@@autistichades5552 OMGOMG HYPER HYPER. HE MADE RVER SINGLE ANIMATION RVER IN THE GAME THATS WHY THEY ARE SO GOOD. HYPER IS MY MOM HUPER IS MY GOD. OMG HYPER. stfu 🤡
MW 2019’s animations and sound design are now so influential in the FPS genre that we’ll be able to tell whether a game was released before or after it based on how closely the game’s animations resemble MW’s
@@Luizguilherme-iz9yl CoD's gameplay has been bottom of the barrel for years pal, and the next games are even downgrading the sounds and animations again. Only kids play CoD and its not even funny. The most competitive setting for CoD is litterally a Battle Royale that gives you more HP. Normal multiplayer with 100hp and crazy high ttk guns makes for terrible gameplay. And not even let me started on the map design, spawns, netcode, hitreg, sbmm, gunsmith balance, visibility, gunbalance, killstreaks...
Animation is pretty important on a FPS game because they really contribute to the gameplay in general. Glad that IW know that and really made an effort in creating smooth and visceral weapon animations. Hoping that BF2042 and Vanguard Will keep that in mind as well, Vanguard looked good on the gameplay yesterday.
I know that people will be comparing the reload animations from future FPS games to this one for years to come. The animation team behind these did such a great job
My favorite detail is the amount of twitching and shaking the character is doing. It really sells the idea that he's in a high stress situation and needs to load his gun as fast as possible.
@@otoast2921 to an extent I agree. Some animations are exaggerated for the sake of style. I think Sledgehammer got as much right as they did wrong so it evens out.
@@otoast2921 Since you're so certain, and clearly an authority on what makes reload animations realistic, let's see some reasoning and better examples then.
@@otoast2921 ah yes, close-minded douchebags who think BOCW shitty arthritis induced animations are better. Bravo to your mother for giving birth to a dumbass.
Legitimately the ONLY bad reload is the AN94. Which, it’s still masterfully animated and looks fabulous. It’s just incredibly stupid. I’m used to the mag flick from BF4 and 4 so it’s EXTRA silly.
@@Ro321chile well the jak-12 is open bolted, when charging handle is pulled the bolt is open. when he pushes the charging handle back to original, the bolt stays open. most people prefer to do it that way
Not only the MG 338. Since launch, there are other weapons that are never included in any game before MW2019, that includes the: - HK433 (Kilo 141) - AI AX50 - Beretta Victrix Corvus (HDR) - Barrett XM109 (Rytec AMR w/ 25×59 explosive bullets (not sure it would count since the weapon basically has the same lower receiver as the standard Barrett, and you could convert it back to .50 cal by swapping the uppers as the base weapon do)). Note: i removed some of the weapons from the list above because i was cross-checking each weapon i listed on IMFDB, turns out, half of the weapons have already appeared on games before MW2019 despite either the gun was barely even heard of by many people at the time and/or the game itself is underrated. Those weapons are: - SIG P320 (M19) - first appeared in Ghost Recon Breakpoint which released 3 weeks before Modern Warfare - SIG MCX (M13) - first appeared in AVA post-launch - LWRC SMG-45 (Striker 45) - Appeared in 3 games (AVA, Warface, and Ironsight) as prototype models, Warface and AVA added the weapon post launch but unknown if it's added before MW. - B&T APC9K Pro G (ISO) - Standard APC9 first appeared in State of Decay, however, the Pro G model (that accepts Glock mags) does first appeared in Modern Warfare
well in practical you don't have the right to smack mag bottom, and brutally pull charging handle like that. L86A1 is a crappy gun that will slap you hard if you do like that guy in video do
I've lost count of how many times I've watched this. Something about the animation is mesmerizing, which means huge kudos to the talented team that made the animations.
loving the animation changes on the Scar when you have just standard and having that under-barrel launcher, just the slap is pretty damn nice and i do like having a launcher on a Rifle so that's cool
They really need to make a reloading device in wich the string just drops no tension after shooting and after positioning and loading you press a button and it comes stiff. Crossbows are too impractical because of the reload
@@useruser510uu Haha, mw2 animations are better man! Bit more fluid and more creative, maybe the sound design doesn't hit as hard. But imo mw2 animations are better The game itself tho...
