Reverse Trains: A Cursed Optimization -Factorio 2.0

Поделиться
HTML-код
  • Опубликовано: 14 дек 2024

Комментарии • 173

  • @InferAGoodTime
    @InferAGoodTime  3 дня назад +110

    Slight Correction: Locomotives have a weight value of 2000 and not 3000 which means the drag modifier for 1 wagon trains is:
    Normal Trains: 0.9975
    Reverse Trains: 0.9966r

    • @ethribin4188
      @ethribin4188 День назад

      I mean... effectivly the same as in the video.
      Thanks for correcting the locomotive weight though ^-^

  • @258thHiGuy
    @258thHiGuy День назад +394

    wtf do you mean this game has atmospheric drag

    • @kuber2317
      @kuber2317 День назад +26

      It should be different surface to surface.

    • @Michaelonyoutub
      @Michaelonyoutub День назад +20

      even space ships have drag

    • @mattb6001
      @mattb6001 12 часов назад +1

      @@kuber2317 robot movement speed affected by this too?

    • @INFJ-ThaneTr
      @INFJ-ThaneTr 7 часов назад

      ​@@Michaelonyoutubnot in space

  • @newtybot
    @newtybot День назад +290

    THIS IS EXACTLY WHAT I NEEDED ON FULGORA THANK YOU!!!

    • @hellnawnaw
      @hellnawnaw День назад +16

      Oh damn, I thought this is neat but ultimately not useful, but it makes a lot of sense to use it on fulgora!

    • @wherdgo
      @wherdgo День назад +1

      Why?

    • @giin97
      @giin97 День назад +29

      ​@@wherdgosmall little islands, too small for multiple segments of a train to be in a straight stretch.

    • @thecarwasherofshangri-la
      @thecarwasherofshangri-la День назад +3

      I think double headed trains are more practical

    • @davidmartensson273
      @davidmartensson273 День назад +7

      @@thecarwasherofshangri-la Two locomotives in the back would allow for even more wagons I think since both locomotives can be in the curved part and you do not need a curve in the other ends since it can be a terminal :)

  • @smol_bean_1469
    @smol_bean_1469 3 дня назад +187

    I am going to make it my mission to use all these cursed designs in my base, simultaneously

    • @tortenschachtel9498
      @tortenschachtel9498 День назад +1

      Backwards and forward trains on the same track, with separate stations for each?

    • @ClowdyHowdy
      @ClowdyHowdy День назад +11

      ​@@tortenschachtel9498 how about omni-dorectional trains with two locomotives back to back with cargo wagons on each end?

    • @M_1024
      @M_1024 День назад

      I am going to do that next time I play multiplayer

    • @123890antonioj
      @123890antonioj День назад

      ​@@ClowdyHowdyA train reverse-sandwich. Absolutely terrible and lovely

    • @SoakedBurrito
      @SoakedBurrito День назад

      Just by thinking it, I feel messy already

  • @Jackpkmn
    @Jackpkmn День назад +71

    Double headed trains, but with the locomotives facing the cargo wagons in the middle.

    • @AaroLyali
      @AaroLyali День назад +17

      I've actually run a base using 12-6-6-12 trains before. Wrapped the locomotives around the u-turn in the station and loaded on 2 tracks

    • @GameCyborgCh
      @GameCyborgCh 16 часов назад +3

      @@AaroLyali that's hilarious

    • @lagg1e
      @lagg1e 6 часов назад

      You mean double butted trains.

  • @Shaberony
    @Shaberony День назад +68

    this is cursed. please continue.

  • @mrman5517
    @mrman5517 День назад +108

    0:51 'traditional 3 wagon trains' ...heresy!!

    • @seismicfloss
      @seismicfloss День назад +4

      Had to pause there too lmao

    • @Etrexum
      @Etrexum День назад +2

      He probably just meant 1-2 trains.

    • @Soken50
      @Soken50 23 часа назад +4

      ​@@Etrexum No, there are clearly 3 wagon unloading bays so it's a 1-3 (and 3-1) train that is talked about.

