Factorio Train Tutorial - Planning A Rail Network : Junction Spacing, Train Size & Mainline

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  • Опубликовано: 2 окт 2024
  • This Factorio Train Tutorial for 0.15 covers some of the primary things go into planning a rail network and setup. Including Train / Rail Junctions and Spacing, Train Size, Mainline Setup and Size in order have an automated train and track system that works without deadlocks and jams.
    The rail blueprint books I used on this map in my Sending Supporters To Space series:
    2-lane book:
    pastebin.com/K...
    4-lane book:
    pastebin.com/x...
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    Factorio is a game in which you build and maintain factories.
    You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.
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Комментарии • 149

  • @Xterminator
    @Xterminator  7 лет назад +30

    The rail blueprint books I used on this map in my Sending Supporters To Space series:
    2-lane book:
    pastebin.com/KqCH21Yc
    4-lane book:
    pastebin.com/xR3KZ2Rh

    • @spnhm34
      @spnhm34 6 лет назад

      Xterminator pp

    • @lorddoomer501
      @lorddoomer501 4 года назад

      My rails won't connect with rails that turn, I can only make unconnected straight line of rails please help!!!!

    • @sp1nk1ck53
      @sp1nk1ck53 4 года назад +1

      How do you use these? All I see are random letters and numbers

    • @mxdanger
      @mxdanger 3 года назад

      @@sp1nk1ck53 Click the "Import String" button in the shortcut bar and paste the string there.

    • @TheRiddler988
      @TheRiddler988 3 года назад +2

      "This page is no longer available. It has either expired, been removed by its creator, or removed by one of the Pastebin staff. "

  • @ArcaneTurbulence
    @ArcaneTurbulence 6 лет назад +47

    The first five minutes can be covered in one sentence. Leave spacing between your junctions at least the size of your longest train.. skip to 4:47..

  • @ili101
    @ili101 7 лет назад +31

    For high throughput use single headed trains, the larger the locomotives to mass ratio the faster the train accelerates.
    locomotives have double the mass of a wagon, so a 3-6-3 has the same acceleration speed as freaking huge capacity 12-3.
    Second throughput advantage is that they are shorter so less time inside the junction.

    • @Xterminator
      @Xterminator  7 лет назад +9

      Yeah, for throughput alone, single headed trains are better sense they don't have to back out of the station and like you said they are shorter so will take less time in a junction. However there is disadvantages too, like it makes designing rails and builds harder or more annoying because you have to include some sort of loop, which also causes other issues.

    • @ili101
      @ili101 7 лет назад +2

      Xterminator, Yes the loop problem that can come with a single handed system is that because the stations have an entrance and an exit you can get in a situation that a train will "take a shortcut" through another station that it is not supposed to go to and get stuck there.
      This was mostly solved in 0.15 as passing through a station has big penalty now in the route calculation, but it can still happen in rare cases like if the rail system is signaled wrong or the path is blocked by a manual train or the rail is cut off...

    • @williambarnes5023
      @williambarnes5023 6 лет назад +6

      My solution to this is to make rail stations come in and out on the same single rail with a loop inside. The pathing will never be faster to dip inside the station. C>┤│

    • @nathanielflear9045
      @nathanielflear9045 5 лет назад

      @@williambarnes5023 but thats just L-C-L with extra steps!

  • @wenyuanzhao1416
    @wenyuanzhao1416 7 лет назад +41

    I'm thinking computer networks when watching this video. Most design concept and choice can be found in a computer network book, eg. latency, package size, buffer, point-to-point, main-bus, even tdd fdd and cdma etc.

    • @Xterminator
      @Xterminator  7 лет назад +1

      Weny Zhao Interesting observation. I do see the resemblances now that you have mentioned it.

    • @wenyuanzhao1416
      @wenyuanzhao1416 6 лет назад

      I was not expecting coming back to this video, but Now I have

    • @wenyuanzhao1416
      @wenyuanzhao1416 6 лет назад

      I was not expecting coming back to this video, but Now I have

    • @williambarnes5023
      @williambarnes5023 4 года назад +1

      That's because both computer chips and train networks are trying to be planar graphs.

  • @fajkoson
    @fajkoson 7 лет назад +95

    wow the infrastrukture is insane..looks like computer chip;)

    • @mikkelnpetersen
      @mikkelnpetersen 5 лет назад +4

      Idea is the same
      Rails are the "wires"
      Trains are the "electric signals"
      Factories are the "chips"

    • @williambarnes5023
      @williambarnes5023 4 года назад +4

      That's because a computer chip and a train network are both trying to be planar graphs.

    • @gileee
      @gileee 4 года назад

      @@williambarnes5023 I'd say it has more to do with all the straight lines, 90 degree turns and buses all equally spaced that give it that effect when looking through the map which colors things so they look even more like circuits.
      ______________ ________________
      | ___________ ____|______________
      | | _________ ____|___|_____________
      | | | | | |
      | | | | | |
      Both of these give the same effect despite one being planar and the other one not.