@@useruser510uu I was so hyped about it, but it was a bad game man, and when they finally did some good things, MW3 is around the corner. Lmao Infinity Ward will completely abandon this game just like they did with MW2019, at least Treyarch did add some good content even with Vanguard around. I own MW2019, it's a busted game but still way more fun than mw2...
these details are seriously overlooked in terms of understanding how much they contribute to immersion in a video game. I mean when you have a gun in your hand and you want to reload it, and when you do you feel like you are seriously there in the moment struggling to reload your weapon, with all the grittiness of the sounds and rubbing steel, its an amazing feeling.
lets admit it, these are the best reload animations ever seen and probably will be for a while too edit: after seeing mw2s reloads i would like to change my mind
@@mihnealazar7039 they started focusing on cold war and warzone and stopped supporting mw multiplayer even fusing cold war and warzone and acting like mw never exists
@@mohamednail1707 oh, i see. I play Modern Warfare occasionally but only campaign or Special Ops, i really wish they made more Clean House missions but with randomly generated rooms but oh well.
The noises on the FINN lmg when you flip up the belt is just... Wow. I fucking love this game so much Edit:Me realizing just the sounds as a whole are just... Damn.
1:33 "Oh god I better hurry and reload they could be anywhere" He hurredly loads single rounds into his revolver 1 2 3 4 5 ... 6 A shadowy figure erupts behind him, completely startling and derailing his train of thought. "Flicking a revolver may damage the crane"
To be fair, Kyle is definitely taking his real sweet time back there; it's a interrogation scene, after all. But yep, that flick. I'm out of words for this 🤬
I think the most impressive thing with cod mw was that, you can see the character missing perfect reload sometimes, and it's janky and slower. It really adds to the realism of the game One other thing I noticed was in the older MP5, you can see the character pulls the magazine hard. It's difficult to make us feel the force with which a magazine is pulled
Actually, for the Mk. 32 MGL, the cases can simply be dumped out. Ian McCollum did a video on firing one on his Forgotten Weapons channel. The ejector star is simply there to push any cases out that get sticky.
Because that FAMAS Blueprint changes the body of the gun into FAMAS Valorise. Since it doesn't have the carrying handle that the original one had, the charging handle now goes horizontally.
7:46 standard AUG mags are only limited to 30 and 42 rounds. If there is a drum mag, it should be on the AUG NATO stock that accepts AR-15 mags, but, the NATO stock *DOESN'T* have a bolt release like the standard AUG does. You can see the SoH reloads that the player pressed the bolt release no matter what mag type they use.
@@M4skedBoi not only on IMFDB, but also various YT vids on real life firearms. The drum mag AUG thing i get it from a YT vid about the difference between a standard AUG and the NATO Stock AUG: ruclips.net/video/a-S-nh-jITE/видео.html that's where i get the idea.
I wonder what happened in the production of this games that they were able to make such a leap graphics and audio wise that even two games later they haven't reached that again
its the sound design that really does it for me honestly, like for every weapon the sounds are so good i wouldnt be surprised if they got an example of each one to get the sounds for them.
The reverse reload for the AN-94 is actually manual of arms for certain magazine retention setups, very uncommon but not necessarily wrong. Look up Polenar's video on how to reload an AK.
I never said it's incorrect. Reloading any weapon is up to user's preference. I'm just saying that it isn't really the best way to reload an AK but who knows
@@M4skedBoi I wasn’t trying to be like “gotcha!” or anything it’s just that you asked why someone would do this and I answered with what I believe to be the reason for it.
interesting how this game has almost no flaws in the reload animations compared to vanguard. the only gun that had maybe 1 flaw in that game was the STG..