    • @Etrexum
      @Etrexum 22 часа назад +2

      @@Soken50 Oh. Well, I didn't want to fact-check myself in case I got cursed with the truth.

    • @Soken50
      @Soken50 21 час назад +1

      @@Etrexum Then carry on your blissful existence...

  • @rubixman7x7
    @rubixman7x7 День назад +37

    This is amazing on Fulgora, where space is limited and fuel is plentiful.

  • @Universe822
    @Universe822 3 дня назад +57

    Thanks man, fun video
    Artillery trains have an air resistance of 0.015, compared to wagon's 0.01 and loco's 0.0075
    So if loco-first have 100% drag, wagon-first have 133% drag and arty-first have 200% drag. Probably why artillery was so shitty.
    As for energy efficiency, I'm wondering if we aren't in a flamethrower scenario. The one where even the worst, almost-empty oil patch can power your entire train fleet no problem.

    • @haph2087
      @haph2087 День назад +9

      I think the energy efficiency concern is less about the materials, and more about lag/logistical overhead. Unless you're using wood/coal, you probably can make way more than you need and making less is better because you can do other things with your CPU, rather than because it's easier.

    • @ethribin4188
      @ethribin4188 День назад +5

      You need to go quite bog to worry about lag.
      But thats also where youd start doing niche weird things like reverse trains xD

  • @Pystro
    @Pystro День назад +33

    The only application where "locomotives not in front" is a no-brainer is trains with more than 1 locomotive. Putting the extra locomotives in the back has literally no downsides. You still get the drag bonus from the locomotive in the front, the station is next to that locomotive and doesn't block inserter positions, and your station platforms fit in the same footprint as if you used 1 locomotive.
    Well, actually, there is 1 downside; You don't get the increased breaking force.

    • @roderik1990
      @roderik1990 День назад +2

      Though I don't think that boost in braking performance outweighs the loss in acceleration and fuel efficiency in most situations.

    • @Michaelonyoutub
      @Michaelonyoutub День назад

      You also have to run fuel lines to the front and back with multi locomotive trains with engines at the front and back

    • @Pystro
      @Pystro День назад

      @@Michaelonyoutub True, fuel logistics is ever so slightly more involved and can in rare instances be an actual problem.
      But I'd guess that most players switch to drones for fuel at some point. And in most cases where you are using belts, you usually run them to the next set of train stations too, so you're passing the back ends of the trains anyways. The only exception that I've seen is a city block scheme where the fuel comes in on its own train.
      So if you really don't have the space for one extra fuel belt, then your station layout has to be weirdly hyper-optimized.

    • @Pystro
      @Pystro День назад

      @@roderik1990 True, better acceleration from _less_ drag and better braking from _more_ drag are very very very close, to the point where I would say you can assume they cancel exactly.
      I simply did not want to leave the _advantage_ of wagon drag unmentioned after I mentioned it as a _disadvantage._

  • @pindab0ter
    @pindab0ter 17 часов назад +3

    The algorithm recommended this video to me and I love it. You’re thorough, have a great voice and are exploring something fun while not making the video longer than necessary.
    Subscribed.

  • @bramfokke1460
    @bramfokke1460 День назад +15

    Angry upvote for the quantum finish joke

  • @shufadragon
    @shufadragon День назад +9

    Great testing! I am a fan of a 1-8-(-1) train where the tail pushes. This gives a slightly shorter requirement on the straight as you mentioned and has the subjective bonus of having smoke from both ends of a moving train.

    • @GameCyborgCh
      @GameCyborgCh 16 часов назад

      1-X-1 trains are nice aesthetically since their are symmetric

  • @demondkiller666
    @demondkiller666 День назад +8

    I love that i find this AFTER spending hours on a railway book...

