yes! I was thinking "wow, that's a lot of combinators"... and this is a great solution. With the probably-obvious-to-many-but-I'll-state-it-just-in-case-anyone-is-wondering point that this requires two wire colors - each inserter wired in one color to the chest it's pulling from (I'd probably use red for this, but it doesn't technically matter which way one goes, as long as the other is different), and then all inserters wired together with the constant combinator on the other color (I'd probably use green for this).
What a genius solution! Make steel, to chest, and then recycling them, faster! Never thought of crafting something just to make recycling faster, what kind of madman would come up with that
You need another splitter feeding input priority, one each side, to completely choke out new scrap when there's recycled junk to come in. I watched another one of you videos and used your splitter input on Fulgora for a long time until I realized it only prioritizes one side of the belt. You need to split the incoming junk belt, and match each split to an input priority splitter on opposite sides of the belt to make it 100% effective. I have a massive 4 lane green belt recycling plant running it perfectly now after improving it. Thanks for the inspiration!
Awesome ideas and overall information presentation. Downside is that each time I'm getting more or less happy with the current solution I see examples like these, and getting an itch to redo everything again🙃
This is pretty close to what I use, one main block for scrap, and another for recycling. Instead of using a sushi belt however, I input all the items into chests and set overflow conditions to send items to recycling when the chest is full. Which allows me to have a main bus. I love Space Age because each planet has so many unique solutions! I was already using the steel chest trick, but didn't know about the hazard concrete, great catch!
very nice, i was always very opposed to sushi belting and i sortet every item individually and voiding excess after sorting. I als came up with fast voiding stragegies such as the hazard concrete,steel chests and stone furnace, but i use this to cycle up the quality of concrete and steel
Before 2.0, sushi belts were logistical nightmares. Now, you just have to connect a wire to the belt and have it read the whole thing at once. BLISS!!!
Holy Smokes O_o Your style is so clear. You probably could read the cookbook and I'd be listening eagerly to learn something. And it's not just that; The circuit magic and belt-mancy explained, to iron out ones factory/s is abso-friggin'-lutely awesome. AVADII, I love you, I want a Factory from you ^^
Perfect timing on the video release! I just finished my Fulgoran base and built my rockets, so I was wondering how I could upgrade my production! Love the content, keep it up :)
Very nice. And thanks for including blueprints! Would have been easy enough to make my own for those sushi splitters, but now I don't have to. :D (I'll be using the constant combinator with -15 option, mentioned in another comment, instead of the one blueprint, but the other two are super handy, and have already been added to my blueprint library. Thanks!!)
In my fulgora base I ended up with similar recycling loop for scrap and started to work on quality. But never thought about I could mine quality scraps.
I just drop scrap from a train and run it through a recycler bank. Take the output and loop it with filtered bulk inserters into a chest array with passive providers at the end of each category. Take what was missed by the inserters and pass it through another recycler array. Take that result and merge it back into the inserter line. Eventually the chest array will overload and the overload will get recycled into other resources. Those will overload and the resulting materials will evaporate in the recyclers with the 75% loss per pass. You let this fairly simple setup run and destroy resources as you make 200% sure to collect the rare holmium ore. Optionally you can ship some of the more valuable stuff such as processing units to other planets. Rockets are free on Fulgora so spread anything usable elsewhere if you wish.
You don't need to grab items from both belts at the same time, you can simply have one outer sushi belt you take items from and use splitters (simple output priority without filter) to refill that outer belt from the inner belts afterwards. The beauty of that is that you can extend the capacity to 8+ belts quite easily this way, without needing to create new splitter designs every time you add another lane.
Doesn't work. When both belts are saturated and theres let's say holmium ore on the left belt but you take holmium from the right belt with a filter (the outer belt) the holmium from the left belt will not switch belts based on output priority. It would only work if there was a gap at the right moment.
