In the context of Master Duel, I have to disagree. Most decks that don't naturally play under Maxx C should be playing 3 ash, because Maxx C resolving is absolutely game-winningly strong. That 9% may not look like much, but it's 9% of games that you don't automatically instantly lose, so it's absolutely worth it.
Was thinking the exact same thing, Ashe is too valuable in master duel to defend against maxx c. 9%, in my experience, is too low. I'd say about 50% of the games my opponent uses maxx c, I have an ashe to blossom. Maybe 10-20% for called by the grave, it is unfortunate how defensive I use Ashe now tho, as I definitely use called by the grave to counter graveyard effects 99% of the time, Ashe has been my premier counter to maxx c
remember 9% is the amount of the time they draw maxx c AND u draw ash. 66% of the time they dont have it. also it should be 11% because if you have multiple ash you still negate roach. so that means ash alone negates maxx c 33% of the time they draw it
YES! This 100% I am so sorry if I mispoke. I should have been more specific that the add of the "YUBEL" monster in the second part is the part that you will be interrupting and destroying. This is a good rule to note! and great comment. Thank you for adding more context. Sorry for any confusion.
Thumbnail is wild ong bro Would love to see your work shown for how you get your percentages, some of us are a little slow when it comes to understanding math =] thanks
What I see on those lists is, Ghogre isn't dumpstering Ash, she's clearing runways _for_ Ash by sniping off App to push Ash through, tipping over the Tenpai Field to save Ash for the baby dragons and keep them Ashable, etc., the "death of Ash at the hands of Ghogre" is greatly exaggerated when Ghogre is an Ash enabler more than an Ash replacement.
I am sorry this video didn't resonate with you today, but I am very appreciative that you watched it anyways. I will try better to make the content more informative. Maybe I could provide examples of pros who used such tactics in their games and had tournament success? In any event thank you for the criticism. I will strive to do better.
I master duel people often also play called by and cross out to stop Maxx C so you can be up to 6 cards to stop it. Although out of those 3 Ash Blossom is the most generic
Rarely do you lose to Hiita lines themselves though. Something that people fail to think about is how many handtraps you see? Obviously Hiita lines are usually the most effiecient way to OTK through 1 Ash and nothing else, but they need an extender against a well placed Ash to go into that in the first place and chances are, there's a less effective line you lose to even without Hitta (if you use 1 Veiler instead). The problem is not that Snake Eye plays through Ash, it's that it plays through 1 handtrap no matter what it is, sometimes even 2. Sure, 2 Veiler might harm them more than 1 Ash 1 Veiler, but if they can play, chances are, you lose anyway. Ash is a great card, but what people should think against Snake Eye is if they want to commit to a large enough amount of handtraps to see multiples, not the individual cards themselves. The discrepancy in effectiveness against Snake Eye, if there is any, is surely way less than the discrepancy against any other deck. When it comes to MD is particular, if you can play into Maxx C and end on any reasonable board you might think about it. If not, I think i would take 10% chance to not get turnskipped, because that's what happens when Maxx C resolves against most decks.
Feels best against Dinomorphia, theyre actually not safe from the burn damage too. If youre going 2nd, drop it on the 4k attack fusion, remove it and its an opponent assisted ftk lol
@@JessePerezStrategyGaming interesting right? Turns out that even after activating their traps that prevent effect damage: "you take no effect damage from your opponent's card effects this turn". This clause only applies to burn effects that have the word "inflict" in its damage effect. Ghost mourners effect does not "inflict" the burn damage, but sets a "condition" on the special summoned card that they will "take" damage equal to its attack if it leaves the field.
I am glad I clicked on the video. Initially I hesitated because everyone discussed this at length after MBT's video. But, this video actually discusses the applications for the other sisters WHILE comparing it with Ash Blosson. Very educational.
@@JoeLikesBlueAlso every single Tenpai, the point of Ghogring the Tenpai Field instead of Ashing it is so you can Ash the baby dragon and leave them with nothing.
@No__Vanity Yet another reason to always main Ash Blossom: if you don't use her for anything else, it means you have her for when the Tenpai Duelist opens all gas and moves to BP with an empty field to drop the Kaimen.
