Master Planet Gleba in Factorio. With Belts and a Main Bus! Factorio Guide / Tutorial

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  • Опубликовано: 2 янв 2025

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  • @BinarySecond
    @BinarySecond Месяц назад +280

    There is something about a belt based...base... that just feels more honest :)

    • @thomaskolar90
      @thomaskolar90 Месяц назад +17

      You mean, more based?

    • @BinarySecond
      @BinarySecond Месяц назад +7

      @@thomaskolar90 belt based brother

    • @heyhoe168
      @heyhoe168 27 дней назад

      Also way more megabase feasible, because precious CPU capacity is limited, no matter how good your PC is.

    • @hakonbogen
      @hakonbogen 4 дня назад

      @@heyhoe168arent bots better for UPS?

    • @heyhoe168
      @heyhoe168 4 дня назад

      @@hakonbogen unlikely. They were terrible resource consumers in 1.0. It may become less of an issue due to 2.0 optimisations but I doubt the picture was flipped. Nothing performs better then a fully compressed belt.

  • @mx2000
    @mx2000 Месяц назад +232

    You can also permanently store eggs in the form of biochambers, and recycle them if you run out of eggs somehow

    • @AVADIIStrategy
      @AVADIIStrategy  Месяц назад +111

      You actually get eggs back when recycling biochambers? LOL! Thanks for letting me know.

    • @Sapeidra
      @Sapeidra Месяц назад +29

      I heared a similar trick for biter eggs in the tier2 dirt blocks.

    • @VEC7ORlt
      @VEC7ORlt Месяц назад +12

      Nice! That's the solution I was missing in my base - everything else can autorestart, except this, now this can be solved as well.
      Frankly with base just going and arty keeping pentapods at bay there is nothing to really worry about.

    • @ThatOliveMrT
      @ThatOliveMrT Месяц назад +5

      I figured this it out yesterday. My plan is to create a circuit to determine inactivity and deploy bio chamber recycling when I stop glebba research as I start aquilo to kick the science production up.

    • @lionserra9161
      @lionserra9161 Месяц назад +1

      smart

  • @JKnight
    @JKnight 9 дней назад +8

    Dude, I cant believe you only have 7.66k subscribers. You're up there with Nilaus in terms of teaching. Bravo.

  • @luckylmj
    @luckylmj Месяц назад +89

    I'm also going to point out a few more things:
    - spoilage of an item is based on the spoilage of the ingredients (excluding nutrient fuel), so it is MUCH better to use direct insertion for some things like jelly and mash that spoil very quickly
    - this is especially important because the spoilage level of science packs reduces their effectiveness at being... a science pack. a half spoiled science pack is only worth 1/2 of a fresh one
    - basically, the shorter the distance between your jelly and mash production and your bioflux production, the better
    - you can use efficiency modules in biochambers which makes you require only 1/5 of the nutrients. this is great, as nutrients eat into your bioflux production, so you don't have to make as much bioflux. (you can also use efficiency modules in beacons so you can still use productivity modules while having 1/5th nutrient consumption)
    - finally, gleba is awesome for getting quality items, especially iron, copper, steel and plastic. Making bioflux has two steps you can go through to make quality items with (jelly/mash and bioflux itself), the plastic is another step after that, iron/copper have two steps after it (making bacteria, and smelting the ore into plates), and steel has three. You can even use a recycler quality loop at the end to get absolutely absurd amounts of epic / legendary iron and copper this way (in the range of 1 legendary plate per 10 fruit). You can even just put this off to the side of your normal bioflux production, because a significant fraction of your bioflux you make will still be common. (You might also be able to make quality science packs, as they spoil slower, but I'm not sure how viable this actually would be)

    • @marceauberthe
      @marceauberthe Месяц назад +8

      That why i think not putting mash or jelly on bus but on factory block for each recipe look better

    • @darthmaul8912
      @darthmaul8912 Месяц назад +6

      I used Gleba for quality items too.
      But not as you suggested.😂
      I am to lazy to learn train signals and go to new ore patches so this is the perfect planet for me.😊
      As I reached lv14 in blue chips productivity I got everything in I need to upscale chips without any additional costs. You can do it even earlier if you don't mind losing some ingredients.
      Scrapping legendary chips gives you iron, copper and plastic so I was able to produce most legendary stuff pretty early.😊
      Even faster than most professionals streaming this game.😂
      PS: To answer your Question. Quality modules are awesome in science production because you can get up to 6 times the worth out of the same ingredients.👍🏼

    • @narionario54321
      @narionario54321 29 дней назад

      it's _so_ funny to me that this is the way they made efficiency beacons finally worth using

    • @jurajsintaj6644
      @jurajsintaj6644 29 дней назад +2

      I do believe that Quality science also has +100% "value" per quality level.

    • @Klavin1
      @Klavin1 29 дней назад

      This guy Glebas

  • @Gongua5
    @Gongua5 Месяц назад +37

    I can't explain how much I was waiting for this guide. Amazing pacing and ideas

    • @Cyber_Cheese
      @Cyber_Cheese Месяц назад +1

      Direct insert the processed fruits into their targets if you can, because the Jelly/Yumako mash stages have dramatically lowered spoilage times compared to raw fruit

    • @AVADIIStrategy
      @AVADIIStrategy  Месяц назад +6

      That's why using turbo belts is so nice. The fruits only take a couple seconds to reach their destination. But i will make another video soon talking about freshness because imho people are way too obsessed with it. It doesn't really matter that much.

  • @Cyber_Cheese
    @Cyber_Cheese Месяц назад +37

    To add to this, to maximize the much longer spoilage time of unprocessed Jellynut and Yumako, try to design your base to direct insert the mash/jelly into the target machines

    • @heyhoe168
      @heyhoe168 27 дней назад +4

      to utilize this you need:
      1) plan a decent throughput from the start
      2) guarantee non stop fruit consumption at some point of the base, because seed loop may become depleted if you ever allow raw fruits to rot.

    • @itspooop
      @itspooop 7 дней назад

      ​@@heyhoe168 At the end of my production line I put fruit processing directly into heat towers to make sure the seeds are extracted. Very important.

    • @heyhoe168
      @heyhoe168 3 дня назад

      Good idea btw. I will steal it and somewhat improve.

