Factorio 0.15 Nuclear Power Tutorial - Features & Ratios

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  • Опубликовано: 21 дек 2024

Комментарии • 457

  • @eristonjuan
    @eristonjuan 7 лет назад +388

    you know a game is good when u have to pop up the calculator to play it

    • @LodanSD
      @LodanSD 6 лет назад +13

      I use a calculator to play many games such as Stardew Valley, Minecraft, Factorio, Terratech, and many other item collection crafting games.

    • @mariusandreassen6477
      @mariusandreassen6477 6 лет назад +1

      Juan Rocha and remember want to

    • @minarishell
      @minarishell 6 лет назад

      calculator for minecraft? smh

    • @Arsenal.13
      @Arsenal.13 6 лет назад +9

      modded minecraft can get as complex as games like factorio making computers in game and coding.

    • @Arsenal.13
      @Arsenal.13 6 лет назад +5

      Vortex Studios takes 2 seconds to see some of the most downloaded mods are immersivecraft a mod focused on building complex factories or computercraft actually uses coding. nice bait

  • @Baleur
    @Baleur 6 лет назад +292

    It is still baffling to consider that even our most advanced nuclear power plants, or even our future fusion plants, are really only glorified 1800's steam generators.. No matter if you use refined uranium or fusing atoms with the power of incredibly hot plasma contained by well tuned magnetic fields, the ONLY thing you're doing at the end, is to boil water to run a steam turbine. Utterly insane, when you think about it. We're still in the 1800's steam power age, when it all boils down to it.

    • @Gwenpool2369
      @Gwenpool2369 6 лет назад +94

      Boils down? Is that a pun?

    • @XxXValtenXxX
      @XxXValtenXxX 6 лет назад +30

      What's more impressive is the fact that we've taken the same concept that started only producing a few kw, to stations that have over 3000 MW of power essentially using the exact same principle, and even the most efficient nuclear plants in the world are only about 30-33% thermally efficient.

    • @anteeko
      @anteeko 6 лет назад +5

      Some research is going toward supercritical CO2 that might be the only thing able to replace good old 1800 steam:)

    • @angga2917
      @angga2917 6 лет назад +20

      The history of the human civilization was, essentially, a process where men continuously developed different methods to boil water.

    • @Daralyndk
      @Daralyndk 6 лет назад +6

      Steampunk is real BABY!

  • @justderp5713
    @justderp5713 6 лет назад +100

    Still feel like a absolute filthy casual after 200 hours...

    • @Snoogen11
      @Snoogen11 5 лет назад +5

      Sitting on exactly 420 hours right now, and no.. I'm not joking about the number being 420 XD Still feeling noob af.

  • @DRY411S
    @DRY411S 7 лет назад +33

    There's going to be some creative nuclear builds out there soon. Unlike coal powered boilers which shut down if the steam engines aren't running at full capacity, the reactors run at 100%, burning fuel cells continuously whether or not the turbines are running at 100%. Additionally, they heat up to 1000 degrees, but the heat exchangers work at 500 degrees. So you can delay putting fuel cells in the reactor until the heat exchangers cool down and stop producing steam. The trick is working out how to measure the temperature drop so that steam is no longer produced. One way would seem to be storing the steam in a tank before it goes into the turbines. If the level starts dropping, it's time to let the reactor have more fuel.

  • @theblackbaron4119
    @theblackbaron4119 6 лет назад +38

    How I learned to stop worrying and love the nuclear reactor.

    • @TheNefastor
      @TheNefastor 5 лет назад +5

      I wonder how many Factorio players are old enough to get that joke. Judging from the likes you got, we ain't nearly enough 😉

    • @marlbxrx2020
      @marlbxrx2020 4 года назад

      @@TheNefastor can you explain to us younglings?

    • @TheNefastor
      @TheNefastor 4 года назад +3

      @@marlbxrx2020 It's from Stanley Kubrik's movie "Doctor Strangelove", which you should totally watch. It spawned a lot of memes you may using without even knowing.

  • @Romulus228
    @Romulus228 7 лет назад +97

    Take note that a single heat pipe has a maximum energy transfer of 1 GW.

    • @Xterminator
      @Xterminator  7 лет назад +24

      Very good point!

    • @BuGBurnout
      @BuGBurnout 7 лет назад +1

      So that's 6 or 7 reactors if I were to take this spreadsheet, right?
      forums.factorio.com/viewtopic.php?f=5&t=44778&start=80

    • @Romulus228
      @Romulus228 7 лет назад +4

      With the changes in v0.15.11, you'll never be able to hook enough heat exchangers to a single heat pipe to need to worry about it anymore.

  • @3zdayz
    @3zdayz 7 лет назад +41

    If you haven't reasearched nuclear before putting down a drill it will not change; it will change after researching nuclear power.

    • @Xterminator
      @Xterminator  7 лет назад +14

      That's really interesting! I didn't know that and never really thought of it actually. Thanks for pointing it out.

    • @Daralyndk
      @Daralyndk 6 лет назад

      But then you still would be able to mine uranium? (od does it works faster with that Sulphuric Acid version? I'm quite new and actually didn't yet got to the Nuclear power

    • @someoneworse5498
      @someoneworse5498 5 лет назад

      @@Daralyndk you wont be able to

  • @ricouxstephane1628
    @ricouxstephane1628 5 лет назад +7

    I said it already ... once again you ROCK. Makes everything clear, understandable and repeatable in my base. Thanks,a lot Xterm' !

  • @hahahaha--__--
    @hahahaha--__-- 7 лет назад +41

    Turns out if you scale this up enough, its the dark green uranium that becomes the problem. =) Make sure you dont make too many centrifuges refine to the +1 recipe, without continued mining...

    • @Jamesaepp
      @Jamesaepp 6 лет назад +7

      do tell how you figured that one out :)

    • @kwando472
      @kwando472 4 года назад +2

      @@Jamesaepp Efficiency modules.