In the TCG i could understand either putting Ash in the side deck or foregoing the card entirely, but in Master Duel especially where ranked is a best of 1 ladder and you're having to deal with Maxx "C", there's really no reason not to play the card in a lot of situations. Although ideally, it'd just be preferable if Konami banned Maxx "C" from MD. We're getting a more balanced retrain anyhow with Multichummy, i could see it happen in both MD and the OCG. I do agree though that with more of the PHNY/LEDE decks coming into Master Duel, Ogre (along with Belle and Mourner if you think it'll get through Crossout and you have room for it) should be considered more when building decks. Ogre especially is stupidly good in the TCG right now. Using Ogre on IP or SP sounds incredibly situational though. Ideally you want to try to hit whatever gets your opponent to end on a half-built board whenever you're playing hand traps in your deck. The deck you're playing should be able to do the rest if you've built a good deck. Ultimately the takeaway should be that the game's heading into a handtrap heavy format and that you should be playing other cards in addition to Ash (unless you're really that worried about Hiita, although i personally find it kinda silly). Players will need to start re-evaluating the decks in the meta and prepare their own solutions for it. While Hiita can use your own Ash against you, ideally your deck should be able to power through whatever board they build using Hiita if they're going first. If they're going second, you need to make sure your deck has enough tools necessary to road block them and make them end on a half board. Even if they manage to take out some of your cards, you should be able to recover and maintain your lead. If the deck you're piloting can't do that, its probably not smart to run it this format unless you're just gonna play the decks you like. I personally don't play a lot of MD, but in the TCG, i've been experimenting with Gold Pride PUNK lately on YGO Omega.
Yeah ash by itself has just been so low impact. If you draw effect veiler/imperm with it maybe something can happen. its not the powerhouse it used to be like vs branded/lab when they were the meta.
Fire King is a very bad example. Island will be put into the field the VAST majority of the time by Sanctuary's effect searched by Ponix. While Sanctuary is up not only will Island not be destroyed, in many cases they plus off destroying another monster in their hand. And since Sanctuary puts Island into play when played it cannot be hit itself, leaving only the XYZ effect which is like their last interaction after they went through like 6-7 others and just nuke the board, not quite what you should be worried about. Ash does more by stoping either Ponix or the Island pop and search effects, as denying Garunix access gives them way less interruptions.
ash is definitely worth playing if your deck cares about maxx c. it will negate maxx c 11% of the time since you should be drawing 33% for each. that is 1/9 games. your called by + crossout will negate it likewise 1/9 games. theres a couple percent chance you draw both ash and called by, but it is a small chance of that happening and ur opponent has maxx c. so the opponent only draws maxx c about 1/3 of the time, or 3/9 games. you would negate maxx c almost 2/3 of the time they draw it, and your opponent would only resolve maxx c a little more than 1/9 games, or 11% of the time. this is why you should always play ash and called by and crossout.
Terrible advice, you still want to run Ash alongside Ogre. The idea is for Ogre to clear the field so your Ash can go through, not replace Ash with Ogre. Also, Ash is *mandatory* in MD to counter Maxx C. No ifs or buts about.
Ash has been low impact of lately. There is no real chokepoints vs meta decks like their was when Lab/Branded were dominating. Snake-eyes and Tenpai can easily push through 1,2 and with good hands even 3 disruptions. I don't disagree with the maxx c statement either i had a whole section on that. I leave it up to the viewer but give them the math is 9-10% chance your ash will stop a maxx c every match.
In my opinion Ash should not be removed from decks because it has an insane amount of flexibility. In the current (TCG-)Format you got to have a combination of 2 different handtraps to be able to play. Having good flexibility in your handtrap line-up is important so you can adapt your handtrap spots according to which line the opponent plays.
I ve switched from ash to ghost belle several weeks ago. Beside protecting my tear girl from random bystials and cbtg, it also has uniques and random interaction points ppl do not expect: big welcome, tear girls, promethean , superfactorial and even gamma just bc it can summon driver from the grave lol. Blossom doesn't stop the best deck and help them extend and tear do not care about maxx c . So yeah..
Belle and ogre also ruin labrynth players too If you're feeling sick of floodgates. Pankratops is also solid. Basically any monster that can also be a quick effect mst is a good time. Had great luck sniping floodgates out of decks with kashtira ogre as well, I personally think ogre is far more disruptive than unicorn most of the time. Also only a rare to craft.
