As someone who is writing a story for an indie game passion project, I have had so many stupid Easter egg ideas. One included an actual egg cause I thought it was funny. This said Easter egg is actually really important to the story as a whole. And why? Cause funny.
I briefly worked administration for an indie game development company, I was treated like a god when I stocked the fridge with protein shakes, coffee, energy drinks, Gatorade, and water. They made me feel so happy I also brought in a ton of snacks the next day on my own dime because I just wanted to support the team, it was the best feeling ever lol Edit; wow you guys are the best, thank you for all your kind comments!! Just to share some details: refilling the drink fridge was apart of my actual job description - all the beverages were paid for by the company I just had to make sure they were always available - I was going to the store basically daily which is why they were so happy because apparently I was the first receptionist they had that was so diligent about making sure EVERYTHING was always in stock instead of just waiting until the fridge was low enough to do a big restock, that’s why they treated me so nicely lol I also took flavour requests so I was probably being buttered up so they could get the flavour they wanted which is fine by me lol. Since I was going to the store everyday, when they started selling those Halloween packs of snacks and chocolates and stuff I thought it would be nice to get some of those of course I didn’t use the company card for snacks because I wasn’t approved to buy snacks, I also got dried fruits and nuts for the health conscious people. THAT day was when they really started treating me like my shit doesn’t stink lol, next level niceness, I felt like a royal. It really was a wonderful job and I would still be there if I didn’t have to move. and for anyone worried about me using my own money for snacks, it really didn’t break the bank at all for me and it made me and everyone so happy it was absolutely worth it.
Dear game devs. JUST MAKE SURE YOUR GAME IS FUN TO PLAY. You can do the easter eggs and lore later. Make sure i enjoy playing the game and the rest will come easy.
Indies: Don't worry guys, we have been informed of a small bug and we're releasing a patch to clear that up! Speedrunners: Awww, but that bug shaved off ten seconds Indies: Oh my bad *unpatches bug*
In Undertale there was going to be a cutscene of Sans eating ice cream in the judgment hall for like 5 minutes if you got there quick enough just to slow down speed running.
The annoying thing is then it would've became everyone trying to get as close as possible to that time without hitting it and getting the cutscene..lol, that or with as buggy as that game can be they would've probably just found a skip@@BlookyBoi
DUDE (gender neutral) OMG, the last week crunch has definitely taken years off my life. Also, crunch is the perfect name. That's the way i felt with my final project. I sent it and immediateately went to take a shower.
Ahhh yes, can relate. I just handed in my final like an hour and a half ago. Next week is exam week. And after that I'll have an unpaid internship for 10 weeks where it is unsure I they can hire me even I they love my work! Being a game dev is so fun! I love it here! 12h work days are great
As long as they never go publicly traded. Their CEO is a rare breed in this world, doesn't care about the money so much as he just wants to put out good games. The day he retires will be a sad one for the gaming community.
@@quickdraw6893 I think if we want more games at AAA budget made with actual artistic intent, we're going to need a better organizational model than corporations. Companies can do some good in a few areas, but art is not one of those areas.
Important to remember that the individual dev employees at AAA studios might have that same level of passion but they aren’t allowed to express it and/or don’t have time because of strict deadlines and crunches
@@detectivechicken4564dont praise valve, their work place is equally as toxic and vile to its employees, with horror stories of people actively being forced not to actually give support to TF2 and with their last games being dogshit like artifact and Half Life: tech demo, theyre easily among the worse companies when it comes to how they treat their employees
That's actually so accurate my dad works for a game company and he comes home angry almost every day cause they keep pushing his team to put out the game THAT IS NOT READY
@@madam_fox idk if it's lucky I don't get to see him nearly as much since he works a 9-5 time instead of the morning to whenever he chose to come home I grew up with
@@madam_fox so lucky! shit workplace conditions, poor management, and unreasonable deadlines :)) glad all you got from the comment was "woah ur dad is a game dev lucky!!! i cant wait to have my labour and passions exploited till i burn out and leave or die"
I agree for most games but doom eternal is an exception, I mean you can literally play the first two original doom games on an old computer in the doom guy’s game room.
@@Jleminexcept the developer really tried to screw over mick Gordon on the digital soundtrack and blame it all on him when they were really just pos’s about it
“If you enter this specific combination of keys, the wiring of your entire house will turn into a tron map of blue flame and your entire neighborhood will explode”
if you don't press this button frame perfectly the console/pc will explode, also launching multiple heat seeking missiles to kill everyone in a ten mile radius, but don't worry we patched the glitch that saves 0.5 milliseconds in speedruns and it only took us five months!
As an indie game developer I can confirm we overwork ourselves so much it isn’t funny- and spend hours adding little Easter eggs that nobody EVER NOTICES
"Please do not remove the coconut jpeg from the game file, the game will stop working if you do. We don't know how, we just know that we tried removing it and the game would not start."