Not curved, but it's canted several degrees to the right of center due to its unique firing mechanism. Also, you can still reload your AN-94 like a regular AK, the animation depicted was just there to differentiate from other AK-type weapons it has.
@@Nsodnoajdjksl i don't know how was your intellect, but he was trying to talk about the magwell. The way he says "curved magazine" just misunderstood people, as the AK74 mags of the AN-94 is obviously curved and we all know that. So i correct him that he may talked about the canted magwell of the AN-94 due to its unique mechanism.
I love how at 4:30 you can tell Farah was inexperienced with reloading an ak. Funny thing is thats how I used to reload mine at first. And getting the mag stuck while trying to get it out... Edit: 6:09 I also like how they check to see if the chamber is empty, nice detail.
"did he reload that javelin in like 2 seconds?" I think it's supposed to be he throws the javelin aside and pulls out another one which I guess means he runs around with 3 of them strapped to his back on top of the other guns
I think that on the Holger/G36 they are using a Stanag magazine well, that model may be fictionilized but it's a real thing. It's even used by special forces such as Polish Formoza.
Dead honest, the only reason why I still play MW is to keep playing with the weapons. Despite all the game's issues, the weapons are too perfect to miss out on.
Both weapons are actually made by the same company, Heckler and Koch. The Kilo (HK433) can be regarded as the successor of Holger (G36) as it essentially combines the features from the latter with the HK416.
Complete Showcase: ruclips.net/video/w5ewjaDawgA/видео.html
And no I'm not quitting yet I pre-ordered Vanguard and BF2042.
we'll stay patient, take all the time you can dude
Yay
I hope sledgehammer games does vanguard right this time.
A good video takes time
I feel you in what you wrote in the description. We all hate em
I love how on some of the animations the operator initially misses the magwell and has to adjust
the beauty of human inconsistencies
@@Saikocide yes ... 🙂🙂
Dude it happens way more IRL than anyone likes to admit.
Shows you how much they care about consistency
@@zombieslaya250sr or in this case, inconsistencies
The fact that he misses the magwell a little bit on the Vector is just *chef's kiss*
God and all the SCAR reloads are works of art
@@autistichades5552 Holy shit Hyper made reloads for this game? I thought he just did stuff for Titanfall 2 or something, that's awesome
Hyper is such a good animator, no wonder why they took him in
@@d_vogaming2368 majority of the animations were made by other animators you know….
@@branchy2000inc Hyper is also a big name in the Fallout 4 firearm mod scene. He made a lot of animations specifically for gun mods for that game.
@@autistichades5552 OMGOMG HYPER HYPER. HE MADE RVER SINGLE ANIMATION RVER IN THE GAME THATS WHY THEY ARE SO GOOD. HYPER IS MY MOM HUPER IS MY GOD. OMG HYPER. stfu 🤡
The bar for an FPS reload animation was set way too high with this game
i agree but thanks to this game highly talented animators are able to showcase their skill and get more noticed in the animation community :)
And you know what, this wasn't mocaped which show how they put effort in this game.
@@modyphantom exactly, they look too realistic to be hand-keyed
So high in fact that there will be at least ONE person on any other animation showcase that's gonna mention MW2019 and how amazing the animations are.
@@michaelagustinsantos3015 lol facts
MW 2019’s animations and sound design are now so influential in the FPS genre that we’ll be able to tell whether a game was released before or after it based on how closely the game’s animations resemble MW’s
Indeed
The only good aspect of the game lol
@@IlNamelessKinglI nah man
And then everytime a reload video comes out people are going to compare it to mw2019
@@Luizguilherme-iz9yl CoD's gameplay has been bottom of the barrel for years pal, and the next games are even downgrading the sounds and animations again. Only kids play CoD and its not even funny. The most competitive setting for CoD is litterally a Battle Royale that gives you more HP. Normal multiplayer with 100hp and crazy high ttk guns makes for terrible gameplay. And not even let me started on the map design, spawns, netcode, hitreg, sbmm, gunsmith balance, visibility, gunbalance, killstreaks...
