Read the rules yesterday for the first time and they are confusing to me. You can be seen, then you can be shot. When you are behind cover you get a bonus. Why am I obscured when I am further away from a large terrain piece? Shouldn't I be more visible out in the open? I get the part with "attacker peaks through a window or around the corner at 1 inch. That is okay but being out in the open should take away any kind of cover ???
@@larslaufer301think it’s just balancing. If you’re near the wall, you’re getting shot at while in cover. But if you’re beyond the wall, shooter might hit the wall or miss. it’s a way to balance unlimited range on guns to make strategic placement matter more and make the game interesting
Love this video, great topic, great suggestion from your fanbase. I know you were just giving some examples for negating conceal, just wanted to add that Auspex Scan from the Phobox Infiltrator Voxbreaker for 1 AP, and Intercession Auspex for 2EP / 1AP
I get the cover/LOS rules, I use them, got it. But as someone who teaches this game a lot to new players I have to say they're terribly unfriendly to new players. "I want to shoot that guy!" "Actually, you can't" "Why not?! My guys eyes and gun can clearly see basically this whole body?!" "because the make believe black disk your guy is floating on can't see all of the make believe black disk my guys is floating around on" "......" So, mostly I do t enforce this in new players, but their frustration is legitimate. This Killteam is so much better than the first, but the only real thing I would change is using bases seeing all of other bases to decide LOS. It's not a fun system. It's not a good system. And it's not even plausibly realistic or immersive.
Yeah the cover rules are really...not simple but they do make more sense the longer you play/get more familiar with the game. Still not great for new players tho
@@CanYouRollaCrit If they're not good for new players, they're not good for players. Yes, you get them with time, but a better system would not require that. It's a cop out to just say "you'll get it eventually". That applies to everything, but it doesn't make it good game design.
I think the bases are supposed to represent the entire possible range of positions the unit could be taking. So if you can't trace to both sides of the base, that means that in the real world of the fight, that unit could be crouched or hugging a wall. I also disagree that all systems should be new player friendly. Intuitive rules are nice, but sometimes there has to be abstractions.
@@CanYouRollaCrit I actually didn’t know that vantage points don’t take cover away when it’s provided by heavy terrain. I always thought the only difference between light and heavy would be the obscuring rule 😱 Thanks for pointing that out !!
Hello Crit! Thanks for your videos as always. I have a question: When determining obscuring, is it enough if even one of the cover lines is obscured? More specifically, if there is Heavy ruins with windows, and the closes point of the model would-be-getting shot is within 2" of the ruins, but the left-and-right points of the base are more than 2" from the ruins via fire lines?
I think its amazing work to show people how to play like a pro. Great footages. Really nice work and explenation. :) Best part is the last one for me because when i play i use everything what you showed and its really hard to explain to someone who doesnt know it, that i have a cover because my base is under the heavy terrain and these details and than you look like cheating some times. So next time I just play them this video 😂 and now i am going to study new FAQ and Our favourite Vantage point problem 😂😂
GW always can be relied on to make bad rules, rules unecessary complicated and write them unclear. I am amazed. Can we please make this less beginner friendly, I think some might actually get this after just longer than a match takes to play or three.
These line of sight rules always get me and my friends into arguments. Lol
Read the rules yesterday for the first time and they are confusing to me. You can be seen, then you can be shot. When you are behind cover you get a bonus.
Why am I obscured when I am further away from a large terrain piece? Shouldn't I be more visible out in the open? I get the part with "attacker peaks through a window or around the corner at 1 inch. That is okay but being out in the open should take away any kind of cover ???
@@larslaufer301think it’s just balancing. If you’re near the wall, you’re getting shot at while in cover. But if you’re beyond the wall, shooter might hit the wall or miss. it’s a way to balance unlimited range on guns to make strategic placement matter more and make the game interesting
I was expecting a Monty-Python-esque Intro at the least, but anyway, thanks for the contribution!
Love this video, great topic, great suggestion from your fanbase.
I know you were just giving some examples for negating conceal, just wanted to add that Auspex Scan from the Phobox Infiltrator Voxbreaker for 1 AP, and Intercession Auspex for 2EP / 1AP
Ah thanks. Yeah I chose not to mention those just so people don't get overwhelmed 😅
Great stuff. Only thing I'd add is using cover provided by friendlies and when that doesn't apply.