  • @TheSandsofFlowingTime
    @TheSandsofFlowingTime День назад +4

    Gonna start making 1-1-1 reverse trains because thats just even more cursed

  • @OneFilthyMyaa
    @OneFilthyMyaa 3 дня назад +13

    Fun fact: All "normal" rail systems are backward compatible.
    And don't forget to click "publish"

    • @simdimdim
      @simdimdim День назад

      Totally did not misread that as 'Punish' xD

  • @flora_76
    @flora_76 День назад +10

    STOP
    PLEASE MAKE HIM STOOOOP

  • @timothynewton5231
    @timothynewton5231 День назад +9

    Normalcy be damned, I am absolutely using this cursed setup in my build.

  • @Demiuuu
    @Demiuuu День назад +13

    Since you can get legendary rocket fuel really easy by just duping it on aquilo, I would like to see a test using legendary rocket/nuclear fuel, they give a really great acceleration boost, maybe the "realistic" scenario has the reverse pull out ahead stronger, since they are more equalized with the normal in acceleration, so the faster stopping matters more

    • @LeCheckmate
      @LeCheckmate День назад

      You can also produce infinite free rocket fuel on Fulgora, as long as you drop the ice down from a Space Platform..
      Now I want to try this 👀

    • @moonythm
      @moonythm День назад

      I mean, you can also produce infinite rocket fuel on gleba. The deciding factor between the different methods is the easy of grinding quality.

    • @asquil7805
      @asquil7805 День назад

      They changed the rocket fuel recipe on aquilo a couple days ago, you can't dupe it anymore.

  • @DavidSmith-cr7mb
    @DavidSmith-cr7mb 21 час назад

    this game is amazing. its so unique you can optimise in ways you didnt know you could.... thanks mate!!! pretty sweet!

  • @twobitcalamity595
    @twobitcalamity595 День назад +2

    Keep up the amazing videos really high quality man!

  • @CarpetDiem
    @CarpetDiem День назад

    I love the unique concepts on your channel! You are inspiring me to try out more non-standard builds

  • @kerb755
    @kerb755 День назад +5

    this is absolutely horrible
    well done

  • @KevinMarquette
    @KevinMarquette 20 часов назад

    I love these types of deep analysis of game mechanics and clever tricks.

  • @BORN753
    @BORN753 15 часов назад

    Wait, this is such a simple idea, I am fascinated I never ever thought of this.

  • @ethribin4188
    @ethribin4188 День назад +4

    Definitely fun and cool discovery.
    But if you have to worry about space, your factory isnt big enough.

  • @JKGrimm
    @JKGrimm День назад +1

    I love how this gaming community has a game with just about limitless land to build but they will obsess about getting just a few pixels of space out of a design

  • @catarianepeta
    @catarianepeta День назад

    i tried and failed to make reverse trains work in a death world i was doing about a year ago. This is going to make me consider using them for a space age run with friends, that plus the goofiness factor with running them makes me like them a lot. Very good and informative video!

    • @catarianepeta
      @catarianepeta День назад

      The saved space alone is enough for me to use them, by the way.

  • @ethribin4188
    @ethribin4188 День назад +2

    Like most unusual things, they have their niche applications.
    The cool thing is that we can see differences.

  • @ZeroPointAlpha
    @ZeroPointAlpha День назад

    One potential advantage to wagon-first trains is simplicity in expanding logistics.
    I'm currently working on a set of blueprints that features factories that are served from a single wagon section of a train, tileable so you can place as many factories as you have wagons. You can have multiple trains in parallel if multiple resource types are required, and you can have a factory for each wagon on the train, each serviced by its own wagon of materials.
    The advantage of this particular layout is that if you need to increase production, just slap down more factories along the ones you already made, lengthen your trains, and maybe modify your mining bases to accommodate for the length of your new trains.
    But, as you've pointed out in your video, the train station does remove a lot of potential unloading zones on one side, and when I experimented with this train layout when prototyping my blueprints, I found this caused a lot of issues with my factory layouts, too.

  • @leomathguy
    @leomathguy День назад

    Such an underrated factorio youtuber!!!

  • @Blackfire123creation
    @Blackfire123creation День назад

    This is very cursed and very interesting! I hate it. Looking forward to the next video!

  • @willamyte
    @willamyte День назад

    Damn, I was just figuring some out train stops and thinking “why tf can’t I place stations on curves”. This is awesome!

