AMAZING FREE lighting effect - Unreal Engine 5
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- Опубликовано: 18 окт 2024
- An amazing and completely FREE lighting effect for your Unreal Engine cinematic projects.
#unrealengine #metahuman #lighting
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Any questions ? Ask away !
hey man ...do you have any good ALS to MH tutorial? with ik for both ,retargeting anims, abp and all that to make the MHALS play perfectly (ragdoll , hair , mantle ,legs, hand ik to work perfectly)
Bro this is what I was looking for!!!! This is absolutely fantastic!! Thank you for making this tutorial. I hope your life will always be filled with blessings.
Very helpful lighting tip!Thanks
I am so happy that I found your channel! A real GEM amongst all the other UE RUclipsrs. Thank you : )
Simple, straight and very helpfull tutorial!!! ♥
just what I needed. Thank you!
Another great one from the blueprints king 😊 👏
Bro yes I love this!! Thank you. What a great notification to see this morning
My pleasure!!
Love it !
Have you changed some settings in the skin texture of the Metahuman, because she looks really natural?!
Thank you again for this amazing feature!
No, these are all stock Metahumans. I may have adjusted the global roughness of the skin.
amazing video---bro what sofbox textures are you using-are they on sale in unreal engine marketplace??????????
The softbox textures are the ones used in the Metahuman lighting example project.
thank you bro-you got yourself a new sub....@@Jobutsu
Nicely done :) If I may suggest, instead of using a bool parameter and a static switch, you can simply use a Static Switch Parameter, it basically encapsulates those two nodes into a single one :) But again, great tut, and I learned some new stuff from it, thank you 👍
You can suggest and I will do that from now on, thanks !
Excellent thank you
You are very welcome
very nice .where did u got those animations. ?
It is a mocap of my face from Metahuman Animator.
amazing!!
Was wandering why when starting a new project with MH the lighting is very noisy on the shadow with area light even in the BP editor it’s obvious, any tips for that? I there any setting for this or it’s just normal? Thanks!
I don't virtual shadows and use hardware raytraced shadows, it is not ideal but because I am not a game dev, the cost of such settings does not concern me. Also, I always have engine settings set to cinematic.
Super cool!
Glad to be of service !
Where i can take this is material function???
This lighting setup is a canon event