Been watching you since the *early* animation uploads after seeing some of your stuff posted on a certain imageboard. It's nice to see you pop in here and there around RUclips still. Keep on keepin' on my man
This has so much quality it's even unncanny to see. Like, I'm used to see 2006ish footage as 480i shitty codec and now this is crispy quality. Literally this is a good day for preserving the history of videogames
Pretty wild to think these guys are making a game that would become one of the most influential and best games of the late 2000s. Great find and can't wait to see what comes up next!
I love that they showed the cork boards! It's weird to see such huge features like "Create-A-Class" and "Sniper Escape" unassumingly hand written onto an index card knowing in hindsight how impactful those things became. You guys are doing invaluable work with this, thanks for posting.
Kind of fun, in 2018 we were working on a really big migration project at a large online bookstore. Everyone was fed up with the ticketing system so we just grabbed stickynotes and there was one sacred wall in the Phoenix office where we would livestream the current state of the stickies. Every morning we would update those sticky locations as tasks moved from planning toward being done and shipped. For all our software, nothing beats a wall and a few stickynotes.
This is the OG Infinity Ward with Jason West & Vince Zampella now called Respawn Entertainment These were the guys that created Call of duty. They created masterpieces like COD4, MW2, not this new IW studio riding on their name
Recording quality has been good for a really long time, but we didn't have proper Internet speeds or consumer television screens to display the quality, so it got compressed. Nobody goes back to rerelease an old trailer at source resolution once consumer technology improved, so we're left with highly compressed relics being the best we have on the Internet. This is a special project and I'm happy we get to see all these lost medias in high resolution for the first time.
@@The23rdGamerSometimes it is impossible to re-release such things because the source files are often lost. This includes game source code, original assets, videos, and everything. This video itself means that someone archived it in its original version, which probably took up a lot of space at the time, and furthermore, if something bad happened to the hard drive or server where the video was archived, it would be lost forever.
I can’t believe they all had Razor scooters and skateboard. It’s the 2000s but wow. Who knew the biggest earning game IP could afford so much stuff for their workers.
We bought our owns scooters. I still have one of them, although my kids have torn it up. That was also my ping pong table and my Karate Champ and Street Fighter machines. I bought the first SF2 machine the first week when we moved the company from Tulsa to LA.
reminds me of the dev tour video included in mortal kombat deadly alliance. definitely a less successful game than MWF lol but with both of them it's so crazy to see just like a couple of little offices with people making something that feels so epic and complete when you're younger and just consuming the games. thinking about how real people sitting at those little desks clocked in every day and made things like All Ghillied Up is still mesmerizing all these years later.
Studios like these made incredible games, and they knew it. They truly loved what they did - Today there are still AAA studios that make good games, but you'd be hard pressed to find something quite like this
exactly Even if you look to the developers team you can see their love what they doing , But now some developers working just because they have a degree but they don't love what they doing that's why some games doesn't feel built from their heart
You don’t see studio tours like this from other studios, you likely didn’t even see this full video when it was originally released. So instead you just use your imagination to create this image of all developers being cold emotionless drones that only focus on money when that just isn’t true
Suits took the fun away from creating games. You can see the design team creating skins for the guns as a free reward to the player. Nowadays every single aspect of their games is monetized.
@@jairorobertogonzalezsordia3571 just wrong. Nowadays there are way more camos than in COD 4 and you even have multiple tiers of mastery camos. And there are many blueprints you can earn for free
It's so funny how they believe half of the footage would be cut and now decades later we're watching this in its entirety, and their comments ended up aging like Milk.
3:53 thats Rundown on the left screen. The back of the map with that arched building. The white side of the screen shows the building layout, you can even see the green jeep (rectangle) parked in front of it. This is legendary.
Is like going back in time and recording using modern equipment, is not so wild when you think that this was just 2007, not the 80s or the 90s, but RUclips certainly did not support 4K, just about 480p.
Yeah, things were recorded in fairly high quality for a good long while now. We didn't have Internet and consumer TV good enough to justify the quality though, so everything got compressed when it was released and the source resolution was never retroactively reuploaded because it doesn't matter to most people.
back when AAA games where made by a bunch of dorks and geeks and they made the most genuinely mind blowing stuff. its like watching an extinct species, the industry will never return to this, not with this amount of passion. i probably spent around thousands of hours into the MW trilogy. heres a genuine thanks to the IW team.
THEY HAD A THIRD STRIKE CABINET IN INFINITY WARD Edit: so the cabinet is clearly playing 3rd strike, but the marquee has a label for SF Alpha 3 just kinda... Slapped on there lmao I wonder if it's a modded cabinet that has multiple on it?