10:18 me reloading a big ass stapler
Childhood story😂
I think the Val and the SPR may well be the best animated guns in the history of video games, they're just on another level
Idk, there's no bad reload in this in game, but those two are far from my favorites, maybe too shaky. But i understand why people like
@@zikof5646 they're not my favourites either, but from a technical view the sheer amount of detail in the animation is just unparalleled
Agreed.
@@Zilch616 What would those be? I didn't noticr anything too different from the average MW19 reload
You clearly have never played Soldner: Secret Wars
13:11 the best sounding bolt you'll ever hear
So satisfying
I don't know which one it is but I THINK the Mosin in BF1 has the juiciest bolt sound for me
Ohhh yeahhh.
the way it locks into place with that sound.....
Sounds smooth as butter
Pressing reload button after firing a shotgun before being pumped will make the character do an empty reload without it actually being empty
I always liked that detail
@@richardcarter8751 what?
@@destruction126 I always liked that detail
Yep the details on that, the player should pump the empty shell from the chamber. Gotta love that
To stop players from skipping a pump/manual bolt cycle, the animation must play before firing
Animation is pretty important on a FPS game because they really contribute to the gameplay in general. Glad that IW know that and really made an effort in creating smooth and visceral weapon animations. Hoping that BF2042 and Vanguard Will keep that in mind as well, Vanguard looked good on the gameplay yesterday.
2042 tried to copy this looks alright so far
Gameplay >>>>> reloads I'm playing a game not watching some reloads that don't change
@@umbrellaguy6934 who tf asked?
@@ejgaming8681 damn bro don't cry
@@ejgaming8681 I asked i was the one that asked
still the best reloads in cod history. sounds so real and heavy. both stylistic and realistic. love this cod game.
I know that people will be comparing the reload animations from future FPS games to this one for years to come. The animation team behind these did such a great job
@@otoast2921 like which ?
@@otoast2921 That's your opinion but for me i loved both
Thank Hyper for the animations. They have a RUclips channel you should checkout.
@@TheRealEnragedTaco15 He’s not the only one
@@otoast2921 ugly as hell? Too over exaggerated, kid.
My favorite detail is the amount of twitching and shaking the character is doing. It really sells the idea that he's in a high stress situation and needs to load his gun as fast as possible.
And it feels so heavy and realistic. Love it!
@@otoast2921 to an extent I agree. Some animations are exaggerated for the sake of style. I think Sledgehammer got as much right as they did wrong so it evens out.
@@otoast2921 Since you're so certain, and clearly an authority on what makes reload animations realistic, let's see some reasoning and better examples then.
@@otoast2921 ah yes, close-minded douchebags who think BOCW shitty arthritis induced animations are better. Bravo to your mother for giving birth to a dumbass.
@@otoast2921 "it looks shit"? "Unnatural"? BOCW's reload animations are so robotic that it's one of the reasons why the game is so ass.
Legitimately the ONLY bad reload is the AN94. Which, it’s still masterfully animated and looks fabulous. It’s just incredibly stupid. I’m used to the mag flick from BF4 and 4 so it’s EXTRA silly.
For me the one is the JAK-12, since the AA12 is an open bolt
@@Ro321chile well the jak-12 is open bolted, when charging handle is pulled the bolt is open. when he pushes the charging handle back to original, the bolt stays open. most people prefer to do it that way
@@_jjrxrz i agree i feel more convenient doing that way
@@_jjrxrz The AA12's charging handle isn't tied to the bolt, like say a MAC-10.
@@Hopy ye thats what i mean lol
5:04 not gonna lie, that sounds soo good
I appreciate you showing just part of the LMG reloads to speed them up.
As an fella LMG lover, I definitely understand that the reloading process can take some time.
I don’t get the point of that TBH, the animations are not the same, why should they be skipped?
