He said GZ Doom as "Gee Zee Doom" instead of "Gee Zed Doom". He's fully acclimated to being an American now. Full Brit Yahtzee would be turning in his grave right round if he heard that.
I'm an American living in Australia. Let me tell you the first time I naturally tossed out "sanga" instead of "sandwich" my whole friggin' brain brought everything to a screeching halt to assess how the hell it happened. It sure didnt take long for me to pick up on some of these words. I'm a bit more stubborn on the whole "thongs" VS "flip flops" exchange, for some reason.
Inconsistent art being the result of a lot of artists hopping in and on a small project is actually the best reason nowadays. At least it's not like that cause they didn't care and just used image generation leading to inconsistent art.
Yea, that's not much of a thing in the Doom community. We tend to not care for AI-generated slop very much, especially because of the old map generator SLIGE.
@@trainee5471 It's a random map generator that spews out garbage. It works... _mostly fine_ as a baseline for mapping, but for a while plenty of hacks in the community made entire 32-map wads generated by SLIGE (or its later version, OBLIGE) and tried to pass it off as original work.
@@trainee5471 SLIGE was the first level generator for Doom that manged to dish out decent playable levels with enough tweaking. So users started uploading a truckload of SLIGE generated wads to Doomworld archive, which inevitebly led to DoomWorld banning all SLIGE uploads (luckily it left a signature on its maps). Years wen on, SLIGE evolved into OBLIGE, then OBHACK then OBADDON then OBSIDIAN which is currently the best level generator which can provide really good levels (with some tweaking). It still leaves a signature and wads made with it are still banned on DoomWorld.
Ring Racers is the more recent project of Kart Krew and it's amazing. It incorporates aspects from F Zero as well and is possibly one of the deepest Kart Racers that exists. It has 200 stages which is a bit much but it takes a long time to unlock things and the levels get increasingly more complex to the point that I now understand old complaints about motion sickness in Doom.
I kind of want a game that has all those text logs but if you don’t read them, the main character is exactly as clueless as what they’re doing as the player is.
Think it might run into the same player-optimization as "Skill points from "reading" random books" in elder scrolls games. Players just end up opening and closing every book they find even if they don't want to read them.
This happens in 'Until Dawn'. If the player doesn't find certain notes, the character playing that section doesn't understand what happened in the sub plot, and they just fumble their words when they meet another character and try to tell them. One example is the story of the trapped miners in the sanitorium section. You can blaze past every note, and Mike will just go, "yeah something bad happened in that place, I dunno". You can actually miss the main explanation of the plot because of this design choice.
@@Brawph There's ways to mitigate that. one particular ingenious way was that in outer wilds, not reading any of the lore made figuring out what you had to do practically impossible. you NEEDED to read what the documents were about to get an inkling of what you could do to solve the greater mystery. Same thing with Obra dinn. Some people might be speedrunning in that way, sure. but that doesn't mean those games cannot function simply because that specific kind of player exists, right? We have a lot of people play undertale grinding for EXP just like any other RPG that turned out to be a trap. but few people criticize the game for that.
Doom modders have the same energy as artists who make ridiculously detailed portrait in MS Paint, or bands making music with DIY instruments. They're tying to push some unwieldy tool to the absolute limits. Constraint breeds creativity.
"Unwieldy" is the last word I would use to describe modern Doom modding tools. More like overly simple, and too simple for what Selaco tries to do. It was the wrong choice for this game, but that's because of the said simplicity, and those are the strengths of said tools. If you use Paint, you can mod Doom. Should you make a big ambitious shooter with it in the vein of Selaco? No. Should you use it to make a $4.99 babby's first boomer shooter? Yes.
"Necessity is the mother of invention" might be the phrase you're looking for and while that might have been the case back in the 90s when these were the only engines and devs had to practically perform magic, that's not the case any more. Those old devs moved on and now do amazing things with new engines and tech. All that a lot of these "artists who make ridiculously detailed portrait in MS Paint, or bands making music with DIY instruments" are really doing is creating a little safety net of excuses to fail, so they can turn around and blame their constraints, so they don't have to be judged equally on the same playing field as devs who've learned to use Unity, so they can say ah yes but we didn't use oil paint, ah yes but we didn't use new fangled DAWs, we used ms paint and a mic'd up elastic band stretched over a toilet bowl. Using more modern tech to evoke ms paint would be a different thing altogether. Nightmare Reaper is a fine example of this, it uses UE4 but uses sprites as part of the aesthetic and also presumably because it has a million types of enemy and weapons to render. Selaco has very limited variety outside of ... posters on the walls ... etc... as this review points out. I imagine that if Selaco was made in a newer engine, it wouldn't have half the praise it's got for it's generic shooting. I actually think Yahtzee was too nice about it and yet apparently the devs on twitter took offense ... lol - and as for Civvie11, as much as I love the guy, I really think he needs to play a few more modern(ised) games that aren't just modern boomshoots - in the review for Selaco, he was literally gushing over the fact that the computers had emails on them that you can read to get little stories, ... I mean ... whoop de doo ... so groundbreaking.
@@echo5827 I guess there's technical reasons and stuff but dammit if Duke Nukem 3D could do it... It just feels wrong that modern games somehow can't. I thought this was the fucking future??
Pretty sure the reason the there isn't much story context is because in the current build they haven't actually patched in character dialogue yet, Early Access, unfinished and all that. Also surprised he didn't mention FEAR at any point, since that is what the whole "entire scene getting filled with dust and particles effects every second" and "almost exclusively fighting flank-happy humanoid soldiers" aspects of the combat are trying to evoke, for better or worse. I for one have never been a big DOOM guy, but really loved FEAR and I'd recommend Selco for mostly the same reasons.
Given how hard the devs are working to make a game like this in the DOOM engine. I think it's safe to say that they share the philosophy that the story should "be there" but not get in the way of the game. So, it's very possible that the story will remain text logs for anyone who actually cares. But I do agree that a game should be able to tell its story diegetically.
@@johnnydarling8021 Nah it definitely will have fully voiced characters. I've checked and the devs have stated that the first major content update will add full voice acting to the player character as well as other more direct story elements to the currently released episode.
I actually take this as Yahtzee liking the game. If he admitted it was enough to stand on its own as a full game and complained it’s splitting itself, that sounds like an endorsement to me
@@SebastianMikulec don't disagree but even good games can have some real shit things, it's not really shitting on the game to call out the shitty parts of a decent game. The difference I think is mostly other reviewers only tend to cover the good and ignore the bad if they like the game, and only the bad if they don't, there's no in-between, everything is 10/10 or 0/10 unplayable.
@@SebastianMikulec He's actually talked about people holding this opinion in the past, back during ZP. He didnt agree with it & neither do I. To me, it just seems like he wanted more of what was an already acceptable game.
You know, every time I think I've become desensitized to all the possible Yahtzee-isms he's come up with, the man then comes up with phrases like "a spectacular feat of cranium bumhole intersection" that makes me burst out laughing.