  • @sondreulvik6781
    @sondreulvik6781 5 лет назад +40

    I just wanted to know how to make a simple train station...

    • @tuftman6092
      @tuftman6092 3 года назад +2

      I found that trains have a pretty steep learning curve at the beginning but once you get over that initial bump it's pretty easy. Here's a blueprint book string for a couple of loaders and unloaders I use in my factory.
      0eNrdnN9um0wQxV8l4tqu2J39h1+jl1UVEYevH6oDFuCqUZV3L47VOomBnZ2dddNeRcbhDJ5d5sQ/HfIju9sdqn1XN8PtXdt+zTY/zkf6bPPpxcvje/W2bU6H+/pLU+6Ox4bHfZVtsnqoHrJV1pQPx1fV931X9f360NxX3ZeuHX+u76rdkD2tsno89j3biKeVV6Yfqmq33v5f9S/PlE+fV1nVDPVQV6ereX7xeNscHu6qbpS+uI6hK5t+33bD6SpW2b7tx9Pb5lh6lAQpP+hV9jiea9UHPda6r7tqe/oNebzSNyXkRYl+v6uHYXxvQhx+iyOkwd/FiRLqXOLi+le/u9vsD8dOXtRUkTUVoaZ+sczl9uu6bvqqm2mgnq9kJqQNSVpjpO3k5pzQNa8ueULJhSvpaaUi4OPasE6KnKSNaqUQyA6A8HVAyHCpmWURgP/EkC/cdVPaiqSNmkhCU+5hAMzcaA/DzE0sTGRVRap6vguXOigDV8cFquLWpYhyI4Nyo5xoRxahLSK9wRK8QcrIooZSFEi2YTCzTiqStkVp63AnMdPDT5pwKTsjZUnOgeumI2njulmEW8lMCyAPl5pZGBAk57CY6QGSpI2aTACR/mAp/gAqsqohVdWB/oFbHROoilsXG+VKDlXDEV2pQGgXkQZRUL4l5ZFFHaWoIDmHw8w6JUnaBUobwq3ETQ8/pcKlihkpTXIO3Cc2JG3cStlwK5lrgQuXmluYguQcBWZ66JykjZpMWkT6Q0HxBy0jqzpSVQj0D9zqqEDViXX5vDrhvs0LyLjKduXYiPGYuNmW3c2uLe+fpb9VXX86zwllVWGNFbnR5owF8+Nl0nDlNGfEEMoZ80wMKyEM4khCCeVDLsCD7+QijYzCd3IROjKBToO4BQ0PQ5MeHBmB/iQPn1R+PhlHOkXOA+e8ODICzhkmPqkRfDISdarwwfAGGKYAkQv32OxfySLgHlvigmaZNoZo4zaGixr/KFpCIpDKy3dyHlrmYY5RtExeBS1iLCCILdrAT6R4SJv8J9niEg2LZYtLNOyvZIsUG5i7QMnN4BA2AEAa1aiNAYqkjdoYoKNsAIUQwETZwAxNAMuDpzwAMQpPJQGIjmIDKufBTzIWFNqwlVCSD+YBH8xTPPjJRILCJfzkBYWRMM/ywTwXZQOFFxEyQS+EDQSxQxm2MbQgaU9sDAz/OjQBBEzQCdh/ZT/MQ6yrZPXYU2AyXQoMFhvnJUiLzCtYceZ7uE6XCjPpQmGWjRWl4VfcibA8YSLsvefrcDv9DRla5ljBkn6IFcWTJB+rwq25fd0KthiYcOkCTKJIGLzK6YN1DmQIuuRFP9QyouKPTkHC6JTiIzyJuBNzdIoIonDozbHBIgp3Ml7uFDxrUZsfBL2A8aKoKHIjExInuUycfMMc1Nww9+Am9twPmHR5JbD0yVugNp+jF3CoAkXCjFCeMNsk+KhNIpbEnD8iwiUcTtN8AMjwASBLn7you0s5egHU3RWUR5MJ82gRuaeuur85tiMk+iT/RPRpGRkFgB8u4CFfK14h2APpgkoqXbxKp4sjmXRxpPcOhiIBS84HWETCjJRMmJGKBENed3iLia7xeKROGEsyCWNJNg5xLAMkwngmhW6IXMkGPnKZNv4UyVFkwtwR8DGa9xBhQnAUw8ZR/oEIEwnP+L8h5zFTmva4oEiYGpIJU0MQh0MQyOkKmRgijHKBD0/yJ4gsG8cAly4WBAUfuckTJowEHxKRCWNBwIdbVMKEkU5NWkzMlCY9PqdsulCPcmlDPX6EA1Nnrp//KdeZDX0cymOdfjxUjhW/Vbe/nn1bKPH0EwZehhE=w

    • @heyhoe168
      @heyhoe168 3 года назад

      @@tuftman6092 I just discovered the LTN and cant stop to train my base.