  • @submachinegun5737
    @submachinegun5737 Месяц назад +36

    Cool ideas, but the biggest thing to ensure freshness is to never have dead end belts. For stuff where spoilage doesn’t matter it’s fine but for spoilage dependent recipes you should keep the belt flowing continuously, The jelly and yumako should pass by each machine that needs it, and then to disposal heating towers (this is also great to increase the amount of power you’re getting from the towers. It’s ok to throw away excess ingredients since you get it all for free very quickly anyway

    • @xipheonj
      @xipheonj Месяц назад +5

      Exactly. Make every factory produce faster then their inputs so you'll never have spoilage or let the excess pass through to be recycled/burned. One of the silly problems I ran into was that nutrients don't burn, so the nutrients in my waste area had to sit in a buffer area to wait for them to spoil.

    • @edgar9651
      @edgar9651 Месяц назад +1

      For some things like the fruits, which expire after an hour, I think dead end belts are fine. Just handle the spoilage at the end. The good thing is that old items will be used first. That makes it efficient.

    • @lllllllllllillllllll
      @lllllllllllillllllll Месяц назад +1

      Agreed, I think dead end belts are pretty bad in general for anything that can spoil. One trick you can use to try and tune this is to use circuit conditions to limit the amount of items that flow into a belt or a loop. I just wish there was a good way to throw out items that are below a certain threshold. I really hope they add something like that in 2.1. Until then you basically just need to address bottlenecks by limiting the amount of items going in and cycling out any excess to be burned/spoiled/converted to resources.
      Another more complicated way would be to make your inputs only happen on a clock. You'd guarantee almost fresh items coming into mash/jelly processing and cycle everything out after a certain amount of time then replenish with fresh items.

    • @DeepLearningMonkey
      @DeepLearningMonkey Месяц назад

      Ingredients are not free they cost pollution

    • @fasddfadfgasdgs
      @fasddfadfgasdgs 29 дней назад

      tbh kinda should have some spoilage to be sent for emergency nutrients to restart a factory.

  • @Klorel123
    @Klorel123 24 дня назад +3

    I also played all planets with belts as a starting point. Roboports are the 2nd step and simply everything so much. The purpose of the new planets is breaking up existing concepts, and they do so in an excellent way. Roboports just circument these new mechanics.
    Well done!

  • @Sigma-xb6kn
    @Sigma-xb6kn Месяц назад +27

    Instead of producing Bioflux and Nutrients and putting it on a bus I prefer to produce them on the local level. Each production block only takes the two fruits and produces B and N without loops. I simply put a Heating Tower at the end of the belt instead of looping back Spoilage. Anything not consumed in the production block just gets burned. Same for overproduction, I use a pair of recyclers to destroy excess production. And for the eggs, I burn any that go past my Science production without being consumed.

    • @marceauberthe
      @marceauberthe Месяц назад +2

      That definitely the best solution

    • @qthegaming8698
      @qthegaming8698 18 дней назад

      Oh nice idea. Idk why I haven’t thought of that. I’ve been struggling to figure out how to make gleba work without/with very few bots and this idea works. Just use bots for spoilage and seeds. I think I would put the two fruits and bioflux as the main items on the belts as they all spoil in an hour and bioflux is used for processes or for nutrients. Thanks for the idea!

  • @LumpkinBoi
    @LumpkinBoi Месяц назад +26

    I like belts more because you require a massive amount of bots to figure out even a small factory like most would do on Gleba. Things like nutrients from bioflux have such a huge throughput that you'd need an immense amount of bots to make it work well. Despite being more complicated, belts are actually much easier to pull off if you figure out the planet's gimmick. My solution was very similar to yours but definitely looks a lot more bizarre cause I kinda slapped things down just to make them work. Something to do better on the next run. Still, it worked better than my bot attempt and hasn't clogged once the whole playthrough

    • @SimonMester
      @SimonMester Месяц назад

      Bots are super easy to make and expand though. Making even tens of thousands just in the background is not really a big deal.

    • @NarwhalsR1337
      @NarwhalsR1337 Месяц назад +1

      i significantly reduced bot numbers by producing nutrients locally and just getting bioflux to that biochamber. 10x bioflux bot trips vs. 80x nutrients bot trips. direct feed or belt takes it from there ❤️

  • @psilon69
    @psilon69 Месяц назад +11

    I ended up redesigning my factory to produce bioflux with direct insertion of processed fruits. It makes them 99% fresh all the time, while with belts I always had at best 80% something, and since it adds up this is quite painful. Now my science is like 98% when it comes out which is much nicer - you basically get +25% SPM for no reason other than changing your factory a little bit. Another fun issue was that after optimizing all my stuff I stopped producing any spoilage. Literally suffering from success. But your solution is very nice, I might borrow a thing or two from it.

    • @limbusnegative8374
      @limbusnegative8374 15 дней назад

      I have to realise your idea at my Gleba plant. I have the same problem with 80% fresh science bottles. Your Biochambers produce direct from fruit to jelly/smash to bioflux to science bottles without belts?

  • @xipheonj
    @xipheonj Месяц назад +4

    2 minutes in and I'm already really happy I watched this video. Sewage belts!!!! I love it.
    I'm on Aquilo now and my Gleba is a disgusting half-broken mess. I tried a few different designs before I just gave up and let my last failure produce a trickle of science so I could at least move on. I want to go back and do it correctly now and this video finally gave me the pieces I needed to do it the way I wanted to do it.
    Belts are definitely the way!

  • @MikeTMiele
    @MikeTMiele 7 дней назад

    I loved your approach to Fulgora and now that I have arrived at Gleba I love your approach here as well. I too really dislike solving issues with bots, it feels like the easy way out. Keep making great videos!

  • @Nathr
    @Nathr 2 дня назад

    Belts show much more skill than bots. And they're much easier to control and diagnose. Nice video like always :)

  • @PeterZaitcev
    @PeterZaitcev Месяц назад +6

    I solved this in a slightly different manner:
    1. All belts for spoiling items are circular, and use filtering splitters on the starting end to remove spoilage
    2. Bus contains only lasting biopruducts: yumako, jellynut, bioflux, as well as spoilage and other. Jelly & mash are made on-site.
    3. Dedicated circular belt of nutrients which are all put on the near lane; the outer lane is reserved for spoilage removed from machines
    4. The master control terminal controls which areas if production may be active; it is located in its own isolated power grid powered by solar panels.
    5. Tons of wiring
    6. Fruits are not removed from the trees until there's a train coming
    The result is astonishing - 500+ rocket materials (before the silo productivity bonus!) per minute, that's almost vulcanus level of production.