Ah my brief dive into game design was exactly like this. Add one ambitious visual feature and the movement controls broke. Remove the feature and the movement controls and the object spawning broke. Put it back in partially, and the game is stabilised with everything working again. Fear changing anything else in case that breaks things again.
I feel like this could turn into the indie developers too “Please do not remove the coconut jpeg from the game file, we want everyone to find it and be like ‘Wow, unused content!’”
@@RavenclawNimbusI actually thought the comment WAS the indie developers I've seen some of the game dev process and gave up on doing the coding part because of it Remove one thing and it all breaks
@@thisishowitallends9321 yeah theres definitely exceptions. naughty dog is pretty good with their games, although ik theres some gripes with uncharted (i heard things/only played the one w/ nadine and chloe(?) which i wasnt a fan of) lol
One thing I love about TLOZ games (especially the recent BOTW and TOTK releases) is that they have the amount of care and craftsmanship as most indie games I've played but with the budget and backing of big game companies.
There are still AAA games that have care into them. Most of what Capcom is doing right now, Persona and SMT, Yakuza, there's more than people think there are
@@darienb1127 oh absolutely. heck even in Nintendo itself there's fantastic stuff like Kirby forgotten land or splatoon 3. sadly for every incredibly well developed and supported lets say zelda totk there's dozens of things like pokemon (still fun but man. when you see other Nintendo games) or overwatch 2. happy tho that there's still good stuff
@@darienb1127 The only thing capcom can't get right is how the game launches. Both volumes of battle network is 40 bucks digital seperate. Trying to be smart about buying a game it's it more expensive HOW
That's why I like Indie games, or games made by a small team, more than any multibilionaire company games (exceptions can be made to Nintendo, in some cases. I like Zelda, ok? And the Zelda team always makes great games). Like, indie developers pour such love and care into their games, and genuinely put the effort to make a great story and a great game, even if they're making a rather simple gameplay. Not to mention they're usually the only ones still using the old pixelated 16 bits sprite style which I just find so charming. Also, they don't make their games cost an arm and a leg with obscenely inflated prices for a half baked game and a dozen DLCs for the missing content. Also, I have so much respect for game developers. I remember having to create a game for an assignment in college last year, it wasn't even anything complex, it was just the most basic BS imaginable and that was an absolute nightmare. Heck, I was so glad my partner was having an easier time with the pygame code, so he let me focus solely on the graphics part and doing our other assignment with HTML code, because I felt like crying just looking at the basic pygame code.
A lot of indie game devs just don't expect to be living of there games. So the price often isn't proportional to the work that went in. And even if someone would like to sell there game for more, it wouldn't be received so well by the community, because so many people sell there work under what it would be worth. Both AAA and indie games get more and more complex and take more time to do. So you would think the prices would reflect that. But they can't do that, or no one would buy it. So the AAA studios try to break even through purchaseable DLCs. And indie Devs often just take the los.
Because of that, I would advocate for higher prices to begin with. I know everything gets more expensive. I myself also struggle with that. But underpaying people who work there ass of ist the solution to that problem. That is a view that is mostly coming from my own experience. I crochet - that's an art form that can only be done by hand. Of course you get faster with more experience but the prices (to sell) are most often so extremely low that some people offer you less than what you paid for the materials. Because people don't understand that it takes a lot of time and how expensive the materials can be. No to mention that you can get repeated motion injuries, when you crochet to much. (Same with working with a mouse and keyboard for hours on end)
I agree like I've been following the development of Paralives they have about 13 people working on this beautiful life sim, which has been very clear on how it wont include many fantasy elements. People then got angry with them because it wasnt exactly like the sims and it was taking a long time to develop.
Indie Game Dev sounds like a Tally Hall fan when they realize basically everything, from each edge of the universe, is a Tally Hall reference, & im all here for it
@@spoopyvirgil4944To be fair, I think Concerned Ape has an insane amount of money at this point, too. Isn't Stardew Valley one of the best selling indie games of all time? And he's still doing most of it himself.
@@safaiaryu12 Both Undertale and Stardew are definitely up there. This isn't even including the fact Toby is doing it again with Deltarune all on his own.
Yeah, kinda pisses me off when people blame AAA devs for what is a systemic issue in the industry. I’ll probably be in that space for a minute because we don’t often get benefits as workers in indie and I want job security/experience. Sucks to know how badly they get treated by both the companies and their fans for just doing their best to hit deadlines while hoping to make something amazing with more funding and people behind it. I would say I’ve also seen a fair amount of indie companies treat employees badly, so it’s just hard to know where is safe anymore. I wanted to go into indie as a budding game dev, but have now realized how much experience and notoriety you need before ever being successful in that industry. Harsh reality for game devs, but it’s necessary to understand it going into the industry.