  • @williambarnes5023
    @williambarnes5023 4 года назад +12

    Worth a mention: You can serpentine your rails back and forth to add more space between junctions if you can't move the junctions further apart.

  • @HobbitGaming
    @HobbitGaming 5 лет назад +1

    I am not ready for this video. I'm saving it for later. 😀

  • @SETHthegodofchaos
    @SETHthegodofchaos 7 лет назад +32

    Inb4, someone makes a factorio with a single extremely long train, which just moves like a few tracks and then stops on another station. That would be one hell of a setup xD

    • @Petigp
      @Petigp 7 лет назад +5

      Sounds fun, but conveyor belt (main bus) line do this job.
      Petigp

    • @AlexanderBukh
      @AlexanderBukh 7 лет назад +10

      @hydra: Do you even beltless?

    • @ViAikBreeck
      @ViAikBreeck 4 года назад

      Done: www.reddit.com/r/factorio/comments/j4e2jh/i_launched_a_rocket_without_ever_using_belts_or

  • @Styltus
    @Styltus 6 лет назад +9

    Is the map downloadable? It's insane! I'm a "trainboy" and this map looks so cool!

    • @Xterminator
      @Xterminator  6 лет назад +7

      Here you go:
      drive.google.com/file/d/0B93-snrwgXnROUV3SUFocktRT1U/view
      Enjoy! :)

    • @Styltus
      @Styltus 6 лет назад +2

      thanks!

  • @Romulus228
    @Romulus228 7 лет назад +7

    Very well done tutorial. I can't think of anything that wasn't covered. Much of planning a rail network is personal preference like you said. Sufficient spacing is key to proper performance of your rail network.

    • @MojoD
      @MojoD 7 лет назад

      Very comprehensive and really covers points that are often glossed over. Only thing I could think to add is with any combination of locos and wagons it should be able to achieve top speed, an example of a bad combination is the classic 1-4-1 which lives in struggles town.

  • @Jules_Diplopia
    @Jules_Diplopia 7 лет назад +9

    My concern with longer trains is that delivering large volumes of products can cause a boom and bust cycle, with surges of resources, whereas smaller trains, will keep the supply even. Any thoughts on that.

    • @MojoD
      @MojoD 7 лет назад +3

      I have experianced that in games and it was always in that early game stage where the base needs trains and there was only a small number of belt fed mining outposts. surging was usually due to some conbination of not loading and unloading as fast as possible and mining more ore than what the base demands. Fast inserters without the stack size upgrade and ore storage in wood boxes really slows things down.

    • @DRY411S
      @DRY411S 7 лет назад +7

      Julie Fisher in my opinion, boom and bust is caused by not having enough materials to put in the train in the first place.

    • @aeternusdoleo4531
      @aeternusdoleo4531 6 лет назад +2

      That is where buffers come in. Most stations have each wagon unload into a box, and be loaded from a box. That boom/bust production you mention usually means your production side (where the train loads) is capable of producing far more then what your factory is demanding down the line. It's not a bad thing as long as you can handle the power requirements for the boom cycle and the input of the production end is also buffered.

  • @z0ck3r
    @z0ck3r 4 года назад +2

    this was basically: junction Tutorial: make it so you don't use junctions

  • @fpruijm
    @fpruijm 6 лет назад +1

    I wonder... when you're at the point of such elaborate railway systems, are you still trying to get your first rocket into space or is it just building stuff for the sake of building stuff?

    • @komasdfg
      @komasdfg 6 лет назад

      stony tina pretty sure is just building. I am only at 4exo stage, thinking of restarting the game felt like a nightmare. The speed difference is just tooo much. When you've been walking sooooo fast, going back just felt dreadful.

    • @juriscervenaks8953
      @juriscervenaks8953 5 лет назад

      @@komasdfg Why you walk, you have car,train to move large distances. And you can build dedicated train for fast transport player, like 3 to 5 locomotive with rocket fuel. And i have dedicated trains ready roll with full cargo, so if i need materials for building oil, i have train with materials ready in base, i just sent it to my location, and keep building, same with other needed materials. Train for mining, building factories,oil processing materials ready to roll, and if i have shortage of materials in train, i send it back and it loads less than in 1 minute, so in 3-5 minutes train is back, and in that time i keep building or thinking about best design. So there is no need for boring repetitive walk if you don't like it. I am planning my 3-rd mega base only using robots, after making small start base before robot research. Then i just stay at starting area, and bots do all the work, i just design circuit, and just keep blueprinting, deconstructing. But for that i would build endless robot port network, robots remove trees, build lad fill, concrete, build turrets, repair, rails...my idea pretty much all the base, i just stay in starting base, and think, tell what to do- like Dictator :)

  • @Lexyisnotaweeb
    @Lexyisnotaweeb 7 лет назад +4

    Can you include the blueprint book you use for your railsystem?