  • @AmryL
    @AmryL 16 дней назад +1

    Loved the video, many good tips. One more: many Gleba recipes (and all the normal ones) don't require a biochamber, they can be done by an assembling machine T2 or T3 (AMs). Yes, the biochamber is very efficient, but managing nutrients can be a hassle if you have to do a cold restart of the base.
    Eg: making bacteria from fruits is only really needed if you don't have a running Biochamber growing more bacteria and can be done in-hand or in an assembling machine. And AMs don't require nutrient to do so, just fruit products.
    Processing Jellynuts and Yumakos can also be made with either the Biochamber or AMs. So if your jelly&mash -> bioflux -> nutrient chain starves, you can still keep producing jelly and mash to help restart the bioflux-making biochambers. If you get to Gleba before you unlock bots (or are just low on belts), you can even place the AM right next to the Agricultural tower, and feed the seeds from the AM back into the tower. Without any productivity modules this will result in neither a net gain or loss of seeds, allowing the tower+Am to simply produce fruitproduce with no extra input. It will spoil rapidly, but it's nice during those no-drop-pod starts.
    Making biochambers themselves can also be done in AMs, but since the base recipe requires nutrients anyway, there is little point to do this after making your first biochamber.

  • @HenrikRuep
    @HenrikRuep Месяц назад +2

    I also build a Gleba belt base and I feel the same way about bots. Thanks for the tip with the non-accepting rocket silos. I will steal this design immediately.
    My basic problem was that I either have to make sure that belts never back up (which usually means that I have to throw a lot of stuff away), or that I get rid of the spoilage at every step.
    My crucial design choice was that for every belt I have, I either have to decide whether I add a heating tower/ recycler at the end or whether I make sure that all items on the belt are sorted so that the items in the front spoil first. Then I only have to filter out spoilage at the end. This basically means that I can only use one inserter for such a belt. But it works surprisingly well.
    As others have already said, I would not put fast spoiling items for science production on the bus, but rather use them where they are made. For the production of non spoiling items it doesnt matter whether they are made out of almost spoiled things or not. So for those items its ok to put yumako mash etc on the bus.
    I just upgraded all my biolabs to legendary on gleba.

  • @YOLO_42
    @YOLO_42 7 дней назад +1

    I spent eternity on this planet and made the most satisfying spaghetti mess.
    I don’t know how, but it works and produces 400 agricultural science pack per minute

  • @einargs
    @einargs 29 дней назад +3

    I found direct insertion to be the only solution to scalable usage of jelly.
    I'm pretty convinced that the most efficient approach to Gleba is belt loops for all ingredients so that nothing gets stuck in a dead end to spoil. With circuits to limit production, you can eliminate tons of spoilage

    • @fishnutter5219
      @fishnutter5219 10 дней назад

      Before working too hard on eliminating spoilage, make sure you've got a secondary heating tower fueled with rocket fuel, or some other power source that doesn't require a flow of spoilage. My first reward for designing a setup with very little spoilage and no overflow... was to hard crash the power because I wasn't burning enough to keep the heating towers hot enough.

  • @penguindrummaster
    @penguindrummaster 7 дней назад

    I'm so jealous of your Gleba base. I have been overwhelmed with Gleba's design problems since I landed. It took me a couple hours to finally get a nutrient loop going, but from the beginning I messed up and didn't leave room to expand bioflux production. As I continued down the line, I now need spoilage for carbon and sulfur, but I made such an efficient pipeline to the heating towers that it's almost impossible to pull anything off before it's incinerated.
    Ah well, I'll push forward and hope for the best. Looking to this video for inspiration

  • @seanc6193
    @seanc6193 2 дня назад

    Your accent is half of the reason I watch these videos.

  • @loganoneill504
    @loganoneill504 12 дней назад

    Moving the nutrient creation to the start of the belt with the nutrient creation from spoilage was very helpful.

  • @lelandbatey
    @lelandbatey Месяц назад

    I LOVE seeing your all-belt base thats nicely organized! I also only saw content creators either build a horrible spaghetti belt base or patch over the hard parts of a belt base using bots. Your designs are so clean, I love it!

  • @jackjiunyihlee8606
    @jackjiunyihlee8606 Месяц назад

    This is exactly the one solution I am looking for in youtubes. I love how you managed it so well with a main bus!

  • @Michaelonyoutub
    @Michaelonyoutub Месяц назад +3

    I did belts, and besides the complex problems around belting around machines, it was great and really interesting to figure out. The direct insertion argument people are making for bioflux seems reasonable and I will probably consider it, but I have honestly not had any problems with belting jelly and mash. Everything on Gleba besides stone is infinite, so sending slightly more spoiled science packs back to Nauvis is inconsequential, all you have to do is expand production more since science packs are less effective. Also if I recall correctly, my science packs were literally only 5% spoiled coming out of production, so the spoilage using belts is basically inconsequential.
    One thing I will add, power is actually even simpler, easier, and better. Unprocessed jellynuts have a fuel value of 10MJ and can be used as a power source. You need to make sure you have the excess seeds to do it, as you don't get any seeds burning the unprocessed jellynuts, but you could also process a portion and burn the jelly to keep it self sustaining. It is hard to get rocket fuel to be worth more energy than the products you put into it, not to mention nutrients/power you would use to make it as well, so using Jellynuts straight up is a good alternative with a lot less steps where something could go wrong.

  • @wzb521
    @wzb521 29 дней назад +1

    Thank you so much for your comprehensive series on Space Age. As a minimalist I hate mega factories, as hyped by the big YT players. Your designs are small and effective 👍

  • @NolteGameOver
    @NolteGameOver День назад

    4:45 this! all this helped me to start, thanks!

  • @CondredgeDole
    @CondredgeDole Месяц назад

    Belts! So fun watching all those items flowing around everywhere, very satisfying, get to see how your factory is running at a glance

  • @peterschmidt1900
    @peterschmidt1900 Месяц назад +4

    I have a bot based Gleba, with imports for almost everything.
    The reason why I would recommend it: It produces so little Gleba-pollution, that I never got attacked.

    • @ALucaRD807
      @ALucaRD807 Месяц назад +4

      my artillery can not understand what this comment is saying :D

  • @ІгорЛисенко-ж9н
    @ІгорЛисенко-ж9н Месяц назад +1

    I will not build Gleba base like that, but it is definitely spectacular.
    Good job.
    P.S.: looking forward for the next videos. You definitely have unique style.

  • @Wildhorn666
    @Wildhorn666 21 день назад

    That video was great. I used your blueprints to setup my base on Gleba and a belt base is much better than a bot base.

  • @NarwhalsR1337
    @NarwhalsR1337 Месяц назад

    my first attempt is hybrid direct feed and bots. bots mostly just move bioflux (long spoil time) while everything produces nutrients locally. i already see how i can upgrade this setup into direct feed with trains and im excited to try that!
    the heating tower is definitely the secret sauce they dont want you to know about. even when i found out about it, i didnt even think about putting spoilage in it so thank you!