  • @themenagerie5622
    @themenagerie5622 День назад

    used this strategy once or twice before 2.0 and it is SO useful in a Fulgora base that has to deal with things

  • @quilusy7503
    @quilusy7503 18 часов назад

    "Traditional 3 wagon trains" may be the most cursed things about this video.

  • @cantingpython
    @cantingpython День назад +3

    So put the first locomotive first and all the rest in the back. Gotcha

  • @SenjaiYT
    @SenjaiYT День назад +6

    How do people set up this map editor without going to a real map? Embarrassed to say I’ve been struggling to figure this out

    • @SchizoidPsycho
      @SchizoidPsycho День назад +3

      There's multiple options, I default to the mod "Blueprint Sandboxes" though it's only one option of many. It's not the one this video uses I'm sure, but it still serves the same purpose.

    • @Nullevoy
      @Nullevoy День назад +1

      In the "Surfaces" tab of the editor, there should be a few buttons to fill the map with lab tiles and clear any entities/decoratives. Should yield a map similar to this.

  • @mrkv4k
    @mrkv4k День назад

    In my vanila playtrough, I had a 64 wagon train for coal. It was 32 wagons in front, then 8 locomotives and then 32 wagons behind. The loading station was U shaped and those locomotives fit in the bend.

  • @powerdust015lastname4
    @powerdust015lastname4 День назад +2

    7:40 did you account for 32bit floating point inprecision?
    jk great video + i might try this train type in a future base

  • @DocJade
    @DocJade День назад +1

    Big day for 1-1 train fans 🗣️

  • @linamishima
    @linamishima День назад

    It would be interesting to see how the performance difference is affected by congested networks and as the typical block size tends towards the length of trains. My gut is that, as ability to stop becomes the limiting factor for train speed and keeping blocks unreserved, this will further favour the wagon-first design

  • @ukaszrzasa9685
    @ukaszrzasa9685 День назад

    This is HUGE! THANKS!

  • @syb3r_yt
    @syb3r_yt День назад +1

    Nice educational video, thanks 👍

  • @Shaberony
    @Shaberony День назад

    also if factorio is gonna be regular content im defo subscribing :D

  • @Diogenerate
    @Diogenerate День назад

    thanks I wil be sure to cite this in my manifesto

  • @MiraLeaps
    @MiraLeaps День назад +2

    I can feel Dosh either getting absolutely excited or completely terrified already

  • @highdefinist9697
    @highdefinist9697 День назад

    So, legendary nuclear fuel (and possibly legendary rocket fuel as well) might actually be *faster* with reverse trains, since they can (probably) accelerate faster than decelerate. So, additional air resistance will decrease the time it takes to break more than it will increase the time to accelerate.

  • @Bobbobbob984
    @Bobbobbob984 День назад

    You've convinced me. Maybe ill use on my next play through. Or my next planet. It looks funny and thats sorta a plus. Maybe

  • @speedstyle.
    @speedstyle. 22 часа назад

    I did this to make a tiling design with 1-4 stations slightly narrower, giving better roboport and pylon efficiency. Didn't think about the air resistance but I don't think fuel efficiency really changes my mind

  • @wzdew
    @wzdew День назад

    Very cool video. Thanks for the science! Does atmospheric drag change based on the planet?
    I could definitely see this setup being used on Fulgora where fuel efficiency is unimportant and compact load/unloading stations are a must.

  • @dnkbmc
    @dnkbmc День назад +1

    Nice! What about double-headed trains though? 😅

    • @barte6128
      @barte6128 День назад

      place them both in the back in opposing directions

  • @ivanlagayacrus1891
    @ivanlagayacrus1891 День назад

    To follow up pm your closing thoughts, of compact builds is the goal a more practical answer to recommend would be bidirectional trains, as their stops are entirely vertical rather than horizontal and can fit in series as little as 4 tiles apart

    • @Pystro
      @Pystro День назад +3

      Does the drag modifier apply to backwards locomotives? Because that would open up _the_ most cursed trains:
      double headers, but with the locomotives pointing inwards towards the wagons.