    • @Xterminator
      @Xterminator  7 лет назад +2

      Sure. I'll also try to get up on my website (which has many other blueprints) tomorrow.

  • @aerosikth7813
    @aerosikth7813 4 года назад +1

    As a complete Factorio noob, can you explain to me why you would need a train system like this?

    • @Yggdrasil42
      @Yggdrasil42 4 года назад +1

      Aerosikth For some people it's just for fun since trains can be interesting. But they also transport large quantities of material. If you have to transport it from ore patches far away it's usually more efficient to use trains. Otherwise there is a ton of ore moving on belts from one end of the world to the other. Ore on belts is useless until it gets to its destination. Train lines can also carry multiple materials easily while putting belts between each producer and consumer can become spaghetti quickly.

  • @JohnMeinel
    @JohnMeinel 7 лет назад +4

    One reason you didn't mention for whether you should circuit your rails is that currently wires on blueprints are free (you don't have to have a green wire in your inventory to have a green wire show up from a blueprint placed). Which means you also don't have a cost of making/carrying 1000s of wires to put it all down

    • @Xterminator
      @Xterminator  7 лет назад +4

      That is true. I thought of mentioning it and then didn't for some reason. The free wire from using bots and blueprints is very nice!

  • @MojoD
    @MojoD 7 лет назад +4

    Funny you mention the circuit wires, the stuff goes on the wires in my base gives everyone a headache.

  • @mike5177
    @mike5177 4 года назад +1

    My brain would explode trying to build that masterpiece.

    • @nicolasbram165
      @nicolasbram165 4 года назад +1

      same lol.. i mainly just use 2-3 train in the same line

  • @Dibujor
    @Dibujor 7 лет назад +10

    Cool thumbnail ;P . Glad to see it in use finally

    • @Xterminator
      @Xterminator  7 лет назад +2

      Did a fantastic job on the character. It looks great :D

    • @Nilaus
      @Nilaus 7 лет назад +1

      Are you making all the Thumbnails for Factorio RUclipsrs :)

    • @Dibujor
      @Dibujor 7 лет назад +1

      Haha, nah, just you, Arumba and Xterminator. Though in this case I just did the factorio character for him to use it in his thumbnails :D

  • @DiabloQFDB
    @DiabloQFDB 7 лет назад +19

    Such junctions were always too complicated for me. I can barely manage to signal two crossing tracks.
    So what I do is put each train on its own line and also minimize intersections.

    • @seraphendipity
      @seraphendipity 5 лет назад

      DiabloQFDB I havent even attempted more than one train, too complicated...

  • @TimJSwan
    @TimJSwan 3 года назад

    I don't like the idea of 2 way trains in a scalable network. Eventually, It's be cool to have single direction tracks which can handle being filled to a certain percentage with traffic. Maybe 10% covered with trains.

  • @1Maklak
    @1Maklak 6 лет назад +2

    The main thing to take away from this is "Before building anything, first decide how big your longest train is going to be, then place all your intersections at least far enough to fit one such train between them".
    I tried to understand what "I don't have ore trains on my mainline" means and I think you have 2 separate rail infrastructures:
    1) The monstrosity you've shown us, that's hauling stuff inside the factory.
    2) Long distance network that connects mining outposts to smelters, uranium processing, stone loading station (that loads from outside trains to inside trains and makes bricks) and refineries.
    I never transitioned to the megabase stage, but I had a 2-lane network and some mining outposts. 1-4-0 trains worked OK, especially with 4x4 balancers, but maybe 1-6-0 or 1-8-0 would be better for ore transports once I have rocket or nuclear fuel. The main problem here isn't even speed, but the fact that the longer the longest train is, the bigger the infrastructure needs to be. With 1-4-0 or 1-5-0 the stations and staging areas (parking spaces) can already be hard to fit in. My main complaint about top-and-tail (incorrectly called double-headed) trains, apart from their lack of structural elegance, is where to put fuel loaders when trains have different lengths and number of locomotives.

    • @juriscervenaks8953
      @juriscervenaks8953 5 лет назад

      1Maklak
      when i have different train length (top-and -tail), then i write in station end (4/2) or (8/2) so i know what length station can supply with fuel. And i write to station end (4/1) or (8/1) when i have 1 sided trains so i know not to send (top-to-tail) trains there. Hope developers add tunnels in game, that would make less traffic jams. It eases up my worries when i build only 2 types of (top-to-tail) trains, smaller for smaller ore patches. And it is advantage to put circuit condition on your stations, so they only are open when they have full train storage amount in them, so trains will drive less times on rails.

