The doctor, the hunter, and the children (as well as the lighthouse keepers) often carry violets to sell, which greatly increase your supply so you never need to worry about starvation.
Remember to do the math on how much straw you'll need to survive winter. You can have eight animals per building, so if you have a fully upgraded barn and coop you can have 16 animals. Each needs a straw every day of winter, plus another week for the spring hay to grow. That's 16 animals times 28 days, or four-and-a-half stacks of straw. Be sure to grow/hoard it up during the growing seasons ahead of time.
Always greet and quickly talk to everyone you see. It doesn't take any in-game time, and greatly increases friendship with everyone. Then you get lots of gifts early on. Also, friendships you forge with children last into adulthood as they begin to get jobs and give gifts too.
Farm helpers will not refill watering cans or stop using a tool before it breaks. So buy extra watering cans to be sure they can keep working on your whole farm, and upgraded tools that will not break before you can repair them. You can also turn off certain farm tasks under the Family tab when you click on their icon, to keep them doing just the chores you want them to work on. Also be aware that everyone needs a day off, so plan to do your own watering/farm chores on the weekends while your workers go play.
BIG tip! If you use bedrooms to keep drying racks (etc.) out of sight, so you can decorate your front rooms to be pretty: Place just one drying rack in the main room that you fill at the same time as all the others. That way you can easily see when they are all done working, but it doesn't take up much space from your pretty aesthetics.
When you see Timmy you can fast travel to the signpost by the swamp, and he meets you there to finish your journey. It saves time for people who don't want to do the whole walk.
I'd go out of my way to befriend/gift the tailors asap. Not only is it great to have the extra wardrobe options they will gift you, but if you don't want to wear them you can sell the outfits for a lot of money.
Smallpox and other diseases can be deadly, so if you don't have soap or a vaccine you should avoid talking with any character showing symptoms. Even if it means missing a quest, it probably isn't worth the risk. If you do get sick it is important to avoid talking with all other characters to avoid spreading the disease. Even if it means missing out on a quest or slowing down your game progress by a day or two, this is preferable to spreading a disease which could endanger the others. Also if you get sick it is important not to work yourself too hard. Get extra sleep on those days, and be sure you stay well fed. This will help you recover quickly instead of risking death. The whole point of this game mechanic is to teach you sometimes it is more important to prioritize health than to keep working towards your "maximum" goals. Maximum goals don't do you or others any good if it leads to death.
It's important to note that you cannot marry an elder, and nobody will agree to marry you when you are an elder. So marry while still just an "adult" if you want to have babies of your own. Otherwise, adoption is still a valid option for you, if there is an orphan in town.
The doctor, the hunter, and the children (as well as the lighthouse keepers) often carry violets to sell, which greatly increase your supply so you never need to worry about starvation.
This video is so useful. I've been playing for a while but there were things I didn't know, like storing extra ice.
I'm glad I could help!
Remember to do the math on how much straw you'll need to survive winter. You can have eight animals per building, so if you have a fully upgraded barn and coop you can have 16 animals. Each needs a straw every day of winter, plus another week for the spring hay to grow. That's 16 animals times 28 days, or four-and-a-half stacks of straw. Be sure to grow/hoard it up during the growing seasons ahead of time.
Always greet and quickly talk to everyone you see. It doesn't take any in-game time, and greatly increases friendship with everyone. Then you get lots of gifts early on. Also, friendships you forge with children last into adulthood as they begin to get jobs and give gifts too.
Farm helpers will not refill watering cans or stop using a tool before it breaks. So buy extra watering cans to be sure they can keep working on your whole farm, and upgraded tools that will not break before you can repair them. You can also turn off certain farm tasks under the Family tab when you click on their icon, to keep them doing just the chores you want them to work on. Also be aware that everyone needs a day off, so plan to do your own watering/farm chores on the weekends while your workers go play.
BIG tip! If you use bedrooms to keep drying racks (etc.) out of sight, so you can decorate your front rooms to be pretty: Place just one drying rack in the main room that you fill at the same time as all the others. That way you can easily see when they are all done working, but it doesn't take up much space from your pretty aesthetics.
This is helpful! I tend to forget the existence of my artisan machines sometimes.
When you see Timmy you can fast travel to the signpost by the swamp, and he meets you there to finish your journey.
It saves time for people who don't want to do the whole walk.
Great tip! Thanks for all the other tips as well. :)
@@myrabelsplays Just powering you up for your next tips video!
I'd go out of my way to befriend/gift the tailors asap. Not only is it great to have the extra wardrobe options they will gift you, but if you don't want to wear them you can sell the outfits for a lot of money.
Smallpox and other diseases can be deadly, so if you don't have soap or a vaccine you should avoid talking with any character showing symptoms. Even if it means missing a quest, it probably isn't worth the risk.
If you do get sick it is important to avoid talking with all other characters to avoid spreading the disease. Even if it means missing out on a quest or slowing down your game progress by a day or two, this is preferable to spreading a disease which could endanger the others.
Also if you get sick it is important not to work yourself too hard. Get extra sleep on those days, and be sure you stay well fed. This will help you recover quickly instead of risking death.
The whole point of this game mechanic is to teach you sometimes it is more important to prioritize health than to keep working towards your "maximum" goals. Maximum goals don't do you or others any good if it leads to death.
I'm really happy that they added this game mechanic to this game.
It's important to note that you cannot marry an elder, and nobody will agree to marry you when you are an elder. So marry while still just an "adult" if you want to have babies of your own. Otherwise, adoption is still a valid option for you, if there is an orphan in town.
I did not know this one. I always just seem to marry before my character becomes an elder thankfully!