@@leyn1092 I'm not sure why not... I'm not surprised. It's the Internet... and useful content for anyone playing Factorio, a game which is localized to many languages, so... there are sure to be folks from all over. :)
Circuits are optional. You can build a perfectly fine big base without using any. Maybe at some point I'll dive into it but usually I try to solve things without it.
I genuinely don't understand the circuit combinators and such because they aren't intuitive and everyone that tries to explain them uses too much jargon and I'm totally lost throughout their explanations.
i never thought about sushi belt,don´t like it... but fulgora is something else,i think i´m gonna go with your idea and can,hopefully,leave fulgora forever
I did a start on fulgora run and since getting upgraded belts could take a long time because of low science production, I was thinking what if I just did a quad or more sushi belt. Just use the normal bus pulloff with splitters that have an output priority going, say, to the right where they then get pushed through your sushi pull-off blueprint for the single belt. It wouldn't get every item to go through, but the extra belts would act as a sort of buffer and just squish everything into the belt that I am pulling off of.
My Fulgora factory is a 4 lanes express sushi bus, but somehow it barely hit 100 I do have some logic that limits how many of each items can be on the bus which controls my main recycling setup which doesn't break the sushi loop
Let's say you have to recycle 800 steel. It will take 1600 seconds to recycle them all with 1 recycler. Or over 26 minutes. Instead i turn 800 steel into 100 steel chests. Depending on the assembler speed it will probably take 20 seconds or so. Recyclers are crazy fast when recycling steel chests. They only need a couple seconds to get rid of 100 chests. This way we save valuable recycling time and our recycling block has more throughput.
Filtering out the gears is a little strange to me, given that you need a lot of them for crafting recyclers and express belts. I would be really interested in a video about the mall you're using a discussion about how you're managing quality. I understand quality at a basic level, but I haven't been able to wrap my head around an efficient setup for it.
Yes. On Fulgora you get free energy with the lightning storm mechanic. Other forms of energy production are technically possible but you need the water for production. Besides holmium ore water and batteries can start becoming bottlenecks really quickly. So don't waste the ice and make energy with lightning collectors.
@AVADIIStrategy Fair enough, I'm not experienced enough with Fulgora to know that ice is a bottleneck after holmium ore. And it's not like solid fuel it's a particularly precious item anyways that requires full utilization of. Funny how the planets each break my brain by shifting the ratio i can easily produce them in or even turn them into garbage i have to deal with somehow. And still, surely, there has to be a better way to deal with excess solid fuel than to just recycle it into nothing.
Isn't it possible that a steel chest could clog? I don't think they have enough slots for all the products of recycling times 5 qualities? Obviously the chance of them filling up with that many unique items is small
Yes they can you're right. I don't have epic and legendary quality unlocked which is why it's safe. But since chests also get a size bonus with quality you can just build better maybe even legendary chests.
no,this is very good solution,i am all for trains as well but fulgora is something else, i want to leave that planet and do not build a complicated trainsetting there^^
@@hansdampf640 in the video it was shown that the base produces around 1k spm, without high quality productivity modules, (which is in my opinion) is more than enough for average players needs. Of course factorio is an sandbox and you are allowed to do whatever you want, but talking from my experience, if trying to head for more than 1000 spm it’s beneficial to switch to trains.
@@l4vash at some point you´ll need trains to get the scrap from other isles,there´s no way arround,but they´ll only bring the scrap to the receycler feed,bots will do all the sorting for me on the main isle and i am going with tihs concept,because it´s brilliant
The main reason trains are boss on fulgora is the fact that we need to build on uneven small islands. So yeah I agree going full MEGABASE requires a nice train network making stuff on multiple islands. But I guess for 90% of the playerbase going to 1k spm is enough. The moment I saw the fulgora sushi background in the main menu I knew I want to use a sushi belt. ;)
@AVADIIStrategy he talked about the belts at your receycyler-site i guess and why would you get rid of them? i don´t see the point,not on fulgory with,limited space. this would be just too much train-stations for too much stuff,too much rail would steal too much precious space on this godforsaken planet... (did i mention that i hate fulgora sooo much?? haha) i rather go for full logistic bots sorting on each isle even for megabase saturation of research i would go for 10 or more islands with the way you built it and let the trains only do the scrap-tranportation. and later maybe trains to centralise the quality-stuff somewhere on a big island
Ahaaa this video is too late, i already yoinked the initial scrap recycling setup... and now have over 1500 spaghetti'd out over fulgora... I don't need splitters i just need MORE TRAINS (i'm grinding over 34k/minute of scrap into the ground.