I like how he threw in that little detail that they gave the review code to him. It's like he's preemptively saying "I'm not just bullying first time indies here, they asked for this."
@@patricianpenguinIt's a bad, poorly researched video that includes disinformation and a misunderstanding of the game's development and you yahtzee fanboys are glazing him for it.
@@emilybarclay8831 Something something indie games aren't allowed to be critiqued something something you're not allowed to make jokes about this dev team.
After reaching Dawn's underground survival bunker I had this sudden thought that maybe WE were meant to be the terrorists, that Dawn being in the hospital was all part of some elaborate plant to have her behind enemy lines when an attack happened and the brutal authoritarian government (who may or may not be alien conquerors) started dumping its clone/mutant soldiers into the city. Then you'd find out Selaco was some kind of Truman Show-style prison where a population of humans were being studied/held captive and fed lies about Earth's destruction in order to hide the truth that Earth was either fine or that it had been attacked by aliens and destroyed, and Dawn was one of a handful of freedom fighters trying to liberate its people and expose the truth or something. I mean, there are hints at it. The video games within the game that you can play allude to asteroids being flung at earth by alien starships and even the burger flipping game has some not-so-subtle hints about some vast alien conglomerate capturing worlds and building megastructures simply to chase the illusion of perpetual profit growth. I mean stop me if I'm wrong but there's a lot of subtext about what's actually going on that I wouldn't be surprised if any or most of these ideas is revealed to be the truth. Or yeah, the story might just be "clone soldiers go wrong, go kill bang happy shooty" and really, if that's it, then fine. Game's still decent even if the bad guys skew into the annoying and the whole metroid-vania "fast travel back to areas you've already explored" bit is only for completionists looking for all the secrets and you spend hours wandering big empty corridors so devoid of anything interesting that they all blur together without the constant pressure of enemy combatants to take your mind off it.
You blow up the cloning facility because as a member of Aces you know what is happening down there and how badly it's fucked up. If the aliens release those plants and infected clones into the greater Selaco you are going to have a lot of trouble even if they manage to repeal the invasion. The reason i can infer all that is that the mission objective is called "Preventive Measures". Dawn was also part of the Earth Exodus mission and even seems sad that the possibility of a second one is very low.
I really doubt Nexxtic put that much thought into it. Whenever the plot is brought up, he just says "it's aliens" with no explanation why they look human, or speak English
@@MentalParadoxThe game is intended to be more story focused in final release so I think he put in the thought. He just isn’t going to obviously spoiler a major part of the plot if it’s there.
Considering how much Doom is in this games DNA, I think it's safe to say that along with the base shotgun we'll likely get a Super Shotgun somewhere down the line
The problem with full-auto shotguns in FPS games is they can be _very_ hard to balance - they tend to be overpowered as hell, and any attempt to reign it in ends up making the gun feel impotent, awkward, or frustrating.
I agree. ...As long as the resolution, palette, and total frames of animation aren't too low. (Add in total viewing angles not being too low as well if they're sprites in a FPS.) Quality sprites will never be unwelcome. On the other hand, I am definitely tired of low-budget and/or minimalist sprites, really old sprites limited by their really old hardware, modern sprites built to look like really old sprites made for really old hardware, and sprites made by rendering 3d models. So more accurately, I'll never get tired of high effort, not particularly retro, hand-drawn sprites. Which means that in practice, I'm unfortunately usually pretty tired of sprites.
Pretty sure Yahtzee is fine with sprites overall. He's just tired of them being used in 3D "boomer shooters", and even then I can see him having less issue if it wasn't yet another _Doom_ clone/mod.
@@EETDUK Sigh. "2.5D" is still above the standard 2D that sprites originated from, so it's effectively 3D or at least not 2D. I have no opinion otherwise one way or the other becaue I personally *really* don't care.
@@Alloveck Your reply perplexes me a bit. I don't quite understand, do you just mean bad sprite work or do you mean retro games in general? Because I love the latter myself so I'd disagree there. But overall bad sprites that doesn't appeal to me, yeah sure I can understand that.
Yahtzee mentioning GoW regarding the “female sized” armor reminded me of that very GoW 4 review which has one of my favorite Yahtzee bits “it was like a Meerkat trying to infiltrate the gorilla sanctuary”.
The fact Yahtzee was slightly positive in this review (with criticisms) and the dev still complained on Twitter about this being a bad review is very amusing.
I bet that modding project that got cancelled due to nap time in the ending gag was the Duke Nukem 3D mod Yahtzee made before his Zero Punctuation days. It was about someone escaping from an Asylum.
"More full of smoke than Joanna d'Arcs birth canal." That was one of the most ungodly cold-blooded pieces of visual language I've cost across in my life so far. Never change, Yathzee!
I suspect the fact that it was built on GZDoom just innately made him compare/lump it in with the modern trend of 90's throwback boomer shooters. I did find that comparison less apt when he mentioned the inclination to move slower and more cautiously after repeated ambushes, but he didn't seem to get that epiphany. Personally I haven't played it yet in order to know how strong the FEAR influence actually is.
It almost feels like these sorts of mods/games come out as a way to show off "we can do this" instead of making a compelling case for why we *should* do this. IMO, it's the simplicity of the Doom engine that lends it its uniqueness - not just the simple and easy to read visuals alongside very identifiable enemy designs with (mostly) unique characteristics, but the fact that so many taken-for-granted features in modern shooters aren't present. No tight hitboxes, lightning-fast projectiles, highly advanced enemy AI where a single baddie can pose a threat alone. You add those things into the engine and you're just making a modern shooter that's painted "retro". People see it as a novel feature that you found some way to have enemies react differently depending on where you shoot them in such an "old" engine, but when there's hardly a single shooter out there that doesn't vastly reward you for headshots these days, you're putting in extra effort just to make the game stand out less mechanically. Not to say Selaco is bad, but it's getting an insane amount of constant positive coverage/mentions/attention/praise except in comment sections. It seems fine, even great for what it is, but it's weird to see a game almost intentionally doing everything different from Doom, for better or worse, seemingly just because they can, while making the engine a key selling point.
Just because they can isn't even close to the reason. They wanted a fear like game, they made exactly that. Just to make the game stand out less mechanically? ARE YOU KIDDING? This is a really stupid comment. It deserves the insane praise.
Yeah, GZDoom feels like a really odd choice for Selaco considering that Selaco's combat & environments are trying to be almost entirely UNlike Doom. Still, I've been enjoying the game so far.
There's something to be said for setting-based story telling in a dadshooter. It SHOULD be barebones. One almost wants a stray sprite or wall texture to give you pause. You end up sitting in front of it like a fellow at an impressionist art gallery trying to fit the thing into context. And when you do, if it's good, it makes the whole thing better.