Yeah crunch culture in the gaming world is horrible. I wish more people understood it and stopped complaining to the wrong people for the wrong reasons.
I doubt that. Honestly, you cannot blame everything on the company. I can agree that the practices are shit, but i also consider the devs to be just as crappy as well, just look at the response to elden ring to get a picture of how these people are.
@@pudge9701 i don’t think it’s bad, i think it’s great. Mat final gets to focus on his health and his family while the other therapist get to show off there skills as front runner. and he’s not really leaving, just stepping out of the spotlight.
The AAA dev also hasn't slept in 3 days. Their game is full of bugs because bug counts grow exponentially with project size, and they've spent the last 4 months squashing them but the publisher already pushed back release day twice (and demanded a new feature since then) so they're just gonna have to get it in the day 1 patch.
As a AAA dev I can confirm this is the truth. Except due to the publishers demands on release a 4 month period of bugfixing sounds like a distant dream of a paradise and you're still pushing in content in day 1 patch because there just isn't time and there is literally no QA budget to test it so you stalk your games subreddit religiously
AAA companies tend to be profit-focused and managed by people who are disconnected with their dev team and their audience, indie developers tend to be quality-focused and more grounded in their team and their audience.
Cause we live in a profit-based society where the main purpose of a company is to generate wealth for their stock holders. They know people will buy whatever they make so it doesn't matter if it's garbage. Indie developers don't do it just for the money, they do it for the love of doing it.
100% worked on both ends of the spectrum, and honestly, a lot of AAA devs want to do the work and are passionate, but marketing and management often won't let them have a say in things.
The steam users in the back dancing: 🎵The Valve has been Coroded by the money! It hasn't worked for years! We never even thought to see it running! This time, you're bound to Count to Three!🎵
We just gotta thank Nintendo for making BOTW and TOTK, they singe-handedly raised expectations for AAA devs. (I got a collective 300 hours in these 2, Im a bit prejudiced.)
Take it from a developer, it will be difficult but making a game and seeing it all come together is incredibly rewarding. Also be sure to start working on it, the worst thing you can do is nothing because you’re unsure of whether or not your idea is good. Also be sure to take care of your health, it’s good to pour your soul into your work but be sure to keep some of it for yourself you know. I’m not sure if that metaphor made any sense but I wish you luck in your endeavors
I met a guy who wants to be an indie game developer and that first one was so accurate. He just talked for like half an hour about his game, and would have for longer had we had time. It was so fun to see him just ramble about it
The reason Baldur's Gate 3 is getting so much hype is because the devs put in the love and dedication of an indie game into a project on the scale of a AAA game.
Yeah game dev uni is probably gonna be the roughest thing you ever go through, last year in mine I did a presentation on crunch culture, I really recommend you look into it more to safeguard yourself from it as much as possible while still doing great work in the game industry :D
Thing is both devs are equally ran through the ground, difference is ones burnt out from making a great game and the other from corporate BS meddling constantly
As an indie developer the urge to add the stupidest fucking Easter eggs ever is insane
As someone who is writing a story for an indie game passion project, I have had so many stupid Easter egg ideas. One included an actual egg cause I thought it was funny. This said Easter egg is actually really important to the story as a whole. And why? Cause funny.
@@AnimatingBeatsAre you perhaps secretly working with toby fox?
@@stoopidcoopid2253 Sadly no, though Toby Fox is my favorite developer.
When I read the art book for one of my favorite indie games, they basically hid easter eggs EVERYWHERE from their favorite childhood games.
@@gabbav1019 Which Indie game was it? I’m looking for something new to play.
And the employees of the AAA studio *still* haven't slept in three days either
But as compensation you get to be blamed for all the terrible greedy mechanics forced in by the executives. Yaaay. 😂
*weeks
Yeah.. games that should take 3-4 years come out in 2 years
I dont blame the devs its just the greedy ass ceos thats ruin the game and gice half assed apologies year after year@Voltaic_Fire
3 to 4 years…
As a game developer I can confirm my game has literal Morse code in it
You make games now????? 😭
What’s the name of the game?
Okay, tell us the game name, then.
Wii sports has Morse code as well
@@skm364doesdtmwhere?
I love all the random easter eggs indie game devs add they are most of the time fun to find
For real :3
I too, like the many foreshadowings and lore bits
I briefly worked administration for an indie game development company, I was treated like a god when I stocked the fridge with protein shakes, coffee, energy drinks, Gatorade, and water. They made me feel so happy I also brought in a ton of snacks the next day on my own dime because I just wanted to support the team, it was the best feeling ever lol
Edit; wow you guys are the best, thank you for all your kind comments!! Just to share some details: refilling the drink fridge was apart of my actual job description - all the beverages were paid for by the company I just had to make sure they were always available - I was going to the store basically daily which is why they were so happy because apparently I was the first receptionist they had that was so diligent about making sure EVERYTHING was always in stock instead of just waiting until the fridge was low enough to do a big restock, that’s why they treated me so nicely lol I also took flavour requests so I was probably being buttered up so they could get the flavour they wanted which is fine by me lol.