"animation rating 10/10 still fuck activision" honestly bro I couldn't have said it better myself
13:00 "vanguard i'll be watching" lmao
Don't forget the MG42/MG34.
They still fucked it up lmao
@@Nsodnoajdjksl ah yes, because max graphics automatically fix blatant inaccuracies (both functionally and historically) and easily triggerable bugs.
Fun fact: MW2019 is the first game to include the SIG-Sauer MG 338 (RAAL MG).
Not only the MG 338. Since launch, there are other weapons that are never included in any game before MW2019, that includes the:
- HK433 (Kilo 141)
- AI AX50
- Beretta Victrix Corvus (HDR)
- Barrett XM109 (Rytec AMR w/ 25×59 explosive bullets (not sure it would count since the weapon basically has the same lower receiver as the standard Barrett, and you could convert it back to .50 cal by swapping the uppers as the base weapon do)).
Note: i removed some of the weapons from the list above because i was cross-checking each weapon i listed on IMFDB, turns out, half of the weapons have already appeared on games before MW2019 despite either the gun was barely even heard of by many people at the time and/or the game itself is underrated.
Those weapons are:
- SIG P320 (M19) - first appeared in Ghost Recon Breakpoint which released 3 weeks before Modern Warfare
- SIG MCX (M13) - first appeared in AVA post-launch
- LWRC SMG-45 (Striker 45) - Appeared in 3 games (AVA, Warface, and Ironsight) as prototype models, Warface and AVA added the weapon post launch but unknown if it's added before MW.
- B&T APC9K Pro G (ISO) - Standard APC9 first appeared in State of Decay, however, the Pro G model (that accepts Glock mags) does first appeared in Modern Warfare
@@v12ts.gaming indeed, very interesting choice of guns
@@_jjrxrz Reminds me a lot of Ghosts' choices of guns. From the K7, the FP6 to the ARX-160 and the Bulldog.
@@jaderabbit898 yeah i agree
@@jaderabbit898 the K7 you mean?
They're just good and crunchy
Very
@@Yuri_Burger very...?
The aggresivity is good, I wonder if COD MW 2 will be the same or implement something new
@@iseeyou9488 we'll see next year
Delicious, crunchy. mmmh. Fuck me. -Gordon Ramsay
The SA-87 reload is so aggressive. It’s great!
well in practical you don't have the right to smack mag bottom, and brutally pull charging handle like that. L86A1 is a crappy gun that will slap you hard if you do like that guy in video do
I agree
@@hailuong9295 Surprised the gun didn’t jam after reloading it with such force
God that thing was a piece of shit. Only useful in a DMR role
@@TragicTester034 well it's better now with A2 and A3 variant, but gosh why this guy can't get a better A2/A3 for the sake of his hand and shoulder
Love that sleight of hand wasn't just speed up bs
they actually made new animations all together I love it
The best in gaming so far, wonder who'll top them.
mw2022
@@thesimpledude186 nah, it'll likely match. Maybe a bit better. Graphics will definitely improve
@@Sp00kq what i want is maps to better and sbmm to be removed and more creative content, lately, ANYONE in activision has been lacking creativity
what we need is for activison on to be more like companies such as Mojang as they actually listen to their community and get supported by them
@@howtoeatanelephant5745 Activision has recently started listening way more
This madman actually pointed out the flaws in MW2019
there's nothing perfect
@@FED0RAThere is some tho
Finally anyone can watch all the reloads MW has! THX!
I've lost count of how many times I've watched this. Something about the animation is mesmerizing, which means huge kudos to the talented team that made the animations.
loving the animation changes on the Scar when you have just standard and having that under-barrel launcher, just the slap is pretty damn nice and i do like having a launcher on a Rifle so that's cool
13:41 Is it possible to reload a crossbow with just 1 hand? Guy's fingers must be in torture.