  • @edgar9651
    @edgar9651 Месяц назад

    Thanks, by now I managed Gleba. I used belts for most things. But nutrients and seeds are used in low quantities and can be easily managed with robots. For me a combination of green belts and a robot network did the job - and burning all that spoilage.

  • @00Krohnos
    @00Krohnos Месяц назад +1

    I have conquered Aquilo with large-scale production but my tiny Gleba base is an absolute mess that's handled by bots. I've been considering tearing it all down because of the constant attacks I get, so this video had perfect timing.

    • @00Krohnos
      @00Krohnos Месяц назад

      Thanks to roboports giving radar coverage, it was easy to copy my entire existing base into a blueprint in case I fail 😎

    • @00Krohnos
      @00Krohnos Месяц назад +1

      I'm pleased to report that I have successfully ripped up my entire base and refactored it using belts

  • @SophieSchmieg
    @SophieSchmieg Месяц назад +1

    I solved it using belts, always running in closed loops that have one filter splitter to remove spoilage. Seeing it working is a kind of mind bending dance, especially with the turbo belts.

    • @xipheonj
      @xipheonj Месяц назад

      My first design did it this way but I kept getting bioflux that was minutes from spoiling. I ended up just letting everything keep flowing and burned/recycled anything that made it to the end of the line so everything was always fresh.

    • @SophieSchmieg
      @SophieSchmieg Месяц назад +1

      @xipheonj yeah, I do that for science, only the freshest ingredients, unused parts get burned. But for the rest of the factory creating the supporting stuff it doesn't matter all that much, you drown in resources once it is set up.

  • @r3dp9
    @r3dp9 27 дней назад +1

    I'd love to see a beginner approach to Gleba. Start with yellow belts and only the minimum nauvis science, work up to a base that can defend itself from max evolution pentapods while mass producing all available resources on Gleba.

    • @reddragon4482
      @reddragon4482 15 дней назад

      It's a total melt from the sound of it though lol. You really want green belts for a belt set up to be anywhere effective at all. Would be interesting to see though, i agree with you there haha.

  • @ShadowJazo
    @ShadowJazo Месяц назад

    nice, I was just looking for gleba ideas. But as Iam a train guy, I will go with them. Good Video!

  • @reddragon4482
    @reddragon4482 15 дней назад

    This is a really good guide but I would advise having a separate spoilage belt round the outside of each production block. Sometimes it clogs using the blueprints provided. I managed to fix this by separating the belt and using some splitters at various points in the ingredient belts. You rarely see that dark green at all anymore except where you want it. This way is so much better than having a million bots. Thank you so much xD.

    • @AVADIIStrategy
      @AVADIIStrategy  15 дней назад

      I don't see how this could ever clog up even in theory and it also never happened so I'm not sure what went wrong.
      Don't use normal belts though, at least red ones. Better express or turbo.

    • @reddragon4482
      @reddragon4482 14 дней назад

      @AVADIIStrategy Sometimes when it doesn't move as much even with turbo belts there is a lot of spoilage that builds up some times. It's always good to keep the belts moving but that isn't always 100% possible. Adding an extra belt kept it clear even when the belts fully stall, it gave me a good way to provide extra spoilage for the power supply. All I did was add a separate belt and add splitters that constantly pulled the spoilage off. It actually works really really well.
      I wasn't implying there was something wrong with your build at all (quite the contrary actually), I was just saying that if nothing is moving sometimes the belts go very green so adding load of splitters at select places on belts is a great way to keep the belts clean while pulling spoilage off.

    • @AVADIIStrategy
      @AVADIIStrategy  14 дней назад

      @@reddragon4482 I guess you are talking about situations similar to 7:00 theres a lot of spoilage in the carbon fiber production and you're trying to get rid of the spoilage on extra belts.
      The thing is: you don't have to. The reason stuff is spoiling is because of overproduction. As soon as you start consuming it will clean up automatically.
      Theres nothing wrong with having spoilage on your belts so in my opinion you're trying to solve a non-issue.

    • @reddragon4482
      @reddragon4482 14 дней назад

      @AVADIIStrategy 👍

  • @carlosdumbratzen6332
    @carlosdumbratzen6332 24 дня назад

    I also used belts, but used circular designs. Not sure why, but it felt right. My base is alot less organised and because I visited it first my production is missing the higher tier production. I probably have to visit again, but so far it just worked.

  • @odw32
    @odw32 28 дней назад

    One tip: You can make things very efficient using circuit logic.
    I use belts with a "thermostat" type of logic for each production area, with 2 switching tresholds. For example, I can buffer 19k plastic in chests, but I switch it on at 15k and off at 17k. If plastic is "off", I cut the input belt supplying Yumako and Bioflux right after the bus splitter, to prevent ingredients from spoiling on the belt. Then I blank the recipes on the biochambers, so they flush out, back onto the bus (which is mostly cyclical). This means there's nearly zero spoilage.

    • @AVADIIStrategy
      @AVADIIStrategy  28 дней назад +1

      But we need spoilage for carbon.
      So i don't mind stuff spoiling on productlines like plastic or lubricant at all!
      Even without carbon in mind spoilage = more items in production chains are used which is good to keep things moving.

    • @odw32
      @odw32 28 дней назад

      @@AVADIIStrategy Ah yeah I make carbon & sulfur from carbonic asteroid crushing, so only need a tiny bit of spoilage for soil and T3 efficiency modules.
      But yeah I chose to make my main bus cyclical, so it always keeps moving -- and the parts where the products are fully buffered get flushed out so they don't need to move.
      I think in the end, either strategy can work, you can always just throw more Yumako/Jelly input at the problem as they're renewable as well.

  • @t3st1221
    @t3st1221 Месяц назад

    I also used belts on Gleba but instead of a bus I went for a a couple "circulatory" systems with a main looping belt carrying nutriments and spoilage (the blood). The content of the blood is read and nutrient added if they run low (from bioflux, and if it's going too low from spoilage as a way to kickstart the loop again if needed), spoilage is removed with a single filter splitter in the loop and every biochamber has one inserter taking nutrient from the blood and putting its potential spoilage into it. Other products follow a more bus like design with like you an inserter putting spoilage from the end of a belt to the blood.
    I have 3 main loops, one for processing fruits, making bioflux and science (the perishables), one for making the products without spoilage taking the mash, jelly and bioflux from the main loop, and one for bacterial ore production. The output of the main loop are either used immediately or burned to ensure it always flow.
    Bots are only used to fill the rockets and defenses

  • @jdedrington
    @jdedrington Месяц назад

    My science production is basically a square with two belt loops going around it. 3 biochambers making eggs will feed 2 chambers making science with beacons and modules at 2.6 science per second. The inner loop keeps nutrients cycling, the outer loop moves flux and eggs, and a couple filter splitters and inserters kick out excess eggs and spoilage.
    It's something like 165 per minute in a loop that takes about 15x15 tiles, but it doesn't look as organized as your layout.