THe cabinet was likely an SFA3 cab at one point, but the CPS2 kit with SFA3 was swapped out for CPSIII with 3S at some point. That used to happen... all the time, actually. Keep the cabinet/controls/JAMMA harness, swap out the game unit. You didn't even blink at the discrepancies after a while. And while 3S is not even remotely my favourite SF Game (I'm an OG SF2 HF player), there's something... so right about IW having a 3S (and another Capcom fighter - couldn't tell from the footage, but I think it might have been Vampire Saviour?) in their lounge. These guys definitely got it.
It could be personal preference of the developers, but it may also be the rather casual recording setup -- it doesn't seem like proper lighting or anything was set up for this film.
Infinity ward doesn’t exist anymore … West and Zempela got fired by mf Bobby kotick … after that everyone single employee of infinity ward left the studio😢😢😢 to become respawn entertainment and they made titanfall
That's not quite right. Yes, after Zampella and West were fired by Activision, many employees resigned and also left infinity ward. But that was by no means all of them. Some also left Respawn between 2015 and 2017 and returned to infinity ward. A few of them can even be seen in this video. Gameplay Director Zied Rieke (10:05) the Studio Art Director Joel Emslie (06:22) and Mark Grigsby - Studio Head of infinity ward (01:05) And others you don't see in this video like Alex Roycewicz or Geoff Smith (Multiplayer Director of IW)
I wish I could tell you. I liked military shooters up to that point, though preferred historical ones, and I like shooters in general, but something about MW didn't resonate with me, it didn't hold my attention.@@cullenatwood5149
"cringey"? you gotta realize people werent terminally online like you are back in the day. people spoke to each other 90% of the time instead of texting or chatting online.
When Infinity ward name was feared by everyone in the industry, these faces are the people that made the game of my youth. Thank you for everything guys. Infinity ward 2002-2010 🫶
This is so wild seeing so many people I currently work with, and have worked with over the years all in one place.
Thank you for TF2 man, one of my best gaming memories
Been watching you since the *early* animation uploads after seeing some of your stuff posted on a certain imageboard. It's nice to see you pop in here and there around RUclips still. Keep on keepin' on my man
They all left in 2009 sadly
@@philow4021 A lot of them returned for mw19.
"EmoGothTears is Online" is basically this entire era summed up in on moment.
*one!
This has so much quality it's even unncanny to see. Like, I'm used to see 2006ish footage as 480i shitty codec and now this is crispy quality. Literally this is a good day for preserving the history of videogames
why do people say crispy instead of crisp
Cameras have been great for decades, we just never had the internet connection and storage to facilitate it.
@@morbheads1631 'm not a native english speaker
@@sbritorodr oh ok lol, i think when native people say that theyre meming
@@morbheads1631y at the end makes it an adjective
Pretty wild to think these guys are making a game that would become one of the most influential and best games of the late 2000s. Great find and can't wait to see what comes up next!
I love that they showed the cork boards! It's weird to see such huge features like "Create-A-Class" and "Sniper Escape" unassumingly hand written onto an index card knowing in hindsight how impactful those things became.
You guys are doing invaluable work with this, thanks for posting.
Kind of fun, in 2018 we were working on a really big migration project at a large online bookstore. Everyone was fed up with the ticketing system so we just grabbed stickynotes and there was one sacred wall in the Phoenix office where we would livestream the current state of the stickies. Every morning we would update those sticky locations as tasks moved from planning toward being done and shipped. For all our software, nothing beats a wall and a few stickynotes.
This is the OG Infinity Ward with Jason West & Vince Zampella now called Respawn Entertainment
These were the guys that created Call of duty. They created masterpieces like COD4, MW2, not this new IW studio riding on their name
I love how shit and authentic this is. Can't wait to see more content like this!
How is it shit? It was a pretty great tour.
4:52 shouts out to EmoGothTears
part of the history
before recession vibes
These guys probably had no idea how much of the gaming history they represent.
Crazy to think how my dude was over there creating bling for all of our weapons as a reward to the player. And now they are all $20 lmao
I want to thank NoClip for inventing time travel to give us this amazing footage.
The game that changed the way we play Call of Duty forever, I even like the High Quality video from this which was rare to come by back then.
Love how laid back and wholesome everything is in this video!
One of the best Call of Duty games ever came out of this, such a great find!
This sure is a blast from the past.
I can watch hours and hours of this
praying for more old cod stuff.
Adam
Shandy
@@finalkillcams Who?
seeing this in such high quality is SURREAL
Its funny how because quality its possible to think this was recorded today but then you see their TVs, monitors and other things.