Since I was going to the store everyday, when they started selling those Halloween packs of snacks and chocolates and stuff I thought it would be nice to get some of those of course I didn’t use the company card for snacks because I wasn’t approved to buy snacks, I also got dried fruits and nuts for the health conscious people. THAT day was when they really started treating me like my shit doesn’t stink lol, next level niceness, I felt like a royal. It really was a wonderful job and I would still be there if I didn’t have to move. and for anyone worried about me using my own money for snacks, it really didn’t break the bank at all for me and it made me and everyone so happy it was absolutely worth it.
I would literally worship you. You buy me free snacks and I would do anything for you.
Buying me free snacks and drinks at work. I would be willing to die for you.
Aww!
I can guarantee you almost everyone who's worked at an indie game studio has been recruited to your militia.
The wholesomeness emanating from this comment is melting me inside out.
As an indie game developer, "I haven't slept in 3 days" is the most relatable thing ever (mostly during a game jam)
Mood
Dear game devs. JUST MAKE SURE YOUR GAME IS FUN TO PLAY. You can do the easter eggs and lore later. Make sure i enjoy playing the game and the rest will come easy.
Tinybuildgames needs to read this.
Indies: Don't worry guys, we have been informed of a small bug and we're releasing a patch to clear that up!
Speedrunners: Awww, but that bug shaved off ten seconds
Indies: Oh my bad *unpatches bug*
ULTRAKILL pipe clip lives
In Undertale there was going to be a cutscene of Sans eating ice cream in the judgment hall for like 5 minutes if you got there quick enough just to slow down speed running.
@@BlookyBoiLMAO WHAT
@@BlookyBoisuch a Toby Fox thing to do
The annoying thing is then it would've became everyone trying to get as close as possible to that time without hitting it and getting the cutscene..lol, that or with as buggy as that game can be they would've probably just found a skip@@BlookyBoi
As a game dev student I can attest to the first one being accurate af
I’m only in my first year and I’m already on death schedules
As a game dev minor in first year I can attest that the schedule is too overwhelming for me even though I have taken half of the required courses.
Mood
DUDE (gender neutral) OMG, the last week crunch has definitely taken years off my life. Also, crunch is the perfect name. That's the way i felt with my final project. I sent it and immediateately went to take a shower.
Username doesn't check out
Ahhh yes, can relate. I just handed in my final like an hour and a half ago. Next week is exam week. And after that I'll have an unpaid internship for 10 weeks where it is unsure I they can hire me even I they love my work! Being a game dev is so fun! I love it here! 12h work days are great
My wifes friend was one of the devs for candy crush and this is legit the vibe of the convo when her and I geek out over horror media
Larian Studios over here having indie game dev studio attitude with AAA projects
As long as they never go publicly traded. Their CEO is a rare breed in this world, doesn't care about the money so much as he just wants to put out good games. The day he retires will be a sad one for the gaming community.
@@quickdraw6893 I think if we want more games at AAA budget made with actual artistic intent, we're going to need a better organizational model than corporations. Companies can do some good in a few areas, but art is not one of those areas.
Important to remember that the individual dev employees at AAA studios might have that same level of passion but they aren’t allowed to express it and/or don’t have time because of strict deadlines and crunches
Yeah it’s so sad how restrictive CREATIVE companies are…
Basically the opposite of the new Prince of Persia game in a nutshell
Yeah the “I haven’t slept in three days” would also apply to the AAA developers
which is why valve doesn't use deadlines and brings better games
@@detectivechicken4564dont praise valve, their work place is equally as toxic and vile to its employees, with horror stories of people actively being forced not to actually give support to TF2 and with their last games being dogshit like artifact and Half Life: tech demo, theyre easily among the worse companies when it comes to how they treat their employees
That's actually so accurate my dad works for a game company and he comes home angry almost every day cause they keep pushing his team to put out the game THAT IS NOT READY
Wait your dad is a game dev lucky
@@madam_fox idk if it's lucky I don't get to see him nearly as much since he works a 9-5 time instead of the morning to whenever he chose to come home I grew up with
Try paying him a surprise visit at work with snacks and coffee 😂 i bet he'll cry
make him a sack lunch to take with him like in the sims
@@madam_fox so lucky! shit workplace conditions, poor management, and unreasonable deadlines :)) glad all you got from the comment was "woah ur dad is a game dev lucky!!! i cant wait to have my labour and passions exploited till i burn out and leave or die"
The fact that this came out months before bg3 sent AAA devs into a spiral 😂
I love adding easter eggs even that only my friends might understand lol
I hide my name in every game I make to assert dominance. No one ever finds it because it’s in the credits
I found it. All I had to do was check the credits! :)
I actually watch the credits of every game I play in case of an Easter egg :))
@@jukeboxen69i watch the credits regardless. its very cool to see the people who contributed to the making of the game
This genuinely made me laugh oh my god
I dont remember writing this but apparently I found it funny twice
This is… Painfully true
No reply, really? Lemme be the first
I agree for most games but doom eternal is an exception, I mean you can literally play the first two original doom games on an old computer in the doom guy’s game room.