  • @Teneombre
    @Teneombre 29 дней назад

    I really like your design solution. I had a bot based at first too and try a belt based. Ended up with a mixed base where nutrient and spoilage move by bot, and everything else by belt. I may do an other redesign based on yours. Really smart stuff with the beacon and stuff. Will be hard to make something different after seeing it ^^

  • @austinlarson1528
    @austinlarson1528 Месяц назад +5

    Somehow you continue to make the most intelligent and well thought out videos on Factorio. You can even make Gleeba look like the easiest planet! My first run through was belt based as well, but I overthought it waaay too much, so thank you for the simplification.

  • @ukaszrzasa9685
    @ukaszrzasa9685 21 день назад

    Instead of inserter at the end (to remove spoilage) I recommend a item loop you introduced in the Fulgora video. (because sometimes the end of the belt will be fresh and rest will be spoiled). In that case all we need is to read a loop content to avoid belt overload (items stops moving due to no space after spliter) and filter out spoilage.

    • @AVADIIStrategy
      @AVADIIStrategy  21 день назад

      If the end of the belt is fresh and rest is spoiled you have no problem do you?
      The system will just sort out this problem on it's own consuming the fresh stuff and then the spoilage is at the end of the belt and will be removed.
      But generally speaking when using belts properly the items on your belts will be in ordered by freshness so this doesn't happen.

  • @dpjinjo
    @dpjinjo 22 дня назад +1

    I wasn't able to conquer Gleba until I saw this video. Tried and failed a couple of times. The "sewer" concept on the bus was the key for me.

    • @reddragon4482
      @reddragon4482 15 дней назад

      Same as me, bots make the game look like a mess and it's not all that efficient at all once it starts growing beyond the basic starter size base. Once I tweaked some of the designs here I actually started enjoying working on the planet as it was dreadful before.

  • @Sapeidra
    @Sapeidra Месяц назад

    I have also a belt Gleba. Works like a charm.
    First I started with sushi belts but that has obvious throughput issues and is unnessesary fiddly. Funny enough I think gleba gets more easy the bigger your base and throughputs are. Because constant operation means constant consumption and less spoilage to interupt operations. Tha may explain, why Gleba newcomers have such a hard time: New mechanics to learn, ner recipes to unlock and a mechanic that is very unforgiving for just tinkering around.
    I have two main differences though:
    A) my Nutrients and Spoilage are using Undergrounds under the buildings. That way I have a standard way of building things and a guaranteed free spoilage lane. Left are normal recipe inputs, right are outputs.
    B) I zigzag my nutrients back to the main bus to keep it moving. Whatever managed to get to the end is routed back to the entry. Spoilage priority inserters will deal with it.
    (C: maybe everything routing back may give total spoilage free factory but so far I did not care. Nutrients are the big problem to be solved.)
    (D: I still use bots for the rocket. Just produce it into active provider chest and let it deliver right beside your silo in a yellow chest with applied filter.)

    • @AVADIIStrategy
      @AVADIIStrategy  Месяц назад +1

      Right. When i was starting the mainbus the sewage belts were full of spoilage all the time.
      It was even enough to power the factory. The more items you make the more efficient everything gets.

  • @IamGhede
    @IamGhede 17 дней назад

    I'm gonna watch this like 9 more times and then I'm heading to Gleba.

  • @piikae
    @piikae Месяц назад +1

    I used belts for gleba. Finally clicked when I approached it like a digestive system with organs instead of a factory

  • @aperolibear
    @aperolibear Месяц назад

    Most underrated factorio content creator ❤

  • @cricrofinou
    @cricrofinou 28 дней назад

    Ty for these tips ! i was struggling a little to make an efficient factory on gleba 😅

  • @ALucaRD807
    @ALucaRD807 Месяц назад

    I also did Gleba with belts. I tried with bots first, but building enough to be resilient for future meant there were a lot of bots, which all needed charging. Meaning the space for roboports required is just not worth it :)

  • @SkylorBeck
    @SkylorBeck 16 дней назад

    I built a gigantic loop starting with trees, going to nutrient loop going to mashers, going to bacteria farm, going to eggs, going to furnaces. Everything down the line, made for the furnace and scooped up if needed

  • @schmolzz
    @schmolzz Месяц назад

    bots are the easy way out ,the best way todo a belt based gleba base is to have a flowing main bus that never stops running, once u have things in rotation and only produce fast spoiling items when needed via direct insertion it becomes really fun imo ,even though maybe a little bit op compared to nauvis ,just like vulcanus

  • @IIMatt_DII
    @IIMatt_DII Месяц назад

    Followef youf vidro gor Fulgora science and am vety happy with hiw easy it was to get started. It's sliw aym with that Holmium bottleneck but left it run overnight and abouf to chdck hos it's doing. Will be off to Vulcanus next, buf in the mean tjme will be watchingbthis video a fee times a day to be sure I csn follow this for Gleba, not lookjng forward to that planet. Buf I'm surd it'll be much easier following your guide. Thanks so much for the content 😊

  • @Jan12700
    @Jan12700 Месяц назад

    I not only did a Main Belt, but also a looped main Belt, so that there are never items that stand still and everything that did spoil gets sorted out fast. I did the same in my very first Base that had a Main Belt back in 0.7

  • @hoyschelsilversteinberg4521
    @hoyschelsilversteinberg4521 Месяц назад

    Subscribed on the spot! Your videos are amazing.

  • @dmdeemer
    @dmdeemer 28 дней назад

    I haven't gotten to gleba yet, but I have a plan for a belt base. Every belt ends up at a heating tower, so they can never back up. There should also never be spoilage, but if there is, it goes in the heating tower with everything else with no special consideration.

  • @sirskyrage
    @sirskyrage Месяц назад +1

    wow. ngl I also used bots (partly because power is so cheap so why shouldn't I use 10k bots) on my first space age playthrough but a gleba belt factory looks so satisfying! will definitely try that on my next playthrough.

  • @matheusalvarenga7820
    @matheusalvarenga7820 22 дня назад

    7:50 not really ironic as it is intended. what's the best way to deal with waste? by turning it into something useful!!! nothing ever goes to waste, and that's the beauty of it!!