Selaco really shares very little with Doom despite being on the GZDoom engine. The combat plays like a twist on FEAR style combat and that's what makes the game so refreshing. We have a million fast paced 90's style shooters, we have very little mid 2000's style shooters. Enemy squads are insanely smart. They will push aggressively from all sides when they have a numbers advantage, if you try and bait them into a chokepoint they'll back off and try and flank you or throw a grenade to flush you out, when there is only one or two left they will switch to playing defensively and try and snipe you from behind cover. I'd say it shares most in common with FEAR and System Shock 2. It's like if FEAR removed all the annoying horror elements and had way better environmental design with winding non-linear levels.
This episode had more zippy one-liners than I've seen in ages from Yahtzee! Weird to see him review something in early access though. Still looking forward to the Ultrakill review!
I know the game is made in GZDoom and all, but it very obviously isn't trying to recreate the gameplay of OG Doom. It's very much more in the vein of FEAR (arenas with multiple routes, squads of smart enemies, environments reacting to gunfire, decent movement and melee abilities). It's lacking the bullet time and the horror, sure, but the skeleton is very much there.
@@ULTRAOutdoorsman There was a Chex Quest 2 back in the day, distributed from the Chex site as a WAD that required the base game. The lead mapmaker later made Chex Quest 3, a fully-fledged ZDoom game with the aforementioned 2 episodes plus a third.
@@ULTRAOutdoorsman Not seen Chex Quest 3? Chex Quest, Chex Quest 2 - originally distributed via the Chex site as a wad that required the Chex Quest disc - and a new episode. Made by the advergame's orignal map-maker.
I'm going to wait for the game to be more complete, but I'm certainly interested. I too am also very distracted by how each piece of art of the protagonist is clearly done by different pairs of hands. Not to slight the artists that did put in the work before but maybe now that there's some money in the pocket from the Early Access sales, the devs can commission an artist to redo the art in a more unified style?
The original reason for flashlights being turned on or off automatically was for performance. A moving light is taxing on the graphics, so you only allow it in areas where the rest of the geometry is comparativley simple to make up for the performance hit. But why you'd do that in a retro game with 2d graphics running on the wet dreams of early 2000s super computers is baffling.
00:17 Fun fact: No Frills is a discount brand of grocery stores in Canada. Be very careful about the types of oil purchased there going into your car. 😅
The graphic of Einstein blue-faced, combined with the description, almost literally (and I'm not using hyperbole) made me lose a mouthful of my lunch with a bark of laughter. Thanks Yahtzee. I needed that.
Dude....the Joan of Ark comment...It's been a long time since someone made a joke that would cause me to not stand next to them at a party for a couple minutes. hahahah
Selaco being in the comments, upset, is wild to me because this can only do good things for the game. More people will go to the game now, so what if Yahtzee was critical, that's the point of his reviews.
@WesleyDW93 then you must not be very interested in continuing to be in that line of work if you think all reviews meeting your personal standards are more important than money.
@@WesleyDW93 I think you forgot the medium of Yahtzee reviews, they're smarmy and stuff on purpose, because people get drawn in by negativity. It's a core part of why his fan base has been as strong as it has since his days writing on his website, Fully Ramblomatic. Also, a quick reminder that devs going after reviewers for things they say is generally not something that fares well in the court of public opinion. He was pretty positive on the game, I want you to remember. Sure, some of the stuff was a bit out of pocket, but that comes with the territory. It would be wise to shrug this off, or to go and say "damn, that was a pretty harsh roast" and go on with your work. You don't want to have a "this developer had a meltdown over one negative review" moment for drama farmer RUclipsrs. It sucks to have your work roasted, I get it, since you seem very passionate, but it would be wise to let this roll off your back and continue to hone your craft. I hope your next update proves the negative reviews wrong.
Yeah. He's made many mods and games, and he's pretty open about how most of them aren't actually very good. If you look up his Let's Drown Out videos, some of them are about his own games, and he and his pal riff them, mostly mercilessly.
I am a bit curious how is Escapist doing, now that the only reason anyone visited the channel quit half a year ago. Not enough to actually _check,_ but I am curious.
Dang, looked into the comments section because the devs were apparently big mad about the review here, but the comments are all gone now. Maybe...don't send Yahtz a review code if you can't handle his style of critique?
@fillerchannel7136 "Anything saying 'game bad' is good, anything saying 'Yahtzee bad' is dev alt account" Both fanbases are practically parodies of themselves lmao
No ending rambling? Bummer (shooter) but anyway, it's still nice that it got a review, let's look forward to an update once it's final chapter is released perhaps?
Can't really tell how much he liked it, but man I am enjoying this game so much so far, my GOTY currently by a mile. I didn't even know it was only Chapter 1 as well, there's already way more content than your average boomer shooter
The fact this man tosses the line "more smoke than Joan of Acres birth canal" in a game review shows what a talented writer he is. He didn't save that for a novel nope just a throw away line in a game review. Damn he goes hard.
This was a wonderfully positive review. Giving constructive criticisms, wanting more, saying the game's got a lot to offer despite being early access... It's clear Yahtzee believes this game can be better and is also anticipating the next segment. 😊 Which might not be immediately apparent if you're not used to his style or ready to hear about smoked birth canals 😅
This review wasn't even that harsh and it still pissed people off lmao. Do people just not know what Yahtzee's whole shtick is? Do they think this game is somehow above being made fun of or critiqued?
Prodeus *is* 3D. It's made in Unity and you can even set the enemies to be fully modelled. It uses filters, pixel-art textures and camera trickery to *look* like a sprite-based shooter.
Mr. Croshaw, I've appreciated your writing abilities since before Mogworld (I still adore that book). I hope this question doesn't come up too much, but have you ever thought about bringing back Trilby and Chzo, maybe even translating them into literature?
Oh boy do I have a book series for you! You should read Yahtzee's DEDA Files series. A certain fedora-festooned hero that's mentioned in the second book, and there's lots more Ancients than just good ol' Chzo now. It's not exactly a sequel to the Chzo Mythos, but there's quite a few bones thrown our way in that regard.
@@lokiswager Thank you for the recommendation! I'll definitely look into it! Dang, I hadn't realized how much I'd lost track of his stuff over the years.
@@lokiswagerhis DEDA files series is legitimately so good. As a Brit who struggles with American humour in novels, Yahtzee’s British writing style was such a breath of fresh air and made the whole thing so much more relatable
@@emilybarclay8831 I was devastated when he said that he's not even working on the third DEDA book yet a few months ago. It's going to be at least another couple years before we get more, which makes me very sad. I'm American but I've been a fan of British Tv shows and books since I was a teen and those books make me feel very cozy + want to visit London in person someday.
As much as I love 90s shooters, I keep hoping for a resurgence of 00s shooters. A time when shooters were actually trying to evolve the genre, before SpunkGargleWeeWee (CoD4) overtook the market.
So are the purple-bleeding guys the aliens they referenced in the data logs? Are they a new civilization from the destroyed Earth? I really had no idea who this invading force was and what their goals were. I feel that needs to be fleshed out a bit.