    • @gabemerritt3139
      @gabemerritt3139 4 года назад +8

      Looks like you forgot the number one rule of factorio, the factory must grow. You didn't scale up too much, you mined to little

  • @KuraIthys
    @KuraIthys 7 лет назад +18

    If I'm understanding this correctly, The implications of the neighbour bonus are that you should build square blocks of reactors, rather than any other shape.
    take 4 reactors. Loose, that's 4 reactors.
    In a straight line, thet's 4, with the two middle reactors getting a 2 bonus, and the outer ones getting 1. so it's 4 + 6 = 10.
    Arranged in an L shape, nothing changes. In a T shape, the middle reactor gets 3 bonus, the other three, 1 each. (6 bonus = 10 total)
    Yet, put into a square block, all 4 reactors are adjacent to two others.
    Thus the bonus is 8, for 12 total.
    9 reactors in a square would be 9+4x2+4x3+1x4 = 33
    Hmm. Seems like you want to maximize the internal reactors, and keep edges, but especially corners to a minimum.
    5 reactors in a T shape is 5+3x1+2x1+1x3= 13
    5 in a square plus 1, 5+3x1+3x2+1x1=15
    5 in a 'plus' shape is 5+4x1+4x1=13.
    OK, so it would seem the optimum is very much about having as many adjacencies as physically possible.
    Not always as straightforward to work out as it seems for a given number of reactors, but it still seems as though the closest approximation to a square that's possible is best in most cases.
    hmm. for 8 reactors, 2x4 rectangle. 8+2x4+3x4=28, 3x3 square with missing corner 8+4×1+3×2+2×5= 28, while 3x3 with missing edge is 8+3×4+2×2+1×2=26 -which illustrates that you should avoid unneeded corners I guess.

    • @ealanyeomans5853
      @ealanyeomans5853 4 года назад +1

      Wow that’s a lot of math :0

    • @Anson_AKB
      @Anson_AKB 4 года назад +2

      before building perfect squares and doing lots of maths, remember that unmodded inserters have only a reach of 1 or 2 tiles, and also can't reach diagonally. thus even on a small 3x3 square, no inserter will be able to insert fuel cells into the center reactor and you'll miss on all those nice neighbor bonuses as if that center reactor wouldn't exist. similar also applies to all other square or rectangle layouts which are wider than 2 reactors. even in the case of a small cross of 5 reactors, how would you feed the center one (that theoretically could get a bonus of +400%)? thus the practical limit is to have only 3 neighbours for any reactor, and as few corners as possible.
      there are mods for inserters with extra long reach of 4,7,11,..., especially created to fuel up reactors in such huge rectangle layouts, and several other mods for operating them diagonally, but no such luck in vanilla and you are limited by accessability of the reactors, resulting in the most simple version, having stripes of 2xN reactors, already giving all of the reactors (except for the four corners) the practical maximum bonus of +300%, and still the next best +200% bonus for those four corners.
      and even then it also already will be a challenge to make it tileable for larger values of N, and to feed it enough water while pipe throughput is limited to less than 1200 for longer pipes ...

  • @gemmel3197
    @gemmel3197 7 лет назад +11

    Thanks you cleared up a few points for me - particularly the transfer of heat between reactors - that will make big designs easier to create.

  • @moofymoo
    @moofymoo 7 лет назад +8

    a simple nuclear power tutorial, eexcelente!
    --Mr. Burns

  • @sebbes333
    @sebbes333 7 лет назад +62

    HEY look!
    Tiberium! ;D

    • @TheSkypetube
      @TheSkypetube 6 лет назад +2

      Oh yeah from that one mobile game by EA right hahaha
      RIP

    • @TheNefastor
      @TheNefastor 5 лет назад

      @@TheSkypetube oooh snap ! 🤣👍

    • @vitaliitomas8121
      @vitaliitomas8121 4 года назад +1

      @@TheSkypetube we don't do that here

    • @thebloxxer22
      @thebloxxer22 4 года назад +2

      Looks like someone plays/played C&C.

  • @cyberpleb2472
    @cyberpleb2472 7 лет назад +105

    Did anyone else get a mental image of Doc Brown shouting in disbelief when he said "1.1 Gigawatts"? No, just me?

    • @Xterminator
      @Xterminator  7 лет назад +27

      I did while I was saying it. :D

    • @shinnok80
      @shinnok80 7 лет назад +2

      that one will never get old, love that scene :D

    • @Xithrius
      @Xithrius 7 лет назад

      I lost count of how many times you said "essentially" lol

    • @amatiasq
      @amatiasq 6 лет назад +1

      @@FirmB1ade If that discovers a easter egg I'll die of a heart attack

    • @Anson_AKB
      @Anson_AKB 4 года назад +1

      @@amatiasq some kind of an easter egg is already in the personal reactor.
      have a close look what it looks like: maybe it could power a car from the future ?

  • @DRY411S
    @DRY411S 7 лет назад +31

    With a probability of 0.007 of getting the Uranium 235 you need to make reactor fuel cells, you should expect to have the U235 you need after 143 processing cycles.
    143 cycles will take 143*10/0.75 seconds = 1907 seconds
    Put the U235 in an assembler and make 10 reactor fuel cells in 10 seconds
    => you have 10 reactor fuel cells in 1917 seconds
    Those fuel cells last 200 seconds each, 2000 seconds total.
    So a single centrifuge should be expected to produce fuel needed by a single nuclear reactor by the time it runs out of fuel.
    There's no need to panic and process huge amounts of ore. If you only burn the U235 into fuel cells when absolutely necessary, eventually you should expect to build up the surplus U235 that you need o start the Kovarex recycling process.

    • @Xterminator
      @Xterminator  7 лет назад +8

      I like the math! That's a really good point for sure. Although it's still cutting it pretty close, so personally I would still prefer to start mining as early as possible and save up the 40 to start the Kovarex Enrichment Process because then that can just snowball on itself.

    • @DRY411S
      @DRY411S 7 лет назад +1

      if you used 1 centrifuge to generate the 40 U235, it would take 76267 seconds or just over 21 hours. :)

    • @toasterbot9597
      @toasterbot9597 7 лет назад

      100 / 0.7 = 143 processing cycles.
      100 / 0.007 ( the correct percentage ) = 14286 processing cycles

    • @DRY411S
      @DRY411S 7 лет назад +3

      Toasterbot959 143*0.7/100 = 1.001.
      The percentage is reported to be 0.7% which is 0.7/100. Multiply that by 143 and you get 1.001.
      If it's the number of cycles you suggest you're going to need 100 centrifuges per reactor.