Recording quality has been good for a really long time, but we didn't have proper Internet speeds or consumer television screens to display the quality, so it got compressed. Nobody goes back to rerelease an old trailer at source resolution once consumer technology improved, so we're left with highly compressed relics being the best we have on the Internet. This is a special project and I'm happy we get to see all these lost medias in high resolution for the first time.
its wild how much things change. and just as crazy at how much they stay the same
@@The23rdGamerSometimes it is impossible to re-release such things because the source files are often lost. This includes game source code, original assets, videos, and everything. This video itself means that someone archived it in its original version, which probably took up a lot of space at the time, and furthermore, if something bad happened to the hard drive or server where the video was archived, it would be lost forever.
I can’t believe they all had Razor scooters and skateboard. It’s the 2000s but wow. Who knew the biggest earning game IP could afford so much stuff for their workers.
We bought our owns scooters. I still have one of them, although my kids have torn it up. That was also my ping pong table and my Karate Champ and Street Fighter machines. I bought the first SF2 machine the first week when we moved the company from Tulsa to LA.
reminds me of the dev tour video included in mortal kombat deadly alliance. definitely a less successful game than MWF lol but with both of them it's so crazy to see just like a couple of little offices with people making something that feels so epic and complete when you're younger and just consuming the games. thinking about how real people sitting at those little desks clocked in every day and made things like All Ghillied Up is still mesmerizing all these years later.
This is so cool to see, I hope you guys find some old Bungie Halo stuff
makes me cry, current bungie is a shell
Studios like these made incredible games, and they knew it. They truly loved what they did - Today there are still AAA studios that make good games, but you'd be hard pressed to find something quite like this
exactly
Even if you look to the developers team you can see their love what they doing , But now some developers working just because they have a degree but they don't love what they doing that's why some games doesn't feel built from their heart
You don’t see studio tours like this from other studios, you likely didn’t even see this full video when it was originally released. So instead you just use your imagination to create this image of all developers being cold emotionless drones that only focus on money when that just isn’t true
Suits took the fun away from creating games. You can see the design team creating skins for the guns as a free reward to the player. Nowadays every single aspect of their games is monetized.
@@jairorobertogonzalezsordia3571 just wrong. Nowadays there are way more camos than in COD 4 and you even have multiple tiers of mastery camos. And there are many blueprints you can earn for free
@@jairorobertogonzalezsordia3571absolutely ❤
Thank you Noclip for this
this is amazing, feels surreal to be seeing this
thanks for the tour uncle Vince
Trippy video for me, like getting a tour of your childhood home
That's why the games were so damn good back then...just a bunch of nerds living their best lifes, no corporation bullshit! Pure passion!!!
Oh well rolling the credits of life right now
This is WILD!
It's so funny how they believe half of the footage would be cut and now decades later we're watching this in its entirety, and their comments ended up aging like Milk.
Ah it’s so beautifully awkward
3:53 thats Rundown on the left screen. The back of the map with that arched building. The white side of the screen shows the building layout, you can even see the green jeep (rectangle) parked in front of it. This is legendary.
its crash.
Its def crash lol@@TheOneTheyCallShandy
A bit of Respwan foreshadowing with the storm trooper on speeder figure on the cabinet
Love it, no marketing bullshit just people who are geeking out about what they do. That time is gone, excluding indie developers hope so :D
Is like going back in time and recording using modern equipment, is not so wild when you think that this was just 2007, not the 80s or the 90s, but RUclips certainly did not support 4K, just about 480p.
Yeah, things were recorded in fairly high quality for a good long while now. We didn't have Internet and consumer TV good enough to justify the quality though, so everything got compressed when it was released and the source resolution was never retroactively reuploaded because it doesn't matter to most people.
9:40 I dont think thats in the game? cool to see
edit: also their shirt is not the title screen the game launched with.
Looks like it could be from the bunker mission at the end of the campaign.
its the the no fighting in the war room missions iirc
@@EncartaCDROMBoxset Descent was cut in late 2006 , no way would it still be in any builds in 2007.
Peggle Arcade Machine! Wowie!
I love it. Thank you, Noclip team.
The best studio - team ever, i love this guy Vince Zampella, he knows his job :)
man, no windows is a shame. The only window is to the corridor.
I first played cod4 offline on xbox 360 when i was 7 back in 2011 this was back when cod was good
The origin of golden guns, wow
That chronicles of riddick statue is awesome, why would they have it there lmao
back when AAA games where made by a bunch of dorks and geeks and they made the most genuinely mind blowing stuff. its like watching an extinct species, the industry will never return to this, not with this amount of passion.
i probably spent around thousands of hours into the MW trilogy. heres a genuine thanks to the IW team.
Super high quality for a 2007? video
Imagine if cod was still like this.
