so good to have devs that are geeks. 10 years on and I still get hyped whenever there's a new update. Looking forward to the next decade!
So happy that I've experienced the community of BeamNG in my life.
I don't think I would be the same since not only is BeamNG fun but also taught me so much (and when I get a wheel, will teach me much more) about cars and how they work.
First watching yt videos about it both the trailers and Ybr videos. I was instantly into it. Now the game has progressed so far with the determination and sheer will of the devs and the community. It's why BeamNG is getting so much more fame now, because of the community's involvement, while I am kind of sad that usually people know this as a car crashing game, I'm happy that the game is getting the fame it deserves. As well as the amazing devs.
Very very well said! Couldn’t agree more!
Oh yes, the god send that made my childhood and distracts me from my classwork.
I remember watching that first CryEngine demo video, then downloading the first playable demo, and then Steam greenlight release, which I bought immediately. I remember you couldn't even stall in the earlier releases, engine sound was awful, the clutch was indestructible, but physics were awesome since day one. I played every update since, and I'm still hyped when new content released because I know it will get even more lifelike. The fact they added VR last year is awesome, thank you BeamNG developers!
The quality of the videos became better keep going 👏
New vid let's gooooo! Also I love this editing style and dramatization sky!
Glad you enjoy it!
A amazing video as always! I want to intern for them when I join uni so fingers crossed for that lol, BeamNG seems like a fun place to work at.
Fingers crossed! 🤞
The BeamNG devs are the best but lets not forget the community, it holds and is held by amazing content creators, modders, and even organizations that help the game grow and become accessible to a wider audience, there are stories like WhyBeAre which i grew up watching and the big creators like MuYe and Nielogical and others including the smaller creators like SkyFall, BeamDriver, TalksWithNoise, Bio, etc. The devs are great and they have a great community behind them! Great vid! :D
I fully agree! Thanks :)
I am so
Proud to be an early member of the community, I started playing bmg drive in 2014 , back then it wasn’t even on steam and it cost 50 bucks
This video super well made! I’ve always wanted to know what Tdev was talking about in his presentation! It’s cool to have a translation❤️
Glad you learned something new! I’m happy that my videos are even useful for people like you, who are part of the core of the community! :D
They definitely are my favorite dev team! I hope they add a more modern pickup and/or mustang/Camaro inspired car!
Great video as always, keep up the good work :)
And as always, thank you BeamNG developers! Almost got 2,000 hours on this game now
Means a lot, thank you!
I remember being around 12 or 13 and falling in love with this game, never stopped playing I'm 21 now. Still playing with thousands of hours.
Its crazy cool studios want to use the engine for movie scenes as with a few mods ive recreated almost every action movie action set peice 😅 my favorite recently has been the opening of Mad Max 1 with the highway patrol and the huge trailer!
Hell yer Brotherr!! I havent fully watched this yet but man your Videos have been 🔥 lately 😎
I appreciate that!
I would LOVE to see dynamic skins for example mud and dirt appearing after going through those materials or paint scratches if, you know, you scratch your paint
I have over 2000 hours in BeamNG and played the heck out of RoR when I was a kid, my PC could barely run it but that didnt stop me. I've loved every minute of it, I don't think there is a better Dev team out there.
I played a ton of the BeamNG demo, an older version from probably 2014 where you could only drive the D-series. My computer could barely run it since I didn’t really have a GPU, so I had to take parts off the truck to get better performance. I probably played at 10-20 fps the whole time, but it was worth it for the physics.
I’m so glad I actually bought the game years later, because the devs are the greatest. The game itself is revolutionary as well.
2 ideas for a future update.
Vibration on controllers (or wheel) for tire sliding.
Noise for tire scrub or low levels of sliding. Some tire squeal early on but others don't make noise until you've already lost adhesion.
Great info! I watched the referenced vodcast and hate how little Nataliia was able to say. Jared had lots of great things to talk about, but man did he dominate the convo. hahaha!