    • @toasterbot9597
      @toasterbot9597 7 лет назад +3

      You are correct, my apologies. I saw the 0.007 on the wiki and confused it for the percentage.

  • @Merssedes
    @Merssedes 7 лет назад +3

    Turbine produces up to 5.82MW:
    steam at 500C, it's 485C above "normal" 15C; 485C*200W/C = 97kW per unit of steam, or 5.82MW per 60 units of steam

  • @Keyboard6304
    @Keyboard6304 7 лет назад +2

    This was a very helpful and easy to listen to tutorial. Great job.

    • @Xterminator
      @Xterminator  7 лет назад

      Hedgehog Madness Thank you! so glad it helped. :)

  • @Holyhesk
    @Holyhesk 3 года назад

    Another great guide. I'm still on my first playthrough and the Uranium has confused the hell out of me. I got a few light green Uranium now and might just make a bunch of Atom Bombs with it and skip trying to use it as power. I'm a really slow player so the pace of these videos is perfect.

  • @SoellessGaming
    @SoellessGaming 7 лет назад +21

    Helpful nuclear power tutorial!

  • @alenzhang4854
    @alenzhang4854 5 лет назад +3

    Being patient to get 40 Uranium 235 for the koverex process in order to massively increase Uranium 235 production: small brain
    Straight up start nuclear power without the koverex process: medium brain
    Wasting 20 extremely expensive blue chips, setting back your koverex process by 1.5 hours, and accidentally exploding half of your base: big brain

    • @taints23
      @taints23 5 лет назад +1

      How did you explode your base? Did the reactor explode?

  • @b0bsaget007
    @b0bsaget007 7 лет назад +3

    Another useful ratio which I calculated is 29:116:200. That's the perfect ratio of active reactors to heat exchangers to steam turbines.

    • @safrussalmus9056
      @safrussalmus9056 7 лет назад

      Daniel Senti You are forgetting neighbor bonuses on the reacters. an 4x2 reactor can support 112 heat exchangers, for example.

    • @b0bsaget007
      @b0bsaget007 7 лет назад +4

      Safrus Salmus I'm not forgetting that. You can count the 4x2 grid as 28 reactors (as mentioned in the video) and then add one standalone reactor to make 29.

    • @JoopEee
      @JoopEee 7 лет назад +6

      Those aren't exactly "perfect" ratios. Putting one reactor as standalone would be wasting, so of course we put it next to the others. But then it'll obviously count as 2, so the ratios change as well.

  • @berenscott8999
    @berenscott8999 7 лет назад +2

    Yeah, the thing is, you really want your arrangements of reactors to be in a square shape to make the maximum utilisation. Which means you lose the ability to insert fuel into them and remove spend rods when you get a 3x3 setup or above. A 4x4 would be awesome. We really need the bots to be able to directly insert and remove from the reactors. Yes you could use a 2x(whatever) setup, but that gives you a maximum of 300%. A 4x4 setup would have the 4 reactors in the middle at 400%.
    Alternatively, we could use a 5x5 setup, leave the reactor in the middle empty, and use the adjustable inserters mod and logistics chests in that centre area, this would give you 24 reactors, 4 would be at 200%, 4 would be at 400% and the rest would be at 300%. That's (4x3)+(4x5)+(16x4)=12+20+64=96.
    96 * 4 * 1.72 * 5800000 = 3,830,784,000 from a small 5x5-1 field.
    I've got some further questions. If a reactor has no fuel, will the neighbouring reactors get any bonus? Next, rather then toggling the fuel from the reactors, can we store the steam? Or use accumulators? I would imagine that the reactors would work better if the fuel were constantly in them rather then removal.
    I think a mod which allows neighbouring reactors to share fuel would work awesome.

    • @Xterminator
      @Xterminator  7 лет назад

      I agree, being able to make a square with them would be ideal. Without using mods, the best we can do now for that is manually insert the fuel every once in a while for the ones in the middle.
      For your questions:
      Nope, it won't get the neighbor bonus if it has no fuel unfortunately. Yes, you could store the steam and probably use accumulators. I suspect there might be some downsides to storing steam though. Would require more testing and time to actually figure it all out though.
      That would be a pretty cool mod too!

    • @berenscott8999
      @berenscott8999 7 лет назад

      I could probably imagine people avoiding nuclear just because by the time they've unlocked it, they've already stamped down enough coal and solar. The sheer scale of the processing required to get it off the ground is large enough that you've already built a tonne of solar to support it. With coal being a better option then it was, do we really even need it? I can imagine that players may use it, but next to a giant accumulator field just to maximise the yield, and they may not plug it in until they had an absolute tonne of fuel for it and a huge reactor setup. Honestly, it may prove too expensive in the players time to bother with.

  • @derekdrake8706
    @derekdrake8706 4 года назад +1

    I remember being shocked to learn humans use the incredible power of nuclear fission to do something as mundane as boil water. When I was a kid, I thought the process would be more sci-fi.

  • @Quintingent
    @Quintingent 7 лет назад +1

    Very nicely explained. While I haven't got nuclear power yet in my 0.15 world I have done a bit of research (not the in-game kind) into how it works and you covered it pretty thoroughly.
    One thing I think is worth mentioning is that the Heat Exchanger to Turbine ratio is very close to 4:7 (to compare the actual ratio is 60:103 whereas 4:7 is equivalent to 60:105). Not only is this essy to remember but since Exchangers will come in groups of 4 it's pretty convenient. Obviously in larger builds the discrepancy will mean having turbines that get no steam at all (about every 7 reactors' worth) but still useful for rough planning.
    I do have one question though. You mentioned the fluid rate from offshore pumps, but what about unbarrelling water or pumping from a train? As somebody whose most anticipated feature of 0.15 was the improved fluid handling (I can finally have the modular factory I've always wanted) I'm rather curious as to what it can achieve.

    • @Xterminator
      @Xterminator  7 лет назад

      Thank you! :) That is a good point about the 4:7 ratio. It's certainly easier to remember. Personally, I prefer to just use the 1:1.72 ratio because it allows me to calculate it out regardless of the size or layout.
      For your question I'm not sure I can really answer that fully unfortunately. I believe the pumps that you use to pump from a train have the same flow rate as an offshore pump. In regards to barreling and unbarring water, I suspect you would need an insane amount of machines doing it sense the exchangers use water so quick.