star citizen
@@Jlemintheres alot of exceptions for both, i mean the amount of trash the indie scene pumps out is staggering
@@Jleminexcept the developer really tried to screw over mick Gordon on the digital soundtrack and blame it all on him when they were really just pos’s about it
This is so accurate it's nuts.
The Sims 4 dine out came out YEAAAAAARS ago and you still spend like 8 hours at a restaurant
The first one is Matpat when he analyzes games
(I’m so sad he’s quitting I wish he wasn’t 😭😭😭)
Fnaf 1-6 vs security breach
EXACTLY 😂
Too real 😔
LMAOOO
i meannnn
fans did rush the developers thoughh
realllll
“And if you press the screenshot button you’re console will eject the disc directly into you’re neck, decapitating you”
“If you enter this specific combination of keys, the wiring of your entire house will turn into a tron map of blue flame and your entire neighborhood will explode”
if you don't press this button frame perfectly the console/pc will explode, also launching multiple heat seeking missiles to kill everyone in a ten mile radius, but don't worry we patched the glitch that saves 0.5 milliseconds in speedruns and it only took us five months!
@@Greengrizz💀
Some might call that a feature
Goated features right here 💯💯🤑
As an indie game developer I can confirm we overwork ourselves so much it isn’t funny- and spend hours adding little Easter eggs that nobody EVER NOTICES
The first one is definitely Toby Fox lmaoo
"Please do not remove the coconut jpeg from the game file, the game will stop working if you do. We don't know how, we just know that we tried removing it and the game would not start."
Ah my brief dive into game design was exactly like this. Add one ambitious visual feature and the movement controls broke. Remove the feature and the movement controls and the object spawning broke. Put it back in partially, and the game is stabilised with everything working again. Fear changing anything else in case that breaks things again.
I feel like this could turn into the indie developers too
“Please do not remove the coconut jpeg from the game file, we want everyone to find it and be like ‘Wow, unused content!’”
@@RavenclawNimbusI actually thought the comment WAS the indie developers
I've seen some of the game dev process and gave up on doing the coding part because of it
Remove one thing and it all breaks
Yeah but that’s just part of TF2s charm tbh
@@marbeardontknow2870nah man that’s team fortress 2
They be like “here is game, doesn’t work. that’ll be $70 dollars”
Then on the other end it's like "You want to play this masterpiece that's widely beloved? Yeah that'll only be $20"
Sims be like this only ever 2 months they say it again
It's gotten to the point that it's just kinda part of the charm of AAA games
@@Emerald_Hermit"Oh, you want to play my game? _shit, I never thought I'd get this far-_ ok, well, I'll give to you for 15 bucks, that good?"
@@jarlbalgruuf6285charm? That's charming?
Noita, Death Road to Canada, ect... Indie games are just so fun.
I love indie Easter Eggs. They’re so incredibly ridiculously obscure, and I love them.
So... people that love video games, and people that love making money off video games😅
Pretty much.
P.S. I’m the 500th like.
I’ve always said there’s two types of people. People who love doing the thing, and people who love the idea of them doing the thing.
I mean... The Last of Us looks like a product of love. Same goes for Horizon and many others. Seems like a weird bias to have.
@@mask938 P.S. Nobody cares
@@thisishowitallends9321 yeah theres definitely exceptions. naughty dog is pretty good with their games, although ik theres some gripes with uncharted (i heard things/only played the one w/ nadine and chloe(?) which i wasnt a fan of) lol
One thing I love about TLOZ games (especially the recent BOTW and TOTK releases) is that they have the amount of care and craftsmanship as most indie games I've played but with the budget and backing of big game companies.
There are still AAA games that have care into them. Most of what Capcom is doing right now, Persona and SMT, Yakuza, there's more than people think there are
@@darienb1127 oh absolutely. heck even in Nintendo itself there's fantastic stuff like Kirby forgotten land or splatoon 3.
sadly for every incredibly well developed and supported lets say zelda totk there's dozens of things like pokemon (still fun but man. when you see other Nintendo games) or overwatch 2.
happy tho that there's still good stuff
@@darienb1127 The only thing capcom can't get right is how the game launches. Both volumes of battle network is 40 bucks digital seperate. Trying to be smart about buying a game it's it more expensive HOW
Aren't they just spectacular?
if only they spent as much time, care, and effort on pokemon scarlet and violet..