Yes, the devs have stated multiple times they are aliens. From where? Who knows Why are they attacking? Who knows Why are they human? Who knows Why do they speak English? Who knows
There are something like 3 boomer shooters on early access being made in GZDoom (or made to look it) that all have a similar enough sci-fi future cyberpunk-ish "fight in the Corpo building" setting to the point I have a hard time remembering which stuff was from which game I played, and which ones I'm waiting for to release in full. And I'm not even counting Ion Fury among them cuz that's obviously BUILD. But what I remember distinctly from Selaco was that it was fun, with well detailed gritty environments, good weapons animations and movement, and I wanted to know more about the setting. It wasn't quite an Immersive Sim, but it was on its way there, at least for a GZDoom engine game. The best GZDoom project Ive played that apparently came from a similar 3 chapter release schedule, and is actually complete now, is Blade of Agony. A bootleg Wolfenstein that happens to also be a bootleg MoH, CoD, Indiana Jones, Iron Sky, and does a better job with those themes than most of the originals. I can't wait to have like a month of free time to go replay that all the way through.
@@Calvin_Coolage yeah correct I'll fix that. But yes that game was awesome. I went in expecting a quick little experience but it had an insane campaign.
He said GZ Doom as "Gee Zee Doom" instead of "Gee Zed Doom". He's fully acclimated to being an American now. Full Brit Yahtzee would be turning in his grave right round if he heard that.
australians use zee and zed interchangeably
We do accept the American pronunciation in the titles of things sometimes. No-one over here calls them Zed Zed Top even to take the piss.
I'm an American living in Australia. Let me tell you the first time I naturally tossed out "sanga" instead of "sandwich" my whole friggin' brain brought everything to a screeching halt to assess how the hell it happened. It sure didnt take long for me to pick up on some of these words. I'm a bit more stubborn on the whole "thongs" VS "flip flops" exchange, for some reason.
we got him
Probably because only Mr. Icarus says "gee zed doom", and this pronunciation might as well be his registered trademark (unfunny joke)
Inconsistent art being the result of a lot of artists hopping in and on a small project is actually the best reason nowadays. At least it's not like that cause they didn't care and just used image generation leading to inconsistent art.
Yea, that's not much of a thing in the Doom community. We tend to not care for AI-generated slop very much, especially because of the old map generator SLIGE.
sure its definitely the most honest reason for inconsistent art, but it still has the result of making the game feel inconsistent
@@trainee5471 It's a random map generator that spews out garbage. It works... _mostly fine_ as a baseline for mapping, but for a while plenty of hacks in the community made entire 32-map wads generated by SLIGE (or its later version, OBLIGE) and tried to pass it off as original work.
@@trainee5471 SLIGE was the first level generator for Doom that manged to dish out decent playable levels with enough tweaking. So users started uploading a truckload of SLIGE generated wads to Doomworld archive, which inevitebly led to DoomWorld banning all SLIGE uploads (luckily it left a signature on its maps).
Years wen on, SLIGE evolved into OBLIGE, then OBHACK then OBADDON then OBSIDIAN which is currently the best level generator which can provide really good levels (with some tweaking). It still leaves a signature and wads made with it are still banned on DoomWorld.
That’s more accurately described as just “a reason.” There’s no need to praise something just because something else is worse
Wait until Yhatzee discovers that there's a whole Sonic game (Sonic Robo Blast 2) and Mario Kart (Ring Racers) clone made in Doom.
To say nothing of Ashes 2063. Now _that_ is a mod.
Two kart racers actually, Ring Racers is the sequel to Sonic Robo Blast Kart 2.
Ring Racers is the more recent project of Kart Krew and it's amazing. It incorporates aspects from F Zero as well and is possibly one of the deepest Kart Racers that exists. It has 200 stages which is a bit much but it takes a long time to unlock things and the levels get increasingly more complex to the point that I now understand old complaints about motion sickness in Doom.
Yeah, but nobody but the most depraved cretins of the internet care about any sonic game.
also technically a megaman game made in doom (megaman 8 bit deathmatch)
I kind of want a game that has all those text logs but if you don’t read them, the main character is exactly as clueless as what they’re doing as the player is.
Lol that'd be great
Think it might run into the same player-optimization as "Skill points from "reading" random books" in elder scrolls games. Players just end up opening and closing every book they find even if they don't want to read them.
@@Brawph i think it'd just end up affecting the story but not giving you any benefits as a player.
This happens in 'Until Dawn'. If the player doesn't find certain notes, the character playing that section doesn't understand what happened in the sub plot, and they just fumble their words when they meet another character and try to tell them.
One example is the story of the trapped miners in the sanitorium section. You can blaze past every note, and Mike will just go, "yeah something bad happened in that place, I dunno".
You can actually miss the main explanation of the plot because of this design choice.
@@Brawph There's ways to mitigate that. one particular ingenious way was that in outer wilds, not reading any of the lore made figuring out what you had to do practically impossible. you NEEDED to read what the documents were about to get an inkling of what you could do to solve the greater mystery. Same thing with Obra dinn.
Some people might be speedrunning in that way, sure. but that doesn't mean those games cannot function simply because that specific kind of player exists, right?
We have a lot of people play undertale grinding for EXP just like any other RPG that turned out to be a trap. but few people criticize the game for that.
Doom modders have the same energy as artists who make ridiculously detailed portrait in MS Paint, or bands making music with DIY instruments. They're tying to push some unwieldy tool to the absolute limits. Constraint breeds creativity.
Have you played MyHouse.WAD?
"Unwieldy" is the last word I would use to describe modern Doom modding tools. More like overly simple, and too simple for what Selaco tries to do. It was the wrong choice for this game, but that's because of the said simplicity, and those are the strengths of said tools. If you use Paint, you can mod Doom. Should you make a big ambitious shooter with it in the vein of Selaco? No. Should you use it to make a $4.99 babby's first boomer shooter? Yes.
"Necessity is the mother of invention" might be the phrase you're looking for and while that might have been the case back in the 90s when these were the only engines and devs had to practically perform magic, that's not the case any more. Those old devs moved on and now do amazing things with new engines and tech. All that a lot of these "artists who make ridiculously detailed portrait in MS Paint, or bands making music with DIY instruments" are really doing is creating a little safety net of excuses to fail, so they can turn around and blame their constraints, so they don't have to be judged equally on the same playing field as devs who've learned to use Unity, so they can say ah yes but we didn't use oil paint, ah yes but we didn't use new fangled DAWs, we used ms paint and a mic'd up elastic band stretched over a toilet bowl. Using more modern tech to evoke ms paint would be a different thing altogether. Nightmare Reaper is a fine example of this, it uses UE4 but uses sprites as part of the aesthetic and also presumably because it has a million types of enemy and weapons to render. Selaco has very limited variety outside of ... posters on the walls ... etc... as this review points out. I imagine that if Selaco was made in a newer engine, it wouldn't have half the praise it's got for it's generic shooting. I actually think Yahtzee was too nice about it and yet apparently the devs on twitter took offense ... lol - and as for Civvie11, as much as I love the guy, I really think he needs to play a few more modern(ised) games that aren't just modern boomshoots - in the review for Selaco, he was literally gushing over the fact that the computers had emails on them that you can read to get little stories, ... I mean ... whoop de doo ... so groundbreaking.