  • @mehmetfatih1218
    @mehmetfatih1218 4 года назад

    arkadaş merhaba ben videonuzu izledim ve güzel iyi anlatıyorsunuz acaba videonuzdaki 8:00 dakikasında görünen helikopteri acaba nasıl oyuna dahil ettiniz anlatabilirmisiniz

  • @Nichabodcrane93
    @Nichabodcrane93 7 лет назад +1

    Great bid, Xterm. The one thing that I don't get about larger rail networks is station management for when there are multiple stations (eg the smelters and circuits) for naming and how you send the trains to the station that is open.

    • @Xterminator
      @Xterminator  7 лет назад +1

      Thank you!
      That is a very good question and something I didn't really cover. Honestly, that probably could be a whole video on it's own. With the system like I have in this map, you can pretty much name all the stations the same and not have issues with them going to a wrong one because they are all on dedicated lines.
      For the smelters though, it can become an issue and that's when you have to introduce some sort of smarts to turn stations on/off depending on if there is a train in it already so that other trains don't just sit there trying to path to one that is already full.

    • @aeternusdoleo4531
      @aeternusdoleo4531 6 лет назад

      Doesn't need to be done anymore. Simply use chain signals from whatever stacker/buffer rail you have to all of the endpoint stations. If a train tries to go to a blocked station, it'll repath to an open one if one is available on the same smart signal block. Makes stacker/multiple loader builds a breeze.

    • @juriscervenaks8953
      @juriscervenaks8953 5 лет назад

      @@aeternusdoleo4531 It would be beneficial to add circuit to station-on/off so trains don't wait in empty station, in that way less trains needed. But my problem is, i have too many smelter stations in a line, like 20 beaconed smelter stations, so i get jams, because there is only 1 incoming, 1 out-coming line and waiting area in middle. But traffic jams come because trains wait until other trains come in, out and chain signal says there is other trains on rails. I am looking what is the limit of smelting stations per 1incoming, 1 out-coming rail.

    • @aeternusdoleo4531
      @aeternusdoleo4531 5 лет назад

      @@juriscervenaks8953 One train per 3 seconds or so is what I've found. You can shave some time by adding additional engines. My setup uses 4-12 trains for ore hauling.

  • @bpbpbpbpbpbp
    @bpbpbpbpbpbp 6 лет назад +9

    How much time can someone spend saying the exact same thing over and over again? Let’s find out...

  • @AceTycho
    @AceTycho 7 лет назад +3

    Another great vid! I can't wait to save this playlist for reference.

    • @Xterminator
      @Xterminator  7 лет назад +2

      Thank you, hope it helps in the future!

  • @memesiclekickflip
    @memesiclekickflip 9 месяцев назад

    i use 1L-4W or 1L-8W-1L, the stations are easy to belt balance and the longer one can be bidirectional at the expense of slower acceleration

  • @narf0339
    @narf0339 7 лет назад +1

    i dont think its a good idea to have so much train as they can ram and kill you, moving around is dangerous

    • @dutchdykefinger
      @dutchdykefinger 6 лет назад

      Junn Kit Wong this is why i prefer long trains, they are a lot slower and less prone to actually hit you, plus the fact you need less trains

  • @boomshine7
    @boomshine7 7 лет назад +2

    xterminators and train tutorial :D ... sounds so wrong
    jokes aside, good vod buddy o/

    • @Xterminator
      @Xterminator  7 лет назад +1

      Haha yeah I figured a lot of people would be surprised by this. :P
      Thanks though!

  • @Whiteshadows44
    @Whiteshadows44 7 лет назад +1

    What kind of processor do you have? Buying a new computer and your still getting 60fps with a base that large...

    • @Xterminator
      @Xterminator  7 лет назад

      I have an i7 6700k. It works really well for Factorio! If you don't mind spending a little extra money, one setup up at the 7700k is slightly better and pretty much the best possible processor you can get for Factorio.
      Of important note though: RAM speed and timings (Cas Latency, lower is better) play a very large part in Factorio performance too.

  • @typicalnormalperson4890
    @typicalnormalperson4890 6 лет назад +2

    How come there ain't no mountains or hills in this games entire world

    • @wva6809
      @wva6809 6 лет назад +3

      Typical NormalPerson it is an 0.15 map, not 0.16

  • @janmodaal8507
    @janmodaal8507 7 лет назад +1

    You're still using even numbered trains in this tutorial fyi, whereas in your other video you recommended always using odd numbered trains

    • @Xterminator
      @Xterminator  7 лет назад +1

      I definitely didn't say to always use odd number trains no matter what. We were saying that if you want your trains to line up, you need to use odd number trains.

  • @Benjackalope
    @Benjackalope Год назад

    I know this was from forever ago… but like…
    What’s the spm of a base this massive?