The Hell Dimension would be a neat punishment for people trying to cheat.
Scott Cawthon having nightmares about Bonnie and still keeping going:
That's why I like Indie games, or games made by a small team, more than any multibilionaire company games (exceptions can be made to Nintendo, in some cases. I like Zelda, ok? And the Zelda team always makes great games).
Like, indie developers pour such love and care into their games, and genuinely put the effort to make a great story and a great game, even if they're making a rather simple gameplay. Not to mention they're usually the only ones still using the old pixelated 16 bits sprite style which I just find so charming. Also, they don't make their games cost an arm and a leg with obscenely inflated prices for a half baked game and a dozen DLCs for the missing content.
Also, I have so much respect for game developers. I remember having to create a game for an assignment in college last year, it wasn't even anything complex, it was just the most basic BS imaginable and that was an absolute nightmare. Heck, I was so glad my partner was having an easier time with the pygame code, so he let me focus solely on the graphics part and doing our other assignment with HTML code, because I felt like crying just looking at the basic pygame code.
A lot of indie game devs just don't expect to be living of there games. So the price often isn't proportional to the work that went in.
And even if someone would like to sell there game for more, it wouldn't be received so well by the community, because so many people sell there work under what it would be worth.
Both AAA and indie games get more and more complex and take more time to do. So you would think the prices would reflect that. But they can't do that, or no one would buy it. So the AAA studios try to break even through purchaseable DLCs. And indie Devs often just take the los.
Because of that, I would advocate for higher prices to begin with.
I know everything gets more expensive. I myself also struggle with that. But underpaying people who work there ass of ist the solution to that problem.
That is a view that is mostly coming from my own experience. I crochet - that's an art form that can only be done by hand. Of course you get faster with more experience but the prices (to sell) are most often so extremely low that some people offer you less than what you paid for the materials. Because people don't understand that it takes a lot of time and how expensive the materials can be. No to mention that you can get repeated motion injuries, when you crochet to much. (Same with working with a mouse and keyboard for hours on end)
I agree like I've been following the development of Paralives they have about 13 people working on this beautiful life sim, which has been very clear on how it wont include many fantasy elements. People then got angry with them because it wasnt exactly like the sims and it was taking a long time to develop.
you should try omori! its a great indie game :)
(dont hate but the soundtrack is better than undertales lolololol)
Don't forgot valve they make good games, just abandon them really quick
Ah yes, the difference between a passion project and a corporate deadline.
Indie games has pure love and passion
Because they're made with joy and passion. AAA games are made with the urge to get a paycheck and go home.
This short perfectly predicted Lethal Company outselling MW3
"Oh yeah and you can't go most places because they're blocked behind the pay wall" -all AAA studios
That’s only EA
Ya never play monster hunter have ya ?
Destiny 2
fnaf lore be like:
anime game lore:
666 likes 😈
Guilty gear be like:
Danganrompa be like
Pff have you seen Security Breach? Fnaf is both of these things simultaneously it's almost impressive
Anime game lore? Which type of anime game?
The scary type
The ‘’your brain will crash’’ type
Or
The ‘’you retard’’ type
Indie Game Dev sounds like a Tally Hall fan when they realize basically everything, from each edge of the universe, is a Tally Hall reference, & im all here for it
Except the AAA game developers also haven’t slept in 3 days
Yeah but that's the CEO talking
3 days? I am convinced Concerned Ape hasn't slept in year to give us all this content
Concerned Ape and probably Toby Fox. Despite Toby Fox having nintendo money, I think he still functions on Indie game brain.
@@spoopyvirgil4944To be fair, I think Concerned Ape has an insane amount of money at this point, too. Isn't Stardew Valley one of the best selling indie games of all time? And he's still doing most of it himself.
@@safaiaryu12 Both Undertale and Stardew are definitely up there. This isn't even including the fact Toby is doing it again with Deltarune all on his own.
@@spoopyvirgil4944Luckily, he has a team to develop Deltarune now. He's still the one making the whole story tho, so I'd say that's still accurate.
toby fox hasn't slept since 2013
To be fair the large company’s developers usually have the same amount of passion, the company itself just forces them to release it fast
Yeah, kinda pisses me off when people blame AAA devs for what is a systemic issue in the industry. I’ll probably be in that space for a minute because we don’t often get benefits as workers in indie and I want job security/experience. Sucks to know how badly they get treated by both the companies and their fans for just doing their best to hit deadlines while hoping to make something amazing with more funding and people behind it. I would say I’ve also seen a fair amount of indie companies treat employees badly, so it’s just hard to know where is safe anymore. I wanted to go into indie as a budding game dev, but have now realized how much experience and notoriety you need before ever being successful in that industry. Harsh reality for game devs, but it’s necessary to understand it going into the industry.