GZDoom engine has little in common with the doom engine and even fewer limitations
I think its a real shame when modern games dont have working mirrors.
Well they have working shop with skins
@echo5827 which is funny that a lot of mirrors in games are cheating or working around the issue of programming a reflection 😅
@@echo5827 I guess there's technical reasons and stuff but dammit if Duke Nukem 3D could do it... It just feels wrong that modern games somehow can't.
I thought this was the fucking future??
Do you like your frame rate? Then no reflections
...use your imagination?
"more smoke than Joan of Arc's birth canal" ....OOF
I laughed so fucking hard XD
I'm not sure if it was an additional underhand dig at her being... "dry"? 🤔😅
@@alldayagain She was burned at the stake.
I had to stop the video on that joke, it was that good of a burn pun intended scroll down to the comments and this is top
@@crazyjak56could be a reference to both.
Pretty sure the reason the there isn't much story context is because in the current build they haven't actually patched in character dialogue yet, Early Access, unfinished and all that.
Also surprised he didn't mention FEAR at any point, since that is what the whole "entire scene getting filled with dust and particles effects every second" and "almost exclusively fighting flank-happy humanoid soldiers" aspects of the combat are trying to evoke, for better or worse. I for one have never been a big DOOM guy, but really loved FEAR and I'd recommend Selco for mostly the same reasons.
The story should be coming in one of the upcoming updates, even before the other chapters
The clever enemies reference made me immediately think of fear as well
nah, i think the lack of much dialogue is intentional, dawn already has a couple tiny lines of dialogue at specific points.
Given how hard the devs are working to make a game like this in the DOOM engine.
I think it's safe to say that they share the philosophy that the story should "be there" but not get in the way of the game.
So, it's very possible that the story will remain text logs for anyone who actually cares.
But I do agree that a game should be able to tell its story diegetically.
@@johnnydarling8021 Nah it definitely will have fully voiced characters. I've checked and the devs have stated that the first major content update will add full voice acting to the player character as well as other more direct story elements to the currently released episode.
Im so glad we still get to hear yahtzee each week
I actually take this as Yahtzee liking the game. If he admitted it was enough to stand on its own as a full game and complained it’s splitting itself, that sounds like an endorsement to me
Yahtzee not COMPLETELY ****ting on a game is the equivalent of most other reviewers fawning all over it.
@@SebastianMikulec don't disagree but even good games can have some real shit things, it's not really shitting on the game to call out the shitty parts of a decent game. The difference I think is mostly other reviewers only tend to cover the good and ignore the bad if they like the game, and only the bad if they don't, there's no in-between, everything is 10/10 or 0/10 unplayable.
Definitely an endorsement, but don’t expect to see this on his top/bottom/middle 5 come end of year.
@@SebastianMikulec He's actually talked about people holding this opinion in the past, back during ZP. He didnt agree with it & neither do I. To me, it just seems like he wanted more of what was an already acceptable game.
This one of the most critical reviews Selaco will likely get.
"But yeah It's fine. Now stop being fusspots and put the rest of it out".
Come on.
"Wearing their bullets as nipple piercings" was an unexpected mental image
"Full of more smoke than Joan of Arc's birth canal" is going to live rent free in my head for a while.
You know, every time I think I've become desensitized to all the possible Yahtzee-isms he's come up with, the man then comes up with phrases like "a spectacular feat of cranium bumhole intersection" that makes me burst out laughing.
or that Joan of Arc joke. caught me off guard for sure
The contrast between the reception here on RUclips and Twitter is incredible
What happened on Twitter? I refuse to enter those particular dungeons
@@emilybarclay8831 One of the devs of Selaco complained about this video.
@@emilybarclay8831 Update, he deleted the tweet and apologized.
It's Twitter. It was *always* full of bitching unfortunately, even compared to how bad RUclips can get at times.
@@Leee275 he did? damn can you link it so we can revel in the misery? :D
I like how he threw in that little detail that they gave the review code to him. It's like he's preemptively saying "I'm not just bullying first time indies here, they asked for this."
"I don't want to sound like I'm ragging on it." Sir, that's why we're all here.
He actually referred to this game as 'fine'. Must be a GOTY contender in his eyes.
And yet the dev still got their panties in a bunch on Twitter.
@@megabubfish and in the comments on this video 😂
@@patricianpenguinIt's a bad, poorly researched video that includes disinformation and a misunderstanding of the game's development and you yahtzee fanboys are glazing him for it.
@@Axisoflordscare to share what the disinformation was?
@@emilybarclay8831 Something something indie games aren't allowed to be critiqued something something you're not allowed to make jokes about this dev team.
Wow, this might be the shortest time between an indie game release and yahtzee reviewing it.
After reaching Dawn's underground survival bunker I had this sudden thought that maybe WE were meant to be the terrorists, that Dawn being in the hospital was all part of some elaborate plant to have her behind enemy lines when an attack happened and the brutal authoritarian government (who may or may not be alien conquerors) started dumping its clone/mutant soldiers into the city. Then you'd find out Selaco was some kind of Truman Show-style prison where a population of humans were being studied/held captive and fed lies about Earth's destruction in order to hide the truth that Earth was either fine or that it had been attacked by aliens and destroyed, and Dawn was one of a handful of freedom fighters trying to liberate its people and expose the truth or something. I mean, there are hints at it. The video games within the game that you can play allude to asteroids being flung at earth by alien starships and even the burger flipping game has some not-so-subtle hints about some vast alien conglomerate capturing worlds and building megastructures simply to chase the illusion of perpetual profit growth.
I mean stop me if I'm wrong but there's a lot of subtext about what's actually going on that I wouldn't be surprised if any or most of these ideas is revealed to be the truth. Or yeah, the story might just be "clone soldiers go wrong, go kill bang happy shooty" and really, if that's it, then fine. Game's still decent even if the bad guys skew into the annoying and the whole metroid-vania "fast travel back to areas you've already explored" bit is only for completionists looking for all the secrets and you spend hours wandering big empty corridors so devoid of anything interesting that they all blur together without the constant pressure of enemy combatants to take your mind off it.
You blow up the cloning facility because as a member of Aces you know what is happening down there and how badly it's fucked up. If the aliens release those plants and infected clones into the greater Selaco you are going to have a lot of trouble even if they manage to repeal the invasion. The reason i can infer all that is that the mission objective is called "Preventive Measures".
Dawn was also part of the Earth Exodus mission and even seems sad that the possibility of a second one is very low.