    • @Anson_AKB
      @Anson_AKB 4 года назад

      just checked with the wiki: since version 0.16.8, barrels only hold 50 instead of 250 fluid, with a stacksize of 10 (time for barreling also was lowered from 1.0 to 0.2 to compensate). thus in the old version you would have been able to unbarrel a stack with 2500 fluid in 10 seconds, and now can unbarrel a stack with 250 fluid in one second, both values are much lower than the 1200 per second of pumps.
      loading and unloading with a pump directly between wagons and tanks is extremely fast (maybe 2 or 3 seconds only; similar like using inserters with stack bonus and transferring from chest to chest), but from that tank onwards, it would be the same as if you have an offshore pump, with all the limits of (long) pipes etc. maybe trains are useful to cut down on length of pipes when the next water is far away, but it probably will be no huge advantage. in the same version 0.16.8, also wagons were nerfed to have a single tank worth of fluids only, thus either 25k fluids in a fluid wagon or 20k fluids in barrels in a cargo wagon. to achieve the througput of pumps you need to handle one wagon per pipe in 20 seconds. for a small reactor setup which needs 4 pipes of water, you would need a 1-4 train every 20 seconds, or a 1-1 train every 5 seconds :-)
      ps: i have seen some similar setups in some video clips, transporting water from far away with 3-12 (or longer) trains and thus having more compact setups than using 12 parallel pipes, but it will be a challenge, especially when you would need to cross heatpipes and train tracks which isn't possible ...

  • @x11tech45
    @x11tech45 7 лет назад

    Thanks-- this improves my original ratio planning because of the wrinkle caused by the 'neighbor bonus'-- this also has me thinking about optimal layouts-- 1, 2, 4, 8, 28.

    • @x11tech45
      @x11tech45 7 лет назад

      steamcommunity.com/sharedfiles/filedetails/?id=917637096, steamcommunity.com/sharedfiles/filedetails/?id=917637154, steamcommunity.com/sharedfiles/filedetails/?id=917637212 -- been playing around with some designs based on your video. It appears that the ratio is 1:4 Reactors to Heat Exchangers-- but the ratio between Reactors and Steam Turbines varies based on actual layout. Science/tests suggest that your 1:6.88 ratio for Reactors to Steam Turbines only applies under certain layouts. So it seems it would be more accurate to say it's 1:4 (Reactors to Heat Exchangers) and 1:1.72 (Heat Exchangers to Steam Turbines)-- so if you connect Turbines in a 1:2 ratio your layout will always lose some efficiency and require a lot more Steam Turbines. If you connect them in sequence, then you may be able to maximize power output. But because of the oddities of heat loss through pipes (this can be seen, originally, with the original pre-0.15 boilers and steam engines) layouts involving pipes likely result in loss of stored energy during pipe-based transmission. So layouts involving pipe (to achieve any kind of OCD based design) are less efficient than just stringing them sequentially. Since heat conduits from Reactors seems to not suffer heat loss, I'm imagining some potential layouts that would minimize pipe usage and extend heat conduit very large distances to maximize efficiency and minimize construction costs for your reactor designs. More science is required.

    • @x11tech45
      @x11tech45 7 лет назад

      Experienced the bug you were talking about where heat does not transmit correctly through heat pipe by re-wiring a section of the heat pipe and then destroying the 'old path'-- some heat exchangers were not able to get > 500 C as a result of re-wriring, causing a loss in MW produced because the heat exchangers simply would not convert water to steam. This resulted in an output of 800 C (after a new warm-up cycle that lasted > 800 seconds.)
      Lesson learned: pre-plan everything, lay everything by hand.
      Like you said, hopefully the devs will improve the heat transmission algorithm so that layouts can be put down by bots without loss of effectiveness.

  • @RetechDragonflame
    @RetechDragonflame 7 лет назад +2

    Very useful for designing your own reactor setup. One question though - if you have multiple reactors adjacent to each other to get the neighbour bonus do all reactors still need to be fueled or does only one need it?
    EDIT: Tested it myself already.The only thing that unfueled reactors do is convey heat (very expensive heat pipe)

  • @DRAGONFANG18
    @DRAGONFANG18 7 лет назад +5

    "things get crazy" Pretty much why I love craktorio.

  • @gnuthad
    @gnuthad 6 лет назад +2

    I've used nuclear power previously but I didn't know that reactors could pass the heat through themselves. I've run reactors two wide (or high) and run a heatpipe off each of the long sides through to my power station.

  • @CoolHillBillyGamers
    @CoolHillBillyGamers 3 года назад

    I just realized that the recycled fuel cells actually give the actual cost to make twice as much 235 than went in, meaning that you actually only need to input the iron and 19 238 for fuel and still be outputting 235 at the end of it

  • @bheilbut
    @bheilbut 7 лет назад +1

    Hello X, recently I checked the forums and you can feed the heat exchangers from boilers powered by coal and the capacity of the water/steam stacks. So the 5.8MW per turbine gives some interesting/easy ratios.
    1 water pump: realistically this is 1/2 a water pump
    10 boilers (18 MW): output feed into the heat exchangers
    4 heat exchangers (40 MW) :
    1 effective reactor : multiple setups could be powered by reactors with a neighbor bonus.
    10 turbines (58MW):
    1:10:4:1:10 seems easier than the numbers given by Mad Zuri and it is 100% effective all the time.
    To me this seems to be much easier to remember and I can convert my old power setup to nuclear and only have to discard the steam engines.
    If you would like I could submit a blueprint string.

    • @Xterminator
      @Xterminator  7 лет назад

      Interesting. I didn't really consider the idea of mixing normal boilers into the setup. Based on your numbers it seems like it could work quite well!
      Personally, I would prefer to just keep my Nuclear setup with Nuclear parts and not mix stuff, but that is just me.

    • @bheilbut
      @bheilbut 7 лет назад

      It also takes a while for the reactors to warm up and is dependent on external power for the roboport and inserters for the reactors.