It’s not possible u need a device to do it but because it’s a game u have the strength stronger than hecules
They really need to make a reloading device in wich the string just drops no tension after shooting and after positioning and loading you press a button and it comes stiff. Crossbows are too impractical because of the reload
The problem with that though is that the string needs tension so that the crossbow can’t fire the bolt
i mean he can hold 2 gigantic origin 12 mags tho
Talking about the guy who can carry 50 rounds big ass .50BMG and 12.7x108 at the same time
I'm still in shock they managed to get reload animations like this without using MOCAP. They look way too realistic.
the kilo 141 is one of the best looking guns i've seen
It is handsome boy HK433, all HK gun is really styled AF
@@hailuong9295 hk guns look so gooddddd
Gotta love the German's precise engineering.
Kilo=m13>m4
Still the best FPS animations to this date, Infinity Ward did an excellent job with this.
Wonder what we'll see in the furure.
Oh boy do I have bad news for you
@@useruser510uu Haha, mw2 animations are better man! Bit more fluid and more creative, maybe the sound design doesn't hit as hard. But imo mw2 animations are better
The game itself tho...
@@ronaldbenz_ yeah, the game itself is full of shit, especially the multiplayer aspect
@@useruser510uu I was so hyped about it, but it was a bad game man, and when they finally did some good things, MW3 is around the corner. Lmao
Infinity Ward will completely abandon this game just like they did with MW2019, at least Treyarch did add some good content even with Vanguard around.
I own MW2019, it's a busted game but still way more fun than mw2...
@@ronaldbenz_ fr
The sleight of hand animation on the AX-50 extremely similar to the OG sniper rifle reload animations on previous CODs
i love how in the AN-94 the captions just read "why would you do that ever"
these details are seriously overlooked in terms of understanding how much they contribute to immersion in a video game. I mean when you have a gun in your hand and you want to reload it, and when you do you feel like you are seriously there in the moment struggling to reload your weapon, with all the grittiness of the sounds and rubbing steel, its an amazing feeling.
lets admit it, these are the best reload animations ever seen and probably will be for a while too
edit: after seeing mw2s reloads i would like to change my mind
RIP support for MW... :(
I really liked modern warfare and it's the reason I started to like cod again and it's sad they stopped supporting it
What? Sorry I’m late to the subject but what happened?
@@mihnealazar7039 they started focusing on cold war and warzone and stopped supporting mw multiplayer even fusing cold war and warzone and acting like mw never exists
@@mohamednail1707 oh, i see. I play Modern Warfare occasionally but only campaign or Special Ops, i really wish they made more Clean House missions but with randomly generated rooms but oh well.
@@mihnealazar7039 wolf den and clean house were my favourite I hope the sequel give us more missions like that
The noises on the FINN lmg when you flip up the belt is just... Wow. I fucking love this game so much
Edit:Me realizing just the sounds as a whole are just... Damn.
The reload animations In this game deserve an Oscar.
2:30 Thanks for that info, I always wondered why the player would operate the bolt on a non-empty reload
1:16 I saw someone playing this and they said "where does a child get a speed loader?!" now I can't help but wonder where she got the extra ammo from
The table i guess
She got it from the officer she killed
they shouldnt have added a reload animation, i mean you only need to kill 2 people
1:33 "Oh god I better hurry and reload they could be anywhere"
He hurredly loads single rounds into his revolver
1
2
3
4
5
...
6
A shadowy figure erupts behind him, completely startling and derailing his train of thought.
"Flicking a revolver may damage the crane"
This is the next Twilight
To be fair, Kyle is definitely taking his real sweet time back there; it's a interrogation scene, after all. But yep, that flick. I'm out of words for this 🤬
Can we applaud Hyper for his amazing work here?
It’s not all hyper
Can we applaud the rest of the animation team that are grossly overlooked in favor of Hyper?
@@TheDittoMan yes
@@mas3504 yes
@@mas3504 yes
It's amazing how far they came with the reload animations.