    • @reddragon4482
      @reddragon4482 15 дней назад

      Agreed, I have been trying to upscale my spoilage to feed into the power plant at the end of the belt. When you don't have to rely on bots, Gleba is actually really fun and not a ball ache at all ll.

  • @YotaXP
    @YotaXP 29 дней назад

    I definitely think belts are they way to go for Gleba, even if it does take a bit more effort. I ensured that belts never stopped moving. Jelly and mash would go along a long belt to the various machines that need them, then end at a set of chests for the sole purpose of letting them spoil for rapid incineration. Very wasteful of the unused fruit, but as was said, resources are infinite. Nutrients were the exception, and just went in a loop sushi-style until they eventually spoil and get filtered out.

  • @gneruinseruihnutshnu
    @gneruinseruihnutshnu Месяц назад +1

    Biggest issue with bot based gleba bases is, bots have no concept of freshness. (and lag) They will happily take only the freshest half of the chest letting the other half always rot. They also prioritize based on distance, using more some part of the factory while letting the other part rot or starve. Making bot based gleba base seems easy, but there is soo many things that can go wrong and is hella hard to debug. With belts, everthing is nicely sorted in lines (queues) and as long as everything flows, everything is in order.

  • @RubberDuck5
    @RubberDuck5 Месяц назад

    Seems like a solid base.
    Bot's are not reliable unless they are fast. Belts is far more optimal and controlled, I tried both. There are 2 major things I learned from making 3 gleba bases, 1 spaggeti, 1 nilaus inspired based, and my 2nd design (which works very well. The thing I learned:
    Gleba is a spoiled child. Give it too little and it starts to whine, give it too much and it get sick. There are 2 valid belt based solution. Give it exactly enough nutiriets per section, or burn it all at the end. I don;' know what I prefer yet, but option 2 seems easier. Avoid asushi betls. Yes, you think they are great, but they generate too much spoliage unless you get the ratio right. My current base lacks spoilage, so I had to create extra by letting jelly spoil (Bioflux to nutrients generate way too much).
    Also, be aware there is hidden spiolage coming from machine that failed to eat nutrients and if science backs up because you switch to something else, then make sure you burn the excess in a controlled manor.

  • @eribertobombardieri7717
    @eribertobombardieri7717 29 дней назад

    Great! I’ll wait you about a spaceship to shattered space 🤩

  • @Jackpkmn
    @Jackpkmn Месяц назад

    The biggest thing I'd recommend for belting your Gleba base is to simply not stop it. Everything can be burned except Nutrients and Bioflux. So you run JIT processing for Nutrient and Bioflux demand and then run everything else on a continuous loop from production to scrapping without stopping. Yumako and Jellynut incoming goes straight into heating towers, enough to consume your entire supply. Thus the belt never stops and never spoils. You simply draw what you need for JIT processing of other things like Nutrients, Bioflux, Eggs, etc. You do the same thing with Jelly and Yumako Mash, from production straight into the heating towers. Eggs as well, never have spoiled eggs again. Easiest way to do this is to have your bus belts go straight to your heating towers. And put everything burnable on the bus. Every production line splits the belt off but then merges that same material back onto the bus with priority. The belt never stops moving from source to end.
    This way you don't need to deal with spoilage because everything is going straight to the incinerator anyway. You only have to manage constraining production and storage of things that don't spoil or can't be burned like Bioflux, Nutrients and other things you can produce with bio materials like Plastic, Sulfur and Copper/Iron ores. For things you want spoilage for like carbon based stuff simply siphon the fastest spoiling item into a buffer chest that only outputs spoilage. I believe that's jelly. Using this technique you only get the freshest materials at every step and thus get the freshest science out at the end.

    • @dehb1ue
      @dehb1ue Месяц назад

      It can be dangerous to burn yamako and jellynut. If your base locks up and they all burn, you can end up in a seed deficit. It’s better to have a lock scenario where the agricultural towers pause. After hours of the base being dormant your fruit lines might be full of spoilage, but your seed supply will be intact.

    • @Jackpkmn
      @Jackpkmn Месяц назад

      @@dehb1ue Seeds don't spoil. So can be stored indefinitely for restarting the base. I would recommend overbuilding Yumako and Jellynut processing so that you send almost none of them to the incinerator not really because of seed lockup problems but because they have around 5x the burn time of a jelly/mash so if you are using one single burner location for everything they can jam up the burners.
      You could also deal with this problem by unhooking power to the agri towers. Because the yumako and jellynut never spoil if you leave them in the ground.

  • @reigomba
    @reigomba 18 дней назад

    I like the way you say gleba

  • @seb9310
    @seb9310 Месяц назад

    thanks for sharing your design they looks really cool and great, I will try them

  • @chrisbardsley0
    @chrisbardsley0 28 дней назад

    I am a "belt boy" too. Bots are cool and easy but above a certain level i cannot see my mouse on the screen and its really challenging to make changes. I have a hybrid on Gleba atm ( first full play through) but its a nightmare to balance so will be using this as inspiration to refactor back to belts....thank you for the video.

    • @reddragon4482
      @reddragon4482 15 дней назад +1

      Yeah, once you get beyond a starter base and start to upscale, you can barely even see any of your set up at all lol. It's like looking at a disturbed wasps nest.

  • @TubeTAG
    @TubeTAG Месяц назад

    This is roughly how I did it, although I had a single belt with Bioflux and Nutrients, since most relevant things needed both. I also processed fruit in-line rather than in their own dedicated sections, since processed fruit spoils so much faster than raw fruit. Finally, since fruit doesn’t start to rot until it’s pulled out, I put limits on my harvesting inserters so they don’t start pulling fruit if there’s plenty on the line waiting to be processed. Demand fluctuates, after all, since not every science needs agri science.

  • @Mendogology
    @Mendogology 3 дня назад

    Belts are better, but you should try circular main bus for organic items. With no dead end, making everything constantly flow and clean spoiled elements very efficiently.

  • @matthewbauerle7153
    @matthewbauerle7153 Месяц назад

    Turbo belts and stack inverters are a massive buff to belts. Good luck getting bots to match the 240 items per second you get from a single stacked turbo belt. I mainly used it for the massive nutrient consumption of my egg biochambers. Everything else is pretty well handled by direct insertion. The best use I found for bots was nutrient delivery to everything except the egg biochambers and bioflux delivery. Unlike belts you can easily turn on and off delivery with bots and you won’t have a massive amount of resources spoiling on belts.
    I’m looking forward to the Aquilo video. I would love to make a belt base but can’t figure out the heating well enough. I just brute forced it with power guzzling bots and it feels so wrong.