Having 3 ash, 2 called by and 1 crossout raise the percentage to 18% chance they will negate a maxx C. There is a 57% chance you will end up with 1 of them in your hand. Multiplied by the maxx C rate gets you about 18%
@@aetherwolf9288 ohhh yeah I hadnt even calculated their called by or crossout into the equation. That makes it even worse lol. I'm out and about now but when I get home I'll do some more calculations
There is so much blatantly false information in this video. Look at any video showing recent topping decklists and while yes, ogre is seeing more play, it’s not replacing ash at all.
i can confirm this is 1000% true and its not because im a branded player we shoukd never put ash on the maind deck ever again please please please pleaseeeeee
If your deck loses to the roach you need to play ash because the math has to take called by and possibly crossout into account as well, not just 3 ash vs 3 maxx C
I didn't include that because then it turns into a maxx c discussion. Ocg and Master Duel have differing psy frame gear ratios allowed and some people care about maxx c but not care enough and leave out psyframe gear so then you have to split calculations multiple ways depending on format and an individuals personal ratios. But strictly speaking of ash blossom 🌸 it only effects the maxx c problem by about 10%
i love and respect the hell out of your videos, but people arent replacing ogre with ash. ogre is seeing play along side ash. ashing the orginal, ashing sangen kaimen, and ash in the grind game is still stronger than any hand trap right now. theres format where ash is mid or bad and is still played "because its ash" but currently this format, ash is very strong.
@@bansheebrethren797 So because magnet dude banishes to pop and/or banishes to special summon, the graveyard effect is free real estate for Ghost Belle? ... Wack. __:(´ཀ`」 ∠):__ Thank you! I appreciate you explaining.
Maxx c resolving means u lost the duel and by your math your opp has it like 3/10 in thier first hand so auto losing 3/10 where u r going firat is just veryyyyy bad and that's why we should runing maximum number of ash call cross or deck that can bait it with gamma is the purpose of my deck building so...
What do you think of the statistics shown that shows ash being run about 4% less then it was in January? Do you think Hiita is to blame or something else?
@@JessePerezStrategyGaming i agree in the ocg or tcg because of hiita and snake eyes as well as tenpai that don't care much if you stop one search because of how consistent they are but in master duel ash is too important because of maxxc that card alone would make people play 6 copies of ash if they could not gonna lie
Ghost ogre is actively copium against tenpai btw, most players either 1. Have outs to it 2. Play around it to begin with 3. Or not even that affected by it, ashing the kaimen is way better at stopping tenpai
It's because Ghogre is Psychic, procs on the field and negates like MST. 😂 Also, Ghogre isn't dumpstering Ash, she's clearing runways _for_ Ash by sniping off App to push Ash through, tipping over the Tenpai Field to save Ash for the baby dragons and keep them Ashable, etc., the "death of Ash at the hands of Ghogre" is greatly exaggerated when Ghogre is an Ash enabler more than a replacement.
@@totallynotareptilian3453Basic gist is ghost ogre gives more bang for your buck than ashe does, particularly in the current meta. Lots of continuous cards that search on activation rn, so ghost ogre is doubling as an ashe and destruction. I still personally prefer Ashe, especially in master duel to counter maxx c, but at locals Im considering replacing all my ashes with ghost ogres due to the sheer quantity of fire tenpai being played there rn
i really don't care about Tenpai, Incredible Ecclesia into Albaz into Alba Lenatus clears your entire board. Just run Crossout to counter the hand traps and you're good. Like, Ecclesia is basically a second SP when you think about it long enough.
The Ghost Girls aren't killing their sister Ash, they're only enabling her, this is Hand Trap Format starring all the hand traps so rogue Decks with no room for hand traps, go home.
Why aren't you maining Ash as a good Tuner? Synchrons die to all hand traps, so be like Yusei with his Clear Mind and run all the hand trap Tuners with a playset of Crossout Designator now that it's been reprinted. 😎
@@JessePerezStrategyGaming ah yes i didn't actually finish your vid when i commented but nonetheless i think whenever they activate maxx c i would feel bad cause there is a chance i could've drawn ash to stop it even at 1% but that's just me 😅
that intro was diabolical
😂
Love that you choose the most controversial title for a ygo video ever
This is the video title of someone who woke up and want hatred for breakfast
Your purpose is to be on my battle phase suckin' on my Tenpai Dragons daily...