The quality of these videos is pretty nuts considering you started 5 months ago! Already one of the better resources for advanced Factorio players :)
it's pretty epic
Time to redo my base. Thanks great video as always
Steel chest and hazard concrete trick is actually insane
You can use 1 shared constant combinator with -15 signal for each item across all stack inserters.
yes! I was thinking "wow, that's a lot of combinators"... and this is a great solution. With the probably-obvious-to-many-but-I'll-state-it-just-in-case-anyone-is-wondering point that this requires two wire colors - each inserter wired in one color to the chest it's pulling from (I'd probably use red for this, but it doesn't technically matter which way one goes, as long as the other is different), and then all inserters wired together with the constant combinator on the other color (I'd probably use green for this).
Smart.
But you have to set up every single possible signal that can potentially appear in the chest right?
So 12 for normal scrap recycling?
@AVADIIStrategy, that is correct. I still feel it is a better/more simple solution. Its also going to be a lot more ups effecient.
this is pretty genius way to do it, did not think about using negative value to offset unsatisfied stacks.
@AVADIIStrategy I think you can use the multiply option on the constant combinator menu which means you don't have to enter -15 every time either.
As a proud owner of a 4 lane sushi fulgora base, I can definitely recommend it, tho i still need to implement quality.
would like to see how you are splitting out the items from 4 lanes :)
What a genius solution!
Make steel, to chest, and then recycling them, faster!
Never thought of crafting something just to make recycling faster, what kind of madman would come up with that
You need another splitter feeding input priority, one each side, to completely choke out new scrap when there's recycled junk to come in.
I watched another one of you videos and used your splitter input on Fulgora for a long time until I realized it only prioritizes one side of the belt. You need to split the incoming junk belt, and match each split to an input priority splitter on opposite sides of the belt to make it 100% effective.
I have a massive 4 lane green belt recycling plant running it perfectly now after improving it. Thanks for the inspiration!
Awesome ideas and overall information presentation. Downside is that each time I'm getting more or less happy with the current solution I see examples like these, and getting an itch to redo everything again🙃
Isn't that the beauty of Factorio? The moment you upgrade your base you have something new in mind. Maybe a quadruple sushi belt? :P
There is always a next run :-)
It's insane you have so little subscribers, your videos are among the best Factorio videos out there. Merry christmas to you too!
This is pretty close to what I use, one main block for scrap, and another for recycling. Instead of using a sushi belt however, I input all the items into chests and set overflow conditions to send items to recycling when the chest is full. Which allows me to have a main bus. I love Space Age because each planet has so many unique solutions!
I was already using the steel chest trick, but didn't know about the hazard concrete, great catch!
very nice, i was always very opposed to sushi belting and i sortet every item individually and voiding excess after sorting. I als came up with fast voiding stragegies such as the hazard concrete,steel chests and stone furnace, but i use this to cycle up the quality of concrete and steel
Before 2.0, sushi belts were logistical nightmares. Now, you just have to connect a wire to the belt and have it read the whole thing at once. BLISS!!!
Holy Smokes O_o Your style is so clear. You probably could read the cookbook and I'd be listening eagerly to learn something. And it's not just that; The circuit magic and belt-mancy explained, to iron out ones factory/s is abso-friggin'-lutely awesome.
AVADII, I love you, I want a Factory from you ^^
You are the mark to beat for factorio knowledge. Again another amazing video!