    • @Xterminator
      @Xterminator  Год назад +1

      4k SPM for this one.
      We've all learned how to build more compact and efficient setups now though. :)

  • @davidgallik634
    @davidgallik634 7 лет назад +2

    Very good information thanks for clearing everything up

    • @Xterminator
      @Xterminator  7 лет назад +2

      David Gallik Glad it helped! :)

  • @Retalak
    @Retalak 4 года назад

    Me, with a base that fits inside 3-4 radar line of sight areas: *Time to look up a video on train networks*
    This guy: *So here are my secondary trains which connect factories dedicated to just one item*

  • @kalpeshwani8520
    @kalpeshwani8520 Год назад

    All your consideration are 👍. ××××× vs X
    You can eliminate no of individual interchange used at every track to track.
    Instead have 1 common interchange end to end including all sub interchanges.

  • @orlandoygnaciogutierrezmen8627
    @orlandoygnaciogutierrezmen8627 3 года назад

    The blueprint is not longer available

  • @Hjylps
    @Hjylps 5 лет назад

    I might be a bit late on this one, but the T-Junction in the 2 lane book doesn't have any signals when you're coming into the junction. Shouldn't there be one to stop trains from stopping in the middle of the junction?

  • @michalsima850
    @michalsima850 5 лет назад

    HI i have a question. I have my second attemp to create the rail network in my base. I chose 1x2 setup but i realise a have alot trains and my intersections have issue with stucked trains waiting for clear way. My question is T junction better then circle intersection? bacause circle intersection teoreticali should be more effective.

  • @michaelgraff6978
    @michaelgraff6978 7 лет назад

    If people want to remotely run trains, check out the radio mod I made: mods.factorio.com/mods/Skandragon/skan-radio-telemetry

  • @majorbrighton
    @majorbrighton 6 лет назад

    Have never seen anything so well structured and you still have space over! Now I am a noob at this, yet my current spagetti base has just grown and I need to go further for more. So really helpful, thank you. Are you using mods and if so, which are your top 3 for helping with mega bases?
    I subscribed and will suck you dry ha ha ha 😄 thanks again.

  • @gemmel3197
    @gemmel3197 7 лет назад

    I've been away for 2 months and haven't had a change to follow your channel. All I can say is WOW I've got a lot of catching up to do. BTW I'm seeing a better more assured presentation, well done.

  • @Waleed.Shacker
    @Waleed.Shacker 7 лет назад +1

    Looking forward to this video; I really couldn't wrap trains around my head
    Edit: Very informative. This actually gave me a really good idea on how I'd like to design a future base. Good stuff.

    • @Xterminator
      @Xterminator  7 лет назад +1

      Glad it was helpful to you, and inspired an idea. :)
      Thanks for watching!

  • @andresnexuschamarra6991
    @andresnexuschamarra6991 7 лет назад

    I see in your green circuit output here a lot of parallel output lanes that don't really show high train traffic, couldn't you get away with sharing rails? you can see what I speak off at 6:55 on the lower right area.
    I see train networks much like belt networks for bulk throughput, you don't draft green circuits from main bus to supply processing units, you built their own dedicated green circuit factory given the high consumption, same applies to trains. You can also compare train length to belt speeds, large trains play the role of your blue belts and small trains are red or yellow belts.
    An idea that is also used in real life which I don't see in this video is transfer stations, which would be analogous to belt splitters from a main bus, you make one really large train for bulk long range transport and you send it to a transfer station, it unloads there into basically a buffer depot from which smaller trains pick up the stuff and move it to multiple specialized terminals in higher frequency, it can really simplify your train layouts if you figure out the right proportions, might even be a framerate saver if the trains hurt enough, but I haven't tested that idea yet, so I'm just guessing.
    Basically your 8 or 10 wagon trains would be your main bus and you can split smaller 2 or 4 wagon trains for specialized processing stations, it may also enable you to use single headed trains for the main bus increasing your power to weight ratio and therefore fuel efficiency.

    • @Xterminator
      @Xterminator  7 лет назад +1

      The main reason for not sharing rails is because this was designed to essentially use the rails as stackers. If I were to share lines, even though they don't trains moving through them often, they wouldn't be able to hold all the trains back to back and then would back up into the other lines. That is the main advantage I found to have purely dedicated lines, you don't need stackers most the time because the lines act as stackers.
      The idea of a transfer station is definitely something to consider. It can for sure simplify your train network, but also introduces some other problems depending how you do it.

  • @halorulez786
    @halorulez786 5 лет назад +1

    How do you keep all your trains topped up with fuel?

    • @Xterminator
      @Xterminator  5 лет назад +1

      Arctic I usually have fueling at each build and have a fuel train coming to each build

    • @halorulez786
      @halorulez786 5 лет назад +1

      Xterminator ah ok thanks.

  • @enire8477
    @enire8477 7 лет назад

    I think the spot where you inserted that red science track input yield on the green science track was too low. Did you ever check if that's a full train length spacing? I don't recall it in the video when it was designed.
    Similar thought for the rocket fuel build.