You should remove Ash Blossom, NOW! (thunder.mp3)
Is this a ltg reference...
honestly my dragonmaid fusions can fill the void i dont need ash
@BASEDROBBERSPONGE234 how do you play dragonmaids?
@@MrThemelloman you return maid to the hand and summon a level 7 or 8 corresponding or not dragon
In the context of Master Duel, I have to disagree.
Most decks that don't naturally play under Maxx C should be playing 3 ash, because Maxx C resolving is absolutely game-winningly strong.
That 9% may not look like much, but it's 9% of games that you don't automatically instantly lose, so it's absolutely worth it.
Was thinking the exact same thing, Ashe is too valuable in master duel to defend against maxx c.
9%, in my experience, is too low. I'd say about 50% of the games my opponent uses maxx c, I have an ashe to blossom.
Maybe 10-20% for called by the grave, it is unfortunate how defensive I use Ashe now tho, as I definitely use called by the grave to counter graveyard effects 99% of the time, Ashe has been my premier counter to maxx c
If Maxx C is legal in any format, you run it at max copies, then you run at least 9 counters.
remember 9% is the amount of the time they draw maxx c AND u draw ash. 66% of the time they dont have it. also it should be 11% because if you have multiple ash you still negate roach. so that means ash alone negates maxx c 33% of the time they draw it
@@KaoruMzk imo maxx C is arguably better than PoG since it applies so much pressure and if your opponent tries to no sell it then it’s game
10% is a big number for me. You don't know how many games I lose in MD just because I have to break the board under Maxx C.
You cannot use Ghost Ogre in response to the first effect of Nightmare Throne since the card was not already face-up on the field when it activates
YES! This 100% I am so sorry if I mispoke. I should have been more specific that the add of the "YUBEL" monster in the second part is the part that you will be interrupting and destroying.
This is a good rule to note! and great comment. Thank you for adding more context. Sorry for any confusion.
Thumbnail is wild ong bro
Would love to see your work shown for how you get your percentages, some of us are a little slow when it comes to understanding math =] thanks
I respect this channel's dedication to actively making people worse at yugioh
What I see on those lists is, Ghogre isn't dumpstering Ash, she's clearing runways _for_ Ash by sniping off App to push Ash through, tipping over the Tenpai Field to save Ash for the baby dragons and keep them Ashable, etc., the "death of Ash at the hands of Ghogre" is greatly exaggerated when Ghogre is an Ash enabler more than an Ash replacement.
I am sorry this video didn't resonate with you today, but I am very appreciative that you watched it anyways. I will try better to make the content more informative. Maybe I could provide examples of pros who used such tactics in their games and had tournament success?
In any event thank you for the criticism. I will strive to do better.
@@JessePerezStrategyGaming
I master duel people often also play called by and cross out to stop Maxx C so you can be up to 6 cards to stop it. Although out of those 3 Ash Blossom is the most generic
Mmm it's a nice image to picture the Ghost sisters "coming" for Ash Blossom~
Lmao I was not trying to throw any subliminal messages, the pun is entirely accidental I assure you lol :D
Rarely do you lose to Hiita lines themselves though. Something that people fail to think about is how many handtraps you see? Obviously Hiita lines are usually the most effiecient way to OTK through 1 Ash and nothing else, but they need an extender against a well placed Ash to go into that in the first place and chances are, there's a less effective line you lose to even without Hitta (if you use 1 Veiler instead). The problem is not that Snake Eye plays through Ash, it's that it plays through 1 handtrap no matter what it is, sometimes even 2. Sure, 2 Veiler might harm them more than 1 Ash 1 Veiler, but if they can play, chances are, you lose anyway. Ash is a great card, but what people should think against Snake Eye is if they want to commit to a large enough amount of handtraps to see multiples, not the individual cards themselves. The discrepancy in effectiveness against Snake Eye, if there is any, is surely way less than the discrepancy against any other deck.
When it comes to MD is particular, if you can play into Maxx C and end on any reasonable board you might think about it. If not, I think i would take 10% chance to not get turnskipped, because that's what happens when Maxx C resolves against most decks.
I love winning games with ghost mourners random burn effect, it’s so fun
Feels best against Dinomorphia, theyre actually not safe from the burn damage too. If youre going 2nd, drop it on the 4k attack fusion, remove it and its an opponent assisted ftk lol
oh that dinomorphia tech is dirty! never thought to use her like that
@@JessePerezStrategyGaming interesting right? Turns out that even after activating their traps that prevent effect damage: "you take no effect damage from your opponent's card effects this turn".