    • @bheilbut
      @bheilbut 7 лет назад

      Here is a 4 reactor setup. Could you feature this on the workshop?
      pastebin.com/cY3aV8AH

  • @codesymphony
    @codesymphony 5 лет назад +3

    can you run extra water pumps into the same line? or do you need a separate line of pipes running to the boilers

  • @Dexter_Solid
    @Dexter_Solid 7 лет назад +69

    That setup is not quite enough to travel through time.

    • @Xterminator
      @Xterminator  7 лет назад +55

      Perhaps if we attach it to a train and get to 88MPH it could be possible? :P

    • @MrPatrickbuit
      @MrPatrickbuit 6 лет назад +6

      Just plug it up to a microwave spinning in reverse

    • @davidmcdonough8143
      @davidmcdonough8143 6 лет назад

      1.21 giggawatts!

    • @davidmcdonough8143
      @davidmcdonough8143 6 лет назад

      lol when he said how much power was in the last setup, i actually thought the same thing....aww just shy of the flux capacitor...

    • @andrewdailey9646
      @andrewdailey9646 6 лет назад

      One more rector would do it I think, then drive a car with the massive setup in its trunk 88 mph at a wall. What could go wrong?

  • @Baleur
    @Baleur 6 лет назад +8

    Just ONE thing you missed, you didnt calculate at the end, how much raw uranium ore would be required to run that 28-equivalent power stack. For people crying "oh no this is easymode", how on EARTH are you gonna supply enough uranium for these things? :D

    • @vovozaum
      @vovozaum 5 лет назад +2

      I dont think it's that hard... i mean... the thing makes 10 fuel cells per cycle... not really that hard to mine it also...

  • @epicstyle1000
    @epicstyle1000 7 лет назад +3

    reminds me of the old command and conquer games

  • @codesymphony
    @codesymphony 5 лет назад +1

    can you show a setup for the kovarex processing? right now I have two centrifuges feeding into eachother, but I don't have 40 yet so I don't know how it will play out

  • @Apollo975
    @Apollo975 5 лет назад

    That was actually really helpful and informative...thank you!

  • @morphman86
    @morphman86 7 лет назад +1

    Build them in rows and you won't have much problem with spacing them. 10 times what you have there? Well, build 10 rows of the same setup, and it'll mesh nicely.
    Yes, it takes up space, but it's not that bad when you look at the finished product. Build it out of the way and you won't even notice it's there, in the grand scheme of things.
    To put in perspective, the 1990 minumum tiles that setup would take is dwarfed by for example solar.
    To get the same power output from solar panels (only counting the daytime, would be more for 24-hour operation) would be 18 560 solar panels. That's 167 040 tiles, more than 83 times the space the 6 core nuclear reactor setup would take.

  • @moviewatcher7524
    @moviewatcher7524 3 года назад

    Could you surround a power reactor with 4 others then only feed the center reactor to get 400% bonus while having others not working?

  • @Mik-hm9tb
    @Mik-hm9tb 6 лет назад

    I'm not even english speaker, but your videos are so nice

    • @Xterminator
      @Xterminator  6 лет назад

      Thank you! Glad you enjoy them

  • @getoffthegames89
    @getoffthegames89 7 лет назад

    You demonstrated this well. Great job xterm!

  • @Redoux_
    @Redoux_ 7 лет назад +8

    2 minutes running and 2 rare uranium xD Lucky as fuk

  • @Gabriel4Drummer
    @Gabriel4Drummer 2 года назад

    Best tutorial I’ve found :)

  • @AsadAttilyMADSAD
    @AsadAttilyMADSAD 4 года назад

    and now i have to redraw my power plants to get more power of than and less space, thank you.

  • @TheMhalpern
    @TheMhalpern 7 лет назад

    Well with water demands, you are just going to need to grid fill a lake such that as many water source blocks are being pumped as possible.

    • @Xterminator
      @Xterminator  7 лет назад +1

      On larger setups, pretty much yeah.

    • @TheMhalpern
      @TheMhalpern 7 лет назад

      Xterminator well the larger it is, the more efficient it gets

  • @leerman22
    @leerman22 7 лет назад

    I got a 4x2 reactor setup going and it powers EVERYTHING. 1.1GW of power.
    I wonder if this string works for everyone.

    • @leerman22
      @leerman22 7 лет назад

      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

    • @Xterminator
      @Xterminator  7 лет назад

      Very nice! :D The string should work for everyone yea.

  • @tastygravy4410
    @tastygravy4410 7 лет назад

    There needs to be an update that lets cars be made with the electric engines and have a charging port of some kind that you drive into and it charges the car battery.
    Not only does this set up produce almost 1.21 gigawatts, but the portable fusion reactor is the 'Mr. Fusion' on the DeLorean.
    Time travel is meant to be in Factorio.

  • @taints23
    @taints23 5 лет назад +2

    Just realised that I have too many heat exchangers
    Oh that explains alot

  • @jonilarsen-haikarainen8733
    @jonilarsen-haikarainen8733 7 лет назад

    I have tested, you can actually do 3x3 reactors. And the middle one will get 400% bonus. But without mods you will have to operate the middle one manually, inserting fule cells and removing old once.

    • @Xterminator
      @Xterminator  7 лет назад +1

      Yeah. In terms of neighbor bonus, doing a square is best, but you will have to insert manually like you said without a somewhat cheaty mod.

  • @PD-Pro-Go
    @PD-Pro-Go 7 лет назад

    Solid video, well done mate :)

  • @hansisbrucker813
    @hansisbrucker813 5 лет назад

    It can get crazy if you loop the output of the Kovarex process right back in

    • @Xterminator
      @Xterminator  5 лет назад +1

      Yeah definitely! Which I like.

  • @vesper1140
    @vesper1140 7 лет назад +1

    Nice video, did you know there's an R in "Heat Exchanger"? You kept saying "heat exchanges".
    Does the direction you lay the heat pipes still seem buggy in 15.4?

    • @Xterminator
      @Xterminator  7 лет назад +1

      Thanks! And my bad, sometimes I just pronounce or read words wrong.
      I believe so, but not 100%.

  • @binglebangle230
    @binglebangle230 5 лет назад

    okay so i noticed that the game has this backwards, as in 238 is the more common isotope, and 235 is the one we have to enrich for to make bombs and stuff. can anyone confirm if they fixe dthis or not?