Yeah haha, most questions were quite technical so Nataliia let Jared speak…
i remember paying rigs of rods on an hp laptop when i was younger, crazy to see how far they have come.
As I approach 1250 hours in this game, I have to take my hat off to your excellent video.
Also I giggled that we actually got a member of the devteam in the comments!
My favorite games are the ones where the community and dev team are respectful to each other and both are interested in the same thing: Making an awesome game.
Thanks, I appreciate it!
Yeah haha, we got some devs in the comments :)
i like to see old things not being thorwn away but redone like vr or as you said skyfall remote control
You didnt mention (or i missed it). but you can play Automation Car Company game and create your engine and the whole car with interiors and everything and directly from the game export it to Beamng drive where you can test it and drive it. It will have the engine sounds included and based on the specs. Only thing thats different is that it will have bit more simpler soft body physics and such. Its one of the greatest thing from two companies to combine their niche games to work together and i believe it has added a lot to both games sales
This video is a must watch
I'm still excited to see what they would plan for rally content. I know they released three new challenges about it but I mean more in depth like pacenotes or tools to make it possible, it is still the most promissing part of beamng and I'm sure they already heard it enought about this topic
First at all. Thank you skyfall for this great video, also thank you to all of beamng devs. This game is mind blowing. They are making the best car game I ever played. I cleary see the intentions of the devs to give their best in every update, something not common in the game industry nowdays.
As a person with clinical depression, this game helps me a lot dealing with that. It's so fun to swap parts and doing experiments in the game that I can't describe. Also I learned a lot about cars.
If I can wish something for a future update it will be glow plugs for diesel engines and a newer dashboard for the covete.
I’m sorry to hear that you have to go through that… :(
Glad to hear you liked the video and enjoy the game, it surely is one of a kind!
Awesome video. Looking forward to what BeamNG holds for us in the future! 👀
Same here!
I had to do a presentation at school about the evolution of car safety back in I think 2015. The presentation was a flop but I lugged my PC to school and gave a live demo of BeamNG which impressed the teachers so much that they let me pass.
im working on vehicle mods for FiveM at the moment, but i really want to make stuff for BeamNG. Physics aside, the fact that you can customize a vehicle with in the game is awesome by itself. i plan to take full advantage of this when i make a vehicle.. and im also pretty excited to use the game as a test bench for some original vehicle designs i've had since the mid 2000s aswell..
Very true, good luck on getting into modding!
Two things that I'd love in beamng are
1. being able to select materials for single parts and colouring them
2. adding an armored car
I have a really big respect for Beamng Devs to ignore their sleep schedule to make us happy
I remember playing rigs of rods as a kid, it actually makes me very proud to see BeamNG today
AMAZING VIDEO. I really like your videos. You deserve 1 million subscribers.
Hell yeah
Thank you so much! You are too kind ❤️
The beam devs are truly awesome! keep it up guys!
The devs are kicking ass. I’d be hella stoked to one day see actual, exploding tires ,moving factory machinery and textures in and around factories , infotainment /Lua radio script for cars realistic weather. This game out does all the others hands down!
definitely my favorite dev team out there
Value for value, BeamNG and the very talented and passionate team have made a very impressive simulation tool. We ❤ BeamNG and continue to use them in our projects.
After over 2,500 hours on the 'game' since 2015 and I keep on coming back. Thanks for the insight in the dev team through this video.🎉
You’re welcome! Glad even veterans like you learned something new :D
880 hours in beamng and another 800 in automation and im still enjoying this game
What really got me was learning that Ryan Anderson (Son-Uva-Digger) uses the MT mods to practice driving his actual truck in a full sim rig
I swear these are the only game devs on earth that actually love their job, and you cant tell that by how amazing their work is ❤
i wish this company is profitable. i might in the future buy this game as it developed with passion and quality in mind.
wow love the long videos man!
More to come!