I really doubt Nexxtic put that much thought into it. Whenever the plot is brought up, he just says "it's aliens" with no explanation why they look human, or speak English
@@MentalParadox i'd probably say the same thing if i had a twist like that i wanted kept hidden
@@MentalParadoxThe game is intended to be more story focused in final release so I think he put in the thought. He just isn’t going to obviously spoiler a major part of the plot if it’s there.
@@MentalParadox
"I really doubt they put that much thought into it."
*deeeeeeeep breath *
HAAAA HAH HAH HAH HAH HAH HAH HAH HAH HAH HAAAA!!!
I can respect a game that's cobbled together by 20 different people whenever they had spare time.
My only big issue with this game is that there isn’t a full auto shotgun
Cmon I wanna turn everyone into slush confetti!
Considering how much Doom is in this games DNA, I think it's safe to say that along with the base shotgun we'll likely get a Super Shotgun somewhere down the line
there's an upgrade for the nailgun that turns it into one
@@GojirillaWouldn't count on it. The base shotgun is powerful enough and there's a double barrel upgrade already in the game.
The problem with full-auto shotguns in FPS games is they can be _very_ hard to balance - they tend to be overpowered as hell, and any attempt to reign it in ends up making the gun feel impotent, awkward, or frustrating.
Nah. I'll never get tired of sprites.
I agree. ...As long as the resolution, palette, and total frames of animation aren't too low. (Add in total viewing angles not being too low as well if they're sprites in a FPS.) Quality sprites will never be unwelcome. On the other hand, I am definitely tired of low-budget and/or minimalist sprites, really old sprites limited by their really old hardware, modern sprites built to look like really old sprites made for really old hardware, and sprites made by rendering 3d models.
So more accurately, I'll never get tired of high effort, not particularly retro, hand-drawn sprites. Which means that in practice, I'm unfortunately usually pretty tired of sprites.
Pretty sure Yahtzee is fine with sprites overall. He's just tired of them being used in 3D "boomer shooters", and even then I can see him having less issue if it wasn't yet another _Doom_ clone/mod.
@@MusicoftheDamned this isn't 3D. It's 2.5D. Anyone who wants a 2.5D shooter not to have sprites doesn't get an opinion on them.
@@EETDUK Sigh. "2.5D" is still above the standard 2D that sprites originated from, so it's effectively 3D or at least not 2D. I have no opinion otherwise one way or the other becaue I personally *really* don't care.
@@Alloveck Your reply perplexes me a bit. I don't quite understand, do you just mean bad sprite work or do you mean retro games in general?
Because I love the latter myself so I'd disagree there. But overall bad sprites that doesn't appeal to me, yeah sure I can understand that.
Yahtzee mentioning GoW regarding the “female sized” armor reminded me of that very GoW 4 review which has one of my favorite Yahtzee bits “it was like a Meerkat trying to infiltrate the gorilla sanctuary”.
I just went back to watch that Gears of War 4 review again and the Meerkat line made me laugh. One of his funniest bits.
3:34 Won't spoil it for those yet to watch, but methinks this is a new high water mark for analogies. XD
Ironic at the moment the comment above you spoils exactly that.
Too late, hot plate...
Rather impressive, even by Yahtzee's standards, I agree.
The fact Yahtzee was slightly positive in this review (with criticisms) and the dev still complained on Twitter about this being a bad review is very amusing.
So glad to see all these patrons! You deserve all the money you can get!
I bet that modding project that got cancelled due to nap time in the ending gag was the Duke Nukem 3D mod Yahtzee made before his Zero Punctuation days. It was about someone escaping from an Asylum.
They also modded House of Leaves into Doom.
MyHouse.wad my -beloved- much hated
That was freakin wild.
@@ULTRAOutdoorsman Looks like someone didn't find the labyrinth in that one cupboard
"More full of smoke than Joanna d'Arcs birth canal."
That was one of the most ungodly cold-blooded pieces of visual language I've cost across in my life so far.
Never change, Yathzee!
How did the word FEAR just not be mentioned in this entire video?
Easy, he don't play it 😭
Has Yahtzee played it, as far as we know?
@Brasswatchman he's played fear. One of his older reviews
I suspect the fact that it was built on GZDoom just innately made him compare/lump it in with the modern trend of 90's throwback boomer shooters. I did find that comparison less apt when he mentioned the inclination to move slower and more cautiously after repeated ambushes, but he didn't seem to get that epiphany. Personally I haven't played it yet in order to know how strong the FEAR influence actually is.
@@wearsjorge55 Huh. I don't remember that one.
"Bum-centric" ...what a wonderful phrase!
"Bum-centric!" Aint' no passing craze!
@@Kwyjor It's a bum heavyyyyy, philosophyyyyy!
It almost feels like these sorts of mods/games come out as a way to show off "we can do this" instead of making a compelling case for why we *should* do this.
IMO, it's the simplicity of the Doom engine that lends it its uniqueness - not just the simple and easy to read visuals alongside very identifiable enemy designs with (mostly) unique characteristics, but the fact that so many taken-for-granted features in modern shooters aren't present. No tight hitboxes, lightning-fast projectiles, highly advanced enemy AI where a single baddie can pose a threat alone. You add those things into the engine and you're just making a modern shooter that's painted "retro". People see it as a novel feature that you found some way to have enemies react differently depending on where you shoot them in such an "old" engine, but when there's hardly a single shooter out there that doesn't vastly reward you for headshots these days, you're putting in extra effort just to make the game stand out less mechanically.
Not to say Selaco is bad, but it's getting an insane amount of constant positive coverage/mentions/attention/praise except in comment sections. It seems fine, even great for what it is, but it's weird to see a game almost intentionally doing everything different from Doom, for better or worse, seemingly just because they can, while making the engine a key selling point.
Just because they can isn't even close to the reason. They wanted a fear like game, they made exactly that. Just to make the game stand out less mechanically? ARE YOU KIDDING? This is a really stupid comment. It deserves the insane praise.
@@macas4255 I want to say "found the dev" but I respect them too much to assume they'd handle criticism with such a poor response.
@@MaskedMammal lmao no you found literally any one with a brain that played the game. It has such positive reviews for a reason.
Yeah, GZDoom feels like a really odd choice for Selaco considering that Selaco's combat & environments are trying to be almost entirely UNlike Doom.
Still, I've been enjoying the game so far.
Never stop doing this Yatz "wheel chair bound owl trying to cheat on it's maths home work" has me crying
Been watching Yahtzee since about 2009. "It's fine" is grand praise.
"full of more smoke than Joan of Arc's birth canal"
...you've still got it, Yahtz. Bloody hell xD
There's something to be said for setting-based story telling in a dadshooter. It SHOULD be barebones. One almost wants a stray sprite or wall texture to give you pause. You end up sitting in front of it like a fellow at an impressionist art gallery trying to fit the thing into context. And when you do, if it's good, it makes the whole thing better.
the game looks really cool tbh. Didn't know it existed. definitely playing it.
