AMAZING FREE lighting effect - Unreal Engine 5

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  • Опубликовано: 18 окт 2024
  • An amazing and completely FREE lighting effect for your Unreal Engine cinematic projects.
    #unrealengine #metahuman #lighting
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Комментарии • 28

  • @Jobutsu
    @Jobutsu  11 месяцев назад +3

    Please remember to like, subscribe, share and leave a comment.
    Any questions ? Ask away !

    • @MaxStudioCG2023
      @MaxStudioCG2023 10 месяцев назад

      hey man ...do you have any good ALS to MH tutorial? with ik for both ,retargeting anims, abp and all that to make the MHALS play perfectly (ragdoll , hair , mantle ,legs, hand ik to work perfectly)

  • @SPEEDWAGON7779
    @SPEEDWAGON7779 Месяц назад +1

    Bro this is what I was looking for!!!! This is absolutely fantastic!! Thank you for making this tutorial. I hope your life will always be filled with blessings.

  • @xinpengliu
    @xinpengliu 4 месяца назад +1

    Very helpful lighting tip!Thanks

  • @timboslice5351
    @timboslice5351 7 месяцев назад +2

    I am so happy that I found your channel! A real GEM amongst all the other UE RUclipsrs. Thank you : )

  • @David3DAnimations
    @David3DAnimations 5 месяцев назад +1

    Simple, straight and very helpfull tutorial!!! ♥

  • @kat_hak
    @kat_hak 11 месяцев назад +2

    just what I needed. Thank you!

  • @LightWorkerBass
    @LightWorkerBass 11 месяцев назад +1

    Another great one from the blueprints king 😊 👏

  • @faradaysinfinity
    @faradaysinfinity 11 месяцев назад +1

    Bro yes I love this!! Thank you. What a great notification to see this morning

    • @Jobutsu
      @Jobutsu  11 месяцев назад

      My pleasure!!

  • @romainfusilier8806
    @romainfusilier8806 11 месяцев назад +2

    Love it !
    Have you changed some settings in the skin texture of the Metahuman, because she looks really natural?!
    Thank you again for this amazing feature!

    • @Jobutsu
      @Jobutsu  11 месяцев назад +2

      No, these are all stock Metahumans. I may have adjusted the global roughness of the skin.

  • @chelo111
    @chelo111 9 месяцев назад +1

    amazing video---bro what sofbox textures are you using-are they on sale in unreal engine marketplace??????????

    • @Jobutsu
      @Jobutsu  9 месяцев назад +1

      The softbox textures are the ones used in the Metahuman lighting example project.

    • @chelo111
      @chelo111 9 месяцев назад +1

      thank you bro-you got yourself a new sub....@@Jobutsu

  • @TheAF01
    @TheAF01 11 месяцев назад +1

    Nicely done :) If I may suggest, instead of using a bool parameter and a static switch, you can simply use a Static Switch Parameter, it basically encapsulates those two nodes into a single one :) But again, great tut, and I learned some new stuff from it, thank you 👍

    • @Jobutsu
      @Jobutsu  11 месяцев назад +1

      You can suggest and I will do that from now on, thanks !

  • @nizd3128
    @nizd3128 11 месяцев назад +1

    Excellent thank you

    • @Jobutsu
      @Jobutsu  11 месяцев назад

      You are very welcome

  • @UnrealNabil
    @UnrealNabil 11 месяцев назад +1

    very nice .where did u got those animations. ?

    • @Jobutsu
      @Jobutsu  11 месяцев назад +2

      It is a mocap of my face from Metahuman Animator.

  • @busesart
    @busesart 11 месяцев назад +1

    amazing!!

  • @iPEMiC.
    @iPEMiC. 11 месяцев назад +1

    Was wandering why when starting a new project with MH the lighting is very noisy on the shadow with area light even in the BP editor it’s obvious, any tips for that? I there any setting for this or it’s just normal? Thanks!

    • @Jobutsu
      @Jobutsu  10 месяцев назад +1

      I don't virtual shadows and use hardware raytraced shadows, it is not ideal but because I am not a game dev, the cost of such settings does not concern me. Also, I always have engine settings set to cinematic.

  • @dougmaisner
    @dougmaisner 11 месяцев назад +1

    Super cool!

    • @Jobutsu
      @Jobutsu  11 месяцев назад

      Glad to be of service !

  • @Anton_Pleshanov
    @Anton_Pleshanov 10 месяцев назад

    Where i can take this is material function???

  • @lilgamedev
    @lilgamedev 11 месяцев назад +1

    This lighting setup is a canon event