I bought beam NG back in 2016 right before they added Italy and since have logged 4k hours or so, I am in love with the game and play it nearly daily
Als ich in der 4. Klasse war hab ich beam ng auf RUclips gefunden erstmal musst ich 2 mal gucken ob es ein Spiel ist oder echtes Leben direkt hab ich nur noch videos geguckt da ich noch keinen PC hatte
Als ich meinen ersten PC bekommen habe zu Weihnachten hab ich als erstes Spiel beam ng gekauft und bin jedes mal überrascht wie gut sich das Spiel entwickelt ich bin jetzt 16 Jahre alt und spiele dieses Spiel fast jeden Tag da man machen kann was man will (tuning) hab stand jetzt bißchen was über 800 spielstunden
Ich hoffe ein dev liest dies da ich mich bedanken wollte wie ihr das Spiel in meine Kindheit gebracht habt
Jaa die Entwicklung in den letzten Jahren ist echt beeindruckend!
So happy they are getting the attention they deserve. I pirated a copy nearly a decade ago and it brought me many hours of entertainment. Finally bought a legit copy once I graduated university
i wish there were things to do on the map. like a mix of snow runner, ETS2 etc. would be so great with the physics
Yeah mad props to the devs
I really love the development of this game ever since I bought it back in 2015 it never disappoints
I 100% don’t regret getting beamng. I have hundreds of hours yet I’m still addicted, I do wish we could see a couple other features like cars getting dirty and similar features. 20/10 game though, would recommend.
I'm enjoing career mode a lot. Specificly hauling stuff above speedlimits.
I also wanna point out that the devs are young and breath new life into old workflows, I’m pretty sure they have an amazingly good communication system and plan system.
God i love this game man, havent played it a Day in my life (dont have a pc) but im so exited to do so. Keep it comin devs!
Big Thank u for this game, over the years the last car game that make fun. THANKS
Agreed, I don’t know whether other car games are bad or BeamNG is just too good - it definitely ruined playing other games for me, but I’m not complaining!
remember that the devs have passions, just as much as the community wants something, the devs want to make things they like too. if they are passionate about offroading, don't get upset and think they've abandoned onroad driving, let them have fun, you can always suggest anything you want, but development takes much longer than ideating.
i really hope that bemNG devs make a plugin to use their physics engine on unreal engine would be amazing se people using not only in movies and animations but in games as well this combo have a great potencial
listening to how happy tDev is amazing and how much he loves his work.
You can really tell he’s passionate about what he does :D
seams like a good documentary about my favorite soft body physics sim however i cant understand and single word comeing out of my headphones.
The devs go crazy. Pumping out actually good updates consistently, listening to there community. They are what all game devs should be.
Thanks for the vid, I liked it a lot.
Minor notes/complaints, the sound of your voice is not loud enough and the devs talking is even worse. Just for you to have some content if you want, normally I listen YT vids with the volume level at about 12-16 (on my TV), in this video I have to immediately turn up to 20 to be able to understand and listen your voice (I'm not a native English speaker) and when the devs are talking to each other I have to crank it to level 30!
Other than that great vid like I said in the beginning of this comment.
Someone else already pointed that out, thanks a lot for reporting though. I did equalize audio gain for all voice tracks, but had to export the audio separately. I suspect that‘s where something went wrong, I’ll get into it!
@@SkyFall4839 oh ok, sorry for the double report, I have to admit that I did not read nor search all the comments, I'm not a very active commenter here on YT, but I like to comment when I think I can give something to help the creators, like you. Keep up the good work, and again thanks for your videos. :-)
@@Newtomic no need to apologize, I appreciate the comment! Thank you so much :)
Oh wow i live in Bochum, GER, thats crazy!
Definitely best video game about cars, best devs and i hope it wont change 👌♥️ They are goods
I know there have been two updates regarding the T Series, but I would love to have an RGN lowboy, and possibly heavy machinery (excavators, wheel loaders skid steers etc)
Same here! I think Tdev actually confirmed excavators were coming, but that may take a while because they first have to implement terrain deformation.
Rigs of Rods! I had all the Kenworth truck mods!