Selaco really shares very little with Doom despite being on the GZDoom engine. The combat plays like a twist on FEAR style combat and that's what makes the game so refreshing. We have a million fast paced 90's style shooters, we have very little mid 2000's style shooters.
Enemy squads are insanely smart. They will push aggressively from all sides when they have a numbers advantage, if you try and bait them into a chokepoint they'll back off and try and flank you or throw a grenade to flush you out, when there is only one or two left they will switch to playing defensively and try and snipe you from behind cover.
I'd say it shares most in common with FEAR and System Shock 2. It's like if FEAR removed all the annoying horror elements and had way better environmental design with winding non-linear levels.
"More smoke than Joan of Arc's birth canal"
YAHTZEE PLEASE 😭😭
Hardware nerds: can we get it to run doom?
Software nerds: can we turn it into doom?
3:56 This was such a Looney Tunes moment I couldn't stop laughing.
Can you slow down the end funnies a little? I didn't used to need to pause them during zp. Also the eagle falling on dog gag was hilarious.
"You're not a charcuterie board"
Damn
"Full of more smoke than Joan of Arc's birth canal", that fucking killed me.
“More smoke than Joan of Arc’s birth canal” fuckin’ just ended me 💀
That was really surreal when you mentioned Lexapro because I JUST got on it.
"Filled with more smoke than Joan of Arc's birth canal."
That right there is the quality content I watch Yahtzee for.
Some wild zingers in this one even for Yahtzee.
This episode had more zippy one-liners than I've seen in ages from Yahtzee! Weird to see him review something in early access though. Still looking forward to the Ultrakill review!
I know the game is made in GZDoom and all, but it very obviously isn't trying to recreate the gameplay of OG Doom. It's very much more in the vein of FEAR (arenas with multiple routes, squads of smart enemies, environments reacting to gunfire, decent movement and melee abilities). It's lacking the bullet time and the horror, sure, but the skeleton is very much there.
This comment is to show support for this content and provide engagement 👍🏼
The algorithm demands engagement.
Fuck you Civvie you're only profitable because of the demon.
Wait what channel am I in again?
This reply is to show support and engagement in the comments 🎉
"now there's an entire game on the doom engine" total chaos would like a word
Don't forget Supplice.
@@ULTRAOutdoorsman There was a Chex Quest 2 back in the day, distributed from the Chex site as a WAD that required the base game. The lead mapmaker later made Chex Quest 3, a fully-fledged ZDoom game with the aforementioned 2 episodes plus a third.
@@ULTRAOutdoorsman Not seen Chex Quest 3? Chex Quest, Chex Quest 2 - originally distributed via the Chex site as a wad that required the Chex Quest disc - and a new episode. Made by the advergame's orignal map-maker.
With the now seemingly-forgotten Chex Quest 3 - from Chex Quest mapper Charles Jacobi - it became 15 levels, spread across 3 episodes.
This is a classic example of Yahtzee actually kind of liking a game while expressing this by pretty much entirely trashing it.
I swear you're the first person to mention the ridiculous protagonist art being different in every piece of media lol
I'm going to wait for the game to be more complete, but I'm certainly interested. I too am also very distracted by how each piece of art of the protagonist is clearly done by different pairs of hands. Not to slight the artists that did put in the work before but maybe now that there's some money in the pocket from the Early Access sales, the devs can commission an artist to redo the art in a more unified style?
Oh gee, _Thanks_ for that Houndeye = alien pug association!
Now I feel even worse for the poor buggers...
They were actually intended to be friendly and to help you fight during development, but playtesters kept shooting them on reflex.
I'm super excited for Selaco, I just wish my PC wasn't in the shop.
The original reason for flashlights being turned on or off automatically was for performance. A moving light is taxing on the graphics, so you only allow it in areas where the rest of the geometry is comparativley simple to make up for the performance hit. But why you'd do that in a retro game with 2d graphics running on the wet dreams of early 2000s super computers is baffling.
00:17 Fun fact: No Frills is a discount brand of grocery stores in Canada. Be very careful about the types of oil purchased there going into your car. 😅
Really? This is it? I came from Twitter where everyone including the devs are losing their minds over this video. They need thicker skin, damn
@@ULTRAOutdoorsman If this game is 8 years of work then frankly that's more embarassing than their public meltdown
@@CartRay-gf2tpWhat?
@@LewdSCP1471A what actually happens to be embarrassing is you posting here with that name god damn
People who think this review is unusually critical from Yahtzee have never watched ANY other video from him.
I bought it. I love the way they've bent the engine to their will and wanted to support that kind of creativity.
Was intrigued to check out the drama but I guess the devs deleted their comments already
The graphic of Einstein blue-faced, combined with the description, almost literally (and I'm not using hyperbole) made me lose a mouthful of my lunch with a bark of laughter. Thanks Yahtzee. I needed that.
Dude....the Joan of Ark comment...It's been a long time since someone made a joke that would cause me to not stand next to them at a party for a couple minutes. hahahah
The "Dunce" hat should have been modified to "Doomce"
But even Mtpain27, I mean the Dean of Doom, got over it...
As the person who owns Doom 4 For Doom, that comment about "spectacular cranium bumhole interaction" is hilarious.
A lot of people on twitter are very angry about this review haha
People foolish enough to still be on twatter can bugger off. 😊
@@CartRay-gf2tp what?
Meanwhile they already modded the shield from the new game into doom too...
Selaco being in the comments, upset, is wild to me because this can only do good things for the game. More people will go to the game now, so what if Yahtzee was critical, that's the point of his reviews.
Dev here
I am more interested in receiving valid critiques than sales. We are not in this line of work for the money
@WesleyDW93 then you must not be very interested in continuing to be in that line of work if you think all reviews meeting your personal standards are more important than money.
@WesleyDW93 man you guys on here and twitter have really came across like a bunch of cunts. It's quite unbecoming
@@WesleyDW93 I think you forgot the medium of Yahtzee reviews, they're smarmy and stuff on purpose, because people get drawn in by negativity. It's a core part of why his fan base has been as strong as it has since his days writing on his website, Fully Ramblomatic.
Also, a quick reminder that devs going after reviewers for things they say is generally not something that fares well in the court of public opinion. He was pretty positive on the game, I want you to remember. Sure, some of the stuff was a bit out of pocket, but that comes with the territory.
It would be wise to shrug this off, or to go and say "damn, that was a pretty harsh roast" and go on with your work. You don't want to have a "this developer had a meltdown over one negative review" moment for drama farmer RUclipsrs.
It sucks to have your work roasted, I get it, since you seem very passionate, but it would be wise to let this roll off your back and continue to hone your craft. I hope your next update proves the negative reviews wrong.
@@WesleyDW93 Grow a thicker skin nerd.
Didn't Zahtzee's Duke Nukem mod start with the protagonist waking up in a hospital bed?