    • @Takyodor2
      @Takyodor2 День назад

      @@Pystro Your genius is almost scary :0

    • @Porkey_Minch
      @Porkey_Minch День назад +1

      @@Takyodor2 "Brilliant, but scary"

  • @anomonyous
    @anomonyous День назад

    Oh God. What have you unleashed...

  • @AlexAegisOfficial
    @AlexAegisOfficial День назад

    Ah, the shopping cart design. so this is why it's called a "Mall"

  • @HL65536
    @HL65536 День назад +1

    So, 1 locomotive in front, all others in the back (for long single drive direction trains)?

  • @Kaiasky
    @Kaiasky День назад

    This is really really cool!!!!

  • @MhDaMaster
    @MhDaMaster 2 дня назад

    your videos are really good.

  • @ethribin4188
    @ethribin4188 День назад +1

    So, reverse trains are slightly worse in through-put and fuel efficiency.
    But they are slightly better in terms of space and station shape flexability.

  • @LddStyx
    @LddStyx 11 часов назад

    Think of them as minecarts that are pushed around and they are beautiful again.

  • @joykillz7431
    @joykillz7431 День назад +1

    Have you informed Dosh doshington? would he enjoy it?

  • @844SteamFan
    @844SteamFan 22 часа назад

    imo the freight cars look more aerodynamic than the locomotives lol
    Also, iirc streamlining isn’t really effective until speeds somewhere past 100 mph (for example, look at the UP FEF-3s that were designed to operate up to 120 mph, though it isn’t known if they ever did get up to that speed), though idk how fast Factorio trains are.

  • @6Twisted
    @6Twisted День назад +1

    I wish I had never seen this.

  • @susq_345
    @susq_345 4 часа назад +1

    speaking of cursed... do locomotives still have the lowest drag coefficient when they're facing backwards?

  • @Alabar3000
    @Alabar3000 День назад

    Nuking the one pipe system was uncalled for 🤣

  • @zacharys8141
    @zacharys8141 8 часов назад

    I will now use 1-2-1 trains with the middle cars being locomotives

  • @zyangul
    @zyangul День назад

    後ろに設置しての停車駅省スペース化は目からウロコやった😂
    空気抵抗や燃費を考慮しても十分これにする価値あり!
    ただ醜いのには同意する...😅

  • @Wisiro819
    @Wisiro819 День назад

    I'd call these Shopping Cart Trains

  • @nokdu.99
    @nokdu.99 День назад

    I started using these when I had to fit stations into a single chunk for ribbon maze addon.

  • @stefanklass6763
    @stefanklass6763 5 часов назад

    I do use 3-8 trains together with double headed
    [ ][ ][ ]

  • @ОннокорОктябрь
    @ОннокорОктябрь День назад

    Where was this video when i was forced to making stations 2 (nearly 3) wagon width because otherwise i couldn't fully fit a wagon?

  • @CJfoks
    @CJfoks 16 часов назад

    How do You make lap and lap time counters ?

  • @ilayfedorenko9713
    @ilayfedorenko9713 День назад

    The worse part is that those designs are realy usefull.

  • @ОлегПолканов-д1н
    @ОлегПолканов-д1н День назад

    Nice!!
    I use 2-8 trains ans it bothers me to make 2-8 trains because ot not in the middle of a block, so i wonder is it better to make 1-8-1 trains? Visually all wagons would be exactly in the middle of a block to make nice simmetrical load/unload stations. And then i get to this video!
    What do you think about 1-8-1 trains?

  • @acanadianderg4035
    @acanadianderg4035 День назад

    If I ever get on multiplayer I’m going to use reverse trains to mess with everyone

  • @mqb3gofjzkko7nzx38
    @mqb3gofjzkko7nzx38 День назад

    I guess I should switch from using 2-4 trains to 1-4-1 trains because only the front car matters.