This is super important an ItD, I've found. Gotta hide behind your buddies.
I get the cover/LOS rules, I use them, got it.
But as someone who teaches this game a lot to new players I have to say they're terribly unfriendly to new players.
"I want to shoot that guy!"
"Actually, you can't"
"Why not?! My guys eyes and gun can clearly see basically this whole body?!"
"because the make believe black disk your guy is floating on can't see all of the make believe black disk my guys is floating around on"
"......"
So, mostly I do t enforce this in new players, but their frustration is legitimate. This Killteam is so much better than the first, but the only real thing I would change is using bases seeing all of other bases to decide LOS. It's not a fun system. It's not a good system. And it's not even plausibly realistic or immersive.
Yeah the cover rules are really...not simple but they do make more sense the longer you play/get more familiar with the game. Still not great for new players tho
Cover and concealment rules are most unintuitive thing in the whole KT ruleset. I remember my own frustration, your comment is on point
@@CanYouRollaCrit If they're not good for new players, they're not good for players. Yes, you get them with time, but a better system would not require that.
It's a cop out to just say "you'll get it eventually". That applies to everything, but it doesn't make it good game design.
I think the bases are supposed to represent the entire possible range of positions the unit could be taking. So if you can't trace to both sides of the base, that means that in the real world of the fight, that unit could be crouched or hugging a wall.
I also disagree that all systems should be new player friendly. Intuitive rules are nice, but sometimes there has to be abstractions.
Thank you! Really helpful and interesting!
No worries, glad it helped (:
As a new player this is really helpful. Didn't know you could shoot people on conceal order if within circle of them.
FINALLY! Thanks for this good video!!!!!!
No worries, glad you liked it (:
In this picture there are 37 orks. They cannot be shot.
Love the videos! Now that the erratas are all on their own, I can’t see anywhere where the grenade rules are (1 per dude) - where is that now?
Thanks! That's in the Balance Dataslate which you can find on WarCom under the downloads section (:
second example: does it matter if you're concealed? The cover line crosses that terrain feature more than 2" from the operative. Or am I missing sth?
It's just to show how, if the heavy terrain wasn't in the way, your conceal order would be negated
@@CanYouRollaCrit I actually didn’t know that vantage points don’t take cover away when it’s provided by heavy terrain. I always thought the only difference between light and heavy would be the obscuring rule 😱
Thanks for pointing that out !!
Hello Crit! Thanks for your videos as always.
I have a question: When determining obscuring, is it enough if even one of the cover lines is obscured? More specifically, if there is Heavy ruins with windows, and the closes point of the model would-be-getting shot is within 2" of the ruins, but the left-and-right points of the base are more than 2" from the ruins via fire lines?
I believe so but the FAQ document has a good diagram for it
Love this ❤️
Thanks, hope it helped (:
I think its amazing work to show people how to play like a pro. Great footages. Really nice work and explenation. :)
Best part is the last one for me because when i play i use everything what you showed and its really hard to explain to someone who doesnt know it, that i have a cover because my base is under the heavy terrain and these details and than you look like cheating some times. So next time I just play them this video 😂 and now i am going to study new FAQ and Our favourite Vantage point problem 😂😂
How does the "tuck in"-rule works? You need to be 2" away from the heavy terrain to be obscured.... or not?
You still need to be more than white away for obscuring, tucking helps make it harder for your opponent to negate your conceal order behind cover
Hi, can you tell me what are these (custom?) tokens you are using for orders? They don't look like the ones from the original box...
They're acrylic ones from Buythesametoken
Hi, technical question. What is this little flashlight with red beam, that you use to define line of sight? What is the name of it? Where to get it?
Ah I did a review on it for kill team gaming aids. It's the army painter line laser (:
what is that lazer thing you are using?
Army painter line laser, done a review on it already
new core rules faq out today fyi
Yeah saw that, just fixed vantage points basically
Base tucking is some sweaty ass meta nonsense lol.
It very much isn't 🤣
GW always can be relied on to make bad rules, rules unecessary complicated and write them unclear. I am amazed.
Can we please make this less beginner friendly, I think some might actually get this after just longer than a match takes to play or three.
Watched this video thinking it was a way to avoid the vaccine.... goods not as advertised!!!!!! ;)