Yeah I came too when I saw them
On the FAL you can see that there is a mark where the bolt was pulled over and over again such amazing attention to detail
The scar with the 40gl reload is so satisfying that slappppp
I couldnt agree more
@@HenryThe2ndAnimator yes it should’ve been the standard slap
@@joshuapillo1234 yesssss
Yessir absolutely
7:28 i felt it... it felt good...
its like you can feel the weight of the gun drop along with the mag
So sexy and aggressive 😍
Agressive reload
*FUCK IT*
*BALLSACK MAG*
I think the most impressive thing with cod mw was that, you can see the character missing perfect reload sometimes, and it's janky and slower. It really adds to the realism of the game
One other thing I noticed was in the older MP5, you can see the character pulls the magazine hard. It's difficult to make us feel the force with which a magazine is pulled
Really love your work, man. Appreciate you for giving us info on the guns used in MW and other games.
6:43 so satisfying
I like the one with the soldier slapping the scar bolt catch
Actually, for the Mk. 32 MGL, the cases can simply be dumped out. Ian McCollum did a video on firing one on his Forgotten Weapons channel. The ejector star is simply there to push any cases out that get sticky.
Never realized that the FAMAS blueprint had an unique reload animation, cool detail from the animator
Because that FAMAS Blueprint changes the body of the gun into FAMAS Valorise. Since it doesn't have the carrying handle that the original one had, the charging handle now goes horizontally.
7:46 standard AUG mags are only limited to 30 and 42 rounds. If there is a drum mag, it should be on the AUG NATO stock that accepts AR-15 mags, but, the NATO stock *DOESN'T* have a bolt release like the standard AUG does. You can see the SoH reloads that the player pressed the bolt release no matter what mag type they use.
yes but i didnt count those since for these kind of videos I only count reload animations
@@M4skedBoi just pointing out the missed flaw, mate. Maybe useful for your full-showcase vid.
@@v12ts.gaming Already knew that, you got that from IMFDB as well.
@@M4skedBoi not only on IMFDB, but also various YT vids on real life firearms. The drum mag AUG thing i get it from a YT vid about the difference between a standard AUG and the NATO Stock AUG: ruclips.net/video/a-S-nh-jITE/видео.html that's where i get the idea.
But modeling a whole new stock for that is just silly
I wonder what happened in the production of this games that they were able to make such a leap graphics and audio wise that even two games later they haven't reached that again
its the sound design that really does it for me honestly, like for every weapon the sounds are so good i wouldnt be surprised if they got an example of each one to get the sounds for them.
1:35
"It could damage the crane"
Fuck the crane.
3:26 I don't know why but the sound of the Hollow Point Rnds Reload on the Striker 45 is my favorite animation
If you look closely into these animation you'd see every single game from now on will have their devs screaming in pain as they tried to copy these.
You know those videos that almost make you wanna sleep? This is one of them
The reverse reload for the AN-94 is actually manual of arms for certain magazine retention setups, very uncommon but not necessarily wrong. Look up Polenar's video on how to reload an AK.
I never said it's incorrect. Reloading any weapon is up to user's preference. I'm just saying that it isn't really the best way to reload an AK but who knows
@@M4skedBoi I wasn’t trying to be like “gotcha!” or anything it’s just that you asked why someone would do this and I answered with what I believe to be the reason for it.
@@adamnurvddin5230I don’t think he thought you were like “gotcha” either, you weren’t technically wrong either.
I love how you can really hear the difference between the polymer and metal mags
9:35 this sound is so satisfying
Can’t believe this somehow put me to sleep, didn’t know I was secretly fond of Firearm asmr
7:20 kuprack kaprack tnggg (idk how to express it but it has nice sound)
Crunchy sound effects + Aggressive reload = SUCH PERFECT
interesting how this game has almost no flaws in the reload animations compared to vanguard. the only gun that had maybe 1 flaw in that game was the STG..
The model 680 has the best reload animation. The way he puts the shells into the gun feels so powerful.