You kept buying Bobby Shit after half of infinity ward employees retired , if COD became so shitty it is only because of you
Its wild to think a lot of those guys are now at EA and Respawn
THEY HAD A THIRD STRIKE CABINET IN INFINITY WARD
Edit: so the cabinet is clearly playing 3rd strike, but the marquee has a label for SF Alpha 3 just kinda... Slapped on there lmao
I wonder if it's a modded cabinet that has multiple on it?
I think it was MAME!
THe cabinet was likely an SFA3 cab at one point, but the CPS2 kit with SFA3 was swapped out for CPSIII with 3S at some point.
That used to happen... all the time, actually. Keep the cabinet/controls/JAMMA harness, swap out the game unit. You didn't even blink at the discrepancies after a while.
And while 3S is not even remotely my favourite SF Game (I'm an OG SF2 HF player), there's something... so right about IW having a 3S (and another Capcom fighter - couldn't tell from the footage, but I think it might have been Vampire Saviour?) in their lounge. These guys definitely got it.
@@ShinUltima I started us off with SF2 Champion and then progressed through the series ROM by ROM and eventually added a second machine.
@@argonomic I see you're a gentleman with cultured taste.
Sad to know Jason west and Vince zampella got fired after mw2
Whatever happened to Jason West, I remember him being around for MW2, but after that he kind of disappeared.
Crazy to think how much Cod has come (and gone) since then. Surreal!
at about 2:00 you can see the gun artist was using Smokin' Aces as some inspiration
Should be Infinity* Ward :)
All. Ghillied. Up.
ThegreatReview just sent me here.
It’s hilarious how these guys who are like little kids messing around made a serious and one of the greatest and most influential games in history
Just wondering, why is it always so dark at game studio's in the rooms that they are working in?
It could be personal preference of the developers, but it may also be the rather casual recording setup -- it doesn't seem like proper lighting or anything was set up for this film.
I wonder how far into development this was?
thumbnail says it's from 2007 which is the year the game released
Maybe May 2007.
Wow that focus test room is so creepy with the “porn casting” sofa and 2-way mirror
These devs really love what they do, it's a shame to see the state of modern gaming and pushing out buggy games, oh and all the bundles we get 😢
Great video! Thanks for sharing it. I am curious how you came upon all of these videos. Who had this collection? How did they get them?
I wonder if IW_Mike was working here in 2007
4:54 EmoGothTears is online LMAO
This is good !!!
Ребята вы гений молодцы спасибо за хороший игры
COLL DUTY 👍 супер
this is so cool lol
Was this footage from 2007?
yea probably in may 2007
Yes.
14:05 this is why activision fired them
aiye me game eka iwara karala The Bridge Curse game eka geennako
EmoGothTears online.
which year is that?
2007
Recording date?
2007
2007
Infinity ward doesn’t exist anymore … West and Zempela got fired by mf Bobby kotick … after that everyone single employee of infinity ward left the studio😢😢😢 to become respawn entertainment and they made titanfall
That's not quite right. Yes, after Zampella and West were fired by Activision, many employees resigned and also left infinity ward. But that was by no means all of them.
Some also left Respawn between 2015 and 2017 and returned to infinity ward. A few of them can even be seen in this video. Gameplay Director Zied Rieke (10:05) the Studio Art Director Joel Emslie (06:22) and Mark Grigsby - Studio Head of infinity ward (01:05)
And others you don't see in this video like Alex Roycewicz or Geoff Smith (Multiplayer Director of IW)
the world was a much better place in 2007.
There's literally 1 woman in this video, and she's a secretary
Based
And?
There was also a black woman in the QA room.
Are those real guns that was just casually just in some guys office?
No
Obviously not
Didn't like the game but very much appreciate this kind of footage.
How did you not like the game?
I wish I could tell you. I liked military shooters up to that point, though preferred historical ones, and I like shooters in general, but something about MW didn't resonate with me, it didn't hold my attention.@@cullenatwood5149
Ahhh the good times. Before Activision took over, before the pride flag titlecards, before cancelling Nickmercs,
Man, definitely a different time. 🤣
Very cringey.
Doesn't even seem like they warned anyone they were going to be coming through really, either. 😂
cringey? get a life
Only a chronically online person would call this cringe.
"cringey"?
you gotta realize people werent terminally online like you are back in the day. people spoke to each other 90% of the time instead of texting or chatting online.
Not diverse enough
Sorry a group of guys making an awesome video game offends you 😞
🥱😴
When Infinity ward name was feared by everyone in the industry, these faces are the people that made the game of my youth. Thank you for everything guys.
Infinity ward
2002-2010 🫶