This clause only applies to burn effects that have the word "inflict" in its damage effect.
Ghost mourners effect does not "inflict" the burn damage, but sets a "condition" on the special summoned card that they will "take" damage equal to its attack if it leaves the field.
I am glad I clicked on the video. Initially I hesitated because everyone discussed this at length after MBT's video. But, this video actually discusses the applications for the other sisters WHILE comparing it with Ash Blosson. Very educational.
I recently found your channel, great channel. Thank you!
I want to post an image of Maxx “C” typing on a keyboard so bad
Alternatively you could replace Maxx “C” with Branded Fusion
@@JoeLikesBlueAlso every single Tenpai, the point of Ghogring the Tenpai Field instead of Ashing it is so you can Ash the baby dragon and leave them with nothing.
@@autobotstarscream765nothing except the sangen kaimen in the opening hand
@No__Vanity Yet another reason to always main Ash Blossom: if you don't use her for anything else, it means you have her for when the Tenpai Duelist opens all gas and moves to BP with an empty field to drop the Kaimen.
In the TCG i could understand either putting Ash in the side deck or foregoing the card entirely, but in Master Duel especially where ranked is a best of 1 ladder and you're having to deal with Maxx "C", there's really no reason not to play the card in a lot of situations. Although ideally, it'd just be preferable if Konami banned Maxx "C" from MD. We're getting a more balanced retrain anyhow with Multichummy, i could see it happen in both MD and the OCG.
I do agree though that with more of the PHNY/LEDE decks coming into Master Duel, Ogre (along with Belle and Mourner if you think it'll get through Crossout and you have room for it) should be considered more when building decks. Ogre especially is stupidly good in the TCG right now. Using Ogre on IP or SP sounds incredibly situational though. Ideally you want to try to hit whatever gets your opponent to end on a half-built board whenever you're playing hand traps in your deck. The deck you're playing should be able to do the rest if you've built a good deck.
Ultimately the takeaway should be that the game's heading into a handtrap heavy format and that you should be playing other cards in addition to Ash (unless you're really that worried about Hiita, although i personally find it kinda silly). Players will need to start re-evaluating the decks in the meta and prepare their own solutions for it. While Hiita can use your own Ash against you, ideally your deck should be able to power through whatever board they build using Hiita if they're going first. If they're going second, you need to make sure your deck has enough tools necessary to road block them and make them end on a half board. Even if they manage to take out some of your cards, you should be able to recover and maintain your lead. If the deck you're piloting can't do that, its probably not smart to run it this format unless you're just gonna play the decks you like.
I personally don't play a lot of MD, but in the TCG, i've been experimenting with Gold Pride PUNK lately on YGO Omega.
Yeah ash by itself has just been so low impact. If you draw effect veiler/imperm with it maybe something can happen.
its not the powerhouse it used to be like vs branded/lab when they were the meta.
im also interested in your gold pride package you should make a community post so i can check it out lol :)
Fire King is a very bad example. Island will be put into the field the VAST majority of the time by Sanctuary's effect searched by Ponix. While Sanctuary is up not only will Island not be destroyed, in many cases they plus off destroying another monster in their hand. And since Sanctuary puts Island into play when played it cannot be hit itself, leaving only the XYZ effect which is like their last interaction after they went through like 6-7 others and just nuke the board, not quite what you should be worried about. Ash does more by stoping either Ponix or the Island pop and search effects, as denying Garunix access gives them way less interruptions.
ash is definitely worth playing if your deck cares about maxx c. it will negate maxx c 11% of the time since you should be drawing 33% for each. that is 1/9 games. your called by + crossout will negate it likewise 1/9 games. theres a couple percent chance you draw both ash and called by, but it is a small chance of that happening and ur opponent has maxx c. so the opponent only draws maxx c about 1/3 of the time, or 3/9 games. you would negate maxx c almost 2/3 of the time they draw it, and your opponent would only resolve maxx c a little more than 1/9 games, or 11% of the time. this is why you should always play ash and called by and crossout.
Terrible advice, you still want to run Ash alongside Ogre. The idea is for Ogre to clear the field so your Ash can go through, not replace Ash with Ogre.