  • @dragonturtle2703
    @dragonturtle2703 24 дня назад

    I try to reserve logistics bots only for malls and the automation of your inventory. All the main production is belts, with trains for any significant distance (ore outposts to factory, and late game sometimes replacing busses, sending intermediates to factory modules).

  • @doomstrike53
    @doomstrike53 2 дня назад

    The green wire at 5:10 connecting the biochamber to the inserter, you said there was a delay, but how did you do that without any combinators etc.?

  • @yngndrw.
    @yngndrw. Месяц назад

    I used a main bus and belts for Gleba as well. What's weird is that I don't usually use a main bus, but the challenge of perishable items led me down that route. I was too afraid of any wastage when I started, as wastage means more spores but the enemies on Gleba turned out to be a non-issue.
    Later on, on Nauvis I ended up with a small bio lab setup using biter eggs for nutrients and that was almost entirely bot-based (Aside from the biter eggs, which roll along a belt and straight into a heating tower if unused) and it was much easier. But still, I'm glad I got Gleba working with belts.
    If doing Gleba gain, I don't think I'd use a main bus. I'd probably have completely self-contained modules which do everything (From fruit to end product) in order to minimise the time spent in the most perishable states. I'd then only have fruit, seeds and spoilage on a bus. (And maybe nutrients.)

    • @psilon69
      @psilon69 Месяц назад +1

      The most important observation of mine was that you only care about spoilage when doing bioflux and science. For everything else spoilage is not a problem - you can create a perfectly valid rocket fuel from 1% jelly as well as from 100%, and moreover, you NEED some spoilage for carbon. You can mine it from space sure but I like to produce things locally as much as possible. So, my build is fruits -> bioflux, bioflux -> science (2/3 to eggs, 1/3 directly to the science bio labs), and the rest is just apples/jelly on belts to rocket parts because as I wrote they don't care about freshness.

    • @yngndrw.
      @yngndrw. Месяц назад

      @psilon69 That's a very good point. I did think about using chests with inserters set to pick the most/least spoilt items depending on where they needed to go but it I wasn't sure about the full considerations. For example, which spoilt level does a recipe which uses two ingredients use? The most spoilt item?
      It could still be useful to use chests to allow for overproduction of the items where it matters very much like it was used in this video for science packs going into the rocket silo.

  • @namshimaru
    @namshimaru Месяц назад

    Cool egg storage!

  • @ryanread2230
    @ryanread2230 2 дня назад

    If you hadn't already earned my sub from your Fulgora sushi belt video, you certainly would have with this one 👌

  • @Fr_Dae
    @Fr_Dae Месяц назад +5

    "what do you think, bot or belt ?" Wagon design, way better but hard to understand :D

  • @zogthehog
    @zogthehog 29 дней назад

    This is amazing, I basically copied down this whole thing yesterday after landing on Gleba for my second time through, and set this all up with some expanded production of certain things. I was tired of the full bot base craziness.
    My question is, how else are you managing the Eggs? The Egg preserver seems to work, but how are you setting up requests for the Egg production? Are they requesting just a couple of eggs? My last setup was following Nilaus and one thing I did like was the revolving belt for eggs to make sure they have enough to produce, then I was pulling them off based on how many. I'd be curious to know how you have this set up. Awesome video! belts all the way

    • @AVADIIStrategy
      @AVADIIStrategy  29 дней назад

      The egg preserver will occassionally produce eggs and put one into the active provider chest.
      On the main bus where i make eggs each biochamber has a requester chest connected to the biochamber.
      The biochambers are set to read contents and include in crafting. The requester chest requests 1 egg but is only enabled if the egg content of the biochamber equals 0 which should never happen.
      But if it happens a new egg will be brought from the preserver.

  • @Aliktren
    @Aliktren Месяц назад

    Your videos are really helpful- thanks

  • @DissyFanart
    @DissyFanart Месяц назад +1

    i did mostly belts, with just bots moving things like eggs around :) i'm proud of my little base it feels like a living thing

    • @Michaelonyoutub
      @Michaelonyoutub Месяц назад

      I am terrified of letting bots touch an egg, as the moment I let them, I know they are going to put it in storage somewhere when I am off somewhere else in the universe. I have a set up that consistently cycles eggs, kinda like self sustaining kovarex setup, where the excess eggs seed other egg machines, which then all output onto a belt that runs through science to a heating tower to burn the excess. I have circuitry in place to prevent inserters from inserting eggs into a machine that can't process them yet, letting them spoil, so the system should be completely safe and spoil proof. I still have a bunch of turrets in the area though just to be sure. The paranoia and nightmares are real.

  • @naikrovek
    @naikrovek 16 дней назад +1

    Alright, mister! This is a stick-up! You're being robbed! Gimme the blueprint for the entire base!

  • @ukarlsson
    @ukarlsson 17 дней назад

    I can recommend running Gleba with On Wayward Seas and Any Planet Start. Belts will be a necessity

  • @wombokombo9291
    @wombokombo9291 11 дней назад

    this helps alot, I am stuck on this planet, cause i dropped myself with 0 items, 0 items on my space plattform aswell. Had to do everything from scratch. yikes.

  • @zeyugao4283
    @zeyugao4283 23 дня назад

    you can limit the spoilage in general by having less input than required or by +50% more bio chamber for each steps

    • @reddragon4482
      @reddragon4482 15 дней назад

      Spoilage is actually useful though when you have it being pulled off the belt at all times.

  • @matilozano96
    @matilozano96 29 дней назад

    My only nitpick is that Nutrients. Yumako Paste and Jelly have very short spoilage times. I’d rather make them in each site instead of adding them to the bus.
    I generally manage Nutrients on a sushi belt, and use read belt circuits to only turn the Nutrient maker when nutrient is below a certain number. That way I don’t overproduce.

  • @BBSplat
    @BBSplat Месяц назад

    My blueprints for biolabs looked slighly different to yours but I arrived at more or less the same conclusion as you did.

  • @crazyknexkid
    @crazyknexkid Месяц назад

    This is beautiful. 👌

  • @advmx3
    @advmx3 Месяц назад

    I like your approach because you think simple:
    Make a Bus, make a reverse bus to kill spoilage until spoilage is needd, create simple fitlers that will always put the spoilage at the end of a belt inside another belt that will take away the spoilage.
    Move on.
    Of of the biggest issues watching some people playing Gleba is how complex people want to be with Sushi belts. There's a reason why main bus is the best way to play Factorio, and I think not doing it on Gleba is a waste. Bots are awesome but they tend to get very confused and sometimes never delivering stuff to placs if it becomes too chaotic. Fulgora is the bot only planet.
    That being said, going to Gleba right away will be a very challenging situation at first so its best to do once other planets are self sustained by themselves.