Yeah. He's made many mods and games, and he's pretty open about how most of them aren't actually very good. If you look up his Let's Drown Out videos, some of them are about his own games, and he and his pal riff them, mostly mercilessly.
@@0neDoomedSpaceMarine I'm familiar, it's just been a while, so I wasn't sure about the start of Age of Evil.
I'm impressed he can make me clutch my pearls with a Joan of Arc joke. As if it's too soon.
I am a bit curious how is Escapist doing, now that the only reason anyone visited the channel quit half a year ago. Not enough to actually _check,_ but I am curious.
They hired new people and they release a few vids here and then
"Full of more smoke than Joan of Arc's birth canal" made me have to stop the video and just laugh for a bit. I mean, wow.
"invest in precious metals."
I feel attacked.
Dang, looked into the comments section because the devs were apparently big mad about the review here, but the comments are all gone now. Maybe...don't send Yahtz a review code if you can't handle his style of critique?
Would’ve been nice if he actually gave critiques in the video instead of just going “Doom is old!!!”
@@henrynelson9301Found the devs alt account....
@fillerchannel7136 "Anything saying 'game bad' is good, anything saying 'Yahtzee bad' is dev alt account"
Both fanbases are practically parodies of themselves lmao
No ending rambling? Bummer (shooter) but anyway, it's still nice that it got a review, let's look forward to an update once it's final chapter is released perhaps?
Can't really tell how much he liked it, but man I am enjoying this game so much so far, my GOTY currently by a mile. I didn't even know it was only Chapter 1 as well, there's already way more content than your average boomer shooter
I hoped it's just misspelled Sulaco, and we're shooting xenomorphs. Maybe in the sequel...
I assume the title is a nod to Doom being heavily inspired by the Alien franchise.
True boomer review of a good enough boomer shooter. 4/5
The fact this man tosses the line "more smoke than Joan of Acres birth canal" in a game review shows what a talented writer he is. He didn't save that for a novel nope just a throw away line in a game review. Damn he goes hard.
Sounds like a fun game, glad Yahtzee did the tennis since I'd never heard of before today!
This was a wonderfully positive review. Giving constructive criticisms, wanting more, saying the game's got a lot to offer despite being early access... It's clear Yahtzee believes this game can be better and is also anticipating the next segment. 😊 Which might not be immediately apparent if you're not used to his style or ready to hear about smoked birth canals 😅
1:20 i used to make assets for the Skyrim mod comunity so this hit a little too close to home 😂😂😂
This review wasn't even that harsh and it still pissed people off lmao.
Do people just not know what Yahtzee's whole shtick is? Do they think this game is somehow above being made fun of or critiqued?
Imagine if they heard his review of "Battle Toads (2020)", theyd have a meltdown.
@@CartRay-gf2tp Okay we get it, you're offended that your game got critiqued. Stop spamming the same comment now and go away
And now the fetted reanimated remains of ID can mod Quake into Doom 2016 and call it Doom: The Dark Ages, so the cycle can continue.
that old testament joke ha ha I bit my tongue laughing at that. that was good
What is the name of that one Doom-Esq game that nearly looks 3D but everything is a Sprite? Was it called Protean or somethint?
prodeus?
Prodeus *is* 3D. It's made in Unity and you can even set the enemies to be fully modelled. It uses filters, pixel-art textures and camera trickery to *look* like a sprite-based shooter.
Mr. Croshaw, I've appreciated your writing abilities since before Mogworld (I still adore that book). I hope this question doesn't come up too much, but have you ever thought about bringing back Trilby and Chzo, maybe even translating them into literature?
Oh boy do I have a book series for you! You should read Yahtzee's DEDA Files series. A certain fedora-festooned hero that's mentioned in the second book, and there's lots more Ancients than just good ol' Chzo now. It's not exactly a sequel to the Chzo Mythos, but there's quite a few bones thrown our way in that regard.
@@lokiswager Thank you for the recommendation! I'll definitely look into it! Dang, I hadn't realized how much I'd lost track of his stuff over the years.
@@lokiswagerhis DEDA files series is legitimately so good. As a Brit who struggles with American humour in novels, Yahtzee’s British writing style was such a breath of fresh air and made the whole thing so much more relatable
@@emilybarclay8831 I was devastated when he said that he's not even working on the third DEDA book yet a few months ago. It's going to be at least another couple years before we get more, which makes me very sad. I'm American but I've been a fan of British Tv shows and books since I was a teen and those books make me feel very cozy + want to visit London in person someday.
@@lokiswager when/where did he say that? I’ve been intermittently keeping up with his writing and I haven’t seen that yet
As much as I love 90s shooters, I keep hoping for a resurgence of 00s shooters. A time when shooters were actually trying to evolve the genre, before SpunkGargleWeeWee (CoD4) overtook the market.
2:35 "This is why nobody takes us seriously.
Military clones?"
So are the purple-bleeding guys the aliens they referenced in the data logs? Are they a new civilization from the destroyed Earth? I really had no idea who this invading force was and what their goals were. I feel that needs to be fleshed out a bit.
Yes, the devs have stated multiple times they are aliens.
From where? Who knows
Why are they attacking? Who knows
Why are they human? Who knows
Why do they speak English? Who knows
I love the wheelchair-bound owl trying to cheat on it's maths homework.
There are something like 3 boomer shooters on early access being made in GZDoom (or made to look it) that all have a similar enough sci-fi future cyberpunk-ish "fight in the Corpo building" setting to the point I have a hard time remembering which stuff was from which game I played, and which ones I'm waiting for to release in full. And I'm not even counting Ion Fury among them cuz that's obviously BUILD.
But what I remember distinctly from Selaco was that it was fun, with well detailed gritty environments, good weapons animations and movement, and I wanted to know more about the setting. It wasn't quite an Immersive Sim, but it was on its way there, at least for a GZDoom engine game.
The best GZDoom project Ive played that apparently came from a similar 3 chapter release schedule, and is actually complete now, is Blade of Agony. A bootleg Wolfenstein that happens to also be a bootleg MoH, CoD, Indiana Jones, Iron Sky, and does a better job with those themes than most of the originals. I can't wait to have like a month of free time to go replay that all the way through.
Do you mean Blade of Agony? That's what comes up when I seach Sword of Agony.
@@Calvin_Coolage yeah correct I'll fix that. But yes that game was awesome. I went in expecting a quick little experience but it had an insane campaign.
You should also try the Ashes 2063 series. Especially now that Hard Reset just launched.
@@DinnerForkTongue that does look good!
@@scottwatrous If you ask me, it's _the_ best thing to have come out on the GZDoom engine since ages ago.
Just for the record, your list needs to be updated. They’ve now put *Killer7* into Doom as well.
I don't see why the game's creator took such issue with this review. He seemed pretty positive towards the game.
The Joan of Arc one was dark.
No joke about the Sulako? Lt. Gorman must be spinning in his grave.
Hole $shit, the closing line about the charcuterie board. XD
Aw, I was hoping Yahtzee would do Animal Well.