Also, Ash is *mandatory* in MD to counter Maxx C. No ifs or buts about.
Ash has been low impact of lately. There is no real chokepoints vs meta decks like their was when Lab/Branded were dominating.
Snake-eyes and Tenpai can easily push through 1,2 and with good hands even 3 disruptions.
I don't disagree with the maxx c statement either i had a whole section on that. I leave it up to the viewer but give them the math is 9-10% chance your ash will stop a maxx c every match.
So does mst negate continuous and field spells now? Crazy
a continuous spell or field spell must remain on the field at resolution to resolve its on field effect
you forgot to mention ogre conters apo ,omega handloop, and savage dragon
savage is banned
In my opinion Ash should not be removed from decks because it has an insane amount of flexibility. In the current (TCG-)Format you got to have a combination of 2 different handtraps to be able to play. Having good flexibility in your handtrap line-up is important so you can adapt your handtrap spots according to which line the opponent plays.
Lezgooo 😂
10% worth, the alternative of letting maxx c resolve isn't really worth it
I wanna play them all and mess with synchro summing, but is very expensive synchro deck
I ve switched from ash to ghost belle several weeks ago. Beside protecting my tear girl from random bystials and cbtg, it also has uniques and random interaction points ppl do not expect: big welcome, tear girls, promethean , superfactorial and even gamma just bc it can summon driver from the grave lol. Blossom doesn't stop the best deck and help them extend and tear do not care about maxx c . So yeah..
AYYYYY WAZAAAAAA!!!!
Belle and ogre also ruin labrynth players too If you're feeling sick of floodgates. Pankratops is also solid. Basically any monster that can also be a quick effect mst is a good time. Had great luck sniping floodgates out of decks with kashtira ogre as well, I personally think ogre is far more disruptive than unicorn most of the time. Also only a rare to craft.
quality yugituber without brainrot flashiness yesss
16:00 What would be the chance that they open Called by or crossout alongside Maxx C vs you opening Ash?
Having 3 ash, 2 called by and 1 crossout raise the percentage to 18% chance they will negate a maxx C.
There is a 57% chance you will end up with 1 of them in your hand. Multiplied by the maxx C rate gets you about 18%
@@JessePerezStrategyGaming this wasn’t exactly what I meant.
What is the chance that they counter your counter to the roach
@@aetherwolf9288 ohhh yeah I hadnt even calculated their called by or crossout into the equation. That makes it even worse lol. I'm out and about now but when I get home I'll do some more calculations
There is so much blatantly false information in this video. Look at any video showing recent topping decklists and while yes, ogre is seeing more play, it’s not replacing ash at all.
i can confirm this is 1000% true and its not because im a branded player
we shoukd never put ash on the maind deck ever again please please please pleaseeeeee
So funny I was just thinking about how low impact ash is like the video
10/10
I believe you will change the game of Yu-Gi-Oh one day. Today is not that day chief.
If your deck loses to the roach you need to play ash because the math has to take called by and possibly crossout into account as well, not just 3 ash vs 3 maxx C
I didn't include that because then it turns into a maxx c discussion. Ocg and Master Duel have differing psy frame gear ratios allowed and some people care about maxx c but not care enough and leave out psyframe gear so then you have to split calculations multiple ways depending on format and an individuals personal ratios.
But strictly speaking of ash blossom 🌸 it only effects the maxx c problem by about 10%
Crazyest opening ever 💀💀 keep it up 💯
Oh glad you liked it, I thought it was a nice meme. I have no idea who that kind woman and those nice gentleman are. ;)
I use ghost belle to negate foolish so i negate the negate of my ash to negate him
i love and respect the hell out of your videos, but people arent replacing ogre with ash. ogre is seeing play along side ash. ashing the orginal, ashing sangen kaimen, and ash in the grind game is still stronger than any hand trap right now. theres format where ash is mid or bad and is still played "because its ash" but currently this format, ash is very strong.
Ghost Belle is glitched in Master Duel. It can negate Berserkion's graveyard effect; which does NOT move anything out of or into the grave.
it's not glithced
Could you explain?
@@AlleyCatUwUghost belle says if the card mentions an effect that does anything, so if the card mentions banishing anywhere it can be negated
@@bansheebrethren797 So because magnet dude banishes to pop and/or banishes to special summon, the graveyard effect is free real estate for Ghost Belle?