  • @edgar9651
    @edgar9651 Месяц назад

    One thing which I think is not covered in this video is the usage of the Gleba Science. It spoils, like everything else. I made sure I only insert science packs, and not spoilage into the reactors. But after I stopped researching maybe for an hour, I discovered that spoilage was inside the reactors. Gleba Science expired in my reactors, and then no new Gleba science was added because those slots were full of spoilage. Now I removed the spoilage manually but obviously it's time to automate this so that for every reactor spoilage is removed automatically.

  • @Auxified
    @Auxified 19 дней назад

    I really wanted to do a belt-based factory, but the general swampiness means massive landfill needs, which has been challenging due to the small stone reserves and expensive interplanetary shipment costs, so this has moved me toward a bot factory. I will try to transition as I can.

    • @reddragon4482
      @reddragon4482 15 дней назад +1

      I imported tons of it from Vulcanus, same with concrete. I have a massive area complete filled and paved. Stone is so easy to get on Vulcanus so you can just let it stockpile it slowly in containers while you do something else. It's always handy to have for any planet.

    • @Auxified
      @Auxified 14 дней назад

      @@reddragon4482 It is probably more rocket efficient to ship landfill because the rocket can only send 10 landfills worth of stone vs 20 landfills. Either way, I squinted at my map and realized there are contiguous chunks of land that are not swampy. Working to build only on that area allowed me to set up a very good belt base on Gleba.

    • @reddragon4482
      @reddragon4482 14 дней назад +1

      @@Auxified That's what I meant sorry lol, I was shipping landfill. it's made on Vulcanus and then I have a ship waiting in orbit to ferry it all over. The planet is so ugly that I had to concrete the entire place except the farmland haha.

  • @thomaskolar90
    @thomaskolar90 Месяц назад

    I think bots might be better, and they're definitely easier, but also, they're kinda boring because they are so easy to use.
    For that reason, I only use them where they're essential (and as personal construction bots). And therefore, I'm super happy about this video :)

  • @PaprikaX33
    @PaprikaX33 22 дня назад

    I felt really stupid at 2:10 as I power my gleba factory with spoilage heating tower, but for some unknown reason I kept thinking the heating power as a burnable powered nuclear reactor, hence I used control logic to consume just enough fuel as needed. But then I have the problem of disposing the spoilage as I use only the nutrient production as the disposal, and the excess of nutrient always cause the spoilage to be backing up and stop the whole base. I always felt like I want to throw my smooth brain to the wall whenever I need to fiddle with the nutrient balance in gleba, when the answer is to just disable the temperature control system.

    • @reddragon4482
      @reddragon4482 15 дней назад

      Why complicated it though, just pump tons of spoilage through it through underground belts and grabbers on each side. The more you pump through it with rare+ inserters the better. It will power all your turbines and water heating set up no problem at all. Nilhaus does a good set up for one on his channe for a spoilage powerplant but I took all the circuitry out and just boost the throughput of spoilage as much as possible. It's maybe worth your while importing a nuclear power plant anyway, it's always good for a backup if the base fails for some reason too. Only thing you will need to import is the fuel cells now and again.

  • @Wilburytry
    @Wilburytry 10 дней назад

    i whanna do a city-block based gleba for the endgame design. you ship fruits and bioflux via train and use space platform for calcite prod so you can run liquid metals

  • @catsnorkel
    @catsnorkel 29 дней назад

    I made my system too efficient, with combinator controls to manage production rates of everything, and now I don't get ENOUGH spoilage. I have to create a "composter" that turns bioflux into nutrients and then dumps them into chests to allow them to spoil.
    Feels funky but I'm pretty sure it is the most efficient way to get spoilage if you need it for biosulfur or for kickstarting your nutrients

  • @Alex-xv6me
    @Alex-xv6me 29 дней назад

    I agree! Belts are superior on gleba!
    Do your inbound belts ever get full of spoilage and back up?
    That happened to me a few times so I swapped to a round robin style bus

  • @happalula
    @happalula Месяц назад +2

    i did a first playthrough already and was absolutely unhappy the whole time i was on fulgora and gleba... i hated the idea of recycling stuff into the void and built storage of thousands and thousands of chests to store stuff i "could use later"...
    gleba? well, probably the same mentality as most other people had: its an abomination! i just could not wrap my head around the spoilage mechanic or how much nutrients my base was consuming (moduled everything to -80% power consumption so they need less nutrients) and had an absolute struggle throughout the whole planets gameplay... i now feel kinda dumb tbh...
    my mind was set to "avoid as much excess as possible" and i ended up barely researching anything with glebas science and only made enough carbon fiber for a number of rocket turrets and kinda abandoned the planet...
    now i can kinda understand how the planet works and am starting to feel like i dont mind going there again. well, gotta get off nauvis first on my second run now

    • @Darqion
      @Darqion Месяц назад

      Hahaha i had the same issue with fulgora, though i wasnt unhappy with it...
      The base there is full with chests though. I dont mind recycling extra ice or fuel, but blue chips and LDS always felt a bit painful, so i typically added more and more chests..

    • @Michaelonyoutub
      @Michaelonyoutub Месяц назад

      I agree that it feels wrong to recycle into nothing, but scrap is so plentiful that it seems to barely matter. Also I have seen some others recycle down to quality materials with quality modules, which might be a good alternative. It saves space, removes excess, and gets you something out of it. It isn't perfectly sustainable, you can still max out your storage with legendary items, but spamming chests at that point seems much more reasonable.

  • @auzrael
    @auzrael Месяц назад

    Hmm - my set up - basically produces no spoilage. In fact, I had to add a system to take some products and let them spoil, so I could make sulfur. It is my opinion, that the bus should only move fruit, nut, and bioflux - Aything that spoils in minutes, should be made close to where it will be used. Anyway, good luck with your game !

  • @Wildhorn666
    @Wildhorn666 22 дня назад

    In your Biochamber Bus IIA blueprint, one of the nutrient belt has its direction inverted.

  • @goldybold
    @goldybold Месяц назад

    I also designed a belt managed factory but I tried to replicate the market with factories putting requests in the global circuit network and towers picking fruits by requests to reduce the existing buffer

  • @jesterexe
    @jesterexe 26 дней назад

    I think if you're going with a belt base on Gleba, this is the best possible design (that I've seen at least). I do think that bot bases are relatively as effective for 10x more simple construction - this is the thing that disappoints me with Gleba as unlike Aquilo there isn't really a disincentive to just bot-malling every biochamber recipe. Oh well.