    • @Xterminator
      @Xterminator  7 лет назад

      There may be a few that are too close. Still many modifications to be done here.

  • @YozoraCho
    @YozoraCho 6 лет назад

    Is it just me, or does his voice sound slightly like Smi77y?

  • @DRY411S
    @DRY411S 7 лет назад

    If your green circuit factories supply only the blue circuit trains, then why not just make the green circuits in the same place as the blue circuits and have NO trains between them?

    • @Aidiakapi
      @Aidiakapi 7 лет назад +3

      DRY411S That'd require you to move copper and iron plates to the blue circuit factory location. That in turn likely requires more items to move longer distances.
      It also complicates design, and tends to make expansion more difficult.

  • @YodaIzChaos
    @YodaIzChaos 3 года назад

    Heh... Barrels.

  • @matthewmchenry4123
    @matthewmchenry4123 7 лет назад

    I wold like to hear/understand more about using different size ore to plate trains with beacons smelters set up

    • @Xterminator
      @Xterminator  7 лет назад

      Sure. I can do a video on that in the future, good idea. :)

  • @JaredPitchford
    @JaredPitchford 5 лет назад

    Thanks a ton, this is a big help and also thanks for the blueprints .17 is out now and going to make a whole new game.

  • @johnboling
    @johnboling 7 лет назад

    Great guide. I asked for something exactly like this about a month or so ago.

  • @dimitardobrev3296
    @dimitardobrev3296 5 лет назад

    i wish you would just get to the point

  • @WhyName
    @WhyName 6 лет назад

    Is a 202 really faster than a 101? That doesn't seem very logical to me.

    • @juriscervenaks8953
      @juriscervenaks8953 5 лет назад

      Why Name? Why it doesn't seem logical? for example with 2/4/2 you have 2x more wagons-acceleration than 1/4/1. So it is faster. Junction is slowest part, so acceleration is needed.

  • @Supernatural76767
    @Supernatural76767 7 лет назад

    How do setup your ore outposts? Do you name them all the same thing and use circuit networks to turn them off? Or do you name them each something different?

    • @juriscervenaks8953
      @juriscervenaks8953 5 лет назад

      Supernatural76767
      It depends how big your base is. In my start game i use same name, on, off. But now i have big distance between same name stations, and farther ore stations are almost always full, and trains rotate around closest stations from smelters. I would like to make that full station is requesting specific train (only 1 train at the time), but i don't know how to do it, or it is even possible with circuits. So if you have big distance between ore stations, make 5-10 close ore stations same name, and other 5-10 stations same name with different number in end. But there is another problem when you do that, when those 5-10 stations run out, then you have unused trains, or you make another ore stations, that again make furthest stations not empty, or if you make 3-rd number in end (new 5-10 group), then you need to remake previous train group station destinations, that is manual, and i don't like it. So if someone can tell me is it possible to request specific train, how it would ease up my life. If you think you can get away with naming each ore in different name-it is pain in the ass in late game, because you need constantly to rename new stations, and remember what number is not used. But in blueprint you can save station name, and just put blueprint with same name, and be ready to go do real stuff, designing base, less time in building ore stations, more time to grow factory.

    • @Yggdrasil42
      @Yggdrasil42 4 года назад

      Juris Cervenaks Take a look at the Logistic Train Network mod (LTN), which does that. It let's you program stations to demand or supply materials so trains only move when there's something to do. Really reduces the amount of trains you need.

  • @planetcx5316
    @planetcx5316 6 лет назад

    Can i ask 2 questions? how many hours do you have in facotrio (btw the first question is the first line)

  • @picklenugget3891
    @picklenugget3891 6 лет назад

    first video i can view in 4k

  • @JackT1961
    @JackT1961 6 лет назад

    wish i was creative like this lol

  • @cjfrew9398
    @cjfrew9398 7 лет назад

    Is there really a huge gain in using cargo wagons with barrels of fluid instead of using the fluid wagons?

    • @pfp4ever
      @pfp4ever 7 лет назад

      barrels hold more fluid then tanks in one steel chest 480 barrels fit 1 barrel = 500 fluid 480 x 250= 120 000 fluid not sure how much barrels a train can hold but if your going to store fluids barrels are the better way to go if you do not want to store it you can use fluid wagons its more about what you plan to do and depends on the build

    • @juriscervenaks8953
      @juriscervenaks8953 5 лет назад

      caleb frew It is great when you don't plan on using liquid right away but store in big storage. In my base i have space issue, and i don't build over not mined ore patch, oil. So i have about 5 million of storage of 3 oils, mostly because i have too many coal patches, so i created oil of it. But water, oil, lubricants i bring only by fluid wagons. And you need to make barrel making factories, fill, empty barrel factories, so if you don't plan on storage liquid for future use, then there is no use for barrels.