...
Wack.
__:(´ཀ`」 ∠):__
Thank you! I appreciate you explaining.
It negates the activation.
helllo can you make going second deck example that has runick or horus or natura in them thank you
Maxx c resolving means u lost the duel and by your math your opp has it like 3/10 in thier first hand so auto losing 3/10 where u r going firat is just veryyyyy bad and that's why we should runing maximum number of ash call cross or deck that can bait it with gamma is the purpose of my deck building so...
Obviously you still play ash
It’s also because labrynth doesn’t place ash much anymore
👍
ive alr replaced ash blossom with d.d. crow😎
Cant ghost ogre nightmare thrones first effect.
Yes apologies its for the 2nd add of the Yubel monster that it stops. The first effect is still safe but its the second effect you want to stop.
Stopped numeronfeild. and s.p. little
What are they gonna ban ash now too?
Nah, he figures Ash is dying peacefully of old age and format changes.
Ash won't be changed in master duel because of maxxc
What do you think of the statistics shown that shows ash being run about 4% less then it was in January? Do you think Hiita is to blame or something else?
@@JessePerezStrategyGaming i agree in the ocg or tcg because of hiita and snake eyes as well as tenpai that don't care much if you stop one search because of how consistent they are but in master duel ash is too important because of maxxc that card alone would make people play 6 copies of ash if they could not gonna lie
Ghost ogre is actively copium against tenpai btw, most players either 1. Have outs to it 2. Play around it to begin with 3. Or not even that affected by it, ashing the kaimen is way better at stopping tenpai
It's because Ghogre is Psychic, procs on the field and negates like MST. 😂 Also, Ghogre isn't dumpstering Ash, she's clearing runways _for_ Ash by sniping off App to push Ash through, tipping over the Tenpai Field to save Ash for the baby dragons and keep them Ashable, etc., the "death of Ash at the hands of Ghogre" is greatly exaggerated when Ghogre is an Ash enabler more than a replacement.
@@autobotstarscream765 I've read this like 3 times and still have idea what you're trying to say 😂
@@totallynotareptilian3453 I called Ghost Ogre "Ghogre" because it sounds like Go-Gurt and Brogre (a faithful disciple of Shrek).
@@totallynotareptilian3453Basic gist is ghost ogre gives more bang for your buck than ashe does, particularly in the current meta. Lots of continuous cards that search on activation rn, so ghost ogre is doubling as an ashe and destruction.
I still personally prefer Ashe, especially in master duel to counter maxx c, but at locals Im considering replacing all my ashes with ghost ogres due to the sheer quantity of fire tenpai being played there rn
i really don't care about Tenpai, Incredible Ecclesia into Albaz into Alba Lenatus clears your entire board. Just run Crossout to counter the hand traps and you're good.
Like, Ecclesia is basically a second SP when you think about it long enough.
you are basically saying that more ghost girls are viable in this format.
The Ghost Girls aren't killing their sister Ash, they're only enabling her, this is Hand Trap Format starring all the hand traps so rogue Decks with no room for hand traps, go home.
Pleasee remove ash from your decks everyone🙏🏼 (I play majespecter)
as an ex lab player. yes please, remove your ash blossoms from the deck
I want ash to be banned NOW!
(i'm a synchron player)
Synchron players are unironically the first thing that made me want Ash to stay.
I play Imperm, Veiler and ghost mourner (no junk speeder effect for you)
Why aren't you maining Ash as a good Tuner? Synchrons die to all hand traps, so be like Yusei with his Clear Mind and run all the hand trap Tuners with a playset of Crossout Designator now that it's been reprinted. 😎
Yeah right, nice try branded player
branded player propaganda
maxx c exist....so no
What did you think about the 10% math section is it still worth it in your eyes?
you see i only play master duel and we have fuckin maxx c so I can't replace my ash even if i want too
What's your take on the ash blossom 🌸 math at the end. Ash is only going to save you against maxx c roughly 10% of the time? I'm curious
@@JessePerezStrategyGaming ah yes i didn't actually finish your vid when i commented but nonetheless i think whenever they activate maxx c i would feel bad cause there is a chance i could've drawn ash to stop it even at 1% but that's just me 😅
Lmao. Pros just run both plus about 15 other handtraps