  • @lilfrostyy8829
    @lilfrostyy8829 7 лет назад

    This video is a month old, but I did some math and found a ratio heat exchangers to turbines that comes out to all whole numbers
    25 Exchangers : 43 Turbines = 0.58
    1 : 1.72 = 0.58
    If this is common knowledge by now.. it's whatever. Figured I'd put it out into the universe since with some algebra you could figure out reactors needed and pumps needed, and how much power it outputs.

    • @Xterminator
      @Xterminator  7 лет назад +1

      Nice that sounds about right! I don't think it's really common knowledge, so thanks for sharing. :)

  • @undeadnightorc
    @undeadnightorc 7 лет назад

    So is this worth it in terms of space, work and time required to setup as compared to going the traditional boiler-steam engine setup?

    • @Xterminator
      @Xterminator  7 лет назад

      For late game, high power usage yes. You can make Nuclear Power setups that can do like 5 or 10 times the amount of power in the same space as a decent sized steam power setup.

  • @25DizzyMan
    @25DizzyMan 7 лет назад

    You don't need anything complicated to save the fuel cells. You can just hook up one of your capacitors, via circuit connection, to the arms that put in the fuel cells to your reactors. Set any letter or color as output on the capacitor, it will output this symbal corresponding to the % charge it has, so 100x when full, 0x when empty. Now set your arms to only work on the condition the output from the capacitor is equal or lower than X, 10 - 20% (still need to figure out how much margin is needed myself) :).

    • @Xterminator
      @Xterminator  7 лет назад

      Interesting, sounds pretty easy actually. I'll have to try it out myself sometime and see if I can get working without blowing up my factory. :P

    • @25DizzyMan
      @25DizzyMan 7 лет назад

      I tested a bit more, make sure not to request too much energy cells in your chest, your arm can input 3 at a time, which can be wasteful. Thinking more about it, as an extra backup, i believe you can store steam in storage tanks, with the turbines using 60/s and the tank holding 25000 you should be able to store about 7 minutes of steam per tank, per turbine. Man, this new nuclear implementation has my head spinning with ideas, loving it :D.

    • @Xterminator
      @Xterminator  7 лет назад

      yeah it's super cool and so many possibilities with it. :D Good point about the inserters inputting multiple at a time too, that is pretty wasteful.

  • @CoreTorque
    @CoreTorque 7 лет назад +3

    Well put together xterminator.
    I almost skipped past this because there are so many overly lengthy Factorio video's out there that take a long time to get to the point.
    I am glad i watched this, everything you went over in this video was worth covering and demonstrated clearly!
    Have you any submissions/video's of a solid way to control fuel intake for these reactors without brownouts yet?

  • @FizzleFX
    @FizzleFX 7 лет назад +8

    Is nuclear 'green' ? as in clean

    • @dutchtheguy849
      @dutchtheguy849 6 лет назад +5

      it doesn't create pollution, so yeah.

    • @XxXValtenXxX
      @XxXValtenXxX 6 лет назад

      Yes.

    • @persona_link3554
      @persona_link3554 6 лет назад +3

      No, one of the steps makes it (oil refining)

    • @holomatic1549
      @holomatic1549 6 лет назад +1

      @@persona_link3554
      Using your definition of 'Green', the only green things Factorio has to offer, are wooden planks, wooden box and stone furnaces; as everything else uses either, a combination or subproduct of iron and/or copper (which have to be smelted) to be made.

    • @shoe_5403
      @shoe_5403 6 лет назад

      ​@@holomatic1549 Can't you smelt them in electric furnaces?

  • @Rxteng
    @Rxteng 7 лет назад

    How can you see how much water it takes in and how much steam it outputs

  • @MetaDecker
    @MetaDecker 7 лет назад

    Great video, thanks. This helped a lot. You got my sub!

    • @Xterminator
      @Xterminator  7 лет назад

      Thank you, and welcome to the channel! :) Glad it helped!

  • @GretchenDawntreader
    @GretchenDawntreader Год назад

    nice nuclear intro, I just wonder how much it's changed in 5 years.

  • @felipemarques3585
    @felipemarques3585 7 лет назад

    WHY DO NOT YOU MAKE A VIDEO OF HOW TO USE THE NEW CISTERN WAGON?

  • @omarcampeotto9545
    @omarcampeotto9545 5 лет назад

    Per favore se puoi fare una lezione su funzionamento dei treni con i semafori e segnali a catena

  • @shantaymadison3808
    @shantaymadison3808 6 лет назад

    My works too. Used Avasva handbooks and build it with no problems.

  • @JaredPitchford
    @JaredPitchford 6 лет назад

    Thanks a ton big huge gigantic help with my planning thanks thanks

    • @Xterminator
      @Xterminator  6 лет назад

      Jared Pitchford No problem. :)

  • @gunfire123nate8
    @gunfire123nate8 5 лет назад

    I got 18 nuclear reactors and i only have the tech for nukelear power you can run it you juat need a good uranium source

  • @possumridgeentertainment4614
    @possumridgeentertainment4614 6 лет назад

    Latecomer here, but is there anything that absolutely requires nuclear power? I'm not really seeing any advantages over boilers, other than the possibility of replacing a long coal belt with significantly shorter fuel belt. But even that seems to be outweighed by all of the steps required to get nuclear fuel vs. mining out a coal field or bringing coal in by train or even upgrading to solid fuel.

    • @Xterminator
      @Xterminator  6 лет назад

      Possum Ridge Entertainment Basically it is far more space efficient and game performance efficient. because you can get way more power from it compared to steam.
      It also wouldn't need constant coal fed to it.

    • @talltroll7092
      @talltroll7092 6 лет назад

      Yes, the effort is front loaded, but once you have it set up, it will produce all the power you will ever need, plus U-238 for upgraded ammo, plus excess U-235 for nukes, with very little pollution, and free your coal for industrial and transport use

    • @Anson_AKB
      @Anson_AKB 4 года назад

      @@talltroll7092 there is also nuclear fuel for trains :-)
      but what about solar? isn't that OP too, when you only plop down a blueprint once ("front loading" it), let bots build it, and then never care again ?

  • @claytonmcgough5991
    @claytonmcgough5991 7 лет назад

    I used the exact setup but the performance is at 1. Everything looks to be right, except it says fluid consumption is low, even though steam is at max

    • @Xterminator
      @Xterminator  7 лет назад

      Kind of sounds like you aren't using much power so it isn't working very much at the moment.