@@greyscaleadavendead meme only caters to 12 year olds
Totally. Maybe the vid could be more clear but it says "Multi-billion Dollar AAA game studios", not AAA game dev on crunched deadline 🙃
Yeah crunch culture in the gaming world is horrible. I wish more people understood it and stopped complaining to the wrong people for the wrong reasons.
I doubt that.
Honestly, you cannot blame everything on the company. I can agree that the practices are shit, but i also consider the devs to be just as crappy as well, just look at the response to elden ring to get a picture of how these people are.
Indie (mostly Indie horror) is my aesthetic and has been since forever. I will never not love those themes
“Fuck you mean more than one inventory slot?”
dude took in the soul of Matt Pat for the first clip 😭
Bad thing that he's leaving. Goodbye, Mat.
@@pudge9701 i don’t think it’s bad, i think it’s great. Mat final gets to focus on his health and his family while the other therapist get to show off there skills as front runner. and he’s not really leaving, just stepping out of the spotlight.
This aged like fine wine
@@ladybug_56exactly!
@@ladybug_56Do you mean ‘theorists’ or…?
The AAA dev also hasn't slept in 3 days. Their game is full of bugs because bug counts grow exponentially with project size, and they've spent the last 4 months squashing them but the publisher already pushed back release day twice (and demanded a new feature since then) so they're just gonna have to get it in the day 1 patch.
Yeah I imagine they have project managers going around cracking whips whenever they try to stop and troubleshoot some of the stuff they've done
As a AAA dev I can confirm this is the truth. Except due to the publishers demands on release a 4 month period of bugfixing sounds like a distant dream of a paradise and you're still pushing in content in day 1 patch because there just isn't time and there is literally no QA budget to test it so you stalk your games subreddit religiously
@@jennysade8235... This explains a lot. 😰
@@jennysade8235Why pay for QA when you have people willing to pay you for it?
Please read. The first one is a developer, the second one represents the studio. Not an individual developer.
AAA studio hasnt slept in 3 days but thats because theyre already working on DLC.
AAA companies probably issued death certificates for their Dev team and locked them up in an office for months on end to finish the game.
All I'm saying is, why should I finish my game when I could put all my thought into minor details no one cares about?
this is so me
Come on! One extra line of morse code isn’t gonna do bad, right?
real artist over here. i also do that lmao.
yeah!!!
SOMEone cares!
Toby Fox with his freaking galaxy brained Easter eggs everywhere
Edit: I'm a dummy dum dum.
@@theeggybread2277that’s Scott cawthon, entirely unrelated
@ciphergacha9100 Ohmigosh you're right lol. I've been relatively active in both Fandoms for a while, I should know better by now.
@@theeggybread2277 their names couldn’t be more different, also that game was partly made after he semi-retired
It's only indie devs that seem to actually care about what they do anymore
The main difference is that triple AAA has deadlines and have to deal with executives.
Indie games have lots of references, Henry Stickmin is literally full of them
The reason the devs for the AAA games didn't show up is cause they died.
Yeah they were trying to work too fast and ended up clipping through the floor.
@@Emerald_Hermitthey started to be way too much crunchy
wait why is this true?
Game Companies would rather throw money at something rather than talent or time
@@master1442p sad
AAA companies tend to be profit-focused and managed by people who are disconnected with their dev team and their audience, indie developers tend to be quality-focused and more grounded in their team and their audience.
Cause we live in a profit-based society where the main purpose of a company is to generate wealth for their stock holders. They know people will buy whatever they make so it doesn't matter if it's garbage.
Indie developers don't do it just for the money, they do it for the love of doing it.
@@master1442pNot ALWAYS though.
The first one is how I perceive indie players everytime they feel the need to tell people they play indie games.
My god that first part is relatable
As a game art student, I can confirm. Game devs never get any sleep but they also think making art is done in a second *cries*
Omg that's so real
A solo game dev consists of: Program, game design, art, animation, music, no sleep
And this is why we love small studios more. They have passion… or insanity, same thing realy
I'm totally called out hahaha -- I actually did something like this for my game lol. This is what happens when you're a solo dev :') XD.
indie game developer is giving fanfic writer level dedication
100% worked on both ends of the spectrum, and honestly, a lot of AAA devs want to do the work and are passionate, but marketing and management often won't let them have a say in things.
Toby Fox moment
Can’t say he doesn’t do it well though.
nana-on-sha moment [the company who made vib-ribbon and the ptr games]
@@autisticbaconenjoyer true
Rain worl?