Haha, I dunno, I kinda think Michael Hendriks is the mark to beat. But this channel is making strides in that direction!
Nice video. Best realisation for scrap sushi-belt I ever seen. Liked and subscribed.
Wow, this is so much better then my over complicated setup that jams all the time. I'm building a new base!
Perfect timing on the video release! I just finished my Fulgoran base and built my rockets, so I was wondering how I could upgrade my production! Love the content, keep it up :)
Glad I could help! :)
Merry Christmas Avadii thank you for all the great content
Very nice. And thanks for including blueprints! Would have been easy enough to make my own for those sushi splitters, but now I don't have to. :D (I'll be using the constant combinator with -15 option, mentioned in another comment, instead of the one blueprint, but the other two are super handy, and have already been added to my blueprint library. Thanks!!)
In my fulgora base I ended up with similar recycling loop for scrap and started to work on quality. But never thought about I could mine quality scraps.
I just drop scrap from a train and run it through a recycler bank. Take the output and loop it with filtered bulk inserters into a chest array with passive providers at the end of each category. Take what was missed by the inserters and pass it through another recycler array. Take that result and merge it back into the inserter line. Eventually the chest array will overload and the overload will get recycled into other resources. Those will overload and the resulting materials will evaporate in the recyclers with the 75% loss per pass. You let this fairly simple setup run and destroy resources as you make 200% sure to collect the rare holmium ore. Optionally you can ship some of the more valuable stuff such as processing units to other planets. Rockets are free on Fulgora so spread anything usable elsewhere if you wish.
You don't need to grab items from both belts at the same time, you can simply have one outer sushi belt you take items from and use splitters (simple output priority without filter) to refill that outer belt from the inner belts afterwards. The beauty of that is that you can extend the capacity to 8+ belts quite easily this way, without needing to create new splitter designs every time you add another lane.
Doesn't work. When both belts are saturated and theres let's say holmium ore on the left belt but you take holmium from the right belt with a filter (the outer belt) the holmium from the left belt will not switch belts based on output priority.
It would only work if there was a gap at the right moment.
С нетерпением жду каждого видео от тебя🎉🎉
Вот русского я тут точно не ожидал увидеть
@leyn1092 я тоже
@@leyn1092 I'm not sure why not... I'm not surprised. It's the Internet... and useful content for anyone playing Factorio, a game which is localized to many languages, so... there are sure to be folks from all over. :)
Brilliant! Merry Christmas!
I love your efficient explanations. Could you do one about circuits? I am new player and I struggle with these things to be honest.
Circuits are optional.
You can build a perfectly fine big base without using any.
Maybe at some point I'll dive into it but usually I try to solve things without it.
I genuinely don't understand the circuit combinators and such because they aren't intuitive and everyone that tries to explain them uses too much jargon and I'm totally lost throughout their explanations.
these videos are amazing, keep up the great work! :)
You're the GOAT
i never thought about sushi belt,don´t like it... but fulgora is something else,i think i´m gonna go with your idea and can,hopefully,leave fulgora forever
Excellent video.
I did a start on fulgora run and since getting upgraded belts could take a long time because of low science production, I was thinking what if I just did a quad or more sushi belt. Just use the normal bus pulloff with splitters that have an output priority going, say, to the right where they then get pushed through your sushi pull-off blueprint for the single belt. It wouldn't get every item to go through, but the extra belts would act as a sort of buffer and just squish everything into the belt that I am pulling off of.
That's what I was doing initially as well. But it interferes with the other belts so I had to go for the proper splitter blueprint.
My Fulgora factory is a 4 lanes express sushi bus, but somehow it barely hit 100
I do have some logic that limits how many of each items can be on the bus which controls my main recycling setup which doesn't break the sushi loop
Didn't understand steel chest and hazard concrete? They recycle back into steel and concrete (latest experimental version)
Let's say you have to recycle 800 steel. It will take 1600 seconds to recycle them all with 1 recycler.