    • @claytonmcgough5991
      @claytonmcgough5991 7 лет назад

      Xterminator Ok Ill try to increase consumption

  • @MortlachNL
    @MortlachNL 7 лет назад

    This was very helpful. Have people figured out how power prioritizes itself? I mean, solar beats coal, so coal only kicks in when the solar can't produce enough. Where does nuclear sit in that line? Solar > nuclear > coal?

    • @Ipurgepeople
      @Ipurgepeople 7 лет назад

      Based on my limited experience with it it seems to = coal. my solar network capped out and then both coal and nuclear were pulling about 4MW each (yeah, it wasn't by much but it was an interesting catch)

    • @MortlachNL
      @MortlachNL 7 лет назад +2

      Hmm, that's a shame/missed opportunity. Ideally you'd want the nuclear to work first and that the extra demand that's left after that be provided by coal. Maybe you can do something clever like hooking up an accumulator to a power switch and switch the coal power on/off when the solar + nuclear doesn't cut it.

  • @_Some_Random_Dude
    @_Some_Random_Dude 5 лет назад +8

    Eh, by the time you set this up, you'll have gigawatts of solar power.

    • @TheNefastor
      @TheNefastor 5 лет назад +3

      Yeah but I don't like solar, it takes too much space and it's boring AF. It's great for my home and my office, but not so much for my video games 😅

    • @hoovyzepoot
      @hoovyzepoot 5 лет назад

      @@TheNefastor And plus, solar needs a metric shit ton of capacitors or a backup steam system early, and nuclear is better than solar in almost every way, including not producing any pollution

    • @aisir3725
      @aisir3725 4 года назад +1

      But uranium ammo as a byproduct

  • @NegativeRoot
    @NegativeRoot 7 лет назад +26

    \o/
    xterminator, good stuff.

    • @Xterminator
      @Xterminator  7 лет назад +2

      Hey! Thanks dude. :D Enjoying your new playthrough too by the way.

    • @Fighter4473
      @Fighter4473 6 лет назад

      s

    • @jevil4583
      @jevil4583 6 лет назад

      HIS NAME SAYS NEGATIVE ROOT I REMEMBER IT AS NEGATIVE ROBOT!!!

  • @Rodri9333
    @Rodri9333 7 лет назад

    what about speed modules on the centrifuge? Do productivity modules works?

    • @Xterminator
      @Xterminator  7 лет назад +1

      Productivity modules work with some of the processes, but not the Kovarex Enrichment one. Speed modules do work on all of it though.

    • @Anson_AKB
      @Anson_AKB 4 года назад

      current state of affairs many versions later : because of the problems (possible exploits) with productivity being applied to all 41 uranium, those modules were first disabled completely, and then reenabled with the new "catalyst" mechanics where only the difference would get the bonus, thus when inserting 40 and 5, and getting 41 and 2, 40 and 2 would be considered to be only catalyst, and only the one new surplus uranium would get the bonus, which is a really small amount while also slowing down the process.
      using speed modules will get you many more cycles and thus much more of the valuable uranium in the same time.

  • @inperangua
    @inperangua 7 лет назад

    I have a question. I wanted to do some laid back playthrough. Is there an easy way to create new ore patches in game? I couldn't find any 0.15 mods for that.
    Best approximation would be 0.14 quarries, but they are not updating for now

    • @dantebroggi3734
      @dantebroggi3734 7 лет назад

      0.15 automatically generates uranium in older worlds when you load them after updating. FYI.

    • @inperangua
      @inperangua 7 лет назад

      Alright, but now I'm just curious. Is there a nice way to generate new ore patches in-game? I was thinking about water-only map.

    • @bagok701
      @bagok701 7 лет назад

      A nice way no, there is a set of lua procedures you can do, but those are difficult to type. Something can be modded in, I haven't looked yet but you might find something in the Factorio forums.

  • @AkiGames093
    @AkiGames093 6 лет назад

    I did everything but may steam turbines don't work. I have 4 heat exchanges at full capacity and 4 steam turbine

  • @davidanalyst671
    @davidanalyst671 6 лет назад

    Im trying to figure this nuke stuff out... I guess I'm going to have to watch a different vid. I need help specifically with refinement. why is there no setup to show the best way to do this?

  • @jhgastrich
    @jhgastrich 7 лет назад

    Why not a 3X3 (I would assume, given the bonus, t hat 9 would produce the same as 33)

    • @Xterminator
      @Xterminator  7 лет назад +1

      If you do 3x3 there will be some reactors where you can't insert/export fuel.

  • @jefkinbacca
    @jefkinbacca 7 лет назад

    Nice! I'm about 1/2 way to nuclear on my first 0.15 ;D

    • @Xterminator
      @Xterminator  7 лет назад

      Awesome! Hope your already processing that Uranium to get the fancy stuff. :P

    • @jefkinbacca
      @jefkinbacca 7 лет назад

      Seems I'm only getting pumps to support about 8 or 9 heat exchangers instead of 11

    • @Xterminator
      @Xterminator  7 лет назад

      Do you have long pipe lengths between your pumps and heat exchangers?

  • @BrianD0313
    @BrianD0313 6 лет назад

    For the Water Pumps, if you have two or more Water Pumps, can you connect their pipes or do the pipes have to remain separate? Thanks

  • @Malfunct1onM1ke
    @Malfunct1onM1ke 7 лет назад

    I just read on the forum that heat exchangers benefit from boiler-preheated water.... God Lord, what a setup this is becoming.

    • @Xterminator
      @Xterminator  7 лет назад +1

      I'm just finding this out now too. That certainly changes things up a bit. Will have to look into it more!

  • @CruelViper88
    @CruelViper88 7 лет назад

    Good Tutorial, but perhaps something for the future tutorials:
    If you start number crunching with us....add those numbers in the video, so we can keep track of your math (power of video editing).
    A visual thing helps us the viewer....especially for those who don't natively speak English (like me, I'm actually Dutch).
    It is that you used the calculator...but I lost you a few times.
    And what is the name of that mod your using?
    Wana use that too in my experimentations :D

    • @Xterminator
      @Xterminator  7 лет назад

      Thanks. Good point about the numbers. I did put them in the description so people could copy those down and follow along that way.
      The name of the mod is Creative Mode. Very useful for testing. :D

  • @chili_420_2
    @chili_420_2 7 лет назад

    In the thumbnail you could of branched it off to atomic bomb or nuclear reactor I don’t know just a thought

  • @peterknutsen3070
    @peterknutsen3070 7 лет назад

    Is it still possible to massively cheat with Productivity Modules, when refining Uranium, or has it been fixed?