  • @UninstallingWindows
    @UninstallingWindows День назад

    I didnt even know that the wagon can be in front of the train :D

  • @white_145
    @white_145 День назад

    minecraft truly was ahead of its time

  • @MrGlockshna
    @MrGlockshna День назад

    Dammit. Now I have to remake my rail book.

  • @fischyfischy7532
    @fischyfischy7532 День назад

    Reverse Trains:are peak

  • @giin97
    @giin97 День назад

    Heh. I've used pusher trains a couple times, but I could never bring myself to making that my default design 😂

  • @tomsterbg8130
    @tomsterbg8130 День назад

    Pro tip: to show prototype info use (Ctrl+Shift+F)

  • @triusmalarky290
    @triusmalarky290 День назад

    okay but what if you did wagon-locomotive-wagon-wagon
    is that just silly? or could it change something slightly

  • @bottlekruiser
    @bottlekruiser 17 часов назад

    @9:00 w8 what do you mean most people don't rocket fuel their trains

  • @ethribin4188
    @ethribin4188 День назад

    I didnt know the devs considered something as tiny as drag on waggons o.o

  • @imeryakwut6437
    @imeryakwut6437 День назад +1

    Train station in the way of first wagon loading, so it's not really optimal.

  • @morpheus_uat
    @morpheus_uat День назад

    not only the locomotive is on the back "pushing" the wagons, but he even have 3 wagon trains, good luck balancing the output, what do you use? a 4 to 4 balancer and just feed it with 3 belts? or no balancing at all? that could be even more cursed

  • @kefkja
    @kefkja День назад

    My strange city block design has an evil flaw where I need to deviate from the pattern to build fluid wagon unloading. Essentially no reasonable station could draw from all 4 fluid cargo wagons, it was always exactly 1 tile off. Having learned about reverse trains, I can now fix this irregularity.
    But do I really want to?

    • @gabrielclay63
      @gabrielclay63 День назад

      I had the exact same problem, and came to the same solution. As far as I can tell, it's worth it, but it does bring me pain on some level.

  • @arrowinmygluteusmaximus
    @arrowinmygluteusmaximus День назад

    Interesting 🤔

  • @alexandrutonita736
    @alexandrutonita736 День назад +4

    Thank you for your facts, but I choose sanity over this

    • @jockeril
      @jockeril День назад

      I share this sentiment

  • @honk_tm
    @honk_tm 18 часов назад

    What the hell?? Its so simple, why didn't i think of this??

  • @MattWyndham
    @MattWyndham День назад

    Remember, 666 is just 2/3 of 1000

  • @MrAntiKnowledge
    @MrAntiKnowledge День назад

    Now do doubleheaded reverse trains.

  • @princedest1ny
    @princedest1ny 22 часа назад

    How bout a train with a locomotive sandwiched between cargo wagons?

  • @joejane9977
    @joejane9977 День назад

    what was fluid wagon data
    was great thank you

  • @asailijhijr
    @asailijhijr День назад

    I like that your test tracks look like panty liners. This is not intended as a criticism, I think it's a funny coincidence.

  • @PeterZaitcev
    @PeterZaitcev День назад

    BTW
    Did you know you are not required to connect all display segments to the wire, and only the right-most one?

    • @Cyclonut96
      @Cyclonut96 День назад

      I think he did that because the lights are programmed for different values and this looks cleaner than having 3 wires coming out all over the place.

    • @PeterZaitcev
      @PeterZaitcev День назад

      @Cyclonut96 you can't use horizontally adjacent nixies to display different values - at least the last time i used them they could not do so.

    • @Cyclonut96
      @Cyclonut96 День назад

      @@PeterZaitcev You now can, both levels/values and colours. Your welcome.

  • @DanielGalllego
    @DanielGalllego День назад

    maybe i could finaly make my 4 wagons in a single chunk stations work with this THANKS

  • @kahlzun
    @kahlzun 5 часов назад

    Aren't push trains a irl thing?

  • @foobarFR
    @foobarFR День назад

    Train comes from the french verb for "to drag". If the locomotive pushes it s no longer a train, it s a...pushie?

  • @k9elli
    @k9elli 3 дня назад +2

    Witchcraft