Or over 26 minutes.
Instead i turn 800 steel into 100 steel chests.
Depending on the assembler speed it will probably take 20 seconds or so.
Recyclers are crazy fast when recycling steel chests. They only need a couple seconds to get rid of 100 chests.
This way we save valuable recycling time and our recycling block has more throughput.
Filtering out the gears is a little strange to me, given that you need a lot of them for crafting recyclers and express belts. I would be really interested in a video about the mall you're using a discussion about how you're managing quality. I understand quality at a basic level, but I haven't been able to wrap my head around an efficient setup for it.
How do you mass upgrade belts with robots?
What is the benefit of setting the splitter filter to the "deconstruction planner"? Please and thank you
If you have an unused output a couple of items will go there and will be stuck forever.
It's just for the aesthetics. You don't have to use it.
@AVADIIStrategy thank you 😊
Amazing
Is there any reason why the solid fuel and water can't be turned into steam power?
Yes. On Fulgora you get free energy with the lightning storm mechanic.
Other forms of energy production are technically possible but you need the water for production.
Besides holmium ore water and batteries can start becoming bottlenecks really quickly.
So don't waste the ice and make energy with lightning collectors.
@AVADIIStrategy Fair enough, I'm not experienced enough with Fulgora to know that ice is a bottleneck after holmium ore. And it's not like solid fuel it's a particularly precious item anyways that requires full utilization of. Funny how the planets each break my brain by shifting the ratio i can easily produce them in or even turn them into garbage i have to deal with somehow. And still, surely, there has to be a better way to deal with excess solid fuel than to just recycle it into nothing.
Isn't it possible that a steel chest could clog? I don't think they have enough slots for all the products of recycling times 5 qualities? Obviously the chance of them filling up with that many unique items is small
Yes they can you're right. I don't have epic and legendary quality unlocked which is why it's safe.
But since chests also get a size bonus with quality you can just build better maybe even legendary chests.
The steel boxes should be upgraded to uncommon quality which has 62 slots and preventing jam
At the point of having more then 2 belts you could better start a second factory on a different island.
I mean, 4 belts is honestly overkill, at this point just switch to trains
no,this is very good solution,i am all for trains as well but fulgora is something else, i want to leave that planet and do not build a complicated trainsetting there^^
@@hansdampf640 in the video it was shown that the base produces around 1k spm, without high quality productivity modules, (which is in my opinion) is more than enough for average players needs. Of course factorio is an sandbox and you are allowed to do whatever you want, but talking from my experience, if trying to head for more than 1000 spm it’s beneficial to switch to trains.
@@l4vash at some point you´ll need trains to get the scrap from other isles,there´s no way arround,but they´ll only bring the scrap to the receycler feed,bots will do all the sorting for me on the main isle and i am going with tihs concept,because it´s brilliant
The main reason trains are boss on fulgora is the fact that we need to build on uneven small islands.
So yeah I agree going full MEGABASE requires a nice train network making stuff on multiple islands.
But I guess for 90% of the playerbase going to 1k spm is enough. The moment I saw the fulgora sushi background in the main menu I knew I want to use a sushi belt. ;)
@AVADIIStrategy he talked about the belts at your receycyler-site i guess and why would you get rid of them? i don´t see the point,not on fulgory with,limited space.
this would be just too much train-stations for too much stuff,too much rail would steal too much precious space on this godforsaken planet... (did i mention that i hate fulgora sooo much?? haha)
i rather go for full logistic bots sorting on each isle
even for megabase saturation of research i would go for 10 or more islands with the way you built it and let the trains only do the scrap-tranportation.
and later maybe trains to centralise the quality-stuff somewhere on a big island
Ahaaa this video is too late, i already yoinked the initial scrap recycling setup...
and now have over 1500 spaghetti'd out over fulgora... I don't need splitters i just need MORE TRAINS (i'm grinding over 34k/minute of scrap into the ground.