  • @ieaturanium574
    @ieaturanium574 7 лет назад

    TL:DW does nuclear reactor generates the same pollution as boilers?

    • @SerBallister
      @SerBallister 7 лет назад +1

      None to little as far as i can see

  • @Gill2cyclpos
    @Gill2cyclpos 7 лет назад

    nuklear power. with mining productive seems extremely good

    • @Xterminator
      @Xterminator  7 лет назад

      Yeah, the mining productivity probably helps a lot with the Uranium mining.

    • @Gill2cyclpos
      @Gill2cyclpos 7 лет назад

      Xterminator it seems that it was disgened to go that way because of the rarity in uranium pieces

  • @Recon777x
    @Recon777x 7 лет назад

    19:09 Has this bug ever been fixed where you have to lay down your heat pipes in a certain order?

  • @iNezerroth
    @iNezerroth 7 лет назад

    0.7% is not 57k, it's 40/0.007=5714. Which is 5714\0.26=21976 seconds from single unmodded drill, divide it by number of drills, speed (or preferrably productivity modules) and mining productivity upgrade, you'll get 40 in like 10-20 minutes tops.

    • @Anson_AKB
      @Anson_AKB 4 года назад

      you forgot that the recipe uses 10 ore per cycle

  • @jakobpayne1
    @jakobpayne1 7 лет назад

    What was the purple C creative mod? (Too lazy to check the mod portal)

    • @Deilwynna
      @Deilwynna 7 лет назад

      mods.factorio.com/mods/Mooncat/creative-mode

  • @tristanlievens5216
    @tristanlievens5216 7 лет назад

    What mod are you using for this sandbox? The features are amazing, especially the unlimited power drain and power source. Would be very useful for my own designing processes :)

    • @Xterminator
      @Xterminator  7 лет назад +1

      Using the Creative Mode mod. It is an amazing mod for testing stuff. :)

  • @newCoCoY6
    @newCoCoY6 7 лет назад

    19:35 do we still need to do this walk around for heat pipes or is it fixed already?

    • @Xterminator
      @Xterminator  7 лет назад +1

      Edward Dizon It has has been fixed. :) However, heat pipes now lose heat over distance, so there is a max distance you can run them before they lose the heat required to heat the exchangers.
      A quick Google Search for something like "factorio max heat pipe length" should bring up some posts that give you the distance and such. :)

    • @newCoCoY6
      @newCoCoY6 7 лет назад

      Thanks for the reply :)

  • @erinrizzo3004
    @erinrizzo3004 7 лет назад

    Thank you this is very helpful 👍🏻😀

  • @Apollo-dc3tm
    @Apollo-dc3tm 7 лет назад

    Good tutorial! Thank you.

  • @asghan
    @asghan 6 лет назад

    What is the name of the mod used to generate the fluid here? Looking for that for quite some time now but couln't find it.

  • @nelsonmalbone
    @nelsonmalbone 7 лет назад

    What mod you using for the always day in night deal?

  • @KregoryHaus
    @KregoryHaus 6 лет назад

    saad times, I had my setup all tricked out with one reactor in the middle with heat pipes braanching off in all directions to heat exchangers aand a huge field of turbines and it was gonna be so sick until you saaid one reactor only supports 4 ;-; not changing it though cus the design still looks good.

  • @vovozaum
    @vovozaum 5 лет назад

    16:20 i know this is an old vídeo... but why would you waste só much potential energy just because a pump cant provide for the 16 heat Exchangers that you need to build????
    Pumps are basically free...
    You could put 16 pumps for the 16 Exchangers and it would not make a difference.... wasting almost 25% of the energy production just because you didn't use 2 pumps is absolutely crazy... whyyy???? Whyyyyyyy?

  • @Valkyriel
    @Valkyriel 7 лет назад

    Thanks! Helped a lot.

  • @AdamWebb1982
    @AdamWebb1982 7 лет назад

    Newbe comment here but how do you get those red chests (that allow you to spawn Acid etc) and red accumulators?

    • @BearMeOut
      @BearMeOut 7 лет назад +1

      downloaded mod from the deep web

    • @Xterminator
      @Xterminator  7 лет назад +1

      It's the Creative Mode mod. :)

    • @AdamWebb1982
      @AdamWebb1982 7 лет назад

      Cheers both of you. Seems a good way to "test" and learn new factorio systems.

  • @hayzersolar
    @hayzersolar Год назад

    i started this game at 0.13 have 2000 hours+ love nuclear

  • @Bluewave10146
    @Bluewave10146 4 года назад

    plz make video Factorio 0.17 and 0 18 Nuclear Power Tutorial

    • @Xterminator
      @Xterminator  4 года назад +1

      Pretty sure it works the same way and has the same ratios

    • @KahurangiSteez
      @KahurangiSteez 4 года назад

      @@Xterminator Thanks, I was looking in the comments wondering if it was still the same. Maybe add a pinned comment or something

  • @MrGentleman616
    @MrGentleman616 7 лет назад +3

    A BOLT OF LIGHTNING!

  • @DanneManne88
    @DanneManne88 7 лет назад +8

    If i hava a older Save file, from older version, and uppgrade the game, can i faind Uranium then?

    • @spinba11
      @spinba11 7 лет назад +4

      Daniel Johansson yes

    • @MrSearker
      @MrSearker 7 лет назад +13

      Yes, uranium can spawn in any newly generated chunks, so you´ll have to explore new areas.

    • @jessekessler1201
      @jessekessler1201 7 лет назад +3

      Patches will spawn in explored areas near the spawn as well, doesn't have to be new chunks

    • @oblivion_2852
      @oblivion_2852 7 лет назад +3

      Daniel Johansson They used retrogen so uranium isn't exclusive to new chunks

    • @Flackon
      @Flackon 7 лет назад

      what's retrogen?