    • @Yggdrasil42
      @Yggdrasil42 4 года назад

      One benefit of barrels is that they use the same infrastructure as materials, so no fluid pump station needed. Just fill or empty the train using standard inserters and belts.

  • @alperkilic9630
    @alperkilic9630 7 лет назад

    How do you keep your trains fueled? I mean without connecting all the logistic networks together.

    • @SpudsMcCat
      @SpudsMcCat 7 лет назад

      Several different ways, worst case, a fuel delivery train takes fuel to one end (say at refineres, so all the ore trains come there) etc

    • @alperkilic9630
      @alperkilic9630 7 лет назад

      That's what I thought but now you don't refuel your trains between intermediary products etc. I feel like there is a genious way that I'm missing.

    • @SpudsMcCat
      @SpudsMcCat 7 лет назад

      for those, you either put in at one end, or make central refueling stations, and have them stop there. It's of course better to put fuel in at both ends, than at neither ;)

    • @Xterminator
      @Xterminator  7 лет назад +4

      It depends on your system. In this map and using this type of system I have a fuel train go to the main places (smelters, circuit builds, science builds, oil build) and drop off a ton of fuel and then have the station turn off if there is more than like 500 fuel in it's network. That way the train makes sure to go around to every stop that still needs fuel sense those will be the only stations turned on.

  • @kevinvc9571
    @kevinvc9571 6 лет назад

    full song please

  • @DanielFenandes
    @DanielFenandes 7 лет назад

    I needed this.

  • @the4thj
    @the4thj 6 лет назад

    Thanks for not covering the basics.

    • @Xterminator
      @Xterminator  6 лет назад +1

      the4thj Can't tell if sarcastic or not. lol

  • @Chelsea_2001
    @Chelsea_2001 6 лет назад

    My ore trains were 1 12 1 ...

    • @Xterminator
      @Xterminator  6 лет назад

      Raphael Vidmar Those are pretty slow moving trains...

  • @test2514
    @test2514 7 лет назад

    Can u upload ur blueprints?

    • @Xterminator
      @Xterminator  7 лет назад

      I will try to get them on my website tomorrow :)

  • @EvilNecroid
    @EvilNecroid 6 лет назад

    how do u go about refueling all those big trains?

    • @Xterminator
      @Xterminator  6 лет назад

      EvilNecroid I just have a fuel train to goes around to all the builds and drops off fuel in a central spot and then bots bring it to all the trains.

    • @EvilNecroid
      @EvilNecroid 6 лет назад

      cool i didnt think of that. i was thinking i would have to have a huge refueling station that all the trains had to go to

    • @lemonandgaming6013
      @lemonandgaming6013 5 лет назад

      @@EvilNecroid well the refueling station isnt a bad idea, this game is a sandbox game, you can try new things every time

    • @juriscervenaks8953
      @juriscervenaks8953 5 лет назад

      @@lemonandgaming6013 in theory it is not bad, but when you have big base, then all trains go to refueling, waste of driving, more jams. And when they go refill? After each delivery, that is so unproductive, and i don't think you can measure train fuel, and send them only when they have 1 rocket fuel. So the best way is to send fuel train (1/1) to needed stations, another advantage, when your fuel type changes, you just need to change fuel train load. But be smart if you will build big base. I set limit to 10 rocket fuel in each unload fuel storage, but now my fuel train is too busy, and factory still growing, so it won't be able to refill all stations in time, i could make another fuel train, but i think better way is to make more place in unload box. In start it feels waste of resource, but it will be so much work to make more space in each unload station when you have 50+ factory sections, and remember witch one you re-maked.

    • @lemonandgaming6013
      @lemonandgaming6013 5 лет назад

      @@juriscervenaks8953 what I'm saying is that you can do it as a challenge as the game allows you to
      if you like a stupid challenge then you should do this for the lolz even though it's a bad idea of you want efficiency

  • @Omnidestrophic
    @Omnidestrophic 6 лет назад

    If you do a tutorial. You should really only have to repeat yourself 2 times. You kept getting so redundant on junction spacing that it made me not want to watch the rest of your video. You have to remember you are on youtube and people will just rewind the video if they missed the point. or pause it. You spent around 6 minutes just saying the same thing about junction spacing. There wasn't a whole lot of information. Most of it was 19 minutes and 28 seconds of you just repeating material. If you don't write a script for these, i suggest you do. And if you do. i suggest you revise how you try to teach.

    • @juriscervenaks8953
      @juriscervenaks8953 5 лет назад

      Omnidestrophic
      Yes that would be great, more points less repeating, script would by awesome. But he is only like 3-rd year on RUclips as creator, there is place to grow, learn. And it would be great if you put what is the maximum throughput for each 2 line/4/8/16, and what is the optimal rail network, i have 8 riles in main line, but i have jams in junctions, waiting for tunnels.