TOBY FOX SUPREMACY
The first one is litterally Scott Cawthon
As an artist for an indie game developer I can confirm that it’s not just the developer
The steam users in the back dancing: 🎵The Valve has been Coroded by the money! It hasn't worked for years! We never even thought to see it running! This time, you're bound to Count to Three!🎵
Full steam ahead, we'll end this idle running! Just give the valve a spin!
@@CamelSupplier We've got work to do so take this, honey!
I want to know who decided adding a vibrating heart bed to the game was a good idea 💀
As well as the sounds that played if you picked a certain option on that bed.
Better question is, whose idea was it to take it out, then give it back in pieces for 5.99?
As a multimillion dollar company I can't relate to the second one. Our games are PERFECT
And the sad thing is, the AAA developers want to add those cool things a lot of the time, they are just given no time by their bosses.
Reminds me of
"Go down the stairs, turn right and youll become a shadow monster man"
Oh hell yea petscop
We just gotta thank Nintendo for making BOTW and TOTK, they singe-handedly raised expectations for AAA devs. (I got a collective 300 hours in these 2, Im a bit prejudiced.)
You know, this comment makes my 435 hours in BOTW look all the more concerning.
Especially as I’ve only just STARTED TOTK
Seriously, I’m glad people are mentioning it so much ‘cause it really does have so many details you wouldn’t expect
If you think that raised expectations then I guess Final Fantasy XVI brought them to Mount Everest.
@@debleb166 haven’t played that one yet, is it really that good?
My game had only one achievement, finding a pomegranate.
Almost yelled "no you're NOT!" at the AAA guy😂😂😂😂
As an (aspiring) indie dev, yep, that is accurate 😂
Security breach 👀
Security Breach is a weird middle ground between the two.😅
@@Celeste_5554that explains it pretty well
As an indie developer I can confirm people think I'm dead.
AAA: "We will not be adding [ highly requested feature] because we can't afford it and are lazy"
AAA "you paid 80$ for this game you are ganna have to spend 100$ to get to level 2"
Random thing but me and my brother's friend are thinking abt making a game sometime next year and I get to make art ^^
Thats so cool! I hope it goes well!
no please save yourself, the sleep deprived artists and indie game dev posisions are overflowing, SAVE YOURSELF
Take it from a developer, it will be difficult but making a game and seeing it all come together is incredibly rewarding. Also be sure to start working on it, the worst thing you can do is nothing because you’re unsure of whether or not your idea is good. Also be sure to take care of your health, it’s good to pour your soul into your work but be sure to keep some of it for yourself you know. I’m not sure if that metaphor made any sense but I wish you luck in your endeavors
The emotions charts in omori is foreshadowing how the characters react to Mari’s death
The indie game one reminds me of the step ladder vs ladder fight in AA😭🙏
I met a guy who wants to be an indie game developer and that first one was so accurate. He just talked for like half an hour about his game, and would have for longer had we had time. It was so fun to see him just ramble about it
God they called me out so hard
HEY
The reason Baldur's Gate 3 is getting so much hype is because the devs put in the love and dedication of an indie game into a project on the scale of a AAA game.
Adding easter eggs in your is kinda good thing actually because after you beat the game you can try to find the easter eggs to get more fun
Scott Cawthon's thought process when putting easter eggs in his games
The first one is Klei just making their animated shorts for Don't Starve Together 😂
"Gaming isn't fun anymore"
Indie, Retro, and Nintendo gaming: Are you sure about that?
People who say gaming isn't fun anymore are the kind of people who complain that a new AAA 4k FPS hasn't been released in 27 milliseconds.
Curringly applying to a uni for game development/design, already super exited about those sleepless nights
Yeah game dev uni is probably gonna be the roughest thing you ever go through, last year in mine I did a presentation on crunch culture, I really recommend you look into it more to safeguard yourself from it as much as possible while still doing great work in the game industry :D
Indie Game Developers definitally try to do as much work as they can
but they can't work the amount of bugs in their game lol
@@grass324they usually try their best to fix it, as fast as they can,
Unlike AAA devs who never fixes anything
AAA: just give us money
I freaking love indie games they all are so cool and have awesome Easter eggs and stories
indie developers are passionate about gaming and make money from it; AAA develops are passionate about money and make games for it.
Idk if that's true
As someone working on a game the pain is real I haven't seen my family and friends in a long while
Yeah I feel that indie Dev life is full of fun little Easter eggs noone will find
This is why we need to support Indie Devs!
😤😤😤
this speaks the truth
Reminds me of Fnaf 1-8 vs. Security breach lol
AAA studios with easter eggs: "i put a bunch of cats in a boat lol, love those little guys"
i love how both of them are just fnaf lol
found Waldo
Thing is both devs are equally ran through the ground, difference is ones burnt out from making a great game and the other from corporate BS meddling constantly