When I watch this kind of videos my dopamine levels are rising through the roof + 13:00 this was funny
5:21 some people do that because that’s the way it’s facing in the mag pouch forcing them to reload like that without having to adjust.
1:23 treyarch is shitting its pants
I hadn't noticed that charging handle manipulation changes on the Uzi with an optic before. Incredible.
5:22 I think the reason they reload like that is because the AN-94 has curved magazines which is why you tactical reload like that
Not curved, but it's canted several degrees to the right of center due to its unique firing mechanism. Also, you can still reload your AN-94 like a regular AK, the animation depicted was just there to differentiate from other AK-type weapons it has.
@@Nsodnoajdjksl i don't know how was your intellect, but he was trying to talk about the magwell. The way he says "curved magazine" just misunderstood people, as the AK74 mags of the AN-94 is obviously curved and we all know that. So i correct him that he may talked about the canted magwell of the AN-94 due to its unique mechanism.
The sounds are make these even better
1:23 Treyarch: *confused screaming*
totally not overused
The camera movements really sell the movement of these reloads
I love how at 4:30 you can tell Farah was inexperienced with reloading an ak. Funny thing is thats how I used to reload mine at first. And getting the mag stuck while trying to get it out...
Edit: 6:09 I also like how they check to see if the chamber is empty, nice detail.
Love that you can hear the mags hitting the ground
"did he reload that javelin in like 2 seconds?"
I think it's supposed to be he throws the javelin aside and pulls out another one
which I guess means he runs around with 3 of them strapped to his back on top of the other guns
but you can literally hear the launcher being loaded
that little brace against the shoulder is just the icing on top
6:49 OH MY GOD
Man, MW reloads are sooo satisfying to watch and listen to.
This makes me wanna take all the camos off my weapons in MW2019
I listened to this while sleeping on loop, i woke up next morning to see my apple watch say im 59% less stressed
14 minutes and 50 seconds of asmr
I really love the AS-Val, AN-94 and M19 Animations.
Sad Activision ended support for this game. Yet not fun for alot but effort put in this is alot.
I absolutely agree. All the animators in this game did a great job.
@@freezer9104 fr
@@modyphantom Wat?
@@freezer9104 it means for real (basically agreeing to your comment lol)
@@_jjrxrz yes
I think that on the Holger/G36 they are using a Stanag magazine well, that model may be fictionilized but it's a real thing. It's even used by special forces such as Polish Formoza.
11:35
FP6 from Ghosts: *Pathetic*
Ghost actually has accurate reload animation tho..
this is just pure ASMR. Solid work!
btw if you put a scope on the double barrel shotgun it does change the animation
6:58
There are push-button magwells for the G36 rifles, but I've only ever seen those for STANAG magazines
Not to mention the button itself in the game was placed where the magwell takedown pin is actually located.
@@v12ts.gaming
Yeah that was something else
only if they would have added the ngsw with the RAAL lmg, would have been a good combo
Maybe a 6.8 SPC conversion for the M13 to make it an MCX Spear would be nice.
1:22
Gaz : "Butcher, Shut the f*ck up! Im recording a .357 reload for youtube!"
13:00 I really hope that you have noticed how cursed is the sten gun in the trailer
Dead honest, the only reason why I still play MW is to keep playing with the weapons. Despite all the game's issues, the weapons are too perfect to miss out on.
No fucking game compares to these reloads.
Battlefield 2042 🤮
Gotta love that deagle reload animation😁
I find funny how the holger can become the kilo and the kilo can become the holger
well pretty much yes
Both weapons are actually made by the same company, Heckler and Koch. The Kilo (HK433) can be regarded as the successor of Holger (G36) as it essentially combines the features from the latter with the HK416.
You can literally feel the weight of the weapon, not like in many games where the weapon seems to be styrofoam xdf
He forgor to mention how the hell can player be able to hold 2 Origin-12's *T H I C C* mags using only 1 hand
I mean if you have a big hand
Which I do
Who here remembers watching beta footage weapon showcases and being blown away by what we were seeing?